MacRumors

Today marks the 16th anniversary of the debut of the first iPod, which was introduced by Apple on October 23, 2001. Then Apple CEO Steve Jobs stood on stage at the Apple Town Hall in Cupertino and showed off a device that could fit in a pocket but hold an entire music library.

ipod original
The first-generation iPod, which Apple advertised with the tagline "1,000 songs in your pocket," was a rectangle-shaped device with a 5GB 1.8-inch hard drive capable of holding 1,000 songs.


It featured a black and white LCD and the first click wheel, a mechanical scrolling interface that let users quickly and conveniently scroll through long lists of music. The click wheel also included easy access buttons for playing, pausing, rewinding, and fast forwarding through music content. The first iPod's battery lasted for up to 10 hours before needing to be recharged, and the device was priced at $399.

When Steve Jobs introduced the iPod, he called it a quantum leap forward and outlined three major breakthroughs: ultra-portability, Apple's legendary ease of use, and auto-sync with iTunes.

iPod is an MP3 music player, has CD quality music, and it plays all of the popular formats of open music. The biggest thing about iPod is that it holds a thousand songs. Now this is a quantum leap because for most people, it's their entire music library. This is huge. How many times have you gone on the road with a CD player and said 'Oh God, I didn't bring the CD I wanted to listen to.' To have your whole music library with you at all times is a quantum leap in listening to music. The coolest thing about iPod is that your whole music library fits right in your pocket. Never before possible.

New versions of the iPod were released on a yearly basis following the launch of the original device, and other notable launches included the iPod Photo in 2004, which had the first color display, the smaller iPod mini in 2004, the tiny iPod nano in 2005, the even smaller iPod Shuffle, also in 2005, and the first iPod touch, which came out in 2007 following the launch of the iPhone.

iPod nano Hero PRINT

An early version of the iPod Nano

Today, the iPhone, unveiled six years after the iPod, has largely replaced Apple's original music device. The iPhone does everything the iPod did and more, and has served as an iPod replacement since its debut.

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Over the course of the last 16 years, Apple has stayed at the forefront of music technology with the debut of Apple Music, a streaming music service that now has more than 30 million paid subscribers.

Apple retired the iPod nano and the iPod shuffle in July of 2017, and now the iPod touch is the sole remaining iPod the company has for sale. The iPod touch was last updated in July of 2015 and it is not clear if the product will see additional updates in the future.

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The iPod touch is available in 32GB and 128GB capacities for $199 and $299, respectively.

Related Forum: iPod touch and iPod

Quicken today announced the launch of the 2018 version of its popular finance and budgeting software for the PC and Mac.

Quicken 2018 introduces access to online bills from more than 11,000 companies, all of which are integrated into a streamlined bill and payment dashboard. The bill management center is designed to let Quicken users manage all of their bills in one place, with features like downloading PDFs of each bill.

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The software also includes expanded investment capabilities with more specific lot tracking and a more customizable portfolio view, along with new loan tracking features that include "what-if" loan analysis.

"We are always listening to customer feedback and the 2018 releases of Quicken reflect the balance of new features and refinements to existing capabilities that we know our users want," said Eric Dunn, chief executive officer of Quicken. "With our latest products, Mac offerings are more robust, our interfaces are more intuitive, and our new membership program ensures that customers always have the latest and greatest Quicken without the pain of manually upgrading."

Quicken 2018 for Mac offers Mac users access to Quicken Starter, Quicken Deluxe, and Quicken Premier for the first time, allowing Mac users to choose the best Quicken software to meet their financial needs. Previously, these separate versions of Quicken were limited to Windows users.

The software offers different features depending on version, with Deluxe and Premier offering features for creating budgets, creating multiple savings goals, and tracking loans and investments. Premier offers investment evaluations, tax reports, and automatic updates to estimated home value.

With this change also comes a shift to a subscription-based service. Instead of purchasing upgrades each year, Quicken customers will automatically receive the latest version of Quicken as long as a membership is maintained, with one and two-year memberships available.

