Apple is designing the antenna module that will be used in its 5G iPhones in-house because it was unhappy with the version that Qualcomm designed, reports Fast Company, citing a source with knowledge of Apple's plans.
Apple reportedly "balked" at the design of the QTM 525 5G millimeter-wave antenna module offered by Qualcomm because it "doesn't fit into the sleek industrial design Apple wants for the new phone."
Qualcomm will still provide the 5G modem chip used in the new iPhones, but the antenna module will be developed by Apple.
Apple is, however, working on another design that uses both the Qualcomm modem and the Qualcomm antenna as a backup, so Apple does have the option to swap over to a version of the iPhone that uses both Qualcomm components, but if forced to do so, Apple will need to release a slightly thicker iPhone.
As Fast Company points out, Apple has run into problems with antennas designed in-house before. The iPhone 4, for example, had an antenna design that resulted in dropped calls and other problems when the iPhone was held in a way that covered the antennas. Fast Company's source says that another recent Apple antenna design "required twice as much power as comparable antennas to produce the same amount of radio signal."
Creating 5G antennas for mmWave networks is harder than creating other kinds of antennas because they send and receive higher frequency signals, leaving less room for error. 5G performance is also reliant on the antenna design.
The 2020 iPhones equipped with 5G will use a "phased array" antenna with two parts that work together to form a beam of radio signal, as described by Fast Company, which could lead to issues if the antenna and modem module are made by different companies.
The beam can be electronically steered in different directions without the antenna moving. The modem chip and the antenna module work closely together to make this work properly, our source said. Having the two parts made by different companies may introduce some uncertainty and bump up the difficulty level of the overall design.
Apple reportedly wants to use its own antennas both because of design reasons and because Apple wants as few Qualcomm parts in the iPhone as possible. Fast Company's source suggests that Apple continues to feel it is "getting screwed on royalties" by Qualcomm.
Rumors have suggested that Apple is working on developing its own modem chips for use in future iPhones, but that technology is not ready yet, and until it is, Apple is reliant on Qualcomm's 5G modem chips. Apple purchased Intel's modem chip business after Intel exited the mobile modem chip development market, which could speed up Apple's work on developing its own chip technology.
Apple is expected to release multiple 5G capable iPhones in 2020 that are equipped with Qualcomm's X55 5G modem chip that offers 7Gb/s peak download speeds and 3Gb/s upload speeds. For more on what to expect in the 2020 iPhones, make sure to check out our roundup.
Lockdown, a popular open source firewall app that's designed to let users block any connection to any domain, is now available for Macs in addition to iOS devices.
Launched on the iPhone back in July, Lockdown blocks ad tracking services, analytics platforms that monitor device usage, ads, and more across all apps that you use (rather than just Safari like most ad blockers). Lockdown on iOS has blocked more than a billion trackers for Lockdown users, according to developer Rahul Dewan.
Lockdown for Mac is designed to be as simple and as customizable as the iOS version of the app. The app comes with a pre-installed list of recommended domains to block to prevent tracking, such as Facebook tracking and analytics tracking options from companies like Google and Mixpanel, but custom lists can be added as well.
The app is free to use, and since it operates on device, there is no user data collection. Lockdown is designed by the developers behind Duet Display, and it is monetized through an optional Secure Tunnel VPN service.
Apple touts that there are now over 500 car models supporting CarPlay, and Nissan's luxury brand Infiniti is one of the most recent (and perhaps the last significant brand in the U.S. other than Tesla) to add the feature with the 2020 Q50 and Q60 sedans, QX50 crossover, and QX80 SUV.
I've had an opportunity to spend some time with a 2020 Infiniti QX50 and check out how the updated InTouch infotainment system and CarPlay work with the dual screens dominating the center of the dashboard, and I've come away fairly impressed with the performance and ease of use.
The 2020 QX50 comes in five trim levels starting at $37,250 for the base Pure trim and topping out at a little over $60,000 for a fully loaded Autograph trim. All trims are available with either front-wheel drive or all-wheel drive, with the latter costing an extra $2,000. CarPlay and Android Auto are standard on all trims, and dual center touchscreens with an 8-inch display on top and a 7-inch display on the bottom are uniform throughout the lineup.
My test vehicle was an all-wheel drive Essential trim, which is the middle of the five available trims, and it came with a $1,200 "Edition 30" appearance package that also bundles in the ProASSIST features such as distance control, intelligent control, blind spot monitoring, lane departure prevention, and adaptive front lighting. Toss in upgraded Majestic White paint and some welcome lighting and cargo packages, and my tester checked in at just under $50,000.
