Whole Foods has partnered with Square to deploy its iPad checkout system inside the grocery store chain at counters selling ready-to-consume products like pizza, coffee and sandwiches, supplementing the chain's traditional checkout lanes at the front of the store.
The company has signed a deal to put its iPad-based payment systems inside Whole Food Market grocers in the U.S., where they’ll be used at counters that sell ready-to-consume products — from pizza and sandwiches to coffee, beer and wine — as a supplement to the conventional checkouts at the front of the store. Customers will be able to pay with credit and debit cards, cash and, in some locations, by using the Square Wallet smartphone app. The idea is to expedite things both for people making a quick purchase from one of these venues and for those who are at the checkouts with a cartful of groceries.
The deal makes Whole Foods the second major retailer to roll out Square's technology. In 2012, Square and Starbucks formed a partnership that saw Square take over credit card processing at Starbucks stores in the U.S.
The listings have attracted attention from major media outlets, but eBay is actively canceling the listings because all smartphones and tablets sold on the auction site are required to be restored to factory settings. One user gave MacRumors the email that eBay sent him when it removed his listing.
After reviewing your eBay account, it appears that you have not followed eBay's guidelines to list a device that can hold media or software. As a result, we've taken the following action:
- Listings have been removed. - We have credited all associated fees except for the final value fee for your listing(s).
Smartphones and tablets must be restored to factory settings before they are allowed to be sold on eBay. Please remove all content from your device, including the game Flappy Bird, before you attempt to list your item again. Please be sure your current and future listings follow these guidelines, keeping in mind that additional listing violations could result in the suspension of your account.
We understand that you may have been unaware of these guidelines, and we encourage you to learn how to keep your experiences on eBay successful.
We appreciate your cooperation. Thanks,
eBay
Flappy Bird creator Dong Nguyen said in an interview earlier today that his game became "an addictive product" and he removed the app to protect users from the game. iPhone owners who have already downloaded Flappy Bird can continue to play it as Nguyen cannot delete the app from phones where it is already installed.
Sony may provide Apple with image sensors for both the front and rear cameras in a future iPhone, according to a new report from Japanese business site Nikkei, which suggests that Apple and Sony are in negotiations that would double Sony's shipments to the Cupertino company in 2015.
The Japanese firm already supplies nearly all of the CMOS (complementary metal-oxide semiconductor) sensors for the current iPhone models' rear-mounted main cameras. Apple is likely looking to switch to Sony sensors for the secondary camera on the screen side, used for taking self-portraits.
Sony recently purchased a new manufacturing plant, reportedly aimed at stepping up production in order to comply with Apple's request for more sensors. Sony will invest 35 billion yen in the facility, which will boost its monthly production capacity by 25 percent.
Since the iPhone 4s, Sony has supplied Apple with sensors for the iPhone's rear camera, while OmniVision has supplied the sensors for the front camera.
Historically, the iPhone's front camera has been of a significantly lower quality than its rear camera. For example, the rear camera in the iPhone 5s, which utilizes a sensor from Sony, is eight megapixels while the front camera is just 1.2 megapixels. While Apple has worked hard to improve the rear camera with each iteration of the iPhone, the front-facing camera has received little attention.
Sony, a camera manufacturer itself, is well-known for its impressive sensors and its work getting large, light-absorbing sensors into small cameras. Apple too has focused its efforts on improved sensors and low-light picture taking capabilities even as its competitors, like Nokia, aim to focus only on higher megapixels.
Apple has greatly improved its iPhone camera with each iteration, and the iPhone 5s, its best camera yet, utilizes a larger sensor with a lower aperture for higher quality low-light photos. It is likely that with Sony supplying sensors, the front-facing camera in a future iPhone could see some significant improvements as well.
It does not appear that the Sony-sourced front-facing camera sensors will make it into the iPhone 6 given the timeline specified in the article, and will instead be included in a future iPhone.
As for the iPhone 6, it remains unclear what camera improvements Apple may implement. While an initial rumor suggested the company would continue utilizing the 8-megapixel rear sensor in the iPhone 5s, a subsequent report pointed to a 10-megapixel or higher sensor for the rear-camera with an f/1.8 aperture and an improved lens filter.
