New design with full-front display and no Home button expected.
iOS 11 and macOS High Sierra Public Betas Available
Here's How iOS 11's Do Not Disturb While Driving Feature Works
iOS 11 introduces a new Do Not Disturb While Driving feature that's designed to block incoming calls, texts, and notifications while you're driving, with the aim of cutting down on distractions to prevent accidents.
Do Not Disturb While Driving was enabled in the second developer beta of iOS 11, and is available now for developers and public beta testers. We went hands-on with the feature to give MacRumors readers an idea of how it works.
Subscribe to the MacRumors YouTube channel for more videos.
An extension of the existing Do Not Disturb feature that blocks incoming notifications during set times, such as while you're asleep, Do Not Disturb While Driving can be set to come on automatically, when connected to a car's Bluetooth, or manually.
With the automatic setting, Do Not Disturb While Driving will turn on whenever your iPhone detects the acceleration of a vehicle, an option that could be inconvenient when you're a passenger (though you can toggle it off in this situation). The Bluetooth setting turns the feature on whenever your phone connects to your car's Bluetooth, an ideal setting if you're the only person who drives your vehicle, and manually, as the name suggests, lets you turn it on from the Control Center.
While active, Do Not Disturb While Driving will mute incoming phone calls, notifications, and text messages, and your iPhone's screen will stay dark. For texts, there is an option to send your contacts a message that lets them know you're driving and will get back to them later. In an emergency, a person who is attempting to contact you via text while you're driving can break through Do Not Disturb by sending a second "urgent" message. The auto reply can be customized and turned on for all contacts, or specific groups like favorites or recents.
Phone calls are allowed so long as an iPhone is connected to a car's Bluetooth or a hands-free accessory, allowing you to respond without needing to pick up your phone. If not connected to Bluetooth or a compatible accessory, calls will be blocked like text messages and notifications.
Do Not Disturb While Driving is a fully optional feature that drivers can choose not to use or can toggle off at any time, but it's an important new safety feature that you should consider turning on to cut down on distractions.
For parents of teenagers, there's also a specific restriction setting (General --> Restrictions --> Do Not Disturb While Driving) that prevents Do Not Disturb settings from being changed, so you can make sure children are driving safely.
Do Not Disturb While Driving was enabled in the second developer beta of iOS 11, and is available now for developers and public beta testers. We went hands-on with the feature to give MacRumors readers an idea of how it works.
An extension of the existing Do Not Disturb feature that blocks incoming notifications during set times, such as while you're asleep, Do Not Disturb While Driving can be set to come on automatically, when connected to a car's Bluetooth, or manually.
With the automatic setting, Do Not Disturb While Driving will turn on whenever your iPhone detects the acceleration of a vehicle, an option that could be inconvenient when you're a passenger (though you can toggle it off in this situation). The Bluetooth setting turns the feature on whenever your phone connects to your car's Bluetooth, an ideal setting if you're the only person who drives your vehicle, and manually, as the name suggests, lets you turn it on from the Control Center.
While active, Do Not Disturb While Driving will mute incoming phone calls, notifications, and text messages, and your iPhone's screen will stay dark. For texts, there is an option to send your contacts a message that lets them know you're driving and will get back to them later. In an emergency, a person who is attempting to contact you via text while you're driving can break through Do Not Disturb by sending a second "urgent" message. The auto reply can be customized and turned on for all contacts, or specific groups like favorites or recents.
Phone calls are allowed so long as an iPhone is connected to a car's Bluetooth or a hands-free accessory, allowing you to respond without needing to pick up your phone. If not connected to Bluetooth or a compatible accessory, calls will be blocked like text messages and notifications.
Do Not Disturb While Driving is a fully optional feature that drivers can choose not to use or can toggle off at any time, but it's an important new safety feature that you should consider turning on to cut down on distractions.
For parents of teenagers, there's also a specific restriction setting (General --> Restrictions --> Do Not Disturb While Driving) that prevents Do Not Disturb settings from being changed, so you can make sure children are driving safely.
Related Roundup: iOS 11
Apple Celebrates America's National Parks This July With Donations and Apple Watch Challenge
Apple today announced it will donate $1 to the National Park Foundation for every purchase made with Apple Pay at any Apple Store, on Apple.com, or through the Apple Store app in the United States from July 1 through July 15.

Apple Watch challenge inspired by U.S. National Parks
Apple said proceeds will support the National Park Foundation's mission to help protect and preserve national parks.

iMessage stickers inspired by U.S. National Parks
Apple said the App Store will highlight a collection of some of the best apps to help users easily navigate and explore the country's national parks.

Apple said proceeds will support the National Park Foundation's mission to help protect and preserve national parks.
