All four iPhone 17 models expected to launch next year will feature an upgraded 24-megapixel front-facing camera, according to Apple analyst Jeff Pu.
In a research note today for investment bank Haitong, obtained by MacRumors, Pu shared a chart indicating that the iPhone 17, the tentatively-named iPhone 17 Slim, the iPhone 17 Pro, and the iPhone 17 Pro Max will each be equipped with a 24-megapixel front camera with six plastic lens elements. By comparison, all iPhone 15 models are equipped with a 12-megapixel front camera with five plastic lens elements.
Apple analyst Ming-Chi Kuo also claimed that at least one iPhone 17 model would be equipped with a 24-megapixel front camera with a six-piece lens back in January, so this upgrade has now been rumored by multiple sources, making it more likely. Kuo said these changes will "significantly improve the image quality."
With a higher 24-megapixel resolution, photos can maintain their quality even when cropped to a greater degree, providing more flexibility in post-processing. A six-piece lens would also slightly enhance image quality, as each element is designed to correct for various aberrations and distortions, leading to clearer, more accurate photos.
iPhone 17 models are expected to launch in September 2025, so they are still over a year away. Rumors about the two-generations-away iPhones always begin quite early, as Apple develops and prototypes products well before they are released.
Apple's first foldable device may not hit its previously expected 2025 schedule for mass production, based on new comments made by Haitong analyst Jeff Pu.
In a note to investors seen by MacRumors, Pu said that he continued to expect enhanced Apple product power driven by the likes of the iPhone 17 and Apple Intelligence, but this came despite some "pushouts" seen for Apple's foldable iPad.
When investors or analysts use the term "pushout" in relation to product releases, they typically mean the expected release date has been moved further into the future, either because there's a delay in the development or manufacturing process, or the company has decided to postpone the launch for other reasons.
In a May report, Pu said Apple's first foldable devices would reach mass production in 2025 and 2026, following increasing evidence of foldable devices in Apple's supply chain. At the time, the analyst said Apple would likely release a large-screen foldable iPad or MacBook in that timeframe before launching a higher-volume foldable iPhone in late 2026.
Pu had said one Apple foldable with a 20.3-inch display would start production in late 2025, which was sooner than previously expected. However, Pu now thinks Apple will join the foldable market in the second quarter of 2026 due to "display durability issues."
Apple is putting pressure on Tencent and ByteDance to make significant changes to two of China's most popular apps in order to remove loopholes that circumvent Apple's typical 30% commission, Bloomberg reports.
The loopholes are linked to mini-apps that allow users of Tencent's social-messaging app WeChat and ByteDance's short-video app Douyin to play games, hail taxis, and make online purchases without leaving the app.
Apple reportedly told both companies they need to prevent mini-app creators from including links to outside payment systems that circumvent its commission system. Apple said it would not approve future updates to WeChat or Douyin until the companies complied.
Apple also has asked Tencent to disable in-game chats between developers and users, because they can also be used to send links, according to Bloomberg. Tencent has reportedly pushed back against the idea due to the negative impact it would have on the game experience.
The report characterized the moves by Apple as "unusually aggressive" in China, suggesting they may inflame tensions at a time when its business practices are under scrutiny by antitrust regulators around the world.
An Apple spokesperson who contacted Bloomberg cited its guidelines that the sale of all digital goods must go through its system, and that its review team may reject app submissions that violate that policy.
Support for Apple Account Cards in the Wallet app has gone live in Canada and Australia, over two years since it first launched in the United States.
The change means users can use the Wallet app to add an Apple Account Card, which displays the Apple credit balance associated with an Apple ID. If you receive an App Store or Apple Store gift card, for example, it is added to an Apple Account that was previously visible in the App Store and Apple Store apps.
Support for the feature in Canada and Australia requires iPhone users updating to iOS 17.6, as spotted by Nicolás Álvarez. Prior to today, support for the feature was thought to be limited to Japan and the US.
