MacRumors

Automatic and Jawbone today announced a new partnership that will see Automatic's car-tracking data integrated with the UP by Jawbone iOS app that connects to Jawbone's fitness band. By incorporating data from Automatic, a connected driving assistant system that measures car information like miles traveled and gas used, Jawbone will be able to give users an idea of how their car usage impacts their overall fitness.

jawboneupautomatic

Physical activity and driving are related to each other, but its not always easy to see exactly how. When you are driving, you are not generally physically active. More time driving leaves less time for walking and exercise. Automatic and Jawbone have teamed up to provide drivers insights on how their physical fitness and wellness is connected to their driving behavior.

Automatic data will be imported into the UP by Jawbone app automatically, which will provide insights on the relationship between driving and walking. It allows users to compare movement collected by the Jawbone UP band with driving times from Automatic on the same timeline, with the overall goal of encouraging more walking and physical activity.

In addition to Automatic integration, the Jawbone UP app is able to incorporate data from a wide range of popular apps, though most are notably more fitness related. For example, the app connects to MyFitnessPal, RunKeeper, Strava, Withings, Lose It, and more.

- Automatic is automatic -- Drive data from Automatic is synced automatically with the Jawbone Up app.
- Integrated travel -- See your walking and driving compiled in one place. Discover the impact that walking to work once a week has on your fitness.
- Share with friends -- Automatic trip summaries can be shared with other Jawbone Up users.
- Prevent road rage -- Jawbone Up tracks your mood and diet. Compare this to the time spent in the car each day and routes traveled to see what makes you happiest.
- iPhone or Android -- The Automatic Jawbone integration works on both iOS and Android

Using the Automatic with the Jawbone UP will require both pieces of hardware. The Automatic can be purchased from the Automatic website for $99.95, while the Jawbone UP is available from the Jawbone website starting at $129.99. The UP by Jawbone app can be downloaded from the App Store for free. [Direct Link]

Apple's next generation iPhone 6 may adopt a higher resolution display, jumping from the current iPhone 5s resolution of 1136 x 640 to a sharper 1704 x 960 resolution, reports 9to5Mac. On the rumored 4.7-inch model, this would result in a display with 416 ppi and the same 16:9 ratio of the iPhone 5/5s/5c, while a 5.5-inch model at the same resolution would carry a density of 356 ppi.

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With Apple's rumored move to larger displays in the iPhone 6, much discussion has been centered around what resolution Apple will use and how any changes would affect developers. Some speculation had suggested Apple might simply maintain the same resolution as on the iPhone 5s, making a seamless transition for developers. This stretch process would, however, drop the pixel density of the display below Apple's criteria for a "Retina" display.

Alternatively, Apple could boost the resolution to maintain or increase the pixel density, although this move would require work from app developers to maintain compatibility with the new devices. KGI Securities analyst Ming-Chi Kuo suggested last month that Apple would maintain the current 326 ppi density, which could be achieved by bumping a 4.7-inch display to 1334 x 750, and we previously explored how that might work.

But according to 9to5Mac, Apple may adopt an even higher-resolution display that triples the base number of pixels of the iPhone screen in both length and width. This "3x" mode would take the base "1x" resolution of 568 x 320 and expand it to 1704 x 960. Using this method, Apple would retain the Retina branding at 416 ppi and keep the current 16:9 ratio of the iPhone 5/5s/5c.

This means that Apple will likely be tripling the aforementioned “base resolution” (568 x 320) of the iPhone screen in both directions, and that the iPhone screen resolution will be scaled with an increase of 150% from the current 2X resolution of 1136 x 640. Of course, Apple tests several different iPhones and display technologies, so it is possible that Apple chooses to take another route for display specifications for the 2014 iPhone upgrade.

Apple has allegedly been testing this 1704 x 960 resolution and while the design specs for the iPhone 6 are undoubtedly complete, it is not known for sure if Apple has elected to proceed with this resolution. Apple may be preparing to launch the 4.7-inch iPhone 6 sometime this fall with a faster A8 processor and improved camera technology.