“America’s national parks are an inspiration to us at Apple, and we know they are as important to many of our customers as they are to us,” said Apple’s CEO Tim Cook. “Our goal is to leave the world better than we found it, so this July we’re making it easier for anyone to help preserve the beauty of our natural, cultural and historical treasures.”Additionally, on July 15, Apple Watch users around the world can complete a walk, run, or wheelchair workout of 3.5 miles to earn an award and stickers for Messages inspired by national parks. Apple said the distance matches the length of a hike from Old Faithful to Mallard Lake in Yellowstone National Park.

Apple said the App Store will highlight a collection of some of the best apps to help users easily navigate and explore the country's national parks.
New iPad Pro's A10X Chip Revealed as First Manufactured Using TSMC's 10nm Process
With the launch of the new iPad Pro models at WWDC this year, Apple introduced new 10.5-inch and 12.9-inch devices that both came with an A10X Fusion Chip, which is said to deliver 30 percent faster CPU performance than previous-generation iPad Pro models and 40 percent faster graphics performance. The manufacturing process by which Apple fabricated the chip was never clear, but now TechInsights has confirmed that the A10X chip was built using a 10-nanometer FinFET process.
Specifically, the the chips were built using Taiwan Semiconductor Manufacturing Company's new 10-nanometer FinFET process, making the A10X the first TSMC 10-nanometer chip to show up in a consumer device. In comparison, the A9 and A10 were built using a 16-nanometer process, the A8 used a 20-nanometer process, and the A7 used a 28-nanometer process. As AnandTech pointed out, the A9, A8, and A7 were all iPhone chips that debuted a new process node at the time of their manufacturing, so it's unclear why Apple decided to fabricate a mid-generation X-series chip within an iPad on a new process node this time around.

Image via TechInsights
Compared to previous SoC standards not in the X-series, the A10X (96.4mm squared) is 24 percent smaller than the A10 (125mm squared), and 9 percent smaller than the A9 (104.5mm squared). For previous X-series chips, the A10X is 34 percent smaller than the A9X and 20 percent smaller than the A6X. "In other words, Apple has never made an iPad SoC this small before," AnandTech explained.

Image via AnandTech
The GPU sticks with 12 clusters, seen in the floorplan, which the A9X also had, meaning that "the only major change is the CPU cores." So the A10X is more powerful than the A9X at a significant decrease in die size, as is typical with Apple's manufacturing processes. One confirmation offered by the die shot appears to be that Apple is still using Imagination Technology's PowerVR architecture in the A10X SoC. This past April, Apple told the manufacturer it would stop using its graphics technology in its devices within two years time, because the Cupertino company is developing its own independent graphics processing chips.
In March it was reported that TSMC was gearing up to begin production on the iPhone 8's A11 chip, and after a delay that production has officially begun, also using the manufacturer's 10-nanometer FinFET process. In general, the jump to 10-nanometer instead of 16-nanometer will yield chips that are more power efficient, resulting in user experiences that are snappier.
For TSMC, the 10-nanometer FinFET process is predicted to be a short-lived node, as it's said that the manufacturer is gearing up to jump to a 7-nanometer process in 2018. Other manufacturers, including Samsung and Intel, are believed to stick with 10-nanometer as their main fabrication process for a bit longer than TSMC.
Specifically, the the chips were built using Taiwan Semiconductor Manufacturing Company's new 10-nanometer FinFET process, making the A10X the first TSMC 10-nanometer chip to show up in a consumer device. In comparison, the A9 and A10 were built using a 16-nanometer process, the A8 used a 20-nanometer process, and the A7 used a 28-nanometer process. As AnandTech pointed out, the A9, A8, and A7 were all iPhone chips that debuted a new process node at the time of their manufacturing, so it's unclear why Apple decided to fabricate a mid-generation X-series chip within an iPad on a new process node this time around.

Compared to previous SoC standards not in the X-series, the A10X (96.4mm squared) is 24 percent smaller than the A10 (125mm squared), and 9 percent smaller than the A9 (104.5mm squared). For previous X-series chips, the A10X is 34 percent smaller than the A9X and 20 percent smaller than the A6X. "In other words, Apple has never made an iPad SoC this small before," AnandTech explained.
Ultimately what this means is that in terms of design and features, A10X is relatively straightforward. It’s a proper pipecleaner product for a new process, and one that is geared to take full advantage of the die space savings as opposed to spending those savings on new features/transistors.TechInsights' die shot revealed some details about the floorplan of the A10X, including 12 GPU clusters on the left and CPU cores on the right, but otherwise the shots weren't clean enough to draw any more information about the chip that Apple hasn't already confirmed. The "conservative" SoC is said to be largely similar to the A9X SoC, with a few differences: the A10X includes 3 Fusion CPU core pairs, up from 2 on the A10 and A9X, and has seen a bump in the L2 cache to 8MB, up from 3MB on the A9X.