All of the 2018 versions of Quicken will include 5GB of cloud storage for Quicken backups provided through Dropbox.

Quicken 2018 Starter is priced at $34.99 for a one-year membership and $49.99 for a two-year membership, while Quicken Deluxe is priced at $49.99 for one years and $79.99 for two years.

Quicken Premier, the highest tier software available for Macs, is priced at $74.99 for a one-year membership and $119.99 for a two-year membership.

Tag: Quicken

Following Miitomo, Fire Emblem Heroes, and Super Mario Run, Nintendo appears finally ready to reveal details for its fourth iOS gaming app, Animal Crossing. The company has confirmed on its Japanese website [Google Translate] that a new Animal Crossing-focused Nintendo Direct will debut this Wednesday, October 25 at 12 p.m. local time in Japan, meaning the direct will take place on October 24 in the United States at 8 p.m. PT (via GameSpot).

The announcement has so far been shared through Nintendo's Japanese and Animal Crossing UK Twitter accounts. Anyone will be able to watch the broadcast worldwide on Nintendo's Japanese YouTube channel right here, and the company's English language YouTube channel should see the new Direct posted around the same time.

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The pre-recorded broadcast will last 15 minutes and will focus on Animal Crossing's iOS application, with no news coming at this time for 3DS or Switch versions of the franchise. There also won't be any details on any other smartphone apps, according to the company's website.

Animal Crossing for iOS was first announced in April 2016, alongside Fire Emblem's iOS game, as the two newest titles in Nintendo's original goal to release five smartphone apps before March 2017. When Animal Crossing didn't show up for its original fall 2016 launch window, Nintendo delayed the game in January 2017 until its next fiscal year, running from April 2017 to March 2018. So, with the upcoming Nintendo Direct, it appears that the company is ready to debut Animal Crossing as its next iOS game, potentially before the end of the year.

After Animal Crossing -- which will be the fourth game in Nintendo's partnership with iOS developer DeNA -- rumors have suggested that the final fifth game will be one set in The Legend of Zelda universe. Sources speaking to The Wall Street Journal in May predicted that Animal Crossing will hit iOS sometime "in the latter half of 2017," and a smartphone version of The Legend of Zelda would launch afterwards, so if the Animal Crossing release window is accurate there may be some veracity to Zelda being the next Nintendo IP to come to iOS devices.

Apple Pay is rolling out to all Saks Fifth Avenue, Albertsons, and Dick's Sporting Goods locations across the United States. It's also coming to McDonald's and Chipotle's order-ahead apps in several cities later this year.

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Meanwhile, contactless tickets supported in Apple's Wallet app are coming to all Ticketmaster sports and concert venues in the United States.

Jennifer Bailey, Vice President of Apple Pay, revealed the news at the Money20/20 conference in Las Vegas over the weekend. On stage, she also revealed several other statistics about Apple's mobile payments service.

Namely, she said Apple Pay will be available in 20 markets after it launches in Denmark, Finland, Sweden, and the United Arab Emirates as early as this week. We've also heard rumors about Apple Pay coming to the Netherlands, Poland, and Norway, but Apple has yet to confirm a rollout to those countries.

Bailey said that Apple Pay now works with over 4,000 banks and other participating issuers around the world. She added that 50 percent of retailers in the United States now accept the mobile payments service.

As mentioned during Apple's most recent earnings call, Bailey echoed that Apple Pay is by far the most popular contactless payment service on mobile devices, accounting for nearly 90 percent of all transactions globally.

In related news, payment processor First Data today announced that Clover Go, its all-in-one contactless, chip, and swipe card reader, will be available in the coming weeks on Apple.com and in Apple retail stores across the United States.

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First Data also said more than one million of its business clients now accept Apple Pay. The company plans to enable Apple Pay support for loyalty and gift cards at these merchants through integration with its Clover platform.

Meanwhile, Apple Pay Cash could launch alongside iOS 11.1 or shortly afterwards in the United States. Apple has invited both its corporate and retail employees to test the feature in beta over the past few weeks.