Apple has reversed a change it made to how users quit location-aware apps in iOS 7. In the new OS, Apple changed how location-aware applications work when they are force-quit by users. In iOS 7.0, users who force quit an app -- by double-tapping the home button and swiping up -- also disable all location-aware functions which previously would continue to run in the background.
One app in particular, Life360, uses background location abilities to allow family and friends to locate each other. In iOS 7, when a user force quits the app, all location-aware background services were disabled. This caused the company to have a sudden influx of negative reviews and disappointed customers. Some apps even saw 30-50 percent drops in users following the change, according to Life360 CEO Chris Hulls who spoke to MacRumors yesterday.
Now, in iOS 7.1 beta 5, released a week ago, the change has been reversed and Hulls attributes that to a letter that Life360 and a number of other developers sent to Apple CEO Tim Cook on February 1. In the beta, background location services remain running when an app is force quit, same as in iOS 6.
We are a group of Apple developers who rely on iOS geolocation services for core parts of our businesses. iOS 7 was hugely exciting to us, as new features such as Location Beacons, Background Networking, and Multi-Peer Connectivity give us the ability to do things we never thought were possible.
In previous versions of iOS, if a user killed an application in the app switcher, developers were still able to get geolocation in the background. With iOS 7, once a user kills an application, all processes are terminated until the user manually restarts the app. We appreciate the intent behind this change, which we realize was done to give users more control over what is running on their phones, but it has caused major unintended consequences. … Many developers who rely on background geolocation have seen their app ratings fall by over 3 stars.
Apple's current head of human resources, Joel Podolny, has left his role to focus full-time on Apple University, according to Apple spokesperson Kristin Huguet, who spoke to Bloomberg. Apple University is called "an increasingly important resource" in the note written to the news site.
"We are excited that Denise Young Smith will expand her role to lead Apple's worldwide human resources organization," Huguet wrote in an e-mail. "Apple University is an increasingly important resource within the company as we continue to grow, so Joel Podolny will be focusing full-time on developing and scaling the University he helped establish."
Podolny, formerly the dean of Yale University's School of Management, helped to establish Apple University, a management training program designed to train future Apple executives, alongside Steve Jobs. Apple University reportedly teaches specific tenets laid out by Jobs, including accountability, attention to detail, perfectionism, simplicity, and secrecy.
Classes have been taught by both noted professors and Apple executives, under Podolny's guidance. Some case studies have included the story behind Apple’s retail strategy and its approach to commissioning factories in China. Lectures also aim to cover crises and missteps experienced by both Apple and other major businesses to prevent similar occurrences in the future.
To replace Podolny, Apple has tapped its vice president of global retail stores, Denise Young Smith, who will be the new head of human resources.
Along with the shifting roles for Podolny and Young Smith, Apple has lost Rita Lane, vice president of operations for the iPad, Macs, and Mac accessories, who recently retired from the company.
Apple's quarterly earnings may be stagnant, but at least one division within the company is showing extraordinary growth. As noted by Asymco analyst Horace Dediu, Apple's iTunes/Software/Services division grew by 34 percent year-over-year after taking into account the 70% Apple pays to developers for App Store purchases.
Dediu estimates that Apple's gross revenues from the iTunes/Software/Services group are almost $7 billion per quarter, with a total of $23.5 billion for 2013. This includes growth categories such as third-party content (+46.6 percent), Services (+37 percent) and apps, which grew 105 percent year-over-year. This division is remarkable when compared to rival Google and other Fortune 500 companies.
Click for larger
Although iTunes/Software/Services are not usually included in a “sum-of-the-parts” total contributing to Apple’s overall enterprise value, the scale of volume and value of transactions is becoming harder to ignore.
To illustrate this, I plotted the history of gross iTunes revenues vs. Google’s search business.
On a yearly basis iTunes/Software/Services is nearly half of Google’s core business and growing slightly faster.
The iTunes “empire” of content and services would be ranked as number 130 in the Fortune 500 ranking of companies (slightly below Alcoa and above Eli Lilly).
Despite reporting its highest revenue ever and its best quarterly sales for the iPhone, iPad and Mac, Apple is still under fire for not being a growth company. In a recent interview with The Wall Street Journal, Tim Cook argued that Apple is still growing, just at a slower rate, and said the company has significant opportunities in both existing and new product categories.