The GPU sticks with 12 clusters, seen in the floorplan, which the A9X also had, meaning that "the only major change is the CPU cores." So the A10X is more powerful than the A9X at a significant decrease in die size, as is typical with Apple's manufacturing processes. One confirmation offered by the die shot appears to be that Apple is still using Imagination Technology's PowerVR architecture in the A10X SoC. This past April, Apple told the manufacturer it would stop using its graphics technology in its devices within two years time, because the Cupertino company is developing its own independent graphics processing chips.
In March it was reported that TSMC was gearing up to begin production on the iPhone 8's A11 chip, and after a delay that production has officially begun, also using the manufacturer's 10-nanometer FinFET process. In general, the jump to 10-nanometer instead of 16-nanometer will yield chips that are more power efficient, resulting in user experiences that are snappier.
For TSMC, the 10-nanometer FinFET process is predicted to be a short-lived node, as it's said that the manufacturer is gearing up to jump to a 7-nanometer process in 2018. Other manufacturers, including Samsung and Intel, are believed to stick with 10-nanometer as their main fabrication process for a bit longer than TSMC.
Hands On: Siri's Translation Features in iOS 11
In iOS 11, Siri has a new feature that lets you ask the personal assistant to translate English into one of several different languages. We already did a Siri overview video showing off Siri's new capabilities, but we thought we'd take a closer look at translate, which can come in handy when you're traveling.
Subscribe to the MacRumors YouTube channel for more videos.
Translate works as expected -- ask Siri how to say something in another language, and Siri does it. For example, you might say "Translate 'Where's the bathroom' to Spanish," or "How do I say 'I am a vegetarian' in Chinese?"
When translating, Siri speaks the translation aloud, so whomever you're speaking to can hear what you have to say directly in their language. There's also a button for quickly repeating the spoken translation.
Siri can translate English to Mandarin, French, German, Italian, and Spanish, but not the other way around. Apple says there are plans to expand the feature to include additional languages in the coming months.
As you might have noticed, Siri's new translating abilities are accompanied by a more natural, human sounding voice with better pronunciation and inflection. Siri's also much smarter in iOS 11, thanks to new on-device learning functionality and cross-device syncing. Siri can also make suggestions based on your browsing habits, and it knows more about music.
For details on Siri's new capabilities and all of the other features in iOS 11, make sure to check out our iOS 11 roundup.
Translate works as expected -- ask Siri how to say something in another language, and Siri does it. For example, you might say "Translate 'Where's the bathroom' to Spanish," or "How do I say 'I am a vegetarian' in Chinese?"
When translating, Siri speaks the translation aloud, so whomever you're speaking to can hear what you have to say directly in their language. There's also a button for quickly repeating the spoken translation.
Siri can translate English to Mandarin, French, German, Italian, and Spanish, but not the other way around. Apple says there are plans to expand the feature to include additional languages in the coming months.
As you might have noticed, Siri's new translating abilities are accompanied by a more natural, human sounding voice with better pronunciation and inflection. Siri's also much smarter in iOS 11, thanks to new on-device learning functionality and cross-device syncing. Siri can also make suggestions based on your browsing habits, and it knows more about music.
For details on Siri's new capabilities and all of the other features in iOS 11, make sure to check out our iOS 11 roundup.
Apple Marketing Lead Greg Joswiak Talks ARKit in New Interview
Apple's vice president of product marketing Greg Joswiak this week sat down for an interview with The Australian, where he spoke about the company's augmented reality efforts, including ARKit and the response that its gotten from developers so far.
Enthusiasm about ARKit has been "unbelievable" says Joswiak, who went on to describe some of the things developers have built so far, including virtual tape measures that can accurately measure real-world objects. "It's absolutely incredible what people are doing in so little time," he said. Joswiak declined to speak about Apple's future AR plans, but said the company is going to "start at zero" with the iPhone and the iPad.
Subscribe to the MacRumors YouTube channel for more videos.
Machine learning, ARKit, and artificial intelligence play a major role in iOS 11. With ARKit, developers are able to quickly and easily build augmented reality experiences into their apps and games. When it launches this fall, ARKit will be the largest AR platform in the world, thanks to the myriad iPhones and iPads that are out on the market.
Enthusiasm about ARKit has been "unbelievable" says Joswiak, who went on to describe some of the things developers have built so far, including virtual tape measures that can accurately measure real-world objects. "It's absolutely incredible what people are doing in so little time," he said. Joswiak declined to speak about Apple's future AR plans, but said the company is going to "start at zero" with the iPhone and the iPad.
