MacRumors


Apple broke California law when it failed to pay employees for time spent waiting for mandatory bag searches at the end of their shifts, the California Supreme Court ruled today. [PDF]

The unanimous court decision, shared today by Bloomberg Law and The Los Angeles Times, dates back to a class action lawsuit filed against Apple in 2013.

apple employees trio
Employees at the time alleged that Apple subjected them to mandatory bag checks that were conducted off the clock, leaving them uncompensated for their time. At the trial level, Apple actually won the lawsuit when the court ruled that Apple employees chose to bring personal bags to work and dismissed the case, but the decision was appealed and brought to a higher court.

The U.S. 9th Circuit Court of Appeals, which is now handling the case, asked the California Supreme Court to clarify whether California state law requires compensation, and the California Supreme Court ruled that the law does indeed dictate that employees be compensated while waiting for bag checks.

"Hours worked is defined as the time during which an employee is subject to the control of an employer and includes all the time the employee is suffered or permitted to work, whether or not required to do so," reads the court's opinion.

Based on the language of the control clause, Apple employees are entitled to compensation for the time during which they are subject to Apple's control. (Cal. Code Regs., tit. 8, Sn. 11070, subd. 2(G).) Applying a strictly textual analysis, Apple employees are clearly under Apple's control while awaiting, and during, the exit searches. Apple controls its employees during this time in several ways. First, Apple requires its employees to comply with the bag-search policy under threat of discipline, up to and including termination. Second, Apple confines its employees to the premises as they wait for and undergo an exit search. Third, Apple compels its employees to perform specific and supervised tasks while awaiting and during the search. This includes locating a manager or security guard and waiting for that person to become available, unzipping and opening all bags and packages, moving around items within a bag or package, removing any personal Apple technology devices for inspection, and providing a personal technology card for device verification.

Apple requires all personal packages, bags, and Apple devices that belong to retail employees to be checked by a manager or security before an employee is allowed to leave the store for any reason, including breaks, lunch, and the end of shifts.

Employees are also required to clock out before submitting to an exit search, and have estimated that the time spent waiting and undergoing searches ranges from five to 20 minutes. On busy days, some employees have waited for up to 45 minutes waiting for a bag check.

Apple has argued that allowing employees to bring bags and devices to work is a convenience and has positioned the searches as a "benefit" because employees could prevent searches by not bringing personal items or could be banned from bringing personal items all together. The California Supreme Court says that such a ban would be "draconian" and that Apple's arguments that employee iPhones are a convenience are "at odds" with how the iPhone is described in marketing materials.

"Its characterization of the ‌iPhone‌ as unnecessary for its own employees is directly at odds with its description of the ‌iPhone‌ as an 'integrated and integral' part of the lives of everyone else," reads the ruling.

The decision made today is retroactive, and the case will now return to the court of appeals where federal judges will apply the California Supreme Court's interpretation of the law. Prior evaluation of the case suggested that Apple could have to pay as much as $60 million should it be required to offer employees back compensation for the time spent undergoing bag checks.

Samsung at its Unpacked Event in San Francisco this week unveiled the new Galaxy Z Flip and the S20 smartphone lineup, and accompanying its new flagship devices, Samsung also launched its next-generation wire-free earbuds, the Galaxy Buds+.

In our latest YouTube video, we took a look at the new Galaxy Buds+ to test them out, and we did a quick comparison with the AirPods and the AirPods Pro.


Design wise, the Galaxy Buds+ look pretty much identical to the original Galaxy Buds, but there's an extra microphone that's been added and the charging case now has a glossy finish instead of a matte finish. The size, fit, and comfort are unchanged.

The Galaxy Buds+ are closer in design to the ‌AirPods Pro‌ than the AirPods because of the soft silicone tips that fit into the ear canal to provide a tighter seal, but there is no noise canceling technology included in the Galaxy Buds+.

galaxybuds
With the second-generation version of the Galaxy Buds, Samsung aimed to improve audio quality for music and phone calls along with battery life, both of which do seem to be better. The Galaxy Buds+ now last for 11 hours before needing to be recharged with the case, and the sound seems to be improved.