Related Roundup: Apple Pay

The iPhone 8 and iPhone 8 Plus accounted for 16 percent of total iPhone sales in the July-September 2017 quarter, which means the new smartphones "look much more like an 'S' model" in terms of sales. According to a report sent to MacRumors today by Consumer Intelligence Research Partners, the new devices actually represented a smaller sales percentage than 'S' devices have in past years, particularly in comparison to the iPhone 6s with 24 percent of iPhone sales in 2015.

In terms of each model, the iPhone 8 had 6 percent of iPhone sales and the iPhone 8 Plus had 10 percent in the fiscal quarter ending October 1, 2017. While the smartphones' small share makes sense, because they were only available for about a week (shipping September 22) in the quarter that CIRP analyzed, previous generation iPhones were notably higher at the same points over the past few years.

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The iPhone 7 and iPhone 7 Plus accounted for 43 percent of sales during this period in 2016, while the iPhone 6s and iPhone 6s Plus had 24 percent of the iPhone sales in this period two years ago. In 2014, the iPhone 6 and iPhone 6 Plus represented 46 percent of iPhone sales in their launch quarter.

“iPhone 8 and 8 Plus accounted for only 16% of total sales, compared to a 24% share for the iPhone 6S and 6S Plus two years ago," said Josh Lowitz, CIRP Partner and Co-Founder. "While it’s a little early to know, it appears that this even lower share relative to that earlier ‘S’ model probably resulted from some buyers delaying a purchase, we think in anticipation of the new iPhone X.”

So, in terms of consumer demand and reception, the 8 and 8 Plus have a share of total sales that makes them look much more like an ‘S’ model, while the 7 and 7 Plus was closer to the very well-received 6 and 6 Plus. This is not surprising, as the form factor remained the same, and the improvements in features were incremental and internal.”

CIRP co-founder Mike Levin mentioned that Apple's dual-announcement of the iPhone 8 and iPhone X "changed the market dynamic" for 2017, echoing previous sentiments that many users are not ordering the former smartphone because they're waiting for the latter device. The new report is based on a survey of 500 Apple customers who made a purchase between July and September of this year.

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In the 2017 quarter, the iPhone 7 and iPhone 7 Plus continued seeing strong demand, with both devices accounting for 58 percent of sales. In total, older models like the iPhone 6s, 6s Plus, and SE represented 25 percent of sales in the quarter. Levin explained that "rather than waiting for and buying the iPhone 8, it looks like buyers in this quarter either bought existing models, or decided to wait for the iPhone X, later in the year."

Tag: CIRP
Related Forum: iPhone

Apple's over six year old legal battle with Samsung for copying the iPhone's design is headed back to court yet again.

U.S. District Court Judge Lucy Koh on Sunday ordered that a new trial is required to determine whether Apple's $399 million award for Samsung's design patent infringement should stand or whether a new damages trial is required.

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Apple and Samsung have until Wednesday to propose a retrial date, according to intellectual property analyst Florian Mueller, but he believes there is about a 30 percent chance the two parties could settle out of court before then.

The lawsuit dates back to 2011, when Apple successfully sued Samsung for infringing upon the iPhone's patented design, including its rectangular front face with rounded edges and grid of colorful icons on a black screen.

Apple's damages were awarded based on Samsung's entire profit from the sale of its infringing smartphones, but Samsung argued that the amount should be a percentage based on individual components like the front bezel or display.

Last December, the U.S. Supreme Court recommended that the U.S. Court of Appeals reconsider the damages amount that Samsung owes.

Apple's statement at the time:

The question before the Supreme Court was how to calculate the amount Samsung should pay for their copying. Our case has always been about Samsung's blatant copying of our ideas, and that was never in dispute. We will continue to protect the years of hard work that has made iPhone the world's most innovative and beloved product. We remain optimistic that the lower courts will again send a powerful signal that stealing isn't right.

Calvin Klein, Dieter Rams, and over 100 other top designers backed Apple last year, arguing the iPhone maker is entitled to all profits Samsung has earned from infringing designs. They cited a 1949 study stating that more than 99 percent of Americans could identify a bottle of Coca-Cola by shape alone.

