Last week, Apple posted retail job listings for a future retail store to be located in the United Arab Emirates, hinting that the company will soon open its first store in the Middle East. Now, Middle East website EDGARDaily.comreports that the store will be located at Dubai's Mall of the Emirates, and will be Apple's biggest retail location to date.
Dubai's Mall of the Emirates
Our undisclosed source said that the store – which will be the biggest Apple has ever built – was originally planned to replace the current cinema complex. The timing of the recent job adverts suggest the store could have a planned opening for the first quarter of 2015.
Dubai's Mall of the Emirates originally opened in September 2005 and boasts more than 700 stores and services over 2.4 million square feet, making it a desirable location for Apple to open a store. In February, Apple CEO Tim Cook was spotted visiting the country, posing for photos at Apple resellers and meeting with UAE Prime Minister Shaikh Mohammed bin Rashid Al Maktoum. While the purpose of his visit was unknown, it is likely that Cook may have been meeting with officials to discuss growth opportunities for Apple in the region.
MacRumors did receive a tip last year claiming that Apple was planning to open its biggest retail store in the world, however that source claimed that it would be located at The Galleria in Sowwah Square in Abu Dhabi. Based on hiring schedules, it is possible that the Apple Store at the Mall of the Emirates could open in February 2015.
Parallels today announced the launch of Parallels Desktop 10 for Mac, the latest version of the company's software for running alternate operating systems like Windows in virtual environments on the Mac. The new version is available today as an upgrade for existing customers, and it will launch on August 26 for new customers.
Parallels Desktop 10 offers a bevy of new features and enhancements, including OS X Yosemite support, iCloud Drive and iPhoto Library support and battery life and performance speed optimizations. The main new features of Desktop 10 include:
- Mac OS X Yosemite integration, iPhone calling integration, iCloud Drive and iPhoto Library support - Now with one click users can select from a number of choices to optimize their virtual machine based on what their primary usage is: productivity, games, design or development. - The new Parallels Control Center is a one-stop-shop for managing Parallels Desktop; it allows users to manage all their virtual machines and configuration settings from a single place. - Users can share files, text or web pages from Windows using Internet accounts configured on their Mac such as Twitter, Facebook, Vimeo, Flickr; or send them via email, AirDrop and Messages. - Users can drag and drop files to Mac OS X virtual machines. - Users can now open Windows documents up to 48 percent faster. - Battery life is now extended by up to 30 percent, giving people additional work time when they need it most.
Upgrade pricing for users of Parallels Desktop 8 or 9 is $49.99, while standard retail pricing is set at $79.99 for regular users and $39.99 for students. Parallels Desktop 10 customers also receive a free three-month subscription to Parallels Access that allows Windows and Mac users to use their machines from their iPads.
Apple today updated its professional video editing software Final Cut Pro to version 10.1.3, adding reliability improvements and fixing several bugs. An issue that caused instability when burning a Blu-ray Disc has been fixed, and color corrections pasted between clips are now retained during Share.
The reliability of automatic library backups has been improved, as has the stability of the software when skimming growing files in the browser. A full list of changes can be found below:
What's new
- Fixes reliability issues when burning a Blu-ray Disc or creating a Blu-ray disk image - Color corrections pasted between clips are retained during Share - Effects applied to clips in the Browser in prior versions of the app are retained when adding those clips to the timeline - XML round-trip imports correctly when using gap clips - Improves reliability of automatic library backups - Improves stability when skimming growing files in the Browser
Today's minor Final Cut Pro update follows a June update that added a range of new features and improvements. Apple has also updated both Compressor and Motion, fixing a reliability issue caused by burning a Blu-ray Disc or creating a Blu-ray disk image.
Amid rumors of both 4.7-inch and 5.5-inch versions of the iPhone 6, speculation about what resolutions Apple will use for the new devices has generated a number of different theories. The most concrete suggestion so far has been a 1704 x 960 resolution that could see the current "2x" Retina display move to an even sharper "3x" display.
A new photo from Russian luxury modified iPhone vendor Feld & Volk [Instagram page] now shows the display of the 4.7-inch iPhone 6 under a microscope, with the firm telling MacRumors the panel does indeed carry a resolution of 1704 x 960.
The photograph posted by Feld & Volk does not, however, necessarily appear to agree with that claim, as it seems to show roughly 13 pixels per mm in the horizontal and vertical directions, while a 4.7-inch display at 1704 x 960 should be closer to 16 pixels per mm. The current iPhone 5s display is roughly 10.5 pixels per mm.