Apple's iPhone 6 will reportedly gain a "bezel-free" display when it launches later this year, according to a report from The Korea Herald focusing on both the next-generation iPhone and Samsung's upcoming Galaxy S5 smartphone.
Mockup of iPhone 5s compared to larger bezel-free 4.7-inch and 5.5-inch iPhone 6 sizes
No significant details about Apple's plans for the iPhone 6 are shared in the report, with the majority of it focused on the Galaxy S5 and only a few sentences noting that Apple is working on a "similar" prototype with bezel-free display and fingerprint sensor. Samsung will reportedly be using a more standard fingerprint sensor than the display-wide fingerprint scanner or iris scanner that had previously been rumored for the device.
“Scanning fingerprints on the entire screen, which was much talked about recently, will be available in the latter half of this year as there are still technological hurdles to overcome,” [the source] added, hinting that the production yield for the full-screen fingerprint scanner is still far from satisfactory.
The source said that Samsung’s top rival Apple is also testing a similar prototype sporting a bezel-less screen that features a fingerprint scanner.
Last November, Bloomberg reported that the iPhone 6 was planned to feature a larger display with "glass that curves downward at the edges", perhaps alluding to a bezel-less design in which the edge of the device is formed by the display glass itself rather than a separate bezel. A report last month from The Wall Street Journal claimed that the iPhone 6 "won't include a curved display", but it is possible that both reports could be correct if the design were to include a flat display panel fused to glass (or sapphire) cover that curved at the edges.
Evidence has made clear that Apple is investing heavily in sapphire for its future products with the company working with partner GT Advanced Technologies to start production of the material in a new Arizona plant. Earlier reports suggested the sapphire is likely for the next-generation iPhone, but G 4 Games points to new reports from Asian supply chain sources speaking to MyDrivers [Google Translate] and PCPOP [Google Translate] claiming the iWatch will be the first Apple device to be equipped with the scratch-resistant material.
Furnaces for sapphire glass production
According to the reports, the biggest factor in using sapphire for the iWatch and not the next iPhone is cost, with the price of sapphire driving up the retail price tag of the iPhone. A price increase could be detrimental to Apple as the iPhone already has a premium price tag.
According to Chinese media sources (which are citing “Taiwan supply chain insiders”), Apple has put a lot of effort into fitting the next iPhone with a sapphire screen. These sources claim that “beta” iPhone units (read: some of the prototypes Apple is currently testing) are already sporting sapphire protected panels, but unfortunately, chances are that they will not make it on the final product.
The problem is not necessarily due to low yield (which still is a problem, at least until Apple’s [Arizona] plant will be fully operational), but mainly because fitting a sapphire screen on the next iPhone would make its price skyrocket.
Fortunately though, the same sources also say that Apple will manage to fit sapphire screens on the rumored iWatch. The smartwatch is said to feature a 2 inch panel, and evidently, the production costs would be much lower.
Though the iWatch would certainly benefit from a sapphire layer to protect its display, the volume of raw material and equipment Apple is purchasing hints at much bigger plans than a 2-inch watch display. Apple allegedly has ordered enough furnaces to manufacture approximately 200 million 5-inch sapphire displays, a volume which would meet the yearly demand for its iPhone product line. In 2013, Apple sold approximately 150 million iPhones worldwide.
Sprint today announced that it sold 5.6 million smartphones in the fourth quarter of 2013 and 20.5 million smartphones for the year. It is unclear how many of those smartphones were iPhones as the carrier is following Verizon Wireless and AT&T in not breaking down its smartphone sales or activations by platform.
Sprint added 682,000 customers in the last three months of the calendar year, bringing its total customer base to 53.9 million subscribers. Total retail postpaid churn was 2.15%, down slightly from the 2.18% measured in the year ago quarter. The company reported a loss of $1 billion, which is less than the $1.3 billion it lost in Q4 2012.
Sprint ended the year with 53.9 million Sprint platform subscribers – its highest level ever – after adding 58,000 postpaid subscribers, 322,000 prepaid subscribers and 302,000 wholesale and affiliate subscribers in the fourth quarter. Sprint sold 5.6 million smartphones in the fourth quarter and 20.5 million smartphones for the year with smartphone sales mix reaching 95 percent for postpaid and 66 percent for prepaid in the quarter.
