MacRumors

Earlier this week, numerous videos of the alleged front panel of the 4.7-inch iPhone 6 surfaced, which showed the screen being put through stress tests involving significant bending and scratching. While those videos referred to the front panel as being made of sapphire crystal, there was no way to confirm that the display were made of the durable material.

Now, professor Neil Alford, who is a member of the Department of Materials at the Imperial College in London, tells The Guardian that the alleged "sapphire panel" could "well be legitimate." Alford believes that the stress tests performed on the screen indicate that the panel is made of sapphire, adding that Apple likely overcame a number of challenges in making the part thin and durable.

Alford concurs: "In my opinion the screen being shown off in the video could well be a sapphire screen. If you make sapphire thin enough, and it’s flaw free, you can bend it quite considerably because it has an enormous strength."

He added: “I think they will be doing some sort of a lamination – binding different crystal cuts of sapphire together – boosting the toughness of the material, while they may also have induced some sort of a strain in the surface of the glass – either compression or tension – which means that it has extra strength,” he said.

Alford noted that Apple had contacted him in January 2013 to discuss sapphire screens, indicating that Apple has likely been hard at work on creating the screen afterward. Past rumors have suggested that Apple will be using a sapphire display in the iPhone 6, but other reports have claimed that the more durable material could be exclusive to the larger 5.5-inch iPhone 6 due to supply constraints.

Apple's 4.7-inch iPhone 6 is expected to launch this September, while the larger 5.5-inch version has been rumored to be released at the same time. In addition to a larger display, both devices are likely to include a thinner housing, a faster A8 processor, and an improved camera.

Related Forum: iPhone

maps.jpg China's state-run media broadcast today labeled Apple's location tracking services found iOS 7 and the iPhone a "national security concern", reports The Wall Street Journal. The broadcast cited researchers who said that those with access to the country's location data could gain "knowledge of the broader situation in China" and perhaps even state secrets.

The Chinese government said that it began developing these concerns about U.S. technology companies after the discovery of PRISM last year, which is a secret intelligence program ran by the NSA. In its broadcast, China's state run media said that Apple would need to "take on any legal responsibilities" if any data leaks harmed citizens.

Last year, a privacy lawsuit concerning Apple's location tracking services in iOS was dismissed by the US District Court of Northern California. The suit alleged that Apple was collecting location data in violation of its own privacy laws, however Judge Lucy Koh ruled that the plaintiffs had not provided sufficient evidence.

In the U.S., Apple has made a number of privacy-related moves in the past year, choosing to notify users of information requests from law enforcement and backing congressional bills to increase transparency in government surveillance.

The news also comes as Apple has made efforts towards improving its presence in China over the past few years, which include partnering with the country's biggest carrier China Mobile and opening new Apple Stores in populated regions. CEO Tim Cook has also visited the country numerous times, meeting with government officials and China Mobile executives to discuss market growth. Apple also became China's fifth-largest smartphone vendor in Q4 2013, taking 7% of the total market share in the country.

Note: Due to the controversial nature of this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

safarilogoApple today seeded developers with new versions of Safari for OS X Mavericks (Safari 7.1) and OS X Mountain Lion (Safari 6.2) to parallel continued work on OS X Yosemite. In particular, Apple is asking developers to test general website and extension compatibility for several reasons.

Please test general website compatibility.
- Subpixel rendering is now on by default for all web content. Web sites or in-app web views with extremely tight design constraints may render differently.
- CSS object model getters will return fractional double values based on subpixel layout and rendering metrics instead of rounded integral values.

Please test extension compatibility.

Apple also documents several new WebKit features included in the new versions of Safari including support for WebGL, which allows users to view 3D content without plug-ins. WebGL has been present in Safari for OS X for several years, but is disabled by default. It's clear, however, that Apple is looking to take WebGL mainstream, pushing development on OS X Safari and bringing it to Safari for iOS later this year with iOS 8.

Update: Many non-developers are reporting that the Safari 7.1 beta is even showing up for them in the Mac App Store update section.

new_flashlogo_3Apple today posted an updated support document noting that it is now blocking older version of the Adobe's Flash Player plug-in due to a major security issue present in older versions.