Apple was initially awarded nearly $1 billion in damages, but a significant part of the decision was reversed in 2015, leaving Samsung owing $548 million. The amount was eventually lowered to $399 million in subsequent retrials.

Apple and AT&T have been working together to improve cellular connectivity for iPhone users in Puerto Rico who have been largely without cellular service since Hurricane Maria hit a month ago.

The two companies are enabling LTE Band 8, a provisional LTE band that's been approved but not activated or licensed in the United States or Puerto Rico, reports TechCrunch.

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LTE Band 8 will work with the iPhone 5c and up on iOS 10 or higher in Puerto Rico following a carrier update. Band 8 is a 900Mhz band with improved range to better reach cell towers that are located further away.

"We are working with AT&T to activate cellular service for iPhone users in Puerto Rico as the island recovers from Hurricane Maria," read an Apple statement. "Apple engineers have created a special carrier settings update which users connected to Wi-Fi or who are connected to a cellular network will automatically be prompted to download throughout the week. The update allows iPhone customers with iPhone 5c and later models running iOS 10 or higher, to connect to a provisional band on the AT&T network so they can be in touch with loved ones and get services in this time of need."

iPhone owners in Puerto Rico will need to go to Settings --> General --> About when connected to Wi-Fi or cellular to download the carrier update.

Once the new carrier data has been installed, iPhones will be able to use Band 8 where available to connect to cellular towers and Project Loon balloons being deployed by Google to improve cellular service in Puerto Rico.

Project Loon balloons support basic communication and internet activities for sending text messaging and accessing information online over LTE.

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Following the devastation caused by Hurricane Maria on September 20, much of Puerto Rico continues to be without power, and millions are also without running water. Many areas are also without cellular service and Wi-Fi connectivity with up to 75 percent of antennas currently down, making it difficult for families to stay in touch.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Tags: AT&T, LTE

Like most (all?) weeks in the world of iOS gaming, there's no shortage of things happening and games being released. I spent last weekend at the Hearthstone Summer Championship and wrote about the experience. It's downright incredible to see how huge esports are getting, particularly when Blizzard invites you to hang out in their real-deal esports arena they just built inside of the studio that was once home to The Tonight Show. Last weekend was packed with mobile esports in general, as Las Vegas was home to Amazon's Mobile Masters. I'm curious to see how Mobile Masters evolves over the years as esports over-saturation is definitely a thing.


Anyway, my favorite game that was released this week is Layton Hawkes' Campfire Cooking. It's a super clever puzzler that focuses on managing food you're cooking over a campfire by moving things around on a grid. We've got a great interview over on TouchArcade digging into the background of the game, along with some early concept art and work in progress shots. If nothing else, it's super refreshing to just play a $4 puzzle game that feels like a complete game experience instead of being packed with freemium shenanigans.


Another really cool game that came out this week is Guns Royale, which as of right now is the closest thing to a bite-sized mobile version of Playerunknown's Battlegrounds. Instead of 100 players, it's 16, and it takes place on a top-down Minecraft-y island. Aside from that limitation, it follows the Battle Royale format exactly with looting, killing, and surviving.


The sequel to the incredible Warhammer Quest was also released this week. We've got a review up for Warhammer Quest 2 where we gave it five stars. It's a beautiful turn-based strategy game where players make their way through various Warhammer adventures. There's one minor caveat to this recommendation though, as a few people in the TouchArcade community with older iOS devices that aren't running iOS 11 are experiencing crashes. The developers are totally aware of this problem and are actively working on a fix. So if you're running iOS 10 still, and end up having problems, it'll be updated soon.


We've been following the development of the upcoming global Minecraft event MineCon Earth for a while now, which takes place on November 18th. It's going to be a global event, streamed live, that everyone can participate in and they just announced that Will Arnett will be hosting it. When you consider that Minecraft is a worldwide phenomenon worth quite literally billions, I guess it makes a lot of sense that they're pulling out all the stops for MineCon.


