MacRumors

Google has signed deals with Sprint and T-Mobile that will allow it to sell wireless service directly to consumers, reports The Wall Street Journal, adding to a report released by The Information earlier today. The publication's sources suggest that Google's entry into the wireless service industry may be part of an effort to persuade carriers to bolster speeds and cut down on pricing. Positioning itself as a wireless carrier is also part of Google's larger effort to provide better Internet coverage across the United States.

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Currently, there are four major carriers in the United States: T-Mobile, Sprint, AT&T, and Verizon, and while T-Mobile has made efforts to shake up the wireless industry with its Un-Carrier initiatives, wireless service in the United States remains much pricier than in other countries, with subscribers getting less data for more money.

Details on how Google will offer wireless service, its cost, or when it will launch are not known, but like the rollout of its Google Fiber broadband internet service, Google-branded wireless service could launch in a limited number of cities to begin with.

Sprint, of Overland Park, Kan., is the third-largest wireless carrier, while T-Mobile, of Bellevue, Wash., ranks fourth. Under separate agreements with each carrier, Google will resell service on the Sprint and T-Mobile networks, according to people familiar with the plans. Such wholesale agreements are common, essentially allowing sellers such as Google to pitch wireless service under their own brand names.

As it will operate as an MVNO, or mobile virtual network operator, Google will not need to build out the infrastructure for its own wireless network, instead providing T-Mobile or Sprint service that's controlled by and sold through Google. Other well-known MVNO's include Boost Mobile, FreedomPop, and Straight Talk.

In the past, there have been rumors and speculation suggesting that Apple too would take on the role of a mobile carrier, selling service directly to consumers, but Apple has not made any moves in that direction. In fact, in 2012, Apple CEO Tim Cook said that Apple did not need to own a carrier or provide its own wireless service, stating that the company would be better off focusing its efforts on making great devices than attempting to get into a market out of its area of expertise.

Twitter today announced plans to add new top tweet recaps to timelines within its iOS app, which display important tweets that were sent while a user was away from the app.

According to Twitter, these tweet recaps will include a "few of the best tweets" that users might not have seen otherwise, which are selected by engagement and other unspecified factors. Users who check in on only every so often may see the tweet recaps quite often, while users who continually use Twitter will see fewer recaps as they're already up to date on what's going on.

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Our goal is to help you keep up -- or catch up -- with your world, no matter how much time you spend on Twitter. With a few improvements to the home timeline we think we can do a better job of delivering on that promise without compromising the real time nature of Twitter.

Missed tweet recaps will be marked with a "While you were away" heading within the iOS app, and should begin appearing for iOS users today as the update rolls out. Tweet recaps will make their way to the web "soon."

Twitter for iOS can be downloaded from the App Store for free. [Direct Link]

Tag: Twitter

Logic Pro X for Mac today received its most significant update in the last year and a half, adding a slew of new features to the pro-oriented audio software produced by Apple.

Version 10.1 of the software, which is available for free for existing users, introduces new drummer profiles and more tools to make music creation a simpler task, plus it adds in new sounds with a focus on electronic and hip hop music.

There are 10 new drummer profiles to use in the new version of Logic Pro X, which can be used to produce beats in styles like Techno, House, Trap, and Dubstep, and there's also a new drum machine plug-in for tweaking drum sounds and making mixes. Each drummer has eight preset patterns, but they can be customized and users can create their own patterns as well.

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Logic Pro X screenshot courtesy of CNET

The update introduces 200 synth patches and 10 new Mellotron instruments, and features like the piano roll editor have been improved. The Compressor plug-in now has a Retina-ready interface, and there's a plug-in manager to keep frequently-used plug-ins at hand and organized.

An expanded Logic Remote toolset offers a new plug-in view for use with the iPad, with multi-touch gestures able to manipulate tracks using the Visual Equalizer.

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Though developers have had access to the WatchKit API for the upcoming Apple Watch since the debut of iOS 8.2 in November, we've still learned very little about what apps will be able to do and what kind of apps we can expect to see when the device launches.

We know that common Apple apps like Messages, Mail, and others will be available on the Apple Watch based on what Apple shared in the keynote and on its dedicated Apple Watch website, but third-party developers have not divulged much about their plans for the device, though hundreds of innovative apps and experiences are undoubtedly in the works.

One major game developer, NimbleBit, is working on a new game that will be playable on the Apple Watch. Shared by our sister site TouchArcade, Letterpad is a simple word game that will be available on both iOS and the Apple Watch. The object of the game is to make words related to a specified topic from a grid of nine letters, and a mockup of what the game might look like is below.