Apple was not talking about any plan to build AR glasses or a headset, but would instead promote its use on the iPhone and iPad, he said. "I think there is a gigantic runway that we have here with the iPhone and the iPad. The fact we have a billion of these devices out there is quite an opportunity for developers.Joswiak also spoke about HomeKit, where he said he expects "plenty" of compatible HomeKit devices to be in homes in Australia before the HomePod speaker launches in December, and he highlighted both the new Siri voices in iOS 11 and Apple's work on machine learning. Apple has been using machine learning techniques since 2007, when the original iPhone launched. "We used machine learning to learn what you typed back in 2007," he said.
"Who knows the kind of things coming down the road, but whatever those things are, we're going to start at zero."
Machine learning, ARKit, and artificial intelligence play a major role in iOS 11. With ARKit, developers are able to quickly and easily build augmented reality experiences into their apps and games. When it launches this fall, ARKit will be the largest AR platform in the world, thanks to the myriad iPhones and iPads that are out on the market.
Apple Seeds First Beta of macOS High Sierra to Public Beta Testers
Apple today seeded the first public beta of macOS High Sierra to public beta testers, allowing non-developers to download and test the update for the first time since it was introduced at the Worldwide Developers Conference on June 5. The first public beta of macOS High Sierra corresponds to the second developer beta, which was updated this morning.
Beta testers who have signed up for Apple's beta testing program will be able to download the macOS High Sierra beta through the Software Update mechanism in the Mac App Store.
Those who want to be a part of Apple's beta testing program can sign up to participate through the beta testing website, which gives users access to iOS, macOS, and tvOS betas.
Potential beta testers should make a full Time Machine backup before installing macOS High Sierra, and it should not be installed on a primary machine because betas are unstable and often have many bugs. Caution should be used with macOS High Sierra in particular because when installing it, there's an option to switch to the new Apple Filesystem (APFS), an update that takes some time.
macOS High Sierra is designed to improve and refine macOS Sierra. Along with a new, more efficient file system designed for modern storage, the update introduces Metal 2, the next-generation version of Apple's Metal graphics API with support for machine learning, external GPUs, and VR content creation.
Subscribe to the MacRumors YouTube channel for more videos.
High Efficiency Video Encoding (HEVC aka H.265) is coming in macOS High Sierra, and many of the existing apps are being updated. Photos features a new persistent side view and editing tools for Curves, Selective Color, and Live Photos, while Siri is gaining a more natural voice and support for more music-related commands.
Safari offers a new autoplay blocking feature for videos and Intelligent Tracking Prevention to protect your privacy, while Mail storage is being optimized to take up 35 percent less space. iMessages can now be stored in iCloud, and there are new iCloud Drive file sharing options and new iCloud storage family plans.
For a complete picture of all of the new features you can expect to see when macOS High Sierra is released in the fall, make sure to check out our full macOS High Sierra roundup.
Beta testers who have signed up for Apple's beta testing program will be able to download the macOS High Sierra beta through the Software Update mechanism in the Mac App Store.
Those who want to be a part of Apple's beta testing program can sign up to participate through the beta testing website, which gives users access to iOS, macOS, and tvOS betas.
Potential beta testers should make a full Time Machine backup before installing macOS High Sierra, and it should not be installed on a primary machine because betas are unstable and often have many bugs. Caution should be used with macOS High Sierra in particular because when installing it, there's an option to switch to the new Apple Filesystem (APFS), an update that takes some time.
macOS High Sierra is designed to improve and refine macOS Sierra. Along with a new, more efficient file system designed for modern storage, the update introduces Metal 2, the next-generation version of Apple's Metal graphics API with support for machine learning, external GPUs, and VR content creation.
High Efficiency Video Encoding (HEVC aka H.265) is coming in macOS High Sierra, and many of the existing apps are being updated. Photos features a new persistent side view and editing tools for Curves, Selective Color, and Live Photos, while Siri is gaining a more natural voice and support for more music-related commands.
Safari offers a new autoplay blocking feature for videos and Intelligent Tracking Prevention to protect your privacy, while Mail storage is being optimized to take up 35 percent less space. iMessages can now be stored in iCloud, and there are new iCloud Drive file sharing options and new iCloud storage family plans.
For a complete picture of all of the new features you can expect to see when macOS High Sierra is released in the fall, make sure to check out our full macOS High Sierra roundup.
Related Roundup: macOS High Sierra
Apple Releases Revised Version of Second macOS High Sierra Beta for Developers
Apple today released a revised version of the second macOS High Sierra beta, introducing macOS High Sierra Developer Beta 2 Update 1. The new version of High Sierra comes a little over a week after the second macOS High Sierra beta was first released to developers.
The new beta can be downloaded from the Apple Developer Center, and once installed, subsequent betas will be available through the Software Update mechanism in the Mac App Store.