A potential answer to this problem arrives in another report today from 9to5Mac, which has discovered references to yet another resolution of 1472 x 828 within recent Xcode 6 beta releases.
This particular file outlines for the system where icons, by default, will be placed on an iPhone’s Home screen. This particular file, which was added in Xcode 6 beta 5 earlier this month and still exists in yesterday’s Xcode 6 beta 6, is optimized for an iPhone with a resolution of 414 (width) x 736 (height). The iPhone SDK parses hardware resolutions via “point values,” so the actual “Retina” resolution is in fact double (or potentially triple) whatever numbers the SDK presents.
While analysis quickly becomes speculative, one way Apple could use both of these rumored resolutions would be to to launch a 4.7-inch iPhone at 1472 x 828 and a 5.5-inch model at 1704 x 960. In that scenario, both iPhone 6 models would have pixel densities of 355-360 pixels per inch. This translates to roughly 14 pixels per mm in each direction, close to what is seen in the Feld & Volk photograph.
Depending on how the rumored 4.7-inch and 5.5-inch sizes have been rounded for convenience, the two iPhone 6 panels could actually offer the exact same pixel density, slightly higher than current iPhones and allowing for efficiencies in the manufacturing process if the same technologies and production methods are used in the two new models.
Apple is expected to introduce the iPhone 6 at a media event on September 9, but it remains unclear whether the company plans to show off both models at the same time, and even it does, there have been rumors that the larger model should ship up to several months later than the smaller version.
With the iPhone 6 launch less than a month away, we've been seeing new images of leaked parts on a near daily basis. Multiple images of both the front panel and the rear shell of the 4.7-inch device have surfaced, but for the first time, the two parts have been photographed together, giving us our clearest look yet at Apple's upcoming iPhone 6.
Shared by luxury iPhone vendor Feld & Volk [Instagram page] high quality images of the two parts show the glossy front panel's slightly tapered edges melding seamlessly into the rounded edges of the rear shell for a sleek, continuous curve.
Top view of 4.7-inch iPhone 6
A side view of the two pieces together also gives us a good idea of just how thin Apple's newest iPhone will be. Assembled, the iPhone 6 is expected to be significantly thinner than the 7.6mm thick iPhone 5s, coming in at approximately 7mm.
Side view of 4.7-inch iPhone 6
With its softly rounded corners and redesigned pill-shaped volume buttons, the iPhone 6 closely resembles the style of the iPad mini, iPad Air, and newest iPod touch. Shell images also suggest the iPhone 6 will adopt redesigned speaker holes, a round True Tone flash, an embedded Apple logo, and a relocated right-side power button for easier one-handed use.
It's important to note that Feld and Volk's images still depict unfinished iPhone 6 parts that are in rough condition, and Apple's completed device will undoubtedly look even more polished.
Along with the assembled front panel and rear shell, we've seen virtually every other iPhone 6 part, giving us a fairly good idea of what to expect from the device. For a full walkthrough of each aspect of the iPhone 6, make sure to check out our roundup.
Apple has added two new locations to its Maps Flyover feature in iOS, including Yosemite National Park in California and Wellington, New Zealand. The new additions to Flyover allow users to take a close 3D look at the areas, zooming in on important buildings and landmarks.
Flyover data for Yosemite National Park comes as Apple prepares to launch OS X Yosemite, the newest version of its Mac operating system. As of OS X 10.9 Mavericks, Apple began naming its operating system updates after major California landmarks and with OS X Yosemite set to be released to the public later this year, it makes sense to add Yosemite's Flyover data to Maps.
With the addition of two new locations, Apple now provides Flyover data on more than 90 parks and cities around the world, with a full list available on its iOS 7 Feature website.
Over the last several months, Apple has been hard at work improving its Maps app. Users have reported significant improvements in Apple Maps data, with errors being fixed quickly and new Points of Interest popping up. Apple also made notable updates to Maps in China, Japan, and other countries earlier this year.
Apple may be planning to delay the launch of its iWatch until 2015, according to a new report from KGI Securities analyst Ming-Chi Kuo. Echoing several past reports that have also alluded to a 2015 launch date, Kuo suggests that difficulty manufacturing the device will lead to its postponement.
