A new report by The Wall Street Journal this week has taken a look into entrepreneurial teenagers and the lucrative business of summertime iPhone repairs. One 16-year-old in Nantucket, Massachusetts interviewed for the article, Grayson Shaw, cited a nearly $24,000 income for iPhone repairs made in the summer of 2016, when he fixed as many as nine iPhones every day.
Shaw has been repairing iPhones since he was 12, and this summer plans to set up his small business at a table outside of a local ice cream parlor. His repairs include fixing broken screens, microphones, and various other parts of both iPhones and iPads. Shaw's rates include a $189.99 repair cost to fix a broken screen on an iPhone 7 Plus.
Image of Joseph Kokenge taken by Sarah Desforges via WSJ
On Nantucket, Mr. Shaw is the “go-to guy,” says Peter Bordes, executive chairman of a software company, oneQube, who got his phone fixed by Mr. Shaw last summer after a tip from a friend’s teenage daughter.
“She said go to this place, and you’ll find him in this store,” Mr. Bordes says. “It’s like a mafia; they know who to go to.” The repair, he says, was “flawless.”
In Lafayette, Louisiana 18-year-old Joseph Kokenge quit his job at a local bowling alley, which his father manages, after discovering how much money he could make fixing broken iPhones. He began learning how to repair Apple's smartphones watching his father repair a cracked iPhone 3GS, and then browsed YouTube how-to videos for more information.
On average, Kokenge has charged $50 to fix the screens of iPhone 5 devices, and $200 for an iPhone 7 Plus, and he works on his repairs at a local coffee shop.
When a friend asked if his father could fix an iPhone 5, the teen watched YouTube how-to videos and repaired it himself. He soon earned a reputation at school, he says: “If a phone was broken, they knew to go to me.”
Word spread and parents, too, approached him. By senior year, he had quit his job at the bowling alley his father manages. “I told him that my time was worth more than $7.50 an hour,” he says. “He was proud that I was making more money on my own.”
Although AppleCare+ significantly reduces the cost of repairs, out-of-warranty repairs for screen damage made directly from Apple currently cost between $129 (iPhone 5 family) and $149 (iPhone 7 Plus). If any other damage is made to the device, the price jumps to between $269 and $349 for the same devices.
Apple's ramping up of "iPhone 8" component production is causing some electronics manufacturers to scramble for parts, particularly DRAM chips and NAND memory chips, ahead of the expected September launch of the three 2017 iPhones. The companies are said to be "paying a premium" to sign longer-term contracts as well as placing component orders ahead of time to prevent low inventories from disappearing completely amid Apple's supply chain dominance.
One of the manufacturers looking to make sure it doesn't run out of parts is LG Electronics, which said it has decided on an earlier procurement strategy for gathering components "to ensure a stable supply." NAND chip maker SK Hynix also told Reuters that its supply conditions were "tight" and that its inventory levels "were at an all-time low," with no clear indication in sight when they would rise to normal again.
Analysts believe that the NAND memory chip market will be particularly affected, given Apple's move in recent years to bump up storage on the smartphone. The current shortage is said to have been making waves through various smartphone device suppliers beginning in the first half of 2017.
Some analysts say device makers could be forced to cut down on the amount of DRAM chips, which help devices perform multiple tasks at once, or NAND chips that are used for long-term data storage, on new products if the cannot get enough chips.
"The problem will be more acute for the NAND market, where the iPhone remains a critical source of demand given the huge sales volumes and recent moves to increase storage capacity on the device," said the source, who declined to be identified as he was not authorized to speak publicly on the matter.
"Heavyweight" NAND suppliers, like Samsung, are said to be in the clear in regards to the predicted component shortage, but in the worst case scenario it has already hit smartphone maker Huawei in China. Customers in the country have raised criticisms at the company after it used a collection of "less advanced and powerful chips" in its flagship smartphone, the P10, resulting in drastic performance variations among users.
In total, Apple is said to purchase 18 percent of the world's supply of NAND memory chips and that number will only increase if Apple decides to ship more iPhones than usual, or further bump up the storage tiers on the 2017 iPhone models. A rumored premium price tag on the iPhone 8 suggests that Apple might be planning to introduce a storage capacity above the iPhone 7's top-tier option of 256GB, but reports still vary, with TrendForce believing the device will come in 64GB and 256GB only.