In a posting to its security mailing list, Apple notes that users must upgrade to the latest 14.0.0.145 version of Flash Player if possible. For those users running systems incompatible with Flash Player 14, Adobe has made available a 13.0.0.231 update that addresses the security issues.

APPLE-SA-2014-07-10-1 OS X: Flash Player plug-in blocked

Due to security issues in older versions, Apple has updated the web plug-in blocking mechanism to disable all versions prior to Flash Player 14.0.0.145 and 13.0.0.231.

The high-priority update was released by Adobe on Tuesday to fix an issue disclosed in a proof-of-concept exploit by Google engineer Michele Spagnuolo. A number of major sites including Google, YouTube, Twitter, and Tumblr were vulnerable to the issue, although they quickly addressed the issue on their ends. With Adobe's update to Flash Player itself, users will no longer be vulnerable as long as they update their plug-ins, a move Apple is now strongly encouraging by blocking all older versions of the plug-in.

Thus far, rumors have pointed to Fall 2014 as the potential launch date of Apple's rumored iWatch, with some analysts predicting September as the likely launch window for the device and others reporting mass production would begin in July. KGI Securities analyst Ming Chi Kuo had predicted that the iWatch would enter mass production in late September, but is now revising his prediction to late November instead, due to the difficulties of the project.

Balogh-iwatch

Traditional watch-style iWatch concept based on TRIWA's Havana Nevil Brown watch, by Gábor Balogh

We believe developing the hardware and OS of iWatch will be a much more difficult task than for Apple’s existing products.

Kuo points out that the iWatch uses many new hardware technologies, like a flexible AMOLED screen, a sapphire crystal cover and a much smaller form factor with higher waterproof standards than other highly advanced Apple devices. Additionally, Kuo notes that redesigning iOS for the iWatch may also be proving a difficult challenge for Apple.

Apple has reportedly been aiming to debut the iWatch at an October event, and has recently hired former Nike FuelBand team members and TAG Heuer's sales director leading up to the expected launch. While there aren't any reports on what the actual device may look like, there have been reports that there could be "multiple versions", which could include watches with up to 10 sensors and a 2.5-inch screen. Apple has also been meeting with athletes to test out the device's fitness capabilities.

With Apple aiming to debut the iWatch in October, it's likely the Cupertino company launches the device well after its debut when production is in full swing, similar to the launch of the Mac Pro. Alternatively, Apple could launch the iWatch in limited quantities and increasing them once production fully ramps up.

Related Roundup: Apple Watch 11
Buyer's Guide: Apple Watch (Buy Now)

Back in 2010, Apple extended iTunes song previews from 30 seconds in length to 90 seconds on songs longer than 2 minutes and 30 seconds, to give users a longer listening period before making a purchase.

It appears that some songs have now reverted to 30 second play lengths rather than 90 seconds, with many popular songs offering previews that are only 30 seconds in length on both the mobile and desktop versions of iTunes.

For example, previews of all songs on Sia's new album are only 30 seconds despite all of the songs being longer than the 2 minutes and 30 seconds, a length that used to result in a 90 second preview. Many other popular albums are also demonstrating the same short 30 second previews. Coldplay's entire discography, for example, has only 30 second previews instead of the 90 seconds of preview time that was previously available.

30secondpreviews
According to one MacRumors forum user, some songs that are only available for 30 second previews were available in 90 second lengths just hours ago. User complaints on Twitter also suggest that the shift is recent.

As early as a few hours ago these were all 90 seconds! If you remember, Apple made a big deal about switching to extended previews, now a lot of songs are reverting back. Seeing more 30-second previews now than 90-second on most albums I've checked.

Though most songs at the current point in time seem to be limited to 30 second previews, there are some exceptions. Certain albums continue to offer 90 second previews, as do all of the songs listed on Apple's Top Charts. For example, Leela James' album "Fall for You" continues to offer 30 second previews, suggesting the shift may be limited to certain artists or labels.

Back when Apple first made the switch to 90 second song previews, it experienced some delays due to licensing agreements, and it is unclear if licensing has once again become an issue. It is unknown at this time if the shift to 30 second previews is a simple glitch or a more permanent change.

