MacRumors

Following its introduction at WWDC 2013, Apple's iTunes Radio music streaming service launched alongside iOS 7 in September of last year. The service is available within iTunes on the desktop and the Music app for iOS, allowing users create channels based on artists, genres or songs. To bring attention to the service and increase engagement, Apple may be spinning off iTunes Radio into its own app in iOS 8, according to a report by 9to5Mac.

As a standalone application, users will be able to more quickly access iTunes Radio. Psychologically for users, iTunes Radio will be its own app competing with the likes of the Pandora, Spotify, and iHeartRadio apps found on the App Store. The benefit for Apple, however, is that iTunes Radio will be pre-installed. The interface for the standalone iTunes Radio application is said to be nearly identical to the one found inside of the iOS Music app and its Home screen icon is a terrestrial radio graphic atop a red background.

Apple originally wanted to launch iTunes Radio as a standalone app alongside iOS 6, but those plans allegedly fell through when licensing negotiations with major music labels hit a snag. As envisioned for iOS 8, the new standalone iTunes Radio reportedly would be similar to the current Music app version, continuing to offer Featured Stations and include a browsable music history. iOS users would maintain their ability to create and manage their music channels as well as purchase individual tracks.

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Despite being buried within the iOS Music app, iTunes Radio continues to grow in popularity. A recent report from Edison Research and Statista places iTunes Radio as the third most popular music streaming service in the United States, edging out Spotify to land behind market leaders Pandora and iHeartRadio. The breakout of iTunes Radio into its own app in iOS 8 could further boost usage of the service.

Related Forum: iOS 8

Customers who purchased an iPhone from an Apple Store in the U.S. had a 30-day period to try out the phone and return it for any reason. Starting March 13th, this return window is being shortened to 14 calendar days, claims 9to5Mac.

According to an internal document provided by one of our retail sources, Apple plans to change its iPhone return policy to just 14 days beginning on March 13th. However the return policy currently published on Apple.com already reflects this change.

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This change brings Apple's return policy in line with U.S. carriers, which offer a 14-day return period for customers who buy an iPhone from a carrier's website or retail store. Previously, Apple would accept returns beyond the carrier's 14-day period, but within the company's 30-day return window. These customers would be credited for their iPhone purchase, but they still had to pay an early termination fee and any other associated charges to the carrier. This policy often was confusing to customers who expected to return their phone without penalty.

This change also standardizes Apple's return policy across all product categories. Starting March 13th, customers who purchase an item from Apple will have 14 days in which to make a return, regardless of what they purchased.

Tag: 9to5Mac
Related Forum: iPhone

Apple will reportedly look to build a presence in India by opening small stores with resell partners and emphasize sales of entry-level iPhones and iPads, according to a new report from The Economic Times. The plan follows comments from Apple India executives Maneesh Dhir and Sanjay Kaul last October stating a desire for the company to build 100 exclusive standalone stores under the franchise model throughout the country.

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An Apple Premium Reseller in India

Apple has informed distributors and trade partners in recent meetings that it is looking to set up exclusive 400-600 sq ft stores in neighbourhoods and some popular high-street locations. They will focus on mobility products such as iPhones and iPads, besides entry-level Mac computers and iPods, said three of Apple's trade partners aware of the plans.

"Apple wants to focus more on its entry-level models in these stores such as iPhone 4, iPhone 4s, iPad mini and iPad 2, which are essentially in the sub- 30,000 segment and also its largest-selling products in India," said a senior executive of a leading trade partner of Apple.

The report adds that the company is looking to build these new stores in populated areas such Pune, Vizag, Guwahati, Durgapur, and Gangtok, stating that Apple is looking to attract the large number of students as well as residents with "high disposable incomes" in those regions. Currently, India does not have any Apple Retail Stores to call its own, although a report in January 2012 stated that Apple was interested in setting up locations in the country after business regulations were relaxed.

