MacRumors

Apple Maps has been updated with comprehensive transit data in Calgary, Alberta, enabling iPhone users in the Canadian city to navigate with public transportation, including the CTrain light rail system and buses.

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Apple Maps transit directions are also available for buses in the smaller Southern Alberta cities of Red Deer, Lethbridge, and Medicine Hat.

Apple Maps enabled transit routing in Calgary just in time for the 2017 Calgary Stampede, which runs between July 7 and July 16.

Apple Maps gained a Transit tab in iOS 9. The feature lags several years behind Google Maps, but Apple's public transportation support is exhaustive, mapping all station entrances and listing departure times.

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At launch, the feature was limited to Baltimore, Berlin, Boston, Chicago, London, Los Angeles, Mexico City, New York, Philadelphia, San Francisco, Sydney, Toronto, and over 300 cities in China. Since then, Apple has been working to expand support for public transportation to other cities around the world.

Newer additions include Atlanta, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Kansas City, Madrid, Manchester, Melbourne, Miami, Minneapolis–Saint Paul, Montréal, New Orleans, Paris, Portland, Pittsburgh, Prague, Rio de Janeiro, Sacramento, Salt Lake City, San Antonio, San Diego, Seattle, and Singapore.

For a complete list of cities with Apple Maps transit directions, visit the iOS Feature Availability page on Apple's website.

(Thanks, Bernd!)

Apple today hit back at disgruntled chipmaker Imagination Technologies for questioning whether it can develop new graphics technology without using the supplier's intellectual property, calling the British firm's response to Apple's decision to part ways with it "disappointing, inaccurate, and misleading."

Back in April, Imagination Technologies announced that Apple had told the U.K. firm it planned to stop using its graphics processors in consumer devices over the next two years. The news came as a shock to investors and the company's shares fell by 60 percent on the day.

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At the same time, the company criticized Apple, claiming that it doubted the tech giant could go it alone without violating Imagination's patents, intellectual property, and confidential information. One month later, the company opened a "dispute resolution procedure" with Apple after failing to resolve the disagreement.

On Friday, Apple responded to the graphics chip supplier by claiming that the firm had known for nearly two years that it was winding down the relationship. In an email statement received by Bloomberg, Apple said it first informed Imagination in late 2015 that it would no longer be buying the U.K. company's latest technology, but that it would still use its older systems.

Apple claimed that it told Imagination in 2016 that it was further reducing the relationship by initiating a clause in its contract that allows Apple to pay a lower royalty rate for using a smaller amount of intellectual property. By February 2017, Apple said it had told Imagination it was ending the relationship altogether and would no longer be making any royalty payments in up to two years' time.

Apple's statement contradicts those made by Imagination, notes Bloomberg. Last week, Imagination CEO Andrew Heath said the company was informed by Apple at the end of March "that they were certain" that products to be released in 2018 or early 2019 will no longer use Imagination's intellectual property. But Apple claimed the firm had known for longer.

"We began working with Imagination in 2007 and stopped accepting new IP from them in 2015," Apple said. "After lengthy discussions we advised them on February 9 that we expected to wind down our licensing agreement since we need unique and differentiating IP for our products. We valued our past relationship and wanted to give them as much notice as possible to adapt their future plans."

Imagination has yet to comment on Apple's statement, but the supplier's shares fell by up to 8 percent on Friday U.K. trading.

News that Apple would no longer be relying on its processors delivered a major blow to Imagination Technologies, which traditionally provides the PowerVR graphics architecture found in Apple's full range of iOS devices and receives a small royalty on every sale, which amounts to up to half of the British firm's revenue.

The company put itself up for sale in June. The formal sale process is still ongoing, despite a successful restructuring and a return to profitability for the company. Apple is unlikely to make an offer, according to a person familiar with the matter who spoke to Bloomberg.

Amazon is offering Prime members who have yet to try its Music Unlimited streaming service a steep discount in the run-up to the company's Prime Day on July 11.