To add an Apple Account Card, open up the Wallet app and under "Available Cards," tap on "Add Apple Account." As long as you have an Apple Account balance, you'll be able to add the card.
Once added, you can view your Apple Account balance right from the Wallet app and use it to purchase Apple products, apps, games, and music. It works in the same way as any other card in the Wallet app when at an Apple Store. The Apple Account Card replaces the iTunes Pass that used to be available a long time ago.
The iPhone 16 Pro and iPhone 16 Pro Max are rumored to feature bigger battery capacities compared to previous-generation models, but it looks like the smaller iPhone 16 Pro device could see the biggest improvement, according to new details.
Chinese Weibo-based leaker Instant Digital today posted the mAh (milliampere-hours) figures for the iPhone 16 Pro (3,577 mAh) and iPhone 16 Pro Max (4,676 mAh), with only the larger model capacity lining up with previous leaked figures.
The mAh is a measure of battery capacity, or the amount of electric charge that a battery can store. The higher the mAh rating of a battery, the more charge it can hold, and the longer it can power a device. The following table shows the battery capacity comparison between the iPhone 15 Pro models and iPhone 16 Pro models.
iPhone 15 Pros (2023)
iPhone 16 Pros (2024)
% Change
Pro
3,274 mAh
3,577 mAh
+9.25%
Max
4,422 mAh
4,676 mAh
+5.74%
The change in capacity of the iPhone 16 Pro over the previous Pro model shows the most marked difference, with an over 9% increase (303 mAh). Meanwhile, the iPhone 16 Pro Max, while not as dramatic as its smaller sibling, gets an over 5% increase (254 mAh). Combined with efficiency improvements, the increases should see both devices offer more sustained real-world usage on a single charge.
According to one rumor, this year's iPhone 16 Pro Max will boast a 30-hour-plus battery life (compared to 29 hours for the iPhone 15 Pro Max). Not only that, the iPhone 16 Pro and iPhone 16 Pro Max are expected to use stacked battery technology for increased energy density and prolonged lifespan.
Both devices are also rumored to support 40W wired fast charging and 20W MagSafe charging. For comparison, iPhone 15 and iPhone 15 Pro models are capable of up to 27W peak charging speeds with an appropriate USB-C power adapter, while official MagSafe chargers from Apple and authorized third parties can wirelessly charge the iPhone 15 models at up to 15W.
Apple today held an earnings call for the third fiscal quarter of 2024 (second calendar quarter), with Apple reporting its best June quarter to date, with revenue higher than expected. Apple CEO Tim Cook and Apple CFO Luca Maestri provided some insight into Apple's performance, iPad sales, services growth, AI plans, and more.
We've highlighted the most interesting tidbits from the Q3 2024 earnings call.
iPhone Performance
Apple CEO Tim Cook said that the iPhone 15 models did better than the iPhone 14 models. The install base hit an all-time high during the June quarter.
As for the iPhone 16, Apple CEO Tim Cook said that the company is "very excited" about Apple Intelligence and the level of value that Apple will provide to users. Cook said that Apple Intelligence presents "another reason for a compelling upgrade."
Apple Intelligence
On Apple Intelligence, Cook said that Apple can't wait to see what kind of amazing things developers do with Apple Intelligence. Cook expects that developers will adopt Apple Intelligence in their apps on a broad basis, with features that are applicable to many types of apps.
He confirmed that Apple is planning a staggered rollout of the Apple Intelligence features. There are some functions that will come over the course of the year, and languages beyond U.S. English will not be available at launch.
ChatGPT integration with Siri is expected before the end of the calendar year.
Apple is investing more in Artificial Intelligence and Machine Learning, with plans to increase that on a yearly basis.
iPad Sales
Apple saw a sharp increase in iPad sales thanks to the launch of the M4 iPad Pro and the M2iPad Air during the quarter. iPad revenue was at $7.2 billion, up 24 percent from $5.8 billion in the year-ago quarter.