InTouch Hardware and Software
Infiniti is certainly not the only manufacturer to pursue a dual-display infotainment solution, and I've had some previous experience with such a system in the Audi A7. Part of what sets Infiniti apart here, however, is that hardware buttons were thankfully not sacrificed in favor of all-screen controls. The lower screen of the InTouch system is surrounded by hardware controls, including climate controls along the left and right sides and some hardware audio buttons and a knob along the bottom just below the CD drive.
Infiniti's dual-screen InTouch infotainment system
There are also some quick-access hardware buttons for jumping between the main InTouch home screen, the audio screen, and the climate screen where only a few digital adjustments like manual fan speed can be made, but almost all of these are also accessible through the hardware buttons on either side of the screen. Add in the usual bevy of steering wheel controls, and you can accomplish a heck of a lot just by feel, which is fantastic.
Settings screen typical of high-level menus
The upper screen is largely dedicated to the built-in navigation that's standard on Essential and higher trims and optional on the second-level Luxe trim, and this is also where CarPlay shows up. Even here, Infiniti provides options for interacting with the content, supporting both touch directly on the screen and indirect control via a knob and a few buttons on the center console. I generally prefer using touch or voice for interacting with CarPlay and built-in navigation systems, but it's nice to have another indirect method available for quick adjustment or for those who prefer it on a more regular basis.
Infotainment control knob next to gearshift offers quick access buttons for map, camera, and back functions, plus twist-to-scroll and select for navigating the system
Infiniti's InTouch software bears some distinct similarities to the NissanConnect infotainment system of the brand's parent company, which I previously looked at in the Leaf and Altima, but it's been augmented with some higher-end features and of course optimized for the dual-display setup.
InTouch audio app shares a lot of similarities with NissanConnect
The audio setup is very similar to the NissanConnect system I've used in other vehicles, with a relatively straightforward layout and a customizable bottom menu bar to set up and quickly access your preferred audio sources. SiriusXM content in particular looks good with colorful channel logos and album art visible on the screen. The interface for terrestrial radio stations is a bit simpler, but still offers a clean look with station and song information when available and support for HD radio.
Embedded navigation route guidance
The onboard navigation works well with 3D city views, lane guidance, exit signs, and a variety of available views to customize the navigation experience, although the overall look could stand to see some modernization. There's support for street and satellite views, real-time traffic, and Destinations by Google, which offers an improved POI search experience compared to the embedded system's database. Over-the-air map updates are also available. The overall look of the maps isn't as modern as what you see with Apple or Google Maps, for example, but functionally it's a pretty solid system. Of course, with CarPlay and Android Auto, you may not even want to use the onboard navigation, but it's there if you want or need it.
Embedded navigation route selection and overview showing the two displays working together
In addition to the dual displays in the center stack, there's also a digital display for the driver between a pair of analog gauges. The display offers a number of different views including speed, audio information, navigation, ProPILOT Assist driver assistance features, and more, so that can serve to augment the at-a-glance availability of information from the various vehicle systems. A head-up display is also available standard on the top-end Autograph trim and as part of a package option on the step-down Sensory trim.
Customizable digital driver display in center, and dedicated Siri/voice control button at bottom of left steering wheel button cluster
The QX50 includes the usual array of steering wheel controls for accessing functions like volume, cruise control, phone calls, and more, and the dedicated voice control button serves dual duty with a short press activating the InTouch voice system and a long press bringing up Siri for either Siri Eyes Free or CarPlay.
CarPlay
CarPlay on the 2020 QX50 does require a wired connection, which is a little unfortunate at a time when more and more luxury brands including Audi, BMW, and Porsche are supporting wireless CarPlay and it's on the verge of rolling out to more mainstream brands from the likes of Ford, GM, and Fiat Chrysler. Infiniti does tell me that wireless CarPlay is coming in the "near future," but it would have been nice to see it from the very start.
CarPlay home screen
Setting the lack of wireless support aside, CarPlay works quite well on the dual-screen InTouch system, and it's great being able to dedicate the top display to CarPlay while native functions like audio and other features remain fully visible and accessible on the lower display. The 8-inch top screen provides ample room for the CarPlay interface, and everything looks big and bright sitting fairly high on the dashboard so it's not too far out of the driver's line of sight.
Dual-screen setup gives full access to CarPlay maps on top and native audio on bottom
I had no problems reaching all parts of the screen to manipulate CarPlay by touch, or you can use the control knob on the center console to scroll through the various interface elements and select the one you want.