Prime subscribers can currently sign up for four months for a total cost of $0.99 (or 99p in the U.K.), with the service reverting to its usual price of $7.99 (£7.99) per month thereafter. The non-Prime price for the service is $9.99 (£9.99) per month.

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Amazon Music Unlimited launched last year to compete with the likes of Apple Music, Spotify, and Google Play Music. Its music catalog of "tens of millions of songs" makes the service distinct from the company's Prime-only music library, which offers access to "over a million songs". A standard Prime subscription costs $99 (£79) annually.

The four-month discount is only valid for Prime members and is only redeemable toward an Amazon Music Unlimited Individual Monthly Plan. The offer ends on July 11.

Data from Consumer Intelligence Research Partners (CIRP) estimates that Amazon Prime membership has grown 35 percent in the past year. Figures suggest there were 85 million Prime members as of June 30, 2017, while CIRP's June 2016 estimate put the number at 63 million.

Amazon is an affiliate of MacRumors and the site may benefit if you click product links in this article.

Samsung tipped its best-ever operating profit on Friday, with likely record earnings in the company's second quarter ending in June (via Reuters). The Apple rival predicted quarterly operating profit of 14 trillion won ($12.11 billion), a 72 percent jump from a year earlier. The estimate includes sales from the Galaxy S8 for the first time, but analysts pointed to Samsung's components business as the main driving force behind the latest projected figures.

Samsung has yet to provide a breakdown of its performance over the April-June period, with a full earnings report due later this month, but the South Korean company is known to have benefitted from higher prices for the memory chips it supplies that go into servers and smartphones. Samsung expects revenue to be up 18 percent year-over-year at 60 trillion won. Shortages for both DRAM and NAND chips are expected to persist for the rest of the year, increasing the likelihood that 2017 could represent Samsung's best-ever annual earnings.

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Ironically, Samsung's continued success is expected to hinge increasingly on the performance of its biggest rival. Apple has reportedly turned to Samsung for more NAND chip supplies for its upcoming phones, since Samsung has relatively stable yield rates and has scaled up its output while other chip suppliers have lagged.

Samsung is also being helped by its sales of OLED panels, which are expected to become the go-to display standard over the coming years. Apple has reportedly signed a two-year contract with Samsung for the supply of up to 92 million curved OLED panels, as it attempts to ramp up capacity for this year's release of its high-end "iPhone 8", before transitioning fully to OLED displays for all its phones in the second half of 2018.

Samsung said on Tuesday it would invest $18.6 billion to extend its lead in memory chips and next-generation displays. Meanwhile, sales of the upcoming Galaxy Note 8 will be closely watched in the third quarter, after its predecessor was pulled from the market last year because of fire-prone batteries. Samsung is expected to unveil the handset in August.

Tag: Samsung

In May of last year, speaker and fitness tracker company Jawbone ended production of its fitness trackers and started seeking a buyer for its speaker business, leading to speculation that the company was going out of business.

Jawbone denied claims that it was shutting down and planned to pivot to medical products for direct sale to clinical practitioners, but that may not have panned out, as The Information reports that the business is officially shutting down.

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Jawbone has reportedly started liquidation proceedings and notices have been sent out to its creditors.

Jawbone co-founder and CEO Hosain Rahman has moved on to a new company called Jawbone Health Hub that is designed to make "health-related hardware and software services." Many existing Jawbone employees have already transitioned to the new company.

Jawbone Health will reportedly service existing Jawbone products, which may allow existing Jawbone customers to get help with their devices. Jawbone has been ignoring customer service requests for several months, making customers unhappy. Starting in January, Jawbone customers were unable to contact Jawbone support and did not receive responses to service requests for faulty products.

Tag: Jawbone

The legal battle between Qualcomm and Apple continues to escalate, with Qualcomm asking the United States International Trade Commission (ITC) to block imports of select iPhone and iPad models, reports Fortune. Qualcomm also wants to stop sales of devices that are already in the United States and has filed a new patent infringement case against Apple in the Southern District of California.