We reiterate our view that iWatch, as compared to existing products, and as Apple's (US) first attempt at a wearable device, represents a much higher level of difficulty for the company as regards component and system design, manufacturing and integration between hardware and software. While we are positive on iWatch and believe that the advantages of the design and business model behind it are difficult to copy, we think, given the aforementioned challenges, that the launch could be postponed to 2015.
In a July report, Kuo predicted mass production on the iWatch would begin in November, with a launch coming in 2015. Kuo has suggested that the iWatch's small form factor, its use of a flexible AMOLED screen, and its sapphire display cover have all contributed to production difficulties.
iWatch concept by Todd Hamilton, based on the Nike Fuelband
Kuo's language in the report, which suggests the launch of the iWatch "could" be postponed, indicates that he is somewhat uncertain about the target ship date for the device. Though Kuo has a solid track record when it comes to Apple rumors, he has provided inaccurate guesses at times.
While it may seem like a 2015 launch date contradicts rumors that have pointed towards an October debut for the device, it is entirely possible that Apple will introduce the iWatch months before it is available to ship to customers. Historically, Apple has introduced some products in new categories ahead of their ship date.
The Mac Pro, for example, was introduced at WWDC in June before sales began in December. Steve Jobs also unveiled the original iPhone six months before it launched, and the iPad was shown at an Apple event more than two months ahead of its sale date.
Rumors have suggested the iWatch will contain a multitude of health and fitness sensors, measuring metrics like calorie consumption, sleep activity, blood oxygen levels, and more. It's said to integrate deeply with iOS 8's Health app and it may come in multiple sizes and at multiple price points.
Connecticut's sixth Apple Store location is set to open on Saturday, August 23 at The Promenade Shops at Evergreen Walk in South Windsor. Rumors of a new Apple Store at Evergreen Walk first popped up in February, after a black construction box showed up at the location, between Ann Taylor and the Clarks shoe store.
The Promenade Shops at Evergreen Walk is an outdoor shopping area housing more than 50 different retail stores and eateries. The new Apple Store joins five other Connecticut locations in Danbury, Farmington, Greenwich, New Haven, and Stamford.
The Evergreen Walk store in July, courtesy of a MacRumors reader
Apple's South Windsor store will open at 10 a.m. local time on Saturday, where employees will likely hand out T-shirts to the first customers to visit the new location. The store has already begun accepting reservations for workshops and Genius Bar appointments.
Apple today seeded Mavericks 10.9.5 build 13F18 to developers, just under a week after seeding the third OS X 10.9.5 beta, build 13F14, and more than a month after releasing OS X 10.9.4 to the public.
The beta is available through the Software Update mechanism in the Mac App Store and through the Mac Developer Center.
It is unclear what improvements the 10.9.5 update will bring to Mavericks, but it is likely to include bug fixes and stability enhancements. Apple is asking developers to focus on USB, USB Smart Cards, Graphics, Safari, Thunderbolt, and Gatekeeper.
Along with working on improvements to Mavericks, Apple is also beta testing OS X Yosemite, which is due to be released in the fall. The last Mavericks update, 10.9.4, added several Wi-Fi fixes and improved wake from sleep reliability.
Popular email management app Mailbox for iOS is set to expand to the Mac, with the company making its desktop software available to the public through a beta test that begins today.
Mailbox for Mac resembles the Mailbox app for iOS, with a simple, clean interface that aims to help users reach "inbox zero." It includes all of the features of the iOS version, like easy controls to archive and delete emails, along with snooze functionality and organizational lists. It supports swipe gestures and it includes several hotkeys to control specific functions within the app.
The Mac email app also includes more advanced snooze controls, allowing users to snooze emails until they return to their desks, and it also adds draft support, saving drafts locally and syncing with Mailbox on other devices via Dropbox. Draft support has been a long-requested feature for Mailbox.
Support for drafts is one of the most common feature requests for Mailbox and becomes even more important when managing an inbox across multiple devices. Along with the rollout of Mailbox for Mac beta, we're also launching draft support for Mailbox on desktop (coming soon on iOS and Android). Drafts are saved locally to the device you're on and automatically synced across devices when you're signed in with your Dropbox.
First introduced in early 2013, Mailbox proved to be ultra popular, requiring a reservation system that restricted access to a limited number of users for several weeks. Shortly after its release, however, the app was acquired by file-sharing and storage service Dropbox, and the iOS version has seen several major updates since then. The Mac version was first announced back in April.