Though closer in design to the ‌AirPods Pro‌, the price point and the functionality of the Galaxy Buds+ better matches the standard AirPods. The Galaxy Buds+ are $149, so $10 cheaper than the standard AirPods without charging case and $100 cheaper than the ‌AirPods Pro‌.

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There are touch controls on each Galaxy Bud+ earbud, which can be used to play/pause, skip tracks, and activate voice assistants. Those are the only three functions available when connecting the Galaxy Buds+ to the iPhone, but with an Android device, the long press function can be customized to auto-launch Spotify.

Samsung also offers tools for controlling ambient sound levels (though we didn't notice much of a difference with this enabled), and adjusting the sound profile. There are a few preset options for increasing bass or treble and there's an option for making audio more dynamic or soft. There's no true equalizer function, but it's better than what's available for AirPods, which is nothing.

Galaxy Buds+ on Android can read notifications to you, a function not available when using them with the ‌iPhone‌. AirPods offer a similar function in iOS 13, allowing Siri to announce incoming messages.

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Galaxy Buds+ can also be connected to multiple devices at the same time such as a TV and an Android phone so you can hear incoming notifications, but this is not a feature that works when using them with an ‌iPhone‌.

Overall, the Galaxy Buds+ audio seems to be improved and they sound better than the AirPods, but there's not a huge difference. There is a major difference in sound quality compared to the ‌AirPods Pro‌ in favor of the ‌AirPods Pro‌, but that's probably not a fair comparison given the Galaxy Buds+ are $100 cheaper and not meant to compete with Apple's noise canceling headphones.

Android users who have considered getting AirPods for their smartphones might want to consider the Galaxy Buds+ instead, but those who use both iOS and Android may still want to go for the regular AirPods because of the H1 chip functionality. The H1 chip in the AirPods and ‌AirPods Pro‌ powers hands-free "Hey ‌Siri‌" requests, improves connectivity and improves range, and also enables fast switching between Apple devices connected to the same iCloud account.

What do you think of Samsung's improved Galaxy Buds+? Let us know in the comments.

Tag: Samsung

Apple shipped an estimated 2.6 million HomePods during the fourth quarter of 2019, earning it 4.7 percent of the smart speaker market, according to new estimates shared today by Strategy Analytics.

Apple was the number six worldwide smart speaker market vendor, shipping fewer speakers than Amazon, Google, Baidu, Alibaba, and Xiaomi.

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Amazon was the number one smart speaker vendor in the world during Q4 2019, shipping an estimated 15.8 million speakers for 28.3 percent market share. Google came in second with 13.9 million speakers shipped and 24.9 percent market share, followed by Chinese brands Baidu, Alibaba, and Xiaomi.

Apple shipped one million more HomePods in Q4 2019 than it did in Q4 2018 when it shipped 1.6 million, marking a 65 percent increase in growth. That didn't translate to a major increase in market share though as Apple ships so many fewer speakers than other brands.

The overall smart speaker market was up 44.7 percent with 55.7 million total shipments, up from the 38.5 million shipped in the fourth quarter of 2018.

Strategy Analytics says that it expects 2020 to be another record year for smart speaker sales despite the disruption to supply and demand caused by the coronavirus.

There's no word on whether Apple will be able to increase speaker shipments in 2020, as Strategy Analytics says consumers are drawn to low prices.

"Consumer appetite for smart speakers remained undimmed during the all-important Q4 period as newly launched devices with improved feature sets and audio performance helped drive record quarterly shipments. Consumers across the world were once again enticed by scarcely believable deals from leading brands such as Google, Amazon, Baidu and Alibaba, while Google in particular stepped up its giveaway promotional activity in partnership with brands such as YouTube and Spotify."

Apple's HomePod is priced at $299 in the United States and is available in a limited number of countries. Apple is rumored to be working on a lower-cost version of the ‌HomePod‌ that will be released at some point in 2020, so that could potentially boost sales depending on whether its price point can match some of the much cheaper speakers offered by other vendors.

Another smart speaker sales report recently suggested that Amazon will hold on to its position as the number one smart speaker vendor through at least 2021.

