MacRumors


LG's display division is developing and will start mass-producing foldable displays for smartphones in 2018, and supply them to Apple, Google, and Microsoft, according to South Korean website ETNews.

LG has shown off various futuristic-looking curved and foldable display prototypes over the past three years, including one with a book-like design and another that can be rolled up like a newspaper. Both designs take advantage of the flexible property of OLED displays, compared to rigid LCD displays in current iPhones.

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LG foldable display prototype shown at CES 2013

Multiple rumors point towards Apple releasing a new iPhone with an OLED display and glass casing at the high end of its smartphone lineup next year, but the reports suggest the display will be curved rather than foldable. With more than ten iPhone prototypes in testing, however, the exact design remains to be seen.

The all-new premium model is expected to have at least a 5-inch display, with early rumors claiming it could be up to a 5.8-inch device. Samsung is expected to be the primary—and possibly sole—supplier of OLED displays for Apple, at least until LG joins the mix in 2018 or later if today's report proves to be accurate.

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LG curved display prototype

Next year's iPhones could have bezel-free designs and no physical Home buttons, as some reports claim Touch ID will be integrated directly into the display as now possible. Apple has filed patents for flexible OLED displays with both curved and foldable designs, confirming it has at least explored both sides of the coin.

Apple's foldable display patent describes how the display could fold outward, allowing both halves of the screen to remain accessible when the phone is closed shut. The two sides would connect via a clamshell-like hinge that allows them to rotate relative to each other, while flexible printed circuit boards keep the connection intact.

Verizon has announced that it will support an incoming update for potentially dangerous Galaxy Note7 devices that will effectively render the smartphones useless, after originally stating that it would not roll out the update "because of the added risk this could pose to Galaxy Note7 users that do not have another device to switch to" (via The Verge). Samsung's update is aimed at the remaining Note7 smartphones only within the United States.

The carrier believed the holiday season was reason enough to prevent remaining Galaxy Note7 users from having a bricked smartphone, and its support of Samsung's software update is keeping that in mind: Verizon will introduce the update after the holidays, on January 5. Verizon joins a staggered release of the update by most of the other major U.S. carriers, including T-Mobile on December 27, AT&T on January 5, and Sprint on January 8.

Samsung Galaxy Note 7
In its new statement, Verizon still urges remaining Galaxy Note7 owners -- which reportedly total less than 10 percent of the owners for the recalled device -- to stop using the smartphone immediately.

Verizon will not be pushing this software update to your device until January 5, 2017. We want to make sure you can contact family, first responders, and emergency medical professionals during the holiday travel season.

However, we urge you to stop using your Note7, upgrade it to another device, and return the Note7 to us.

Samsung's update will effectively prevent any Galaxy Note7 from being able to charge, as well as "eliminate their ability to work as mobile devices." The decision by Samsung is the company's attempt to finally put the infamous months-long coverage of exploding Note7 devices behind it for good, while moving forward into 2017 and the Galaxy S8.

A new video posted today by Matthew Roberts, who has provided monthly updates on Apple Campus 2 throughout 2016, looks back at the past six months of construction progress that's been made on the site. Starting in July and going all the way up to the most recent update earlier in December, the video provides a neat context for just how much work has been put into Apple Campus 2 over the past few months.

Some of the biggest visual changes made since July include the landscaping and greenery of the campus, which was all but absent as construction was focused on finishing the central "Spaceship" building and the surrounding research facilities at that time. Landscaping began appearing around the campus in August, as the large dirt pile used for various outdoor projects on the site started dwindling down.


Otherwise, progress on Apple Campus 2 has been steady, as the finishing touches began appearing on the main building and the lights came on in September, and the Spaceship's atrium received its glass installation in November.

Construction was originally predicted to be completed by the end of 2016, but it's unclear whether or not that's still a feasible end date, and is more likely to stretch into the new year. Employees will begin moving in towards the beginning of 2017 following the completion of construction on the main buildings, but landscaping progress will continue to be made throughout next year.

Shortly after Apple first revealed that Nintendo was bringing Super Mario Run to the iPhone and iPad, many users discovered that Cupertino was also using the game's highly anticipated release as a test run for a new "Notify" system in the App Store.

Upon searching for the title on their devices before it was available, users were given the option of tapping an orange "Notify" button where the Get button or price usually appears.

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Undoubtedly many users tapped or clicked the button thinking they would be first to play Nintendo's debut title on iOS. But the delay between the game's appearance in the App Store and the actual delivery of notification prompts has left many users skeptical of the feature.


For many, the notification came the day after the game had been officially released. Large numbers of people received it long after they had downloaded and purchased the full game. Others are apparently yet to receive the prompt they signed up to receive.