Earlier this year, Sprint competitor Verizon announced smartphone activations of 8.8 million along with 1.7 million new subscribers in Q4 2013, while AT&T activated 1.2M postpaid smartphones and gained 809,000 new subscribers in the quarter.
Sprint becomes the first US carrier to lose money this quarter as it continues to struggle. Recent rumors suggest Sprint parent company Softbank may be interested in acquiring rival T-Mobile, but regulators have already expressed opposition to the deal.
Shipping estimates for new orders of the redesigned Mac Pro have now slipped to April in many of Apple's stores around the world (via MacGeneration) [Google Translate].
This is the second time in two months that the Mac Pro has showed a change in shipping estimates, as Apple's stores around the world began to show a "March" shipping estimate last month. While the new shipping estimates do not necessarily reflect a worsening supply given that shipping delays have been persistent so far throughout the computer's launch, the changes do indicate that Apple has yet to make up significant ground as lead times appear to be remaining in the six-to-seven week range.
The new April shipping estimates are in effect for stock and custom configurations throughout Apple's online stores for Europe, Middle East, and Africa (EMEA) and Asia Pacific (APAC) operational regions. Estimates in Apple's stores for the Americas remain at March for the time being.
Update: Shipping estimates in the Americas have now also moved to April for all models.
Flappy Bird creator Dong Nguyen has publicly spoken for the first time since pulling the popular game from the App Store in a new interview with Forbes. In the interview, Nguyen states that Flappy Bird was removed because it was becoming an "addictive product," going on to say that guilt and discomfort ultimately influenced his final decision to take the game down.
Flappy Bird was designed to play in a few minutes when you are relaxed,” says Dong Nguyen, in an exclusive interview, his first since he pulled the plug on the app. “But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone forever.”
Nguyen added in the interview that he developed the game over the course of "two or three days" and said that Nintendo did not send him any legal threats over the game's similarities to the original "Super Mario Bros." title, corroborating a report from yesterday. The developer noted that he feels there was no mistake in removing the title from App Store, also saying that he will continue to develop games due to the confidence he gained after the success of Flappy Bird.
Before being taken down, Flappy Bird was the number one downloaded free app on Apple's App Store for almost a month, generating a reported $50,000/day in revenue from in-app ads. Nguyen had also previously expressed frustration at the attention he received during the game's sudden spike in popularity on his Twitter before announcing that he would remove it.
Last month, a report from Digitimesstated that Apple supplier TSMC was preparing to begin production on fingerprint sensors for the iPhone 6, and was said to be moving to a larger 12-inch fab from the current 8-inch fab to increase production efficiency. However, Digitimes is now reporting that TSMC will once again be utilizing its 8-inch processing for the iPhone 6, as Apple has cited concerns with the yield rate of the 12-inch fab.
Apple previously decided to have TSMC produce fingerprint sensors for its next-generation iPhone at the foundry's 12-inch facilities using a 65nm process, the sources noted. However, acknowledging risks associated with 12-inch WLP technologies, Apple has finally chosen TSMC's 8-inch processing which enables mature yield rates for WLP to produce the fingerprint sensors, the sources said.
The report also notes that TSMC will continue to contract the packaging process other firms as a result of moving back to the 8-inch processing. Previously, TSMC was said to be handling the packaging process itself in order to centralize control over the component.
The Touch ID fingerprint sensor was said to be a key factor contributing to the limited supplies of the iPhone 5s at its launch last September, with low yield rates at packaging firm Xintec and iOS 7-sensor integration slowing production. However, with several of those issues ironed out and TSMC now able to utilize a refined process, launch supplies of the next-generation iPhone are likely to be more readily available.
Famed documentarian Ken Burns, who's directed detailed films about the history of subjects like baseball and the Civil War, has released a new app under his name that houses scenes, extras, and behind-the-scenes footage from all 25 of his films.
In his announcement (viaThe Hollywood Reporter), Burns noted it was exciting for him to be using an Apple platform for his app as the company has long used the "Ken Burns Effect", where a camera slowly pans over a still image, in its video editing apps.
"Apple has long used an element of my filmmaking in its programs, which they call the Ken Burns Effect. I’m so excited to now be using Apple’s platforms to create a radically new way to present my work and reach new viewers. Our films are made in a small town in New Hampshire over many years, with images and stories woven together in a way that we hope brings experiences of the past into the present."