According to Qualcomm, Apple is infringing on six Qualcomm patents related to carrier aggregation and technologies that are designed to allow iPhones to save battery life while communicating. The six patents cited by Qualcomm were granted between 2013 and 2017 and are not licensed or standard-essential patents that are part of the ongoing Qualcomm v. Apple battle over royalty payments.

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Qualcomm is asking the ITC to block all iPhones that are equipped with LTE chips from competing mobile communications companies, which would include AT&T and T-Mobile iPhone 7 and iPhone 7 Plus models equipped with Intel chips, along with some iPad models. In an interview, Qualcomm lawyer Don Rosenberg said Qualcomm is pursuing another lawsuit and an import ban because Apple is not willing to pay for the technology it uses.

"If Apple was a willing licensee and Apple was someone who was, like everybody else, willing to pay for what they use, we wouldn't be suing them on these patents," Don Rosenberg, Qualcomm's general counsel, said in an interview. "But they're not, and we felt we were put in a position, given all the lawsuits they've brought against us around the world, of not simply having to defend ourselves but having to take some affirmative action ourselves."

As noted in Qualcomm's ITC request, a possible ban on the iPhone 7, iPhone 7 Plus, and future iPhones wouldn't happen for approximately 18 months, so it would not affect the devices Apple plans to release in September of 2017. Qualcomm expects the ITC to look into the complaint in August and schedule a trial for 2018, and it believes the new patent infringement case filed today could be put on hold until the ITC makes a decision on the import ban.

The dispute between Apple and Qualcomm kicked off in January, when the FTC complained that Qualcomm had engaged in anticompetitive patent licensing practices. Apple sued Qualcomm for $1 billion shortly after, accusing the company of charging unfair royalties for "technologies they have nothing to do with" and refusing to pay quarterly rebates.

Qualcomm countersued in April, accusing Apple of breaching licensing agreements, making false statements, and encouraging regulatory attacks against Qualcomm, which prompted Apple to stop making royalty payments to Qualcomm entirely until a court can determine the proper amount due.

Since then, the two companies have been fighting a bitter public battle. Apple in late June expanded its lawsuit against Qualcomm and accused the wireless chipmaker of "double-dipping" with unfair patent licensing agreements. According to Apple, Qualcomm has overcharged it by billions of dollars, while Qualcomm says its innovations are "at the heart of every iPhone."

Alongside its dispute with Apple, Qualcomm is also now facing an FTC lawsuit for using anticompetitive tactics to remain the dominant supplier of baseband processors for smartphones.

Apple's bug bounty program has been available to select security researchers for almost a year now, but according to a new report from Motherboard, most researchers prefer not to share bugs with Apple due to low payouts. More money can be obtained from third-party sources for bugs in Apple software.

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"People can get more cash if they sell their bugs to others," said Nikias Bassen, a security researcher for the company Zimperium, and who joined Apple's program last year. "If you're just doing it for the money, you're not going to give [bugs] to Apple directly."

Motherboard spoke to several members of Apple's bug bounty program with the condition of anonymity. Every single one said they had yet to report a bug to Apple and did not know anyone who had. iOS bugs are "too valuable to report to Apple," according to Patrick Wardle, a Synack researcher and former NSA hacker who was invited to the bug bounty program last year.

Apple first introduced its bug bounty program in August of 2016 at the Black Hat Conference, an annual global InfoSec event. Apple offers bounties of up to $200,000 depending on the vulnerability. Secure boot firmware components earn $200,000 at the high end, while smaller vulnerabilities, like access from a sandboxed process to user data outside of the sandbox, will earn $25,000.

Apple today seeded the fifth beta of an upcoming tvOS 10.2.2 update to developers for testing purposes, two weeks after seeding the fourth beta of tvOS 10.2.2 and over a month after releasing tvOS 10.2.1, a minor bug fix update.

tvOS 10.2.2 is only available for the fourth-generation Apple TV. Registered developers can download the update by connecting the Apple TV to a computer with a USB-C cable and installing the beta software using iTunes. Once a beta profile is installed, new updates will be received over-the-air.

tvOS 10
No major feature changes or bug fixes were discovered in the first four betas of tvOS 10.2.2, so it appears the update focuses on minor under-the-hood improvements and security enhancements.

tvOS 10.2.2 will be one of the last updates to the tvOS 10 operating system as Apple is already working on the next-generation version of tvOS, tvOS 11. tvOS 11 is currently available for developers and public beta testers.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

ElevationLab's latest product is the BatteryPro, an Apple Watch and iPhone charger that's got some clever design elements and a built-in Apple Watch charging puck for convenience. Priced at $99, the BatteryPro isn't cheap, but if you value ease of use over cost, it's worth checking out.