It's possible that the sheer volume of users visiting the App Store in excitement for Super Mario Run caused a system-wide lag that prevented the notifications from being pushed to end-users' devices. If so, some may wonder why Apple chose to test the Notify service on such a hugely anticipated title in the first place.

Conversely, Apple may have intentionally staggered the notifications to ease the load on its systems as gamers raced to download the app. In that case, the feature could prove a smart move on Apple's part for when big-name game publishers stoke up excitement for upcoming titles in the future.

Google has released an update to its Motion Stills app that lets users create moving text effects for inclusion in their videos.

Motion Stills is designed to create unique GIFs from Live Photo images captured with the iPhone 7, iPhone 6s, iPhone 6s Plus, and iPhone SE. The app was released earlier this year and its main features were subsequently integrated into Google Photos for iOS.

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The update means that users can add motion-tracked text overlays to their high-resolution videos and fun gifs, as described and demonstrated in the company's research blog post.

We've added motion text so you can create moving text effects, similar to what you might see in movies and TV shows, directly on your phone. With Motion Text, you can easily position text anywhere over your video to get the exact result you want. It only takes a second to initialize while you type, and a tracks at 1000 FPS throughout the whole Live Photo, so the process feels instantaneous.

The update also brings Google's RAISR machine learning technology to the app to create super-resolution detail in images, adds 3D Touch support to the interface, and introduces fully automatic cinemagraphs – looping moving images in which the foreground subject moves while the background remains static.

Google's updated Motion Stills app for iPhone and iPad can be downloaded from the App Store for free. [Direct link]

A $44 million investment pledge in an Indonesian R&D center has paved the way for Apple to be able to sell the iPhone 7 in the country, according to one of the country's senior government officials.

A director-general overseeing electronics told Reuters that as a result of the three-year investment commitment, Apple had received a "local content certification" last month which would allow it to sell iPhones throughout Indonesia.

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Jakarta, Indonesia

"Apple has committed around $44 million to invest in R&D over three years," I Gusti Putu Suryawirawan said in a text message. "Therefore, they can distribute devices priced 6 million rupiah ($448) and above. That means all iPhones can be distributed."

Starting from 2017, Indonesia will introduce a telecommunications policy which stipulates that all 4G handsets sold in the country must have "local content" of at least 30 percent, whether that be in terms of hardware, software or an investment commitment.

Asked by Reuters to comment on the investment figure, Apple merely pointed to an announcement last year that it had committed to building an iOS App Development Center in the country.

Such an R&D investment apparently fulfills the government's "local content" requirement and will help Apple make significant inroads in the Indonesian market, which is home to 250 million people and a young, tech-savvy demographic that Apple has yet to crack. In 2011, Apple was forced to shut down its online store in Indonesia because of shipping issues, and had to re-apply for permission to launch it again as part of its application to open its first retail store in the country.

According to research firm IDC, Samsung commanded a 26 percent share of Indonesia's smartphone market by sales volume in the second quarter of 2016, trailing Oppo with 19 percent. Both own factories in the country.

Related Forum: iPhone

evernoteEvernote tonight announced that it no longer plans to implement a controversial new privacy policy that caused some Evernote users to threaten to stop using the service. The policy was scheduled to go into effect on January 23, 2017 and allowed Evernote employees to read users' notes.

After receiving a lot of customer feedback expressing concerns about our upcoming Privacy Policy changes over the past few days, Evernote is reaffirming its commitment to keep privacy at the center of what we do. As a result, we will not implement the previously announced Privacy Policy changes that were scheduled to go into effect January 23, 2017.

Evernote explained that the new privacy policy was intended to let employees read notes to make sure machine learning algorithms were working as intended. The privacy policy itself only states that employees could look at notes "for troubleshooting purposes or to maintain and improve the Service," wording that was criticized as too vague.

The company attempted to clarify its statements earlier today with a note from CEO Chris O'Neill, promising that the company is still committed to user privacy and the "Three Laws of Data Protection."

Instead of instituting the new policy, Evernote says it will revise its existing privacy policy to address concerns and "reinforce that [users'] data remains private by default." In regards to its machine learning algorithms, Evernote says employees will not read notes unless users opt-in to help the company "build a better product."

Evernote CEO Chris O'Neill also issued a statement, saying the company must ask for permission from its users rather than assume it already has it.

“We announced a change to our privacy policy that made it seem like we didn’t care about the privacy of our customers or their notes. This was not our intent, and our customers let us know that we messed up, in no uncertain terms. We heard them, and we’re taking immediate action to fix it,” said O’Neill. “We are excited about what we can offer Evernote customers thanks to the use of machine learning, but we must ask for permission, not assume we have it. We’re sorry we disappointed our customers, and we are reviewing our entire privacy policy because of this.”