Services Revenue
Apple saw a steep increase in services revenue at $24.2 billion, up from $21.2 billion a year ago and a new all-time revenue record. Paid subscriptions hit an all-time high, and Apple has more than one billion paid subscriptions across services. Apple set new records in advertising, cloud, and payment services.
Apple CFO Luca Maestri said that Apple is seeing continued growth in the level of engagement that customers have with its ecosystem. Maestri also said that Apple is doing a "very good job" improving the quality of its services and improving the amount of content available. Apple plans to continue to add new Apple TV+ and Apple Arcade content.
Other Product Revenue
iPhone revenue dropped one percent ($39.3B), Mac revenue was up two percent ($7B), and Home, Accessories, and Wearables fell two percent ($8.1B).
Digital Markets Act
Maestri said that Apple is continuing to discuss its DMA compliance with the European Commission. Apple has seen "a good level of adoption" from developers on the changes, and in general, results for the services business and for the App Store have been "pretty good until now."
Maestri once again reiterated that the App Store is responsible for seven percent of the total revenue that Apple earns in the European Union.
Cook said that Apple is working to understand the regulatory requirements it is subject to before introducing Apple Intelligence in the European Union. Apple Intelligence features will not be available in the EU when iOS 18, iPadOS 18, and macOS Sequoia launch.
September Quarter
Apple said that it expects September quarter revenue to grow year over year at a rate similar to the June quarter. Services revenue is expected to grow double digits, similar to the rest of this year. Gross margin is expected to be 45.5 and 46.6 percent.
Mac will have a challenging compare from a year ago, according to Maestri, as there was the full quarter impact of the 15-inch MacBook Air in fall 2023. There have been rumors that we could see refreshed M4 MacBook Pros before the end of the year, but if Apple is expecting Mac revenue to fall, that may not happen.
Apple today announced financial results for its third fiscal quarter of 2024, which corresponds to the second calendar quarter of the year.
For the quarter, Apple posted revenue of $85.8 billion and net quarterly profit of $21.4 billion, or $1.40 per diluted share, compared to revenue of $81.8 billion and net quarterly profit of $19.9 billion, or $1.26 per diluted share, in the year-ago quarter.
Apple set new June quarter records for both revenue and earnings per share, while the Services category set an all-time revenue record. The iPad category also saw a notable increase in revenue thanks to the introduction of new iPad Pro and iPad Air models.
Gross margin for the quarter was 46.3 percent, compared to 44.5 percent in the year-ago quarter. Apple also declared a quarterly dividend payment of $0.25 per share, payable on August 15 to shareholders of record as of August 12.
"Today Apple is reporting a new June quarter revenue record of $85.8 billion, up 5 percent from a year ago," said Tim Cook, Apple's CEO. "During the quarter, we were excited to announce incredible updates to our software platforms at our Worldwide Developers Conference, including Apple Intelligence, a breakthrough personal intelligence system that puts powerful, private generative AI models at the core of iPhone, iPad, and Mac. We very much look forward to sharing these tools with our users, and we continue to invest significantly in the innovations that will enrich our customers' lives, while leading with the values that drive our work."
As has been the case for over four years now, Apple is once again not issuing guidance for the current quarter ending in September.
Apple will provide live streaming of its fiscal Q3 2024 financial results conference call at 2:00 p.m. Pacific, and MacRumors will update this story with coverage of the conference call highlights.
Apple today refreshed its App Store Guidelines created for developers, modifying the emulator rules to include express permission for PC emulators to download games.
Guideline 4.7 has been updated to state that PC emulator apps can offer to download games. The guideline previously said that console emulator apps could include the option to download games, but it did not explicitly cover PC emulators.
The rule change comes following Apple's App Store approval of PC emulator UTM SE, which lets users emulate old versions of Windows, macOS, and Linux to use classic software and games.