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Games may not seem conducive to the Apple Watch given its rumored limited battery life (the device will need to be charged on a daily basis) and its small screen, but simple games like Letterpad will translate well to the device. As we've learned from the WatchKit API, the first apps coming out for the Apple Watch will be entirely reliant on the iPhone, powered by the phone itself and projected to the Apple Watch to conserve battery.

This is just a first glimpse of one simple game that will be playable on the wrist thanks to the Apple Watch, and developers likely have a range of unique game experiences in mind. The Apple Watch's Taptic Engine and Force Touch capabilities, to determine between taps and presses and deliver subtle alerts, may enable all new types of games and apps that we haven't even considered yet, and over the course of the next few months, we'll likely get a much clearer picture of what developers are planning to create for the device.

The most recent rumors have suggested that the Apple Watch could see a March debut, and while pricing remains largely unknown, we do know that the entry-level Apple Watch will be priced at $349.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Buy Now)

Alongside officially debuting Windows 10, Microsoft today unveiled two new futuristic hardware products, the Microsoft HoloLens augmented reality headset, and the Microsoft Surface Hub, an 84-inch 4K touch screen tablet with multi-touch and multi-pen support, dual camera, and advanced sensors.

The Microsoft Surface Hub runs a version of Windows 10 that's been adapted for the huge 84-inch display, and Microsoft showed the device being used in workplace meetings, as a hub for communication. The screen was used for making drawings and notes, and content projected to the Surface Hub was then shared to all people on a Skype conference call. The Surface Hub was also demonstrated using various Microsoft apps adapted for a larger screen.

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Microsoft Surface Hub, image via The Verge

Microsoft has not announced pricing, but the Surface Hub is aimed at enterprise users and is likely to be quite expensive.

The company's second major product debut was the Microsoft HoloLens, which is a headset that uses holographic see-through lenses to allow its users to see and interact with holograms in an augmented reality environment. The HoloLens has spacial sound and advanced sensors to capture location information, allowing for a totally immersive holographic experience, and it has a built-in high-end CPU and GPU, as well as a "holographic processing unit" that processes information and data from the headset's sensors. "HoloLens enables native holographical computing," said Microsoft Kinect developer Alex Kipman.

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There are no wires or external connections, and there is no need to have a phone or PC to use the HoloLens. Running a version of Windows 10 called Windows Holographic, the HoloLens knows where a user is looking, providing a virtual display that can be interacted with to launch apps.

In a video, Microsoft showed a holographic view that saw a virtual to-do list projected onto a real refrigerator, and a set of quick-launch apps portrayed on a wall for easy access. It was able to display virtual maps, reminders, and information like weather, all laid over a real view, with Microsoft promising it delivers "new ways to visualize work."

With HoloLens, a Skype conversation could be projected on a wall, or people could play a holographic version of Minecraft. "Imagine an architect walking around their designs while clients are viewing it from a remote location," said Kipman.

On stage, Microsoft demoed something that it calls Holo Studio, which can be used to design personalized 3D creations in just minutes, which can then be 3D printed. The Holo Studio was used to create a full-on quad copter in just a matter of minutes, which was fully functional.

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Microsoft's holographic computing was also demoed with the Mars Rover, as Microsoft has had a secret partnership with NASA developing the HoloLens. "We've had the great honor of partnering with one of the most innovative organizations in history," said Kipman as an immersive image from the Mars Rover was displayed on the screen. NASA's been using the technology to allow its scientists to walk on Mars.

According to Microsoft, the HoloLens will launch during the Windows 10 timeframe, which means that it could be available for purchase at some point later this year. Attendees at Microsoft's event today will be able to give the HoloLens a try immediately in Microsoft's lab. More information on the HoloLens will be available in April at Microsoft's Build Developer Conference.

Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Neutral)
Related Forum: Apple Vision Pro

In the fall of 2014, Microsoft announced its newest operating system, Windows 10, and gave a brief preview of the upcoming software, which is designed to incorporate elements of both Windows 8 and Windows 7, in an attempt to make it more appealing to users who have thus far not upgraded to Windows 8.

Today, Microsoft is holding an official unveiling of Windows 10, sharing new details on the OS and demonstrating how it works across a range of devices. With Windows 10, Microsoft is hoping to cut down on operating system fragmentation with one unified platform thats designed to run on PCs, tablets, phones, and more.