The full statement can be read at Evernote's website.

According to Apple's System Status website, the App Store, the Apple TV, Apple Music, and the Mac App Store are currently experiencing service issues.

Many Apple customers have also been complaining of App Store issues on Twitter, Reddit, and other social networks. Affected customers are unable to download apps and in some cases, can't load the App Store at all.

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Service interruptions have been ongoing since approximately 4:00 p.m. Pacific Time and there's no word on when service will be fully restored.

The issues could potentially be related to the release of Super Mario Run and the strain that it is causing on the App Store due to its popularity.

Popular game Goat Simulator has been named Apple's App of the Week, and as a result, it's available for free for the next seven days. This is the first time Goat Simulator has been available at no cost since it was introduced in September of 2014.

In Goat Simulator, you take control of a goat, and the idea is to lay waste to the environment around you, doing as much damage and causing as much chaos as you can.

Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your mobile dreams have finally come true!

It has been compared to an old-school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. more! When it comes to goats, not even the sky is the limit, as you can probably just bug through it and crash the game.

Coffee Stain Studios, the developers behind Goat Simulator, have released several other games in the Goat Simulator series, including Goat Simulator GoatZ, Goat Simulator Waste of Space, and Goat Simulator MMO Simulator.

Goat Simulator requires an iPhone 4s or later, iPad 2 or later, or 5th generation iPod touch or later.

Goat Simulator is available for both the iPhone and the iPad and can be downloaded for free from the App Store. [Direct Link]

Nintendo today released its highly anticipated Mario-themed game, Super Mario Run. Super Mario Run offers simple one-handed gameplay in the form of a traditional runner crossed with platform game, but it adds complexity through coin-based score goals, competitions with friends, and a world building component.

While Super Mario Run is free to download, it costs $9.99 to unlock the complete game, which is pricy for an iOS title. We went hands-on with Super Mario Run so you can find out just what you get for that $10 investment before you shell out the cash.


The free component of Super Mario Run lets you try three levels of the standard Tour mode, which is a collection of Super Mario levels where the goal is to collect as many coins as possible. New and more difficult content goals are unlocked by collecting pink, purple, and black coins.

For $9.99, you unlock all six worlds, each of which features three standard levels and then a boss level, for a total of 24 levels. That price tag also gives you 3,000 coins and 20 Rally tickets.

Rally tickets are used for the Rally gameplay mode that lets you compete with other players to win Toad villagers. Rally mode is similar to Tour mode, but the goal is to get more coins and more applause than your opponents by doing tricks, defeating enemies, and grabbing bonuses.

Toad villagers and coins are both used to build out your Kingdom, adding decorations and little mini games to play. Mini games are small add-on games that give you coins and Rally tickets to put towards expanding your kingdom.

Super Mario Run is not a freemium game and does require the $9.99 investment to play the full game, but for Mario fans, the purchase is a no-brainer. It's a fun little iOS title that has a surprising amount of depth. [Direct Link]

Apple recently updated its online refurbished store in the United States to include the sixth-generation iPod touch, offering discounts of $30 to $60 depending on model, which equates to savings of up to 16 percent.

Refurbished entry-level 16GB models can be purchased for as little as $169, a discount of $30 off of the retail price. 16, 32, 64, and 128GB capacities in a range of colors are available.

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First introduced in July of 2015, the sixth-generation iPod touch features a 6.1mm thick body with a 4-inch display, an A8 chip, and an 8-megapixel iSight camera.

Though the sixth-generation iPod touch has been available for more than a year, it appears to be a new addition to Apple's online refurbished store in the U.S. All refurbished Apple iPods include a new battery and outer shell plus all accessories and a full one-year warranty.

Related Forum: iPod touch and iPod

Apple will begin selling AirPods in its retail stores starting on Monday, December 19, according to a retail source that shared the news with MacRumors. Apple is currently informing stores about the imminent launch and shipping product to retail locations.

Apple previously announced that AirPods would be in stores next week, but did not give specific information on when the in-store launch would take place. In addition to retail stores, carrier stores and Apple Authorized Resellers will also be receiving stock.

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AirPods first went on sale online on Tuesday, December 13, but supplies were highly limited. Delivery estimates slipped to four weeks within an hour and a half, and orders placed now won't ship out for six weeks.

Customers who were lucky enough to be able to place an AirPods order right when they became available will start to receive shipments early next week, but for those who weren't able to make an order, in store purchase will be the only option for getting AirPods in time for the holidays. Apple has already started charging credit cards and shipments have already started going out in Australia ahead of December 19 delivery dates.

