Snapchat for iOS received a somewhat significant update today that's designed to allow users to share links or photos from third-party apps with friends and to set a specific timer for location sharing.
Starting today, iOS users can use the Share Sheet in an app like Twitter or Safari to share links to content in a direct Snapchat message. The update makes sharing content simpler, as there's no need to copy and paste a link from an app.
Snapchat has also added a "Ghost Mode" that lets users temporarily disable location sharing for three or 24 hours, a feature that's been introduced as an alternative to permanently disabling location sharing features.
The app is also being updated with a new feature that lets you tap and hold on a person's name anywhere in Snapchat to access their Stories.
What's New in Version 10.20.0.0 - Press and hold on a friend's name to watch their Story, send them a Snap, and more. - Tap the share button in another app to send links or photos to friends on Snapchat. If Snapchat doesn't appear in the share menu, tap (...) to add it! - Choose how long you'd like to remain in Ghost Mode on the Snap Map.
In other related Snapchat news, a report today from The Information suggests Snapchat parent company Snap overestimated demand for its $130 camera-equipped Spectacles and is now left with hundreds of thousands of Spectacles and Spectacles components that are sitting in warehouses.
Earlier this month, Snap CEO Evan Speigel said Snap had sold more than 150,000 Spectacles. According to The Information, Snap now has a 150-person hardware team, but what's in development is not clear.
Delta plans to equip more than 23,000 flight attendants with iPhones and 14,000 pilots with iPad Pro models, according to a leaked internal email that Delta told Fortune is legitimate.
Flight attendants currently use Nokia Lumia 1520 phablets, which will be replaced by the iPhone 7 Plus as an in-flight point of sale and customer service tool.
Delta pilots are currently using Surface tablets in the flight deck as an electronic flight bag, with those tablets set to be replaced with the iPad Pro.
Though Delta is transitioning away from Microsoft products as it adopts the iPhone and iPad, the email says Delta "continues to maintain a strong and positive partnership with Microsoft." Some of the apps used on the iPhone 7 Plus are powered by Microsoft Dynamics.
The hardware change is pard of an "overall Delta hardware refresh" to standardize on a 10.5-inch form factor, a Delta spokesperson said.
iPhones and iPads will begin rolling out to flight attendants and pilots next year.
The United States Federal Bureau of Investigation was unable to retrieve data from 6,900 mobile devices that it attempted to access over the course of the last 11 months, reports the Associated Press.
FBI Director Christopher Wray shared the number at an annual conference for the International Association of Chiefs of Police on Sunday.
During the first 11 months of the current fiscal year, Wray says the 6,900 devices that were inaccessible accounted for half of the total devices the FBI attempted to retrieve data from. Wray called the FBI's inability to get into the devices a "huge, huge problem."
"To put it mildly, this is a huge, huge problem," Wray said. "It impacts investigations across the board -- narcotics, human trafficking, counterterrorism, counterintelligence, gangs, organized crime, child exploitation."
Wray did not specify how many of the 6,900 devices the FBI could not access were iPhones or iPads running a version of Apple's iOS operating system, but encryption has been an issue between Apple and the FBI since last year when the two clashed over the unlocking of an iPhone 5c owned by Syed Farook, one of the shooters in the December 2015 attacks in San Bernardino.
The FBI took Apple to court in an attempt to force Apple to create a version of iOS that would disable passcode security features and allow passcodes to be entered electronically, providing the FBI with the tools to hack into the device.
Apple refused and fought the court order, claiming the FBI's request could set a "dangerous precedent" with serious implications for the future of smartphone encryption. Apple ultimately did not capitulate and the FBI enlisted Israeli firm Cellebrite to crack the device.
Following the incident, there was a push for new encryption legislation, but it largely fizzled out after it was described by tech companies as "absurd" and "technically inept." Apple's fight with the FBI is far from over, though, as there was no final resolution following the San Bernardino dispute.
At the conclusion of the FBI lawsuit, Apple said the case "should never have been brought" and vowed to continue to increase the security of its products.
"Apple believes deeply that people in the United States and around the world deserve data protection, security and privacy. Sacrificing one or the other only puts people and countries at greater risk," Apple said in a statement.
Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.
Nearly two weeks after relaunching, Twitterrific for Mac has received its first major update today with over a dozen improvements.
