MacRumors

Following a lengthy lawsuit that pitted Sirius XM Radio against members of classic rock band The Turtles in a fight over royalties for music recordings made before 1972, new class action lawsuits have been filed against Apple, Sony, Google, and Rdio over their streaming music services (via The Recorder). As noted by Law360, Beats Music has also been hit with a suit.

According to the suits, filed yesterday by Zenbu Magazines Inc., streaming services like iTunes Radio, Beats, and Google Play Music have been making money off of pre-1972 music recordings without paying any royalties to the owners of the original recordings.

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Zenbu owns the copyrights to many songs in question and is represented by The Law Office of Jack Fitzgerald in San Diego. The lawsuit seeks to create a certified "class of all owners of recordings made before February 15, 1972, whose recordings appear on streaming services."

While musical compositions have been protected under U.S. copyright law since 1831, sound recordings were only added to the federal copyright act in 1972. That's meant that the holders of copyrights to pre-1972 compositions—largely music publishers—have been paid royalties for public performances while those holding the copyrights to recordings—largely record labels—have not.

As noted by The Recorder, last year a judge in Los Angeles decided to extend ownership rights for pre-1972 recordings to include public performances. Similarly, in that case of Sirius XM versus owners of the sound recordings made by The Turtles in the 1960s, U.S. District Judge Philip Gutierrez ruled against Sirius.

The lawsuits come at a time when Apple is working behind the scenes for an upcoming relaunch of the Beats Music streaming service, rumored to include integration into iTunes and iOS in general. "The streaming services don't have a good idea of what their total liability is going to be," noted Santa Clara law professor Tyler Ochoa, with the lawsuits against the numerous streaming music services "inevitable", following the Sirius XM case.

Due to the growing popularity of streaming services worldwide, Ochoa sees some of the companies perhaps pulling those pre-1972 songs to avoid further liability, with record labels falling in line with their own lawsuits against the services for better royalty deals.

Both analysts and metrics are suggesting Apple will report record-breaking iPhone sales for the just-ended December 2014 calendar quarter, and new data released today by Consumer Intelligence Research Partners reveals the Cupertino company may have set a high bar against its competitors, grabbing half of all phone activations in the United States.

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While CIRP's survey included only 500 users and thus may include a significant margin of uncertainty, the data shows Apple's U.S. activation market share increasing from 28 percent in the July-September 2014 quarter to 50 percent in the October-December quarter. The significant jump was clearly fueled by strong consumer interest in the iPhone 6 and 6 Plus.

"The strength of the September 2014 launch of the iPhone 6 and 6 Plus fueled Apple’s dominance in US mobile phone sales this quarter," said Josh Lowitz, Partner and CoFounder of CIRP. "Apple had virtually double the sales of Samsung, and five times that of LG. No other brand accounted for as much as 5% of US sales."

CIRP's survey also found that most of the quarter's iPhone purchases (86 percent) came from loyal Apple customers who upgraded from older iPhones. While Apple retained its customer base, Samsung and LG lost customers, with 25% of Samsung owners and 18% of LG owners who activated a new phone switching to an iPhone.

Sales of the iPhone 6 and 6 Plus may continue to be strong in early 2015, with a high numbers of consumers intending to buy an iPhone in the next three months. According to 451 Research’s ChangeWave December survey, more than half of early adopters plan to buy an iPhone when they purchase a new phone in the next 90 days. While the number is down significantly from the previous quarter, it remains high considering the new iPhones have been available for several months already.

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"This is the highest level of Apple demand ever recorded in our smartphone survey three months after a major new release," said Andy Golub of 451 Research.

The ongoing demand for the iPhone 6 and 6 Plus reflects growing consumer interest in larger phones with 60 percent of future buyers looking to purchase a 5-inch or larger smartphone. This 2014 figure is a significant jump from the 40 percent ChangeWave recorded in the same quarter of 2013.