Apple earlier this week introduced updated versions of both iOS 11 and tvOS 11, and those beta 2 updates preceded public beta releases, so it's possible we'll get a macOS High Sierra public beta release in the near future.
macOS High Sierra builds on features introduced with macOS Sierra. It focuses on new core storage, video, and graphics technology, introducing a new Apple File System (APFS), High Efficiency Video Codec (HEVC) and an updated version of Metal with support for VR and external GPUs.
Subscribe to the MacRumors YouTube channel for more videos.
Some apps are also gaining new features. Photos has gained a new sidebar that's designed to make it easier to access editing tools and albums, and there are new filters and editing options like Curves and Selective Color. Photos also supports external editing apps like Photoshop and Pixelmator, saving changes made in those apps, and it interfaces with third-party printing services.
Safari is gaining speed enhancements, an option to end autoplay video, and a new feature that puts a stop to data tracking. Siri in macOS High Sierra has expanded music capabilities and a new, more natural voice, and Spotlight supports flight status information. There are also improvements to iCloud, FaceTime, Messages, and Notes.
macOS High Sierra is available only for registered developers at the current time, but as mentioned above, Apple may be preparing to release a public beta to give other testers a chance to try the software before it sees a public launch in the fall.
The new beta can be downloaded from the Apple Developer Center, and once installed, subsequent betas will be available through the Software Update mechanism in the Mac App Store.
Apple earlier this week introduced updated versions of both iOS 11 and tvOS 11, and those beta 2 updates preceded public beta releases, so it's possible we'll get a macOS High Sierra public beta release in the near future.
macOS High Sierra builds on features introduced with macOS Sierra. It focuses on new core storage, video, and graphics technology, introducing a new Apple File System (APFS), High Efficiency Video Codec (HEVC) and an updated version of Metal with support for VR and external GPUs.
Some apps are also gaining new features. Photos has gained a new sidebar that's designed to make it easier to access editing tools and albums, and there are new filters and editing options like Curves and Selective Color. Photos also supports external editing apps like Photoshop and Pixelmator, saving changes made in those apps, and it interfaces with third-party printing services.
Safari is gaining speed enhancements, an option to end autoplay video, and a new feature that puts a stop to data tracking. Siri in macOS High Sierra has expanded music capabilities and a new, more natural voice, and Spotlight supports flight status information. There are also improvements to iCloud, FaceTime, Messages, and Notes.
macOS High Sierra is available only for registered developers at the current time, but as mentioned above, Apple may be preparing to release a public beta to give other testers a chance to try the software before it sees a public launch in the fall.
Related Roundup: macOS High Sierra
10 Years Ago Today, the Original iPhone Officially Launched
Exactly 10 years ago today, on June 29, 2007, the original iPhone went on sale, six months after Steve Jobs stood onstage at Macworld Expo 2007 in San Francisco and told the world Apple was reinventing the phone, revolutionizing an entire industry like it had done with the Macintosh in 1984 and the iPod in 2001.
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The iPhone, with its 3.5-inch display, lack of a physical keyboard, Apple-designed touch-based user interface, and multi-touch support, was unique among phones of that era, and as Jobs promised, it changed everything. The product that some speculated would fail miserably shaped the smartphone industry and made Apple one of the most valuable companies in the world.
Even before the public had touched an iPhone, there was incredible hype, just like there is today with each new iteration. In the days leading up to the iPhone's release, MacRumors shared dozens of stories, like sightings out in the wild, photos of training manuals, benchmarks, in-store displays, and banners outside of stores. And of course, before the first iPhone launched, there were already rumors of an iPhone 2.
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The iPhone, with its 3.5-inch display, lack of a physical keyboard, Apple-designed touch-based user interface, and multi-touch support, was unique among phones of that era, and as Jobs promised, it changed everything. The product that some speculated would fail miserably shaped the smartphone industry and made Apple one of the most valuable companies in the world.
Even before the public had touched an iPhone, there was incredible hype, just like there is today with each new iteration. In the days leading up to the iPhone's release, MacRumors shared dozens of stories, like sightings out in the wild, photos of training manuals, benchmarks, in-store displays, and banners outside of stores. And of course, before the first iPhone launched, there were already rumors of an iPhone 2.
➜ Click here to read rest of article...
Journaling Platform 'Day One' Transitions to a Subscription Service
Popular journaling app Day One announced on Wednesday that it is transitioning its platform to a subscription-based service because it offers a more sustainable business model.
The Day One Premium service costs $50 per year and allows users to create unlimited journals, with the promise of additional forthcoming features like Audio Entries, Writing Prompts, and Guided Journaling, as well as a 25 percent discount on book orders.
Subscription-based apps tend to divide the user community, but adoption of the model has increased over recent months. Apple incentivized developers to sell their apps for a recurring fee instead of a one-time cost when it made changes to its App Store subscription policies last year. Usually, Apple takes 30 percent of app revenue, but developers who are able to maintain a subscription with a customer longer than a year now see Apple's cut drop down to 15 percent.