While the app doesn't include the full Ken Burns' documentaries, it does house hand-selected scenes by Burns in playlists inspired by six themes: Race, War, Art, Hard Times, Innovation, and Politics. One theme, Innovation, is included free with download but the remaining five themes, which include over three hours of content, must be unlocked via a $9.99 in-app purchase.
Alternatively, users can view the content in a Timeline view, which presents a chronological history of America, and a Film view, which arranges the clips by which Burns' film they're from.
The U.S. Circuit Court of Appeals in New York today ruled that Michael Bromwich, the lawyer assigned to monitor Apple's antitrust compliance policies, may continue with his duties while Apple continues to pursue another appeal to remove its monitorship all together.
Back in early January, Apple requested that U.S. District Judge Denise Cote disqualify Bromwich from his monitorship because he had demonstrated personal bias against the company. Apple asked for both a stay on the original order requiring an external monitor and the removal of Bromwich, both requests that Cote denied.
Apple did manage to win a brief emergency stay as the Appeals court examined its request for a longer stay, but with today's decision, Bromwich will be able to continue on as monitor.
The ruling did, however, limit some of Bromwich's power, suggesting that he is not able to demand access to any document or interview Apple executives with respect to any subject.
Thus, according to appellees, the monitor was empowered to demand only documents relevant to his authorized responsibility as so defined, and to interview Apple directors, officers, and employees only on subjects relevant to that responsibility.
We agree with that interpretation of the district court’s order. In addition, we take counsel’s statement as a formal representation that appellees also accept that interpretation, and that the monitor will conduct his activities within the bounds of that order, absent further action by the district court or by the panel that will in due course hear the merits of the appeal
Apple's antitrust monitor was originally put in place after the company was found guilty in July 2013 of conspiring with five publishers to raise the prices of e-books. Since then, Apple and Bromwich have engaged in several back and forth disputes stemming from Bromwich's fees and his insistence on interviewing key Apple executives.
Bromwich, for his part, has said he has seen a "surprising and disappointing lack of cooperation from Apple and its executives."
Apple's second appeal, which requests the removal of Bromwich entirely and questions Cote's decision to appoint a monitor, is ongoing.
Apple's much-rumored iWatch has been depicted as a standalone device able to function as a typical smart watch and monitor everything from glucose to blood pressure, but a new report from Brian Dolan of MobiHealthNews (via NetworkWorld) suggests that the iWatch's actual functionality may be somewhat more simple, with Apple aiming to make the health-tracking experience more accessible to everyone.
In a report that covers existing rumors and predictions for Apple's iWatch, Dolan aggregates known information and adds a few tidbits from his own sources, which he says "have limited but direct knowledge of Apple's plans for the iWatch and Healthbook."
While rumors have indicated the iWatch may be a standalone device able to function without an iPhone, that may not be the case. Poised as a peripheral device, the iWatch may require connectivity to a smartphone for its full functionality.
Throughout 2013, Apple made a number of health and sensor related hires for its iWatch, indicating the device could potentially track a wide range of health-related functions with advanced sensors, including glucose sensing and hydration levels.
Actual iWatch functionality may be somewhat more simple, however, as many of the hires are said to be focusing on making basic health-tracking functions more effective. Some of the hires' more exotic expertise, in fields like blood and glucose monitoring, may not make it into the iWatch.
A source tells us that the team Apple has assembled is intended to ensure that the health sensing capabilities of the device are efficacious. Some fitness tracking devices available today primarily give users feedback in the form of an arbitrary points system — like Nike Fuel. Apple will likely not do this, but instead focus on real metrics like calories. Having a team with such advanced pedigrees will help ensure Apple's device is accurate. Don't expect glucose sensing though.
Today's report confirms the existence of the Healthbook concept that was detailed in late January, but could not verify the app's rumored name. The app is said to serve as a repository for all health and fitness information and could integrate not only with the iWatch, but other health-tracking apps and devices on the market. It focuses on simple concepts like exercise, diet, sleep, stress, and medication adherence.
Apple's overall focus with the iWatch is said to be on the experience rather than the technology. With the iWatch and its accompanying health-related app, Apple aims to make health tracking "a mass market behavior" by increasing its mass market appeal and moving the concept beyond something that interests just "data-obsessed" people.