Users can sign up to beta test Mailboxon the company's website. While the software can be downloaded immediately, activating the beta app requires a betacoin, which will be sent out via email over the next few weeks. Users who signed up to beta test the app back in April should be receiving betacoins today.
Apple today saw its stock hit the $100 mark for the first time since its seven-for-one split that took place in early June. Following the split, Apple was trading at roughly $92 a share, but since that time the stock has trended upward until hitting the $100 mark today.
The company is also very close to an all-time high stock price, accounting for the stock split. Apple's all-time intraday high was set on September 21, 2012 at $100.72 ($705.07 on a pre-split basis), and the all-time high closing price was set just a few days earlier on September 19 at $100.30 ($702.10 pre-split).
Even as Apple sits at almost record high share prices, the company is not ready to set a new high for overall market capitalization, which is calculated as the share price multiplied by the number of shares available. That is due to Apple's aggressive stock buyback program that has seen the company reduce its share count by almost 600 million over the past two years.
The move is intended to boost value to investors by reducing share supplies while also putting to use some of Apple's vast cash holdings. Much of the share repurchase program is, however, being financed by low-interest debt, as the majority of Apple's cash is currently held overseas, and it would be considerably more expensive for Apple to pay required taxes on that cash to bring it home for domestic uses than to simply pay for the repurchase program out of its ongoing domestic earnings over time where tax is already being paid.
The repurchase program has also signaled to investors that Apple has believed its stock to be undervalued, demonstrating the company sees purchasing its own stock as a better use of cash than other investment opportunities. And finally, reducing share counts also eliminates future dividend payments that would have been made on those now-retired shares, providing an additional financial benefit to the company.
Update 1PM PT: Apple's stock price closed at an all-time high of $100.53, breaking its previous closing high of $100.30 ($702.10 pre-split) set on September 19, 2012.
While Apple released a sixth developer preview of OS X Yosemite yesterday, a corresponding sixth beta of iOS 8 was not provided to developers at the same time. As a result, the company's iOS beta 5 released earlier this month may turn out to be the final build seeded to developers before the golden master release.
Though developers may not see another beta version, a new report from BGR claims Apple has released a sixth iOS 8 beta to its testing partners. The release would explain conflicting rumors as to whether there would be a sixth beta version if this version is made available only to carriers and other partners for testing rather than the broader developer community.
According to BGR, this beta 6 version of iOS 8 is being released only to testing partners and will not be seeded to developers for testing because the timing is so close to the golden master build. The build change log obtained by BGR is as follows:
OTA Software Update Paths Carrier Builds Not Available User Builds Not Available
Issues fixed since Seed 5
Baseband & Telephony Fixed an issue where incorrect pop up message was displayed when SIM was removed Fixed an issue where clicking on cancel button turned LTE on Fixed an issue where excessive registration was tried with dual IMSI SIM
Continuity Fixed an occasional mail continuity failure from OS X to iOS Fixed an issue causing continuity to fail after opening control center
FaceTime Fixed an occasional problem where MT call connection quality would be incorrectly treated as “poor”
GameCenter Fixed an issue where the active photo cannot be deleted
iCloud Fixed a problem where document sync would sometimes consume excessive cellular data
iTunes Store URLs for the store app are no longer broken in received mail Fixed a problem with excessive prompts to sign in to the iTunes Store
Keyboard Fixed an intermittent issue keyword shifting when rotating the screen Fixed an issue where the emoji keyboard was unusable on Safari
Mail Notes are no longer duplicated when opened through Gmail Fixed an issue where after withdrawing a draft with attachments, browsing to another message resulted in the attachments getting lost Fixed an issue where forwarding an email without a photo attachment still sends a photo Fixed an issue when forwarding an email with an attached photo just brought up the original message without a photo Fixed an issue where email could be deleted from the lock screen without prompting for a passcode
Maps Fixed a problem where maps would sometimes consume excessive cellular data
Messages Added support for SMS relay opt-in prompt Fixed issue that caused devices to receive SMS via relay for unselected aliases Fixed failures sending current location via MMS Fixed an issue where messages partially overlap Chinese keyboards Fixed an issue where changing a group name didn’t propagate to other devices until a message is sent
Phone Fixed an issue where an incoming call was being relayed back to originating phone Fixed an issue where options on declining a call didn’t work with call relay
Photos Fixed an issue where edited photos did not display properly after restoring from backup Improved full screen photo sharing Set default to keep all photos on device for users with 5GB iCloud space Fixed an issue where a user could not select multiple photos and upload to Facebook via Safari
Push Notifications Improved push connection management upon account logout with multiple associated devices Fixed a problem where Exchange push notifications would stop after responding to an invitation from the lock screen Fixed an issue where a user does not receive a notification for incoming messages when the banner for the previous one is pulled down
Springboard Fixed an issue unlocking an iPhone while on an active call Fixed an issue where the keyboard would sometimes become unresponsive when the screen is locked
Visual Voicemail Fixed an issue where Voicemail could not be played under certain error conditions Fixed an issue where Phone App hanged when tried to check Voicemail
Testing partners with iOS beta 6 must approve the version by September 5, ahead of the final iOS 8 preview and the introduction of the iPhone 6 on September 9. A public release of iOS 8 for current devices will likely come roughly a week later, just a few days before the launch of the iPhone 6 in the first wave of markets.