In separate supply chain reports this week made by DigiTimes, smaller Apple component suppliers have begun ramping up manufacturing for parts believed to be coming to iPhone 8, iPhone 7s, and iPhone 7s Plus. Metal-alloy chassis maker Catcher Technology is gearing up production for the 2017 iPhone 7s' aluminum metal casing -- stainless steel is reportedly coming only to iPhone 8 -- as well as its glass back covers.
Similarly, Lite-On Semiconductor is said to have entered the supply chain for the three new 2017 iPhones by becoming a provider of glass passivated package bridge rectifiers "for the support of fast wireless charging."
Analysts believe Apple could ship as many as 100 million iPhone 8 devices this year, and that "meaningful new supply" for NAND and DRAM chips won't arrive in the supply chain until 2018.
Former iOS chief Scott Forstall gave a rare interview last night at an event at the Computer History Museum in Mountain View, California, where he discussed the birth of the iPhone and his relationship with Steve Jobs.
Speaking to journalist John Markoff after an opening hour with original iPhone engineers Nitin Ganatra, Hugo Fiennes, and Scott Herz, Forstall's appearance was the first time he had spoken publicly since he was ousted from Apple in October 2012, following the botched launch of Apple Maps.
Scott Forstall (right) speaking to John Markoff
Forstall proved a charismatic storyteller on the night as he discussed his school education and his early career at Steve Jobs' NeXT, before moving on to his work on the first iPhone at Apple. The former iOS chief spoke with genuine warmth about his time with the company, but stopped short of offering any huge revelations, although the audience was treated to a few more details as well as some humorous episodes along the way.
For example, Forstall claimed that before the iPhone was conceived, Jobs had initially wanted a tablet with capacitative touch and multitouch in order to get one over on someone he "hated" who worked at Microsoft.
"It began because Steve hated this guy at Microsoft. That is the actual origin," Forstall said, before adding that it wasn't Bill Gates. After hearing the person boast about Microsoft's tablet and stylus development, said Forstall, "Steve came in on a Monday, there was a set of expletives and then he said, 'Let's show them how it's really done'."
Regarding the iPhone, Forstall said the idea for the device was initially born when he and Jobs were eating lunch and they noticed everyone was using their phones. "We hated them," he said. "No one seemed like it was a pleasurable thing to use a phone, but it's a nice thing for communication." The episode prompted Jobs to ask the tablet design team to redouble their efforts to perfect multitouch but to miniaturize it for a device that you could put in your pocket.
Forstall also touched upon the concept of skeuomorphic design, claiming he had "never heard of skeuomorphism" when he was working on iOS and that it sounded "unnatural".
"When I look at design - when I look at good design - it's approachable, friendly, you can use it without a manual. It's fun. We talked a lot about photo-illustrative design. It was infused into the design sense of Apple by Steve Jobs since the original Mac. We used these design philosophies. It doesn't mean we loved it, or loved every single part of it. We know it worked. How do we know it worked? You just have to watch people use it."
Elsewhere, Forstall chose to highlight the many emails he received from customers explaining how the iPhone and iPad had changed and even saved lives. One email was from a 100-year-old woman who had been an avid reader and writer all her life, before age had made these pastimes impossible. The iPad bought for her by her family had allowed her to take up reading and writing again, long after she had all but given up hope.
Forstall also spoke touchingly about his friendship with Jobs, including the time when Forstall contracted a rare and potentially lethal vomiting virus which left him in hospital for months, before the late Apple CEO arranged for an acupuncturist to treat him. After two sessions, Forstall was discharged from hospital and went on to make a complete recovery.
Forstall shared a particularly funny anecdote about how Jobs insisted on paying for both their lunches at the Apple cafeteria, despite the fact that the $8 meals were charged against staff paychecks with each scan of their badges, and as CEO, Jobs only got paid a dollar a year.
Lastly, Forstall said he is not currently developing technology himself, and will continue his work in an advisory capacity. You can watch all of the interviews on Facebook.
