MacRumors

An alleged photo of what appears to be a front panel from Apple's larger-screen iPhone 6 has surfaced on Chinese microblogging site Weibo (via iPhone.fr, Google Translation).

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The image appears to show an individual in a factory-type setting holding up an iPhone 5s next to a much larger front panel that contains similar characteristics, including cutouts for a front-facing camera, ambient light sensor, ear speaker, and home button. However, the front panel also features a notably thinner bezel, which is consistent with previous rumors about the iPhone 6's slimmer design.

While the validity of the image cannot be confirmed, the leak is the latest among a number of others recently. This past weekend, several photos reportedly showed the details on manufacturing molds for the iPhone 6, which was followed by a photo yesterday that hinted at a 4.7-inch display.

Last month, Japanese magazine MacFan published alleged design drawings of what appeared to be 4.7-inch and 5.6-inch iPhone 6 models, with a photo showing cases for the larger iPhone surfacing shortly afterward.

Apple is expected to launch the iPhone 6 later this year, which may ship in two different sizes: 4.7 inches and 5.5 inches. Recent reports have indicated that the smaller 4.7 inch version will ship first in the fall, while the larger version may ship later this year or in early 2015 due to manufacturing challenges.

Along with a larger screen, both models of the next-generation iPhone are rumored to include a new A8 processor, Touch ID fingerprint sensor and an upgraded camera featuring optical image stabilization. A report yesterday from Jefferies analyst Peter Misek also stated that Apple is negotiating with wireless carriers to raise the price of the iPhone 6 by $100.

Update 8:07 AM: A second comparison photo has also been discovered on Weibo, showing the iPhone 6 panel next to an iPhone 5 or 5s that is turned on. The image is of relatively low quality, but does offer a fairly straight-on view that shows the larger iPhone accommodating a screen of approximately 4.7 inches.

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Related Forum: iPhone

LG will be the sole supplier for flexible displays to be used in the iWatch as Apple looks to launch the device later this year in two sizes, according to a report from Korea's Naver [Google Translate, via GforGames].

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iWatch concept by Todd Hamilton, based on the Nike FuelBand

The report notes that Apple is targeting to sell 9 million iWatch units by the end of the year with LG's collaboration, as the device itself will be released in September. The report also claimed that the iWatch will come in two different sizes of 1.3 inches and 1.5 inches, which falls in line with previous reports about the smartwatch.

In February, a report from Korean publication Digital Daily shared similar details, noting also that LG would be the sole supplier of the panels for the iWatch, and that the Korean company would start mass production of the flexible displays starting in July 2014. Apple was rumored to have selected LG's panels because they were thin, light and provided adequate brightness with minimal power consumption; characteristics that the company is said to have been pursuing for the device's display.

In addition to being released in two separate sizes and featuring a flexible display, the iWatch is also rumored to come with a multitude of biometric sensors and include integration with the iPhone, iPad, and Mac. In a research note last week, KGI Securities analyst Ming-Chi also estimated that Apple will release the iWatch at multiple price points and in a variety of materials, with the highest-end selling for thousands of dollars.

Apple is expected to reveal the iWatch later this year alongside iOS 8 and the iPhone 6.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Caution)

ibooks.pngIn his first report to US District Judge Denise Cote, external compliance monitor Michael Bromwich says that his relationship with Apple has "significantly improved" since Apple was ordered to hire him to ensure the company complies with antitrust requirements in the wake of the e-book antitrust case, reports the Wall Street Journal.


After the Second Circuit panel issued its decision in early February, we took steps to reestablish contact and to attempt to “reset” our relationship with Apple, as this Court had directed during the January 13, 2014 proceedings and in its January 16, 2014 opinion. Those steps prompted constructive responses from Apple. As more fully described in this Report, the relationship between Apple and the monitoring team has significantly improved over the past six weeks and has become more focused on achieving the goal of enhancing Apple’s Antitrust Compliance Program pursuant to the Final Judgment.

Bromwich goes on to say that there's been a shift in tone in his relationship with Apple, largely due to the new in-house point of contact that Apple has assigned to work with Bromwich and his team. The new contact has helped Bromwich and his team attain more information and provide a greater commitment to solving disputes than its predecessor, although Bromwich also notes the information was largely about Apple "generally" and that more would be required.