CarPlay "Now Playing" on top, main InTouch home screen on bottom
The flexibility of having dual displays and the redundancy of many of the native system functions between them really lets CarPlay shine, as you really don't have to worry about switching away from it to access the Infiniti system. Some adjustments will trigger a brief overlay on the CarPlay screen, but other than that you're free to tweak audio, climate, and vehicle settings without disrupting the CarPlay experience.
Ports and Connectivity
All QX50 trims come equipped with four USB ports, highlighted by one USB-C and one USB-A at the front of the center console next to the cupholders, and both ports support data connections for CarPlay. The other two ports are charge-only USB-A ports, with one located inside the center console compartment and one on the rear of the console to provide power for backseat passengers.
Center console with USB-C/USB-A ports up front, infotainment control knob, and console compartment with charge-only USB-A
One downside is the lack of a good place for phone storage, as there is little space near the front USB ports other than a pair of cupholders and a small storage tray that isn't big enough to fit a phone without obstructing at least one of the cupholders. Storing your phone in the center console compartment is also an option, but it requires more effort to get in and out of the compartment and involves running the USB cable into the compartment, so it at least would have been nice if the USB port inside that compartment supported data transfer so everything could be tucked away inside. Wireless phone charging is not available on any QX50 trims.
One charge-only USB-A port and a 12V power port for rear passengers
Vehicles equipped with onboard navigation do include Wi-Fi hotspot functionality for up to seven devices, letting your passengers connect to the Internet with a data plan from AT&T.
Wrap-up
Infiniti may have been late to the CarPlay game, but it's come through in a solid way in the 2020 QX50, and also the Q50, Q60, and QX80, which all have nearly identical layouts with dual displays and a host of hardware controls. Infiniti has done a good job of building on the bones of the NissanConnect infotainment to take it to the next level, and iPhone users will be pleased at the prominence CarPlay receives on the dashboard.
The flexibility of the new InTouch system that lets you interact with the system in the way you prefer is fantastic, giving you the choice of touchscreen, hardware buttons, voice, and even a control knob. I also like that there's a bit of future-proofing for the primary USB ports up front, with one USB-C and one USB-A.
There are always a few nits to pick, however, and phone storage in the QX50 is one for me. There's no great place to put your phone while it's plugged in, and the USB port inside the center console compartment can't be used for CarPlay. And with wireless CarPlay quickly becoming more common, particularly on luxury brands, it would have been nice to see that included here, but hopefully Infiniti will follow through and make that upgrade soon.
The QX50 is of course a luxury brand, so it has a bit of price tag starting in the mid to high $30K range, roughly on par with the Acura RDX that I took a look at a little over a year ago, but a decent amount less than other small luxury crossovers it aims to compete against like the Audi Q5 and the BMW X3. With five available trims, there's a range of price points that can push things to nearly $50,000, but the good news for iPhone users is that CarPlay is standard on all trims, so you won't need to jump up a level or two or add an option package to get it.
Apple has been in an ongoing legal fight with Gerard Williams III, who worked at Apple until February 2019 when he left to start up a new company called Nuvia with other Apple developers.
Williams was Apple's lead chip designer, working on the A7 to A12X chips that Apple used in its mobile devices, and his new company develops processors for use in data centers. Apple first sued Williams in August 2019, claiming that his contracts with Apple prevented him from engaging in business activities that are directly related to Apple's business.
Since then, Williams has claimed that Apple invaded his privacy and monitored his texts, while Apple complained that Williams had been planning and developing Nuvia while still at Apple, and also soliciting Apple employees.
In January, Williams tried to get the lawsuit brought against him by Apple rejected by the court, but he was unsuccessful, and now he's back with a new claim that Apple has been recruiting engineers from Nuvia.
According to Bloomberg, Williams says that Apple is aiming to lure his staff away and is also preventing its own employees from leaving to pursue their own ventures. He claims that Apple's lawsuit against him for breach of contract aims to "suffocate the creation of new technologies and solutions by a new business, and to diminish the freedom of entrepreneurs to seek out more fulfilling work."
He goes on to accuse Apple of improperly deterring employees "from making even preliminary and legally protected preparations to form a new business - whether competitive or otherwise."
There has been no final word on whether the case will progress to trial yet, though a judge has already dismissed Apple's bid for punitive damages against Williams as Apple failed to show how Williams intentionally tried to harm the company by being disloyal.
For this week's giveaway, we've teamed up with WaterField Designs to offer MacRumors readers a chance to win a pocket-laden Air Duffel Carry-On Bag for carrying your Mac, iPad, iPhone, and other related accessories.