A key new feature is the option to keep the timeline pinned to the top like Tweetbot for Mac. When the feature is enabled in Preferences > General, tweets flow into the timeline persistently without having to manually scroll up.
There's also a new Muffles tab in the Preferences menu for adding and deleting muffles, which minimize tweets containing any users, links, hashtags, or keywords you list without removing the tweets from your timeline entirely.
Muffles are a powerful way to hide certain users, links, hashtags, or keywords from your timeline. The best way to think of them are like lighter versions of muting. Muffling does not remove filtered tweets from your timeline entirely, but instead minimizes them, out of the way of your reading experience. Muffled tweets appear as a single line in your timeline, with a short description of what has been hidden. This lets you to scroll through your filtered timeline while still allowing you to interact with filtered tweets if you wish.
Other improvements include status indicators for new mentions or messages in the Dock and menu bar, a right-click "Mark as Read" option for direct messages, improved image caching, new font options, and more.
The update includes a handful of bug fixes. Changing appearance settings now updates message threads correctly, for example, while the thread indicator on a tweet no longer disappears when you retweet. Links to Vimeo now open in a browser.
Twitterrific 5.1 for Mac is available as a free update on the Mac App Store [Direct Link]. The app is $19.99 for new users.
New York City is planning to replace its existing MetroCard transit payment system with electronic card readers that will allow New Yorkers to pay their subway and bus fares using Apple Pay, reports The New York Times.
A committee of the Metropolitan Transportation Authority this morning approved a $573 million contract for a payment system that mirrors the one in use for the London Underground and commuter railroads in London.
Starting in late 2018, NFC-based electronic readers will be installed in 500 subway turnstiles and 600 buses, with rollout expanding to all subway stations and buses by late 2020. Apple Pay, Android Pay, and Samsung Pay will work with the new system, as will contactless credit and debit cards that have an embedded NFC chip.
While the new system will replace the MetroCard, New York City will not phase out MetroCards entirely until 2023. Until then, the two systems will co-exist.
Christian Selig, a former Apple intern, has released a beautiful, modern, and fast Reddit client for iOS called Apollo after years of development.
Apollo was created specifically with Apple's official iOS design guidelines in mind, with input from thousands of Reddit users for over two years. The app is very customizable in the Settings tab, where you can select compact or large post sizes, a light or dark theme, modify gestures, and much more.
The dark mode can be enabled manually, scheduled at specific times, or set to activate automatically based on your device's brightness level.
By default, the current gestures include a short swipe from the right side to reply to a post, a long swipe from the right side to save a post, a short swipe from the left side to upvote a post, and a long swipe from the left side to downvote a post. These gestures can be changed to other actions like Hide, Author, and Share.
One of Apollo's key features is the Jump Bar, which allows for very quick switching between subreddits. When browsing a subreddit, simply tap its name in the top navigation bar to search for and go to another subreddit. A favorites window also appears with a list of any subreddits you have starred.
Apollo also includes an impressive media viewer for viewing, sharing, saving, or copying images, GIFs, videos, albums, and more from a variety of sources. A premium GIF scrubbing feature enables users to slide their fingers across a GIF in the media viewer to go backward or forward in the animation.
Apollo includes support for 3D Touch on iPhone 6s and later, Touch ID, and Face ID on iPhone X. The client also supports iPad natively.
Other features include a built-in Markdown composer for writing comments and posts, full in-line Imgur uploading for both images and albums, multiple account support, subreddit grouping, Safari View Controller for browsing articles and links, content filtering and blocking, direct messaging, search, and more.
In an announcement post on Reddit, Selig said he wanted to create a Reddit client that truly felt like an iOS app—not a hybrid, cross-platform one.
I really think an iOS app should look and feel like an iOS app, and an Android app should respect Material Design. I think designing for the middle results in a clunky experience where the potential of both platforms is never realized to the fullest. Apollo is an iOS app period, built to take advantage of iOS features and feel like a beautiful, familiar iOS app. I also think they discontinued Alien Blue without incorporating the best parts of it that people loved the most, such as the minimal, uncluttered UI (Alien Blue was much more compact and concise), as well as powerful features like swipe to collapse comments, full screen, inline previews for links in comments, etc. Apollo has all that and more, because I think it's essential part of browsing on iOS.