One of my favorite games on mobile is Kairosoft's Game Dev Story, which is a pretty simple game where you're in charge of a game studio. I spent years saying that I wish someone would take that same gameplay formula and flesh it out, which is exactly what the guys behind Game Dev Tycoon did. It's been on Steam for a few years now, and is headed to iOS on November 28th. If this is the first you've heard of this game, you need to read about the absolutely hilarious stunt the developers pulled to screw with pirates.


Last, but not least, is the reveal of some art for the upcoming Banner Saga 3. Banner Saga and its sequel blends tactical gameplay with a fabulous story. They got their starts on Kickstarter and have been super successful since. The Banner Saga games are always on short lists of the best modern tactical RPG's, and I'm sure the third one will be just as good as the previous two (which you should totally play, or at least look into).

That's it for us this week, and remember, if you're at all interested in mobile gaming be sure to come check out TouchArcade where we post this sort of stuff day in and day out, with tons more details.

Mac owners who have recently downloaded Elmedia Player or Folx from Eltima Software may have unwittingly installed malware on their machines, reports ZDNet.

Downloads of Folx and Elmedia player were infected with Proton, a Remote Access Trojan, after Eltima's servers were hacked. The Proton backdoor lets attackers access browser information, keylogs, usernames, passwords, macOS keychain data, and more.

elmediaplayer

In an email to ZDNet, an Eltima spokesperson said that the malware was distributed with downloads as a result of their servers being "hacked" after attackers "used a security breach in the tiny_mce JavaScript library on our server."

The compromised software was discovered on October 19, and customers who downloaded software from Eltima on that date before 3:15 p.m. Eastern Time may be affected by the malware. The following files will be found on an infected system:

- /tmp/Updater.app/
- /Library/LaunchAgents/com.Eltima.UpdaterAgent.plist
- /Library/.rand/
- /Library/.rand/updateragent.app/

Apple and Eltima have disabled the developer ID that was used to sign the Proton-infected software bundle, and Eltima is working with Apple to figure out what happened.

Anyone who was impacted by the malware will need to reinstall macOS to get rid of it. Eltima says it has taken action to prevent against further attacks and improve its server security. Clean versions of Elmedia Player and Folx are now available from the Eltima website.

Starting on Monday, October 23, iPhone Upgrade Program customers will be able to get a "head start" on the iPhone X pre-order process by getting pre-approved for an iPhone Upgrade Program loan.

Apple started notifying customers about the option this morning through its website and via a notice in the Apple Store app.

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Customers will need to download the Apple Store app and choose their preferred iPhone X model to get pre-approved for a loan ahead of the launch of iPhone X pre-orders. Apple says this process, which was also offered for the iPhone 8 and 8 Plus, will let customers "speed through checkout on 10/27."

Once approved for a loan on a device, customers can use the Apple Store app when iPhone X pre-orders kick off to complete the purchase, making the pre-order process faster for iPhone Upgrade customers as no approval will need to be completed at the time orders are placed.

Apple's iPhone Upgrade Program is designed to allow customers to upgrade to a new iPhone after at least 12 payments have been made towards an existing iPhone. The Upgrade Program, which includes AppleCare+, requires customers to trade-in their current phones to get a new phone. Customers can choose to make payments for 24 months and keep their devices, however.

iPhone Upgrade Program members are able to use a Trade-in Kit this year to return their existing devices to Apple, alleviating the need to visit an Apple Store to purchase a new device.

Apple has made marked improvements to the iPhone Upgrade Program since last year. In 2016, new customers were forced to reserve an iPhone from a local Apple retail store due to in-store trade-in requirements, which left upgrade customers with limited stock to choose from.

A smooth and quick pre-order process for iPhone Upgrade customers will be important when it comes to the iPhone X, as rumors have suggested supplies are heavily constrained. It's likely available stock will sell out quickly, so it could be difficult to get an iPhone X for the remainder of the year.

Related Forum: iPhone

morganwandellFormer Amazon Studios executive Morgan Wandell is Apple's latest hire for its video team, reports Variety. Wandell will take on the role of head of international creative development for worldwide video at Apple, reporting directly to Jamie Erlicht and Zack Van Amburg, former Sony execs who now lead Apple's original programming efforts.