WaterField Designs created the Air Duffel as the perfect bag to use for air travel. It was designed in collaboration with more than 1,200 WaterField Designs customers and seasoned travelers with the aim of optimizing for space and convenience.
Priced starting at $399, the Air Duffel is available in brown waxed canvas or black ballistic nylon with a full-grain leather flap and detailing.
The Air Duffel is equipped with a padded laptop compartment that can fit Mac notebooks ranging in size from the 12-inch MacBook to the 16-inch MacBook Pro, plus there's a main compartment that was designed for maximum carry-on capacity.
The main compartment can hold one to two days of clothing, headphones, toiletries, and other items. Two mesh pockets inside the compartment are available for organizing small items, a key fob makes it easy to keep track of keys, and three open-top pockets offer up additional organizational space.
The laptop compartment also includes a wide pocket with soft foam for papers or a tablet, two open-top pockets for chargers and cords, three pen slots, and a central slot for files or magazines. A front pocket has interior organizational pockets secured with a leather flap equipped with magnets.
At the sides, there are two arced zippers for the expandable end pockets. The end pockets are designed to remain flat to utilize interior bag space when available and are positioned for quick access to travel documents, a water bottle, and other necessities when the bag is positioned under a seat or on top of luggage.
Inside, a gold liner makes it easy to find what you're looking for, and there are four D-rings for attaching a comfortable shoulder strap or a carabiner to hold pouches and accessories. It can also be fitted over the handle of a suitcase.
WaterField Designs also sells an optional Air Caddy, which is custom fitted for the front pocket of the Air Duffel and is sized to fit devices like the iPad Pro. The Air Duffel measures in at 10.25 x 16 x 8.25 inches and is sized to fit perfectly under an airplane seat.
We have one of the Air Duffels to give away to a MacRumors reader. To enter to win the giveaway, use the Gleam.io widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winners and send the prizes. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, following us on Instagram, or visiting the MacRumorsFacebook page.
Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years or older and Canadian residents (excluding Quebec) who have reached the age of majority in their province or territory are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.
The contest will run from today (February 14) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on February 21. The winner will be chosen randomly on February 21 and will be contacted by email. The winner will have 48 hours to respond and provide a shipping address before a new winner is chosen.
This Presidents' Day weekend you can save on a few iOS and macOS apps at StackSocial, offering you an extra 15 percent off apps that have already been discounted. These include a VPN, website creation software, a reading app, data management software, and a language proficiency app.
Note: MacRumors is an affiliate partner with StackSocial. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
In this sale, you can enter the promo code PRESIDENT15 at checkout to get an additional 15 percent off these apps. The code will last through Monday, February 17 at 11:59 p.m. PT, and you can find every app on sale below.
StackSocial Sale - use code "PRESIDENT15"
KeepSolid VPN Unlimited - $33.15, down from $39.00: Protect your data on any Wi-Fi network with your own VPN, with no speed or bandwidth limits.
Blocs 3 - $34.00, down from $39.99: Website creation tool with easy-to-use software that lets you create fully customizable webpage layouts without writing code.
As expected, Apple reopened its five retail stores in the Beijing area today as the Wuhan coronavirus outbreak in China continues.
In a video shared by CNBC senior correspondent Eunice Yoon, Apple employees can be seen checking the body temperatures of customers as they enter the store for signs of fever. Yoon says Apple is also limiting the number of customers allowed in the store at once, resulting in smaller crowds than normally seen.
The stores in Beijing have reduced hours of 11 a.m. to 6 p.m. local time. Apple's other stores in China remain closed until further notice.
There remains a lot of uncertainty regarding the coronavirus outbreak, which has resulted in extended shipping estimates for some Apple products and could impact the company's overall revenue this quarter. Apple operates over 40 stores in China, which represents less than 10 percent of its retail locations worldwide.
Business attempts to normalize in #China despite #coronavirus. @Apple reopens its 5 Beijing stores today. Limited hours (11a-6p v. usual 10a-10p). One entrance only with temperature checks. $AAPL restricts # customers in stores. Busy but not thecrowds would see on #ValentinesDay. pic.twitter.com/FoKUrKKkc9
— Eunice Yoon (@onlyyoontv) February 14, 2020
Apple recently provided its retail stores, authorized service providers, and carrier partners with an enhanced cleaning guide that recommends that demo Apple products be cleaned at least twice per day. The document, shared with MacRumors, contains best practices for using microfiber cloths as well as hand washing tips for employees.