The report speculates that Apple's recent FDA meeting may have been about keeping the iWatch unregulated, which would inherently limit its ability to collect and analyze medical data and prevent it from collecting data from regulated medical devices, again pointing to a somewhat more simple device than previous rumors have suggested.
Information on the iWatch remains sketchy, but we may begin to get a clearer picture as we creep nearer to a release date. It is unknown when Apple plans to launch the iWatch, but in the fall alongside iOS 8 is a strong possibility.
Though Brian Dolan does not have an established track record for reporting rumors, he was the first to report on Apple's hiring of former Masimo Chief Medical Officer Michael O'Reilly.
MOGA has dropped the price of its Ace Power iOS 7 gaming controller to $80, down from $100. The controller was released back in November, the first of a number of iPhone-compatible game controllers that hit the market following the launch of iOS 7.
The MOGA controller includes a battery component that charges the iPhone to extend gameplay. There are a number of other similar controller devices on the market as well.
We wanted to let you know that as of this morning, the price of MOGA ACE POWER has been lowered to $79.99 MSRP in Apple Stores and most other retailers. These past few months have seen a huge influx of great controller-enabled iOS games onto the App Store, and to-date, MOGAAnywhere.com has curated a list of more than 120 of these games that now work with the MOGA ACE POWER controller.
Google has pulled Themer, a popular Android home screen customization app, from its Google Play Store following a complaint from Apple over one of the themes included in the app.
"Seven", one of more than 200 themes within the app, was designed to make an Android phone look like an iPhone running iOS 7. It incorporated multiple Apple design elements and several icons, including Phone, Mail, Messages, Maps, Music, and more.
Though the app and the theme have been in the Google Play Store since at least October, Themer was removed on February 2 for copyright infringement following a copyright complaint from Apple. Given the app's resemblance to iOS 7, it is no surprise that Apple, a company that rigorously defends its property, asked for the theme to be removed.
According to Themer CEO Ashvin Dhingra, who spoke to TechCrunch, the Seven theme was immediately removed from the app following Apple's notice, but Google opted to remove the app from its Play Store entirely and has yet to restore it.
"We've spoken to legal representatives from Apple (who have been very nice, reasonable, and helpful), and they have no remaining concerns. But apparently, Google has a process for these things, and there's nothing we can do to accelerate that process. Unfortunately, we still have not heard from anyone at Google."
While Themer has been able to settle its dispute with Apple by removing the offending iOS 7-style theme, the company is running into some organizational hurdles with Google. Google seems to lack a point of contact overseeing the Google Play Store, which has resulted in Themer contacting multiple people with little result.
It remains unclear when Themer will return to the Google Play Store, but Apple's issue with the app has been successfully resolved.
Update: Google has notified the developers of Themers that the app will be returned to the Play Store within the next few hours.
Music recognition app Shazam was today updated to version 7.4.0, adding a few minor enhancements and laying the groundwork for a larger content rollout happening later this month. With the update, Shazam is aiming to refocus its app on content, offering quicker, more integrated access to song lyrics, TV results, and music videos.
Shazam, which is designed to "listen" to a song and identify its name and the artist from a large database, has given some "test group" users access to its upcoming redesign. That means some users who download the new 7.4.0 update will have immediate access to the app's new features while other users will need to wait for the update to rollout later.
The revised Shazam app includes a new card-style layout that gives more prominence to lyrics, other recommended songs, and tools to listen to songs within other apps such as Rdio or Spotify.
The new experience means Shazaming becomes the beginning of a journey, giving users effortless access to:
- A brand new look and feel for music and television results with easy access to previewing, buying, and sharing a track; - Quick access to lyrics with a preview as soon as a track is matched; - Direct access to the music video and additional videos related to a song; and, - Recommendations unique to Shazam.
Users who were not selected to be members of the test group will see few changes to the app, aside from more information within the news feed and improved handling of pending tags. The update is available for both the free and Encore (ad-free) versions of the Shazam app.
Shazam is a universal app that can be downloaded from the App Store for free. [Direct Link]
Shazam Encore is a universal app that can be downloaded from the App Store for $6.99. [Direct Link]
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.