The iPhone was the top-selling smartphone at AT&T, Verizon, Sprint and T-Mobile for September, October and November of this year, according to Canaccord Genuity analyst T. Michael Walkley (via AppleInsider). We previously covered Walkley's September numbers.
The iPhone 5s, which came out in the second half of September, has proved extremely popular with customers and has only recently gotten close to a supply/demand balance.
Before the iPhone 5s and 5c's release, Apple, Samsung, HTC, Nokia, Sony, and Motorola all had handsets enjoying top-three sales at at least one of America's big four carriers. Apple's September announcement pushed all but Samsung out of the picture and relegated the South Korean conglomerate's Galaxy S4 to the runner-up position across the board.
Apple has maintained a significant edge outside of the U.S. as well, even before the long-anticipated launch of the company's devices on China Mobile, the world's largest wireless carrier. The iPhone 5s was "by far the top selling smartphone...at most channels where the smartphone launched globally," Walkley notes.
Samsung's Galaxy S 4, the iPhone's chief competitor, now holds second place across all carriers with the iPhone 5c coming in third. Closer to the launch of the 5c and 5s, the 5c held second place at AT&T and Sprint.
Last year, the numbers were similar, although with different phone models. NPD claimed the iPhone 5 was the best-selling model of Q4 2012, followed by the Samsung Galaxy S III, and then the iPhone 4s and iPhone 4 models.
The Fair Labor Association has published a final status report on the working conditions at Apple supplier Foxconn, finding that Foxconn successfully reduced working hours to comply with the Fair Labor Association's standard 60 hour work week, but failed to meet the Chinese legal limit of 49 hours per week and at times, exceeded the legal limit of 36 hours of overtime per month.
Today's report follows an initial audit that took place in February of 2012 and a later agreement in March where Foxconn agreed to examine worker pay and implement stricter control over working hours while also improving working conditions.
Over the course of 2013, the Fair Labor Association visited three Foxconn facilities in Longhua, Guanlan, and Chengdu, with Foxconn providing full cooperation and unrestricted access to both facilities and workers during the verification process. Along with improving working hours, Foxconn also made moves to install additional exits and bathroom facilities.
FLA assessors verified that workers at the Longhua and Chengdu facilities worked no more than 60 hours every week between March and October; the same was true in the Guanlan facility with the exception of seven weeks during this period when working hours exceeded 60 hours. The assessment found that between March and October 2013, on average more than half of the workforce had worked beyond the Chinese legal limit of 36 overtime hours per month in all three facilities.
FLA assessors found that no interns had been engaged at any of the three facilities since the January 2013 verification visits and that the internship programs had been concluded at all three facilities. Assessors also verified that construction of additional exits and toilets was underway at the three facilities, with completion slated for the end of the year.
The Fair Labor Association expects Foxconn to continue to monitor its employee working hours to ensure compliance with the 60 hour work week while also making progress towards reaching a 49 hour work week. While the FLA will no longer be monitoring Foxconn, Apple is required to continue monitoring labor compliance, reporting back to the FLA each year.
Apple tracks working hours for its supply chain employees and also maintains a Supplier Responsibility section on its website, publishing yearly reports. The company has pledged to prevent excessive work hours, unethical hiring policies, and the hiring of underage workers at the factories that supply Apple with parts.
Throughout the year, various Apple suppliers have been continually accused of poor working conditions. In July, Pegatron was accused of having poor living conditions, and unethically holding worker pay. Pegatron was further accused of labor violations earlier this week, following the death of a fifteen-year-old factory worker in October.
Along with working with the Fair Labor Association to ensure safe working practices at factories, Apple also formed an academic advisory board for its Supplier Responsibility program in July, tasked with studying Apple policies and conducting research on labor standards in Apple's supply chain.
Apple takes violations to its policies seriously, and in January, the company dropped Pingzhou Electronics as a supplier after it was found to be hiring multiple underage workers.
Instagram for iOS has been updated to version 5.0, adding the company's Instagram Direct feature that was announced this morning. Instagram Direct is designed to allow users to send photo and video messages to private groups.
The update brings a new icon to the top right corner of the home feed, which includes an inbox listing photos and videos that have been sent to each user. Photos can be privately sent by selecting a new option to send a "Direct" photo to one or more people. Direct photos include read receipts, along with support for commenting and likes.