Q2 2013 figures from Canalys reported last August showed that India is the third largest smartphone market in the world, posting 129% growth and resulting in the shipment of 9 million smartphones during the quarter. Apple CEO Tim Cook mentioned during the company’s Q3 2013 earnings call that iPhone sales in India increased by 400% year-over-year, as the iPad posted double-digit growth in the region. It was also reported last month that Apple would be restarting iPhone 4 production for India, Indonesia, and Brazil in order to recapture market share in those countries.

Apple has received final approval for its upcoming Union Square Apple Store from the San Francisco Planning Commission and the city’s Board of Supervisors, reports Re/code. With the go ahead from the city, Apple can begin construction on the new store, which is located approximately three blocks away from its existing San Francisco store.

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A model of the San Francisco Apple Store courtesy of ifoAppleStore

"We are thrilled that the city of San Francisco has given its final approval to begin work on our new store and public plaza, which will make a wonderful addition to Union Square and create hundreds of local jobs," Apple spokeswoman Amy Bessette told Re/code. "Our Stockton Street store has been incredibly popular, welcoming over 13 million customers since it opened nine years ago, and we look forward to making a new home on Union Square."

Apple first earned final approval from the planning commission in February and it received a necessary zoning concession from the San Francisco Board of Supervisors last week after agreeing to revise its initial building plans. Apple’s original plan, which received some criticism, called for the removal of the historical Ruth Asawa fountain at the location and the installation of an 80-foot wide wall along a key pedestrian and transit corridor.

The company filed a revised plan back in August, pledging to move the fountain to a nearby location, add an eight-foot wide window for visual interest, and move the glass wall of the store back by four feet.

Apple's new Union Square store will be located in the former Levi's building at the corner of Post and Stockton streets. Renderings of the location have suggested it will have massive 44-foot tall sliding glass panels at the entry way, with an Apple representative calling the location "more iconic" than the company's well-known Fifth Avenue store in New York City.

Though it was only released yesterday morning, iOS 7.1 has already been installed on 5.9 percent of iOS devices in North America, according to a new report from analytics firm Chitika. To get its numbers, Chitika measured ad impressions from tens of millions of iOS-based devices in the U.S. and Canada from March 9 to March 11, 2014.

The adoption rates are similar to those of iOS 7.0.6, which offered a critical security fix and was installed on 13.3 percent of iOS devices 48 hours after release and 25 percent of devices after four days.

chitikaios71adoption

As with most minor version updates, iOS 7.1 adoption rates have been less dramatic than those of its major-version counterparts. In the 24 hours following the operating system's public release, iOS 7.1 users generated 5.9% of total North American iOS Web traffic.

iOS 7.1 offers CarPlay support, Touch ID improvements, bug fixes, and several visual tweaks for iOS, including revamped shift and caps locks keys for the keyboard, refined icons for the Phone, FaceTime, and Messages apps, and a redesign for several aspects of the Phone dialer and shutdown screen.

Beyond iOS 7.1, iOS 7 users generated more than 80 percent of all iOS web traffic over the three days Chitika measured, a number that has remained steady since the company's previous February 26 study.

Chitika's overall iOS 7 usage numbers in North America are in line with reports from Apple's App Store support page for developers, which indicates 83 percent of all iOS devices have iOS 7 installed as of March 9, 2014.

Blizzard Entertainment's digital card game Hearthstone: Heroes of Warcraft has publicly launched on the Mac after a brief public beta period. The free-to-play collectible card game is set in the Warcraft universe, allowing players to compete with Magic-style decks in one-on-one fights via Battle.Net -- Blizzard's online gaming platform -- or against the computer.

Though it's only launching on Mac and PC today, Blizzard has promised iPhone and iPad versions of the game as well.

The Hearthstone beta is complete and we wanted to take a moment to thank all of our participants for their incredibly valuable feedback and support. If you haven’t had the chance to jump into the game, now is the perfect time to check out the fast-paced strategy card game that’s fun for everyone. If you’re new to Hearthstone, getting started is simple: Just visit playhearthstone.com and click on the “Play Free Now” button. Once your download is finished, fire it up and click on the Hearthstone icon. Install Hearthstone, then hit the “Play” button and you’ll be on your way.