Tag: 9to5Mac
Related Forum: iPhone

Following the leak of a simple case for the rumored 5.5-inch iPhone 6, Nowhereelse.fr today pointed to [Google Translate] a pair of posts on Rocket News 24 sharing photos of a physical mockup of the larger iPhone 6 model alongside an iPhone 5s. While there have been numerous renderings, cases, and physical mockups of the rumored 4.7-inch iPhone 6 in recent weeks, this is one of the first comparison shots of the 5.5-inch version.

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The resin-based mockup was printed on a MakerBot Replicator 2 3D Printer using design drawings published earlier this year by MacFan. The comparisons show just how much larger the 5.5-inch device is than the iPhone 5s, with the mockup measuring 157 mm in length, 77 mm in width and just 6.7 mm in thickness. It is longer and wider than the iPhone 5s (123.8 x 58.6 x 7.6 mm), but has a thinner profile that matches more closely to the iPod touch fifth generation (123.4 x 58.6 x 6.1 mm).

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The mockup adopts the iPod touch-style curved edges, which are markedly different from the hard corners of the iPhone 5s, and elongated volume buttons. Unlike previous high-quality mockups of the 4.7-inch iPhone 6 model, this mockup is relatively crude, providing few details beyond the basic form factor.

Apple is rumored to be preparing a 4.7-inch version of the iPhone 6 for release in the fall, while the 5.5-inch version may debut several months later due to production issues that may have delayed its release.

Related Forum: iPhone

GBA4iOS, the popular Game Boy emulator for iOS, has been removed by its creator Riley Testut on GitHub after Nintendo filed a Digital Millennium Copyright Act (DMCA) takedown request, reports The Next Web. First sharing the news through his Twitter, Testut stated that the emulator will continue to function normally on iOS devices, as in-app ROM downloads will be "temporarily suspended."

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GBA4iOS saw its last major update in February, which added iPad support, controller skins, iOS 7 controller support, Dropbox integration, and an in-app web browser that could used to download Game Boy games from any ROM website. The emulator was also notable for bypassing Apple's App Store restrictions as it could be installed directly on an iOS device by visiting the project's official website and tapping a download link.

Traditionally, Apple has taken a strict stance on emulators in the App Store, which has caused apps like GBA4iOS to seek alternative methods for user downloads. For instance, open emulators such as iMAME and iDOS have made their way onto the App Store only to be pulled a short time later likely because of potential legal issues.

Despite the removal of GBA4iOS, the 'NDS4iOS' Nintendo DS emulator for iOS devices released last month remains available on its respective web page. However, it is unknown if Nintendo will file a similar takedown notice in efforts to prevent potential piracy.

Apple will look to restrict vacation days for its German retail employees this September ahead of a likely launch for the 4.7-inch iPhone 6 and other products, reports German site iFun.de (Google Translate). The move will likely also be enacted at the company's other stores across the globe, and follows a similar move last year in which Apple restricted vacation time for AppleCare employees from September 15 to 28 for the launches of the iPhone 5s, iPhone 5c, and iOS 7 in that time period.

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The Apple Store Kurfürstendamm in Berlin, Germany

The majority of rumors throughout the past few months have indicated a September release for the 4.7-inch iPhone 6, with the larger 5.5-inch version of the device to launch towards the end of the year or in early 2015 due to production issues. However, this latest report contrasts a rumor from earlier this month that stated Apple will launch the 4.7-inch iPhone 6 in August and the larger 5.5-inch version in September, which would be a different strategy compared to past iPhone launches that have traditionally come in the fall for the past three years.

In addition to a larger display, Apple's next-generation iPhone is said to feature a thinner profile, a faster A8 processor, and an upgraded rear-facing camera in the form of either optical or electronic image stabilization.