Apple initially rejected UTM SE in June, even though it started allowing retro game emulators back in April. Apple told the app's developers at the time that it violated the App Store guidelines because a "PC is not a console." The developers behind UTM SE were able to make some technical changes, and Apple ultimately approved the app.
UTM SE was the first PC emulator app to be allowed on the App Store, but the guideline changes today will streamline the approval process for similar apps.
Apple has also updated its separate guidelines for app notarization, which applies to third-party apps that are submitted for distribution outside of the App Store in the European Union. App Store guidelines 4.7, 4.7.2, and 4.7.3 are now applicable to the notarization process.
The 4.7 guideline allows for mini apps, mini games, streaming games, chatbots, plug-ins, and game emulators. 4.7.2 prevents apps from extending or exposing native platform APIs to the software without Apple's permission, and 4.7.3 says that apps may not share data or privacy permissions to any individual software offered within an app without user consent. Prior to today's update, these guidelines were not part of the EU notarization review process.
Apps distributed outside of the App Store are not subject to all of Apple's rules, but to receive notarization from Apple, third-party apps do have to adhere to some guidelines. Apple created the notarization process for EU apps distributed outside of the App Store on the iPhone and iPad, and an app must have Apple approval to run on an Apple device.
Apple today filed a motion to dismiss its ongoing lawsuit with the United States Department of Justice, a standard step in the litigation process. In its motion to dismiss, Apple argues that the government's complaint has not demonstrated anticompetitive conduct, anticompetitive effect that harms consumers, or that Apple is a monopoly power in the U.S. smartphone market. The government needs to prove all three of these claims for a successful antitrust lawsuit.
For the anticompetitive allegation, the DoJ lawsuit focused on third-party access to Apple services and features, but Apple argues that there is longstanding Supreme Court precedent that companies can set the terms and conditions of their third-party dealings. Apple claims that the DoJ is attempting to force it to spend money to develop tools for big business competitors, which could have a "chilling" effect on innovation. The DoJ suggested, for example, that Apple should have developed an iMessage app for Android.
iMessage is Apple's proprietary, innovative messaging service that Apple created to competitively differentiate iPhone. Under the Government's view, companies like Apple should face antitrust liability for not expending the resources, cost, and time to develop versions of proprietary products and services for competitors' devices.
Apple points out that the DoJ's complaint does not explain how Apple's alleged limiting of "super apps," cloud streaming apps, digital wallets, messaging apps, and competing smartwatches has harmed consumers or impacted consumer choice about which smartphone to purchase. For a successful antitrust lawsuit, the DoJ needs to prove that Apple's actions hurt consumers and stifle competition, and the DoJ argues that Apple has "locked" customers into its ecosystem.
It is implausible to claim, as the Government does, that Apple has deterred any customers from switching to Google or Samsung because of its policies with respect to "super apps," cloud gaming, smartwatches, or anything else. The opposite is much more plausible: Users unhappy with Apple's reasonable policies on third-party access can and do switch away to competitors' devices, where those limits do not exist.
Apple argues that it is not a monopolist because it faces competition from companies like Google and Samsung, preventing the government from establishing the "typical hallmarks of monopoly power." Apple does not have enough U.S. smartphone marketshare to make the monopoly claim easy for the government to establish. The DoJ has compared Apple to Microsoft, but Microsoft had a 95 percent share of the operating system market when it faced an antitrust lawsuit, while Apple's is closer to 65 percent.
Apple further suggests that the DoJ is aiming to have the court establish a "new theory of antitrust liability" that no prior court has recognized and that would provide "unprecedented authority to control Apple design choices." Apple says that the DoJ is targeting the very features that distinguish iPhones from competing devices, and if the DoJ ultimately wins the case, courts would need to "oversee product-design and policy choices," which they are not equipped to do.