This is a promising turn in a relationship that has so far been troubled, with Apple complaining of Bromwich's exorbitant fees and Bromwich complaining that Apple was blocking interviews and interfering with his investigation. Apple later requested Bromwich's removal. While the request was not granted, Judge Cote did place boundaries on Bromwich's monitorship.

David FincherThe Social Network director David Fincher will not direct Sony's Steve Jobs biopic, both written by Aaron Sorkin, reports The Hollywood Reporter. Back in February, a report came out saying Fincher was in negotiations to direct the film.

The report says Fincher was asking for $10 million in fees in addition to control over marketing the movie, with Sony saying his asking price was too high. It is possible that negotiations will proceed between the director and Sony.

A source with ties to the studio says Fincher potentially could re-enter negotiations but that the fee he is seeking is “ridiculous,” adding, “You’re not doing Transformers here. You’re not doing Captain America. This is quality — it’s not screaming commerciality. He should be rewarded in success but not up front.”

Sorkin and Fincher worked together on The Social Network, which made $225 million worldwide and saw Sorkin win an Oscar for best adapted screenplay, in addition to nominations in several other categories.

passbook-heroMicrosoft has added support for Apple's Passbook passes in Windows Phone 8.1, which was released today as a developer preview. Microsoft announced this latest version of Windows Phone earlier this month and equipped the mobile OS with digital assistant and Siri competitor, Cortana.

As noticed by Tom Warren of The Verge and reported by iMore, Microsoft has created a method that takes the data from a Passbook file and converts it into a card that is imported into Microsoft Wallet.

Passbook passes are just collection of data that get rendered into a card and displayed in Apple's Passbook app. Think of the Passbook files like the HTML, CSS, and JavaScript data that makes up a webpage, and the Passbook app like the browser that renders the actual page. It looks like Windows Phone 8 is taking the same data and rendering a similar card out of it, and then pushing that card to Microsoft Wallet.

It is not known whether Microsoft's system is operating independently of Apple or if the Redmond company has an agreement to convert the data to its own wallet. The service may not support iOS-specific features like Passbook updates and notifications, but the importing of data is apparently accurate.

Passbook debuted in 2012 and was one of the major new apps bundled in iOS 6. The digital wallet permitted companies to store tickets, loyalty cards, coupons, gift cards and more in a centralized location on a user's iPhone and iPod touch. Apple has continued to update the service, allowing third-party apps to create Passbook passes and adding support for gift cards.

T-Mobile is kicking off a new campaign targeting overage fees as part of its ongoing Uncarrier initiative that aims to disrupt the wireless industry in the U.S. Starting in May, the U.S. carrier is eliminating overage charges for all its customers regardless of their cellular plan. The wireless carrier also challenges its competitors to do the same.

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With this move, T-Mobile is abolishing those additional charges that are levied when a customer exceeds their available minutes or allotted data for their cellular plan. These extra calling minutes or gigabytes of data are charged at a much higher rate and can easily add hundreds of dollars on to a customer's base monthly bill. Estimates cited by T-Mobile suggest consumers paid up to $1 billion in penalties last year for these punitive charges.

"Charging overage fees is a greedy, predatory practice that needs to go," continued T-Mobile CEO John Legere. "Starting in May for bills arriving in June - regardless of whether you're on Simple Choice, Simple Starter or an older plan, we're abolishing overages for good. Period."

Besides removing overage fees, T-Mobile's Legere also started an online petition that asks AT&T, Verizon and Sprint to end overage fees, saying they are "no longer welcomed in this industry."

This petition is part of a larger initiative by T-Mobile to shake up the cellular industry in the United States with a series of promotions and policy changes, including ETF buyouts for customers who switch from a rival carrier, early upgrades and no-contract cellular plans.

Over the weekend, several photos surfaced reportedly showing details on manufacturing molds for the iPhone 6. While the manufacturing mold photos left it unclear as to the size of the device body it would yield, a new photo shared by Nowhereelse.fr [Google Translate] shows a nearly identical mold with an iPhone 4s placed next to it for comparison. Calculations based on the comparison suggest that the mold could in fact yield a device with a display of roughly 4.7 inches, in line with the rumored size for the smaller of the two iPhone 6 models.