Apple released the iPhone 6 and 6 Plus in September 2014 with long lines for the phone and delayed ship times shortly after the phones went on sale, and Apple announced record-breaking sales of 10 million units in the first weekend of availability. Apple will announce the results for its first fiscal quarter of 2015 (fourth calendar quarter of 2014) on Tuesday, January 27. The quarterly earnings statement will be released around 1:30 PM Pacific/4:30 PM Eastern, with a conference call to discuss the report following at 2:00 PM Pacific/5:00 PM Eastern.

Related Forum: iPhone

The "super simple, surprisingly challenging" puzzle game Shades, by developer UOVO, has been named by Apple as this week's App of the Week. Launched last year, and also featured in the App Store's "Best New Games" section, the game usually costs $1.99 to download.

The game takes inspiration from Tetris, with falling blocks of varying color hues - instead of shapes - needing to be slotted into the correct position by the player. Matching hues make darker colors, resulting in chain moves that can knock out entire rows of blocks.

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A mesmerizing, calming, zen-like experience that quickly evolves into a devilishly challenging puzzler. Meditation + Panic. It's a fantastic combo.

A very simple game that will challenge you to think very fast.

"Surprisingly difficult!" ~ The guys who made it.

Features:
- Simple rules
- Intuitive gameplay
- Difficult to master
- 3 modes of play. Easy. Medium. Hard.
- Beautiful, colorful, minimalist design.
- Sound design by ONBC

The longer players spend in the game and the better they become, the quicker the game evolves into a frantic rush to slot blocks into the correct position as they fall faster and faster.

The game currently sits at a solid 4.5 star rating in the App Store, with one review calling it "Tetris meets 2048" and many others praising its addictiveness alongside the challenging nature the game slowly builds up to. Shades: A Simple Puzzle Game can be downloaded for free for the next week from the App Store. [Direct Link]

Any.DO today announced the launch of a Mac version of Any.Do, the company's popular task management app for iOS, allowing users to manage their tasks and to-dos on multiple platforms throughout the day. While the app quietly went live last week, today marks the official launch with a major Editor's Choice feature by Apple in the Mac App Store.

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With Any.do for Mac, life is as productive as you want it to be. No need to pick up your phone or start your web browser. With one click from your desktop you get clear visibility into your daily tasks and all the same powerful planning features you’ve come to expect from the Any.do app. We’ve learned that it’s the little differences that can make a big impact on your productivity, and that’s why Any.do for Mac matters. Now, when you have an immediate access to your Any.do, being the best version of yourself is that much simpler.

Like its iOS counterpart, the Any.do Mac app includes basic to-do list features in addition to real-time user collaboration on tasks, voice entry, the ability to attach video, audio, photos and Dropbox files, and Any.do Moment, a daily planner feature.

While the app and service is free, Any.do also includes a premium subscription tier that gives users access to more color schemes, fully customizable reminders, location support and priority support from Any.DO's in-house support team. The subscription is regularly $4.99 a month, but is currently discounted to $2.99 a month to celebrate the launch of the Mac app.

Any.do is available in the Mac App Store for free. [Direct Link]

Tag: Any.DO

Apple CEO Tim Cook reportedly consented to security inspections of the company's products by Chinese government officials, reports The Beijing News [Via ITworld]. The inspections will look for backdoors that provide third-party access to sensitive and private data stored on Apple devices.

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These spot inspections were part of an agreement forged between Apple CEO Tim Cook and Lu Wei, director of China's State Internet Information Office. The pair met last year to talk about the security of Apple's products, including the upcoming Apple Watch. Wei expressed concerned that Apple's devices may compromise the security of the Chinese government and the privacy of Apple device owners in China.

During their conversation, Cook reportedly told Lu that Apple's devices do not contain a backdoor to share data with government entities or other third-party services. Despite these assurances, Wu supposedly insisted on these security assessments so the Chinese government can examine Apple's products firsthand.