The developer also sees it as a suitable replacement for Alien Blue, which Reddit abandoned to focus on its official iOS app early last year.
Apollo is rolling out on the App Store [Direct Link] today as a free download without ads, with an optional $2.99 in-app purchase available to unlock features such as submitting posts, multiple accounts, a customizable app icon and gestures, Touch ID or Face ID authentication, and GIF scrubbing.
Earlier in the month, Sprint launched an iPhone 8 discount program that brought the total price of the smartphone down by $350 through discounting the cost of monthly leases. Today the carrier has revealed a similar promotion will be coming to Apple's iPhone X, just a few days before pre-orders for the device begin on October 27.
Like the iPhone 8 deal, there are a few stipulations to come with Sprint's discount. First, to get the 64GB iPhone X at $22.22/month (down from $41.67/month) you'll have to sign up for the Sprint Flex leasing program, and you'll need to trade in an eligible smartphone. The Apple devices currently eligible range from the iPhone 6 and 6 Plus to this year's iPhone 8 and 8 Plus; various Android smartphones are also accepted. Both existing and new Sprint customers will be able to take advantage of the deal.
Under Sprint's deal, you'll be paying about $400 for the 64GB iPhone X over the course of the 18-month lease. Afterwards you can trade in the device to Sprint for a new lease and continue the program (which you can do after 12 monthly payments with iPhone Forever), or choose to keep the iPhone X. If you do, Sprint's $22.22/month discount will no longer be applied for the remaining monthly payments and the price will again rise to $41.67/month. With the 18-month discount and 6-month regular price, the 64GB iPhone X would come out to about $650 total, down from $999.
Additionally, Sprint announced that it will offer a "best price guarantee" for the iPhone X, so if you see a nationally advertised lower price within 14 days of your Sprint lease activation or preorder, you can receive the difference via a Visa Prepaid Card.
Verizon also announced its own iPhone X promotion today, but it appears the carrier is simply offering up to $300 off the device in regards to eligible smartphone trade-ins. Verizon hasn't yet delved into what this could be on a monthly lease basis for the iPhone X, but the company did say that the $300 trade-in/promo credit will be applied over 24 months, and ends when the balance is paid or the line is terminated/changed to another plan.
If you're looking to trade in your current smartphone ahead of the iPhone X's launch, Gazelle is gearing up to debut a promotion where you can get 10 percent more cash back on any smartphone traded in between October 24 and November 7. Gazelle offered some pricing examples of how the promotion will affect the trade-in values of a few iPhone models:
iPhone 7 256GB - up to $335 + 10% promo = $368.50
iPhone 7 Plus 256GB - up to $360 + 10% promo = $396.00
iPhone 6s Plus: 128GB - up to $215 +10% promo = $236.50
For more of the latest deals heading into the launch of the iPhone X, be sure to head over to our Deals Roundup.
Note: MacRumors is an affiliate partner with these vendors.
Update:T-Mobile has an offer similar to Verizon's, allowing customers to trade in a qualifying iPhone and get up to $300 off the iPhone X via 24 monthly bill credits on T-Mobile's installment plan. T-Mobile's offer begins Friday, October 27, alongside iPhone X pre-orders.
Apple customers who participate in Apple's iPhone Upgrade Program and are planning to buy an iPhone X can now use the Apple Store app to get pre-approved for a purchase ahead of iPhone X pre-orders. Pre-approvals will be available for a limited amount of time.
To initiate the pre-approval process, customers will need to download the Apple Store app and choose their preferred iPhone X model to get their loans approved before pre-orders go live this Friday. The process is designed to make it easier for customers to get through the checkout process when pre-orders kick off.
When pre-approval has been obtained, iPhone Upgrade Program customers can use the Apple Store app to complete an iPhone X purchase once pre-orders are live. According to the Apple Store app, pre-orders will begin at 12:01 a.m. Pacific Time on Friday, October 27.
Apple's iPhone Upgrade Program is designed to allow customers to upgrade to a new iPhone after at least 12 payments have been made towards an existing iPhone. The Upgrade Program, which includes AppleCare+, requires customers to trade-in their current phones to get a new phone.
iPhone Upgrade Program members are able to use a Trade-in Kit this year to return their existing devices to Apple, alleviating the need to visit an Apple Store to purchase a new device.
iPhone Upgrade Pricing on the iPhone X costs $49.91 per month for the 64GB model and $56.16 per month for the 256GB model.
