Apple this afternoon shared a short film created by French director Michel Gondry, who is known for indie movies like The Eternal Sunshine of the Spotless Mind and The Science of Sleep. The film is available on Apple's French site and on its UK and French YouTube channels.
Called Détour, the 11 minute short was captured entirely on an iPhone and funded by Apple. It features the story of a tricycle that falls off of a car as a family heads out on vacation and its journey to find its owner, a little girl. On its travels, the tricycle encounters a wide range of colorful characters and experiences some emotional moments before finding its happy ending.
Apple plans to screen Détour at the Marché Saint-Germain Apple Store in Paris on June 30. Michel Gondry will also be present to share details on the making of the film and to take about the future of cinema.
Apple today released the first public beta of macOS High Sierra, the next major version of its operating system for Mac computers that will officially be released in the fall. The beta of the upcoming OS is compatible on all Macs that are able to run macOS Sierra.
The availability of the public beta means users who aren't signed up for the Apple Developer Program can test the software update ahead of its official release. Bear in mind that Apple's intention is to act on user feedback to iron out remaining bugs and issues, so the stability of the beta isn't guaranteed and probably shouldn't be installed on a Mac that you use every day.
Note that if you decide you want to revert back to your previous setup after testing the High Sierra beta, you will need to erase the beta partition and perform a fresh installation of macOS Sierra.
With those caveats out of the way, here's a step-by-step breakdown describing how to download and install the macOS High Sierra Public Beta on a Mac.
Enroll in the Apple Beta Software Program
To install the macOS High Sierra public beta, you need to enroll your Mac in the free Apple Beta Software Program.
Tap on the Sign up button, or sign in if you are already a member.
Enter your Apple ID credentials and tap on the Sign in button.
Agree to the Apple Beta Software Program terms and conditions if necessary.
On the Guide for Public Betas screen, with the Mac tab selected, scroll down to the Get Started section and tap on enroll your device.
Download the macOS High Sierra Public Beta
After enrolling in the Apple Beta Software Program, you need to grab the profile installer and run it on your Mac. Here's how:
In the same Get Started section on the beta site's Mac tab, click the profile button under where it says Download macOS High Sierra public beta access utility, and wait for the file to download.
Open the downloaded file in your Downloads window and double-click the package to run the installer.
When the installer has completed the download, the Mac App Store should open automatically showing the Updates screen. Click Update to download the public beta software. (If it doesn't show the public beta in the Updates list, manually restart your Mac and navigate back to the Updates section in the Mac App Store.) When the download is complete, your Mac should restart automatically.
Install the macOS High Sierra Public Beta
If the macOS High Sierra installer doesn't automatically open upon restart, launch it from your Applications folder using the Finder.
Click continue at the bottom of the installer.
A dropdown prompt will appear advising you to back up your Mac. Click Continue - assuming you've already backed up. If not, click Cancel and do that now.
Click Continue at the bottom once you've finished backing up, or if you already performed a backup.
Click Agree to accept the terms and conditions and then click Agree again to confirm.
Select the drive on which you want to install the public beta.
Click Install, enter your administrator password, and click OK.
Click Restart, or wait for your Mac to reboot automatically.
And that's it. Your Mac should now be running the macOS High Sierra Public Beta. For a complete picture of all of the new features you can expect to see when macOS High Sierra is released in the fall, make sure to check out our full macOS High Sierra roundup.
In iOS 11, Siri has a new feature that lets you ask the personal assistant to translate English into one of several different languages. We already did a Siri overview video showing off Siri's new capabilities, but we thought we'd take a closer look at translate, which can come in handy when you're traveling.
Translate works as expected -- ask Siri how to say something in another language, and Siri does it. For example, you might say "Translate 'Where's the bathroom' to Spanish," or "How do I say 'I am a vegetarian' in Chinese?"
When translating, Siri speaks the translation aloud, so whomever you're speaking to can hear what you have to say directly in their language. There's also a button for quickly repeating the spoken translation.
Siri can translate English to Mandarin, French, German, Italian, and Spanish, but not the other way around. Apple says there are plans to expand the feature to include additional languages in the coming months.