While photos and videos sent from followed users will appear automatically in an inbox, other Direct images from non-followed users will appear as a request that can be accepted or denied.
Along with direct photos, Instagram 5.0 also includes bug fixes and performance enhancements.
Introducing Instagram Direct!
We're excited to introduce Instagram Direct, a new way to send photo and video messages to your friends.
Now you'll see a new icon in the top right corner of your home feed. Tap it to see photos and videos that people have sent directly to you.
To send your own photos or videos, choose Direct instead of Followers once you've edited your post. When you're done editing, just choose the people you want to share with.
Today’s update also includes bug fixes and performance improvements
Fleksy today announced that its predictive touch keyboard is now available for iOS developers to incorporate into their apps through an SDK, allowing developers to replace the default iOS keyboard with Fleksy's popular alternative keyboard.
Fleksy's keyboard includes a number of features including sophisticated prediction and autocorrection, as well as swipe-based functions such as space and delete. The Verge has more on the launch:
Bringing Fleksy to other iOS apps is not without its challenges. Unlike Android, which is open to all sorts of third-party keyboard creations, Apple gives you its keyboard and nothing else. Developers can build their own special keyboards on an app-by-app basis, though it's uncommon. Google's done that with a handful of its iOS apps, while Wolfram Alpha's special search app keyboard takes up nearly the entire screen with custom buttons. Although it was rumored Apple was considering opening up to third-party keyboard makers, ultimately it didn't. But it did throw developers a bone by simplifying its software tools, says Fleksy founder Ioannis Verdelis.
"With every new version of iOS the work required on our part to build a keyboard SDK has reduced significantly," he says. "We're [now] doing stuff on iOS that integrates the keyboard deeper than it's ever been integrated."
Fleksy's iOS SDK initiative launches today with four apps:
- BlindSquare: Combines location and FourSquare information to assist visually impaired users in their daily lives [Direct Link]
Fleksy plans to continue work with select app developers to bring its keyboard to their apps, eventually moving to open up the program to all interested developers.
A judge representing the Seoul Central District Court in South Korea has dismissed a Samsung lawsuit stating that Apple had infringed on three of the company's patents, removing the opportunity for Samsung to receive monetary benefits and impose a sales ban on the iPhone 4S and iPad 2, reports Reuters. The verdict comes after a August 2012 ruling by a South Korean court declaring that Samsung and Apple had violated each others patents, ultimately resulting in the sales ban of some older products from both companies in South Korea.
A judge at the Seoul Central District Court said Apple products such as the iPhone 4S, iPhone 5 and iPad2 did not violate Samsung patents on short message display methods and messaging grouping features.
The court ruled against a sale ban on the products and threw out Samsung's claim for 100 million won ($95,100) in damages.
"We are glad the Korean court joined others around the world in standing up for real innovation and rejecting Samsung's ridiculous claims," Apple Korea spokesman Steve Park said.
In the same ruling, the court also fined Samsung 25 million won (approximately $23,800) for violating the "rubber banding" patent that enables a visual effect when scrolling through a page on a touch-screen device.
Last year, Samsung was ordered to pay Apple a total of $1.05 billion after a U.S. jury found the South Korean company guilty of willfully violating multiple Apple patents. Back in March, Judge Lucy Koh struck $450 million from the $1 billion awarded to Samsung after deciding the jury may have miscalculated the damages due to a misunderstanding of patent issues.
A retrial held last month found Samsung liable for $290 million in damages. The company replying to the verdict by filing a motion to halt payment, requesting a reevaluation of the validity of No. 7,844,915 covering Apple's “pinch-to-zoom“ gestures. The motion to stay the damages however was denied, with a reevaluation of the pinch-to-zoom patent still set to take place.
Developer Fireproof Games has released The Room Two for iOS devices, which acts as a follow up title to Apple's 2012 selection for iPad Game of the Year, The Room. Much like its predecessor, The Room Two centers around puzzle-based gameplay as the player attempts to solved a general mystery left behind by a scientist, traveling through various locations in search of various clues. The game also includes iCloud syncing and Game Center Support for saves and leaderboards respectively, as well as dynamic sound effects that adapt to the game environment.