At first glance, the BatteryPro doesn't look like much. It's similar in design to many external battery packs, constructed from plain but durable black plastic and designed with a rectangular shape that matches up well with the iPhone. It's meant to fit in a back pocket while charging the iPhone, and it does. Walking around with the BatteryPro in a back pocket isn't exactly comfortable because it's almost an inch thick and weighty, but it's functional in a pinch.

batteryprodesign
Though it uses a simple design, the BatteryPro features a built-in Apple Watch charging puck and a unique elastic "StowStrap" that's designed to hold the Apple Watch in place while it's charging, so you can toss it in a backpack while on the go. When not in use, the strap sits flush in a groove that's been added to the Battery Pro, but when you need to charge, you unhook it from the back, place the Apple Watch on the charger, wrap the strap over it, and secure it in a second slot on the back of the device.

➜ Click here to read more...

Uber in June announced plans for a "180 Days of Change" initiative that added a new long-desired tipping feature for drivers.

Tipping was initially limited to Seattle, Minneapolis, and Houston, but Uber said tips would be available to all U.S. drivers by the end of July, and the company is making good on that promise.

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Starting today, tipping is rolling out in 121 cities across North America, including New York, San Francisco, Los Angeles, New Orleans, Philadelphia, and several cities in Canada. TechCrunch has a full list of all of the areas where tipping is now available.

The tipping feature will continue to expand to additional cities throughout the month of July, and Uber says it is still planning to have the feature available to all U.S. drivers by the end of the month.

Tips are optional for Uber riders, and the tipping screen will show up after a driver has been rated following the conclusion of a ride. Passengers have up to 30 days after a ride to provide a tip, and there are three custom preset tipping amounts ($1, $2, and $5) along with an option for a custom tip total.

Uber long resisted tipping even as competitors like Lyft implemented tips for drivers, with the excuse that it kept the service hassle-free. Uber is now aiming to bolster its public image and improve working conditions for drivers through the addition of tipping and other "180 Days of Change" features, such as a per minute waiting fee for riders, a shorter cancellation window, and a new Driver Injury Protection insurance option.

Tag: Uber

splatnetiosappDuring a Nintendo Direct event this morning, Nintendo announced plans to release a new "Nintendo Switch Online" app on July 21, the release date for Splatoon 2. According to Nintendo, the Nintendo Switch Online app, available for iOS and Android, is designed to "enhance your online experience for compatible games on the Nintendo Switch console."

At launch, the only game compatible with the Nintendo Switch Online app will be Splatoon 2. The app will let users voice chat with friends, invite people to online matches, create teams, and access SplatNet 2. SplatNet2 offers up online play statistics and info on upcoming game features.

The debut of the app means Splatoon 2 and other games are unlikely to have built-in voice chat capabilities, instead requiring the separate app, but Nintendo has been promoting an upcoming headset accessory from Hori that will combine audio from the iPhone and the Nintendo Switch for a more seamless play experience.

Nintendo Switch Online for iOS will let you invite friends with Splatoon 2 to Private Battles, League Battles, and Splatfest Battles across social media and "other services," and it will support push notifications for instant alerts when an invite is received.

Though the app will launch with limited functionality, it will expand to encompass other games as Nintendo builds out its Nintendo Switch Online service.

The app's functionality and the Splatoon 2 online play will be available for free until the full Nintendo Switch Online service launches in 2018. Following the launch of Nintendo Switch Online, most games with online gameplay will require an ongoing subscription. Nintendo Switch Online will cost $19.99 per year or $3.99 per month with a monthly subscription.