Wandell will start work at Apple's new Culver City office at The Culver Studios at the end of the month.

Prior to joining Apple, a move that's been in the works for weeks, Wandell served as Head of International Series at Amazon Studios, and before that, he was an executive producer at ABC Studios.

Wandell previously worked with Erlicht and Van Amburg on "Sneaky Pete," and has also worked on shows that include "The Man in the High Castle," "Goliath," "Jack Ryan," and "The Marvelous Mrs. Maisel."

Apple has been building up its video content team in recent months, and Wandell joins hires like Matt Cherniss, former president and general manager of WGN America and Tribune Studios, and Kim Rozenfeld, who came from Sony Pictures and now handles documentary series development.

Apple's video content team is led by Erlicht and Van Amburg, both of whom report to iTunes chief Eddy Cue. Apple's first project initiated by Erlicht and Van Amburg will see the company teaming up with Steven Spielberg's Amblin Television and Comcast's NBC Universal to create new episodes of sci-fi series "Amazing Stories."

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

For this week's giveaway, we've teamed up with InvisibleShield to offer MacRumors readers a chance to win an InvisibleShield Glass+ screen protector for the iPhone 7, iPhone 7 Plus, iPhone 8, or iPhone 8 Plus.

Most people are likely familiar with InvisibleShield screen protectors, because this is a product that's been around for quite some time. There are several options available for the iPhone, iPad, and Apple Watch.


The Glass+ is designed to offer scratch and drop protection for the iPhone's display while continuing to offer the same smooth feel of glass and no loss of touch sensitivity, for protection that's nearly unnoticeable.

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It uses Ion Matrix technology to offer impact and shatter resistance, and reinforced edges ensure edge-to-edge protection. According to InvisbleShield, the Glass+ screen protector offers 3x more shatter protection compared to an unprotected iPhone display. It's also designed to have a 100% clarity rating and will not impact the look of the iPhone's Retina display.

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A smudge resistant top layer prevents fingerprints from muddying the display, and there's a bubble-free adhesive to make sure the screen protector can be applied cleanly.

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The InvisibleShield Glass+ screen protectors normally cost $39.99, but we have 12 of them to give away to MacRumors readers. To enter to win, use the Rafflecopter widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winners and send the prizes. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, or visiting the MacRumors Facebook page.

Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years or older and Canadian residents (excluding Quebec) who have reached the age of majority in their province or territory are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.

The contest will run from today (October 20) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on October 27. The winners will be chosen randomly on October 27 and will be contacted by email. The winners will have 48 hours to respond and provide a shipping address before new winners are chosen.

NOTE: Starting today, our giveaways are expanding to cover Canada (excluding Quebec) as well as the United States. Canadian citizens and residents are eligible to enter today's giveaway.

Apple today seeded the fourth beta of an upcoming watchOS 4 update to developers for testing purposes, four days after releasing the third watchOS 4.1 beta and a month after releasing the new watchOS 4 operating system to the public.

Once the proper configuration profile has been installed from the Apple Developer Center, the new watchOS 4 beta can be downloaded through the dedicated Apple Watch app on the iPhone by going to General --> Software update.

To install the update, the Apple Watch needs to have at least 50 percent battery, it must be placed on the charger, and it has to be in range of the iPhone.

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watchOS 4.1 brings support for streaming Apple Music content directly to the Apple Watch Series 3 over LTE and it introduces a new Radio app with access to Beats 1 and other Apple Music radio stations.


The Music app on the watch looks the same, offering up access to the Music Library, recently played songs, playlists, and Apple Music mixes, but now all Apple Music content can be streamed over an LTE connection and doesn't need to be downloaded to the device. watchOS 4.1 also adds a new Wi-Fi toggle for turning off Wi-Fi to force the Apple Watch Series 3 to use LTE and it displays the Wi-Fi SSID so users can see the Wi-Fi Network an Apple Watch is connected to.