China increasingly is an important market for Apple with sales in the Asian nation projected to continue to rise in the coming years. Apple recently confirmed plans to open five new retail locations in China over the next five weeks. The company has been heavily promoting these grand openings, making retail head Angela Ahrendts available for interview by Chinese media sources and hiring renowned calligrapher Wang Dongling to design a mural for the upcoming West Lake store in Hangzhou.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Tag: China

Just days after a report claiming Apple supplier Quanta Computer has begun ramping up production of the upcoming 12-inch MacBook Air, Chinese site iFanr shares some photos [Google Translate] of what it says is the display assembly for the machine (via SlashGear).

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The photos depict the claimed display and metal shell from the upcoming 12-inch machine alongside both a 13-inch MacBook Pro and a 9.7-inch iPad, with its sizing appearing to measure up to previously reported dimensions. The display does, however, have two noticeable differences from current MacBook Air. First, instead of a backlit Apple logo on the back of the display assembly as is typically seen on Apple's notebooks, there is a polished metal logo more like those seen on iPads, with iFanr speculating the change could be tied to the device's thinness.

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Additionally, the display lacks the grey bezels current MacBook Air models have, instead opting for an apparently all-glass edge-to-edge cover for the display as seen on Retina MacBook Pro models. Paired with black bezels underneath, it is difficult to see where the display ends and the bezels begin unless the screen is turned on. Earlier renderings of the 12-inch MacBook Air based on information from within Apple had shown gray bezels similar to those seen on the current MacBook Air.

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Claimed 12-inch MacBook Air display assembly with 13" MacBook Pro

The 12-inch MacBook Air will reportedly have roughly the same footprint as the 11-inch MacBook Air, relying on smaller bezels to compensate for a larger display size. The comparison photos shown by iFanr demonstrate the significantly smaller footprint for the 12-inch machine compared to a 13-inch MacBook Pro

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Claimed 12-inch MacBook Air display assembly with 9.7-inch iPad

The next-generation MacBook Air is expected to feature a high-resolution display (perhaps classified as Retina) and new Broadwell Core M processors that will enable a thin, fanless design. Other reports have claimed the 12-inch MacBook Air will do away with nearly all the ports typically found on Apple's line of MacBooks, offering only a headphone jack, a pair of microphones, and a USB Type-C port that may handle both charging and external connectivity.

Related Forum: MacBook

tim_cook_headshot_glassesApple CEO Tim Cook's compensation for fiscal 2014 was $9.22 million, according to a newly released SEC filing. That breaks down to a salary of $1.7 million and non-equity incentive compensation of $6.7 million, double the $4.3M compensation he received in 2013.

Apple's newest executive hire, Angela Ahrendts, received $73 million in cash and stock. That includes a $400,000 salary, a $500,000 bonus, and $70 million in stock. Ahrendts, who joined Apple in May of 2014, was previously making $37 million at Burberry, and her offer package included an RSU award with a value of $37 million to compensate her for her unvested Burberry awards along with an RSU award of $33 million as a new Apple hire.

As for other Apple executives, Eddy Cue and Jeff Williams made over $24 million in stock awards, salary, and non-equity incentive plan compensation. Peter Oppenheimer earned $4.5 million, and Luca Maestri, Apple's new CFO, received $14 million.

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Apple had a record year under the guidance of Tim Cook, generating $182.8 billion in sales with $38.5 billion in net income in fiscal 2014, a new high for the company. According to its October forecast Apple expects to see revenue between $63.5 and $66.5 billion for the first quarter of 2015.

Apple will announce its earnings for the first fiscal quarter of 2015 on Monday, January 27. MacRumors will provide live coverage of both the earnings release and the conference call.

mickeydrexlerMickey Drexler, who has served on Apple's Board of Directors since 1999, will retire at the end of his current term, according to a new shareholders filing. Drexler's term ends at the annual shareholder's meeting, on March 10, 2015. A replacement for Drexler has not yet been chosen.

On January 16, 2015, Millard "Mickey" Drexler, 70, who has served on the Board since 1999, notified the Board of his intention to retire at the end of his current term, which will expire at the Annual Meeting. The Board has not yet nominated an individual to fill the vacancy that will be created by Mr. Drexler's departure from the Board.