Swift creator Chris Lattner, who left Apple to become vice president of Tesla's autopilot program, has parted ways with the electric car maker after just six months in the job.
"Chris just wasn't the right fit for Tesla, and we've decided to make a change," Tesla said Tuesday, according to The Wall Street Journal. Lattner followed Tesla's statement with a post on his Twitter account announcing his interest in available roles for a "seasoned engineering leader".
The parting of ways will come as a surprise to some observers, given Lattner's previous standing at Apple and his stated enthusiasm for a new challenge. Back in January, Lattner told MacRumors how much he loved writing code at Apple, and that leaving had been a "very difficult decision" but ultimately he was "ready to move onto something else" and the prospect of working on Tesla's Autopilot team was "irresistible".
Turns out that Tesla isn't a good fit for me after all. I'm interested to hear about interesting roles for a seasoned engineering leader!
— Chris Lattner (@clattner_llvm) 21 June 2017
However, as noted by WSJ, Lattner is just the latest departure in an recent exodus of talent from the program, which has been under increasing pressure from Tesla CEO Elon Musk to develop an autonomous car system, with a company target to demonstrate a car that can drive itself by the end of 2017 inching ever closer.
The program has also faced questions about the safety of the proposed technology, following a fatal crash last year in Florida involving a Tesla equipped with a semiautonomous system, which assists drivers during tasks like steering, braking, and changing lanes.
Lattner’s hiring in January coincided with the departure of Autopilot program director Sterling Anderson. Tesla sued Anderson after he tried to create a competing startup, but the lawsuit was settled in April.
Uber founder Travis Kalanick has resigned his position as CEO, following a series of controversies and scandals that have recently dogged the ride hailing company.
Five major investors demanded Kalanick's immediate resignation on Tuesday in a letter delivered to the chief executive, according to The New York Times. After "long discussions" with some of the investors, Kalanick agreed to step down, but will reportedly stay on Uber's board and continue to hold the majority of voting shares. Kalanick recently took a leave of absence following the death of his mother.
"I love Uber more than anything in the world and at this difficult moment in my personal life I have accepted the investors request to step aside so that Uber can go back to building rather than be distracted with another fight," Mr. Kalanick said in a statement.
Uber's board said in a statement that Kalanick had "always put Uber first" and that his resignation would give the company "room to fully embrace this new chapter in Uber's history." An Uber spokesperson declined to comment further.
The ride-hailing service clearly hopes that news of Kalanick's resignation will be perceived as a company reboot, as it attempts to revive its tarnished image following multiple controversies over recent months.
Just last month it was revealed that the Department of Justice is investigating Uber over its use of "secret" software that allowed its drivers to operate in areas where the company was banned or restricted. The so-called "greyball" software is said to have allowed the company to identify undercover officials and block them from booking rides, in order to prevent them from proving that Uber was operating illegally.
In April it emerged that Apple CEO Tim Cook threatened to pull Uber's app from the App Store in early 2015 after discovering that it was secretly "fingerprinting" iPhones that used the app. Uber said it used the identification method to prevent fraud, despite knowing the tactic is a clear violation of Apple's app privacy guidelines. The revelation came in a New York Times article detailing the ride-hailing service's history of controversial business tactics.
Spotify today announced a new mobile feature called Group Playlists for Messenger, which enables users of Facebook's chat app to create music mixes collaboratively within a conversation thread.
With Group Playlists for Messenger, users can create new Spotify playlists with friends and immediately begin collaborating to build out their perfect mix. Ideal for parties, road trips, or simply collecting new favorites, Group Playlists provide a seamless way for users to collaborate and share music more easily than ever before.
The new feature means Messenger users can create a Group Playlist, share it with friends, and add songs to it directly from within the Messenger app via the Spotify Chat Extension, which is available by tapping the blue + icon next to the composer.
By tapping the Create button at the bottom of the screen, users can give their playlist a name before sending it to the group chat session, where it will appear as a thumbnail preview accompanied by a button below to add songs.
While the person creating the playlist must be a current Spotify user, others in the conversation thread can add more songs to it, even if they aren't on Spotify. The Group Playlists extension can also be accessed from within Messenger using this link.
