MacRumors


Google Now is a personal assistant service that is considered to be Google's counterpart to Siri. Available on iOS and Android devices, the service is now making its way onto the desktop via Chrome Canary, the experimental build of Google's Chrome web browser.

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As reported by the Google Operating System blog, the latest build of Chrome Canary allows users to receive Google Now cards directly in the browser's notification system. Canary users on the Mac can enable the personal assistant by turning on the correct flag in the browser. Users should go to "chrome://flags/#enable-google-now" and then switch the settings from "Default" to "Enabled." A final click on the "Relaunch Now" button will turn on the feature.

Users who are signed into Chrome will receive a Google Now notification and a list of available cards. According to a Google support page, Google Now on the desktop will support weather, sports scores, commuter traffic and event reminders. Some of these desktop cards will sync with Google Now if it is enabled on a mobile phone. These mobile-synced cards will display relevant information using location data pulled from the mobile device.

Google Now for the desktop is still in the experimental stage, but it will likely land in the consumer version of Chrome for the Mac.

Apple's iBeacon technology based on the Bluetooth LE standard is being installed in Apple Stores and other retail outlets to assist customers and send them promotions while shopping, but as noted by Patently Apple, a newly published patent application suggests this technology could also be used to send secure mobile payments while making purchases.

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Patent application number 20140019367, filed in September 2012 and published today, describes a method that would send payment data through various wireless interfaces without compromising the user's data. The method uses two links -- one connection to a point-of-sale device to establish the initial connection and a second, secure connection that sends the payment information. This payment information is then processed by a backend server, which uses a shared secret to verify that the connection was secure before it authorizes the payment.

In one or more embodiments, a method of performing a commercial transaction is provided. The method includes establishing a first secure link over a first air interface by a purchasing device, the first secure link between the purchasing device and a point of sale device, identifying a second air interface different from the first air interface, establishing a second secure link over a second air interface, the second secure link between the purchasing device and a backend server, and conducting, using the second air interface, a secure commercial transaction between the purchasing device and the backend server using payment data secured by a shared secret known to a secure element in the purchasing device and to the backend server.

The payment method described in the patent may use NFC as well as Bluetooth and Wi-Fi to connect the mobile device to the point-of-sale terminal. Though iBeacon is not directly named in the patent, it is easy to see how the technology could be used as the conduit for the secure Bluetooth connection. Apple even notes in the patent that NFC "is less desirable for longer transactions," while Wi-Fi or Bluetooth has "more desirable characteristics for maintaining the link over time than NFC."

The use of Apple's iBeacon technology, rolled out alongside iOS 7, is expected to increase over the coming year as other retailers such as Macy's have begun piloting the Bluetooth LE technology. Most recently, the Consumer Electronics Association used iBeacons for a scavenger hunt at CES 2014, while Major League Baseball will be bringing the technology to stadiums.

Related Roundup: Apple Pay
Tag: Patent

starbucksappStarbucks has admitted that its mobile payment app for iPhone does not encrypt user passwords and location data, instead storing it in a clear text format, according to a report from Computerworld.

The credentials were stored in such a way that anyone with access to the phone can see the passwords and usernames by connecting the phone to a PC. No jailbreaking of the phone is necessary. And that clear text also displays an extensive list of geolocation tracking points (latitude, longitude), a treasure trove of security and privacy gems for anyone who steals the phone.

The vulnerability was first discovered by security researcher Daniel Wood, who published his findings online for the security community after repeatedly not having success when attempting to contact Starbucks.

The coffee company tells Computerworld that it has "security measures in place now related to that". However, Wood tells The Verge that anything Starbucks does on its end "would not matter" because the vulnerability lies within the app itself.

Potential criminals would still need to physically have the phone to attain any user information, and the only information available would be user names, passwords and location data, but users of the app who had the "auto replenish" feature on would enable criminals to continually add money to the app to make Starbucks purchases.

Update: Starbucks has issued a statement acknowledging the issue and promising an expedited updated for the company's iOS app.

We’d like to be clear: there is no indication that any customer has been impacted by this or that any information has been compromised. Regardless, we take these types of concerns seriously and have added several safeguards to protect the information you share with us. To protect the integrity of these added measures, we are unable to share technical details but can assure you that they sufficiently address the concerns raised in the research report.

Out of an abundance of caution, we are also working to accelerate the deployment of an update for the app that will add extra layers of protection. We expect this update to be ready soon and will share our progress here. While we are working on the update, we would like to emphasize that your information is protected and that you should continue to feel confident about the integrity of our iOS app.

wwdc_2013_app_iconApple today updated its WWDC app, fixing an issue that prevented developers from being able to log in and watch videos from the June 2013 event.