(Thanks, MichaelSD!)

Update July 11 6:37 AM: Apple has restored 90-second previews for some, but not all, tracks that had been affected.

Purported parts for the iPhone 6 are continuing to surface, with Apple.club.tw sharing a new blurry photo [Google Translate] of what appears to be the front LCD frame of the device, complete with metal shielding that would separate the LCD itself from the remainder of the internals, as well as a metal bracket covering the home button.

iphone_6_frame_shielding
While it is not confirmed that this part is indeed from the 4.7-inch iPhone 6, it is consistent with similar parts seen on previous iPhones. Apple.club.tw claims that it is the proper size for the larger iPhone 6, and that certainly appears reasonable based on how it looks in the hand.

The front panel seen in several recent photo and video leaks would attach to the opposite side of the frame shown in the new photo, covering the LCD and providing the smooth look of the device's front. That entire assembly would be fitted to the rear shell also seen in recent leaks, sandwiching around the battery, logic board, and other internals of the iPhone 6.

Update Jul 24 4:30 PM: According to an iFixit teardown, this part was actually for the Amazon Fire Phone.

Related Forum: iPhone

Minecraft - Pocket Edition, a game that has managed to stay on the App Store's top charts for several years running, has received a major update that Mojang calls "the biggest update to Minecraft - Pocket Edition so far."

Today's update introduces infinite worlds and caves for the first time, plus it includes new blocks and items like Monster Eggs and mushroom blocks. It's now possible to tame a companion with the addition of wolves, and the game also includes new flowers.

minecraftpocket
New monsters, like spooky endermen and Mooshrooms have been introduced, and the iOS version now offers biomes from the PC version of the game including mesas, jungles, swamps, and more.

0.9.0 - biggest update EVER!

Infinite worlds!
Caves!
Loads of new blocks and items including Monster Eggs and huge mushroom blocks.
Wolves! Tame a loyal companion.
Loads of new flowers! So pretty.
New mobs, including the spooky endermen and less spooky Mooshrooms.
New biomes from the PC version, including mesas, jungles, swamps and extreme hills.
Abandoned mineshafts, villages, and many other cool places to explore.
A brand-new "interaction" button. Never accidentally punch a sheep again!
New feature generation, including lakes, vines and monster rooms.
Many bugs fixed, and possibly a few added.

First released for iOS devices in 2011, the initial version of Minecraft - Pocket Edition was highly limited, lacking online play and devoid of animals and creepers. Since its debut, though, the game has been updated countless times, adding a slew of features that put it more on par with desktop versions of Minecraft.

Minecraft - Pocket Edition can be downloaded from the App Store for $6.99. [Direct Link]

Ubisoft's Assassin's Creed Pirates has been named Apple's app of the week, and as a result, it's available for free for the first time since it debuted on the App Store back in December of 2013.

While Assassin's Creed Pirates is not a full-fledged Assassin's Creed game, it lets players take on the role of Alonzo Batilla, a young pirate captain on a quest to complete missions, attack ships, gather booty, and defeat fearsome enemies.

assassinscreedpirates
Pirates features real-time naval battles on the Caribbean sea with iconic boats from the Golden Age of Piracy. Players can upgrade their ships, their crews, and learn new pirating techniques.

EXPLORE THE IMMENSITY OF THE CARIBBEAN
Sail throughout a vast array of islands as you explore a Caribbean huge map
Enjoy more than 50 story and side missions, search for nearly one hundred treasures and lost parchments and compete with your friends for the highest bounty.

EMBARK ON AN EPIC QUEST FOR A LEGENDARY TREASURE
Live an adventure that will reveal the truth about La Buse's mysterious lost treasure.
Cross paths with Assassins and Templars and take part in their age-old struggle.
Meet the most notorious and colorful pirates of the era, including Sam Bellamy, Ben Hornigold and Blackbeard!

Our sister site TouchArcade reviewed Pirates when it was released, and found both the ship upgrade system and the visuals to be impressive, though gameplay can be a bit monotonous.