With iOS 11, Apple is delving into augmented reality in a big way, introducing an ARKit development platform that will allow developers to quickly and easily build augmented reality experiences into their apps and games.
ARKit is positioned to be the largest AR platform in the world when it launches this fall, using the camera, processors, and motion sensors in the iPhone and iPad to create some incredibly impressive augmented reality interactions.
While we won't see the first augmented reality apps and games built on ARKit for a couple of months, Apple has an ARKit demo app to show off what ARKit can do. We went hands-on with the demo to give MacRumors readers just a small taste of what to expect.
ARKit uses technology called Visual Inertial Odometry to track the world around an iPad or iPhone, allowing a device to sense how it moves in a room. ARKit automatically analyzes a room's layout, detecting horizontal planes like tables and floors, which then allows virtual objects to be placed upon those surfaces.
With ARKit able to place any virtual object within a physical room, developers can create all kinds of unique experiences, and developers have already released several demos showing what might be possible.
Apple already has at least one major retailer on board to use ARKit -- IKEA. IKEA is developing a new augmented reality app built on ARKit that will let customers preview IKEA products in their own homes before making a purchase. IKEA has offered augmented reality functionality for a few years now, but the company says Apple's new platform will much improve the experience. With ARKit available, IKEA says augmented reality will now "play a key role" in new product lines.
At its 2017 Worldwide Developers Conference, Apple announced Metal 2, the next-iteration of its graphics API for iOS, tvOS, and macOS. Metal 2 includes support for VR content creation for the first time, and when Metal 2 was highlighted at the event, Apple said Valve, Unity, and Unreal would bring their VR tools to the Mac.
Epic Games is making good on Apple's promise, and has announced that it is releasing early access support for developing for virtual reality on Mac platforms through the Unreal Engine Github.
At WWDC, Industrial Light & Magic Chief Creative Officer John Knoll took the stage to demo the Unreal Editor running live in VR mode on one of Apple's newly announced iMacs.
Going forward, Epic Games plans to add full support for VR development on macOS in an upcoming release. Mac VR support, along with general Metal 2 support and Mac optimizations, will ship in Unreal Engine 4.18, with previews coming in September and a full release coming in early October.
The Unicode Consortium today released version 10.0.0 of the Unicode Standard, introducing 56 new emoji characters ranging from crazy face and face with monocle to t-rex, pie, and pretzel.
Emoji site Emojipedia has details on all of the new emoji that are included in the update, and has shared a sample image featuring visual representations of the new additions.
Some of the new emoji include star-struck, face with raised eyebrow (which Emojipedia says is also known as the "Colbert" face), exploding head, face vomiting, shushing face, face with hand over mouth, love you gesture, palms up together, brain, orange heart, scarf, gloves, coat, socks, zebra, giraffe, hedgehog, sauropod, cricket, coconut, broccoli, dumpling, fortune cookie, pie, cup with straw, and chopsticks.
New child, adult, and older adult emojis in a range of skin tones are included, as are options for person in steamy room, bearded person, mage, fairy, vampire, merperson, elf, genie, person climbing, person in lotus position, and more, with all of those emoji available in multiple skin tones and genders. While there are 56 distinct new emoji characters, gender/skin tone modifiers and flags bring that total to 239.
These new emoji will not be available for Apple products until Apple adds support for Unicode 10, and the actual artwork for each emoji on iOS and Mac devices will be up to Apple to provide.
It typically takes Apple several months to implement support for new emoji, so the Unicode 10 options could be implemented in the fall of 2017. Emoji in Unicode 9, which was released in June of 2016, were added to iOS in iOS 10.2 in October.
Philips today sent out an email announcing that its White Ambiance E12 candle light bulb is now available for pre-order in the United States.
Priced at $29.95, the candle (or candelabra) bulb is designed to fit small decorative lamps with E12 sockets in the United States. Like other Hue bulbs, the new candle bulb can be connected to a Philips Hue bridge and controlled via HomeKit.
At the current time, Philips is only offering the White Ambiance candle bulb for pre-order in the United States, but the company has said that it also plans to offer a color version, so customers who prefer the Hue bulbs that support shades beyond white may want to wait for that version.