Upgrading to a new device through the iPhone Upgrade Program last year was a hassle because customers were required to reserve a device at a local retail store and supply was limited, but this year, iPhone Upgrade Program customers will go through the same order process as other customers. Though the wording makes it sound like iPhone Upgrade Program customers will be able to pre-order more quickly than others, that's not the case. This process offers pre-approval for the credit check portion of the iPhone Upgrade Program and does not otherwise speed up pre-ordering.
A fast and easy upgrade process will be essential this year, as rumors have suggested the iPhone X will be in seriously short supply. Available iPhone X stock is likely to sell out quickly, perhaps within minutes of when pre-orders go live. There may be a long wait for an iPhone X throughout the rest of 2017, with supply picking up during the first few months of 2018.
Following pre-orders on October 27, the first iPhone X devices will ship out to customers on November 3.
The fourth macOS High Sierra 10.13.1 beta can be downloaded from the Apple Developer Center or through the Software Update mechanism in the Mac App Store with the proper profile installed.
macOS High Sierra 10.13.1 focuses primarily on bug fixes, performance improvements, security enhancements, and other under-the-hood changes.
It includes a fix for a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks. Using a key reinstallation attack or "KRACK," attackers can exploit weaknesses in the WPA2 protocol to decrypt network traffic to sniff out sensitive information. This attack is not possible with the patch in macOS 10.13.1.
The update also introduces a range of new Unicode 10 emoji like crazy face, pie, pretzel, t-rex, vampire, exploding head, face vomiting, shushing face, love you gesture, brain, scarf, zebra, giraffe, fortune cookie, pie, hedgehog, and more. The new emoji are also available in iOS 11.1 and watchOS 4.1.
macOS High Sierra is a major update that introduces APFS, a new more modern file system, HEIF and HEVC photo and video encoding improvements for smaller file sizes without compromising quality, Metal 2, and several new features for Safari, like autoplay blocking for videos and Intelligent Tracking Prevention to better protect user privacy.
Apple today seeded the fourth beta of an upcoming tvOS 11.1 update to developers for testing purposes, one week after seeding the third tvOS 11.1 update and more than a month after releasing tvOS 11 to the public.
Designed for the fourth and fifth-generation Apple TV models, the tvOS 11.1 beta can be downloaded onto the Apple TV via a profile that's installed using Xcode on the Mac.
The tvOS 11.1 update appears to focus on bug fixes and performance improvements rather than outward-facing design changes, and no new features were found in the first three betas. Should anything notable surface in the fourth tvOS 11.1 beta, we'll update this post.
While there are no major outward-facing changes, Apple says the update addresses a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks.
tvOS 11 introduces features like full support for AirPods, automatic switching between light and dark mode based on local time, Home screen syncing options designed to keep multiple Apple TVs in a single household in sync, and new background modes and notification support.
Update: Apple has also made a new public beta of tvOS 11.1 available for public beta testers.
Apple today seeded the fifth beta of an upcoming iOS 11.1 update to developers, a few days after releasing the fourth iOS 11.1 beta and over a month after releasing the iOS 11 update to the public.
Registered developers can download the fifth iOS 11.1 beta from Apple's Developer Center or over-the-air once the proper configuration profile has been installed from the Developer Center.
iOS 11.1 introduces hundreds of new Unicode 10 emoji like crazy face, pie, pretzel, t-rex, vampire, exploding head, face vomiting, shushing face, love you gesture, brain, scarf, zebra, giraffe, fortune cookie, pie, hedgehog, and more.
Several emoji also feature some small design changes in iOS 11.1, including the dolphin, octopus, bee, snail, and whale characters, among others. The new designs are more detailed and realistic than existing designs.
The update also introduces a fix for a Reachability bug that's been present since the release of iOS 11 and it brings back the 3D Touch App Switcher gesture that has been missing from iOS 11 since its release. With the return of the gesture, iPhone users can once again 3D Touch at the left edge of the display to bring up the multitasking App Switcher interface.
A few other small features are included in the iOS 11.1 beta. The built-in keyboard in iOS 11.1 now offers up multiple emoji symbols when using an emoji-related word, there's an updated camera icon under Restrictions, a new animation when tapping the status bar to scroll upwards, and a faster unlock animation.