As soon as you jump in you’ll challenge iconic Warcraft characters, including the ferocious Hogger, the mischievous Millhouse Manastorm, and the wise Lorewalker Cho. As you progress through these introductory missions, you’ll hone your card-slinging skills in preparation for a climactic battle against Illidan Stormrage! You are not prepared . . . for this much fun!


System requirements are fairly generous, requiring an Intel Core 2 Duo processor, although Blizzard recommends an Intel Core i3 or better, along with an NVIDIA GeForce GT 650M or ATI Radeon HD 5670 or better graphics card.

Hearthstone: Heroes of Warcraft is a free download from Blizzard's website.

siri_ios_7_iconAround the world, Apple's text-to-speech functionality offers 32 voices for various languages, which have been compiled by Tes Mat, developer of the app Vocab Ninja.

Mat has created a website that offers a sample of the text-to-speech function saying "Luke, I am your father," in all of the available text-to-speech languages, ranging from Arabic to Turkish.

Each voice clip is available in both standard and enhanced quality, a higher quality version of VoiceOver that has been available since iOS 7.

The site has been updated for iOS 7.1, adding newly introduced enhanced voices in Mandarin Chinese, UK English, Australian English, and Japanese. Each of the different voices and languages available on the Apple operating system can be accessed by visiting the Vocab Ninja website.

Update 1:46 PM PT: This article incorrectly stated that the available voices were for Siri, rather than for text-to-speech. Siri is available in 15 different countries listed here.

First introduced at CES in January, LaCie's 1TB Little Big Disk Thunderbolt 2 drive is now available for purchase for $1,299. The Little Big Disk is one of the first external hard drives to support Intel's Thunderbolt 2 specification, delivering transfer speeds of up to 1375 MB/s.

Little Big Disk offers two 500 GB PCIe solid state drives from Samsung in a Raid-0 configuration and is able to support mobile streaming and editing of both 4K and 3D video. It features an aluminum enclosure with a Mac Pro-style black finish along with an optimized interior design that improves cooling efficiency and reduces noise.

To achieve the full potential of Thunderbolt 2 speeds, LaCie engineered the Little Big Disk with some of the best–performing solid state drives on the market – a pair of 500 GB PCIe Gen 2 SSDs. It's possible to push the boundaries of the technology even further by daisy chaining two LaCie Little Big Disks to achieve speeds faster than the maximum Thunderbolt 2 transfer rate. By connecting them in parallel to Apple's powerful new Mac Pro, they can deliver speeds up to 2,600 MB/s.

Thanks to its Thunderbolt 2 ports, the Little Big Disk can be daisy chained with up to five other Little Big Disks along with a 4K display, all connected to a computer with a single cable.

The Little Big Disk is available in a 1TB SSD capacity from the LaCie online store for $1299.

Microsoft is planning to introduce an updated version of its Office productivity suite for the Mac in 2014, according to Thorsten Hübschen, Business Group Lead at Microsoft Germany, who gave Computerwoche (via Macworld) the news at the Cebit trade fair in Hanover.

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While there's little information available on a possible release date, Hübschen said more news on the product should come during the second quarter of 2014. Microsoft's current Office software for the Mac was released more than three years ago in October of 2010.

At the Cebit trade fair in Hanover, Hübschen told Computerwoche that there are now development teams for each of the Office applications, which each produce versions of their product for different platforms. In addition to MacOS, other possible targets for the future may include tablets running iOS and Android.

Microsoft originally had plans to release Office for Mac in the spring of 2014, but it appears the company will miss that timeline, instead planning for a release later in the year. According to a representative from Microsoft, the company is indeed working on the next version of Office for Mac.

"The team is hard at work on the next version of Office for Mac," she said in an email. "While I don't have details to share on timing, when it’s available, Office 365 subscribers will automatically get the next Office for Mac at no additional cost."

The company is also said to be working on an iPad version of Office, but it remains unclear when that app might arrive.