In a FAQ posted to its website, the Day One team gave the following reason for its decision to switch to a subscription-based service:
Users who paid for Day One last year who don't want to pay a subscription won't lose any features included in Day One 2.0 and all users will continue to receive maintenance and non-Premium updates, according to the company. Users can check their account type in-app by looking at their Account Status – if it says "Plus", then the user purchased Day One 2.0 (or later) before June 29, so they will retain all existing features.
The Day One Premium subscription is available via in-app purchase. Day One Premium is $49.99 per year, but new users are being offered an introductory discount of 30 percent off (so $34.99 per year), while existing users are being offered 50 percent off ($24.99 per year).
The journaling platform received end-to-end encryption earlier this month. The company also said that Day One Web is currently in beta testing and is scheduled to be released later this year. Day One is now a free download on the iOS App Store and a free app on the Mac App Store.
The Day One Premium service costs $50 per year and allows users to create unlimited journals, with the promise of additional forthcoming features like Audio Entries, Writing Prompts, and Guided Journaling, as well as a 25 percent discount on book orders.
Subscription-based apps tend to divide the user community, but adoption of the model has increased over recent months. Apple incentivized developers to sell their apps for a recurring fee instead of a one-time cost when it made changes to its App Store subscription policies last year. Usually, Apple takes 30 percent of app revenue, but developers who are able to maintain a subscription with a customer longer than a year now see Apple's cut drop down to 15 percent.
In a FAQ posted to its website, the Day One team gave the following reason for its decision to switch to a subscription-based service:
In short, Day One Premium provides the steady, reliable income needed to maintain and grow the Day One platform. It pays for customer support, QA, maintenance, bug-fixes, and development of new features. Recurring revenue from this subscription ensures the Day One Team will continue to provide the level of quality and reliability you've come to expect from us.Users who download the Day One app after June 29, 2017, will have a Basic account, which are limited to one photo per entry, one journal, no cloud services, and no access to other Premium features.
Users who paid for Day One last year who don't want to pay a subscription won't lose any features included in Day One 2.0 and all users will continue to receive maintenance and non-Premium updates, according to the company. Users can check their account type in-app by looking at their Account Status – if it says "Plus", then the user purchased Day One 2.0 (or later) before June 29, so they will retain all existing features.
The Day One Premium subscription is available via in-app purchase. Day One Premium is $49.99 per year, but new users are being offered an introductory discount of 30 percent off (so $34.99 per year), while existing users are being offered 50 percent off ($24.99 per year).
The journaling platform received end-to-end encryption earlier this month. The company also said that Day One Web is currently in beta testing and is scheduled to be released later this year. Day One is now a free download on the iOS App Store and a free app on the Mac App Store.
Tag: Day One
New Dummy Video Gives Yet Another Look at Prospective iPhone 8 Design
We've seen countless renderings, dummy models, and design leaks that give us a decent idea of what we can expect the "iPhone 8" to look like, but OnLeaks and Tiger Mobiles have teamed up on a new video that perhaps gives us the clearest look yet at the iPhone 8's design based on current rumors.
The video features an iPhone 8 dummy model with an edge-to-edge display, a top bar that will accommodate the front-facing camera and sensors, a vertical dual-lens rear camera, and a glossy black chassis made from glass with a matching and indistinguishable steel band around the edges.
This new dummy model is similar to previous dummy models that we've seen, and it is in line with rumors and design drawings that have suggested the iPhone 8 will feature a slim, almost bezel-free design with a Touch ID fingerprint sensor built into the display of the device.
It measures in at 71mm wide, 144mm long, and 7.5mm thick, which matches up with previous size estimates we've seen leaked. For comparison's sake, the iPhone 7 measures in at 67.1mm wide, 138.3mm long, and 7.1mm thick. The new device, if the dummy models and other rumors are correct, will be similar in size to the iPhone 7, but will have a display that is similar in size to the iPhone 7 Plus display.
Dummy models are often constructed by case makers and other accessory manufacturers based on rumors and leaks coming out of the supply chain. Case makers use dummy models to create cases ahead of an iPhone's launch to be first on the market with accessories. In past years, these dummy models have been largely accurate, but there are, on occasion, design discrepancies.
When it comes to the iPhone 8, Apple was originally said to be working with up to 10 prototypes, including one with a rear Touch ID button, making it hard to pinpoint a design. Much of the recent leaked information has centered on a design similar to the device in the video, and it's looking more and more like that's the design we'll see in the finished device when it launches this fall.
Rumors, blueprints, and dummy devices can often be confirmed with myriad part leaks, but we're seeing relatively few part leaks this year, so there's still some uncertainty. So far, we've only seen alleged front and rear panels, featuring no visible Home button, an edge-to-edge display design, and a vertical dual-lens rear camera.