According to reports on Twitter, some developers had been unable to use the app to view session videos following the security breach on Apple's Developer Center that shut it down for an extended period of time in July 2013.

This release addresses an issue where developers were unable to log into the app to watch videos. Thank you for your bug reports and feedback.

Apple's WWDC app was also used for the evasi0n iOS 7 jailbreak, and it is unclear if the new update also has something to do with that.

WWDC can be downloaded from the App Store for free. [Direct Link]

Baldur's Gate II: Enhanced Edition, the sequel to the original Baldur's Gate: Enhanced Edition for iOS released in late 2012, can now be downloaded from the App Store.

The game, which has been made available thanks to a collaboration between Beamdog, and Atari, is a remake of Baldur's Gate II: Shadows of Amn and the following expansion packs: Throne of Bhaal, Fist of the Fallen, Unbound, A Shadow's Life, In Defense of the Wild, The Black Pits II: Gladiators of Thay, and Gallery of Heroes II.

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"He who fights with monsters should look to it that he himself does not become a monster… When you gaze long into the abyss, the abyss also gazes into you…"

Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright.

Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder?

As with the original Baldur's Gate for iOS, Baldur's Gate II includes multiplayer functionality, remastered artwork, and interface improvements. Baldur's Gate II has also been available from the Mac App Store since November.

Baldur's Gate II can be downloaded from the App Store for $14.99. [Direct Link]

Google today released a Google Play Movies & TV app for iOS, allowing iPhone and iPad users to watch movies and TV shows that have been purchased on Google Play. In addition to providing a way for iOS users to stream Google Play content directly to their devices, the app is also a boon for Chromecast users with iOS devices, as it will let them stream movies and TV shows purchased from Google Play to the Chromecast device.

Watch your favorite movies and shows instantly on your iPhone, iPad, or iPod touch from wherever you are. Buy or rent movies by visiting Google Play Store on any computer and watch them from any device over Wi-Fi using the Google Play Movies & TV app.

Limited content for iOS users has been an issue for Chromecast since the device was first launched in July. Though Chromecast was designed to compete with the Apple TV and Roku set top boxes, Chromecast users on iOS have been restricted to movie and TV content from apps like Netflix and YouTube that have implemented Chromecast support, while Android users have had prior access to movies and television shows from the Android version of Google Play Movies & TV.

Other apps, like HBO GO and Hulu Plus implemented Chromecast support after the device was launched, but it still lacked a comprehensive alternative to iTunes.

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With the addition of Google Play Movies and TV to iOS, Chromecast users have a much larger library of content to access, which puts the device more on par with the Apple TV. The Apple TV has long had support for iTunes, which gives users the opportunity to purchase movies and television shows. Chromecast users with iOS devices, like Apple TV users, can now access a service that provides a wide range of recent movie and TV show downloads.

iOS users cannot purchase content directly within the Google Play Movies and TV app due to Apple's restrictions, so movies and and shows will need to be purchased on the Google Play Store on a computer before the content can be accessed within the iOS app to be streamed to a television.

As noted by Gizmodo, content sent to Chromecast from the Google Play Movies and TV app will be in full HD, but content viewed on an iPhone will be limited to standard definition. There are a few other drawbacks with the app as well -- content can only be streamed over Wi-Fi and there is no option for offline viewing.

Google Play Movies & TV joins Google Play Books and Google Play Music as the third Google Play app available on iOS.

Google's Chromecast can be purchased directly from Google for $35 and it is also available from a number of third party retailers like Amazon and Best Buy. Google Play Movies & TV can be downloaded from the App Store for free. [Direct Link]

The Los Angeles Board of Education announced on Tuesday that it will continue on with its plan to equip all students, teachers, and administrators in the district with a computer, distributing iPads to 38 additional campuses ahead of state tests in the spring, reports The Los Angeles Times. The school district will also purchase laptops for seven high schools.

The newly approved $115-million proposal does not cap the number of iPads the district is able to purchase for students during testing, but the L.A. Board of Education expects the number to be under 67,500. The iPads will be shared by different classes over the course of six weeks of testing.

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Each iPad typically costs the L.A. Unified School District $768, which includes curriculum, but the district is aiming to negotiate a fee of $200 to $300 less for iPads used exclusively for testing. Initially, the school district's contract locked it into purchasing older iPads, but Apple has now agreed to provide newer models at no additional cost.