Given how quickly AirPods sold out online, in-store supplies are likely to be limited, but Apple says its retail locations will be receiving regular AirPods shipments going forward.

Related Roundup: AirPods 4
Buyer's Guide: AirPods (Buy Now)
Related Forum: AirPods

A federal jury for the U.S. District Court for Northern California today found Apple to be infringing upon a pair of wireless patents owned by Core Wireless, a patent holding firm with a large portfolio of more than 1,200 patents and applications, originally filed and later acquired from phone maker Nokia.

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Core Wireless was awarded $7.3 million in damages as part of the ruling, which Apple is likely to appeal. In its complaint, Core Wireless argued iPhones and cellular-enabled iPads infringe upon its patented wireless technologies, according to court documents filed electronically.

Core Wireless, in a statement following the verdict, said the patents-in-suit — U.S. Patent No. 6,633,536 and U.S. Patent No. 6,477,151 — "provide innovations that improve battery life and signal quality in mobile phones."

"We are very pleased with the verdict," said John Lindgren, Conversant's CEO. "We appreciate the efforts of the court and the jury. This confirms the strength of the Core Wireless portfolio, especially following our success against LG earlier this year in two cases in the Eastern District of Texas."

Meanwhile, Apple lost another lawsuit this week when a San Diego Superior Court jury reached a verdict in favor of a group of former Apple Store retail employees, who accused the company of failing to provide timely meal and rest breaks, wages due upon ending employment within the required time, and accurate wage statements.

California Labor Code dictates that employees must be provided with at least a 30-minute meal break when the work period is more than five hours, and at least a 10-minute rest break for every four hours worked. The defendants claimed Apple failed to always provide these breaks for at least four years prior to the lawsuit.

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The lawsuit, originally filed in 2011 and elevated to class action status in 2014, involves Apple retail and corporate employees who worked for Apple between 2007 and 2012. The trial was to continue this week for corporate employees, as the jury verdict only applies to retail employees, according to a tipster.

Apple is ordered to pay $2 million in the lawsuit. Apple can now appeal the case before a higher court.

Apple today released two new 10-second Apple Watch Series 2 fitness-oriented ads that once again position the device as "the gift of go."


"Go Surf" shows an Apple Watch Series 2 being unboxed and used for surfing, while "Go Ride" shows the device being used for urban cycling.


The ads will likely appear on TV in the United States, and possibly elsewhere, alongside "Go Play," "Go Run," "Go Out," and "Go Dance" ads shared last week.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Caution)

Apple today seeded the first public betas of both iOS 10.2.1 and macOS Sierra 10.12.3 to public beta testers, one day after seeding the two new releases to developers and two weeks after releasing iOS 10.2 and macOS Sierra 10.12.2.

Beta testers who have signed up for Apple's beta testing program will receive the new iOS 10.2.1 beta update over-the-air after installing the proper certificate on their iOS device, and macOS Sierra 10.12.3 can be installed using the Software Update mechanism in the Mac App Store.

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Those who want to be a part of Apple's beta testing program can sign up to participate through the beta testing website, which gives users access to both iOS and macOS Sierra betas. Betas are not stable and include many bugs, so they should be installed on a secondary device.

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No major outward-facing changes were discovered in the developer betas of macOS Sierra 10.12.3 or iOS 10.2.1, suggesting they are both minor updates that focus on bug fixes and under-the-hood changes rather than major new features.

Related Forums: iOS 10, macOS Sierra

Super Mario Run is now available on the App Store for iPhone, iPad, and iPod touch, becoming the first official smartphone and tablet game to feature the iconic Nintendo character. The game is a free download with a $10 in-app purchase required to unlock all 24 courses spanning six worlds.

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The game is a runner designed for one-handed gameplay. Mario runs forward automatically as players tap to jump, collect coins, pounce on Goombas, avoid obstacles, and reach the flagpole at the end of each course before the timer runs out. Ultimately, Mario must rescue Princess Peach from the infamous Bowser.

Mario automatically vaults over small obstacles, including Goombas, while players can tap over enemies to perform a vault jump. As the levels get more difficult, players will be tasked with performing long jumps, walking over blocks that launch Mario in a particular direction, and other challenges.


Mario can jump off walls and perform a number of stylish moves as players aim to collect pink or purple challenge coins along the way. Challenge coins are often placed near ledges or other difficult to reach areas, requiring an element of skill and precision to collect them all.

A challenge mode called Toad Rally allows players to compete with friends or strangers to see who can obtain the highest score. Players must collect coins and perform stylish moves as usual to attract the largest crowd of Toad spectators in order to win. There is no flagpole in this mode, so players keep running until time runs out.