Philips originally announced its candle bulbs in March of 2017, launching them first in Europe. E14 candle light bulbs have been available in Europe in both color and white ambiance versions since April. According to Philips, the candle bulb is "one of the most requested products" from Philips Hue customers.
The bulb is a 40W equivalent, offering up to 570 lumens. It features deep dimming from warm white to cool daylight with a 2200k to 6500k color temperature range. The White and Color Ambiance version, when available, will offer the same white options along with support for 16 million colors.
MBNA Canada, a division of TD Bank Group, today launched Apple Pay support for its MasterCard and Visa credit cards.
Multiple iPhone users have successfully activated an MBNA-branded credit card in the Wallet app today, as reported by iPhone in Canada.
Apple has also added MBNA to its list of Apple Pay participating issuers in Canada, accompanying TD Canada Trust, BMO, CIBC, RBC, Scotiabank, Tangerine, Desjardins, HSBC Canada, PC Financial, ATB Financial, Canadian Tire Financial Services, and non-bank-issued American Express cards.
MBNA Canada, which had 1.8 million active accounts when it was acquired by TD in 2011, primarily offers affinity credit cards associated with sports teams, universities, charities, and other groups, ranging from the Toronto Blue Jays and Vancouver Canucks to McGill University and the Canadian Wildlife Federation.
Apple today updated its Mac recycling program to partner with a new company, replacing longtime partner PowerOn with Phobio, a company that promises a seamless device buyback program. Apple's recycling program is designed to offer Apple users cash for their old devices by providing simple trade-in options.
Starting today, when you use Apple's Renew and Recycling program to recycle a Mac desktop or notebook, Apple will now direct you to Phobio's site where you can find your Mac by entering a serial number. After answering a couple of questions about condition, Phobio offers up a price estimate and lets users choose an Apple Store Gift Card, Paypal, or Virtual Visa Reward as a payment option.
According to a source that spoke to MacRumors about the partnership change, Apple opted to go with Phobio because the site offers higher trade-in values, is easier to navigate, and provides an option for cash payments alongside Apple Store Gift Cards, something that wasn't available via PowerOn.
Based on our testing, Phobio and PowerOn offer similar trade-in values for many machines, with PowerOn offering a slight edge in value for newer Macs, while Phobio seems to have slightly better pricing for some older models.
Apple is only partnering with Phobio for Mac trade-ins at the current time. For PC trade-ins, Apple continues to work with PowerOn, and for iPad and iPhone trade-ins, Apple is still using longtime partner Brightstar.
Apple today continued on with its line of iPhone 7 advertisements, introducing a new spot called "The Archives," which focuses on the Memories feature that's available in the Photos app.
In the video, available on YouTube, an archivist is shown working in a vast photo archive, carefully selecting and then pasting together physical versions of Live Photos and videos into a montage that's first shown on a projector and then transferred to the iPhone 7.
"Her Dreams" by Luca D'Alberto and "Unchained Melody" by Lykke Li accompany the video, as does the tagline that Apple's been using for all of its recent ads, "practically magic."
Apple has done several ads in this series that focus on the photographic capabilities of the iPhone 7, including "The City" and "Take Mine," but this is the first ad that has highlighted the Memories feature that's baked into iOS. Memories aggregates photos and videos around selected dates, locations, and people, turning them into slideshows accompanied by music.
Today's ad is also accompanied by a simple tutorial video that outlines how to use the Memories feature, which joins many other iPhone 7 photography tutorials that Apple has been producing since May.
Apple's Memories feature is set to see a major improvement in iOS 11 and macOS High Sierra, gaining support for a range of new categories including pets, babies, outdoor activities, performances, weddings, birthdays, and sporting events.
Uber today announced a new "180 Days of Change" initiative that's designed to improve working conditions for its drivers and bolster its public image. As part of the upcoming changes, Uber plans to implement tipping, a feature that drivers have long desired.
Tipping is currently available in the Uber app in Seattle, Minneapolis, and Houston, with Uber pledging to add more cities over the next few weeks. Tips will be available to all U.S. drivers by the end of July, says the company.
For end users, when a ride is complete, there's a new option alongside the star rating to add a tip of $1, $2, $5, or a custom amount. The new in-app tipping option is a huge change, as Uber has long resisted tipping with the excuse that it kept the service "hassle-free," even as competitors like Lyft implemented tips for drivers.