Microsoft's tagline for Windows 10 is "More personal computing," a philosophy that's evidenced in its three design guidelines that it used when developing the software: mobility of experience, trust, and natural interaction, through a range of different input options from mice and keyboards to pens and simple touch.

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Windows 10 somewhat mirrors Apple's efforts to unify iOS 8 and OS X Yosemite by creating a deep level of integration with features like Continuity, because Microsoft promises a unified experience and platform integration that will make it easy to put one device down and continue where you left off on another device.

In an effort to get its users to adopt Windows 10, Microsoft is planning to distribute Windows 10 to Windows 8.1 and Windows 7 users at no cost for the first year, which is an unprecedented move for the Washington-based company. Unlike Apple, Microsoft has never offered Windows for free, but Apple's success getting the majority of its users on the same operating system has likely inspired Microsoft to make the same effort.

Once a device is upgraded to Windows 10, Microsoft plans to keep the operating system current for the lifetime of the device. With a unified operating system, developers can target every single Windows device, and Microsoft is planning for long term support.

"Windows 10 is so much more than the latest version of Windows," said Microsoft VP of Operating Systems Terry Myerson. "Windows is turning into a service that will run across every device."

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Apple today seeded a sixth beta of OS X Yosemite 10.10.2 to developers, just a week after seeding the fifth beta of OS X 10.10.2, and two months after seeding the first beta.

The new beta, build 14C106a, is available through the Software Update mechanism in the Mac App Store and through the Mac Dev Center.

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As with previous betas, Apple asks developers to focus testing on Wi-Fi, Mail, Bluetooth, and VoiceOver. Many Yosemite users have had some ongoing problems with Wi-Fi since the new OS was first launched in October, and a November 10.10.1 update did not resolve all of the lingering issues.

Related Forum: OS X Yosemite

Amazon today ended the beta for its Amazon Wallet app, approximately six months after the company launched it last summer. The company began sending emails last night to those signed up for the beta, announcing the company would be shutting it down and removing the Wallet app from Google Play and Amazon's own Appstore (via CNET).

Unlike Apple's new Apple Pay payments service that ties directly to credit and debit cards, Amazon Wallet focused on gift and loyalty cards that users could manage and store within the app for use in physical stores or online. Amazon did not confirm whether the Wallet app might be revived in the future, but did mention it was a learning experience for the company as a whole.

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"We have learned a great deal from the introduction of the Wallet and will look for ways to apply these lessons in the future as we continue to innovate on behalf of our customers," Amazon spokesman Tom Cook said in a statement.

The company has been far more than an online marketplace for a few years now, throwing its hat into the ring of everything from streaming devices to personal voice assistants. But it hasn't been clear sailing either, especially with the Fire Phone, which debuted last summer. The phone received mediocre reviews and has seen a series of price drops in an attempt to sell more units.

Loyalty programs are currently one aspect missing from Apple Pay, but the company has been rumored to be planning a rewards-focused loyalty program for the service. Reports late last year hinted at a holiday launch date for the service, though the rumors failed to come true.

Apple's loyalty program is rumored to see Apple partner with various companies, from retailers to major hotel chains, to provide customers who use Apple Pay at their locations with various rewards. Though Apple Pay is still a fairly new service, its continued growth amongst both customers and partners mean a rewards-style program could quickly prove valuable for consumers and help drive even more usage.

Related Roundup: Apple Pay

Patent holding company TriDim Innovations this week filed a patent infringement lawsuit against Apple, accusing the companying of violating two 3D workspace patents the company owns. The lawsuit was filed in the U.S. District Court for the Northern District of California with a judge assignment still pending.

TriDim asserts in the suit that Apple is infringing on U.S. patents 5,838,326 and 5,847,709, both of which address document management in 3D workspaces. Specifically, Apple Time Machine, Cover Flow, and Safari for iOS 7 and 8 are claimed to be infringing on the patents.

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One embodiment of the document display space disclosed in TriDim's patents

Both of TriDim's patents were originally filed in 1996 and awarded to Xerox in late 1998, although they have changed hands several times in recent years. Patent ’326 details a method of moving and manipulating document objects in a 3D workspace using touch-drop, flick and other gestures.

A computer controlled display system for displaying a three-dimensional document workspace is disclosed. One or more documents objects are present in the document workspace. The present invention provides for interaction with the collections, e.g. viewing, moving and storing, while balancing the necessary tradeoffs of rapid access, number of collections and associated documents, and available screen space.