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One source of uncertainty lies in the shape of the mold, which is tapered. But Nowhereelse.fr believes that there are additional pieces yet to be attached to the bottom of the mold, pieces which would result in the iPhone's body being formed at the wider portion of the mold depression.

Some of the holes that were drilled into the block in fact serve to fix the inserts which will form a crude which is then machined housing (finishes) using a CNC milling machine. Thus, and assuming that my theory is correct, the dimensions of the box will be determined by the widest part and not the bottom of the mold.

In this assumption, I started to resize the photo to scale against me in reference to the size of the iPhone 4s. I then measured the dimensions of the widest part of the mold which is approximately 138mm long by 64mm wide.

By superimposing and resizing an iPhone 5s image into the mold and aligning it with the wider portion of the depression, Nowhereelse.fr determines that the device's screen would be roughly 12 centimeters or 4.7 inches diagonally.

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iPhone 5s superimposed and resized to 4.7-inch display (Source: Nowhereelse.fr)

Apple's iPhone 6 is expected to launch later this year, with the 4.7-inch model perhaps preceding an even larger 5.5-inch model by a few months. Jefferies analyst Peter Misek today reported that Apple is negotiating with carriers for a $100 price increase on the iPhone 6 as the device gets larger and the company packs more technology into it.

Related Forum: iPhone

Apple is negotiating with wireless carriers to raise the price of the iPhone 6 by $100, claims Jefferies analyst Peter Misek (Via StreetInsider). Carriers initially are refusing to negotiate on the iPhone's $199 base price, but they may not be able to resist as the iPhone 6 is shaping up to be 2014's blockbuster handset.

"The possibility may at first seem far-fetched in light of investor concerns regarding possible carrier subsidy and handset price cuts due to smartphone saturation and lack of differentiation," Misek comments. "But we think this general lack of differentiation could be the reason why Apple may be able to get a price increase. Carriers realize that the iPhone 6 will likely be the only headline-worthy high-end phone launched this year and that they will lose subs if they do not offer it."

iphone6Apple is expected to ship the iPhone 6 later this year, with rumors suggesting the phone will be available with a 4.7-inch touchscreen display at first. A larger 5.5-inch version may follow at the end of this year or early next year.

Along with a larger display, the next-generation iPhone may include a thinner design, Apple's new A8 processor, a Touch ID fingerprint sensor, 1GB of RAM, and an improved camera with optical image stabilization. The iPhone 6 is expected to run iOS 8, which may feature a new Healthbook app, improved Maps and a possible Siri API.

Related Forum: iPhone

Microsoft and Japanese gaming firm KLab Inc. have revealed Age of Empires: World Domination, the first title based on the popular PC strategy franchise for iOS devices. The game features a revamped real-time battle system optimized for mobile devices, as players choose between the Celts, Vikings, Franks, or Huns to build the ultimate army for use in online multiplayer combat.


The game's unveiling comes a year after a report by Japanese business newspaper Nikkei indicated that Microsoft would be bringing a number of its Xbox and Windows games to the iPhone in a collaborative effort with KLab. Specifically, Age of Empires was said to be the first title stemming from the partnership in the form of a free-to-play title. With the forthcoming release of Age of Empires: World Domination on iOS, it is likely that other titles from Microsoft will appear on Apple's mobile platform in the near future.

Age of Empires: World Domination will launch on iOS this summer, as interested users can pre-register on the game's official website for exclusive access and more information.

Car electronics manufacturer Alpine will begin selling a standalone aftermarket console that will support Apple's CarPlay vehicle integration feature, reports Japanese business newspaper Nikkei. Alpine's offering, which will likely be the first aftermarket device to support CarPlay, is said to hit the United States and Europe this year with a cost of around $500 to $700.

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While CarPlay will be found in a number of announced and upcoming vehicles from manufacturers such as Mercedes-Benz, Volvo, BMW, Ford, GM, and Honda, the integration of the system into older vehicles has been a topic of much discussion in recent months. Pioneer Electronics expressed interest in implementing CarPlay compatibility with its existing and future products, only to back away from its comments soon after. Other companies, such as Kenwood, have indicated to MacRumors that CarPlay is only being looked at for integration and that adoption is not currently imminent.