The report also gives an update on the progress of Apple's upcoming retail store in Hanover, Germany, which is now on track to open sometime this fall. A previous report in March estimated that the store would open sometime in April, however multiple structural problems and mold have resulted in a delay for Apple's move into the location. When the store eventually opens, the location will mark Apple's 14th in the country, following stores in Düsseldorf, Berlin, and Frankfurt.

Tag: iFun
Related Forum: iPhone

Apple saw its share of the Japanese mobile phone market rise to 36.6% in the first quarter of 2014 amid surging sales on the country's largest carrier, NTT DoCoMo, reports Bloomberg. The company shipped 14.43 million phones in Japan in the past fiscal year and saw its market share increase 11.1% from 25.5% in the year-ago quarter.

iphone5s5c
Apple's market share in the country was followed by Sharp and Sony, which accounted for 13% and 12.3% of the market, respectively. Rival Samsung owned the sixth-biggest market share with 5.7%.

The debut of the iPhone 5s and iPhone 5c on NTT DoCoMo last Fall marked the first time that Apple's phones were offered on the carrier. Citing the absence of the iPhone, a report last July pointed to a loss of 3.2 million users for NTT DoCoMo over the last four and a half years. DoCoMo's troubles continued in September with a record loss of 66,800 subscribers, which was attributed to a lack of iPhone 5s stock.

Since then however, DoCoMo has enjoyed surging sales of the iPhone, as Apple's device now accounts for more than 40% of phone sales on the network. Last October, the iPhone 5s and iPhone 5c also accounted for 76% of smartphone sales in Japan, marking a record high.

All three major Japanese carriers including DoCoMo, SoftBank, and KDDI have been offering the iPhone 5s free on contract through special offers since its launch in September.

Related Forum: iPhone

One of the side effects of the tremendous popularity of iPhones and iPads has been the counterfeit Apple product market, which looks to lure in consumers who want to purchase items like chargers for less money than Apple's official offerings.

However, those counterfeit chargers can be fairly dangerous, as highlighted by the tragic story of a Chinese woman who was electrocuted by a counterfeit charger while charging her iPhone last year. Following up his look at the difference between real and counterfeit iPhone chargers, Ken Shirriff has taken to his blog (via Daring Fireball) to explore the differences between the real and fake iPad chargers.

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Apple's official iPad charger (left) vs counterfeit (right).

He compared the differences between Apple's real $19 iPad charger and a $3 he found on eBay. While they look exactly the same on the outside, he found major differences on the inside. Apple's charger is crammed full of bigger, higher quality components while the counterfeit has low-quality components and more space. Another difference was a safety measure:

One safety difference is obvious: the Apple charger has much more insulation. The upper (high-voltage) half is wrapped in yellow insulating tape. Some components are encased in shrink tubing, there are plastic insulators between some components, and some wires have extra insulation. The counterfeit charger only has minimal insulation.

Flipping the boards over reveals another obvious safety difference: Apple's charger includes red insulating tape while the counterfeit does not. One not-so-obvious difference is the space between high and low voltage currents running through the boards. While Apple's charger includes a safe 4mm separation between the two, the counterfeit only features a 0.6mm separation. Shirriff notes this means a simple drop of condensation could cause the charger to zap the user.

Another key difference is the power output. Apple's charger outputs 10W at a steady rate while the counterfeit outputs 5.9W with frequent spikes, which means that Apple's charger charges the iPad quicker with a higher quality of energy.

Shirriff goes into far greater detail with extensive images and graphs detailing the specific differences between Apple's real iPad charger and the counterfeit. The full comparison is available on his blog. Users who believe they have a counterfeit charger may take part in Apple's third-party charger takeback program.

Apple has published its iOS Human Interface Guidelines to iBooks. The guidelines are Apple's recommendations and suggestions to developers for designing cohesive and usable apps that follow similar user interface principles to other iOS applications.