As for security fixes, iOS 11.1 addresses a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks. Using a key reinstallation attack or "KRACK," attackers can exploit weaknesses in the WPA2 protocol to decrypt network traffic to sniff out sensitive information.
Though not in the developer/public beta right now, the iOS 11.1 update could introduce the Apple Pay Cash feature, which Apple employees are currently testing in a special version of the beta.
iOS 11 marks a major update to the operating system with systemwide design tweaks, a new Lock screen experience, a revamped Control Center, ARKit, new app features, and an entirely new interface for the iPad that includes a Dock, Drag and Drop support, and a redesigned App Switcher for better than ever multitasking.
Update: Apple has also released a new beta of iOS 11.1 for public beta testers.
Update 2: Many public beta testers are having trouble installing the beta. The update appears to download, reboots back to the home screen, and re-downloads the beta again without installing it.
Update 3: The issue appears to be fixed, so public beta testers should be able to install the new beta over the air.
Multiple reports have surfaced over the past few days about potential screen burn-in or image retention issues with Google's new Pixel 2 XL smartphone.
Android Central's Alex Dobie shared a photo on Twitter on early Sunday that shows faint outlines of Android's navigation buttons at the bottom of the display. 9to5Google, The Verge, and Ars Technica also experienced the issue.
In a statement to The Verge, Google said it is "actively investigating" the reports.
The Pixel 2 XL screen has been designed with an advanced POLED technology, including QHD+ resolution, wide color gamut, and high contrast ratio for natural and beautiful colors and renderings. We put all of our products through extensive quality testing before launch and in the manufacturing of every unit. We are actively investigating this report.
Google hasn't confirmed how many users are currently affected.
Google sourced the Pixel 2 XL's plastic OLED display from LG, which could be the root of the problem, given that the smaller Pixel 2 and original Pixel's Samsung-supplied OLED displays have experienced far fewer issues.
Apple is also sourcing OLED displays exclusively from Samsung, so if the issue stems from LG, then the iPhone X shouldn't be affected either.
LG's own V30 smartphone has suffered from many of the same display issues, which has also included banding and uneven colors.
Screen burn-in is typically a result of static images or on-screen elements displaying on the screen uninterrupted for a prolonged period of time. The issue can result in persistent discoloration or a "ghosting" effect on the screen.
Apple's operating chief Jeff Williams was in Taiwan today to attend the 30th anniversary ceremony of Taiwanese Semiconductor Manufacturing Corporation, more commonly abbreviated as TSMC. There, he spoke about artificial intelligence, the future of the semiconductor industry, and more.
Williams first reflected on how Apple and TSMC began working together seven years ago. Today, TSMC is the exclusive supplier of the A10X Fusion and A11 Bionic processors in the latest iPhones and iPads.
First off, thank you. It's a real honor to be here with this distinguished group, and we're here of course to celebrate TSMC's 30 years. And it's amazing as you've seen in the slides, how far technology has been driven over that time. TSMC got its start shortly after the introduction of the legendary Cray II supercomputer, and 25 years later we put this same processing power in people's pockets with an iPhone 4 in 2010. It really is remarkable, and it was actually 2010 that the first seeds of our partnership between Apple and TSMC were planted.
I had flown to Taiwan and had dinner with Dr. Chang and Sophie at their house. It was a wonderful dinner. We were not doing business with TSMC at the time, but we had a great conversation. We talked about the possibilities of doing stuff together, and we knew the possibilities would be great if we could take leading edge technology and marry it with our ambitions. And what seems obvious now, wasn't then, because the risk was very substantial.
The nature of the way Apple does business is we put all of our energy into our new products, and we launch them, and if we were to bet heavily on TSMC, there would be no backup plan. You can not double plan the kind of volumes that we do. We want leading edge technology, but we want it at established technology kind of volumes, and so that may be want Dr. Chang is referring to when he says "intense."
Williams said Apple and TSMC have gone on to ship over half a billion chips as part of a "wonderful partnership" between the two companies, in which billions of dollars has been invested to fulfill Apple's significant production demands.