Drexler is the CEO of JCrew and was formerly the CEO of Gap, where he's widely credited for the chain's popularity during the 1990s. Jobs brought Drexler in to help define Apple's retail store goals at a time when its retail push was just beginning. Ron Johnson was hired during the same time period, and the first Apple Stores launched in 2001.

Drexler is the second longtime board member to leave the Apple Board of Directors in recent months, with Bill Campbell retiring back in July of 2014. He was replaced by BlackRock's Susan Wagner.

(Image courtesy of BU Today)

A new study that measures iPhone usage rates by state suggests that Apple's iPhone is most popular in states like Alaska, Montana, Vermont, New York, Kansas, and Mississippi. The study, conducted by Chitika Insights on December 25 through December 31, sampled "hundreds of millions" of U.S.-based iPhone ad impressions to determine the percentage of iPhone users in each state.

Each of the above listed states, along with many states in New England, saw between 55 and 65 percent of smartphone traffic coming from iPhones. Arizona, New Mexico, Texas, Washington, Iowa, Missouri, Wisconsin, Indiana, and Michigan saw the lowest amount of traffic coming from iPhones, at 40 to 44 percent. New Mexico was the state with the lowest iPhone usage.

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According to Chitika, iPhone usage rates did not correlate to geography or raw population figures, but there was some relationship to both population density and education level. A higher median income was also associated with iPhone usage, but that could be a result of education level, as those two variables go hand in hand. In states with higher education levels and denser populations, iPhone usage tended to be higher.

In a similar study conducted in 2011, Montana was one of the few states where iPhone usage outpaced Android usage. In many states the iPhone is not dominant, but the two usage maps provide an interesting look at how iPhone adoption has grown by state over the past four years. Many states where BlackBerry dominated, for example, are now seeing high iPhone usage.

Chitika's study is not the first to correlate iPhone usage with higher education and income levels. Several other studies have also suggested that iPhone owners are, on average, wealthier and higher educated than other smartphone owners.

Tag: Chitika

One of the biggest mysteries about the upcoming Apple Watch is its battery life. Previous rumors have hinted that it will need to be charged once a day, and Apple CEO Tim Cook himself said that users will want to charge it on a daily basis, but concrete battery life information has yet to be revealed.

New details on the Apple Watch's possible battery life have now surfaced from inside sources that spoke to 9to5Mac, revealing information on the battery life Apple was aiming for and what it may actually be able to achieve.

As of 2014, Apple was reportedly aiming for 2.5 to 4 hours of active application use with 19 hours of active/passive use, plus 3 days of pure standby time and four days if the watch was sleeping. That's somewhat in line with early rumors, which suggested Apple was targeting a three to five day battery life for the device. Though Apple was aiming for three to four days of standby time, it may only reach two to three days. Apple is hoping the Apple Watch will last for 19 hours of mixed usage, but it "may not hit that number in the first generation version."

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The Apple Watch is equipped with a tiny but powerful S1 chip, and its performance is similar to that of the A5 processor from the iPhone 4s and the iPad 2. It also has a 60-FPS Retina-class display, which, along with the S1 chip, results in a significant amount of power usage.

Apple has also been stress-testing the Apple Watch’s battery life with pre-bundled and third-party applications. Our sources say that Apple is targeting 2.5 hours of “heavy” application use, such as processor-intensive gameplay, or 3.5 hours of standard app use. Interestingly, Apple expects to see better battery life when using the Watch’s fitness tracking software, which is targeted for nearly 4 hours of straight exercise tracking on a single charge.

As Apple is positioning the Apple Watch as a timepiece, the company has conducted numerous tests to determine how long it can run purely in time-keeping modes. We’re told that the Watch should be able to display its clock face for approximately three hours, including watch ticking animations, if nothing else is done with the device.

These usage numbers make it sound like the Apple Watch will need to be charged multiple times a day, but it's unlikely that Apple Watch users will use apps and games continuously for hours, allowing the Apple Watch to last for approximately a day before needing to be charged. When not in active use, the Apple Watch goes into a battery-preserving sleep mode.