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Toad Rally requires Rally Tickets, which can be acquired in a variety of ways, such as clearing worlds or through bonus games in your own kingdom.

There is also a Kingdom Builder mode, enabling players to create their own kingdom and customize it using coins and toads gathered in Toad Rally, which become part of the kingdom. Placing certain buildings can unlock bonus mini-games and characters such as Luigi, Yoshi, and Toad.

Due to piracy and security concerns, Super Mario Run requires an internet connection to play. iOS devices must be connected to Wi-Fi or a cellular network during gameplay, largely ruling out usage on airplanes or subways. It is also a blow to SIM-less iPhone and iPod touch users when Wi-Fi is unavailable.


Super Mario Run signifies a change in stance for Nintendo, which for years refused to consider releasing its popular franchises such as Mario, Pokémon, and The Legend of Zelda on smartphones and tablets, instead limiting the titles to its own consoles such as the Wii and Nintendo 3DS.

Apple and Nintendo have been aggressively marketing the game since it was unveiled in September, with prominent App Store banners, teaser videos, and an on-stage demo on The Tonight Show with Jimmy Fallon. Some analysts believe Super Mario Run could top summer phenomenon Pokémon Go in downloads, but not revenue.

Super Mario Run is rolling out now on the App Store in more than 151 countries. The game can also be demoed at Apple retail stores.

On its iPhone Service Pricing page, Apple recently updated its repair and replacement costs for AirPods, which went on sale earlier this week.

Apple doesn't appear to be offering AppleCare+ for AirPods, instead providing a standard one-year warranty that's available on all Apple products. If the AirPods need service during that one year period, all work will be covered for free.

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After the one-year warranty has expired, Apple will charge a $69 fee for out-of-warranty service repairs. Battery service for AirPods that lose battery capacity is free during the one-year warranty period or $49 out of warranty.

If you lose or damage one of the AirPods or the charging case, Apple will charge $69 for a replacement, regardless of whether or not the AirPods are still under warranty. The pricing in Apple's support document is U.S. pricing, and will vary based on country.

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AirPods first went on sale Tuesday morning with shipment dates as early as December 21, but supplies were quickly exhausted. Within an hour, delivery estimates slipped to December 29, and shortly after that, fell again to four weeks.

AirPods orders placed today in the United States will not ship out for six weeks, arriving to customers towards the end of January. Apple is expected to start offering AirPods in stores starting next week, so customers who did not get a chance to pre-order may still be able to get a set of AirPods.

Apple has said stores will be receiving "regular AirPods shipments," but supplies are likely to be tight as demand is high.

Priced at $159, AirPods are wire-free Bluetooth-equipped headphones that are able to provide up to five hours of music playback. AirPods use a new Apple-designed W1 chip to quickly switch between devices, and include features like touch-based controls and Siri. AirPods charge via an included charging case and a Lightning cable.

Related Roundup: AirPods 4
Buyer's Guide: AirPods (Buy Now)
Related Forum: AirPods

Twelve South today launched the latest in its line of BookBook cases, this one for the iPhone 7 and iPhone 7 Plus. Like previous editions, the new BookBook includes wallet slots for credit cards and a driver's license, all housed in a vintage leather-bound case that looks like an old novel. A removable shell protects the iPhone 7 both inside of and out of BookBook, and the case can fold into a stand for the smartphone when viewing videos.

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BookBook for iPhone 7

The company noted that the design for iPhone 7 does have a few differences this time around, including:

  • Upgraded card slot and wallet design to prevent stretching and pilling

  • Dark interior finish to better resist dirt and dust

  • All-new Book spine design to add variety to your library

Additionally, Twelve South is launching "Journal for iPhone," a new leather-bound wallet case that's made exclusively for iPhone 7 and iPhone 7 Plus. Journal is a more basic leather case that doesn't have BookBook's novel aesthetic, but matches that case's design with credit card slots, a detachable composite shell, and built-in viewing stand.

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Journal for iPhone 7

Since 2010, Twelve South has curated a library of cases called BookBook. We are pleased to announce today that not only do we have your favorite vintage BookBook available for the iPhone 7, but we are also introducing an all-new edition called Journal. Modernizing the story, Journal is our newest and most luxurious case. Crafted in full-grain leather covering both inside and out, this handsome folio presents a more refined, clean design. Like BookBook, Journal features slots for cards, cash and ID, streamlining your everyday carry in style.

BookBook for iPhone 7 is available for $59.99 in black and brown, while Journal for iPhone is available for $69.99 in black and cognac.