Enter the chaotic world of Lincoln Loud and his sisters in "Loud House: Outta Control," this week's addition to Apple Arcade across the iPhone, iPad, and Apple TV. Based on the Nickelodeon series "The Loud House," the family-friendly strategy game tasks players with completing various tasks before time runs out.
The game's description on the App Store:
Welcome to the Loud House! Are you ready to get OUTTA CONTROL?! Enter the chaotic world of Lincoln Loud and his sisters from the hit Nickelodeon series.
COMPLETE TASKS
Guide your favorite Loud characters to complete their objectives. Get Lincoln to his comic books and Lana to her mud pies before the clock runs out! Manage multiple paths for characters while enjoying exciting character interactions. Earn bonus points by completing objectives as quickly as you can!
CONTAIN THE CHAOS
When characters collide...hilarity ensues. From flying pies to loaded diapers, do your best to avoid the chaos big enough to ignite any sibling rivalry! Avoid collisions or risk losing the level...and watch out for those pesky fight clouds!
EXPLORE THE LOUD HOUSE
Experience the Loud House in all seasons. Manage the chaos from the front yard to the kitchen! From the attic to the best seat on the couch! Each level features a unique scene and fun new challenges.
COLLECT ITEMS
Earn medals and unlock Collectibles! Play to win special items from the Loud House universe: Lisa’s Gloweos, Lucy’s crystal ball and more. Discover new levels and watch your collection grow!
"Loud House: Outta Control" can be downloaded from the App Store with an Apple Arcade subscription. Apple's gaming service launched in September, providing iPhone, iPad, Apple TV, and Mac users with access to over 100 games with no in-app purchases or ads for $4.99 per month or $49.99 per year in the United States.
Best Buy today kicked off a new weekend sale, this one timed to end on Monday at 11:59 p.m. CT, which is Presidents' Day in the United States. There are a few Apple products and accessories discounted during the sale, with solid prices on MacBook Air, MacBook Pro, iPads, Apple Watch, Beats headphones, and more. For some of the sales listed below, you will need to be a My Best Buy member, which is free to join.
Note: MacRumors is an affiliate partner with these vendors. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
Although Best Buy's Presidents' Day sale includes $50 off the HomePod, our readers should remember that OWC is still beating this price. You can get the White HomePod for $204.99 and the Space Gray HomePod for $207.99 with OWC's one-year limited warranty. OWC's HomePods also come in non-retail packaging, but they are guaranteed to be brand-new HomePods, so this remains the current-best deal on Apple's smart speaker.
MacBook
MacBook Air - Save up to $200 with current best prices / Starting at $899.99
Pandora this week introduced a standalone Apple Watch app that allows you to stream music and podcasts from your wrist with no iPhone required.
Starting with watchOS 6, developers are able to distribute apps built specifically for the Apple Watch, without a companion app on iOS. These apps can be downloaded from the new App Store app on watchOS 6.
Acquired by SiriusXM in 2018, Pandora is a streaming music service in the United States that features free, ad-supported radio. The service also offers two paid tiers, including Pandora Plus with personalized, ad-free radio for $4.99 per month and Pandora Premium with on-demand music and podcasts for $12.99 per month.
Amazon and Adorama have introduced new sales on the 2019 13-inch and 16-inch MacBook Pro, with deals taking as much as $300 off select models.
Note: MacRumors is an affiliate partner with some of these vendors. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
You can get the 13-inch MacBook Pro (1.4GHz, 8GB RAM, 128GB SSD) for $1,099.99, down from $1,299.00 ($199 off) on Amazon. This is the lowest price we've ever tracked for the model, and it's also being matched at Best Buy.
For the larger MacBook Pro, the 16-inch model (2.3GHz 8-Core, 16GB RAM, 1TB SSD) is on sale for $2,499.00, down from $2,799.00 ($300 off) on Adorama. This is another lowest-ever price, and it's currently beating prices for the same model seen at Amazon and Best Buy.
Head to our full Deals Roundup to shop for even more discounts on Apple products and related accessories.
Linksys is planning to release a firmware update for its Linksys Velop routers that will enable HomeKit functionality, according to a notice from Linksys spotted by HomeKit News.
The notice says that Linksys is rolling out a HomeKit firmware update for the Velop system "in the next several days."
After the firmware update is installed, the next time the Linksys app is opened, it will invite users to link with the Apple Home app. All Velop nodes must be tri-band for the integration to work. Tri-band model numbers that work with HomeKit include A03, WHW0301, WHW0301B, WHW0302, WHW0302B, WHW0303, and WHW0303B.