According to BGR's sources, Apple may still have some work to do, as this build allegedly has already been rejected for an issue with YouTube playback in Safari.
According to supply chain sources, LG Display will be the largest supplier of display panels for Apple's upcoming iPhone 6 handset. As relayed by G 4 Games, the Korean company allegedly beat out rivals Samsung, Sharp, and Japan Display to earn the top supplier spot. A March report had claimed Apple was working with LG, Japan Display, and Sharp on the panels, but a May follow-up indicated Sharp had been dropped over quality issues as Apple turned to Taiwanese company Innolux to fill out its display supplier group.
The original Feng.com report does not provide details on the number of panels being produced by LG and the other display manufacturers, but analysts predict Apple is preparing to manufacture up to 80 million iPhone 6 units by the end of the year.
While the next-generation iPhone is expected to ship in both 4.7-inch and 5.5-inch versions, it is unclear whether the rumored sapphire crystal display will make its way into all iPhone models. A recent report from the Wall Street Journal suggested supply constraints may limit sapphire to more expensive, higher-end models.
These details and more likely will be revealed during Apple's expected September iPhone event. Apple is rumored to be unveiling its iPhone 6, with the 4.7-inch version going on sale shortly after the announcement. The larger 5.5-inch model could launch alongside the smaller model or up to several months later.
Originally announced in 2012 and featuring support for speeds of up to 150 MBPS and improved LTE networking, the Category 4 chip would mark an improvement over the Qualcomm MDM9615 chip found in the iPhone 5s and iPhone 5. The MDM9625 is also more durable than its predecessor, allowing for lower temperatures under heavy performance thanks to a refined 28-nanometer production process.
Along with those features, the MDM9625 includes support for next-generation LTE Advanced networks, which have yet to roll out in most parts of the world. News of the MDM9625's inclusion in the iPhone 6 also contrast a detailed yet sketchy report from VentureBeat posted earlier this month, which stated that the iPhone 6 would include a Category 6 LTE modem capable of 300 MBPS throughput speeds. That radio however was said to not include support for LTE-Advanced networks as featured in the MDM9625.
GeekBar also posted a supposed schematic from the iPhone 6 yesterday, which appeared to show support for near field communications (NFC) in the device. The schematic also references a NAND flash chip, which was originally interpreted by the website to be 1 GB of DRAM in the device.
Apple will announce the iPhone 6 at an event on Tuesday, September 9. The launch of the 4.7-inch version will probably follow soon after, as production issues may hold back the release of the 5.5-inch version until late this year or early next year. In addition to a larger display, the iPhone 6 will feature a thinner chassis, a faster A8 chip, an improved camera with stabilization, and more.
Apple today announced that it has added 21 more acts to the lineup for this year'siTunes Festival in London, adding artists such as Lenny Kravitz, The Script, Foxes, and more. Those acts will join artists such as Maroon 5, Pharrell Williams, David Guetta and many others for 30 nights of concerts at The Roundhouse throughout September.
Free tickets for the concerts in London will be available through iTunes in a lottery system as well as through local radio stations. For those not attending in person, the iTunes Festival will be broadcast via Apple TV, iOS app, and the iTunes Desktop application.
Earlier this year, Apple held the first iTunes U.S. Festival at South by Southwest (SXSW) 2014, which was held at Moody Theater. The 2013 iTunes Festival in London featured performances from a large lineup including Justin Timberlake, Thirty Seconds to Mars, Jack Johnson, and more.