When Flappy Bird creator Dong Nguyen removed his ultra popular app from the App Store back in February, he gave little explanation for the surprising decision, aside from a short message stating he could no longer take the attention.

In a new interview with Rolling Stone, Nguyen explains why he pulled the app, pointing to extensive press coverage and unwanted attention in his home town of Hanoi. While Nguyen enjoyed his early success, he was swarmed by the media after news of his monetary success was revealed. At the height of its popularity, Flappy Bird was generating upwards of $50,000 per day.

flappy-bird

As news hit of how much money Nguyen was making, his face appeared in the Vietnamese papers and on TV, which was how his mom and dad first learned their son had made the game. The local paparazzi soon besieged his parents' house, and he couldn’t go out unnoticed. While this might seem a small price to pay for such fame and fortune, for Nguyen the attention felt suffocating.

Even more troubling were the messages he began receiving from parents and Flappy Bird players who had become addicted to the game. One woman told him he was "distracting the children of the world," and Nguyen worried the game was too addictive.

Another [message] laments that "13 kids at my school broke their phones because of your game, and they still play it cause it’s addicting like crack." Nguyen tells me of e-mails from workers who had lost their jobs, a mother who had stopped talking to her kids. "At first I thought they were just joking," he says, "but I realize they really hurt themselves."

According to Nguyen, who had trouble in school because of his own addiction to Counter-Strike, those messages were a major reason why he opted to put an end to Flappy Bird. When asked by the interviewer why he ultimately pulled the app, he said "I'm master of my own fate. Independent thinker."

With Flappy Bird’s removal from the App Store, hundreds of clones have popped up. While Apple initially attempted to stem the flood of Flappy Bird-style games, the game’s success has continued to tempt developers into creating clones. At the end of February, one-third of new games released over a 24-hour period ended up being games that were heavily inspired by Flappy Bird and Nguyen's success. "People can clone the app because of its simplicity," Nguyen said, "but they will never make another Flappy Bird."

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Flappy Bird clones

Nguyen told Rolling Stone that removing Flappy Bird from the App Store has been a "relief," but he is also contemplating returning the app to the App Store.

"I'm considering it," Nguyen says. He’s not working on a new version, but if he ever releases one it will come with a "warning," he says: "Please take a break."

Though Flappy Bird is no longer available for download, it continues to make money for Nguyen, "generating tens of thousands of dollars." The app's success has led Nguyen to quit his job, and he’s considering purchasing both a Mini Cooper and an apartment as he continues to develop new games.

Rolling Stone's full interview with Nguyen, which is well worth reading, also includes tidbits on the development of Flappy Bird, details on Nguyen's childhood, his game creating experience, and info on his future plans.

Music video and entertainment platform Vevo announced today that it is partnering with Apple to stream this week's iTunes Festival at SXSW. Apple is limiting the service to include the same streaming options offered by its own iTunes Festival coverage, which includes iOS devices, Macs and the Apple TV.

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Starting Tuesday, March 11 and ending Saturday, March 15, viewers can launch the Vevo iOS app or open the Apple TV channel to watch live performances from ACL Live at the Moody Theater in Austin, Texas. Mac owners can view the live stream by pointing their Safari browser to Vevo's iTunes Festival website.

Three performances are scheduled each night, with headline acts to include major artists such as Coldplay, Kendrick Lamar, Soundgarden, Pitbull an Keith Urban. Select performances will be available for on-demand viewing after the concert is over.

iOS owners who prefer not to use Vevo can watch the daily concert series via Apple's iTunes Festival app [Direct Link], while Apple TV users can open the recently updated iTunes Festival channel. Both sources allow users to live stream the concert's shows as well as view concert lineups, on-demand performances and artist information.

Vevo is available for the iPhone [Direct Link] or the iPad [Direct Link].

Apple is preparing to significantly improve its Maps application in iOS 8, claims a report in 9to5Mac. Apple will slow its work on UI changes and focus instead on improving the underlying infrastructure that powers the application. These data-level changes will make Maps more informative and reliable for iOS users.