The company has long offered user interface guidelines, dating back to the original Macintosh, but has recently only offered its iOS 7 guidelines on the Developer Portal. By making them available to anyone via iBooks, the company appears to be looking to inform and inspire more designers.

IosHIguidelines
An excerpt from the book:

Designing for iOS 7

iOS 7 embodies the following themes:

- Deference. The UI helps users understand and interact with the content, but never competes with it.
- Clarity. Text is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design.
- Depth. Visual layers and realistic motion impart vitality and heighten users’ delight and understanding.

Whether you’re redesigning an existing app or creating a new one, consider approaching the job in the way that Apple approached the redesign of the built-in apps:

- First, strip away the UI to expose the app’s core functionality and reaffirm its relevance.
- Next, use the themes of iOS 7 to inform the design of the UI and the user experience. Restore details and embellishments with care and never gratuitously.
- Throughout, be prepared to defy precedent, question assumptions, and let a focus on content and functionality motivate every design decision.

The iOS Human Interface Guidelines are a free download from iBooks.

Tim Cook's second CharityBuzz auction, for a one hour lunch meeting with Cook at Apple's Cupertino headquarters, ended today at $330,001. Bids for this year's auction were quite a bit more reserved than the coffee charity meeting Cook auctioned last year, which brought in $610,000.

timcookauction
The money earned from the auction will benefit the RFK Center for Justice & Human Rights, a charity that aims to achieve "a just and peaceful world by partnering with human rights leaders, teaching social justice and advancing corporate responsibility."

The winner of the auction will be able to meet with Tim Cook for approximately one hour at Apple's Cupertino campus, on a "mutually agreed upon date." The cost of the meal is included, but travel to Cupertino must be paid by the auction winner.

On May 10, Tim Cook added an additional benefit for the auction winner -- a VIP guest spot at an upcoming Apple event, announced on Twitter.

Following multiple shill bids last year, CharityBuzz implemented a credit card authorization requirement for all bidding customers, a policy that may explain why this year's auction was ultimately less popular with bidders.

(Thanks, Eric!)

Apple today updated its professional audio software Logic Pro X to version 10.0.7, adding support for 24 processing threads on 12-core Mac Pro models along with several new features to enhance the functionality of the app and an array of bug fixes.

logic_pro_x_screenshot

What's new

- Now supports 24 processing threads on 12-core Mac Pro models
- The current volume, pan, and send values for all selected tracks can now be inserted at the playhead position
- Enabling Low Latency Mode no longer creates sync issues for Drummer, Ultrabeat, Native Instruments Machine and other plug-ins with integrated step sequencers
- Automation can now be copied and pasted to any location using the Marquee tool
- Adds an option for MIDI volume and pan data to control the instrument plug-in instead of the channel strip
- Resolves several snap and alignment guide issues
- Various fixes that improve XML import and export with Final Cut Pro X
- Contains multiple enhancements to Accessibility

Logic Pro X 10.0.7 can be downloaded from the Mac App Store for $199.99. [Direct Link]

googlesearchGoogle today updated its Google Search app to version 4.0.0, adding new voice question capabilities that let users have smarter conversations with Google.

For example, after initiating a casual conversation with an "Ok Google" command, users can ask simple questions like "What's the weather like?" followed by "What about this weekend?" Google Search is able to interpret that the questions are linked together, providing weather information for each query.

The app's Google Now functionality will also inform users of interesting articles on preferred topics, give information about upcoming trips, and share information on favorite blogs and authors.

Finally, the app has also been updated with cricket sports cards in Google Now, faster loading of both Google Search and Google Now, and more fluid image results.

With today's update, you can ask questions with your voice & get updates on topics you care about.

Have a smarter conversation with Google:
- Tap the microphone or say "Ok Google" to start
- Ask questions such as "What's the weather like?"
- Then follow up with "How about this weekend?"