As you might have noticed, Siri's new translating abilities are accompanied by a more natural, human sounding voice with better pronunciation and inflection. Siri's also much smarter in iOS 11, thanks to new on-device learning functionality and cross-device syncing. Siri can also make suggestions based on your browsing habits, and it knows more about music.
For details on Siri's new capabilities and all of the other features in iOS 11, make sure to check out our iOS 11 roundup.
Apple's vice president of product marketing Greg Joswiak this week sat down for an interview with The Australian, where he spoke about the company's augmented reality efforts, including ARKit and the response that its gotten from developers so far.
Enthusiasm about ARKit has been "unbelievable" says Joswiak, who went on to describe some of the things developers have built so far, including virtual tape measures that can accurately measure real-world objects. "It's absolutely incredible what people are doing in so little time," he said. Joswiak declined to speak about Apple's future AR plans, but said the company is going to "start at zero" with the iPhone and the iPad.
Apple was not talking about any plan to build AR glasses or a headset, but would instead promote its use on the iPhone and iPad, he said. "I think there is a gigantic runway that we have here with the iPhone and the iPad. The fact we have a billion of these devices out there is quite an opportunity for developers.
"Who knows the kind of things coming down the road, but whatever those things are, we're going to start at zero."
Joswiak also spoke about HomeKit, where he said he expects "plenty" of compatible HomeKit devices to be in homes in Australia before the HomePod speaker launches in December, and he highlighted both the new Siri voices in iOS 11 and Apple's work on machine learning. Apple has been using machine learning techniques since 2007, when the original iPhone launched. "We used machine learning to learn what you typed back in 2007," he said.
Machine learning, ARKit, and artificial intelligence play a major role in iOS 11. With ARKit, developers are able to quickly and easily build augmented reality experiences into their apps and games. When it launches this fall, ARKit will be the largest AR platform in the world, thanks to the myriad iPhones and iPads that are out on the market.
Apple today seeded the first public beta of macOS High Sierra to public beta testers, allowing non-developers to download and test the update for the first time since it was introduced at the Worldwide Developers Conference on June 5. The first public beta of macOS High Sierra corresponds to the second developer beta, which was updated this morning.
Beta testers who have signed up for Apple's beta testing program will be able to download the macOS High Sierra beta through the Software Update mechanism in the Mac App Store.
Those who want to be a part of Apple's beta testing program can sign up to participate through the beta testing website, which gives users access to iOS, macOS, and tvOS betas.
Potential beta testers should make a full Time Machine backup before installing macOS High Sierra, and it should not be installed on a primary machine because betas are unstable and often have many bugs. Caution should be used with macOS High Sierra in particular because when installing it, there's an option to switch to the new Apple Filesystem (APFS), an update that takes some time.
macOS High Sierra is designed to improve and refine macOS Sierra. Along with a new, more efficient file system designed for modern storage, the update introduces Metal 2, the next-generation version of Apple's Metal graphics API with support for machine learning, external GPUs, and VR content creation.
High Efficiency Video Encoding (HEVC aka H.265) is coming in macOS High Sierra, and many of the existing apps are being updated. Photos features a new persistent side view and editing tools for Curves, Selective Color, and Live Photos, while Siri is gaining a more natural voice and support for more music-related commands.
Safari offers a new autoplay blocking feature for videos and Intelligent Tracking Prevention to protect your privacy, while Mail storage is being optimized to take up 35 percent less space. iMessages can now be stored in iCloud, and there are new iCloud Drive file sharing options and new iCloud storage family plans.
For a complete picture of all of the new features you can expect to see when macOS High Sierra is released in the fall, make sure to check out our full macOS High Sierra roundup.
Apple today released a revised version of the second macOS High Sierra beta, introducing macOS High Sierra Developer Beta 2 Update 1. The new version of High Sierra comes a little over a week after the second macOS High Sierra beta was first released to developers.
The new beta can be downloaded from the Apple Developer Center, and once installed, subsequent betas will be available through the Software Update mechanism in the Mac App Store.