Related Roundup: HomePod
Buyer's Guide: HomePod (Neutral)

YouTube today sent out emails to customers who are subscribed to its YouTube TV service through Apple's App Store, letting them know that ‌App Store‌ subscriptions are going to be discontinued in March.

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From the emails:

You're currently subscribed to YouTube TV through Apple in-app purchases, so we're writing to let you know that, starting March 13, 2020, YouTube TV will no longer accept payment through Apple in-app purchases.

YouTube TV members will still be able to watch YouTube TV content on Apple devices.

You'll be billed for one final month of service and then your in-app purchase subscription will be canceled automatically on your billing date after March, 13, 2020.

There's no word on why YouTube is ending YouTube TV subscriptions through the ‌App Store‌, but Apple does take a cut of all subscription purchases, so avoiding in-app purchases will allow YouTube to skirt that fee.

When it comes to subscriptions, Apple takes a 30 percent cut of the subscription price paid by each subscriber for the first 12 months, and then if a subscriber remains subscribed, Apple's cut drops to 15 percent.

The YouTube TV app will need to remove all references to subscribing and signing up from its app when in-app purchases disappear, as Apple does not allow apps to link out to third-party subscription purchase options.

Apps that offer subscriptions on Apple's platform have complained about Apple's cut for years. Some apps raise their subscription prices through the ‌App Store‌ to compensate for the fee, while others choose not to offer subscriptions in Apple's apps.

YouTube TV users will be able to continue using the YouTube TV app on Apple's platforms, but will need to sign up for a subscription on the website.

(Thanks, Kyle!)

Apple charges $5,000 for its Pro Display XDR and has described it as a display designed for professionals, even claiming that it can match the performance of some professional reference monitors on the market that sell for much more.

Vincent Teoh, a TV reviewer at HDTVTest, recently tested Apple's Pro Display XDR claims, comparing it to Sony's BVM-HX310 reference monitor, which uses dual-layer LCD technology and costs over $40,000.


Prior to pitting the Pro Display XDR against the Sony HX310, Teoh does in-depth testing of Apple's display, measuring brightness, contrast, and color accuracy, with the testing demonstrating some of the faults in the Pro Display XDR.

There were problems with contrast and color accuracy at peak brightness along with "so-so" screen uniformity, leading Teoh to call the reference mode of the Pro Display XDR suitable for content consumption rather than content creation.

Teoh then compared the Pro Display XDR to the Sony BVM-HX310 reference display as the Sony display is the one that was mentioned when the Pro Display XDR was unveiled. The Pro Display XDR struggled to keep up with the Sony display, and Teoh said that it is not a viable cheaper reference monitor for professionals.

It appears that Apple's marketing team may have been a bit overzealous in calling the Pro Display XDR the 'World's best pro display.' [...]

Compared side by side with the Sony HX310, the Pro Display XDR exhibits a number of shortcomings, particularly in dark scenes such as localized luminous fluctuations, blooming artifacts, as well as noticeably grayer blacks.

For a monitor to be used as a reference for commercial color grading, there can be no doubt whatsover about the picture on screen.

Let's say J.J. Abrams is looking over your shoulders and wants a bit more lens flare in a particular scene. Can you be 100% sure that the VFX you're adding in post will be reproduced accurately when watched on other displays? With the Pro Display XDR, there's no way you can tell.

"I think the Pro Display XDR is a no go for any serious professional colorist," he concluded. "At the end of the day, the Pro Display XDR is just an IPS display with 576 full array local dimming zones that happens to carry Apple's logo and costs $5,000."

He questions whether it's fair to judge a $5,000 monitor against a $43,000 reference display, but points out that it was Apple that made that comparison first at WWDC. "The Pro Display XDR doesn't deliver anywhere close to the consistency and accuracy demanded of reference monitors."

Teoh's full video on the Pro Display XDR is well worth watching for those who want to see the full testing details prior to making a purchase.

(H/T Matthew Panzarino and The Loop)

Related Forum: Mac Accessories

Apple is enhancing its Augmented Reality Quick Look feature that's designed to allow users to see augmented reality versions of products they're intending to purchase right in their houses.