Back in June, the Los Angeles Unified School District voted to spend a total of $30 million on Apple's iPads, equipping every student in 47 of the district's schools with a tablet preloaded with digital textbooks. The initiative, which saw approximately 35,000 iPads handed out to students in the district, is part of a larger effort to equip all 640,000 students in the district with iPads by the end of 2014.

Though the L.A. School District has seen success with the iPads, it did encounter some difficulties with students bypassing the content restrictions on the devices. As a result, home use of the tablets has been halted.

Following the appearance of 15-inch models of the latest Retina MacBook Pro in Apple's online store for refurbished items over the weekend, 13-inch models have now debuted in the store, again offering discounts of roughly 15% compared to brand-new units. While a number of different configurations were available when the 13-inch machines first appeared late yesterday, Apple is currently listing only two of the three stock configurations as available with shipping estimates of 1-5 business days.

- 2.4 GHz dual-core Intel i5 with 4 GB RAM and 128 GB flash storage: $1099 ($200 savings)

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- 2.6 GHz dual-core Intel i5 with 8 GB RAM and 512 GB flash storage: $1529 ($270 savings)

The third stock configuration, a 2.4 GHz model with 8 GB of RAM and 256 GB of storage, is listed as out of stock but will be priced at $1269, a $230 savings.

Related Forum: MacBook Pro

AppstoreApple and the U.S. Federal Trade Commission have entered into a consent decree over in-app purchases on the App Store. In a memo to Apple employees, CEO Tim Cook wrote that the company felt it had no other choice.

According to the agreement, Apple will be required to provide full refunds to parents whose children purchased unauthorized in-app items, setting a floor of $32 million on refunds.

A large part of the FTC's concern was related to a fifteen-minute window after a password is entered on the App Store, during which other purchases can be made without a password being entered. Apple will now be required to notify users that the fifteen-minute window exists to obtain "expressed and informed consent" from its customers.

In early 2013, Apple settled a class action lawsuit originally filed by parents after their children ran up hundreds of dollars on in-app purchases in freemium games.

In the memo, which was obtained by Re/code, Cook wrote that it didn't "feel right for the FTC to sue over a case that had already been settled" and it "smacked of double jeopardy".

From: Tim Cook
Date: January 15, 2014
Subject: FTC announcement

Team,

I want to let you know that Apple has entered into a consent decree with the U.S. Federal Trade Commission. We have been negotiating with the FTC for several months over disclosures about the in-app purchase feature of the App Store, because younger customers have sometimes been able to make purchases without their parents’ consent. I know this announcement will come as a surprise to many of you since Apple has led the industry by making the App Store a safe place for customers of all ages.

From the very beginning, protecting children has been a top priority for the App Store team and everyone at Apple. The store is thoughtfully curated, and we hold app developers to Apple’s own high standards of security, privacy, usefulness and decency, among others. The parental controls in iOS are strong, intuitive and customizable, and we’ve continued to add ways for parents to protect their children. These controls go far beyond the features of other mobile device and OS makers, most of whom don’t even review the apps they sell to children.

When we introduced in-app purchases in 2009, we proactively offered parents a way to disable the function with a single switch. When in-app purchases were enabled and a password was entered to download an app, the App Store allowed purchases for 15 minutes without requiring a password. The 15-minute window had been there since the launch of the App Store in 2008 and was aimed at making the App Store easy to use, but some younger customers discovered that it also allowed them to make in-app purchases without a parent’s approval.

We heard from some customers with children that it was too easy to make in-app purchases, so we moved quickly to make improvements. We even created additional steps in the purchasing process, because these steps are so helpful to parents.

Last year, we set out to refund any in-app purchase which may have been made without a parent’s permission. We wanted to reach every customer who might have been affected, so we sent emails to 28 million App Store customers – anyone who had made an in-app purchase in a game designed for kids. When some emails bounced, we mailed the parents postcards. In all, we received 37,000 claims and we will be reimbursing each one as promised.

A federal judge agreed with our actions as a full settlement and we felt we had made things right for everyone. Then, the FTC got involved and we faced the prospect of a second lawsuit over the very same issue.

It doesn’t feel right for the FTC to sue over a case that had already been settled. To us, it smacked of double jeopardy. However, the consent decree the FTC proposed does not require us to do anything we weren’t already going to do, so we decided to accept it rather than take on a long and distracting legal fight.