Beyond what's visible, we've heard a whole slew of rumors about the iPhone 8, with details ranging from wireless charging to impressive 3D sensing and facial recognition capabilities for the front-facing camera. For a complete picture of what to expect, make sure to check out our roundup.
The video features an iPhone 8 dummy model with an edge-to-edge display, a top bar that will accommodate the front-facing camera and sensors, a vertical dual-lens rear camera, and a glossy black chassis made from glass with a matching and indistinguishable steel band around the edges.
This new dummy model is similar to previous dummy models that we've seen, and it is in line with rumors and design drawings that have suggested the iPhone 8 will feature a slim, almost bezel-free design with a Touch ID fingerprint sensor built into the display of the device.
It measures in at 71mm wide, 144mm long, and 7.5mm thick, which matches up with previous size estimates we've seen leaked. For comparison's sake, the iPhone 7 measures in at 67.1mm wide, 138.3mm long, and 7.1mm thick. The new device, if the dummy models and other rumors are correct, will be similar in size to the iPhone 7, but will have a display that is similar in size to the iPhone 7 Plus display.
Dummy models are often constructed by case makers and other accessory manufacturers based on rumors and leaks coming out of the supply chain. Case makers use dummy models to create cases ahead of an iPhone's launch to be first on the market with accessories. In past years, these dummy models have been largely accurate, but there are, on occasion, design discrepancies.
When it comes to the iPhone 8, Apple was originally said to be working with up to 10 prototypes, including one with a rear Touch ID button, making it hard to pinpoint a design. Much of the recent leaked information has centered on a design similar to the device in the video, and it's looking more and more like that's the design we'll see in the finished device when it launches this fall.
Rumors, blueprints, and dummy devices can often be confirmed with myriad part leaks, but we're seeing relatively few part leaks this year, so there's still some uncertainty. So far, we've only seen alleged front and rear panels, featuring no visible Home button, an edge-to-edge display design, and a vertical dual-lens rear camera.
Beyond what's visible, we've heard a whole slew of rumors about the iPhone 8, with details ranging from wireless charging to impressive 3D sensing and facial recognition capabilities for the front-facing camera. For a complete picture of what to expect, make sure to check out our roundup.
Related Roundup: iPhone 8
Nearly One in Four Windows Users Surveyed Plan to Switch to Mac Within Next Six Months
Nearly 21 percent of current Windows laptop owners and 25 percent of current Windows desktop owners intend to switch to a Mac within the next six months, according to a recent survey conducted by market research firm Verto Analytics.
Verto Analytics told MacRumors the survey is based on 6,000 current Windows PC owners age 18 and older in the United States.
Of the respondents, those with an average annual income of $150,000 or more showed the highest likelihood of switching to a Mac.
By comparison, the research firm said at least 98 percent of current Mac owners surveyed intend to stick with Mac as their next computer. In other words, only 2 percent of current Mac users surveyed are planning to switch to another computer brand, be it running Windows or another operating system.
Microsoft is experiencing a resurgence in the post-PC world with an attractive lineup of devices, such as the new Surface Pro and Surface Studio desktop computer, which have even caught the attention of some Apple aficionados.
Last December, Microsoft said more people were switching from Mac to Surface devices than ever before following the supposed "disappointment" of the 2016 MacBook Pro, particularly among professional users.
In April, however, Microsoft said Surface revenue declined 26 percent to $831 million last quarter, down from $1.1 billion in the year-ago quarter. By comparison, Apple reported Mac revenue of $5.84 billion last quarter, a 14 percent increase from $5.1 billion in the year-ago quarter, on the strength of a new MacBook Pro.
Microsoft's new Surface devices should help it combat that decline, while Lenovo, HP, and Dell, the top three worldwide Windows PC vendors, saw shipment growth last quarter, according to market research firm Gartner.
Verto Analytics told MacRumors the survey is based on 6,000 current Windows PC owners age 18 and older in the United States.
Of the respondents, those with an average annual income of $150,000 or more showed the highest likelihood of switching to a Mac.
By comparison, the research firm said at least 98 percent of current Mac owners surveyed intend to stick with Mac as their next computer. In other words, only 2 percent of current Mac users surveyed are planning to switch to another computer brand, be it running Windows or another operating system.
Microsoft is experiencing a resurgence in the post-PC world with an attractive lineup of devices, such as the new Surface Pro and Surface Studio desktop computer, which have even caught the attention of some Apple aficionados.
Last December, Microsoft said more people were switching from Mac to Surface devices than ever before following the supposed "disappointment" of the 2016 MacBook Pro, particularly among professional users.