As Apple's App of the Week, Assassin's Creed Pirates will be available as a free download from the App Store for the next seven days. [Direct Link]

app_store_icon_ios_7Today marks the sixth anniversary of the App Store, which first debuted on July 10, 2008 in an iTunes update. App Store access came to original iPhone and the new iPhone 3G the next day with the July 11 introduction of iOS 2.0.

Since its introduction, the App Store has grown by leaps and bounds. As of June 2014, the App Store had seen 75 billion total app downloads, a massive number compared to the 1 billion apps downloaded milestone Apple hit in 2009. Apple is seeing 300 million visitors to the App Store per week. To date, Apple has paid out more than $15 billion to app developers, and in 2013, App Store sales topped $10 billion.

According to app tracking site AppShopper, 1.7 million total apps have been approved, with 1,188,063 apps available for download (a number also confirmed by Apple during WWDC). One million of those are iPhone apps, while nearly 600,000 are for the iPad. There are also a total of 20,801 Mac apps, a solid number given the fact that the Mac App Store has only been around since 2011.

In celebration of Apple's sixth App Store anniversary, several developers are offering steep discounts on popular apps. Some of the best deals can be found below:

- Monument Valley $1.99, down from $3.99 [Direct Link]
- Threes $0.99, down from $1.99 [Direct Link]
- The Room 2 $0.99, down from $1.99 [Direct Link]
- Kiwanuka $0.99, down from $1.99 [Direct Link]
- Tengami $1.99, down from $4.99 [Direct Link]
- Eliss Infinity $0.99, down from $2.99 [Direct Link]
- Out There $1.99, down from $3.99 [Direct Link]
- Blast-A-Way $0.99, down from $4.99 [Direct Link]
- Lost Toys $1.99, down from $3.99 [Direct Link]
- Drafts for iPad $2.99, down from $4.99 [Direct Link]
- Blek $0.99, down from $2.99 [Direct Link]

To find even more apps on sale, make sure to check out AppShopper.com, which keeps track of all App Store changes, including price drops.

With iOS 8, set to be launched to the public later this year, Apple will offer several App Store improvements, including a new "Explore" tab to make it easier to discover content, improved searches, app bundles, and integrated beta testing.

mlb.pngEarlier this year, Major League Baseball began installing thousands of iBeacons in ballparks around the country, putting dozens of the beacons in stadiums in Boston, Milwaukee, San Diego, and San Francisco, and more.

Considered to be one of the largest iBeacon rollouts in the world, the initial plan saw the beacons used in conjunction with the At the Ballpark app. Thus far, the iBeacons have been used in some cases to check fans in to stadiums and to send notifications and offers, but beacon usage is still in the early stages.

Major League Baseball is now entering its second phase of development with iBeacons, according to TechCrunch, and is planning to debut a special project at the 2014 All-Star Game at Target Field. Target Field will use iBeacons to provide content and interactive features to in-park exhibits.

With the introduction of interactive ballpark attractions at Target Field for the All-Star Game, MLBAM will debut its second phase of iBeacon technology at MLB ballparks. Fans attending All-Star events at Target Field with At the Ballpark on their iPhone (iOS 7 required) will be able to use iBeacon when visiting these attractions, offering a unique mobile perspective through original content automatically delivered to their iPhone. The locations in Target Field are: The Golden Glove; Twins Digital Clubhouse; 2 Gingers Pub; Target Field Ballpark Model; 573 and Herb Carneal Pressbox; Kirby Puckett Atrium; Rod Carew Atrium; The Townball Tavern; and Target Plaza.

MLB has expressed a desire to expand iBeacons to be able to provide point of interest information, concessions, in-stadium directions, loyalty and rewards programs, shopping, and more, with individual teams having significant input and control over what fans will see. It appears that Target Field will be the first major experiment with interactive iBeacon features.

MLB has also introduced new updates to its At Bat and At the Ballpark apps, with At Bat gaining live streams of the All-Star Game (which will require an MLB.TV Premium subscription), the All-Star Futures Game, and the Home Run Derby.

MLB At Bat is a free download from the App Store for iPhone and iPad, but requires a subscription of $2.99/month or $9.99/year. [Direct Link]

MLB At the Ballpark is also a free download from the App Store for the iPhone and iPad. [Direct Link]

Capo Touch IconA new version of the Apple Design Award-winning Capo, a Mac app praised by professional musicians that automatically generates guitar tablature from music in iTunes, has landed on iOS.