The App Store is one of Apple’s most important innovations, and it’s wildly popular with our customers around the world because they know they can trust Apple. You and your coworkers have helped Apple earn that trust, which we value and respect above all else.

Apple is a company full of disruptive ideas and innovative people, who are also committed to upholding the highest moral, legal and ethical standards in everything we do. As I’ve said before, we believe technology can serve humankind’s deepest values and highest aspirations. As Apple continues to grow, there will inevitably be scrutiny and criticism along our journey. We don’t shy away from these kinds of questions, because we are confident in the integrity of our company and our coworkers.

Thank you for the hard work you do to delight our customers, and for showing them at every turn that Apple is worthy of their trust.

Tim

In response, the FTC said that its proposed order is more robust than the settlement in the class action lawsuit, and that the resolution in that lawsuit didn't require Apple to change its behavior. Additionally, the FTC's settlement does not put a cap on the amount that could be refunded to parents, while the lawsuit's did.

Apple is creeping closer to opening a new flagship store in Toyko's well-known Omotesando district. Previously reported to be scheduled for a March 2014 opening, an image of the store published by Mac Otakara shows significant progress has been made on the store. Although wrapped in a black shroud, the exterior of the building is starting to take shape, with the building appearing to bear a resemblance to the Apple's new Stanford store.

apple_store_Omotesando
Just like the Stanford location, the Omotesando store appears to have floor-to-ceiling glass walls and a thin steel roof. Mac Otakara notes that the glass front and sides stand out from the silver-colored metal eaves. This same design is also evident in Apple's new stores planned for Portland, Oregon and Aix-en-Provence, France.

The Omotesando location will feature 20,000 square feet of floor space spanning three floors. Two of the floors will be underground, while the top floor will be above ground. Apple has been hiring employees to staff the store for over six months, and it will be the first new store Apple has opened in Japan since 2006.

The opening comes as Apple is seeing strong iPhone sales in Japan, with estimates from Kantar Worldpanel indicating that the iPhone 5s and 5c accounted for 76% of smartphone sales in the country in October, just after their debut.

Google today announced an update to its Chrome web browser for iOS, bringing data compression functionality that can reduce data usage by up to 50%.

To start saving data and turn on an even more secure browsing experience, visit “Settings” > “Bandwidth management” > “Reduce data usage.” Then simply turn the toggle to “On.” From this menu, you’ll also be able to track how much bandwidth you save each month as you browse on Chrome.

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The update will also see the addition of a translation bar that automatically offers to translate web pages into the user's language. The translation bar will be familiar to users of the desktop version of Chrome, as a similar feature is already available on that platform.

Google says that the update will be rolling out "over the next few days". Chrome is a free download from the App Store. [Direct Link]

Update January 27: The update is now available.

Research firm DisplaySearch has once again tapped its sources in the display supply chain to assess what panel sizes and resolutions are currently under development, using that information to speculate on the display technology that may land in Apple's iPhone 6, new iPad and rumored iWatch. According to the firm's latest report, the iPhone 6 and iPad may receive size and resolution boosts in line with circulating rumors, while the iWatch could sport a flexible AMOLED display.

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On the high end of the spectrum, DisplaySearch analyst David Hsieh predicts the iPhone 6 could ship with a 5.5-inch display that has a 1920 x 1080 resolution, yielding a density of 401 pixels per inch (ppi). The display would be a LTPS (low-temperature polysilicon) TFT LCD, which is the same technology used in a number of previous iPhone models. Another possibility is a smaller 4.7-inch LTPS screen with 1600 x 900 resolution and 386 ppi. Either configuration would bump the iPhone 6 up from the 4-inch, 1136 x 640 display found in the iPhone 5s, and a previous report has suggested that Apple could release both sizes.

On the iPad side of the equation, Apple may increase the size of the tablet and introduce a 12.0-inch "iPad Pro" model. This echoes several previous reports in recent months claiming that an oversized iPad with a 12.9-inch Retina display is entering production and may launch as soon as early 2014. There have, however, been no part leaks supporting the existence of such a device so far.

According to DisplaySearch, the 12.9-inch "iPad Pro" model could include a display with a resolution of 2732 x 2048 and 265 ppi, edging out the 12.2-inch panel Samsung introduced in its new Galaxy Tab Pro and Note Pro tablets. The Samsung models ship with a 12.2-inch display that has a 2560 x 1600 resolution and 247 ppi.

