Previewed at WWDC, launching in the fall.
In a recent interview with The Irish Times, Cook said Apple appreciated the support it received from the community who wanted the data center to be there, and reaffirmed Apple's commitment to Ireland as a whole.
"We loved the community there. Fortunately we had great support from the community who wanted us there. That's probably the biggest disappointment from our point of view; we felt we could have been in the community and made a lot of friends like we had in Cork and grown the relationship over time," Cook said. "But we understand and respect the process."Of course, not all local residents wanted the data center there, as concerns were raised about its potential effects on local animals, flooding on a neighboring golf course, and its close proximity to a shut-down nuclear power plant.
Last October, Apple finally won approval for construction by the Irish High Court, after an appeal by two individuals against the decision was dismissed. However, the appellants decided to take their case to the country's Supreme Court, resulting in Apple abandoning its plans just before the hearing was to occur.
"Despite our best efforts, delays in the approval process have forced us to make other plans and we will not be able to move forward with the data centre," Apple said in a statement ahead of the Supreme Court heading on Thursday.Cook added that Apple "didn't come to Ireland for tax," nearly two years after the European Commission ruled that the company received illegal aid from the country, ordering it to repay 13 billion euros to the country. Apple and Ireland are both appealing the ruling, as escrow payments begin for now.
"While disappointing, this setback will not dampen our enthusiasm for future projects in Ireland as our business continues to grow," the company said, citing plans to expand its European headquarters in County Cork where it employs over 6,000 people.
"We came to Ireland in 1980 because we saw a community we thought we could grow, and could do a number of things to support the continent. We've stayed on course on that over almost four decades. It hasn't been a straight line – life isn't a straight line, things go up and down – but it's always been in a trajectory that is increasing. I don't anticipate that changing."Cook visited Ireland this week, where he met with the country's head of government Leo Varadkar in Dublin, before heading to Cork, where Apple's European headquarters are located. Apple recently expanded the campus with a new building that provides space for an additional 1,400 employees.
Apple's recently updated European Job Creation page reveals that it now supports 1.7 million jobs across Europe, including around 1.5 million jobs attributable to the App Store ecosystem, some 17,000 of which are based in Ireland.
Apple's website notes that it "has been based in Cork for over 35 years and now directly employs 6,000 people throughout Ireland supporting all aspects of the business." The company also says its Irish team has "doubled in size over the last five years and includes over 80 different nationalities."
All in all, this amounts to a good PR campaign for Apple, echoing much of what it said in its Message to the Apple Community in Europe a few years ago.
From his Bloomberg News story:
During the development of the iPhone X, Apple weighed removing the wired charging system entirely. That wasn't feasible at the time because wireless charging was still slower than traditional methods. Including a wireless charger with new iPhones would also significantly raise the price of the phones.Just to be absolutely clear, Gurman confirmed to me that this would have included removing the Lightning connector from the device. In fact, his report notes that Apple designers eventually hope to "remove most of the external ports and buttons on the iPhone," although this is likely multiple years away.
A few years ago, it was reported that Apple's design chief Jony Ive's end goal is for the iPhone to resemble a "single sheet of glass," while Apple has repeatedly expressed its ambitions to "create a wireless future," so the eventual removal of the Lightning connector should perhaps come as no surprise.
Apple is already well on its way towards that wireless future, with products and technologies ranging from AirPods and AirPower to its W1 and W2 wireless chips. Apple also made the controversial decision to remove the headphone jack from iPhone 7 models a few years ago, pushing users towards wireless earphones.
Still, removing the Lightning connector would certainly be another controversial decision, given it is not only used for wired charging, but also for audio and data transfer, such as syncing an iPhone with iTunes on a Mac or PC.
Removing the Lightning connector would also prevent an iPhone from directly connecting to a wide range of peripherals, including many adapters, docks, battery cases, power banks, keyboards, game controllers, audio cables, wired headphones, and other accessories authorized under Apple's MFi Program.
In many cases, however, wireless alternatives would be available. It's possible to sync an iPhone with iTunes over Wi-Fi, for example, while wired headphone users can go wireless, Bluetooth-enabled game controllers are available, and upright-positioned wireless chargers can double as a docking station.
There is even wireless CarPlay, although it is currently only available in a few vehicle models and aftermarket systems.
Of course, there would be some friction with this transition, just like when Apple switched from its 30-pin dock connector to Lightning in 2012, and removed the headphone jack on the iPhone 7. In both of those cases, however, the controversy eventually died down as many users came to accept the new reality.
It's also worth noting that Apple considers a lot of different ideas internally that might never materialize in a public-facing product.