Developer SuperMegaUltraGroovy today released new iPhone and iPad versions of Capo, allowing users to learn how to play songs on the go with chord and beat detection as well as a number of other features to help guitar players learn songs quickly and easily. The Mac version of Capo has been updated as well, with iCloud sync between all devices and improved chord detection accuracy.

Capo touch offers musicians the same power and versatility they have on the Mac with Capo 3 in an even more portable design. The app features the essential tools of instantly importing a song from your iTunes library, automatically detecting its chords, and showing how to play them using helpful guitar chord boxes. It can slow down the tempo without changing pitch while you learn, and transpose the song to any key with a simple pitch slider. Optional metronome, looping, EQ and "karaoke-style" voice reduction make Capo 3 and now Capo touch valuable tools for musicians whether in the studio, rehearsal or on tour.

Capo Touch
Capo touch is available for $4.99 for the iPhone and iPad from the App Store, half off its normal price for a limited time. [Direct Link]

Capo 3 for Mac is available from the Mac App Store for $14.99, half off its normal price for a limited time. [Direct Link]

A previous version of this article implied that Capo had never been available on iOS. There was a prior version of Capo for iOS, but the new version has been completely rewritten, with a new user interface, beat and chord detection, as well as iCloud support.

Misfit, the company behind the sleek Shine activity monitor, today unveiled its newest product, the Misfit Beddit Sleep System. Using a built-in sleep sensor that is described as "the world's thinnest," the Beddit monitors sleep cycles and sleep quality through heart rate, respiration, movement, snoring, and sound.

The "paper thin" Beddit sensor is designed to be placed under on a user's mattress, just under the sheets. It displays collects data on sleep habits, measuring physiological signals and wirelessly transmitting them to a smartphone. The accompanying Misfit app then uses the data to draw insights on sleep habits, which are shared with the user.

misfitbeddit

"Shine delivered on the important function of activity tracking, but we saw that sleep tracking was one of the most engaging features because Shine does it automatically, unlike other activity monitors," said Sonny Vu, CEO and founder of Misfit. "With Beddit, we're making our sleep tracking functionality even more robust. Not only are we able to measure more, but even less is required of the user--a frictionless experience."

The Beddit's sleep tracking capabilities are designed to work alongside the Shine's movement tracking abilities (and its own less advanced sleep tracking), with the combination of both apps offering a "comprehensive solution for 24/5 wellness monitoring."

Beddit first appeared in an Indiegogo campaign back in 2013, which raised more than $500,000, but now the company has partnered up with Misfit.

The Beddit Sleep Monitor can be purchased from the Misfit website for $149.99.

Apple today released iTunes 11.3, including several improvements to iTunes Extras, including new features for HD movies. This new content will be added automatically to previously purchased iTunes movies for free.

Alongside the launch of iTunes 11.3, Apple has also announced that the Apple TV is finally supporting iTunes Extras with the 6.2 software update released late last month. The first-generation Apple TV supported iTunes Extras, but the feature was lost when Apple revamped the Apple TV back in 2010.

Finally, Apple has also announced that iTunes Extras will be coming to iOS with the public release of iOS 8, which is slated for this fall.

itunes_extras_banner

iTunes 11.3 includes all-new iTunes Extras for HD movies. iTunes Extras can include behind-the-scenes videos, short films, high-resolution image galleries, director's commentary, scenes, and more. These immersive iTunes Extras can also be enjoyed on Apple TV with Software Update 6.2 now, and will be available on iOS 8 this fall.

New iTunes Extras will be automatically added to your previously purchased HD movies as they become available - at no additional charge.

iTunes 11.3 can be downloaded from the software update tool in the Mac App Store or Apple's iTunes web page.

Update: Apple has added a feature page [iTunes Store] to the iTunes Store highlighting iTunes Extras and compatible movies. The page also includes a promotional video for iTunes Extras.

Related Forum: Mac Apps

tsmc_logo_newChip manufacturing company TSMC started shipping processors to Apple in Q2 2014, reports the Wall Street Journal. After exclusively sourcing its processors from Samsung, Apple last year struck a deal with TSMC that would see the manufacturer begin supplying A-series chips for Apple's iOS devices.