Apple introduced HomeKit support for routers with the launch of iOS 13. According to Apple, HomeKit for routers firewalls off each HomeKit device, so if one happens to be compromised, the others remain safe.
Linksys' tri-band Velop routers are priced starting at $199 and can be purchased from the Linksys website or at a discounted price from Amazon.
Update: Linksys says that the information shared on its website was inaccurate and the launch of HomeKit support is not imminent, though HomeKit support is in the works and will be coming in the future.
From Linksys: "Inaccurate verbiage on timing and availability of Linksys HomeKit-enabled routers was shared on our website today. We are excited to bring these features to market soon, and will reach out when we’re ready to announce availability."
Apple broke California law when it failed to pay employees for time spent waiting for mandatory bag searches at the end of their shifts, the California Supreme Court ruled today. [PDF]
Employees at the time alleged that Apple subjected them to mandatory bag checks that were conducted off the clock, leaving them uncompensated for their time. At the trial level, Apple actually won the lawsuit when the court ruled that Apple employees chose to bring personal bags to work and dismissed the case, but the decision was appealed and brought to a higher court.
The U.S. 9th Circuit Court of Appeals, which is now handling the case, asked the California Supreme Court to clarify whether California state law requires compensation, and the California Supreme Court ruled that the law does indeed dictate that employees be compensated while waiting for bag checks.
"Hours worked is defined as the time during which an employee is subject to the control of an employer and includes all the time the employee is suffered or permitted to work, whether or not required to do so," reads the court's opinion.
Based on the language of the control clause, Apple employees are entitled to compensation for the time during which they are subject to Apple's control. (Cal. Code Regs., tit. 8, Sn. 11070, subd. 2(G).) Applying a strictly textual analysis, Apple employees are clearly under Apple's control while awaiting, and during, the exit searches. Apple controls its employees during this time in several ways. First, Apple requires its employees to comply with the bag-search policy under threat of discipline, up to and including termination. Second, Apple confines its employees to the premises as they wait for and undergo an exit search. Third, Apple compels its employees to perform specific and supervised tasks while awaiting and during the search. This includes locating a manager or security guard and waiting for that person to become available, unzipping and opening all bags and packages, moving around items within a bag or package, removing any personal Apple technology devices for inspection, and providing a personal technology card for device verification.
Apple requires all personal packages, bags, and Apple devices that belong to retail employees to be checked by a manager or security before an employee is allowed to leave the store for any reason, including breaks, lunch, and the end of shifts.
Employees are also required to clock out before submitting to an exit search, and have estimated that the time spent waiting and undergoing searches ranges from five to 20 minutes. On busy days, some employees have waited for up to 45 minutes waiting for a bag check.
Apple has argued that allowing employees to bring bags and devices to work is a convenience and has positioned the searches as a "benefit" because employees could prevent searches by not bringing personal items or could be banned from bringing personal items all together. The California Supreme Court says that such a ban would be "draconian" and that Apple's arguments that employee iPhones are a convenience are "at odds" with how the iPhone is described in marketing materials.
"Its characterization of the iPhone as unnecessary for its own employees is directly at odds with its description of the iPhone as an 'integrated and integral' part of the lives of everyone else," reads the ruling.
The decision made today is retroactive, and the case will now return to the court of appeals where federal judges will apply the California Supreme Court's interpretation of the law. Prior evaluation of the case suggested that Apple could have to pay as much as $60 million should it be required to offer employees back compensation for the time spent undergoing bag checks.
Samsung at its Unpacked Event in San Francisco this week unveiled the new Galaxy Z Flip and the S20 smartphone lineup, and accompanying its new flagship devices, Samsung also launched its next-generation wire-free earbuds, the Galaxy Buds+.
In our latest YouTube video, we took a look at the new Galaxy Buds+ to test them out, and we did a quick comparison with the AirPods and the AirPods Pro.
Design wise, the Galaxy Buds+ look pretty much identical to the original Galaxy Buds, but there's an extra microphone that's been added and the charging case now has a glossy finish instead of a matte finish. The size, fit, and comfort are unchanged.
The Galaxy Buds+ are closer in design to the AirPods Pro than the AirPods because of the soft silicone tips that fit into the ear canal to provide a tighter seal, but there is no noise canceling technology included in the Galaxy Buds+.
With the second-generation version of the Galaxy Buds, Samsung aimed to improve audio quality for music and phone calls along with battery life, both of which do seem to be better. The Galaxy Buds+ now last for 11 hours before needing to be recharged with the case, and the sound seems to be improved.