At this point, it appears like the Lightning connector on iPhones should live on for at least a few years. Rumors suggest Apple will bundle a faster 18W charger with a USB-C port with iPhones released in 2018, which would connect to the devices with a Lightning to USB-C cable included in the box.
Created by Timothée Hochet, "Calls" is described as a short-form series that tells stories via snippets of audio taken from real-life situations, as well as through the use of minimal visuals. The show's IMDb and official Facebook pages suggest that many of the episodes lean towards the horror/mystery genre as well.
It's believed that the company will keep this format alive in the transition, but the content of the episodes remains unclear. Reports have suggested that Apple intends for most of its shows to eschew mature content in favor of a stable of shows that the entire family can watch -- a decision that led to Bryan Fuller leaving as showrunner on Apple's other series with horror elements, "Amazing Stories."
For "Calls," Apple has also acquired the rights to the first season of the French original, suggesting that the company also plans to offer the season as a streaming option on its upcoming service. The amount of episodes and cast members have not yet been revealed for the American version of "Calls."
It's been a busy month for news surrounding Apple's TV content plans, as in the past few days alone reports broke about the company officially ordering Kumail Nanjiani and Emily V. Gordon's "Little America" to series, giving a straight-to-series order for a drama about child journalist Hilde Lysiak, partnering with Sesame Workshop on multiple kid TV shows, and even revealing a multi-year production partnership with Oprah Winfrey. Despite the ramp up of show announcements, Apple has yet to explain how users will watch its new TV shows, which are expected to appear sometime before March 2019.
An excerpt from his Bloomberg News story:
Apple didn't say when in 2018 it would release AirPower, but engineers hoped to launch the charger by June. The aim now is to put it on sale before or in September, according to one of the people. In recent months, some Apple engineers have ramped up testing of the device by using it as their charger at the office, another person said.Apple first previewed the AirPower alongside the iPhone X in September 2017. At the time, the company's marketing chief Phil Schiller said it would be available in 2018, as reflected on Apple's website. Pricing has not been disclosed.
Gurman says Apple engineers initially hoped for a June launch, presumably at WWDC 2018, but noted the AirPower has been delayed due to technical challenges, including the potential for overheating, complex multi-device charging circuitry, and software bugs with the accessory's on-board firmware.
AirPower is said to include a custom Apple chip running "a stripped down version of iOS" for power management and pairing with devices:
The AirPower charger is also more advanced than the current competition because it includes a custom Apple chip running a stripped down version of the iOS mobile operating system to conduct on-device power management and pairing with devices. Apple engineers have also been working to squash bugs related to the on-board firmware, according to the people familiar.AirPower is an oval-shaped mat that can inductively charge multiple Apple devices at once, including the iPhone 8, iPhone 8 Plus, iPhone X, and Apple Watch Series 3 models. It will also be able to charge AirPods when they are placed in a new, optional charging case set to launch alongside AirPower.
AirPower's ability to charge multiple devices is derived from propriety technology developed by Apple. Apple said it will work to have its technology become part of the universal Qi standard, supported by the latest iPhones, so that other third-party manufacturers can release multi-device charging mats.
AirPower is another step towards Apple's goal of a wireless future. Gurman says Apple designers eventually hope to "remove most of the external ports and buttons on the iPhone," noting Apple even considered removing wired charging from the iPhone X, but decided wireless charging was not yet fast enough.
Of course, the AirPower is not truly wireless, as power is supplied to the mat with a charger connected via Lightning cable.
Described as an organization focused on enabling seamless mobile device-to-vehicle connectivity, the CCC's new Digital Key Release specification is available to all member companies.
In addition to Apple, this includes charter member companies Audi, BMW, General Motors, HYUNDAI, LG Electronics, Panasonic, Samsung, and Volkswagen, plus core members like ALPS ELECTRIC, Continental Automotive GmbH, DENSO, Gemalto, NXP, and Qualcomm Incorporated.
The new Digital Key specification, which uses NFC, was developed to create a "robust ecosystem" around interoperable digital key use cases. It will let drivers lock, unlock, start the engine, and share access to their cars using smart devices like the iPhone with reliable user authentication methods.
It is a secure system that lets vehicle manufacturers transfer a digital key implementation to a smart device using a Trusted Service Manager infrastructure that leverages NFC distance bounding and a direct link to the secure element of the device. This kind of technology has a wide range of uses, such as car sharing and car rentals, along with key-free operation.
Given the interest in the initial release, the CCC has begun work on a Digital Key 2.0 specification that will offer a standardized authentication protocol between a vehicle and a smart device, ensuring interoperability between different smart devices and vehicles. The Digital Key 2.0 specification has a target completion date of Q1 2019.