TriDim is asking for unspecified monetary damages for Apple’s alleged infringement, along with interest and court costs.


TriDim's lawsuit is not the first time Apple has been accused of patent infringement for its Time Machine and Cover Flow interfaces. In 2010, Apple was initially hit with a $625 million judgment in a case centered on a different set of patents owned by Mirror Worlds LLC. That verdict was ultimately overturned, however, and became final when the U.S. Supreme Court declined to hear the case.

Accessory maker FiftyThree today announced the availability of the company’s popular Pencil stylus in Apple retail stores. Though the stylus has been spotted in select Apple stores in recent weeks, this announcement marks the first time the iPad stylus officially has been available in the Cupertino company's brick and mortar stores. Apple also recently began selling Pencil through its online store.

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We’re proud to kick off the new year with a special announcement: Pencil is now available at Apple! For the first time ever, see Pencil up close and get it at your local Apple store.

Launched in November 2013, Pencil is a Bluetooth stylus designed for drawing and other creative activities on the iPad. The stylus includes palm rejection, surface pressure, and other functions such as erase and blend. Pricing starts at $49 for a graphite version and climbs to $59 for the hardwood walnut model.

FiftyThree’s Pencil iPad stylus is initially available in Apple stores in the US, UK, EU and Canada, with a global roll-out to follow soon.

While FiftyThree expands its retail presence, Apple is rumored to be preparing its own stylus to launch alongside the company’s rumored 12.9-inch "iPad Pro", claims KGI Securities analyst Ming-Chi Kuo. The optional stylus accessory would presumably appeal to enterprise and creative users who can use the stylus to take advantage of the iPad Pro’s larger screen.

CloudOn has announced it has been acquired by popular document storage and syncing service Dropbox, with the two companies joining forces to advance document editing, storage, and more through the cloud. As part of the deal, CloudOn's existing services will shut down on March 15.

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Today, we’re taking the next step toward our vision of reimagining docs – by joining the Dropbox team. Our companies share similar values, are committed to helping people work better, and together we can make an even greater impact.

As pointed out by The Wall Street Journal, Dropbox has been purchasing dozens of small startups to bolster its overseas presence, and CloudOn gives Dropbox a presence in Israel. According to Dropbox's head of product, business and mobile, Ilya Fushman, the CloudOn partnership is the largest number of employees added into the company through an acquisition.

CloudOn rose to prominence three years ago when it launched an iPad app that used the mobile device as an interface for a full cloud-based app located on their servers, allowing users to run an instance of Microsoft Office on their iPads. CloudOn's services have evolved over time, but the company has continued to focus on Office document editing and creation, making a partnership with Dropbox a natural fit.

Apple has acquired British media analytics company Semetric and will look to roll in the company's Musicmetric tracking service into its relaunch of Beats Music later this year, reports The Guardian.

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In documents filed with Companies House earlier in January, Semetric’s registered address was changed to 100 New Bridge Street in London – the office of law firm Baker & McKenzie, which is also the registered address of Apple Europe Limited.

“Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plan,” said Apple in a statement provided to the Guardian, although Semetric declined to comment.

First launched in 2008, Musicmetric is known for its expansive tracking of music sales, downloads, and social networking statistics for artists and labels. In 2013, the startup also struck a deal with streaming service Spotify to integrate its data into Musicmetric's profiles for users.

Last year, it was reported that Apple would be revamping the Beats Music streaming service for 2015, and was even said to be pushing for an industry-leading $5 monthly subscription cost. Apple could look to offer musicians and music labels a way to track their iTunes and social networking statistics with Musicmetric, although both companies have yet to specify their plans.

Apple's share of the smartphone market in Asia has risen significantly since the launch of the iPhone 6 and iPhone 6 Plus in September, according to market research firm Counterpoint (via The Wall Street Journal). The biggest market share gains for the iPhone came in Japan, China, and South Korea, with the iPhone seeing a 33% market share during November in the latter country. This only trailed rival and South Korean company Samsung, which had a 46% market share after holding a 60% market share.

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“No foreign brand has gone beyond the 20% market share mark in the history of Korea’s smartphone industry,” said Tom Kang, research director for mobile devices at Counterpoint. “It has always been dominated by the global smartphone leader, Samsung. But iPhone 6 and 6 Plus have made a difference here, denting the competition’s phablet sales.”