A motion to dismiss limits the information that Apple can provide to dispute the DoJ's claims, and rulings often favor plaintiffs. The allegations that the DoJ made are assumed to be true at this stage, and Apple needs to prove that the claims fail as a matter of law. For this reason, the lawsuit is likely to progress, though claims could be narrowed and there is a chance for dismissal.
If the court rules in the Department of Justice's favor on the dismissal, there will be many future chances for Apple to sway the court because this is a legal battle that will span years.
After Apple's motion to dismiss, the government has until September 12 to file an opposition brief. From there, Apple will file a reply brief on October 10, and there could be a possible hearing after that. A ruling on the motion to dismiss is expected in late 2024 or early 2025.
Should the government win, Apple will file an answer to the initial complaint, leading to a discovery period where both parties provide documents, expert testimony, and depositions, which can last for over a year. A summary judgment will follow, which is where Apple can make a stronger case, and that might not happen until 2027. Should the case ultimately go to trial, a trial could take place sometime in 2028, or even later.
For a refresher on the DoJ's antitrust claims against Apple, we have a dedicated guide that highlights everything you need to know about the U.S. vs. Apple legal fight.
Google today announced three new AI features that are coming to its Chrome browser, with Google taking advantage of the latest Google AI and Gemini models.
Google Lens is now available for the Chrome desktop browser, allowing users to search for what they see on the browser screen with a quick drag and search gesture. Google says that Chrome users can select anything on the page to search for visual matches, including text and images.
Searches can be refined by color, brand, and other details, and follow up questions are available for a deeper dive into a topic.
Tab compare is a new feature that is designed to let users see an AI-generated overview of products from across multiple tabs in one spot. Google says that this is useful for comparing reviews, prices, and other elements of multiple products when deciding what to purchase.
Google is also introducing a natural language search option for Chrome browsing history, allowing Chrome users to quickly find a site that they visited in the past with a phrase like "What was that ice cream shop I looked at last week?" Conversational search is optional, and can be turned on or off in the Chrome settings. It will not include data from incognito mode.
The AI-powered Google Lens feature will be available with the latest Chrome update that's rolling out over the next few days, while the other two features will be available in the next few weeks. Tab compare and the browser search option will both be rolled out in the U.S. to begin with.
Amazon and Best Buy today have introduced major discounts on the 14-inch and 16-inch M3 MacBook Pro, providing up to $500 off select models of the 2023 computer. In regards to Best Buy's prices, these deals are available to all members and do not require a My Best Buy Plus/Total membership.
Note: MacRumors is an affiliate partner with Best Buy and Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
Best Buy's and Amazon's deals include all-time low prices on the 14-inch and 16-inch models, and the best discounts will be found on the larger screen computers. The 16-inch M3 MacBook Pro is currently discounted by $500 on Amazon and Best Buy, which are solid second-best prices. You'll also find up to $300 off the 14-inch computers at both retailers.
Some developers continue to be unhappy working with Apple's subscription-based mobile gaming service Apple Arcade, mobilegamer.biz reports.
Talking to the website, some developers said that studios have to wait up to six months to receive payments from Apple Arcade. They also pointed out difficulties getting responses to routine emails, unsatisfactory technical support, and poor discoverability. One developer said:
We were able to sign a good deal for our titles which covered our whole development budget. Things have changed since the early times, it's a very difficult and long process to sign a deal with Apple these days. The lack of vision and clear focus of the platform is frustrating and if there is any goal, it keeps changing every year or so. Also technical support is pretty miserable.
Most developers pointed out that Apple Arcade pays well, particularly during its first few years:
Whatever anyone else says, the advances were fantastic. They were off the charts compared to what we're used to being paid. And you got royalties on top of that.
While initially developers benefited from prompt monthly payments from the Bonus Pool of ongoing royalty payments, there is now a five month backlog. One developer claims to have almost gone out of business as a result of the slow payments, while others have had to chase for payments for months.