…Together we decided to take the bet, take the leap, and Apple decided to have 100 percent of our new iPhone and new iPad chips, application processors, sourced at TSMC. And TSMC invested $9 billion and had 6,000 people working 'round the clock to bring up a Tainan fab in a record 11 months. And, in the end, the execution was flawless. And we've gone on together to ship over half a billion chips together in that short window. And I think TSMC has invested $25 billion. $9 billion on that first venture — there are very few companies in the world that $9 billion in capital across everything, not a single bet. So for that, we thank you, Dr. Chang, and everybody at TSMC. It's been a wonderful partnership.
Williams was asked to describe his vision of the next ten years in silicon, but he chose to reframe the question as "do we have enough processing power in our silicon to match our ambitions?" and answered accordingly.
It's interesting, when we look back a decade ago, the question we had was "do we have enough processing power in our silicon to match our ambitions?" The big challenge we had as we moved into the mobile revolution was this tradeoff between performance and power, and the view at the time is you had to choose — you've got one or the other.
Largely as a result of what the fabless model has done, what TSMC has done, what many people in this room have done, Simon and his organization from ARM — we have reached a point where those tradeoffs are not necessary. We have performance in thermally constrained environments. And so this opens up for the next decade a whole new world. So for the next decade, the question is not so much "Do we have enough processing power to meet our ambitions?" Though we need to keep working, of course we need to drive better lithography — don't slow down! — but I think the question for us is "Do we have the right ambitions to go utilize this technology in front of us?"
Williams went on to say that Apple thinks artificial intelligence and on-device processing will be key to the future of the semiconductor industry. He believes these advances will help to "revolutionize healthcare" for one example.
We at Apple are not concerned about the talk of a slowing semiconductor industry. Not the case at all. We think the potential is huge. We believe strongly in both the cloud side, but the future will be a lot of on-device processing. We believe this is the best way to deliver great features without sacrificing the responsiveness and the privacy and the security. We see in our brand-new A11 Bionic chip, which is made right here at TSMC, every time somebody takes a photo, there's over 100 billion operations. That's just mind-boggling. In a single photo, over 100 billion operations. The potential is limitless.
We put a neural engine on the chip, and I won't repeat some of the things that Jensen shared, but we have the same view and vision of the potential of AI to deliver a much safer and efficient autonomous system. The neural engine on our chip has already enabled Face ID, processed locally. And so we view that the next ten years is about the ambition to do what Simon's daughter is asking for, to make life better. And probably one of the most significant examples of this is our opportunity to use transistor technology advances and power scaling to revolutionize healthcare. We think the industry is ripe for change. We think there is tremendous potential to do on-device computing, to do cloud computing as well, and to take that learning, and through machine learning, deep learning, and ultimately artificial intelligence, change the way healthcare is delivered. And we can't think of anything more significant than this.
So I think the question in front of us is "Do we have the right ambitions, and can we go do this?" And there is no such thing as autonomous innovation. Human beings dream it. Human beings drive it. And sure, we'll have deep learning, but there's not autonomous innovation, so it's up to us, this generation over the next ten years, to take advantage of what is in front of us in the silicon world. We at Apple are really inspired, for those of us who started many years ago on a green monochrome computer screen, we're super inspired with the state we're in, and I'll just say this: If in the next ten years, from a society standpoint, we just do a few "gee-whiz" things like flying car kind of dreams, and then the rest of the time we're using the faster chips to do the same things we're doing faster, we will have squandered one of the biggest opportunities in front of us. I think we're at an inflection point, much like my colleagues, with on-device computing, coupled with the potential of AI, to really, really change the world. And we couldn't be more excited about it at Apple, and thank you for your time.
Google today announced the launch of its new mobile app payment platform "Pay with Google," following a sneak peek of the feature during its I/O conference this past May. Using Pay with Google, Android smartphone owners can access any of the credit or debit cards they've added to their Google Account -- sourcing products like Google Play, YouTube, Chrome, and Android Pay -- and quickly choose these cards to purchase items in apps.
When the Pay with Google button is available, Google sends the merchant each user's payment info and shipping address based on the information from their Google Account, so users don't have to type in any additional information. Then, according to Google, the merchant will handle the rest of the checkout process "just like any other purchase."