At Google, we know the web well. With Google Now, we'll tell you when there's an interesting article for:
- Your favorite topics
- Your upcoming trips
- Your favorite authors and blogs

Smaller updates include:
- Cricket sports cards in Google Now
- Faster loading of Google Search and Google Now
- More beautiful and fluid image results

Google Search can be downloaded from the App Store for free. [Direct Link]

Earlier this month, a clandestine report on anonymous sharing site Secret suggested Apple might be exploring the possibility of sensor-laden EarPods able to measure heart rate. The report was later revealed to be a hoax, but earphones with built-in sensors are a reality -- for LG.

First introduced during January's CES, LG's fitness-oriented Heart Rate Earphones are designed to offer real-time heart monitoring. The earphones, which use sensors to measure blood flow through the inner ear, connect to a small medallion that is strapped to the arm or attached to a waistband, tracking metabolic rate and maximum oxygen consumption, while allowing users to listen to music.

heartrateearphones
The medallion that connects to the earphones is designed to work as a data processing hub, sending biometric information directly to the LG Fitness app or other popular third-party apps on an iPhone via Bluetooth. The earphones are said to offer hi-fi sound and they include a built-in microphone for making calls.

LG's earphones are also designed to work alongside the company's Lifeband Touch Activity Tracker, which is a full-fledged fitness band that measures a range of fitness-related statistics, including distance covered, calories burned, steps taken, and more.

LG's Heart Rate Earphones are designed to provide accurate heart rate data by measuring blood flow signals in the ear via PerformTek sensor technology while also delivering excellent sound. Because of the unique physiology of the ear, wearers can get more accurate health and fitness metrics with LG's Heart Rate Earphones than with other devices, especially when engaged in physical activity. LG Heart Rate Earphones can be used alone or with LG Lifeband Touch.

The Heart Rate Earphones and the Lifeband Touch can both be pre-ordered today from Best Buy and will see an official launch on May 18. The earphones retail for $180, while the Lifeband Touch can be purchased for $150.

Though the report of Apple developing EarPods with sensors was fabricated, the company has invested research into the concept, filing several patents on the subject. It has also recently hired Eric Winokur, a researcher who developed an ear-worn vital signs monitor, likely for its wearables team. Despite this evidence, there's currently no indication that Apple is working on or plans to work on EarPods with sensors, but LG has demonstrated that the technology certainly exists should the company choose to go in that direction.

A new screenshot shared by The Trichordist (via The Guardian) allegedly reveals that the Beats Music service had only about 111,000 subscriber accounts during the month of March, indicating that Apple is indeed likely to be purchasing Beats for some combination of its headphones business, streaming technology, brand, and industry connections rather than the existing subscription service.

An acquisition by Apple would undoubtedly boost exposure for the Beats Music service, and potential tie-ins with Apple's existing iTunes services would offer a strong platform for growth, meaning that Apple is likely relatively unconcerned with the small subscriber base.

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The leaked royalty sheet breaks down the subscriber numbers according to the available plans, and of the roughly 111,000 accounts, just under 50,000 were individual accounts while 61,621 were joint "family" accounts available through a promotional arrangement with AT&T. Beats Music has not released subscriber numbers, but this leaked sheet appears to corroborate an earlier report from Billboard that claims Beats' early subscriber estimates have been "disappointing" to music label executives.

Apple had reportedly been impressed with the subscription conversion rate for Beats, although it is not entirely clear from the chart where those users are accounted for. Roughly 70% of total plays fall under a "promotional royalty rate" category, with the remaining being subject to standard royalty calculations, although it is unclear what criteria cause a play to be placed in either of the two categories.

Looking at the individual subscriptions, the numbers show that Beats pays out approximately 65% of its revenue to rightsholders, similar to other streaming services, with labels receiving by far the largest chunk and songwriters receiving only a tiny slice through their performance rights organizations (PROs).

Apple is reportedly acquiring Beats Electronics for music industry veteran Jimmy Iovine and musician Dr. Dre, both of whom may play a crucial role in Apple's future music strategy. The Cupertino company also will receive a high-margin headphone business that could be help Apple attract a wealthier and younger clientele.