Recently, automotive peripheral company Clarion also hinted at the possibility of bringing CarPlay its aftermarket in-dash systems. In an email to MacRumors, the firm noted that it has been working with Apple "from the start" and that it would be further developing its Smart Access in-car infotainment system and CarPlay for different purposes. Ultimately, the company stated that it will support CarPlay in both its aftermarket and OEM products at some point in the future.

Apple announced its CarPlay iOS vehicle integration feature last month at the Geneva International Motor Show. The feature allows an iPhone to take over the in-dash display of a car, providing Siri voice controlled access to aspects such as navigation, phone functions, messages, and music. The feature was included in Apple's iOS 7.1 update and works with Lighting-enabled iPhones including the iPhone 5s, iPhone 5c, and iPhone 5.

Related Roundup: CarPlay

NDS4iOS, a Nintendo DS emulator that runs on both non-jailbroken and jailbroken iOS devices, is now available to install through an over-the air download, reports TouchArcade.

Similar to the first version of the popular GBA4iOS Game Boy emulator, NDS4iOS requires a device's date to be set back to a prior date, specifically February 8, 2014. The emulator allows users to play Nintendo DS ROMs directly on their iPads and iPhones, and is compatible with iOS devices running iOS 5.1.1 and above. NDS4iOS also includes features such as Dropbox integration and iOS 7 controller support, as well as a settings menu that contains options for control pad style and position.

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Image credit: TouchArcade

Although several emulators such as the iMAME arcade emulator have snuck into the App Store via shell apps in the past, they are usually pulled by Apple within hours or days after being released. However, NDS4iOS is able to overcome Apple’s restrictions as it bypasses the App Store entirely. Instead, the emulator can be installed directly on an iOS device by visiting its official website and tapping a download link.

The initial release of NDS4iOS follows a major update to GBA4iOS in February, which added controller skins for Game Boy Advance and Game Boy Color games as well as iOS 7 controller support, Dropbox integration, and a in-app web browser that can be used to download games from any ROM website. The emulator also temporarily allowed non-jailbroken users to install GBA4iOS without a date change via an Apple Enterprise certificate, however that was revoked soon afterwards.

NDS4iOS is available to install now through the emulator’s official website.

A new set of leaks showing alleged manufacturing molds and chassis sketches of the iPhone 6 have surfaced on Chinese microblogging site Weibo [Google Translate, via GforGames].

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The photos are said to come from a factory belonging to Apple manufacturing partner Foxconn, as the first set of images show very detailed drawings of the chassis for a smartphone-type device, while the second set images are said to be of the manufacturing die used for Apple’s next-generation iPhone.

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While the validity of the images cannot be confirmed, the leak follows a number of others in the past few months. Last month, another set of images posted on Weibo depicted an alleged iPhone 6 model under development at Foxconn, while Japanese magazine MacFan published alleged design drawings of what appeared to be 4.7-inch and 5.7-inch iPhone 6 models. This was followed by a photo reportedly showing cases designed for the larger next-generation iPhone that were consistent with the design drawings.

Apple is expected to ship the iPhone 6 later this year, which has been heavily rumored to come in two different sizes: 4.7 inches and 5.5 inches. Recent reports have noted that the smaller 4.7 inch version will ship in the third quarter of 2014, while the larger version may ship later this year or early next year due to production challenges.

Along with a larger screen, both models of the next-generation iPhone are said to include a thinner design, new A8 processor, Touch ID fingerprint sensor, 1GB of RAM, and an improved camera with optical image stabilization.

Related Forum: iPhone

2K Games today announced that Civilization: Beyond Earth, the next entry in the popular Civilization strategy game franchise, is coming to the Mac alongside releases Windows and Linux this fall.