Welcome to The Room Two, a physical puzzler, wrapped in a mystery game, inside a beautifully tactile 3D world. The much anticipated sequel to ‘The Room’, Apple’s Game of the Year 2012 and recipient of a BAFTA award, is here at last. Follow a trail of cryptic letters from an enigmatic scientist known only as "AS" into a compelling world of mystery and exploration.
Warner Bros. Entertainment and TT Games' LEGO Star Wars: The Complete Saga, a part of the popular LEGO series of video games, has arrived in the App Store.
The game is a combination of two games released in 2005 and 2006 called LEGO Star Wars and LEGO Star Wars II: The Original Trilogy and is credited with not only revitalizing the LEGO brand, but also kicking off the successful LEGO video game series.
LEGO Star Wars is a 3D platforming game that involves light puzzles in levels that re-tell the stories of all six Star Wars films, allowing players to play as characters such as Obi-Wan Kenobi, Luke Skywalker, Han Solo, Darth Vader and over 100 others.
While the game doesn't include iOS game controller support, it does, like the other LEGO games, allow users to use either the "classic" or "touch" control scheme.
36 STORY MODE LEVELS + BONUS CONTENT
From the Trade Federation’s “negotiations” with Obi-Wan Kenobi and Qui-Gon Jinn in The Phantom Menace to the space battle above Endor in Return of the Jedi, play the most memorable and exhilarating scenes from your favorite episodes. Also unlock special bonus content featuring Bounty Hunter missions, a special Challenge Mode, Arcade Levels, and more!
OVER 120 CHARACTERS
Play as your favorite Jedi Knight or Sith Lord! There are over 120 playable characters to unlock, including Luke Skywalker, Darth Vader, Han Solo, and Boba Fett.
FORCE POWERS
Which side of the Force will you use? Both dark and light side characters have their own unique Force abilities. Will you use a Force Throw to defeat the Jedi or choose your Lightsaber and Force Push to take down the evil Empire?
LEGO STYLE GAMEPLAY
Smash objects into LEGO bricks and switch characters on the fly as you play through different story levels. Create your own Star Wars character mash-ups like Han Windu and Lando Amidala!
DYNAMIC CONTROL STYLES
Switch between “Classic” and “Touch Screen” controls to find the play-style that suits you best
LEGO Star Wars: The Complete Saga is available in the App Store for free. Episode 1 is a free download, but Episode II to Episode VI are in-app purchases. [Direct Link]
Rockstar Games’ Grand Theft Auto: San Andreas is now available for download in the App Store, after being announced back in late November. First introduced back in 2004 for the PlayStation 2, GTA: San Andreas was the third 3-D game in the series.
GTA: San Andreas is an open-world game that encompasses the fictional areas of Los Santos, San Fierro, Las Venturas, and the areas in between (which have been based on areas in San Francisco, Nevada, and Los Angeles). The game includes remastered graphics with enhanced shadows, a larger draw distance, and a richer color palette, along with enhanced character and car models.
Like other Rockstar games released for iOS, GTA: San Andreas has been redesigned to incorporate touch controls and it also includes support for iOS 7 game controllers.
Grand Theft Auto: San Andreas features: - Remastered, high-resolution graphics built specifically for mobile including lighting enhancements, an enriched color palette and improved character models.
- Enhanced for the iPhone 5 series and iPad 4th Gen and above with dynamic detailed shadows and real-time environmental reflections.
- Physical controller support for all Made-for-iOS controllers.
- Cloud save support for playing across all your iOS devices for Rockstar Social Club Members.
- Dual analog stick controls for full camera and movement control.
- Three different control schemes and customizable controls with contextual options to display buttons only when you need them.
Walmart will begin a holiday sale on Friday that will see the retailer drop price of Apple's iPhone to just $27 with a two-year contract, reports the Los Angeles Times. Though the iPhone 5c is normally priced at $99, Walmart and other retailers have been selling the phone at a discount since shortly after its September launch.
Walmart initially sold the iPhone for $79, but back in October, the company dropped the price on the iPhone 5c to just $45, undercutting other retailers pricing schemes. During Black Friday, Walmart offered an even better deal, providing a $75 gift card along with an iPhone 5c purchased for $45.