The new application will also be injected with new points of interests and new labels to make places such as airports, parks, train stations, bus stops, highways, and freeways easier to find, the sources added. Sources also say that the mapping application’s cartography design has been tweaked to be slightly cleaner and to make streets more visible.

Public transit is another major area that Apple will bring to the iOS 8 version of Maps, tapping into the engineering talent the company has acquired from mapping companies such as HopStop and Embark. The new Maps app likely will allow users to find train, subway and bus information in major U.S. and international cities. These public transit options will be embedded in the maps themselves and in the Directions panel, where they will show up in a new tab next to "Driving" and "Walking."

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Mockup of iOS 8's transit features

These changes are only the beginning of Apple's proposed plans for its Maps application, as the company is reportedly also working to add indoor mapping views, improved car integration, and augmented reality features in the future.

Apple switched away from a Google-powered mapping solution in 2012 when it introduced its own Maps application alongside iOS 6. Apple's Maps faced extensive criticism at launch when a series of high-profile incidents highlighted embarrassing inaccuracies in mapping data and missing features like street view and transit directions that were available in its competitors' products. Apple CEO Tim Cook even issued a personal apology to iOS owners, promising to improve the app until it lives up to Apple's "incredibly high standard."

Tag: 9to5Mac
Related Forum: iOS 8

iphone-6-hero-two-sizesApple's much rumored larger iPhone is said to be a variation on the iPhone 5c rather than the iPhone 5s, according to a new report from Mac Otakara. Sources indicate that the larger iPhone would be an expansion to Apple's lineup rather than replacing the positions currently held by the iPhone 5s and 5c.

Mac Otakara's sources claim Apple has decided on 4.7-inch and 5.7-inch displays as potential candidates for new iPhone models that would launch later this year. These two sizes originally were singled out by Reuters in a report published last year.

This new iPhone model may keep the basic design of the iPhone 5c such as the rounded back edges, button designs, and speaker/microphone hole designs, with some inspiration from the seventh-generation iPod nano. The latest iPod nano models are available in a range of colors like the iPhone 5c, but feature an anodized aluminum design instead of polycarbonate.

Sources also claim the 4.7-inch iPhone will measure at 14x7 cm, while the 5.7-inch model will be larger with dimensions of 16x8 cm. Possibly both models will be 7 mm thick with a protruding rear camera as seen on the current iPod touch models, although it the report indicates that the final version of the phone could be expanded to 7.5 mm thick to match the thickness of the camera module. The design for the phones should already be complete for a launch later this year, so it is unclear if Mac Otakara's sources are sharing information from earlier in the design process or if there is simply still some uncertainty in the sources' information.

Rumors about Apple's next generation iPhone have been scattered, with reports suggesting the iPhone 6 will adopt a "bezel-free" display and a 10-megapixel or higher camera module with an improved filter. A sketchy report from earlier this year also claimed Apple was working on an iPhone with a 5.6-inch display that would not be marketed with the iPhone name because of its experimental nature.

Mac Otakara has a reasonably strong rumor track record, correctly predicting the dual-LED flash for the iPhone 5s and the designs for the fifth-generation iPod touch and seventh-generation iPod nano.

Related Forum: iPhone

Less than six months after its launch alongside iOS 7 last September, Apple's iTunes Radio has become the third most popular music streaming service in the United States, according to a new report from Edison Research and Statista (via Fortune).

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While Pandora and iHeartRadio took first and second place with a 31% and 9% share of the market respectively, iTunes Radio accounted for an 8% share with over 20 million users, passing Spotify's 6%. Apple's streaming service also passed the likes of competitors such as Google Play All Access, Rhapsody, Slacker, and TuneIn Radio.

While users can hop between services freely (and at least one report has suggested that 92 percent of iTunes Radio listeners also find time for Pandora), that figure would suggest that iTunes Radio is growing at the fastest rate of the top three services, and is likely to overtake iHeartRadio in the next quarter or two.

Apple launched iTunes Radio in Australia last month, as the company looks to ultimately have the service "in more than 100 countries," according to senior vice president of Internet software and services Eddy Cue. The company will be able to roll out its service to additional countries more quickly than competitors due to its existing international rights deals with Universal Music Group and other record companies.