Instagram today announced that it has added an option to reply to Instagram stories with a photo or a video, allowing Instagram users to do more than simply comment on a friend's stories.

When watching a story, you'll see a new camera button that can be used to snap a photo/video or choose an image that was taken within the last 24 hours from your camera roll. There are options to use Boomerang or Rewind with videos, and there are stickers and filters to apply to both photos and videos.

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Photos and videos that friends send as story replies will show up in the Direct inbox, where they can be viewed with a tap. A photo or video sticker will also be added to the story itself, but it is only viewable by the user who shared the story. When you view a story reply, friends will be notified of screenshots or replays.

Instagram users who have the latest version of the iOS app installed will see the new video reply options. Instagram can be downloaded from the App Store for free. [Direct Link]

Hulu today announced that subscribers will now be able to add HBO's programming into their Hulu subscription for $14.99 per month, as well as Cinemax for $9.99 per month (via TechCrunch). Hulu currently offers Showtime for $8.99 per month as an add-on package to the basic streaming service.

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HBO will be available as an add-on package for both Hulu's new live TV service (beginning at $39.99 per month) as well as its on-demand streaming tiers ($7.99 per month for limited commercials, $11.99 per month for no commercials). HBO's East Coast and West Coast live feeds will be available, as well as every show and movie in the network's back catalog.


Those interested will be able to access HBO on Hulu's new app for Apple TV, iOS, Xbox One, and Android. Coming soon, additional HBO and Cinemax channels will be added, like HBO 2, HBO Family, HBO Latino, HBO Comedy, HBO Signature HD, HBO Zone, MoreMAX HD, ActionMAX HD, ThrillerMAX HD, MovieMAX HD, 5StarMAX HD and OuterMAX HD.

Tag: Hulu

iFixit today launched six new battery repair kits for Apple's MacBook Pro with a Retina display, allowing users to replace the battery in an older-model MacBook Pro, restoring it to hold a full-day charge and extending its life for 2-3 years, according to iFixit. Each kit "offers all the tools needed" for users to perform the repair at home with a step-by-step guide taking them through the entire process.

The six kits cover battery replacements for the following Retina MacBook Pro models: 13-inch MacBook Pro (late 2012/early 2013), 15-inch MacBook Pro (mid 2012, early 2013), 13-inch MacBook Pro (late 2013/mid 2014), 15-inch MacBook Pro (late 2013/mid 2014), 13-inch MacBook Pro (early 2015), and 15-inch MacBook Pro (mid 2015).


Tools and contents of each kit include: a replacement battery, installation adhesive, kit bit driver, iFixit 4mm screwdriver bit torx T5, iFixit 4mm screwdriver bit torx security TR6, iFixit 4mm screwdriver bit pentalobe P5, tweezers, iFixit Opening Tool, iFixit Card (2), safety glasses, opening pick, adhesive remover dispensing syringe, adhesive remover solution, cleaning wipes, and gloves.

If you're experiencing bad battery life, we've got everything you need to replace it! These batteries are well adhered to the upper case of the computer so removing them isn't as straightforward as we'd like it to be. Fear not! Our kit offers all the tools needed to perform the repair and our guide shows you how to use the kit. The battery is an original OEM battery.

The fix kits range in price from $89.95 to $119.95, and include battery replacements measuring between 6010 mAh and 8230 mAh. Out-of-warranty Retina MacBook Pro battery replacements directly from Apple cost $199, so users who take advantage of iFixit's new battery replacement kits have the chance to save some money.

Related Roundup: MacBook Pro
Tag: iFixit
Buyer's Guide: MacBook Pro (Neutral)
Related Forum: MacBook Pro

Apple has updated its regional websites to indicate that Apple Pay is expanding to additional banks in France, Italy, and Spain.

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In France, Apple Pay will be available later this year at Crédit Mutuel de Bretagne, Crédit Mutuel du Sud-Ouest, and Crédit Mutuel Massif Central, which are the three regional federations of Crédit Mutuel Arkéa. Apple Pay is also coming to Crédit Mutuel Arkéa's online banking subsidiary Fortuneo, and Max.