Several car manufacturers, such as Audi, already offer Digital Key services to their customers, while others, like Volkswagen, plan to implement the feature in the near future.
Sesame Workshop is a non-profit organization that develops educational children's programs such as "Sesame Street," a popular, well-known, long-running program for kids.
According to the terms of the deal, Sesame Workshop will develop live-action and animated series, along with an Apple-exclusive puppet series. Content created for Apple will be original and will not include "Sesame Street," which airs on PBS and HBO.
Apple has already signed deals for more than a dozen original television programs, but thus far, the series it is producing have not included content for children.
Apple is, however, rumored to be pursuing a deal with Cartoon Saloon, which has previously produced animated films aimed at both children and adults, including "The Secret of Kells," "The Song of the Sea," and "The Breadwinner."
The patent in question is No. 6,520,699, granted by the United States Patent and Trademark Office in February 2003.
Mr. Abe has been an entrepreneur and inventor for nearly his entire life. In the early 2000s, Mr. Abe dedicated substantial time and resources into developing, promoting, and protecting the then-novel user interface device claimed in United States Patent No. 6,520,699, titled "KEYBOARD."Like most patents, the description and claims for this one are very long and exhaustive, but from a high level, it at one point refers to a "user interface device" comprising "a plurality of buttons displayed on a touch sensitive screen," with "each button being associated with a plurality of characters or functions."
Here's how the patent is described in the complaint, obtained by MacRumors:
The '699 patent covers at least a touchscreen device having a plurality of buttons displayed on the screen, each button being associated with a plurality of characters or functions. When a user touches or taps on a button, the device will respond by displaying a plurality of characters or functions associated with that button. The device can also detect an applied force and direction of motion, which enables a user to simply flick or swipe their finger toward the desired character or function to thereby select that character or function.There are several other embodiments of the invention, including physical thumb control pads on a mobile phone, notebook, or steering wheel in a vehicle, each with a multitude of pressure-sensitive, geometrically-shaped keys.
The touchscreen embodiment does sound similar to how accented characters are managed on the iPhone keyboard. When a user taps on the E key, for example, a menu appears with diacritics such as È, É, Ê, and Ë. The user then slides their finger over the desired character and releases to input it in a text field.
Abe believes Apple's infringement extends to the Flick Keyboard, introduced in iOS 11 for select iPad models. When enabled, the feature allows an iPad user to simply tap and swipe down on a key to input a number or symbol. If a user taps and swipes down on the D key, for example, a $ symbol is inputted.
The complaint alleges that 3D Touch also infringes upon his patent, given its pressure-sensitive, multifunction attributes.
Apple is also said to be further inducing infringement by aiding and abetting the development of third-party iPhone keyboards and apps that implement flick-style keys and 3D Touch, available through the App Store. Abe, who is Japanese, said flick input has particularly gained popularity in Japan.
The accused products include at least the following iPad and iPhone models sold in the United States: iPhone 6s, iPhone 6s Plus, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPad Air, iPad Air 2, iPad mini 2, iPad mini 3, iPad mini 4, 9.7-inch iPad, 9.7-inch iPad Pro, and the 10.5-inch iPad Pro.
The complaint alleges that Apple has known of Abe's patent since at least as early as 2009, when he first gave written notice of its infringement. The plaintiff allegedly exchanged a number of emails with Apple, and engaged in at least one phone call with the company's in-house counsel, but no agreement was reached.
Then, in 2017, the complaint alleges that Abe discovered an increase in Apple's infringing activities relating to the release of iOS 11, prompting him to send Apple another patent infringement notification letter last December. Apple and Abe communicated again, through counsel, but nothing transpired from the talks.
Abe is seeking damages adequate to compensate him for Apple's alleged infringement of his patent, in an amount to be proven at trial, but no less than a reasonable royalty. The court still has to agree to hear the case.
Thank you to the creative community who joined us at #CannesLions today to hear about #TodayatApple and how our retail experience inspires learning, unlocks creativity and encourages human connection. pic.twitter.com/64i4NL9SeY— Angela Ahrendts (@AngelaAhrendts) June 20, 2018
I love the creative arts... that's kind of when we came up with the tagline: maybe we're in the human business. Maybe the largest tech company has these 65,000 kids and maybe it's our job to humanize technology.Looking to the future of retail in general, Ahrendts mentioned numbers from an analytic firm that suggest while the majority of shopping will move online, many customers will still venture out to physical locations to finalize a purchase. This means that shoppers will use apps and online websites to research products and items, and perhaps reserve them for in-store pickup, much like Apple already does today.