Developers also pointed out general communication issues, and when they do receive a response, the results are often disappointing. One developer shared:
We can go weeks without hearing from Apple at all and their general response time to emails is three weeks, if they reply at all. We're supposed to be able to ask product, technical and commercial questions, but often half the Apple team won't turn up and when they do they have no idea what's going on and can't answer our questions, either because they don't have any knowledge on how to answer it, or are not able to share that info for confidentiality reasons.
There are also apparently significant issues with developing Apple Arcade games for the Vision Pro headset. Developers expressed their frustration with Apple's technical support for the Vision Pro, which they described as inadequate and unhelpful. One developer said:
The technical support is awful – the worst I have seen anywhere. They are unable to offer any insights into how the hardware and the software it runs on works, or how essential middleware is meant to work with it.
Developing for Vision Pro is like going back in time 10 years because despite the advertised power – and the cost – it is not a machine built for gaming. Getting any complex games working on the platform is difficult.
Other sources told mobilegamer.biz that while they had been approached by Apple to make a game for the Vision Pro, they were offered no financial incentives and no guarantees of promotion. This contrasts with competitors like Meta, which offers generous financial incentives and marketing guarantees to developers creating content for its platforms.
Developers also pointed out issues with quality assurance and updates, claiming that a prolonged discussion with Apple over a single update cost their team two months of work. "Submitting updates is so painful our developers started trying to avoid it," they said. Likewise, there are apparently issues with discoverability. Other developers shared their frustration, stating:
It feels like the game's been in a morgue for the last two years. It doesn't matter what we put in the game, Apple won't feature us, it's like we don't exist. So as a developer you think, well, they've given us this money for exclusivity… I don't want to give them the money back, but I do want people to play my game. It's like we're invisible.
One developer concluded with a broader critique of Apple Arcade's strategic direction:
Arcade has no clear strategy and feels like a bolt-on to the Apple company ecosystem rather than like it is truly supported inside the company. Apple 100% does not understand gamers – they have little to no info on who plays their games that they can share with developers, or how they interact with games on the platform already.
[...]
I believe Apple Arcade is a good idea in general, but they need a clear goal for where it should go and what it is for. That's a question they need to answer and then act accordingly.
Another developer offered a slightly more positive perspective:
I think Arcade knows who its audience is much more today than at the outset. If that doesn't turn out to be high concept artful indie games, that's not Apple's fault. If they can build a business on family games, good for them and good for the devs who can chase that opportunity.
Apple Arcade launched in September 2019, giving users access to a large library of games for a monthly fee of $6.99. Apple Arcade is also available as part of the Apple One subscription bundle, which combines multiple Apple services into a single monthly plan.
Google has announced new Waze and Google Maps features rolling out for iPhone and CarPlay users that aim to keep them safer and more informed on the go.
First up, changes to Maps aim to make it easier to report incidents and helpful information, like nearby construction, lane closures, objects and police presence. These reports come from the Maps and Waze communities, and users will now see which app a report came from. There are larger reporting icons that are designed to be easier to tap for quickly sharing updates, and other drivers can also confirm the incident with a quick tap.
Meanwhile, Google Maps gains new destination guidance to make it less confusing when users don't know where to enter or park when they arrive somewhere, especially if it's nighttime. When driving to a place, Maps' new destination guidance will automatically light up your building and its entrance as you approach it, in addition to showing you nearby parking lots.
Over on Waze, Google is adding the ability to see new camera types that enforce things like speed limits and carpool lanes. For example, drivers now see an alert if they're approaching a camera that snaps pictures for things like speeding, running a red light, using the wrong lane (like bus, HOV or carpool), not wearing a seatbelt, or using phones while driving.
In addition, Waze is getting a new traffic events feature, which is meant to give users a better understanding of how things like parades, concerts, and sporting events are impacting nearby traffic. If a driver recently went through an impacted area or has places saved near the area in Waze, they will now get a notification once the event has started. This will include details like the cause of the event, if there are road closures and real-time traffic conditions. To help your friends and family, these details are also easily shareable, allowing others to be more prepared for their own ride.