Apple originally hoped to launch the Apple Watch in late 2014, but delays with software optimization ultimately caused the company to push back the release of the device until 2015, giving it time to eke out as much battery life as possible. Apple is also said to be perfecting the Apple Watch's MagSafe charger, improving its recharging time.

Current rumors suggest the Apple Watch could launch in March of 2015, at the tail end of "early 2015." While complete pricing remains unknown, the entry-level model will sell for $349.

Related Roundup: Apple Watch 11
Buyer's Guide: Apple Watch (Buy Now)

Popular children's film The LEGO Movie has been translated into an iOS app, which was released in the App Store today. The LEGO Movie Video Game, like other LEGO games, is a premium title that's based on the movie, offering the same fun characters and plot line in a playable format.

In the game, players will take on the role of Emmet, an ordinary rule-abiding lego guy who has to take on the job of saving the world from an evil tyrant, with the help of the friends he meets on his journey.

The LEGO Movie Video Game features more than 90 characters from the movie, and there are 45 levels to play through across worlds like Cloud Cuckoo Land and Flatbush Gulch. There's also an all new animation style.

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KEY FEATURES:
- A delightful and surprising mix of over 90 characters as seen from the film, including Batman, Superman, the Green Ninja, Gandalf, Benny, and more.
-Journey through fantastical worlds like Flatbush Gulch, Cloud Cuckoo Land, and more in 45 exciting levels!

-Smash bricks in a fascinating environment made of LEGO bricks.

-Collect and use LEGO instruction pages to build in a new way.

-Harness the awesome power of the Master Builders to virtually build extraordinary LEGO creations.

-Enjoy a brand new animation style as seen in the film that simulates the movement of actual LEGO toy sets.

Like other LEGO games, the new LEGO Movie game is quite large at 1.16GB. It requires 2.2GB of space to download over-the-air, or 1.1GB of space installing via iTunes. The game does have in-app purchases, but for a limited time, "Confetti" and "Bubble" Red Brick abilities are free to purchase to celebrate the game's launch.

The LEGO Movie Video Game can be downloaded from the App Store for $4.99. [Direct Link]

Developer Matt Wiechec today released a major update to his Marco Polo iOS app that helps users recover misplaced iPhones and iPads with the sound of their voice. The new update brings custom responses and a new Notification Center widget that allows users to find other iOS devices also running the app.

Addressing a different use case than Apple's Find My iPhone service, Marco Polo is intended to allow users to easily find an iOS device located in close proximity to the user. The app's core functionality requires the app to be running in the background, with the device's microphone listening for the key passphrase, which is "Marco" by default. Once the user speaks the phrase, the app generates an audio response, with the default being "Polo".

The new update lets Marco Polo users select phrases like "I'm Over Here" and "Who's There?" over the simple "Polo" response, while also bringing a slew of new character voice options, like "Movie Guy" and "Wicked". The widget, once installed in the Today section of the Notification Center and set to discoverable within the app, allows users to find other iOS devices with a simple tap.

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Our largest update yet, ready for the new year. We've added great new features, new voices, custom responses, widgets, and improved the entire app experience!

- Custom Responses are here! Now your device can ring back more than just POLO!
- Choose from responses like "I'm Over Here", "Who's There?", "iPhone Reporting", and many others. Even enter your own phrase!
- New iOS 8 Nearby Widget; skip shouting and find other devices right from Notification Center
- Greatly improved voice recognition
- Added new voices like MOVIE GUY and WICKED, including supporter exclusives like ARNOLD, BUSH, KERMIT, SLY, and more
- The app is now Universal to support the iPad, and completely optimized for iOS 8 and the iPhone 6 and iPhone 6 Plus

Marco Polo even allows some customization to the phrase shouted to prompt the app's response, meaning virtually any 12-letter word a user can think of could be used to discover a lost iPhone, an improvement over the original version of the app where some users complained that words with similar sounds to "Marco" such as "mark" would trigger a response.

Functionality in silent mode and while the device is sleeping, as well as a volume boost feature that makes sure the app's voice is heard even if your phone is low, round out most of standard features that were available even before today's 2.0 update.