According to CNET and TechCrunch, Apple has updated the Quick Look preview feature in Safari to allow retailers to add links and buttons to the augmented reality experience.

quicklooklinks
When browsing sites like Home Depot, Wayfair, Bang & Olufsen, and 1-800-Flowers, customers will now see options to make purchases and learn more about a product while previewing it in AR mode.

Apple added the Quick Look browsing feature to Safari in 2018, and on sites that have implemented it, it adds a button for putting a 3D object in a room so its size, shape, and other features can be previewed prior to a purchase.

Apple introduced the new link and button tools in iOS 13 and previewed them at WWDC, but retailers have just now begun incorporating the new features.

Prior to the addition of links and other information at the bottom of the augmented reality viewing window, users would need to tap out of the experience to make the purchase or learn more about an item.

The links essentially streamline the shopping process, making it easier to add an item to a shopping cart, find a nearby store, or chat with customer service.

Later this year, Apple plans to further enhance Quick Look with a spatial audio feature, which is included in the iOS 13.4 beta. Spatial audio will allow shopping sites and other augmented reality sites within Safari to add audio to the experience.

Apple today updated song identification app Shazam with a new feature that allows users to search for content.

The refreshed version of the app features a new Search button right on the Home screen that can be used to look up any artist, song, or song lyric.

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Got a song on your mind? You can now tap the new Search button on the home screen to search for any artist or song. Can't remember the name of it? Try searching with lyrics instead!

The search button replaces the camera icon that was previously in the Shazam app, and the camera functionality appears to have been eliminated from the Shazam app entirely.

The camera button was used for a visual feature that allowed Shazam users to scan images with a Shazam camera logo or a QR code. When the "See It, Shazam It" feature was released, Shazam had partnerships with Disney, Sports Illustrated, the WSJ, and more.

The camera functionality dates back to 2015, prior to when Apple acquired the Shazam app. It's likely that all of the prior partnerships Shazam had with outside companies have expired, leading the camera technology to become outdated.

shazamcamerainterface

The prior Shazam camera interface

Tapping on the new search icon that replaces the camera icon opens up a dedicated search interface where content can be searched for and then played right in the Shazam app for those who have Apple Music. Other app functionality, such as the library of saved Shazam songs and the top charts remains unchanged.

Along with adding search capabilities to the Shazam app, Apple today also updated the Shazam Encore app to make it free. Shazam Encore was a paid app that cost $2.99 and it was the counterpart to the free Shazam app, removing the ads that were in the free version.

When Apple purchased Shazam in 2018, all of the ads in the main Shazam app were removed, making it essentially identical in functionality to Shazam Encore. For some reason, though, Apple never made the Encore app free to purchase.

There's no point in downloading Shazam Encore if you have the standard Shazam app, and we wouldn't be surprised to see it discontinued in the future. Shazam and Shazam Encore can both be downloaded from the App Store for free.

Tag: Shazam

Apple has begun selling certified refurbished 16-inch MacBook Pro models through its online store in the United States for the first time since the notebook was released in November 2019. All of the refurbished configurations are discounted by 15 percent compared to the equivalent brand new models.

16 inch macbook pro orange background
Apple says refurbished 16-inch MacBook Pro models are thoroughly inspected, tested, cleaned, and repackaged with a 96W USB-C power adapter and USB-C cable in the box. In our view, a refurbished MacBook Pro is virtually indistinguishable from a brand new model, so this represents a good opportunity for savings.

Keep in mind that third-party resellers frequently offer better deals than Apple's refurbished prices, so be sure to monitor our deals roundup.

A refurbished MacBook Pro comes with Apple's standard one-year warranty effective on the date the notebook is delivered. The warranty can be extended to three years from the refurbished purchase date with AppleCare+ for Mac, which costs $379 for the 16-inch MacBook Pro in the United States.

Related Roundup: MacBook Pro
Buyer's Guide: MacBook Pro (Neutral)
Related Forum: MacBook Pro

Apple has updated its website to indicate that all five of its retail stores in the Beijing area will be reopening February 14 with limited hours of 11 a.m. to 6 p.m. local time until further notice, as noted by Reuters.