Lastly, Waze drivers will soon get navigation guidance like turn-by-turn directions and real-time traffic updates while their phone is locked. Google says Lock Screen navigation for Waze is coming to iOS this fall, while the other updates to Google Maps and Waze are rolling out globally now on Android and iOS, cars with Google built-in, Android Auto, and Apple CarPlay.
Leaker Sonny Dickson is back today with a new dummy unit image showing three alleged iPhone 16 Pro color variants, including a seemingly darker Black Titanium unit compared to the color of the same name on existing iPhone 15 Pro models.
The iPhone 16 Pro models are expected to come in black, white or silver, gray or "Natural Titanium," and a rose or rose gold color replacing Blue Titanium, according to Apple analyst Ming-Chi Kuo and other leakers.
Dickson's image shows the white, black, and gray versions, but there is no sign of the much-rumored rose gold variant, which was recently described by one leaker as having more of a bronze-like hue. Apple did not include a gold option in the iPhone 15 lineup, so a similar variant could see heightened demand.
One rumor suggests that Apple is using an improved process for finishing and coloring titanium, which will result in a glossier look than the brushed aluminum finish of the iPhone 15 Pro models. The glossy finish could look much more like the stainless steel that Apple used in prior years, but it will be more resistant to scratches.
We don't actually know the official color names yet, but Apple may choose to stick with the Titanium colorway branding it used for the iPhone 15 Pro models. The next-generation iPhone 16 lineup is due to arrive around mid-September, so we will know for sure soon. Dickson revealed the colors for the standard (non-Pro) iPhone 16 models on Wednesday.
Logitech has worked on a "forever mouse" that could come with a subscription fee for regular software updates, according to Logitech CEO Hanneke Faber.
There are no plans to release such a product at the current time, but Faber explained the concept during a recent appearance on The Verge's Decoder podcast with Nilay Patel. Apparently, the Logitech innovation center team in Ireland showed Faber a "forever mouse" that is designed to be used for many years. It's a "little heavier" than a standard mouse, and it has "great software and services" that get constantly updated.
The other day, in Ireland, in our innovation center there, one of our team members showed me a forever mouse with the comparison to a watch. This is a nice watch, not a super expensive watch, but I'm not planning to throw that watch away ever. So why would I be throwing my mouse or my keyboard away if it's a fantastic-quality, well-designed, software-enabled mouse. The forever mouse is one of the things that we'd like to get to.
Logitech is aiming to increase the longevity of its products through more premium devices that can be updated over time. Of course, as a mouse is a one-time purchase, continual software updates would need to be funded through some kind of service model.
Patel asked Faber if she could "envision a subscription mouse," and she responded "possibly." Faber went on to explain that customers would "never have to worry about [their mice] again," which is similar to Logitech's video conferencing services.
When asked whether Logitech had some other model for monetization than subscription fees or advertising, Faber said no, and that she was "intrigued" by a forever mouse that has an accompanying business model around software updates.
We're continuing to recycle and refurbish products. All of that is good. But that said, I am intrigued by a forever mouse or forever video conferencing solution that you just update with software and create a business model around that.
Later in the interview, Faber said that there could also be a model where customers trade in a mouse for a newer version, similar to something like the iPhone Upgrade Program.
The forever mouse, and the forever mouse could be the mouse that you keep and we just send you software updates, but it could also be the mouse that you turn in at Best Buy and we get it back or Best Buy takes it back and refurbs and resells it, which is another business model. We're starting to do that but not yet at the scale that we need to.
Faber pointed out that customers spend around $26 on a mouse or keyboard on average, which is "really so low" for "stuff you use every day." She said there's "so much room to create more value in that space as we make people more productive."