The app has a decent voice recognition range, and recognizes almost any 12-letter word or phrase added as a passphrase. Slight drawbacks may hinder daily use of the app, however, including the need for the device's microphone to always be active. This means that once you leave the app, the red "recording" microphone bar will be a permanent mainstay atop the iPhone screen. Using the Notification Center widget to discover other missing devices doesn't require the microphone to be on, however.

Potential battery drain may also be a concern given the need to keep the device's microphone active, although we did not see significant drops in battery status during limited testing.

Marco Polo can be downloaded for $0.99 from the App Store. [Direct Link]

T-Mobile today announced a new program that makes it easier for customers with poor credit to receive discount pricing on devices and other deals previously only available to credit-worthy customers. CEO John Legere kicked off the new "Smartphone Equality" promotion with a video blog that explains the rationale behind the program.


Legere notes that half of Americans do not qualify for most carrier-advertised phone deals due to poor credit or a lack of credit history, and T-Mobile aims to change that by "putting our relationship with you above some number pumped out by a credit bureau, some huge faceless bureaucracy."

With its new "Smartphone Equality" program, T-Mobile is emphasizing the customer's relationship with the carrier instead of their credit score. As part of the initiative, customers who have paid their wireless bill on time for 12 months will be eligible for discounted pricing, including the carrier's popular zero down and no credit check programs. The "Smartphone Equality" program will be available starting next week to eligible customers.

T-Mobile has been shaking up the cellular industry with its ongoing Un-carrier promotions, which broke new ground by removing the cellular contract from a smartphone purchase and offering generous early termination bonuses for customers who switch to T-Mobile. Recently, the wireless carrier introduced its Un-carrier 8 initiative, which includes a new "Data Stash" program that rolls over unused monthly data and makes it available for the following 12 months.

BlackBerry CEO John Chen yesterday published a blog post adaptation of a letter in which he presses U.S. government officials to support not only net neutrality but also "application/content neutrality". In Chen's view, all apps and content should be available on all platforms, and he points specifically to Apple's iMessage and Netflix's streaming services as examples of discrimination against BlackBerry.

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Unlike BlackBerry, which allows iPhone users to download and use our BBM service, Apple does not allow BlackBerry or Android users to download Apple’s iMessage messaging service. Netflix, which has forcefully advocated for carrier neutrality, has discriminated against BlackBerry customers by refusing to make its streaming movie service available to them.

Chen believes BlackBerry is a leader for content and application neutrality and pushes U.S. government officials to require these same neutral practices from the Canadian company's competitors. "Neutrality must be mandated at the application and content layer if we truly want a free, open and non-discriminatory internet," writes Chen.

Chen's comments have unsurprisingly been met with ridicule by developers who don't wish to be forced to create apps for platforms where they do not expect worthwhile returns, and many observers have suggested BlackBerry should focus its efforts on creating a compelling ecosystem that would attract users and apps organically.

Apple has historically been quiet on broader issues of net neutrality. The Cupertino company was noticeably absent from a list of more than 100 technology companies which signed a letter protesting a proposed change in FCC rules that would allow for Internet fast lanes for certain types of content. Speculation has suggested Apple's absence may be related to its interest in securing priority access with Internet providers for media content delivered by the company.

Spotify today announced an update to its iOS app that will bring more streamlined controls into its music browsing software, most notably allowing users to get a sneak preview of a song, album, or artist with a simple tap and hold on the screen.

The new feature, dubbed "Touch Preview", is aiming to get Spotify users to find their preferred music faster and with less hassle. The update also brings a swipe-left gesture into the app -- doing so on any song quickly saves it into Your Music for listening to later. The update to Spotify's iOS app will be rolling out later today.

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Spotify also announced last week that by the end of 2014, the service had accumulated 15 million subscribers and 60 million active users. Those number were up from 10 million subscribers and 40 million active users reported by the company in May 2014.