You have your instincts and you use a lot of smart outside guys, and the smart outside guys they don't say retail is dying. They say digital is gonna grow at three times the rate of physical, but in the next five years... 75 percent of people will shop online, shop to learn [about what they want to buy], but 75 percent of business will still be done in physical stores.Because of this, Ahrendts explained that "retail isn't going away" or "dying," but it will have to "evolve" as time passes. Apple has already made moves to change up Apple retail locations with next-generation layouts that emphasize communal gathering and encourage interactivity during Today at Apple sessions. This plays into another of Ahrendts' talking points in the interview, when she said, "I think [retail] has to serve a bigger purpose than just selling."
Some really interesting insight on the future of retail from Apple's @AngelaAhrendts!— Cannes Lions (@Cannes_Lions) June 20, 2018
For more expert insights and sign up for a #CannesLions Digital Pass, available here https://t.co/VB1kN9uzpt pic.twitter.com/AsBKbSURe2
Ahrendts went on to discuss Apple store employees:
“They are not hired to sell," she said. "There is no commission, no quotas. What we’ve tried to do is keep uniting them around the big vision and the impact we want to make.”Ahrendts routinely discusses Apple's next-generation retail plans in interviews, and last year even appeared onstage at the iPhone X event to briefly talk about retail and Today at Apple sessions. Shortly following that September event, Ahrendts climbed to the 13th spot on Fortune's Most Powerful Women list for 2017, jumping from 14th in 2016 and 16th in 2015.
Changes to Screen Time include new options to sort by device and view additional details on a per app basis, while tweaks made to Battery Usage make it easier to see which apps are eating up battery. There are several other smaller changes in iOS 12 beta 2, which we've listed below.
- Battery Usage - The charts for activity and battery level for the last 24 hours have been redesigned in iOS 12 beta 2, and some of the wording has been updated in this section.
- Screen Time - Apple has removed a toggle for clearing Screen Time data, and the interface for adding time limits to apps from the main Screen Time screen has been tweaked. In the first beta, when you tapped an app it went right into the limits interface, but now tapping on an app displays more info on the app, including daily average use, developer, category, and more, and lets you tap to set a limit. There's also a new splash screen when opening Screen Time for the first time.
- Screen Time By Device - There's now an option to view activity on a single device or all devices.
- Notifications - There's a new toggle in the Notifications section of the Settings app that allows you to toggle off Siri Suggestions for individual apps. In iOS 12, Siri makes suggestions about limiting the notifications you receive from apps that aren't often used.
- Password AutoFill - There's a new interface for autofilling a password saved in iCloud Keychain.
- Voice Memos - There's a new introductory splash screen for Voice Memos in iOS 12 beta 2.
- Face ID - When unlocking content using Face ID, the iPhone X now says "Scanning with Face ID."
- Photos - The text size for the "Media Types" and "Albums" listings in the Photos app is now much bigger, making it easier to read.
- Photos Search - In iOS 12 beta 2, Photos appears to support more advanced searches. For example, if you search for a specific date like July 10, it will show all photos from all years taken on July 10. This is different than the behavior in iOS 12 beta 1.
- iPhone apps on iPad - When you open iPhone apps on the iPad, like Instagram, they're now displayed in a modern device size (iPhone 6) in both 1x and 2x mode.
There are also multiple known issues in the second developer beta of iOS 12, with full details available from Apple's developer site. We've listed a handful of the more prominent problems users might run into:
- The Weather widget is not functional.
- Universal Links might not open the expected target app.
- Netflix might unexpectedly quit when downloading a video.
- Twitter might display a blank login screen.
- Playback might not pause when one AirPod is removed from your ears.
- CarPlay might not connect to certain vehicles.
- Group FaceTime calls can't be initiated between iOS 12 beta 2 and iOS 12 beta 1. FaceTime calls may also be interrupted by a poor connection message, and FaceTime might unexpectedly quit.
- Screen Time must be re-enabled after installing iOS 12 beta 2, and all Screen Time settings are reset after updating.
- Voice Memos might not sync between devices even when iCloud syncing is enabled.
When you launch the Walkie-Talkie app after installing the second beta update, you'll be able to scroll through your contacts and choose a person to connect to. The person on the receiving end of your Walkie-Talkie message will hear their Apple Watch beep and then they'll see a screen that will allow them to approve a connection.
At the current time, it appears that you can only choose "always allow" when opting to enable a connection with a person.