DisplaySearch also reiterates an earlier claim that the iWatch may ship in two different sizes. The firm's forecast predicts the Cupertino company may adopt a 1.3-inch display for women and a larger 1.6-inch display for men. Both sizes would sport a 320 x 320 resolution and would use flexible AMOLED technology. Rumors suggest Apple may debut its iWatch product sometime in 2014.

Related Roundups: Apple Watch 10, iPad Pro
Related Forum: iPhone

Just a couple of days before the iPhone launches on China Mobile, the world's largest carrier, Apple CEO Tim Cook participated in a media event with China Mobile Chairman Xi Guohua in Beijing, where The Wall Street Journal reports that Cook discussed how "incredibly optimistic" he is about Apple's new cooperation with the carrier.

"We've gotten to know each other....today is a beginning, and I think there are lots more things our companies can do together in the future," Mr. Cook said.

The immediate future, according to China Mobile Chairman Xi Guohua, includes "multi-millions" of iPhones already ordered by the carrier's customers. Earlier today, it was reported that Apple's iPhone 5s supplier Foxconn had shipped roughly 1.4 million iPhone 5s units in advance of the phones' launch in China on January 17.

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As Cook tells the WSJ, Apple will now be able to sell iPhones in 3,000 more locations, with China Mobile extending Apple's reach to many cities Apple currently doesn't have a presence in. Cook reinforces Apple wants to make the "best products", which means it's unlikely Apple alters its product strategy to make products at lower prices than it currently does.

In the interview, Cook also alluded to future iPhone models and cellular iPads making their way onto China Mobile's network, similar to other carriers around the world.

China Mobile has over 760 million subscribers and is expected to bring many new customers to Apple, significantly increasing the company's presence in China.

Update: The Wall Street Journal has now posted a more complete version of Cook's comments from the Q&A portion of the media briefing.

Update 2: CNBC has video of an interview with Cook and Xi.

Related Forum: iPhone

A number of Black Sabbath's 1970s albums, including Paranoid and Masters of Reality have finally made their way to iTunes with limited exclusivity, according to The New York Times. Previously, only the band's later material was available on iTunes.

On Tuesday the band and its label, Warner Brothers, announced that iTunes had started selling its first eight studio albums, along with three compilations. But iTunes’ window of exclusivity is expected to be short. According to people briefed on the deal who were not authorized to speak about it, Black Sabbath’s music should come to streaming services in about a week.

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Tony Iommi, the band's lead guitarist, said that it had "been a long time trying to explain to fans why the music wasn't available." While there is no official explanation for the delay, it's widely believed a dispute between the band and Warner Music was the cause.

The eight studio albums are available on iTunes for $9.99 apiece, while the three compilations range from $9.99 to $59.99. [Direct Link]

With Apple's newest flagship retail store set to open on Friday in Brisbane, Australia, the first photos of the impressive MacArthur Chambers location are beginning to emerge. These photos were sent to us by MacRumors reader Phillip and show the nearly completed store stocked with merchandise.

The store is located in the famous MacArthur Chambers building, a 10-story high-rise that was originally constructed back in 1934. Building plans indicated that Apple made some minor changes to the structure, adding windows, a stairway, and other features.

Brisbane Exterior
Brisbane Store
Brisbane Photo 3
A number of other photos of the store were separately posted on the Australian website Reckoner. The new location is scheduled to open on Friday, January 17 at 10 a.m., and both workshop reservations and Genius Bar appointments are already being accepted on its website.

The store has been in the works for nearly three years and is one of twenty-one locations now open in Australia, including the stunning George Street location in Sydney.

Umoove, an Israeli startup developing mobile-based face and eye-tracking technology, today released a new game that demonstrates its current work on tracking using the iPhone's front-facing camera.

Umoove Experience: The 3D Face & Eye Tracking Flying Game is a simple app that allows users to fly through a village using gentle head movements that are detected by the camera. The goal is to collect potion bottles scattered throughout the landscape by turning and moving up and down with head movements. The game also incorporates touch gestures at the same time for an all-encompassing gaming experience, with the touches used to control flight speed.

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Enjoy the 3D flying experience and test your skills by collecting the purple magic potions, which will give you more energy to continue exploring the village.

The Umoove Experience is only the beginning! Think about the potential of this technology on other app and gaming experiences such as first person shooters, driving games, and other flying or running gaming experiences.

Umoove has been developing its head and eye-tracking technology since 2010, and the current game serves as a simple demo highlighting the ways the system could be used in other apps and games in the future. As in the game demo that combines head movements with touch, Umoove's goal is to supplement traditional touchscreen controls rather than replace them.