Apple's market share in Japan grew to 51% in November, holding a commanding lead over second place Sony which holds 17% market share. In China, Apple held a 12% market share in the smartphone market, which is third place behind Lenovo's 13% market share and upstart manufacturer Xiaomi, which commanded a 18% market share.

In November, data from AppLovin showed that the iPhone 6 Plus was popular with Asian customers, as Japan, Vietnam, China, and the Philippines showed an adoption rate of over 35% for the larger device. Overall, strong sales for the iPhone 6 and iPhone 6 Plus led to smartphone market share growth for Apple across the world, with analysts attributing the growth to the redesigned bodies and larger screens of both devices.

Related Forum: iPhone

NBCUniversal today announced that it's debuting a new "Super Stream Sunday" promotion, which will allow all U.S.-based users to watch 11 continuous hours of NBC content through the NBCSports.com website and through the NBC Sports Live Extra app on the iPad/iPod touch without the need for a cable subscription.

Super Stream Sunday, which starts on February 1 at noon Eastern Time, will include Super Bowl XLIX, the Super Bowl XLIX halftime show with Katy Perry, and the Super Bowl XLIX pre- and post-game shows. It will also feature an episode of The Blacklist.

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Accessing NBC content through NBC.com or within the NBC Sports Live Extra app typically requires a cable subscription and authentication through logging into the service, but for the Super Stream Sunday period, no logins will be required, allowing everyone to watch the Super Bowl for free. NBC is running the promotion in an effort to make people aware of its TV Everywhere offerings, which offer television content on a range of devices with a cable subscription.

While iPad and iPod touch users can watch the Super Bowl using the NBC Sports Live Extra app, NBC is not able to stream content to the iPhone as it does not have NFL live-streaming rights for smartphones due to an exclusive deal the NFL has with Verizon Wireless.

Verizon Wireless and the NFL plan to introduce a Super Bowl Stadium app that will offer "exclusive in-stadium video content" that includes commercials and replays shown from four camera angles. Users not in the United States or Mexico can access the Super Bowl through the NFL's Game Rewind service.

NBC Sports Live Extra can be downloaded from the App Store for free. [Direct Link]

Despite the multitude of password management apps that are available, like 1Password and LastPass, many people continue to use easily guessable words and number strings to protect their sensitive information.

One of the most popular passwords in 2014, for example, was "123456," according to a list of leaked 2014 passwords gathered by SplashData (via Re/code). The second most used password was "password," followed by "12345," "12345678," and "qwerty." Both "123456" and "password" have also been popular in past years, ranking as the top two most commonly used passwords in 2013.

Similar number strings were the sixth and seventh most popular 2014 passwords, followed by the words "baseball," "football," and "dragon."

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"Passwords based on simple patterns on your keyboard remain popular despite how weak they are," said Morgan Slain, CEO of SplashData. "Any password using numbers alone should be avoided, especially sequences. As more websites require stronger passwords or combinations of letters and numbers, longer keyboard patterns are becoming common passwords, and they are still not secure."

To get its list of the worst passwords in 2014, its fourth annual year of collecting password data, SplashData looked at more than 3.3 million passwords that were leaked across 2014. Passwords came primarily from users in North America and Western Europe.

Based on the data that it gathered, SplashData recommends against using keyboard sequences like "1qaz2wsx" or "qwertyuiop," and it advises users not to use a favorite sport. Baseball and football made the top 10 list of most common passwords, while hockey, soccer, and golfer were in the top 100. Team-based passwords like Yankees, Eagles, Steelers, Rangers, and Lakers also made the top 100 list.

Birthdays and birth years are also not recommended, nor are names, with common monikers like Michael, Jennifer, Thomas, and Jordan listed within the top 50 most commonly used passwords. Swear words, phrases, hobbies, athletes, car brands, and film names were also heavily featured in SplashData's top 100 list.

Using a password management app like SplashID, 1Password, or LastPass is highly recommended, to generate random passwords that are used for a single site and that are more secure than self-generated words, numbers, and phrases.

Widely publicized data leaks across 2013 and 2014 seem to have spurred more people to choose stronger passwords, as the top 25 passwords represented just 2.2 percent of passwords exposed. Along with the well-known iCloud breach, many companies including Home Depot, Target, and Staples saw major data leaks.

Rogue Amoeba today announced the launch of Audio Hijack 3 for Mac, which allows users to record audio from any source, including Skype, Safari, or hardware inputs like microphones. As described by the company, "if it can be heard on Mac OS X, Audio Hijack can record it."