Support for Apple Music streaming appears to be the main feature in the new watchOS 4.1 update, but Apple is also introducing a range of new Unicode 10 emoji characters that include vomiting face, head exploding, mermaid, zombie, hedgehog, fairy, broccoli, and more.

Apple says the watchOS 4 update addresses a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks.

watchOS 4 is a significant refresh of the watchOS operating system introducing new watch faces, including a personalized Siri face, improvements to the Workout app, support for integration with gym equipment, an Apple News app, a vertical Dock, and a new Flashlight feature in the Control Center.

For more on what's included in watchOS 4, check out our watchOS 4 roundup.

Related Roundup: Apple Watch 10
Buyer's Guide: Apple Watch (Neutral)

Apple today seeded the fourth beta of an upcoming iOS 11.1 update to developers, just four days after releasing the third iOS 11.1 beta and a month after releasing the iOS 11 update to the public.

Registered developers can download the fourth iOS 11.1 beta from Apple's Developer Center or over-the-air once the proper configuration profile has been installed from the Developer Center.

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iOS 11.1 introduces a range of new Unicode 10 emoji like crazy face, pie, pretzel, t-rex, vampire, exploding head, face vomiting, shushing face, love you gesture, brain, scarf, zebra, giraffe, fortune cookie, pie, hedgehog, and more.

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Several emoji also feature some small design changes in iOS 11.1, including the dolphin, octopus, bee, snail, and whale characters, among others. The new designs are more detailed and realistic than existing designs.

The update also introduces a fix for a Reachability bug that's been present since the release of iOS 11 and it brings back the 3D Touch App Switcher gesture that has been missing from iOS 11 since its release. With the return of the gesture, iPhone users can once again 3D Touch at the left edge of the display to bring up the multitasking App Switcher interface.

A few other small features are included in the iOS 11.1 beta. The built-in keyboard in iOS 11.1 now offers up multiple emoji symbols when using an emoji-related word, there's an updated camera icon under Restrictions, a new animation when tapping the status bar to scroll upwards, and a faster unlock animation.

As for security fixes, iOS 11.1 addresses a serious vulnerability in the WPA2 Wi-Fi standard that protects many modern Wi-Fi networks. Using a key reinstallation attack or "KRACK," attackers can exploit weaknesses in the WPA2 protocol to decrypt network traffic to sniff out sensitive information.

Though not in the developer/public beta right now, the iOS 11.1 update could introduce the Apple Pay Cash feature, which Apple employees are currently testing in a special version of the beta.

iOS 11 marks a major update to the operating system with systemwide design tweaks, a new Lock screen experience, a revamped Control Center, ARKit, new app features, and an entirely new interface for the iPad that includes a Dock, Drag and Drop support, and a redesigned App Switcher for better than ever multitasking.

Update: There is also a new beta of iOS 11.1 available for public beta testers.

Related Forum: iOS 11

Elevation Lab first made a name for itself with the original Elevation Dock, which was one of the most popular docks on the market when it came out in 2012. Since then, the company has continued making docks and stands for iPhone and Apple Watch.


The fourth iteration of the original Elevation dock, the ElevationDock 4, was introduced this September, just in time for the debut of the iPhone 8, iPhone 8 Plus, and iPhone X. These devices no longer require docks at all thanks to wireless charging functionality, but they still charge faster over Lightning, so docks continue to be accessories worth considering.

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ElevationDock 4 is one of the smallest iPhone docks that I've used. It's smaller than the palm of my hand, with a base that measures in at about two inches on one side and two and a half inches on the other side, which tapers back down to the two-inch size.

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With a footprint that small, it can fit just about anywhere and it takes up a lot less desk/table space than a standard dock. It's less wide than my iPhone, in fact, so it can go anywhere my iPhone will fit.

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The dock is made from a medical grade silicone that comes in black or white to match your iPhone. I tested the white version, which is a soft white shade that matches well with everything else on my night stand. This is a lightweight silicone and it's an interesting choice for a dock -- most are made from a much heavier material for stabilization purposes.

➜ Click here to read more...