In an interview with TechCrunch, Umoove CEO Yitzi Kempinski notes that the addition of head-tracking to standard touch controls is meant to mimic real-world experiences.

"We're talking about adding another layer on top of touching, similar to what the mouse did with the keyboard — they didn’t throw out the keyboard, it actually added suddenly the ability to have another layer of interaction, so it's the same sort of thing here," says CEO Yitzi Kempinski.

"It's supposed to be something that mimics real-world experience. I'll give you an example… if you think of a first-person shooter, those games you play and you have to shoot, and then you have the joystick to move around and you have to drag the screen to move around the room. Basically what we do is simple: based on where you face that's where you're aiming."

Umoove is currently offering indie developers a free SDK to incorporate face-tracking into their own apps and games. According to Kempinski, Umoove is also talking with OEMs about adding the technology into future devices.

Motion tracking using the iPhone's camera has been explored in the past, with two French researchers detailing a system for head tracking using an iOS device's camera back in 2011. Apple has expressed interest in similar technology in the past, with a 2009 patent detailing face-controlled 3D displays, and it has implemented accessibility options in iOS 7 allowing iPhone users to control their devices using head movements.

Umoove Experience: The 3D Face & Eye Tracking Flying Game can be downloaded from the App Store for free. [Direct Link]

Apple has received a patent -- originally filed for in 2007, when the original iPhone was only months old -- that allows an iOS device to adjust its screen to make it easier for users to interact with the touchscreen when it detects movement (via AppleInsider).

For example, play and next/previous track buttons on the lock screen, or listings in the Contacts app, could get larger if the iPhone detects that the user is jogging. It could also have items like app buttons on the home screen move themselves slightly to give the illusion of stability.

Apple proposes using the gyroscope, proximity sensor, accelerometer and other sensors to detect movement and the angle of the display, with the iPhone then adjusting user interface elements to prevent touch errors. It also learns about how the user touches the display, allowing it to better correct for errors in the future.

Patent

In general, one aspect of the subject matter described in this specification can be embodied in methods that include the actions of detecting a pattern of motion of a device; and adjusting a graphical user interface of the device in response to the detected pattern of motion. Other embodiments of this aspect include corresponding systems, apparatus, devices, computer program products, and computer readable media.

In general, another aspect of the subject matter described in this specification can be embodied in methods that include the actions of detecting a motion of a device; comparing the detected motion to a predetermined signature of motion; and adjusting a graphical user interface of the device based on the comparing. Other embodiments of this aspect include corresponding systems, apparatus, devices, computer program products, and computer readable media.

Particular embodiments of the subject matter described in this specification can be implemented to realize one or more of the following advantages. Loss in accuracy of a user's interactions with a touch-sensitive display of a device or user mistakes with respect to the selection of user interface elements on a touch-sensitive display, due to movement of the user and/or the device, is mitigated. A device user interface can be adjusted to provide better visibility or usability.

The patent was originally filed for back in 2007 and Apple has not yet implemented the design into iOS. Apple frequently files for patents on inventions that it never uses commercially, but something similar could appear in iOS in the future.

Apple yesterday posted a trio of job listings (via 9to5Mac) for positions located in Mesa, Arizona where the company is building a sapphire manufacturing plant. The facility is to be owned by Apple and run by sapphire producer GT Advanced Technologies, although the new job listings confirm that Apple will have some of its own staff on hand as well.

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Furnaces for sapphire production

Sapphire is currently used to protect the cameras on several recent iPhone models, as well as the Touch ID fingerprint sensor on the iPhone 5s, with the material's high durability and resistance to scratching making it a key component for those applications. Apple's commitment to the new sapphire production facility has led to speculation that Apple is preparing to significantly expand its use of sapphire glass, perhaps for the company's rumored iWatch or to protect iOS device displays.

Among the three Apple job listings for Mesa, one is for a facilities manager to oversee operation of the facility, while the other two positions relate to design and quality engineering with iPhone and iPod products specifically mentioned in the listings.

The iPod/iPhone Manufacturing Design Engineer is accountable for driving the development of key mechanical manufacturing processes across Apple’s worldwide supply base. In this highly visible hands-on role as the expert technical member of the Manufacturing Design Team you will have direct frequent communication and collaboration with Apple Industrial Design, Product Design, Manufacturing Design partners and worldwide suppliers.

Apple's mention of the positions relating to iPhone and iPod manufacturing of course does not indicate whether or not the company may have broader plans for sapphire such as an in iWatch.