As users continues to shift to streaming services for their music consumption, Apple's efforts in the subscription streaming market are rumored to be seeing a new focus with an upcoming revamp of the Beats Music service, and its integration into iTunes, sometime in 2015. Apple most recently acquired media analytics company Semetric, likely integrating some of that company's Musicmetric tracking service into Beats and other aspects of iTunes.

Tag: Spotify

Google has signed deals with Sprint and T-Mobile that will allow it to sell wireless service directly to consumers, reports The Wall Street Journal, adding to a report released by The Information earlier today. The publication's sources suggest that Google's entry into the wireless service industry may be part of an effort to persuade carriers to bolster speeds and cut down on pricing. Positioning itself as a wireless carrier is also part of Google's larger effort to provide better Internet coverage across the United States.

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Currently, there are four major carriers in the United States: T-Mobile, Sprint, AT&T, and Verizon, and while T-Mobile has made efforts to shake up the wireless industry with its Un-Carrier initiatives, wireless service in the United States remains much pricier than in other countries, with subscribers getting less data for more money.

Details on how Google will offer wireless service, its cost, or when it will launch are not known, but like the rollout of its Google Fiber broadband internet service, Google-branded wireless service could launch in a limited number of cities to begin with.

Sprint, of Overland Park, Kan., is the third-largest wireless carrier, while T-Mobile, of Bellevue, Wash., ranks fourth. Under separate agreements with each carrier, Google will resell service on the Sprint and T-Mobile networks, according to people familiar with the plans. Such wholesale agreements are common, essentially allowing sellers such as Google to pitch wireless service under their own brand names.

As it will operate as an MVNO, or mobile virtual network operator, Google will not need to build out the infrastructure for its own wireless network, instead providing T-Mobile or Sprint service that's controlled by and sold through Google. Other well-known MVNO's include Boost Mobile, FreedomPop, and Straight Talk.

In the past, there have been rumors and speculation suggesting that Apple too would take on the role of a mobile carrier, selling service directly to consumers, but Apple has not made any moves in that direction. In fact, in 2012, Apple CEO Tim Cook said that Apple did not need to own a carrier or provide its own wireless service, stating that the company would be better off focusing its efforts on making great devices than attempting to get into a market out of its area of expertise.

Twitter today announced plans to add new top tweet recaps to timelines within its iOS app, which display important tweets that were sent while a user was away from the app.

According to Twitter, these tweet recaps will include a "few of the best tweets" that users might not have seen otherwise, which are selected by engagement and other unspecified factors. Users who check in on only every so often may see the tweet recaps quite often, while users who continually use Twitter will see fewer recaps as they're already up to date on what's going on.

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Our goal is to help you keep up -- or catch up -- with your world, no matter how much time you spend on Twitter. With a few improvements to the home timeline we think we can do a better job of delivering on that promise without compromising the real time nature of Twitter.

Missed tweet recaps will be marked with a "While you were away" heading within the iOS app, and should begin appearing for iOS users today as the update rolls out. Tweet recaps will make their way to the web "soon."

Twitter for iOS can be downloaded from the App Store for free. [Direct Link]

Tag: Twitter

Logic Pro X for Mac today received its most significant update in the last year and a half, adding a slew of new features to the pro-oriented audio software produced by Apple.

Version 10.1 of the software, which is available for free for existing users, introduces new drummer profiles and more tools to make music creation a simpler task, plus it adds in new sounds with a focus on electronic and hip hop music.

There are 10 new drummer profiles to use in the new version of Logic Pro X, which can be used to produce beats in styles like Techno, House, Trap, and Dubstep, and there's also a new drum machine plug-in for tweaking drum sounds and making mixes. Each drummer has eight preset patterns, but they can be customized and users can create their own patterns as well.

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Logic Pro X screenshot courtesy of CNET

The update introduces 200 synth patches and 10 new Mellotron instruments, and features like the piano roll editor have been improved. The Compressor plug-in now has a Retina-ready interface, and there's a plug-in manager to keep frequently-used plug-ins at hand and organized.

An expanded Logic Remote toolset offers a new plug-in view for use with the iPad, with multi-touch gestures able to manipulate tracks using the Visual Equalizer.

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