Set in a science-fiction-themed future, the game will allow players to select one of eight different expedition sponsors that are looking to colonize alien planets in order to establish a new civilization. Similar to previous titles in the series, gameplay will center around building large armies and structures as well as researching advanced technologies. Civilization: Beyond Earth also features an enhanced quest system, unit customization, and support for up to 8 players in multiplayer.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

The past two titles in the series, Civilization V and Civilization IV, were also released for Mac in 2010 and 2006, respectively. Those titles were developed with the help of Aspyr, which has published multiple major gaming titles for the Mac, including Bioshock Infinite, Borderlands 2, Star Wars: Knights of the Old Republic, and SimCity 4. Currently, it is unknown whether Aspyr will help develop Civilization: Beyond Earth for Mac or if the series’ original developer, Firaxis Games will work on the port.

- Civilization IV can be downloaded from the Mac App Store, Aspyr’s GameAgent digital store, and Steam for $19.99.
- Civilization V can be downloaded from the Mac App Store, Aspyr’s GameAgent digital store, and Steam for $29.99.

karlheiselmanKarl Heiselman, Global CEO of branding agency Wolff Olins is set to leave his position to join Apple in a marketing communications role, reports Ad Age. The move comes as Apple works to double the size of its in-house creative design team as competition from Samsung and Android heats up.

Mr. Heiselman confirmed by email that he accepted "an exciting new role at Apple after 14 fantastic years at Wolff Olins," but referred further questions to Apple. An Apple spokeswoman declined to comment.

Wolff Olins describes itself as a "brand and innovation firm for the future," specializing in helping leaders reinvent their business or category. The company claims multiple high-profile clients, including AOL, Mercedes-Benz, Target, DoCoMo, and Apple's charity partner (Product) RED.

Heiselman's expertise in brand innovation could come in handy at a time when Apple is aiming to bolster its brand image. The company began working to boost its in-house design team numbers back in September and has also recently partnered with four new advertising agencies.

Apple has faced increasing pressure from competitors like Samsung over the course of 2013, with the company reportedly being unhappy with Samsung's "The Next Big Thing" advertising campaign. Its growing in-house design team and its new partnerships come as it prepares to release a multitude of new products later in 2014, including the iPhone 6, the iWatch, revamped MacBooks including a new ultrathin 12-inch MacBook Air, a lower-cost iMac, updated iPads, and a new Apple TV set-top box.

Heiselman previously worked for Apple as a design contractor in the early 1990s, before Steve Jobs took over the company. It's unclear what his exact role will be at Apple after his return.

amazon_logo_2Amazon is gearing up to release its long-rumored smartphone later this year to directly compete with offerings from Apple and Samsung, reports The Wall Street Journal. According to the report, the company has been showing off prototypes of its handsets to developers in San Francisco and Seattle in recent weeks, with Amazon likely announcing the phone by the end of June and launching it by the end of September.

The people said Amazon hopes to distinguish its phone in a crowded market with a screen capable of displaying seemingly three-dimensional images without special glasses, these people said. They said the phone would employ retina-tracking technology embedded in four front-facing cameras, or sensors, to make some images appear to be 3-D, similar to a hologram, the people said.

Rumors of the phone first surfaced in July of 2012, where it was reported that the company was working with Foxconn on the device. Last May, another report noted that the smartphone would join other products to complement Amazon’s popular line of Kindle tablets and E-readers.

The news comes as Apple is expected to ship its next-generation iPhone later this year, which may come in two different sizes: 4.7 inches and 5.5 inches. Recent reports have noted that the 4.7 inch version will ship in the third quarter of 2014, while the larger version may ship later due to production issues.

Along with a larger screen, both models of the iPhone 6 are expected to include a faster A8 processor, Touch ID fingerprint sensor, 1GB of RAM, and camera improvements in the form of optical image stabilization.

After collaborating with patent buying company Intellectual Ventures to purchase Kodak patents in 2012, Apple is now rebuffing offers by IV to invest in is latest patent acquisition fund, reports Reuters. Though both Apple and Intel have declined to participate, rivals Microsoft and Sony have been persuaded to contribute to a new round of patent buying.

"Microsoft and Sony's investments give IV a fresh war chest to buy new patents," said Kevin Jakel, chief executive of Unified Patents, which advises tech companies on alternatives to patent aggregators like IV.

Intellectual Ventures is one of the top five patent owners in the U.S. and has a portfolio of over 70,000 patents and intellectual property assets. The company has raised $6 billion for patents and is courting investors like Apple to raise an additional $3 billion.