Apple may advance the functionality of the iPad by adding a new split-screen multitasking feature to the tablet in iOS 8, reports 9to5Mac. The option would allow iPad owners to use two apps simultaneously on a single screen in landscape mode, a function frequently touted by Microsoft as an advantage for its Surface tablets over the iPad.

Previous concept for split-screen multitasking (not based on specific rumors)

Besides allowing the operation of multiple apps at the same time, the feature also may allow users to share data such as links and images between apps. The integration of this sharing functionality suggests Apple may open up support for XPC services in iOS, making it easier for developers to share content between apps.

In addition to allowing for two iPad apps to be used at the same time, the feature is designed to allow for apps to more easily interact, according to the sources. For example, a user may be able to drag content, such as text, video, or images, from one app to another. Apple is said to be developing capabilities for developers to be able to design their apps to interact with each other.

The multitasking feature, which is said to work in landscape mode only, is likely to land in the 9.7-inch iPad, with its extension to the smaller iPad mini unclear at this time. It may also be a critical feature for the rumored iPad Pro, which may ship sometime in 2015 with a 12-inch display.

Related Roundup: iPad
Buyer's Guide: iPad (Buy Now)
Related Forums: iOS 8, iPad

While there have been numerous renderings, cases, and physical mockups of the rumored 4.7-inch iPhone 6 in recent weeks, there has been considerably less attention paid to the even larger 5.5-inch model, which is said to be released several months after the 4.7-inch version.

New photos showing what appears to be simple cases for both the 5.5-inch and 4.7-inch iPhone 6 models, paired with physical mockups, have been shared by Nowhereelse.fr [Google Translate]. The images show the larger 5.5-inch "iPhone Air" along with the 4.7-inch version, providing a scale comparison and approximate dimensions for both handsets.

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The larger case obtained by Nowhereelse.fr is identified as being for the "iPhone 6s" and reportedly measures 157 mm long, 81 mm wide and 7 mm thick. This model is slightly larger than the 4.7-inch model, which measures 138x67 mm and is 7.0 mm thick. The dimensions for both of these cases closely match design drawings published by MacFan earlier this year, which are the foundation for most recent renderings and mockups.

Both cases also show similar physical features, including a rear cutout for the camera and a cutout for the usual mute switch and volume buttons along the left side as well as a new cutout along the right side reportedly for a relocated power button.

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These photos follow many recent images of cases and physical iPhone 6 mockups, including one crude mockup showing the larger 5.5-inch iPhone 6. High-quality physical mockups of 5.5-inch device have yet to be seen, but users with access to a 3D printer can print their own mockup using 3D files based on the MacFan schematics.

Both versions of the iPhone 6 are expected to include a thin profile similar to the iPod touch fifth generation, a faster A8 processor, a Touch ID fingerprint sensor, and an improved camera that may include either optical or electronic image stabilization. The 4.7-inch version may launch as soon as this fall, with the 5.5-inch version arriving several months later.

Related Forum: iPhone

ituneslogo.jpg Apple is said to be introducing high definition audio playback in iOS 8 alongside new versions of its In-Ear Headphones and Lightning connector, according to a report from Mac Otakara (Google Translate).

Building off of a report last month which claimed that Apple will announce high-fidelity iTunes music downloads at this year's Worldwide Developers Conference (WWDC), the post notes that Apple will enable high-quality audio files to be played on iOS 8 compatible devices.

Currently, iOS 7's stock Music app cannot play high quality 24-bit audio files that contain a sampling frequency beyond 48 kHz. Additionally, while third-party apps such as Onkyo's HF Player and FLAC Player are able to play said audio files, users are still limited to onboard playback at a 16-bit rate. Apple is also said to be preparing an upgraded Lightning cable to accommodate high-definition playback on Made For iPhone (MFi) audio accessories, although it isn't clear when the company would introduce the updated wire.

in_ear_headphones_remotes


Finally, the report notes that Apple is working on a new version of its In-Ear Headphones to accommodate high-quality audio playback. The premium in-ear headphones have not been updated since 2008, however the product is still officially sold by Apple at its retail locations and in its Online Store for $79.