Along with tipping, Uber also announced several other changes that are being implemented starting today. Driver Destination trips will count towards promotions and are available for all U.S. drivers, $2 has been added to the base fare for all teen account trips, drivers will earn a per minute fee for waiting over 2 minutes for riders, a cancellation fee will be implemented if a rider cancels after two minutes (it was 5 minutes), and there's a new Driver Injury Protection insurance option offered by Aon.
Uber plans to announce and implement additional changes over the course of the next six months.
OnePlus today introduced its new flagship device, the OnePlus 5. During the event where the new phone was announced, OnePlus threw some shade at Apple, mocking the removal of the headphone jack in the iPhone 7 and the iPhone 7 Plus.
"On the bottom, you'll notice that we ditched the 3.5mm headphone jack. The elegance of the overall design is instantly heightened. And who needs a headphone jack anyway? That's why Bluetooth exists, right?" deadpanned Diego Heinz, a designer at OnePlus. "Just kidding. Of course the OnePlus 5 has a headphone jack."
Heinz goes on to pull up a tweet on the subject of headphone jacks, displaying a poll where 88 percent of 8,000 responders said they "like headphone jacks."
Ahead of the launch of the OnePlus 5, there was a lot of discussion on whether OnePlus would follow in Apple's footsteps and remove the headphone jack from the device. There were early design leaks and cases that featured no headphone jack, sparking speculation and leading to the on-stage joke.
This isn't the first time an Apple competitor has mocked the company's design decisions. When Samsung introduced the now-defunct Galaxy Note 7 in August of 2016, Samsung marketing VP Justin Denison made sure to point out the device's headphone jack. "Want to know what else it comes with?" he asked. "An audio jack. I'm just saying."
Unlike many of Apple's design choices, the decision to eliminate the headphone jack from the iPhone 7 and the iPhone 7 Plus has not caught on with other smartphone manufacturers, likely due to the negative reaction from consumers. Though Apple has introduced wire-free AirPods and included Lightning-based EarPods along with the iPhone 7 and 7 Plus, many iPhone customers continue mourn the loss of the headphone jack.
Though the OnePlus 5 still has a headphone jack, the company has adopted many other design elements from Apple, with curved edges, rounded rear antenna bands, a dual camera complete with Portrait Mode, and a "Slate Gray" or "Midnight Black" casing. In fact, The Verge called it "a slightly smaller iPhone 7 Plus that runs Android."
The OnePlus 5, which is priced starting at $479 for 64GB of storage, features a 5.5-inch AMOLED display, a high-end Snapdragon 835 processor, up to 8GB RAM, fast charging, haptic feedback, a 16-megapixel wide-angle camera, a 20-megapixel telephoto camera, and a 16-megapixel front-facing camera.
Apple has expanded its lawsuit against Qualcomm, accusing the wireless chipmaker of "double-dipping" by way of unfair patent licensing agreements, according to an amended complaint filed with a United States federal court in San Diego today.
The complaint broadens the claims Apple made in its original lawsuit against Qualcomm in January, when it sued the chipmaker for $1 billion in alleged unpaid royalty rebates. Apple also accused its longtime supplier of the iPhone's wireless chip of engaging in anticompetitive licensing practices.
Since the original iPhone, Qualcomm has supplied Apple with modems that enable the smartphone to, for example, connect to a Wi-Fi or LTE network. But as the iPhone has gained more features, Apple argues that Qualcomm has been unfairly "levying its own tax" on those innovations through "exorbitant royalties."
Apple said Qualcomm wrongly bases its royalties on a percentage of the entire iPhone's value, despite supplying just a single component of the device.
As Apple innovates, Qualcomm demands more. Qualcomm had nothing to do with creating the revolutionary Touch ID, the world’s most popular camera, or the Retina display Apple’s customers love, yet Qualcomm wants to be paid as if these (and future) breakthroughs belong to it. Qualcomm insists in this Court that it should be entitled to rely on the same business model it applied over a decade ago to the flip phone but while that model may have been defensible when a phone was just a phone, today it amounts to a scheme of extortion that allows Qualcomm unfairly to maintain and entrench its existing monopoly.