Audio Hijack 3 follows in the footsteps of Rogue Amoeba's Audio Hijack, which was first released in 2002, and Audio Hijack Pro, a second version that added additional features and support for various audio plugins. Version 3 of the software introduces a new look and dozens of new functions to make this the most full-featured version of Audio Hijack yet.

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Audio Hijack 3 includes a new audio capture interface, which lets users see the sound as it's being captured using a pipeline-style view that organizes different types of audio into Blocks for full customization.

The most visible change is Audio Hijack's new audio capture interface. The terrific pipeline-style view of exactly how audio flows makes Audio Hijack 3 a snap to learn for veteran and rookie users alike. Different types of Blocks bring in audio from application and hardware sources (Source Blocks), adjust it with audio effects (Effects Blocks), then record it and send it out to speakers (Output Blocks). The fully customizable layout means users can configure the exact pipeline they need, to get the audio results they want.

The app is organized into three sections, including Sessions, Recordings, and Schedule, and Session Templates let users complete common tasks quickly. It's possible to record multiple formats at once, or different sources in sync, and there are simple tools for accessing various audio effects.

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Dirty audio can be fixed with Denoise, Declick, and Dehum tools, and there are new preset options for saving configurations. For the first time, Audio Hijack can record in lossless FLAC format and in high-efficiency AAC.

Jason Snell of SixColors and Chris Breen of Macworld have both written detailed reviews of Audio Hijack 3 that are well worth reading to get a solid sense of what's new and how the software works.

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Audio Hijack 3 is available for Macs running OS X 10.9 and up. It can be downloaded from the Rogue Amoeba website for $49. New users will need to pay the standard $49 price, but people who purchased an Audio Hijack product in the past can upgrade to Audio Hijack 3 for $25. Customers who purchased Audio Hijack Pro since February of 2014 can download the new software for free.

Google today announced an update for its Chrome iOS app with several new features, perhaps most notably the ability to transfer from Chrome on your mobile device to a browser on OS X thanks to integration with Handoff.

The Handoff support works seamlessly, allowing users to continue browsing a mobile webpage on their desktop of choice, but the update also brings a couple of other updates to Chrome on iOS, namely a graphical overhaul in line with Google's Material Design aesthetic and general optimization for "bigger phones."

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The Chrome team is excited to announce Chrome 40 for iPhone and iPad. Chrome 40.0.2214.61 contains a number of improvements including:

-New look with Material Design bringing bold graphics, fluid motion, and tactile surfaces
-iOS 8 optimizations and support for bigger phones
-Support handoff from Chrome to your default browser on OS X
-Stability improvements and bug fixes

The update is available now and Chrome can be downloaded for free from the App Store. [Direct Link]

Apple's iPhone 6 and 6 Plus may boost the company's iPhone sales to a new record in the year-ending Q1 2015, says Morgan Stanley analyst Katy Huberty in a recent investor note. In line with other analyst predictions, Huberty and her team expect iPhone sales in the December holiday quarter to reach as high as 69 million units, eclipsing last year's quarterly record of 51 million units sold in Q1 2014.

Huberty also predicts strong Mac sales based on IDC's estimate of 5.8 million units, well above Morgan Stanley's earlier estimate of 5.2 million units and exceeding the record-setting 5.5 million Macs the company sold in fiscal Q4 2014. While the iPhone and Mac climb, iPad demand year-over-year is expected to remain weak with 22 million units shipped in Q1 2015, down slightly from the 26 million sold in the same quarter of 2014.

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Looking ahead, Huberty believes Apple is on the cusp of a "super" iPhone upgrade cycle that will see an increased number of iPhone owners upgrading from their older iPhone models. The results from Morgan Stanley's Alphawise survey suggest that 35 percent of iPhone owners have an iPhone 4s or older. These older model iPhone owners are likely to upgrade in the next two years with nearly two-thirds of the predicted 200 million iPhone shipments in 2015 being purchased by these upgrade-eligible customers.

The Apple Watch also is expected to command interest in 2015 with 3 million units shipped during the first quarter of availability, predicts Huberty. Surveys suggest the wearable will be popular among iPhone owners, pushing sales to a predicted 30 million units in 2015.

Apple will announce the results for its first fiscal quarter of 2015 (fourth calendar quarter of 2014) and provide future earnings guidance on Tuesday, January 27. The quarterly earnings statement will be released around 1:30 PM Pacific/4:30 PM Eastern, with a conference call to discuss the report following at 2:00 PM Pacific/5:00 PM Eastern.