Holiday price drops on electronics are not unusual, but iPhone 5c pricing has been aggressive since the launch of the phone. Apple has reportedly even reduced production of the iPhone 5c due to more than adequate stock. While the iPhone 5s was constrained at launch and for many weeks afterwards, supplies of the iPhone 5c have remained plentiful.
Walmart will also be discounting the iPhone 5s to $127 on contract, a significant discount from the standard $199 price, and offering a $50 gift card with the purchase of a $299 16 GB original iPad mini.
Walmart's sale will begin on Friday, December 13 at 8 AM and last until December 24.
Update:Best Buy is offering a $75 discount on the iPhone 5s with the purchase of a two-year contract and MacMall is offering the 16 GB iPhone 5s for $120 and the 16 GB iPhone 5c for $20. Sam’s Club will be selling the iPhone 5s for $119 with a two-year contract through january. From Dec. 13 to Dec. 15, the deal will be available to non-members as well.
In June, Apple filed a new patent application [PDF] with the European Patent Office describing a system using an in-car accessory with an iOS device to set up geofences to activate various vehicle functions as a user approaches a vehicle.
According to the 15-claim application, which specifically describes "Accessory control with geo-fencing", the accessory (which may or may not be built-in to the car itself) would transmit a signal to a linked mobile device, allowing the device to monitor the location of a vehicle. When the mobile device (and the user) are close enough to the car, the mobile device would transmit a second signal to the accessory within the car, allowing it to trigger functions like door unlocking, defrosting, heating, trunk opening, seat warming, and more.
The first signal can identify a current or future location of the vehicle. The mobile phone can generate one or more virtual geofences based at least in part on the location of the vehicle as determined from the first signal. For example, a geofence can be defined as a circular boundary centered on the vehicle's location, the radius being equal to a pre-defined distance. The mobile phone can repeatedly estimate its own location.
Upon detecting that the mobile phone has crossed a geofence (e.g., generally or in a particular direction), the mobile phone can generate and transmit a second signal to the vehicle. The accessory can control or coordinate control of one or more vehicle functions in response to receipt of the second signal.
Apple notes that geofences can be made in shapes that parallel vehicle components for very specific in-app functions. For example, a geofence could be tied specifically to a trunk or a door, with the mobile device able to identify the absolute-location boundaries of each individual geofence. With such accurate geofencing, a car's trunk could be opened as a user approaches, for groceries or bags to be put away, while the car doors stay locked until later approached.
Geofences can also function on time, with features like a car's heating system able to be activated when a mobile device estimates that an owner is "five minutes away and approaching the vehicle."
Like Apple's iBeacons, which are designed to transmit specific location information to mobile devices, Apple's vehicle accessory system would potentially send signals over Bluetooth LE to activate various functions within the car. Apple suggests Wi-Fi and cellular hardware could also be included in order for the accessory to communicate with mobile devices when owners are located far from their cars.
Along with serving as a possible expansion of the use of Apple's iBeacon technology, the geofencing system described in the patent could also be a future expansion of Apple's iOS in the Car initiative, which is designed to provide enhanced iOS integration in automobiles.
The first hints of iOS in the Car have been bundled into the new 2014 Honda Civic, allowing users to access HondaLink apps for iOS to connect to an iPhone 5 or later. Apple's ultimate goal for iOS in the Car is far more advanced, however, with iOS built-in to in-dash systems.
The patent, which was filed in June and published in November, lists former Apple employee Sylvain Louboutin as an inventor.
Earlier this year, Apple design chief Jony Ive and designer Marc Newson created a number of one-of-a-kind items to be sold at a Sotheby's charity auction to benefit Product (RED). Two items in particular were Apple related, a pair of solid gold Apple EarPods and a new Mac Pro with a special red finish.
According to a pair of tweets by photographer Kevin Abosch, Tony Fadell -- one of the creators of the iPod and the founder of Nest, the company behind the Nest Thermostat and Protect smoke detector -- may have purchased both the Mac Pro and the EarPods at the auction.
The Mac Pro sold for $977,000 while the solid gold EarPods sold for $461,000. Other items sold at the auction included a Steinway & Sons grand piano that sold for $1,925,000 and a magnum of Dom Perignon 1966 with a custom red label that sold for $93,750.