Apple is expected to introduce iOS 8 at WWDC 2014, which will kick off on June 2. In addition to potentially enabling high-definition audio playback, the new mobile operating system is expected to include major improvements to Siri and Maps along with a rumored "Healthbook" app that displays various fitness and health-related information.

Apple will also likely debut OS X 10.10 at the event, and may introduce Beats Electronics co-founders Jimmy Iovine and Dr. Dre as new senior advisers following a likely forthcoming announcement regarding its acquisition of the audio company.

Related Forum: iOS 8

Jimmy Iovine and Dr. Dre, who are expected to take on senior roles at Apple following the company's rumored acquisition of Beats Electronics, may make their first appearance at Apple's upcoming Worldwide Developers Conference, which takes place in June.

Citing sources familiar with the Beats Electronics acquisition talks, Billboard suggests Apple may introduce the two new hires during the event, possibly announcing Iovine as the company's new music chief. Iovine's role may include overseeing Apple's music strategy, securing deals and maintaining relationships with music labels.

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Apple is currently said to be in talks with Beats Electronics over a $3.2 billion acquisition that would see the company gaining the Beats headphone business, its music service, and its two co-founders, Iovine and Dre.

Apple's interest in the company is said to be centered around Iovine, who has deep ties to the music industry, but it also gives Apple a successful speaker and headphone accessory line along with an established streaming music service. According to a recent report from Reuters, Apple will likely keep the Beats brand as a separate entity, giving it a way to test a subscription music service without compromising its own iTunes store.

As noted by Billboard, Dr. Dre, aka Andre Young, has previously appeared at an Apple event, congratulating Steve Jobs on the launch of both the iPod and the iTunes Store via video. Iovine has also had an ongoing relationship with Apple, initially pitching Steve Jobs on a music service back in 2003 and speaking with Apple executives prior to the launch of Beats Music earlier this year.

The deal between Apple and Beats Electronics is expected to be announced soon, possibly as early as this week.

Related Roundup: WWDC 2025

twitterTwitter is adding a new "mute" feature to its iOS app and web experience, allowing users to control the content they see in their Twitter feeds by muting other Twitter users. When a user is muted, their Tweets and Retweets will no longer be visible.

In the same way you can turn on device notifications so you never miss a Tweet from your favorite users, you can now mute users you'd like to hear from less. Muting a user on Twitter means their Tweets and Retweets will no longer be visible in your home timeline, and you will no longer receive push or SMS notifications from that user. The muted user will still be able to fave, reply to, and retweet your Tweets; you just won't see any of that activity in your timeline.

Muting can be accomplished by visiting a user's profile page or tapping on "More" on a tweet and choosing the mute option. Muted users will not be notified that they are muted, and a mute can be removed any time. At this time, Twitter's mute function is somewhat more limited than third-party apps like Tweetbot, which also includes keyword and hashtag muting.

Twitter has also updated its app with several iPad improvements that were previously introduced to the iPhone app, including photo and video previews directly in the timeline, easier access to Direct Messages, and the ability to reply, retweet, favorite, or follow users directly from timeline Tweets.

This update includes minor improvements.

Changes to iPad include:

- Choose between "Top" and "All" Tweets in search results.
- Tweets with Twitter photos, Vine videos and other select content now show a preview in your home timeline
- You can reply, retweet, favorite or follow someone straight from a Tweet in your home timeline.
- Easier access to DMs
- Choose a filter for your photo.
- Refreshed look for navigation.
- Discover has been updated to show Tweets related to Trends.

Twitter can be downloaded from the App Store for free. The new mute feature will be rolling out to users starting today and all users will receive access over the course of the next few weeks. [Direct Link]