Steve Jobs' great displeasure about the the idea of a multi-button mouse was apparently the driving force behind Apple's push to greatly innovate in the area of input devices, according to a new interview with Apple's former Senior Mechanical Engineer of Product Design Abraham Farag (via Cult of Mac).

Farag, who is the current owner of product development firm Sparkfactor Design, says that he was brought onboard to Apple in 1999 to design a successor to the original Apple USB "hockey puck" mouse, which shipped with the iMac G3 in 1998 and garnered heavy criticism for its small size, short cord, and tendency to rotate in a user's hand.

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From left to right: Apple's USB "Hockey Puck" Mouse, Pro Mouse, Mighty Mouse, and Magic Mouse

The designer said that Apple's design team had worked on five complete prototypes to show Jobs, complete with lines cut for buttons and different plastic parts. Farag noted that the team made a last-minute choice to work on one more prototype model, which resembled the Apple Desktop Bus Mouse II.

However, that last prototype was not finished as Jobs entered the room to look at the group of potential mice, which led to an encounter between the CEO and the design team:

“It looked like a grey blob,” Farag says. “We were going to put that model into a box so people wouldn’t see it.” However, when Jobs turned up things went awry.

“Steve looked at the lineup of potential forms and made straight for the unfinished one,” Farag says.

“That’s genius,” he said. “We don’t want to have any buttons.”
“That’s right, Steve,” someone else piped up. “No buttons at all.”
The meeting, it seemed, was over.

“[Afterwards], Bart Andre, Brian Huppi and I left the room and huddled outside with each other, [saying] ‘how are we going to do that?’” Farag recalls. “Because of that unfinished model we had to invent a way to make a mouse with no buttons.”

The unfinished model that Jobs designated as his choice eventually became the Apple Pro Mouse, and began shipping in 2000. Farag believed Apple was the first to create a mouse that used an LED for optical tracking in place of a rubber ball, as the team looked toward building a successor worthy of the Apple Pro Mouse. Once again, Apple's design team wanted to create a mouse with multiple buttons, as Farag recalled a meeting with Apple design chief Jony Ive in which multiple prototypes were being discussed.

“Steve wasn’t invited to the meeting,” Farag recalls. “Not because he wasn’t allowed — he could go anywhere in the company — but just because it wasn’t something we were pitching to him yet.

...Suddenly Jobs happened to walk by, on his way back from another meeting. Seeing prototypes on the table, he stopped and came over.
“What morons have you working on this project?” he asked as he realized what he was looking at.

“There was just a total hush,” Farag recalls. “No one was going to fess up to being the moron in the room. Eventually I said, ‘Well, this was asked for by the marketing division. It’s a multi-button mouse. It’s been approved through Apple’s process channels, and so we’ve been working on it.”

Jobs stared at him.

“I’m Marketing,” he said. “It’s a marketing team of one. And we’re not doing that product.” With that, he turned and stalked off.

Farag notes that it was Jobs' persistence to create a mouse unlike anything on the market that helped Apple in the long run, and that the concept of built-in capacitive sensors to emulate the presence of multiple buttons eventually changed the former CEO's mind about multi-function mice.

Apple then went on to produce the Mighty Mouse, which was the company's first mouse to ditch the one-button philosophy, and followed it up with the Magic Mouse, which features multi-touch gesture controls and is currently included with every new iMac.

Last September, when Apple released iOS 7 to the public, the iPhone 4 was the oldest model supported by the operating system. However, many iPhone 4 users found their devices to be slow and unresponsive, something Apple was likely aware of because there were a number of iOS 7 features that didn't work at all on the iPhone 4, including Siri, AirDrop, AirPlay Mirroring, and a number of special effects across the user interface including parallax, some translucency effects, and live wallpapers.