Apple's deal with TSMC is a win-win situation for both companies with Apple reducing its reliance on Samsung for iOS device components and TSMC receiving a boost financially from Apple's hardware orders.

The development means Apple doesn't have to rely solely on Samsung for microprocessors, a critical component that controls applications running in smartphones and tablets. By securing an additional supplier, Apple will have more leverage when it comes to price negotiations with its chip suppliers in the future. Through the deal, TSMC adds a high-profile customer that could help support expensive research investments the manufacturer needs to move to advanced technology and will likely boost its overall revenue this year, analysts said.

In line with previous reports, TSMC allegedly began mass producing chips for Apple using its 20-nanometer process earlier this year and is working with the company on future 16-nanometer designs. Apple also is rumored to be working with Samsung on next year's A9 processor which could use a 14-nanometer design.

Taiwan's Business Weekly (Google Translate, via GforGames) reports that Apple has placed an extraordinary amount of orders for the iPhone 6 ahead of its launch this fall, which is said to be twice as large when compared to orders for the iPhone 5 in 2012.

iphone6
The paper also states that Apple's first iPhone 6 order will consist of 68 million units, with the device finally entering mass production later this month. This is consistent with earlier rumors about the mass production of the 4.7-inch device, although it is unknown if this newest report is referring to joint production of the 4.7-inch and larger 5.5-inch iPhone 6.

Apple is likely pushing for a large initial order of the iPhone 6 in order to avoid the supply issues that surrounded the launches of the iPhone 5s and iPhone 5. While some reports have suggested that Apple may launch the 5.5-inch version of the iPhone 6 after the 4.7-inch version due to issues with display technology and battery life, a recent report from Bloomberg suggested that both devices could launch simultaneously.

In addition to a larger display, both versions of the iPhone 6 will most likely feature a thinner, curved-edge casing along with a faster A8 processor and improved camera. Following the trends of the past two iPhone launches, it is also likely that Apple will reveal and launch the iPhone 6 in September.

Related Forum: iPhone

Apple this morning unveiled an artistic multi-colored barrier around its forthcoming location in Edinburgh, Scotland, signaling that it will soon open its first store in the country's capital city, reports the Edinburgh Evening News (via ifoAppleStore).

edinburgh_apple_store
The store will be located on the historic Princes Street, with inside sources saying that the location's opening is "imminent." Based on the similar patterns of the Madrid Apple Store before its opening, ifoAppleStore's Gary Allen believes that the location could open on August 2nd.

The Princes Street store will also join Apple's other locations in Scotland, which include the existing Braehead store and the company's Buchanan Street location in Glasgow. The new location will also be Apple's 38th in the United Kingdom since the company first opened a shop on London's Regent Street in 2004.

Apple's iPhone 6 will feature a new haptic feedback technology when it ships later this year, claims Chinese mobile phone information site Laoyaoba (Google Translate, via GforGames).

iphone6render

iPhone 6 render by Tomas Moyano and Nicolas Aichino

Citing inside sources, the report claims that Apple will ship the iPhone 6 with a tactile feedback linear motor, which can allow the user to feel subtle vibrations depending on different app scenarios and even on specific areas of the touch screen. The report also notes that this new haptic feedback motor will cost twice or three times as much as the $0.60 vibration motor found in the iPhone 5s.

Apple has expressed interest in haptic technology in the past, filing a patent on the subject in 2009. That patent discussed the idea of allowing users to "feel out" the different elements on a web page with haptic feedback, noting that the lack of such a technology was a disadvantage for the iPhone's multi-touch screen.

The iPhone 6 is expected to launch in September in two sizes of 4.7-inches and 5.5-inches. Aside from a larger display, the device is also expected to include a faster quad-core 64-bit A8 processor, and a thinner design with curved edges like that of the fifth-generation iPod touch. Both iPhone 6 models are also expected to receive an improved camera, which will come in the form of optical image stabilization for the 5.5-inch model and a new lens module for the smaller 4.7-inch phone.

Related Forum: iPhone