In Italy, Apple Pay is now available at Banca Mediolanum for Mediolanum Card debit cards, which are based on Mastercard's Maestro network.

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In Spain, Apple Pay is now supported by Boon, a mobile wallet solution based on a prepaid account with a digital Mastercard. Boon users top-up their accounts with a debit or credit card, or via wire transfer. Boon also supports Apple Pay in the United Kingdom, France, Switzerland, Ireland, and Italy.

In Spain, Apple Pay will also be available through mobile-only bank N26 later this year. The service has a partnership with Mastercard.

Apple maintains a list of Apple Pay participating banks in Europe, although it has yet to be updated to reflect today's additions.

Related Roundup: Apple Pay

One year ago this week, Pokémon Go began appearing on the App Store in the United States and around the world. Following the announcement of various in-game and real life events celebrating the anniversary, Niantic CEO John Hanke recently sat down with The Verge to talk about the game's first year, including for-profit cheaters, a six-month development delay due to the huge success of the game, and more.

Concerning the current state of certain fan-requested updates (player-versus-player battles and Pokémon trading), Hanke said that those features have been delayed because of Pokémon Go's unpredictably huge launch. In total, Niantic lost as much as six months on its production schedule due to the team needing to shift to "rebuilding and rewiring infrastructure" to keep the game running, taking precedence over substantial new updates.

Pokemon Go gameplay

Pokémon Go when it launched July 2016

We lost probably six months on our schedule because of the success of the game. Really all the way through November and December, from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at.

We were fortunate to have a massive launch, a massive success, and many, many more users than we had planned for. But we had to redirect a substantial portion of the engineering team to [work on] infrastructure versus new features. That switched off things like extending gyms, it pushed out things we still want to have, like player-versus-player and trading. I’d say we’re about six months behind where we thought we would be.

Hanke admitted that if the team had known it would face such huge delays on its schedule, "maybe we wouldn't have talked so much about" PvP and trading updates so early on. The CEO went on to explain that Niantic's communication with fans has "become much more open over time," following an initial lack of consensus with the developer's partners (The Pokémon Company and Nintendo) over how to handle vocal communities on Reddit, Twitter, and other social media sites.

In terms of cheating, Hanke talked about how there are now "actual commercial entities" that advertise ways to level up players' profiles and advance in the game, which received enough interest and revenue from Pokémon Go players to become "real businesses." Hanke said that Niantic faced similar experiences, albeit on a smaller scale, with its previous game Ingress.

To keep the game fair for everyone, there are now dedicated resources inside Niantic cracking down on these cheating businesses.

Because of the scale [of Pokémon Go], there are actual commercial entities that sprung up that were offering services to level up your account or do various other things, and were real businesses. Therefore they’re able to invest significant resources in these things. We didn’t really anticipate that scale of commercial-funded cheating, which is a challenge to keep the game fair for everyone.

We dedicate resources to it for sure. There are people working on that that could be working on features, but they’re not. It’s a fraction of the team. It’s not as if half of the team is working on that. It’s significantly less than that. But there is a chunk of resources that we devote to that.

Hanke still doesn't make it clear when exactly PvP and Pokémon trading will be making it to Pokémon Go. Recently, Niantic updated the game with a revamped Gym system and announced co-op raid battles, while Hanke talked about his excitement for Apple's ARKit developer platform and what it will do for Pokémon Go, stating, "I don’t think anyone should bet against Apple."

Check out The Verge's full interview with John Hanke here.

Earlier this year, a supply chain report said that Apple plans to make all of its iPhones with an OLED screen by 2019. Apple was believed to be preparing to adopt OLED panels for 60 million units of the "iPhone 8" in 2017, and then the company would double the adoption of OLED panels in 2018 before wholly transitioning to OLED-only iPhones in 2019.

In a report by Nikkei today, that timeline has been bumped up slightly based on two industry sources, who said that Apple is planning to use OLED displays "in all new iPhone models launched from the second half of 2018."

