At its 2017 Worldwide Developers Conference, Apple announced Metal 2, the next-iteration of its graphics API for iOS, tvOS, and macOS. Metal 2 includes support for VR content creation for the first time, and when Metal 2 was highlighted at the event, Apple said Valve, Unity, and Unreal would bring their VR tools to the Mac.

Epic Games is making good on Apple's promise, and has announced that it is releasing early access support for developing for virtual reality on Mac platforms through the Unreal Engine Github.

unrealmacos
At WWDC, Industrial Light & Magic Chief Creative Officer John Knoll took the stage to demo the Unreal Editor running live in VR mode on one of Apple's newly announced iMacs.


Going forward, Epic Games plans to add full support for VR development on macOS in an upcoming release. Mac VR support, along with general Metal 2 support and Mac optimizations, will ship in Unreal Engine 4.18, with previews coming in September and a full release coming in early October.

Valve started offering a SteamVR for macOS beta back on June 5, as did Unity.

Update: According to Epic Games, early access support will actually be available starting tomorrow morning.

Top Rated Comments

pat500000 Avatar
89 months ago
Wonder what oculus gotta say about mac now......"ooh requirement no gooooooodddd."
Score: 8 Votes (Like | Disagree)
ILikeAllOS Avatar
89 months ago
Wonder what oculus gotta say about mac now......"ooh requirement no gooooooodddd."
I think Apple should find a way to block the rift from working with Macs just to spite oculus.
That would be a nice punishment for biting the hand that feeds. :D

But either way, partnering with Valve is much better for Apple anyway, so no skin off Apples nose!
Score: 7 Votes (Like | Disagree)
bladerunner2000 Avatar
89 months ago
Wonder what oculus gotta say about mac now......"ooh requirement no gooooooodddd."
If Apple keeps packing in mobile GPUs into desktops, his point will still stand.
Score: 6 Votes (Like | Disagree)
sudo1996 Avatar
89 months ago
I think Apple should find a way to block the rift from working with Macs just to spite oculus.
Well, they did this a long time ago. They took forever to update OpenGL, and of course OS X didn't support DirectX, so they had no good options. But I haven't bothered checking whether High Sierra will change this.
[doublepost=1498038976][/doublepost]
If Apple keeps packing in mobile GPUs into desktops, his point will still stand.
The new iMacs do meet their recommended specs. Their GPUs are smaller than Nvidia's but aren't considered mobile. Also, there are plenty of VR systems that work fine with much weaker GPUs, so I don't know why their requirements are even that high.
[doublepost=1498039841][/doublepost]
Probably something along the lines: "finally, welcome to 2015 Apple".
Meanwhile, plenty of game devs are stuck in 2005 with 32-bit single-platform software because everything they do is a hack in comparison to Apple and Valve. Apple's been approaching this like they approach most things (except the effing dongles), very carefully. And Valve has been doing a great job of making their games optimized and multi-platform. I'm sick of Microsoft and pals making a mess of this ecosystem, and for once, I feel there's a great chance of Apple taking some of the gaming market.

This is not to justify Apple's lack of support for putting, say, a GTX 1080 into a Mac. You still have to use a pre-2013 Mac Pro for that, which is ridiculous. So, yeah, big middle finger to Tim Cook for that.
Score: 4 Votes (Like | Disagree)
mistafro Avatar
89 months ago
#thisisawesome
Score: 4 Votes (Like | Disagree)
Merode Avatar
89 months ago
Wonder what oculus gotta say about mac now......"ooh requirement no gooooooodddd."
Probably something along the lines: "finally, welcome to 2015 Apple". Ever wondered why Unreal didn't support VR earlier on Mac? Might be because Radeon Pro 580 is first ever GPU in any Mac to meet minimum requirements for VR (and it actually barely meets them).

Oculus will follow, trust me.
Score: 4 Votes (Like | Disagree)

Popular Stories

iPhone 15 Pro FineWoven

Apple Reportedly Stops Production of FineWoven Accessories

Sunday April 21, 2024 6:03 am PDT by
Apple has stopped production of FineWoven accessories, according to the Apple leaker and prototype collector known as "Kosutami." In a post on X (formerly Twitter), Kosutami explained that Apple has stopped production of FineWoven accessories due to its poor durability. The company may move to another non-leather material for its premium accessories in the future. Kosutami has revealed...
maxresdefault

Apple Announces 'Let Loose' Event on May 7 Amid Rumors of New iPads

Tuesday April 23, 2024 7:11 am PDT by
Apple has announced it will be holding a special event on Tuesday, May 7 at 7 a.m. Pacific Time (10 a.m. Eastern Time), with a live stream to be available on Apple.com and on YouTube as usual. The event invitation has a tagline of "Let Loose" and shows an artistic render of an Apple Pencil, suggesting that iPads will be a focus of the event. Subscribe to the MacRumors YouTube channel for more ...
iOS 17 All New Features Thumb

iOS 17.5 Will Add These New Features to Your iPhone

Sunday April 21, 2024 3:00 am PDT by
The upcoming iOS 17.5 update for the iPhone includes only a few new user-facing features, but hidden code changes reveal some additional possibilities. Below, we have recapped everything new in the iOS 17.5 and iPadOS 17.5 beta so far. Web Distribution Starting with the second beta of iOS 17.5, eligible developers are able to distribute their iOS apps to iPhone users located in the EU...
Apple Vision Pro Dual Loop Band Orange Feature 2

Apple Cuts Vision Pro Shipments as Demand Falls 'Sharply Beyond Expectations'

Tuesday April 23, 2024 9:44 am PDT by
Apple has dropped the number of Vision Pro units that it plans to ship in 2024, going from an expected 700 to 800k units to just 400k to 450k units, according to Apple analyst Ming-Chi Kuo. Orders have been scaled back before the Vision Pro has launched in markets outside of the United States, which Kuo says is a sign that demand in the U.S. has "fallen sharply beyond expectations." As a...
Provenance Emulator

PlayStation and SEGA Emulator for iPhone and Apple TV Coming to App Store [Updated]

Friday April 19, 2024 8:29 am PDT by
The lead developer of the multi-emulator app Provenance has told iMore that his team is working towards releasing the app on the App Store, but he did not provide a timeframe. Provenance is a frontend for many existing emulators, and it would allow iPhone and Apple TV users to emulate games released for a wide variety of classic game consoles, including the original PlayStation, SEGA Genesis,...
apple vision pro orange

Apple Vision Pro Customer Interest Dying Down at Some Retail Stores

Monday April 22, 2024 2:12 am PDT by
Apple Vision Pro, Apple's $3,500 spatial computing device, appears to be following a pattern familiar to the AR/VR headset industry – initial enthusiasm giving way to a significant dip in sustained interest and usage. Since its debut in the U.S. in February 2024, excitement for the Apple Vision Pro has noticeably cooled, according to Bloomberg's Mark Gurman. Writing in his latest Power On...