Apple earlier this week introduced updated versions of both iOS 11 and tvOS 11, and those beta 2 updates preceded public beta releases, so it's possible we'll get a macOS High Sierra public beta release in the near future.
macOS High Sierra builds on features introduced with macOS Sierra. It focuses on new core storage, video, and graphics technology, introducing a new Apple File System (APFS), High Efficiency Video Codec (HEVC) and an updated version of Metal with support for VR and external GPUs.
Some apps are also gaining new features. Photos has gained a new sidebar that's designed to make it easier to access editing tools and albums, and there are new filters and editing options like Curves and Selective Color. Photos also supports external editing apps like Photoshop and Pixelmator, saving changes made in those apps, and it interfaces with third-party printing services.
Safari is gaining speed enhancements, an option to end autoplay video, and a new feature that puts a stop to data tracking. Siri in macOS High Sierra has expanded music capabilities and a new, more natural voice, and Spotlight supports flight status information. There are also improvements to iCloud, FaceTime, Messages, and Notes.
macOS High Sierra is available only for registered developers at the current time, but as mentioned above, Apple may be preparing to release a public beta to give other testers a chance to try the software before it sees a public launch in the fall.
Fans of the Colorado Rockies, Detroit Tigers, Kansas City Royals, Los Angeles Angels of Anaheim, and New York Yankees are now able to use Apple Pay either for the first time or in many more places at each team's respective stadium.
Los Angeles company Appetize today announced it has launched its modern point-of-sale solution at five Major League Baseball stadiums, including Angel Stadium in Anaheim, Comerica Park in Detroit, Coors Field in Denver, Kauffman Stadium in Kansas City, and Yankee Stadium in New York City.
While some of the ballparks already accepted Apple Pay to a limited extent, Appetize's technology extends Apple Pay widely to concession stands, team merchandise stores, and other new areas. The NFC-enabled terminals also support other EMV-based payment options such as Chip-and-PIN cards and Masterpass.
Appetize said wait staff will also be using its iPad mini-based handheld point-of-sale solution for in-seat ordering and delivery.
A spokesperson for Appetize told MacRumors that most of the ballparks were previously using legacy point-of-sale systems, primarily with swipe-only functionality for credit and debit cards. Kauffman Stadium did widely accept Apple Pay at concession stands during the 2014 World Series in partnership with MasterCard.
Appetize had already installed its solution at Dodger Stadium in Los Angeles, Fenway Park in Boston, and Citi Field in New York City.
Alpine today announced the launch of its latest CarPlay receiver, the iLX-107. While Alpine has released several CarPlay receivers in the past, and, the iLX-107 is unique because it is the first aftermarket CarPlay receiver that comes equipped with support for wireless connectivity.
The iLX-107 features a 7-inch VGA display with a capacitive touch screen, a shallow, mech-less body that allows it to fit into most vehicles, support for a range of accessories, and integration with steering wheel controls and a rear view camera.
According to Alpine, connecting an iPhone to the iLX-107 is simple, with just a few setup steps involved. The system uses 5GHz WiFi to connect to an iPhone when in the car.
The iLX-107 gives you the luxury of simply getting and going. It allows you to seamlessly access your iPhone on your vehicle's touchscreen without having to connect a cable every time you get in. Set up is as easy as pairing the wireless Apple CarPlay unit from your iPhone or simply connecting the lightning cable for the first time. Once you go through the extremely easy initial set up, the iLX-107 will automatically connect to the most frequently paired iPhone each time the vehicle is started. The connection "just works" and allows you to get in the car and go without having to stop to take your phone out of your purse or pocket.
Wireless CarPlay functionality was first introduced in 2015, but no wireless infotainment system was available until late 2016, when it was added to the 2017 BMW 5 Series Sedan. Most CarPlay systems, both native and aftermarket, require users to connect an iPhone to a vehicle using a Lightning cable that plugs into a standard USB port.
Alpine is pricing the iLX-107 at $900, making it one of the company's more expensive receivers. It is available starting today at dealers across the country, with Alpine offering a tool on its website to locate a dealer that can install the system.
iPod father Tony Fadell has been making the rounds in the days ahead of the anniversary of the first iPhone's launch, which is today, June 29. In two new interviews with Bloomberg Businessweek and Reuters shared today, Fadell continued reminiscing about Apple history by discussing the iPhone's "disaster" of a business model over the first year, his view on how the Amazon Echo compares to Apple's creation of the iPod, and his doubt of the self-driving automobile industry.