The licensing agreements are in addition to paying for the wireless chips themselves. Apple said Qualcomm's "double-dipping, extra-reward system" is precisely the kind that the U.S. Supreme Court recently forbade in a lawsuit between Lexmark and a small company reselling its printer cartridges.
If that were not enough, the U.S. Supreme Court’s recent landmark decision in Impression Products, Inc. v. Lexmark International, Inc., condemned Qualcomm’s business model as a violation of U.S. patent law. The Supreme Court flatly rejected Qualcomm’s business model, holding that a patent holder may demand only “one reward” for its patented products, and when it has secured the reward for its invention, it may not, under the patent laws, further restrict the use or enjoyment of the item. Qualcomm, by its own admission, will not sell chips to manufacturers who do not also pay separate royalties and enter Qualcomm licenses at usurious rates. This is precisely the kind of double-dipping, extra-reward system that the Court’s decision in Lexmark forbids.
Apple said it has been "overcharged billions of dollars" due to Qualcomm's so-called "illegal scheme," including the $1 billion in unpaid royalty rebates that led Apple to sue Qualcomm in January.
Apple, however, argues that Qualcomm's monopolistic licensing demands violate its FRAND obligations.
By tying together the markets for chipsets and licenses to technology in cellular standards, Qualcomm illegally enhances and strengthens its monopoly in each market and eliminates competition. Then, Qualcomm leverages its market power to extract exorbitant royalties, later agreeing to reduce those somewhat only in exchange for additional anticompetitive advantages and restrictions on challenging Qualcomm’s power, further solidifying its stranglehold on the industry.
Apple also claims that Qualcomm has never made it a worldwide offer on FRAND terms for a direct license to its patented technologies.
Apple said Qualcomm subsequently filing lawsuits against iPhone manufacturers Foxconn, Pegatron, Wistron, and Compal reveals "its true bullying nature," calling it "a blatant attempt to exert pressure on Apple to acquiesce to" its "non-FRAND royalty demands" by attacking its smaller contract manufacturers.
Qualcomm knows that these are companies who have been effectively coerced by its monopoly practices in the past. Qualcomm knows that these companies merely pass through the usuriously high royalty demanded by Qualcomm and so have little incentive to resist its monopolistic tactics.
Apple has called for the court to declare Qualcomm's patents in the lawsuit unessential to 3G/4G standards used in the iPhone and its other products, and to prevent Qualcomm from taking any adverse or legal action against Apple's contract manufacturers related to the allegations in today's amended complaint.
Following the worldwide debut of "Today at Apple," Apple in July will launch this year's summer camps for kids at its retail stores, aimed at those between ages 8 and 12. The free "Apple Camp" will educate kids on how to create characters, make movies, design storybooks, code robots, and more while using Apple products (via Macworld).
Apple Camp's workshops this year include Coding Games and Programming Robots, Creating Characters and Composing Music, and Stories in Motion with iMovie. Each workshop is designed as a series of three 90-minute classes that kids visit on three separate days.
For the first two days kids will work on projects specific to the session they choose, while the final day will be a show and tell where they present their final project to parents, friends, and fellow Apple Campers.
Creating Characters and Composing Music: Kids ages 8-12 will create their own stories through drawings and sounds. Campers will start their session by sketching characters and scenes with iPad Pro and Apple Pencil, then they’ll explore the basics for composing a track using GarageBand. They’ll bring their story to life by adding vocals and finishing touches.
Stories in Motion with iMovie: Future filmmakers ages 8-12 will explore the creative process of turning their ideas into real movies. In this three-day session, Campers will learn how to brainstorm and storyboard. Then they’ll get hands-on with movie-making techniques like learning camera angles and editing with iMovie. On the final day, they’ll present their masterpieces.
Coding Games and Programming Robots In this three-day session for kids ages 8-12, we’ll introduce programming through interactive play. Kids will learn visual-based coding by solving puzzles with Tynker. Then they’ll learn how to program Sphero robots, and even create fun stories starring Sphero as the main character.