Apple has yet to announce reopening dates for its other stores in mainland China, which remain listed as closed through at least February 19 on its website due to the Wuhan coronavirus outbreak. Apple began working toward re-opening its corporate offices and contact centers in the country earlier this week.

apple store beijing
The coronavirus outbreak has also impacted Apple's suppliers, including its largest manufacturing partner Foxconn, which is reportedly in the process of resuming operations at its factories across China.

There remains a lot of uncertainty regarding the coronavirus outbreak, which has resulted in extended shipping estimates for some Apple products and could impact the company's overall sales. Apple operates over 40 stores in China, which represents less than 10 percent of its retail locations worldwide.

Apple recently provided its retail stores, authorized service providers, and carrier partners with an enhanced cleaning guide that recommends that demo Apple products be cleaned at least twice per day. The document, shared with MacRumors, contains best practices for using microfiber cloths as well as hand washing tips for employees.

Apple plans to release its first iPhone and iPad Pro models with 5G connectivity in the second half of 2020, according to a pair of reports today from Taiwanese industry publication DigiTimes.

The first report claims that the devices will be equipped with 5nm-based A14 chips — likely A14X for the iPad Pro — and support a combination of mmWave and sub-6GHz. Qualcomm is expected to supply its Snapdragon X55 modem for the iPhones, but the report does not specify which modem the iPads will use.

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mmWave or millimeter wave is a set of 5G frequencies that promise ultra-fast speeds at short distances, making it best suited for dense urban areas. By comparison, sub-6GHz 5G is generally slower than mmWave, but the signals travel further, better serving suburban and rural areas.

DigiTimes believes that both the iPhone and iPad Pro models will likely be announced in September. Apple typically makes iPad announcements in October, but it has used its iPhone event in September to make a few iPad announcements before, including the original iPad Pro in 2015 and the 10.2-inch iPad in 2019.

From the first report:

Based on its 5G product roadmaps, Apple is expected to launch new iOS devices, including iPhones and iPads, incorporating both sub-6GHz and mmWave specs probably in September, which will significantly drive up demand for 5nm A14, the sources said.

A14 can be applied to diverse iOS mobile devices for different 5G frequency bands as long as corresponding modem chips and AiP modules are adopted, the sources indicated, adding that Qualcomm will provide 5G Snapdragon X55 modem chipsets for new iPhone devices in 2020.

The second report provides a more vague timeframe of the second half of 2020, so an October announcement is not ruled out:

Win Semi reportedly will be the sole fabricator of VCSEL components for ToF (time of flight) AR and depth-of-field (DoF) photography applications, as its US IDM clients have also captured orders from Apple. The ToF camera modules are expected to be incorporated into 5G iPhones and iPads to be released in the second half of 2020, the sources said.

Key Takeaway

Rumors suggest that Apple plans to update its iPad Pro lineup in March, with key new features expected to include a triple-lens rear camera system and 3D sensing for augmented reality. This would make sense from a timing perspective, as the iPad Pro has been updated on roughly an 18-month cycle since 2015, and it will have been 18 months since the iPad Pro was last updated in October 2018.

This would pave the way for the first 5G iPad Pro models with an A14X chip to launch in the fall, with other hardware changes likely being few to none. The new 5G models would likely simply be additional SKUs at the high end of the lineup.

Related Roundup: iPad Pro
Buyer's Guide: iPad Pro (Caution)
Related Forum: iPhone

gmail logoGoogle is rolling out an update to its Gmail app for iOS devices so that users can upload attachments from Apple's native Files app.

When the new feature becomes available, tap the paperclip icon when you're composing or replying to a message in the Gmail app. This will bring up a sheet with carousels for "Camera roll" and "Attachments" (formerly named "Recent attachments").

This new Attachments section will feature a special folder icon for directly accessing the contents of the Files app on your iPhone or iPad, including access to the native search and selection tools of the Files extension.

As for the rollout timeline for the Files integration, Google says there will be an extended rollout which may take longer than two weeks for "feature visibility." Whether that means this is a server-side change or requires an updated version of the app is unclear.