After a little over one year on the market, Apple had sold ten million iPhones, but Fadell recalled an initially bumpy road for sales of the company's first smartphone. Apple reduced the price of the iPhone during its first holiday season by $200, which is said to have been a factor in helping the company reach its goal of ten million iPhones sold, achieved in October 2008.
Apple has sold more than 1 billion iPhones since June 29, 2007, but the first iPhone, which launched without an App Store and was restricted to the AT&T Inc network (T.N), was limited compared to today's version. After sluggish initial sales, Apple slashed the price to spur holiday sales that year.
"The business model for year one of the iPhone was a disaster," Tony Fadell, one of the Apple developers of the device, told Reuters in an interview on Wednesday. "We pivoted and figured it out in year two."
When looking towards the future, Fadell sees the emerging space of the smart home speaker as an area of huge potential. The former Apple executive argued that only Amazon could have launched the first successful intelligent speaker, Echo, because, "Out of the companies you mentioned—Apple, Google, and Amazon—which ones would you most trust to listen to you all the time? There are very few people who don’t trust Amazon."
He went on to compare the creation of Echo to the iPod and Apple's history of being late to a product category, but attempting to make their entry into the category the best possible option for customers.
I think it’s similar to when Apple came to me and “Let’s do the iPod,” except it wasn’t an iPod yet. We said, “Look at all these shitty MP3 players. I think we can do this better.” I give Amazon credit for it. They weren’t the first home assistant. We at Nest were building one, and there were a couple of startups on Kickstarter and Indiegogo doing this.
But Amazon went, “Oh, maybe we can make a real version of it. Some other company came up with a prototype, and now let’s put our flavor on it.” For Amazon, it’s like a perfect way to take a consumer who already loves them and make ordering stuff frictionless.
In regards to many technology companies joining in on the self-driving automobile craze, Fadell is less enthusiastic about the future. He warned, "Don't believe the hype" surrounding automatic driving systems -- which Apple is readily working on -- and self-driving vehicles, because the technology that will get them to compete with modern vehicles is "a lot further off than people are telling you."
Don’t believe the hype. There are going to be demos, and they’ll get better and better, but to get to the point where you’re going to buy one that can run at a speed that you’re accustomed to—55 miles or 100 kilometers per hour—that’s a lot further off than people are telling you.
I think the car world is going to look pretty similar to what it looks like today. There are new brands, like Tesla and some Chinese brands, that could be challengers in the decade after that, but this isn’t something that is going to happen as quickly as the mobile phone industry changed with the release of the iPhone. Phones get turned over every 18 months. It takes much longer with cars. And with cars, we’re talking about laws changing and police having to adjust to them. It’s a lot harder than rolling out a 3G network and getting people to change phones.
While the interviews covered many non-iPhone topics, Fadell still looked back upon his time with late Apple CEO Steve Jobs and recognized how important the creation of the iPhone was for Apple and all of its customers. "Being able to democratize computing and communication across the entire world is absolutely astounding to me," Fadell told Reuters. "It warms my heart because that's something Steve tried to do with the Apple II and the Mac, which was the computer for the rest of us. It's finally here, 30 years later."
For a deep dive into the history of the iPhone, check out the MacRumorstenth anniversary post for Apple's original smartphone.
In April, classic cartoon network Boomerang was announced as a new spin-off streaming service of its own, after initially being offered as a cable channel by Time Warner. Boomerang mentioned at the time that an Apple TV app was coming sometime in the future, and this week that app has debuted on the tvOS App Store, bringing classic shows like Wacky Races, Yogi Bear, and Scooby-Doo to Apple TV.
Just like the iOS app, Boomerang on Apple TV will allow subscribers of the $4.99/month service access to more than 5,000 titles across movies and TV shows from Hanna-Barbera, Looney Tunes and MGM animation catalogs. New and exclusive shows are also on the service, and every week it adds new episodes to both modern and classic shows.