The red Mac Pro is one of the few out in the wild at the moment, as Apple has not yet started selling the device to the public. First shipments of the new Mac are expected later this month.
Update: Fadell has issued a Tweet clarifying that he did not purchase either the Mac Pro or the EarPods.
To be clear, I'm not the owner of either. The real owner will reveal themselves if they so choose. @kevinabosch@tfadell with (RED) Mac Pro
— Tony Fadell (@tfadell) December 13, 2013
Update 2: Abosch has now tweeted a picture of himself reflected in what appears to be the surface of the red Mac Pro, perhaps supporting the theory that he is the owner of the machine.
Google today announced that it is bringing Chrome Apps to the Mac, following a beta period that began in May. First introduced in September for Windows and Chromebook users, Chrome Apps are designed to function like native Mac apps, working offline, updating automatically, and syncing on any computer where a user is signed into Chrome.
Chrome Apps work offline, update automatically and sync to any computer where you're signed into Chrome, so you can pick up where you left off. Your Chrome Apps on Mac behave and feel just like native software. For example, you can find your Chrome Apps in the Applications folder on the Dock. Search for apps by name in the Spotlight search—just like any other Mac program that you already use.
Chrome Apps, which are separate from Chrome browser apps, are downloaded into the applications folder and work like any other Mac app. The apps have access to local storage for offline support, differentiating them from standard Chrome apps, and are able to easily sync content between multiple computers.
Chrome Apps for the Mac also work with Google's Chrome App Launcher, which will be automatically installed when any Chrome App is downloaded. The Chrome App Launcher aggregates all Chrome Apps into one convenient expandable grid on the Mac's dock.
Google has several different fully functional Chrome Apps available for download from its Chrome Web Store, including offerings like video editing app WeVideo Next and project management app Smartsheet.
Bethesda and Zenimax today announced that it plans to release The Elder Scrolls Online MMO on Friday, April 4, 2014 on both the Mac and the PC, with a console release coming later in June.
The Elder Scrolls Online, initially announced in mid–2012, is part of the Elder Scrolls franchise, which has included open world role-playing games like Daggerfall, Morrowind, Oblivion, and Skyrim.
Like other games in the series, The Elder Scrolls Online is set on the continent of Tamriel and will feature a storyline that is indirectly connected with the storylines from previous games, set 1,000 years before the events of Skyrim. Along with a release date, a new trailer for the game is also available.
According to Game Director Matt Firor, major systems development has been completed and the development team is focused on polishing content, improving combat, and fixing bugs.
Game development is coming along very well. We completed major systems development, and are focusing on making this the Elder Scrolls game you expect: polishing the hundreds and hundreds of hours of content, making combat even more fun and responsive, fixing quest issues, and much, much more. In fact, we plan on spending the next few months before launch reacting to the latest feedback from internal and external testers and gameplay data we have collected.
The Elder Scrolls Online has been in beta testing for the last year, and the company plans to expand beta testing opportunities ahead of the game's April release.
Southwest Airlines is offering passengers the ability to send and receive iMessages from their iOS devices in-flight for $2 per day. In-flight Wi-Fi access for all applications is available for $8 per device per day.
It's likely that the airline is opening up iMessage related ports to users who pay the $2, while users who pay more receive access to in-flight email, social networks and the like. For a limited time, all users receive access to 13 live television channels on laptops and iOS devices for free.
Beginning today, Southwest is enabling iMessage for $2 a day!
Any Apple user that has iOS 5 or later with the iMessage feature pre-loaded on their device can take advantage of this option. Now you can stay powered up and connected to friends and family like you never left the ground.
In-flight Wi-Fi is not yet available on all Southwest flights, but the airline has a Wi-Fi finder on its website so flyers can check if their aircraft will support the service.
Southwest Airlines flies within the United States, Mexico and the Caribbean.
Spotify today announced the introduction of new free listening tiers for its mobile customers, with separate options available for both tablets and smartphones. Previously, Spotify limited its free listening to desktop users, requiring a $9.99 monthly subscription for music access on mobile devices beyond Spotify's free radio streaming.
On the iPad, the Spotify app will function similarly to the current free desktop version of the app, permitting users to search for specific tracks, build playlists, and listen to content for free.