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iPhone 8 rendering via Benjamin Geskin

Not only that, but one source said that Apple is "tentatively" looking to debut three iPhone models next year, and all would use an OLED display. That would be in contrast to the trio of iPhones coming in 2017, two of which are expected to still use LCD screens and one of which will be the first iPhone to transition to OLED, the so-called iPhone 8.

Apple is planning to use advanced organic light-emitting diode displays in all new iPhone models launched from the second half of 2018, according to two industry sources.

One said that Apple is tentatively looking at releasing three new models next year. Apple did not respond to an email seeking comments.

Rumors about the "iPhone 9" started in May of this year, when a report predicted Apple would debut the 2018 iPhone in two OLED screen sizes: 5.28-inch and 6.46-inch. The supply chain is also believed to be starting to eye production of the iPhone 9, with LG Innotek planning to begin production of flexible printed circuit boards in 2018 in hopes of becoming a main FPCB manufacturer of Apple's 2018 iPhone.

In today's report, Apple is said to have already begun designing the new iPhones coming in 2018, "but its plans are subject to change," as usual depending on various market factors and component quality discovered through the production process.

The sources also cited concern over Apple's shifting to OLED-only models as soon as 2018, considering that only one company -- Samsung -- is a reliable source of manufacturing for the technology. Apple is already said to be looking into diversifying its OLED display orders, however, including potentially investing in a major LG Display OLED plant with production estimated to begin in early 2019.

Samsung will be the sole supplier of OLED displays for the premium iPhone 8 in 2017, but Nikkei's sources didn't know how much that might change in 2018. With suppliers like LG Display still not predicted to gear up on OLED production until 2019, Samsung is likely to remain at least a major OLED source for Apple in 2018.

Samsung Display declined to comment. It is unclear whether Samsung will remain the exclusive OLED supplier in 2018 even though other rivals are still struggling to churn out OLED panels for smartphones. Apple usually prefers more than one supplier for a single component. The two companies are also locked in fierce competition in the global smartphone market.

Suppliers JDI and Sharp will continue to supply LCD screens for iPhones like this year's "iPhone 7s" and "iPhone 7s Plus," which are expected to be sold well into 2019, "although demand could fall with the arrival of OLED iPhones." One Sharp executive speaking to Nikkei contrasted the site's first two sources, saying it's "not likely" that Apple will switch to OLED screens for every new iPhone launching next year.

A 5.8-inch OLED display has long been a rumor for the 2017 iPhone 8, and it's also expected to be a screen with an edge-to-edge design thanks to drastically reduced bezels. Recently, analyst Ming-Chi Kuo predicted Apple will omit Touch ID from the iPhone 8, and then a report by Bloomberg said Apple is working on an "improved" facial recognition system to replace Touch ID in the tenth-anniversary iPhone.

Related Forum: iPhone

AirPods continue to have a 6-week shipping estimate when purchased through Apple's online store, but AT&T's website currently has the wireless earphones in stock with free delivery in 3-5 business days.

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AT&T sells AirPods for $159, the same price as Apple charges, but the carrier only ships to addresses within the United States, excluding P.O. boxes.

AirPods occasionally appear in stock through Apple resellers like AT&T, but typically not for very long due to a combination of limited supplies and strong demand. For that reason, prospective buyers should order as quickly as possible.

AirPods, driven by Apple's custom W1 chip for one-tap setup, instantly connect to a nearby iPhone, Apple Watch, iPad, or Mac when taken out of their charging case. The cord-free earphones use optical sensors and a motion accelerometer to detect when they are in your ears and automatically turn on.


Double tapping an AirPod invokes Siri by default, which can be used to adjust the volume, change the song, make a call, or get directions.

AirPods deliver up to five hours of listening time on one charge, and a 15-minute fast charge provides up to three hours of listening time. The charging case holds multiple additional charges for more than 24 hours of listening time.

Related Roundup: AirPods 4
Tag: AT&T
Buyer's Guide: AirPods (Buy Now)
Related Forum: AirPods