Boomerang is THE place to watch all your favorite cartoons to your heart’s content, on demand and ad free. Enjoy classic shows and new originals you can’t get anywhere else. Your Boomerang subscription allows you to control the viewing experience in a kid-friendly environment with your whole family with no TV package required.
The library is only part of the fun! New episodes of new original shows or classics from the vault are added every week. Get new episodes of New Looney Tunes, Bunnicula, Be Cool Scooby Doo, Tom and Jerry and more, plus brand new shows coming later this year! Enjoy full seasons of old favorites from Bugs Bunny, Daffy Duck and all the favorite cartoons you love.
In celebration of Boomerang's first original series, called Dorothy and the Wizard of Oz, the company is offering a 30-day free trial to all Kansas-based users who sign up beginning today, June 29, through July 4. Otherwise, Boomerang costs $4.99/month, and there's also a $39.99/year alternative.
Greenlight today announced that its smart MasterCard debit card for kids now supports Apple Pay and can be used in over 120 countries.
Greenlight is a MasterCard debit card for kids that parents can manage using their smartphones. Parents can top up the card with money instantly, from anywhere, and then specify the exact stores where a child can spend. There's also a Spend Anywhere tab for parents that trust their children's spending habits.
With Apple Pay support, kids no longer have to carry the physical debit card on them, and can simply pay using their iPhone or paired Apple Watch. The card can be set up through the Wallet app on eligible devices.
Every transaction is recorded in the Greenlight app [Direct Link] for iPhone and iPad, and parents receive instant notifications on where and when a child spends, or tries to spend. The card, protected by a PIN number, can be toggled on or off entirely as well, particularly in the event that it's lost or stolen.
For added assurance, Greenlight cards can not be used to withdraw cash at an ATM or get cash back from a purchase. The card also can not be used at any store or website in the categories of wire transfers, money orders, escort services, massage parlors, lotteries, gambling, horse racing, and dog racing.
Greenlight accounts are FDIC insured in the United States through the company's partner Community Federal Savings Bank.
Greenlight costs $4.99 per month, with a free 30-day trial available. Beyond the monthly charge, there are generally no additional fees.
Parents interested in a similar Visa option can look into the recently launched Current smart debit card for kids.
Exactly 10 years ago today, on June 29, 2007, the original iPhone went on sale, six months after Steve Jobs stood onstage at Macworld Expo 2007 in San Francisco and told the world Apple was reinventing the phone, revolutionizing an entire industry like it had done with the Macintosh in 1984 and the iPod in 2001.
The iPhone, with its 3.5-inch display, lack of a physical keyboard, Apple-designed touch-based user interface, and multi-touch support, was unique among phones of that era, and as Jobs promised, it changed everything. The product that some speculated would fail miserably shaped the smartphone industry and made Apple one of the most valuable companies in the world.
Following the debut of "Prime Day" in 2015, and its return in 2016, Amazon this morning announced the third annual Prime Day will arrive next month, on July 11. Amazon calls this year's event an "epic day of deals on everything you're into," and like previous iterations you'll have to be subscribed to Amazon Prime to gain access to the discounts.
Prime Day is expanding this year as well, beginning officially on July 10 at 6 PM PT and lasting a total of 30 hours into July 11, with "new deals as often as every five minutes." Additionally, Amazon has expanded the sale to 13 total countries in 2017, including the U.S., U.K., Spain, Mexico, Japan, Italy, India, Germany, France, China, Canada, Belgium and Austria.
To give a spotlight on small businesses throughout Prime Day, Amazon said that nearly 40 percent of the Lightning Deals that appear during the event will come from small businesses and entrepreneurs.
“Our members love Prime Day and we have been thrilled by the response over the last two years. It is inspiring us to make it even better this year for Prime members,” said Greg Greeley, Vice President, Amazon Prime. “Every part of our business is working to deliver more deals for a record number of shoppers. This year’s Prime Day is too big for 24 hours – so we’re giving Prime members 30 hours to shop!”
Deals will be organized by more than 20 themes, including topics like pet lovers, gardeners, techies, artists, and more, so shoppers can quickly find items that they're interested in. To entice users to engage with Alexa devices, Amazon is introducing even more Alexa-exclusive deals discoverable through Echo devices and Fire Tablets.