Today, with the release of iOS 7.1, Apple has much improved the experience of iPhone 4 users on iOS 7, though not entirely back to what users saw in iOS 6.1.3. According to Ars Technica, there is a measurable improvement in iOS 7.1 across a number of native iOS apps, including the speed at which the apps open from the home screen:

iOS 7.1 Improvements

There's a measurable improvement over iOS 7.0 across all of these apps, some more noticeable than others. In a few instances, iOS 7.1 very nearly catches up with iOS 6.1.3, which is impressive given the gap between the two operating systems in some of these apps. It's not a complete recovery from the original iOS 7.0 release, but it's about as good as Apple can do with hardware this old. The small speed improvements are present throughout the operating system, and this makes the iPhone 4 feel more responsive than it did, if not always as responsive as it once was.

iOS 7.1 also helps with the UI jerkiness that was all over the place in 7.0. It's easiest to capture the difference in video—actions like launching apps or pulling up the Control Center shade are always visibly jerky in iOS 7.0, but they're smooth (or at least smoother) in the new update.

As Ars notes, iOS 7.1 may well be the final major iOS release for the iPhone 4, as Apple generally removes support for the last generation of iPhones when it releases a new operating system each year. Ars says iOS 7.1 makes the experience good enough that using the iPhone 4 is no longer "unbearable", but that there are "unmistakable" benefits to moving to a faster phone.

Apple recently implemented changes to its loyalty program designed for organizations like schools and businesses, improving the discounts given to those customers, reports TechCrunch.

Customers are eligible to receive discounts through Apple Retail's Business Team after spending more than $5,000. Apple's particular program is three-tiered, offering increasingly greater discounts at $5,000, $35,000, and $200,000. Given the amounts spent, the program is typically limited to businesses and educational facilities that purchase Apple devices in bulk.

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With the changes made to the program, Apple has upped the discounts buyers receive on Macs, iOS devices, and accessories.

With last week's changes, Apple has improved the discounts of several items across all of these tiers. Almost all of the discounts have been improved a couple percent. We're hearing, for instance, that Mac has gone from 5% to 6% in the lower tier and as much as 8% at the higher tier.

Third-party accessory discounts, for example, have risen from 5 percent to 10 percent for the lowest loyalty program tier, and even higher for other tiers, while iPads are discounted by two to four percent based on model and quantity.

Along with increased discounts on the above listed items, the program has been expanded for the first time to include both unlocked iPhones and Apple TVs. As noted by TechCrunch, Apple TVs have become increasingly important for schools and businesses that rely heavily on iOS and Mac devices as they work well with AirPlay as a way to avoid traditional projectors.

Apple's efforts to deploy iPads in both educational institutions and businesses have ramped up over the course of the last several years. The company often highlights its enterprise performance during quarterly earnings calls and a February survey suggested Apple accounted for 73 percent of all enterprise mobile device activations in the fourth quarter of 2013.

Two weeks ago, Apple launched new enterprise tools for large device deployments, offering several new features for mobile device management, including over-the-air tools to allow IT administrators to set up devices without the need for the Apple Configurator software.

Apple has credited the evad3rs jailbreak team with discovering several security issues, according to a new Knowledge Base article that details security issues fixed in iOS 7.1 today. The company also credits a number of individual researchers -- including one named Roboboi99 -- as well as corporate security specialists from Google and FireEye, among other companies.

iOS Update
As is common at many tech companies, Apple credits security researchers who discover vulnerabilities in its products after it fixes them, though the company does not offer a bounty program to financially reward researchers like many other companies do.

In iOS 7.1, Apple fixed security issues with Backup, the Certificate Trust Policy, Configuration Profiles, CoreCapture, Crash Reporting, dyld, FaceTime, ImageIO, IOKit HID Event, iTunes Store, Kernel, Office Viewer, Photos Backend, Profiles, Safari, Settings, SpringBoard, SpringBoard Lock Screen, the TelephonyUI Framework, USB Host, Video Driver, and WebKit.

Of course, with Apple fixing the security issues that the jailbreak team discovered, it has also closed the loopholes that allowed a jailbreak in the first place. For now, the last version of iOS that can be jailbroken is iOS 7.0.6.