The Gmail app is a free download available on the App Store. [Direct Link]

Feral Interactive today announced the release of World War II real-time strategy game Company of Heroes on iPad.

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Originally developed for Windows by Relic Entertainment, the critically-acclaimed RTS has been specially designed and developed for the ‌iPad‌ by Feral, and on first look the results are very impressive.

Command two crack companies of American soldiers and direct an intense campaign in the European Theater of Operations starting with the D-Day Invasion of Normandy.

Fully tailored to and optimized for tablet, Company of Heroes features a sophisticated user interface that makes it intuitive for players to execute real-time tactics, adapt to constantly shifting environments, and ultimately overcome ferocious opposition to secure the liberation of France.

Company of Heroes requires iOS 13.1 or later and supports the iPad mini (5th generation), iPad Air (3rd generation), ‌iPad‌ (5th generation), ‌iPad‌ (6th generation), ‌iPad‌ (7th generation), iPad Pro (1st generation: 9.7-inch, 12.9-inch), ‌iPad Pro‌ (2nd generation: 10.5-inch, 12.9-inch), and ‌iPad Pro‌ (3rd generation: 11-inch, 12.9-inch).


Company of Heroes is available to download from the App Store for $13.99 / £13.99 / €14,99. The game requires 6GB of free space to install, and at least 8GB of free space is recommended to avoid installation issues.

Tag: Feral

Strava for iOS was today updated with improved HealthKit integration, allowing users to import Apple Watch workouts into the Strava app.

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Prior to today's update, Strava users had to rely on third-party solutions like the Healthfit app to share workouts between the Apple's Health records and Strava. Now they can import workouts recorded on iPhone or Apple Watch directly into the app.

To enable the Apple Health import feature, users should go to the Settings in the Strava app and select Applications, Services, and Devices. Then choose the Health app and any workouts recorded through Apple's native app should be available to upload to Strava.

In addition, today's update adds the ability to crop user activity recorded on ‌iPhone‌, which is useful if GPS tracking has been left running for too long. Summit members can also now see their heart rate, power, and Grade Adjusted Pace on Segments.

Strava: Run, Ride, Swim is a free download for ‌iPhone‌ and iPad available on the App Store. A premium Strava membership costs $7.99 per month.

IPSWFollowing the release of iOS 13.3.1 on January 28, Apple has stopped signing iOS 13.3, which means downgrading to that version of iOS is no longer possible.

iOS 13.3 was a major update that included Communication Limits for Screen Time, support for NFC, USB, and Lightning FIDO2-compliant security keys in Safari, and more.

Apple routinely stops signing older versions of software updates after new releases come out in order to encourage customers to keep their operating systems up to date.

iOS 13.3.1 is the current publicly available version of iOS, with the update introducing a toggle for the U1 Ultra Wideband chip in the newest iPhones along with various bug fixes and improvements.

Developers and public beta testers can also download iOS 13.4, an upcoming update that includes a new toolbar in the Mail app, iCloud Folder Sharing, new Memoji stickers, and more.

Darkroom today announced that it has switched to a subscription-based business model for new users, with pricing set at $3.99 per month or $19.99 per year. A one-time $49.99 purchase option is also available. A subscription provides access to all of Darkroom's filters and tools, plus any new features added later.

In a blog post explaining the move, Darkroom says existing users will continue to have access to all of the app's premium features for free. For new users, Darkroom is hopeful that the subscription model will increase its revenues so that it can hire more people and invest more heavily in its infrastructure.

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The popular photo editing app for the iPhone and iPad has also been updated to version 4.4 with new features, including a watermarking tool, a selection of custom app icons, and a photo export summary:

- Icon Picker:

It doesn't hurt to have a bit of fun now and then :) Those who have been following us for a while know that every year or so we tend to give our brand a big overhaul to reflect major changes to the app. Now you can pick from old favorites or fun new interpretations of our icon.

- Export Watermark:

Full-featured watermarking tool that allows you to set a text or image watermark, and control its size, location, opacity, and even typeface. More explicit form of protection, particularly in a world dominated by social media where images are often reshared without credit.