Apple Store employees won't try to upsell customers to the iPhone X, according to Apple's retail chief Angela Ahrendts.

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Ahrendts, who is in Chicago today for the grand opening of Apple's new Michigan Avenue store, told CNBC that Apple recognizes each customer has different needs that may not require purchasing the most expensive iPhone model.

"Internally we said the tagline was 'an iPhone for everyone,'" she said. "I prefer that we ask you who you're buying it for. If they're 6 or 7 years old, what do they need? If it's someone who's leaning into something else, what do they need? We do that with Mac, we do that with iPad, why wouldn't we do that with [the] phone?"

iPhone X starts at $999 in the United States with 64GB of storage, while a 256GB model is available for $1,149. By comparison, the iPhone 8 and iPhone 8 Plus start at $699 and $799 respectively.

Ming-Chi Kuo, a reputable Apple analyst at KGI Securities, recently said only 2-3 million iPhone X units will be available to purchase when the device launches. Pre-orders begin October 27 at 12:01 a.m. Pacific Time.

Related: iPhone X vs. iPhone 8 vs. iPhone 8 Plus

Related Forum: iPhone

ColorWare, a company that custom paints a wide range of electronics and Apple products, is now offering a custom-painted version of the Apple Magic Keyboard with Numeric Keypad.

ColorWare has offered a customized Apple Magic Keyboard for some time, but the Magic Keyboard with Keypad, which was released back in June, is a new addition as of today.

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As with other ColorWare products, the keyboard can be painted in one of several different colors, with both solid and metallic paint options available in a rainbow of shades. While some products support multiple colors, Apple's keyboards can only be painted in one uniform shade, though there are options to choose a gloss or matte finish.

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The Magic Keyboard with Numeric Keypad costs $129 from Apple, but ColorWare is charging $259 for the custom painted version, a premium of $130. Magic Keyboards with Keypad ordered from Apple are currently not shipping out for 5 to 6 weeks, but ColorWare seems to have some stock as the site lists a three week shipping estimate.

With the Magic Keyboard with Keypad delayed from Apple, there has been some speculation that a refreshed version could potentially be released alongside the iMac Pro in December, but we won't know if that's true until later this year.

Apple's operating chief Jeff Williams will reportedly meet Foxconn chairman Terry Gou later this month, following several reports about ongoing iPhone X production issues, according to Nikkei Asian Review.

jeff williams iphone x
While the report did not say which topics Gou and Williams will discuss, it said the two executives will presumably look at ways to deal with the manufacturing bottleneck for Apple's new high-end smartphone.

Williams will be visiting Taiwan for the 30th anniversary of TSMC, the sole supplier of the A11 Bionic chip in the latest iPhone models, the report said. A ceremony marking the celebration is scheduled for Monday.

Apple's suppliers are still struggling to perfect manufacturing of the iPhone X's TrueDepth camera and 3D facial recognition system, according to the report. KGI Securities analyst Ming-Chi Kuo highlighted the issues last month.

Multiple reports have claimed it has taken more time to assemble the TrueDepth system's so-called "Romeo" module than the "Juliet" module.

The "Romeo" module reportedly includes the dot projector that beams more than 30,000 invisible dots to create a precise depth map of your face, while the "Juliet" module includes the infrared camera that analyzes the pattern. Together, they help power new iPhone X features such as Face ID and Animoji.

Foxconn is the sole assembler of the iPhone X, while its subsidiary Sharp and LG Innotek are reportedly responsible for assembling the 3D sensor modules.

Today's report cited an industry executive who said that while the yield rate has improved, it has not yet reached a satisfactory level. The executive believes it's unlikely the yield rate will reach a level that will enable Apple's suppliers to churn out the iPhone X at their full capacity by the end of October.

Jeff Pu, an analyst with Taipei-based Yuanta Investment Consulting, recently cut his forecast of the number of iPhone X devices that will be produced this year from 40 million units to 36 million. It was the second time he has revised down his estimate, which originally totaled 45 million earlier this year.

iPhone X pre-orders begin one week from today in the United States and more than 55 other countries. The device launches November 3.

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