On the iPhone, Spotify's service is built around shuffling, much like similar services from Pandora and iTunes Radio. Customers can search for a specific artist or song, but will be required to shuffle through an artist's catalog to access the music. Pre-compiled playlists can also be accessed, but unlimited search and listen access is not available.
- Your music: Listen to all the playlists you’ve created and playlists from the people you follow. Spotify lets you discover new music, save, shuffle and share.
- Your favourite artists: Want to listen to a certain artist? Just hit shuffle play, sit back and listen to their entire catalogue. Don’t settle for something similar. Don’t settle for just one track from the artist you want to hear every 20 minutes.
- Discover great new playlists: Going for a jog or to the gym? We’ve got the playlist to help you go the extra mile. We know you just want the perfect music for a specific moment in time – and we’ve got you covered. There’s something for every mood, genre or moment.
The difference between the iPhone app and the iPad app comes from Spotify's decision to treat the iPad as a PC. Subscribers who pay Spotify's $9.99 per month fee will have exclusive access to offline playlists along with the ability to select specific songs for playback.
Along with new free listening options on mobile devices, Spotify today also announced that it has added the full catalog of Led Zeppelin albums and expanded to 20 new markets around the world.
Spotify's free services will be available beginning today. The Spotify app can be downloaded from the App Store for free. [Direct Link]
PROMISE Technology is now shipping its Thunderbolt 2 RAID systems ahead of the new Mac Pro's promised December release. The arrays were first announced back in October but are now available through a number of retail channels.
The Pegasus2 line of RAID arrays allow for simultaneous transfer and display of 3D and 4K video files. They work with the new MacBook Pro with Retina display released in October, as well as the new Mac Pro when it launches later this month.
"Pegasus2 is truly one-of-a-kind, as there has never before been a storage solution that offered such an incredible combination of performance, mobility, and simplicity," said James Lee, CEO, PROMISE Technology. "We are thrilled that Pegasus2 is the first storage solution available with Thunderbolt 2 -- this further illustrates PROMISE's position as a leader in Thunderbolt technology."
The Pegasus 2 is available in 4-bay, 6-bay, and 8-bay configurations with 8TB, 12TB, 18TB, 24TB and 32TB capacities through the Apple Online Store and elsewhere. Pricing ranges from $1,499 to $4,599, though some retailers are offering modest discounts off PROMISE's MSRP.
Following last week's addition of an iPhone 6 roundup, MacRumors today is publishing a new Apple TV roundup covering not only Apple's current set-top box and rumors for future enhancements, but also long-running rumors of a dedicated Apple television set.
While Apple has been busy increasing the amount of content available through the current Apple TV, there is still uncertainty about timing for new television-related hardware from the company. A dedicated Apple television set has been rumored for a number of years, with Steve Jobs having been quoted in his 2011 biography as saying "I finally cracked it" with regard to a television interface concept, but signs continue to suggest that release is not yet imminent.
Apple has also been rumored to be working on Kinect-like motion control for the Apple TV, and Apple's acquisition of PrimeSense, the company behind the original Microsoft Kinect motion control technology, last month has continued to fuel that speculation. But whether that technology will make its way into the next Apple TV as part of a radical revamp or if the next-generation box will primarily be an iterative update based on improved internals remains to be seen.
Apple today added yet another set of channels to its Apple TV set-top box, including a "Watch ABC" channel to allow subscribers to certain cable services to watch content from their local ABC affiliate through Apple TV. Other additions include financial channel Bloomberg, streaming movie and TV show channel Crackle, and Korean channel KORTV.
Update: 9to5Mac has a behind the scenes look at the development process for the Bloomberg channel.
Apple has already streamlined the process of building its current lineup of Apple TV apps— which mostly consist of streaming video content— to the point where developers can quickly and easy build apps through an easy to use SDK, much like on iOS. The team behind the development of the Bloomberg app, which consisted of two developers under Bloomberg’s head of mobile and connected devices Oke Okaro, told me that Apple’s toolkit, an SDK of sorts, has “made it quite easy to build the apps.” The team of two developers along with Okaro built the app in just five weeks. Most of that time was spent testing and optimizing the video experience.
Apple reportedly provided some input and feedback along the way in terms of optimizing the user experience, but largely allowed Bloomberg to define what it wanted to include in the channel.