If you’ve ever paid for something on your phone or tablet, you know just how frustrating checkout can be. Maybe you had to fill in a bunch of forms. Maybe your session timed out. Maybe you encountered an error and had to start all over again. Back in May, we shared a sneak peek of how paying with Google would help you skip all that. And starting today you can now speed through online checkout on many of your favorite apps and websites with a few quick clicks.
Paying with Google makes checkout so fast and easy, you can make the most of every moment—whether you’re grabbing a dinner spot or a parking spot.
There are a few app launch partners, including DoorDash, Dice, Yelp Eat24, Fancy, Gametime, Hotel Urbano, Instacart, Kayak, Postmates, Wish, and more. Pay with Google uses the Google Payment API, which has launched globally -- making it available in Brazil with partners like iFood -- but still requires merchants to support the API in their apps.
Google said that its partnership with various payment providers will make integration with the new platform "even simpler." At launch these include Adyen, Braintree, Vantiv, and Stripe. Like merchant support, Google will be adding more payment providers in the future.
Besides Pay with Google, which focuses on online shopping within mobile apps, Android smartphone owners have had the contactless payments solution Android Pay over the past few years. Similar to Apple Pay, Android Pay fuels checkouts both in stores and online, stores multiple cards, and is exclusive to its platform. The next major addition to Apple Pay will be peer-to-peer payments with Apple Pay Cash, coming in a future update to iOS 11.
Life insurance provider John Hancock has announced that new and existing members of its Vitality program can receive an Apple Watch Series 3 with GPS only for an initial payment of just $25 plus tax. Additional fees apply for customers who choose a cellular model or other more expensive models.
The cost of the Apple Watch is actually split up into 24 monthly payments, which can be paid off by walking, running, biking, swimming, or completing various other exercises. Vitality members must earn at least 500 fitness-related Vitality Points per month over two years to avoid owing any of the instalments.
By connecting the Vitality Today app to Apple's Health app and confirming data sharing, customers can earn Vitality Points for Light, Standard, and Advanced Workouts towards the monthly goal. Customers can share steps measured by their iPhone or Apple Watch, as well as active calories from the Apple Watch.
The Vitality program is available with select John Hancock life insurance policies in the United States. The free Apple Watch Series 3 offer will be available starting November 6 everywhere except New York.
John Hancock, owned by Manulife Financial, first started offering Apple Watches to a limited number of members last year. About half of the people who received the device achieved their monthly goals and did not pay for the device, John Hancock senior vice president Brooks Tingle told CNBC.
Today marks the 16th anniversary of the debut of the first iPod, which was introduced by Apple on October 23, 2001. Then Apple CEO Steve Jobs stood on stage at the Apple Town Hall in Cupertino and showed off a device that could fit in a pocket but hold an entire music library.
The first-generation iPod, which Apple advertised with the tagline "1,000 songs in your pocket," was a rectangle-shaped device with a 5GB 1.8-inch hard drive capable of holding 1,000 songs.
It featured a black and white LCD and the first click wheel, a mechanical scrolling interface that let users quickly and conveniently scroll through long lists of music. The click wheel also included easy access buttons for playing, pausing, rewinding, and fast forwarding through music content. The first iPod's battery lasted for up to 10 hours before needing to be recharged, and the device was priced at $399.
When Steve Jobs introduced the iPod, he called it a quantum leap forward and outlined three major breakthroughs: ultra-portability, Apple's legendary ease of use, and auto-sync with iTunes.
iPod is an MP3 music player, has CD quality music, and it plays all of the popular formats of open music. The biggest thing about iPod is that it holds a thousand songs. Now this is a quantum leap because for most people, it's their entire music library. This is huge. How many times have you gone on the road with a CD player and said 'Oh God, I didn't bring the CD I wanted to listen to.' To have your whole music library with you at all times is a quantum leap in listening to music. The coolest thing about iPod is that your whole music library fits right in your pocket. Never before possible.
New versions of the iPod were released on a yearly basis following the launch of the original device, and other notable launches included the iPod Photo in 2004, which had the first color display, the smaller iPod mini in 2004, the tiny iPod nano in 2005, the even smaller iPod Shuffle, also in 2005, and the first iPod touch, which came out in 2007 following the launch of the iPhone.
An early version of the iPod Nano
Today, the iPhone, unveiled six years after the iPod, has largely replaced Apple's original music device. The iPhone does everything the iPod did and more, and has served as an iPod replacement since its debut.