Similar to last year, Amazon is touting its TV deals in 2017, saying that a large variety of brands will be sold on Prime Day and specifically naming the new Element 4K Ultra HD Smart LED TV - Amazon Fire TV Edition. Amazon said that Prime Day 2017 will represent "one of its largest volume TV deals in history," with a record amount of inventory, but Amazon reminded shoppers the TV category is the one likely to sell out the fastest.
To prepare, Amazon encourages shoppers to visit the Amazon app on iOS [Direct Link] to preview, track, shop deals, and set up alerts. Leading up to July 11, the company is also offering discounts on various subscriptions and items across the website every day, and starting today that includes discounts related to Amazon Music Unlimited, Prime Video, Kindle Unlimited, Audible, and Prime Pantry items. More information about the items on sale now can be found on Amazon's Prime Day webpage.
Popular Mac drag-and-drop app Yoink received a substantial update on Thursday, adding the ability to bring back last removed files and better sharing options, as well as many smaller improvements.
The Yoink app aims to simplify the action of dragging and dropping files and app-content on the macOS desktop by providing a temporary place for files to be dragged to. Yoink fades in when users starts a drag - either with files from Finder or app-content, like an image from a website - offering them a temporary place for your dragged files.
With their files temporarily docked in the Yoink pane and the mouse free, users can more easily navigate to the intended destination of files, which is especially helpful when moving and copying files between different windows, Spaces or (fullscreen) apps.
Today's version 3.3 update allows users to bring back Yoink's last removed files by keeping its keyboard shortcut pressed down or right-clicking on Yoink's window. The update also makes it easier to add links from a browser to Yoink by adding an option to the Share drop-down menu when users right-click on a link.
In addition, a new Alfred File Action allows users to quickly send files from Alfred to Yoink (activated in Yoink's advanced preferences).
Other notable improvements include the added ability to drag Yoink's menu bar icon off the system menu bar, just like other menu bar items, a new "Open With..." menu that lets users launch the Mac App Store with an extension search, and several compatibility fixes with Safari and Firefox.
Several bug fixes have also been implemented in the latest version of the app, which costs $6.99 and is available to download from the Mac App Store. A free 15-day trial version of Yoink is available on the developer's website.
Popular journaling app Day One announced on Wednesday that it is transitioning its platform to a subscription-based service because it offers a more sustainable business model.
The Day One Premium service costs $50 per year and allows users to create unlimited journals, with the promise of additional forthcoming features like Audio Entries, Writing Prompts, and Guided Journaling, as well as a 25 percent discount on book orders.
Subscription-based apps tend to divide the user community, but adoption of the model has increased over recent months. Apple incentivized developers to sell their apps for a recurring fee instead of a one-time cost when it made changes to its App Store subscription policies last year. Usually, Apple takes 30 percent of app revenue, but developers who are able to maintain a subscription with a customer longer than a year now see Apple's cut drop down to 15 percent.
In a FAQ posted to its website, the Day One team gave the following reason for its decision to switch to a subscription-based service:
In short, Day One Premium provides the steady, reliable income needed to maintain and grow the Day One platform. It pays for customer support, QA, maintenance, bug-fixes, and development of new features. Recurring revenue from this subscription ensures the Day One Team will continue to provide the level of quality and reliability you've come to expect from us.
Users who download the Day One app after June 29, 2017, will have a Basic account, which are limited to one photo per entry, one journal, no cloud services, and no access to other Premium features.
Users who paid for Day One last year who don't want to pay a subscription won't lose any features included in Day One 2.0 and all users will continue to receive maintenance and non-Premium updates, according to the company. Users can check their account type in-app by looking at their Account Status – if it says "Plus", then the user purchased Day One 2.0 (or later) before June 29, so they will retain all existing features.
The Day One Premium subscription is available via in-app purchase. Day One Premium is $49.99 per year, but new users are being offered an introductory discount of 30 percent off (so $34.99 per year), while existing users are being offered 50 percent off ($24.99 per year).
The journaling platform received end-to-end encryption earlier this month. The company also said that Day One Web is currently in beta testing and is scheduled to be released later this year. Day One is now a free download on the iOS App Store and a free app on the Mac App Store.