Apple Camp will begin July 10 and run through July 28, and registration is up now on Apple.com. Today at Apple also offers other kid-focused sessions called "Kids Hour," with more classes teaching coding as well as basic knowledge of GarageBand and iMovie.
New information about the lengths that Apple will go to in order to prevent and track down leaks has been shared online today by The Outline, which obtained a leaked recording of an internal briefing used by Apple to educate employees on the culture of leaks. Called "Stopping Leakers - Keeping Confidential at Apple," the presentation is said to last one hour and be led by a team of Apple's best security and communications experts including David Rice, Lee Freedman, and Jenny Hubbert.
The briefing was held for around 100 employees earlier this month and is believed to be the first of many such secretive events planned by the Cupertino company. The presentation included information on Apple's Global Security team, which employs an undisclosed number of investigators worldwide "to prevent information from reaching competitors, counterfeiters, and the press." The team is stacked by former members of the NSA, FBI, Secret Service, and U.S. military, and when leaks do occur, they hunt down sources to relay the information back to Apple headquarters.
Throughout the presentation, short videos were played that show Apple CEO Tim Cook presenting a new product on stage during one of the company's keynote addresses, reminding employees of the importance of its big reveals.
After the first video concludes, Hubbert addresses the room. “So you heard Tim say, ‘We have one more thing.’ So what is that one more thing?” she asks. “Surprise and delight. Surprise and delight when we announce a product to the world that hasn’t leaked. It’s incredibly impactful, in a really positive way. It’s our DNA. It’s our brand. But when leaks get out, that’s even more impactful. It’s a direct hit to all of us.”
Although former CEO Steve Jobs was well known for his intense secrecy, Tim Cook is continuing those efforts with force as well, according to Apple vice president of iPod, iPhone, and iOS product marketing Greg Joswiak.
“This has become a big deal for Tim,” Greg Joswiak, Apple’s Vice President of iPod, iPhone and iOS product marketing, says in one of the videos. “Matter of fact, it should be important to literally everybody at Apple that we can't tolerate this any longer.” Later, Joswiak adds that “I have faith deep in my soul that if we hire smart people they’re gonna think about this, they’re gonna understand this, and ultimately they’re gonna do the right thing, and that’s to keep their mouth shut.”
The briefing then looked into the "behind the scenes of leaks" that have happened from Apple's supply chain and in Cupertino itself, with Rice stating that Apple has so successfully reduced factory leaks last year that 2016 was the first year that Apple's campuses leaked more information than its supply chain. He even compared Apple's screening of its factory workers to be more intense than that of the TSA.
Although leaks from its own campuses have increased recently, Rice ensured the employees gathered that Apple does not have "a Big Brother culture" overseeing every move of every employee. Still, The Outline points out that the presentation didn't shy away from Apple's more intense mandates for preventing leaks, with Rice encouraging employees to be constantly vigilant about what they say in front of friends, families, and fellow employees.
“I go through a lot of trouble not to talk about what I work on with my wife, with my teenage kids… with my friends, my family,” an employee in one of the videos says. “I’m not telling you that you give up all relationships,” Rice says, “but that you have a built-in relationship monitor that you’re constantly using.” Apple employees are expected to be discrete in their own office. The hallway and the Apple lobby are referred to as “red zones,” which “aren’t places to talk,” Rice says. The fear of accidentally “breaking secrecy” may be why some newly hired Apple employees tend to delete their Twitter accounts.
During the confidential presentation, Apple assured workers that they could discuss the more normal aspects of the job with anyone they want, like how "crappy [their] boss is," their pay, or report to the authorities if they witness illegal activities. But, continuing the theme of the briefing, Joswiak said that he ultimately hopes all Apple employees "do the right thing, and that's to keep their mouth shut" regarding any unreleased hardware or software information.
Leaks and information surrounding the unreleased "iPhone 8" are suggested as a reason behind Apple's upping of anti-leak education among its employees in Cupertino. So far, we have a pretty good picture of what the smartphone will look like when it launches this fall, including the addition of an OLED screen that measures 5.8 inches, Touch ID integrated under the display, a dual-lens rear camera, and with support for wireless charging.
The Outline has a full report on "Stopping Leakers - Keeping Confidential at Apple" and it's well worth a read.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.