- Export Summary:

Now you can see a short summary of your most important options when exporting a photo, such as export file type and quality, is watermark or copyright metadata protection added etc.

Darkroom is available on the App Store for the iPhone and iPad.

Microsoft in September introduced Project xCloud, a service designed to allow gamers to play games on any device, from PCs to consoles to mobile devices.

Project xCloud for mobile devices has been available on Android for a few months now, but as of today, Microsoft is expanding it to the iPhone and iPad through a limited TestFlight beta test.

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The Project xCloud beta test is available in the United States, UK, and Canada, and due to TestFlight restrictions, it is limited to a total of 10,000 testers.

The iOS TestFlight preview is kicking off with a single game, "Halo: The Master Chief Collection" and while the Android test version also includes Xbox Console Streaming, that feature is not available on iOS at this time.

Microsoft says that it anticipates demand will exceed capacity, and that it will be unable to accommodate all applicants. Invites will be provided on a first-come first-served basis.

Participating in the preview requires a Microsoft account and associated Xbox gamertag, a Bluetooth-enabled Xbox One Wireless Controller, an iPhone or iPad running iOS 13 or later, and access to a data connection that supports 10Mb/s down bandwidth.

iOS users who want to sign up for the beta test can do so by signing up on the Project xCloud website.

Microsoft says that it wants to work with Apple to bring the full preview of xCloud to more iOS customers in the future, and that it plans to use the feedback to improve the technology.

Mobile World Congress, a major smartphone trade show event held each year in Barcelona, Spain, has been canceled in 2020 due to the coronavirus outbreak.

The Mobile World Congress event in Spain is a huge trade show that's important to the tech world because it's where many device manufacturers announce new smartphones and other hardware. Apple doesn't participate, but many other major brands make announcements at MWC.

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Starting in early February, multiple vendors began pulling out of the event, citing concerns about the coronavirus and the potential for spreading it at such a large event. Intel, LG, Nokia, Vodafone, ZTE, Nvidia, Sony, Amazon, Cisco, Ericsson and other notable companies canceled press conferences and attendance plans.

Given the number of companies refusing to go to MWC, the GSM Association responsible for organizing the event today confirmed to Bloomberg that it's canceled. GSMA CEO John Hoffman said that the virus outbreak has made it "impossible" to hold the event.

The GSMA initially attempted to continue on with MWC, implementing disinfection measures, banning attendees from certain areas in China, and more, but too many companies exited the event. Canceling MWC is similar to canceling CES, as it is a huge deal for new product launches and partnerships.

The coronavirus, which originated in Wuhan, China, has infected more than 42,000 people and more than 1,000 people have died, primarily in China.

Back in 2015, Andy Rubin, the co-founder of the Android operating system, started up a company called Essential, focusing on smartphones. Essential launched its Essential Phone PH-1 in 2017, debuting a 5.71-inch device made from titanium and ceramic with an edge-to-edge QHD display.

The Essential Phone was praised for its design, but reviews found faults with the camera, the display, and other features, and it was never popular enough to compete with flagship smartphones from other companies.

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The Essential Phone

Essential in October 2019 announced the Gem, a replacement for the Essential Phone, but the Gem is never going to see a release because Essential today announced that it is shutting down.

Our vision was to invent a mobile computing paradigm that more seamlessly integrated with people's lifestyle needs. Despite our best efforts, we've now taken Gem as far as we can and regrettably have no clear path to deliver it to customers. Given this, we have made the difficult decision to cease operations and shutdown Essential.

Essential last year acquired the CloudMagic team and its cross-platform Newton Mail app, which is also affected by the shuttering of the company.

Essential will no longer be providing updates for the Essential Phone, and while it will continue to work, there will be no future software refreshes or customer support available. Newton Mail will be available through April 30, 2020.

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The unreleased Essential Gem

Essential says that it offers its "deepest thanks" to the Essential and Newton Mail communities for their "support and passion for our vision."

When it launched, Essential secured over $330 million in funding and at one point, the company had a $1 billion valuation. Essential was impacted by poor sales of its phone and its inability to put out another product.