Game-streaming platform Twitch is set to bring a host of new features to its mobile app in an update currently rolling out across the globe.
The new version of the app for iOS brings a number of long-requested functionality tweaks, like the ability to stream directly from the mobile app, along with several visual changes, such as the introduction of a dark mode.
The update also brings Twitch Pulse, a social network feed that keeps users in the loop on breaking developments in the Twitch sphere via text and multimedia content, as well as providing links to other services like Imgur and Vimeo.
Other interface changes include new navigation bars for the Live, Pulse, and Browse sections of the app, and "swipe surfing" gestures for selecting videos and playlists, as well as returning to previously viewed streams. In addition, a new section called Instant Playlists offers a collection of videos that can be accessed by swiping down from the top of the screen.
Elsewhere, there's now language ranking in featured streams, so videos are organized based on languages and regions, and a more seamless way of viewing notifications.
Twitch says the new version of the app, which is a free download on the App Store, should be available to everyone by early July. [Direct Link]
Apple today updated its developer news site to remind developers about 64-bit requirements for both Mac and iOS apps.
Apple has required all new iOS apps and app updates submitted to the iOS App Store to support 64-bit since June of 2015. Since then, Apple has begun phasing out support for 32-bit apps, and plans to stop supporting them all together with iOS 11.
While Apple has enforced 64-bit support for several years, there are still a number of older iOS apps that have not been updated since 2015 but remain in use. When attempting to open a 32-bit app on iOS 11, it will not run and users will see a popup that says "The developer of this app needs to update it to work with iOS 11."
As a reminder, new iOS apps and updates submitted to the App Store must support 64-bit. Support for 32-bit apps is not available in iOS 11 and all 32-bit apps previously installed on a user's device will not launch. If you haven't updated your app on the App Store to support 64-bit, we recommend submitting an update so your users can continue to run your apps on iOS 11, which will be in the hands of hundreds of millions of customers this fall.
At WWDC, Apple announced plans to start phasing out 32-bit Mac App Store apps as well. Starting in January of 2018, Apple will require all new Mac apps submitted to the Mac App Store to support 64-bit, and all existing apps must implement support by June of 2018. According to Apple, macOS High Sierra will be the last version of macOS that will support 32-bit apps "without compromise."
At WWDC 2017, we announced new apps submitted to the Mac App Store must support 64-bit starting January 2018, and Mac app updates and existing apps must support 64-bit starting June 2018. If you distribute your apps outside the Mac App Store, we highly recommend distributing 64-bit binaries to make sure your users can continue to run your apps on future versions of macOS. macOS High Sierra will be the last macOS release to support 32-bit apps without compromise.
When phasing out 32-bit apps on iOS devices, Apple gave both end users and developers ample notice and several warnings, and the company plans to follow the same path as it phases out 32-bit Mac apps.
Along with reminding developers about its app requirements, Apple today also announced the availability of transcripts for all of its WWDC 2017 videos, making it easier for users to find and share specific information that was covered at the event. Transcripts can be searched by keyword, with those keywords linked to the specific times when they were mentioned.
Apple's session videos cover a wide range of topics, including Core ML, ARKit, Metal 2, Drag and Drop, Swift, Touch Bar, CareKit, tvOS, and much, much more.
According to Apple's System Status website and multiple reports sent in by MacRumors readers, Apple's iCloud Backup service is unavailable for some users. Apple's site says iCloud backup is down for "less than 1 percent of users," but those affected have been unable to restore from an iCloud backup since yesterday.
Customers impacted by the iCloud outage who attempt to restore an iOS device using a backup are seeing the process hang while in progress, with the restore failing to complete. iCloud backups can still be made from iOS devices, so data is safe, but affected users will not be able to restore from backups until Apple's servers are back up. In some cases, existing iCloud backups are also not showing up on new devices.
Apple employees have been telling customers to wait it out and set up recently purchased iPhones and iPads as new devices rather than restoring from an existing backup.
Apple's iCloud Backup service has been experiencing issues since 8:00 a.m. yesterday morning, and it is not clear when a fix will be implemented. We'll update this post when the problem is resolved.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.