Once a two-way connection is established, you simply press and hold down on the talk button to communicate, as does the person on the other end. Conversations, which we've been testing, are crisp and clear with excellent audio quality.
If your Apple Watch is on silent mode, Walkie-Talkie ignores it, so you're still going to hear Walkie-Talkie beeps and incoming conversations. The same is true for Do Not Disturb Mode and Theater Mode, but there is a Walkie-Talkie volume toggle accessible by turning the Digital Crown. With a push-to-talk connection turned on, you and the person you're connected to can chat at any time, with no additional approval options available.
You can have multiple Walkie-Talkie conversations going at once, with each conversation listed in the app.
While a Walkie-Talkie conversation is enabled with another person, both of you will see a yellow Walkie-Talkie icon at the top of the Apple Watch.
If you want to mute a Walkie-Talkie conversation so you can no longer be contacted, you can scroll up on the Walkie-Talkie app interface and toggle off the "Available" icon. When unavailable, if someone tries to speak to you, they'll see a message that you are unavailable, and you'll receive a notification.
If you want to resume your conversations with people, you can turn the toggle back to "Available" and everything will work as normal. Both people in the conversation need to have themselves set to "Available" in the Walkie-Talkie app for it to be fully functional.
Walkie-Talkie and the other watchOS 5 features will be limited to developers until watchOS 5 is released in the fall, as Apple does not provide betas of watchOS to the public.
macOS Mojave introduces a new method of installing software updates, so after you've installed the first beta from the Apple Developer Center, additional betas can be downloaded clicking on the Apple in the menu bar, choosing "About This Mac" and clicking "Software Update." Alternatively, open System Preferences and choose the "Software Update" icon.
The macOS Mojave update introduces a long-awaited and much-desired systemwide Dark Mode, with Mojave users able to choose between a light theme or the new dark theme. Dark Mode is accompanied by Dynamic Desktops, aka wallpapers that subtly change throughout the day.
Stacks, a new Desktop organization system, keeps all of your desktop files nice and neat, while Finder has been enhanced with a Gallery View, a Sidebar, a revamped Quick Look option and Quick Actions, so you can do more in the Finder window than ever before.
Screenshots can now be edited using Markup tools, while Continuity camera, a new feature, lets you import photos and document scans directly from the iPhone to the Mac.
Apple News, Stocks, Home, and Voice Memos apps have been ported from iOS to macOS as part of a multiyear project Apple is working on to make it easier to port iOS apps to Macs, and Apple has introduced several privacy protections to keep your data safer.
Apple is also making it harder for websites to track you with a range of new tools, plus there's an entirely revamped Mac App Store that makes it easier to discover apps.
macOS Mojave will be beta tested by developers and eventually public beta testers for several months so Apple can work out bugs and other issues before releasing the software to the public in the fall.
Registered developers can download the first iOS 12 beta from Apple's Developer Center or over-the-air after installing the proper certificate.
The iOS 12 update brings major changes to the iOS operating system, with Apple working from top to bottom to make iPhones and iPads, especially older models, faster and more responsive.
On the iPhone X, there are new Animoji characters along with "Memoji" customizable, personalized Animoji that can be used both in Messages and in FaceTime. Messages and FaceTime have also gained fun new camera effects, and Group FaceTime support allows for calls with up to 32 people.
Siri is smarter in iOS 12 with a new Shortcuts feature that lets you create custom automations using first and third-party apps that can be activated with Siri, and Apple built a comprehensive set of time management and monitoring tools into iOS 12 with Screen Time.
New Do Not Disturb options make turning off notifications and distractions easier than ever, with a new Do Not Disturb at Bedtime feature cutting down on nighttime interruptions.
Group Notifications make notifications easier to view and manage, while a new Instant Tuning feature lets you tweak your notification settings on a notification-by-notification basis.
Apple News has a new Browse feature, the Stocks app has been redesigned, iBooks has been overhauled with a new look and a new name -- Apple Books -- and Voice Memos has been revamped with iCloud support and an iPad app. There's also a new Measure app.
ARKit 2.0 introduces new capabilities like shared experiences that let two people see the same AR environment on separate devices, and persistence, which allows AR experiences to be saved across multiple sessions.
Tons of other small tweaks and features have been added to iOS 12, so make sure to check out our roundup and our tidbits post for additional detail on what's new in iOS 12.
Early betas of new operating system updates always introduce tweaked features and new functionality, and everything new in iOS 12 beta 2 can be found in our dedicated what's new in iOS 12 beta 2 post.
iOS 12 is limited to developers at the current time, but Apple will provide a public beta later in June. iOS 12 will see an official release this fall alongside new iPhones.