Though closer in design to the AirPods Pro, the price point and the functionality of the Galaxy Buds+ better matches the standard AirPods. The Galaxy Buds+ are $149, so $10 cheaper than the standard AirPods without charging case and $100 cheaper than the AirPods Pro.
There are touch controls on each Galaxy Bud+ earbud, which can be used to play/pause, skip tracks, and activate voice assistants. Those are the only three functions available when connecting the Galaxy Buds+ to the iPhone, but with an Android device, the long press function can be customized to auto-launch Spotify.
Samsung also offers tools for controlling ambient sound levels (though we didn't notice much of a difference with this enabled), and adjusting the sound profile. There are a few preset options for increasing bass or treble and there's an option for making audio more dynamic or soft. There's no true equalizer function, but it's better than what's available for AirPods, which is nothing.
Galaxy Buds+ on Android can read notifications to you, a function not available when using them with the iPhone. AirPods offer a similar function in iOS 13, allowing Siri to announce incoming messages.
Galaxy Buds+ can also be connected to multiple devices at the same time such as a TV and an Android phone so you can hear incoming notifications, but this is not a feature that works when using them with an iPhone.
Overall, the Galaxy Buds+ audio seems to be improved and they sound better than the AirPods, but there's not a huge difference. There is a major difference in sound quality compared to the AirPods Pro in favor of the AirPods Pro, but that's probably not a fair comparison given the Galaxy Buds+ are $100 cheaper and not meant to compete with Apple's noise canceling headphones.
Android users who have considered getting AirPods for their smartphones might want to consider the Galaxy Buds+ instead, but those who use both iOS and Android may still want to go for the regular AirPods because of the H1 chip functionality. The H1 chip in the AirPods and AirPods Pro powers hands-free "Hey Siri" requests, improves connectivity and improves range, and also enables fast switching between Apple devices connected to the same iCloud account.
What do you think of Samsung's improved Galaxy Buds+? Let us know in the comments.
Apple shipped an estimated 2.6 million HomePods during the fourth quarter of 2019, earning it 4.7 percent of the smart speaker market, according to new estimates shared today by Strategy Analytics.
Apple was the number six worldwide smart speaker market vendor, shipping fewer speakers than Amazon, Google, Baidu, Alibaba, and Xiaomi.
Amazon was the number one smart speaker vendor in the world during Q4 2019, shipping an estimated 15.8 million speakers for 28.3 percent market share. Google came in second with 13.9 million speakers shipped and 24.9 percent market share, followed by Chinese brands Baidu, Alibaba, and Xiaomi.
Apple shipped one million more HomePods in Q4 2019 than it did in Q4 2018 when it shipped 1.6 million, marking a 65 percent increase in growth. That didn't translate to a major increase in market share though as Apple ships so many fewer speakers than other brands.
The overall smart speaker market was up 44.7 percent with 55.7 million total shipments, up from the 38.5 million shipped in the fourth quarter of 2018.
Strategy Analytics says that it expects 2020 to be another record year for smart speaker sales despite the disruption to supply and demand caused by the coronavirus.
There's no word on whether Apple will be able to increase speaker shipments in 2020, as Strategy Analytics says consumers are drawn to low prices.
"Consumer appetite for smart speakers remained undimmed during the all-important Q4 period as newly launched devices with improved feature sets and audio performance helped drive record quarterly shipments. Consumers across the world were once again enticed by scarcely believable deals from leading brands such as Google, Amazon, Baidu and Alibaba, while Google in particular stepped up its giveaway promotional activity in partnership with brands such as YouTube and Spotify."
Apple's HomePod is priced at $299 in the United States and is available in a limited number of countries. Apple is rumored to be working on a lower-cost version of the HomePod that will be released at some point in 2020, so that could potentially boost sales depending on whether its price point can match some of the much cheaper speakers offered by other vendors.
Another smart speaker sales report recently suggested that Amazon will hold on to its position as the number one smart speaker vendor through at least 2021.
YouTube today sent out emails to customers who are subscribed to its YouTube TV service through Apple's App Store, letting them know that App Store subscriptions are going to be discontinued in March.
From the emails:
You're currently subscribed to YouTube TV through Apple in-app purchases, so we're writing to let you know that, starting March 13, 2020, YouTube TV will no longer accept payment through Apple in-app purchases.
YouTube TV members will still be able to watch YouTube TV content on Apple devices.
You'll be billed for one final month of service and then your in-app purchase subscription will be canceled automatically on your billing date after March, 13, 2020.