Over the course of the last 16 years, Apple has stayed at the forefront of music technology with the debut of Apple Music, a streaming music service that now has more than 30 million paid subscribers.
Apple retired the iPod nano and the iPod shuffle in July of 2017, and now the iPod touch is the sole remaining iPod the company has for sale. The iPod touch was last updated in July of 2015 and it is not clear if the product will see additional updates in the future.
The iPod touch is available in 32GB and 128GB capacities for $199 and $299, respectively.
Quicken today announced the launch of the 2018 version of its popular finance and budgeting software for the PC and Mac.
Quicken 2018 introduces access to online bills from more than 11,000 companies, all of which are integrated into a streamlined bill and payment dashboard. The bill management center is designed to let Quicken users manage all of their bills in one place, with features like downloading PDFs of each bill.
The software also includes expanded investment capabilities with more specific lot tracking and a more customizable portfolio view, along with new loan tracking features that include "what-if" loan analysis.
"We are always listening to customer feedback and the 2018 releases of Quicken reflect the balance of new features and refinements to existing capabilities that we know our users want," said Eric Dunn, chief executive officer of Quicken. "With our latest products, Mac offerings are more robust, our interfaces are more intuitive, and our new membership program ensures that customers always have the latest and greatest Quicken without the pain of manually upgrading."
Quicken 2018 for Mac offers Mac users access to Quicken Starter, Quicken Deluxe, and Quicken Premier for the first time, allowing Mac users to choose the best Quicken software to meet their financial needs. Previously, these separate versions of Quicken were limited to Windows users.
The software offers different features depending on version, with Deluxe and Premier offering features for creating budgets, creating multiple savings goals, and tracking loans and investments. Premier offers investment evaluations, tax reports, and automatic updates to estimated home value.
With this change also comes a shift to a subscription-based service. Instead of purchasing upgrades each year, Quicken customers will automatically receive the latest version of Quicken as long as a membership is maintained, with one and two-year memberships available.
All of the 2018 versions of Quicken will include 5GB of cloud storage for Quicken backups provided through Dropbox.
Quicken 2018 Starter is priced at $34.99 for a one-year membership and $49.99 for a two-year membership, while Quicken Deluxe is priced at $49.99 for one years and $79.99 for two years.
Quicken Premier, the highest tier software available for Macs, is priced at $74.99 for a one-year membership and $119.99 for a two-year membership.
Following Miitomo, Fire Emblem Heroes, and Super Mario Run, Nintendo appears finally ready to reveal details for its fourth iOS gaming app, Animal Crossing. The company has confirmed on its Japanese website [Google Translate] that a new Animal Crossing-focused Nintendo Direct will debut this Wednesday, October 25 at 12 p.m. local time in Japan, meaning the direct will take place on October 24 in the United States at 8 p.m. PT (via GameSpot).
The announcement has so far been shared through Nintendo's Japanese and Animal Crossing UK Twitter accounts. Anyone will be able to watch the broadcast worldwide on Nintendo's Japanese YouTube channel right here, and the company's English language YouTube channel should see the new Direct posted around the same time.
The pre-recorded broadcast will last 15 minutes and will focus on Animal Crossing's iOS application, with no news coming at this time for 3DS or Switch versions of the franchise. There also won't be any details on any other smartphone apps, according to the company's website.
Animal Crossing for iOS was first announced in April 2016, alongside Fire Emblem's iOS game, as the two newest titles in Nintendo's original goal to release five smartphone apps before March 2017. When Animal Crossing didn't show up for its original fall 2016 launch window, Nintendo delayed the game in January 2017 until its next fiscal year, running from April 2017 to March 2018. So, with the upcoming Nintendo Direct, it appears that the company is ready to debut Animal Crossing as its next iOS game, potentially before the end of the year.
After Animal Crossing -- which will be the fourth game in Nintendo's partnership with iOS developer DeNA -- rumors have suggested that the final fifth game will be one set in The Legend of Zelda universe. Sources speaking to The Wall Street Journal in May predicted that Animal Crossing will hit iOS sometime "in the latter half of 2017," and a smartphone version of The Legend of Zelda would launch afterwards, so if the Animal Crossing release window is accurate there may be some veracity to Zelda being the next Nintendo IP to come to iOS devices.