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Microsoft, Sony, Apple and Intel have invested in Intellectual Ventures in the past, giving them access to IV's patent holdings and a portion of the royalties it collects. Apple didn't comment on its recent decision not to invest in IV, but one intellectual property expert believes it is not related to the company's recent efforts to influence patent legislation in the U.S.

"Amy Landers, an intellectual property professor at University of the Pacific McGeorge School of Law, said Apple and Intel's decision on IV's latest fund was probably unrelated to the political debate on patent reform.

"The companies that are not investing in the fund have probably just found better uses for their money," Landers said.

Apple recently joined the new Partnership for American Innovation, a patent reform lobbying group that includes DuPont, Ford, General Electric, IBM, Microsoft and Pfizer. The group is opposing recent patent reform legislation that they claim may hurt actual innovations that need patent protection.

London-based streaming-music service Bloom.fm says it has been blocked from advertising on Apple's iAd network because it is a threat to the Cupertino company's iTunes radio, reports CNET. Similar to iTunes Radio, Bloom.fm offers genre and artist-based streaming radio stations with a library of over 22 million tracks.

"We were surprised at Apple's decision to ban us from their iAd network as their iTunes Radio service isn't even available in the UK," the spokesman told CNET. "Bloom.fm gives you 22 million tracks for £1 a month -- the price of a single download on iTunes -- so I can see why they'd want to protect their business."

Apple may be blocking Bloom.fm as it prepares to launch its iTunes Radio service in the U.K. The service debuted in the U.S. alongside the release of iOS 7 last fall and was recently extended to Australia. It is expected to debut in the U.K. sometime in early 2014.

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Over the past several months, some iPhone owners in the U.K. have reported intermittent connections to the iTunes Radio service, suggesting Apple is in the final stages of preparing the product for an imminent launch. Bringing iTunes Radio to countries worldwide is a top priority for Apple, says senior vice president of Internet software and services Eddy Cue, who confirmed the company plans to offer the service "in more than 100 countries."

jobs_poseDon Melton has a long history with Steve Jobs and Apple, working at NeXT and then moving to Apple where he is known for his work on Safari and WebKit. To commemorate Steve Jobs' birthday earlier this year, Melton recounted his memorable encounters with Jobs in a post he recently published on his blog.

Melton was not a confidant of Jobs, just an employee who had the opportunity to be around the Apple co-founder on occasion. Jobs likely thought of Melton as the “Safari Guy” and knew Melton's real name, which was considered an honor.

Melton recounts the first time he met Steve Jobs at a NeXT presentation in the late 80s that unfortunately was scheduled during everyone's lunch break. Like many encounters with Jobs, Melton remembered Jobs' demeanor, but not a word of what he said.

Obviously he wanted us to quiet down. You could tell because he paused several times for us to hush ourselves. And out of respect, awe, and probably some fear, we all tried our best to do so. But, dammit, the room was now packed and that many people just swallowing food makes a lot of noise. Sitting so close, I felt especially self-conscious.

Who the hell scheduled him to speak at that time? Knucklehead. It’s entirely possible that person was taken out later and shot.

Anyway, I do remember Steve’s seriousness and apparent impatience that day. But not a thing he said.

Melton paints Jobs not as a "mercurial ogre or cartoon autocrat," but as a very busy CEO with little time for “yes men,” timid employees or those who didn't know what they were doing.

Steve expected excellence. Which is why he so often got it.

He knew when something was right, but he didn’t always tell you what he wanted when it wasn’t. And he was very clear when he didn’t like it. Some misinterpreted this behavior as being overly critical, but it was actually time-saving clarity, albeit uncomfortable on occasion.

Melton has several interesting tidbits about his work on Safari, including Jobs' distaste for the stand-alone bookmarks window in the web browser and the decision to add a page load indication into Safari's address bar, a design decision that eventually hurt Safari's reputation because the "in-your-face progress bar made it seem slower to the user."

Beyond his work persona, Melton also shares some stories about the personal side of Jobs, the real man who has children and, at one point, a cranky new puppy. Melton ends his story with his somber memories of Steve in his final years, dealing with a disease that "had ravaged him." Melton's piece is long, but worth a read for his insight into a corporate leader who was intense, but also real.