Several Apple and Steve Jobs collectibles are up for sale at RR Auction as part of a "Steve Jobs and the Apple Revolution" event, including an Apple-1 Computer, a 4GB original iPhone, Apple-1 Polaroids from Jobs' pitch deck, Jobs' bomber jacket, and more.
A functional Apple-1 Computer is being auctioned off, and this one is sourced from former Apple employee Dana Redington. It initially came from a "trade-in" pile that was in Steve Jobs' office, and it was gifted to Redington by Jobs and Wozniak. Apple-1 expert Corey Cohen restored the machine. Bids are close to $100,000 now, with the Apple-1 expected to sell for over $300,000.
Several original Polaroids that Jobs used when presenting the Apple-1 to Paul Terrell are being sold off. Terrell famously ordered the Apple-1 machines to sell in The Byte Shop, and the Polaroids were part of the pitch deck. The images are expected to sell for over $30,000.
An original 4GB iPhone is also for sale, with the device in original condition and still in the box. Original iPhones have been selling for upwards of $50,000, and the rare 4GB models have sold for over $190,000. RR Auction expects the latest 4GB iPhone to sell for $80,000+.
A bomber jacket that Jobs wore in an iconic 1983 photograph is being auctioned off, and the jacket is well-known because Jobs was flipping the bird to an IBM sign in New York City in the image. The jacket could sell for up to $75,000.
Other items in the auction include two Apple Computer checks signed by Steve Jobs, a Steve Jobs NeXT ID badge Polaroid, a Steve Jobs business card, Jobs' 1972 high school yearbook, several vintage magazines with Jobs on the cover, and several classic Apple Macs and memorabilia.
Sonos today rolled out a fix for a bug with the Sonos app that has been causing it to drain a significant amount of battery on the iPhone and iPad. If you've been having battery life issues and are a Sonos user, you may want to install the update ASAP.
Sonos community manager Keith Nieves confirmed the bug fix on Reddit (via The Verge), stating that the latest version of the app addresses an unspecified issue that was causing excessive battery use on some Apple devices. There have been several complaints about the app's battery usage over the course of the last week, with the Sonos app running constantly in the background.
Unfortunately, several Reddit users have since said they're having issues with the update, which seems to be causing a "No System Found" error message. This is a bug that existed previously, but the update seems to have increased the frequency of the error. Other users have had to re-add their speakers to the Sonos app.
Sonos has committed to providing bi-weekly updates for its iOS app in an effort to fix an ill-received design overhaul. Back in May, Sonos introduced a redesigned iPhone and iPad app that was meant to provide a more personalized and customizable experience, but it brought several bugs and also removed key features that Sonos customers rely on.
Sonos users have been unhappy with the app, and last week, Sonos CEO Patrick Spence penned an apology and outlined the updates that Sonos will introduce over the next few months. Music Library configuration is set to return in August, while user interface improvements and system stability will be addressed in September.
Alarm consistency will improve in September as well, and in October, Sonos will reintroduce edit mode for playlists and queues.
Apple today released a new update for Safari Technology Preview, the experimental browser that was first introduced in March 2016. Apple designed Safari Technology Preview to allow users to test features that are planned for future release versions of the Safari browser.
Safari Technology Preview 200 includes fixes and updates for CSS, JavaScript, Rendering, and Web Extensions.
The current Safari Technology Preview release is compatible with machines running macOS Sonoma and the macOS Sequoia beta. Set to launch this fall, macOS Sequoia is the newest version of macOS that Apple is working on. The Safari Technology Preview browser numbering is sequential, so Apple has released 200 updates to its test browser in the last eight years.
The Safari Technology Preview update is available through the Software Update mechanism in System Preferences or System Settings to anyone who has downloaded the browser from Apple's website. Complete release notes for the update are available on the Safari Technology Preview website.
Apple's aim with Safari Technology Preview is to gather feedback from developers and users on its browser development process. Safari Technology Preview can run side-by-side with the existing Safari browser and while it is designed for developers, it does not require a developer account to download and use.
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