In April, however, Microsoft said Surface revenue declined 26 percent to $831 million last quarter, down from $1.1 billion in the year-ago quarter. By comparison, Apple reported Mac revenue of $5.84 billion last quarter, a 14 percent increase from $5.1 billion in the year-ago quarter, on the strength of a new MacBook Pro.
Microsoft's new Surface devices should help it combat that decline, while Lenovo, HP, and Dell, the top three worldwide Windows PC vendors, saw shipment growth last quarter, according to market research firm Gartner.
New Charging Sound Discovered in iOS 11, Perhaps for iPhone 8 Inductive Wireless Charging Functionality
Buried in iOS 11, there seems to be a new sound file that could potentially be implemented when the rumored "iPhone 8" is released with inductive wireless charging capabilities. Highlighted on YouTube, the sound file is called "engage_power.caf," and it is distinct from the existing "connect_power.caf" sound file that's used whenever an iPhone is connected to a Lightning cable.
In the video below, the unused charging sound is compared to the existing charging sound in iOS 11. The new audio file provides a longer, more distinct sound that could perhaps be used to assure iPhone users that their devices are properly charging should the iPhone 8 indeed include an inductive-based wireless charging function as has been rumored.
While both the name of the file and the sound seem to indicate that it is related to some kind of charging purpose, there's no way to confirm why the sound has been added, so this is all pure speculation at this point.
In fact, there are several other sound files in iOS 10 and 11 that are unused and do not have a purpose, so it's not entirely clear if the new charging sound will actually be added to the iOS 11 operating system or what it will be used for. The hidden sound file in iOS 11 is not accessible on a device running iOS 11 and must be accessed using a computer.
Wireless charging is expected to be included in the radically redesigned "iPhone 8" coming in the fall of 2017, and perhaps its two companion devices (presumably the iPhone 7s and the iPhone 7s Plus), but there's still some question about the form the wireless charging functionality will take.
Early 2017 iPhone rumors suggested Apple was aiming to implement long-range wireless charging, perhaps through a partnership with a company like Energous, but that technology may not be advanced enough to be used in the iPhone. Long-range wireless charging continues to suffer from problems like object interference and much slower charging rates as the distance between the receiver and the transmitter increases.
Apple is no doubt working on long-range wireless charging, but recent information suggests a simpler solution will be added to the iPhone 8 - inductive charging. An inductive charging solution, which is what's used for the Apple Watch, would require the iPhone to attach to some kind of charging puck, mat, dock, or other device. It would perhaps be simpler than a Lightning port, but it isn't a full wire-free contactless solution.
Regardless of how wireless charging is implemented, there's overwhelming evidence that this is a technology Apple is aggressively pursuing. Apple joined the Wireless Power Consortium in February, hired dozens of employees with expertise in wireless charging, and has sourced wireless charging components from a range of manufacturers including Lite-On Semiconductor, MediaTek, and Luxshare.
In the video below, the unused charging sound is compared to the existing charging sound in iOS 11. The new audio file provides a longer, more distinct sound that could perhaps be used to assure iPhone users that their devices are properly charging should the iPhone 8 indeed include an inductive-based wireless charging function as has been rumored.
While both the name of the file and the sound seem to indicate that it is related to some kind of charging purpose, there's no way to confirm why the sound has been added, so this is all pure speculation at this point.
In fact, there are several other sound files in iOS 10 and 11 that are unused and do not have a purpose, so it's not entirely clear if the new charging sound will actually be added to the iOS 11 operating system or what it will be used for. The hidden sound file in iOS 11 is not accessible on a device running iOS 11 and must be accessed using a computer.
Wireless charging is expected to be included in the radically redesigned "iPhone 8" coming in the fall of 2017, and perhaps its two companion devices (presumably the iPhone 7s and the iPhone 7s Plus), but there's still some question about the form the wireless charging functionality will take.
Early 2017 iPhone rumors suggested Apple was aiming to implement long-range wireless charging, perhaps through a partnership with a company like Energous, but that technology may not be advanced enough to be used in the iPhone. Long-range wireless charging continues to suffer from problems like object interference and much slower charging rates as the distance between the receiver and the transmitter increases.
Apple is no doubt working on long-range wireless charging, but recent information suggests a simpler solution will be added to the iPhone 8 - inductive charging. An inductive charging solution, which is what's used for the Apple Watch, would require the iPhone to attach to some kind of charging puck, mat, dock, or other device. It would perhaps be simpler than a Lightning port, but it isn't a full wire-free contactless solution.
Regardless of how wireless charging is implemented, there's overwhelming evidence that this is a technology Apple is aggressively pursuing. Apple joined the Wireless Power Consortium in February, hired dozens of employees with expertise in wireless charging, and has sourced wireless charging components from a range of manufacturers including Lite-On Semiconductor, MediaTek, and Luxshare.