There's no word on why YouTube is ending YouTube TV subscriptions through the App Store, but Apple does take a cut of all subscription purchases, so avoiding in-app purchases will allow YouTube to skirt that fee.
When it comes to subscriptions, Apple takes a 30 percent cut of the subscription price paid by each subscriber for the first 12 months, and then if a subscriber remains subscribed, Apple's cut drops to 15 percent.
The YouTube TV app will need to remove all references to subscribing and signing up from its app when in-app purchases disappear, as Apple does not allow apps to link out to third-party subscription purchase options.
Apps that offer subscriptions on Apple's platform have complained about Apple's cut for years. Some apps raise their subscription prices through the App Store to compensate for the fee, while others choose not to offer subscriptions in Apple's apps.
YouTube TV users will be able to continue using the YouTube TV app on Apple's platforms, but will need to sign up for a subscription on the website.
Apple charges $5,000 for its Pro Display XDR and has described it as a display designed for professionals, even claiming that it can match the performance of some professional reference monitors on the market that sell for much more.
Vincent Teoh, a TV reviewer at HDTVTest, recently tested Apple's Pro Display XDR claims, comparing it to Sony's BVM-HX310 reference monitor, which uses dual-layer LCD technology and costs over $40,000.
Prior to pitting the Pro Display XDR against the Sony HX310, Teoh does in-depth testing of Apple's display, measuring brightness, contrast, and color accuracy, with the testing demonstrating some of the faults in the Pro Display XDR.
There were problems with contrast and color accuracy at peak brightness along with "so-so" screen uniformity, leading Teoh to call the reference mode of the Pro Display XDR suitable for content consumption rather than content creation.
Teoh then compared the Pro Display XDR to the Sony BVM-HX310 reference display as the Sony display is the one that was mentioned when the Pro Display XDR was unveiled. The Pro Display XDR struggled to keep up with the Sony display, and Teoh said that it is not a viable cheaper reference monitor for professionals.
It appears that Apple's marketing team may have been a bit overzealous in calling the Pro Display XDR the 'World's best pro display.' [...]
Compared side by side with the Sony HX310, the Pro Display XDR exhibits a number of shortcomings, particularly in dark scenes such as localized luminous fluctuations, blooming artifacts, as well as noticeably grayer blacks.
For a monitor to be used as a reference for commercial color grading, there can be no doubt whatsover about the picture on screen.
Let's say J.J. Abrams is looking over your shoulders and wants a bit more lens flare in a particular scene. Can you be 100% sure that the VFX you're adding in post will be reproduced accurately when watched on other displays? With the Pro Display XDR, there's no way you can tell.
"I think the Pro Display XDR is a no go for any serious professional colorist," he concluded. "At the end of the day, the Pro Display XDR is just an IPS display with 576 full array local dimming zones that happens to carry Apple's logo and costs $5,000."
He questions whether it's fair to judge a $5,000 monitor against a $43,000 reference display, but points out that it was Apple that made that comparison first at WWDC. "The Pro Display XDR doesn't deliver anywhere close to the consistency and accuracy demanded of reference monitors."
Teoh's full video on the Pro Display XDR is well worth watching for those who want to see the full testing details prior to making a purchase.
Apple is enhancing its Augmented Reality Quick Look feature that's designed to allow users to see augmented reality versions of products they're intending to purchase right in their houses.
According to CNET and TechCrunch, Apple has updated the Quick Look preview feature in Safari to allow retailers to add links and buttons to the augmented reality experience.
When browsing sites like Home Depot, Wayfair, Bang & Olufsen, and 1-800-Flowers, customers will now see options to make purchases and learn more about a product while previewing it in AR mode.
Apple added the Quick Look browsing feature to Safari in 2018, and on sites that have implemented it, it adds a button for putting a 3D object in a room so its size, shape, and other features can be previewed prior to a purchase.
Apple introduced the new link and button tools in iOS 13 and previewed them at WWDC, but retailers have just now begun incorporating the new features.
Prior to the addition of links and other information at the bottom of the augmented reality viewing window, users would need to tap out of the experience to make the purchase or learn more about an item.
The links essentially streamline the shopping process, making it easier to add an item to a shopping cart, find a nearby store, or chat with customer service.
Later this year, Apple plans to further enhance Quick Look with a spatial audio feature, which is included in the iOS 13.4 beta. Spatial audio will allow shopping sites and other augmented reality sites within Safari to add audio to the experience.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.
Biggest design overhaul since iOS 7 with Liquid Glass, plus new Apple Intelligence features and improvements to Messages, Phone, Safari, Shortcuts, and more. Developer beta available now ahead of public beta in July.