Last Friday, a report and photos of a new Lightning cable with a reversible USB connector surfaced, which was followed by another image from frequent iOS device part leaker Sonny Dickson. Now, Dickson has shared a new short video of the Lightning cable in action, showing its USB connector being reversed and plugged in both ways.
Apple could start shipping a new Lightning cable alongside the next wave of iOS device releases this fall, which will likely start with the iPhone 6next month. It is unknown if the updated cable will contain any new features aside from a reversible USB connector, although past rumors have pointed to support for high-definition audio playback.
An Apple patent discussing a reversible USB connector was also published last month, and discussed a more user-friendly design compared to current cables. However, it is unknown if this new cable will face challenges from the likes of California company UltraTek, which already holds a patent itself for a reversible connector and currently sells cables through major online retailers.
Sprint today announced the debut of a new Sprint Family Share Pack plan, aiming to draw customers by offering significant amounts of data. Sprint's new plan provides customers with 20GB of shared data, which is double the amount that Sprint offered with its previous Framily plans.
For a limited time, customers who switch to Sprint will get the 20GB of shared data plus an additional 2GB of data per line for $100 per month until the end of 2015, with support for up to 10 lines (including a waived $15/month device fee). That equates to 40GB of shared data for 10 lines, up from the 1GB per line Sprint originally offered under its Framily plans.
The Sprint Family Share Pack, offering double the high-speed shareable data for smartphones, basic phones, tablets and mobile broadband devices, will be available starting Aug. 22. For example you can get four lines and 20GB of data for $160 compared to 10GB of data for the same price from AT&T or Verizon.
But wait, there's more. To kick off Sprint's "new day for data" campaign, Sprint is offering a limited-time promotion for the Sprint Family Share Pack: For a family with up to 10 lines, get 20GB of Shared Data and Unlimited Talk & Text for only $100 a month through 2015 – and, as an added bonus, customers will get an additional 2GB per line for up to 10 lines. For a family of four, that's a savings of $60 per month better than AT&T’s and Verizon’s current pricing through 2015; double the data of Verizon; and more than double the high-speed data of AT&T and T-Mobile.
To further sweeten the deal and attract new users, Sprint is offering up to $350 (via Visa Prepaid Card) to cover early termination fees for users switching from other carriers. Sprint's device fees are still applicable, requiring both Easy Pay users and those who sign up for subsidized phones to pay device fees in the range of $15 to $25 (minus the $15 discount).
While the promotional $100/month price is only for new customers, existing Sprint subscribers can get 20GB of shared data for up to 10 lines for $160 per month. Current subscribers cannot, however, get the 2GB of bonus data being offered to new customers. A full breakdown on pricing:
Sprint's website also promises to bring more "great announcements" in the near future. Sprint's new CEO, Marcelo Claure, has pledged to bring more disruptive pricing to Sprint following its failed merger with T-Mobile.
Sprint's new plan will be available beginning on Friday, August 22.
Flappy Bird creator Dong Nguyen is preparing to launch a new iOS game in the near future, called Swing Copters. Previewed exclusively by our sister site TouchArcade, Swing Copters adopts the ultra tough Flappy Bird-style gameplay, adding new mechanics and a fresh skin.
In Swing Copters, players are tasked with navigating platforms with swinging hammers while climbing upwards towards the sky, a deviation from the original side-scrolling gameplay in Flappy Bird. According to TouchArcade editor-in-chief Eli Hodapp, Swing Copters emulates the "one more try" gameplay of Flappy Bird while being even more "brutally difficult."
That five point run that I busted out at the start? That's the best I've done so far, and that two minutes worth of video is basically my magnum opus as of this writing. Swing Copters is hard. Just getting through the gates themselves would be tricky enough, but adding in the swinging hammer things below them is just ridiculous, particularly as you're desperately trying to control your guy as he wildly swings from one direction to the other.
...But, like Flappy Bird, I love it. It feels like it's got all the same qualities that made Flappy Bird so sticky for me. Once you see even the smallest bit of success in the game, you can't help but play again, and again, and again, always trying to (in my case, anyway) top that amazing five point flight.
Back in March, Flappy Bird creator Dong Nguyen promised that the once popular game that spawned thousands of clones would return to the App Store in August. It is unclear whether Swing Copters is Nguyen's replacement for Flappy Bird or if Flappy Bird will also return to the App Store at some point.
Flappy Bird's incredible success in early 2014 prompted Nguyen to pull the game from the App Store in February, after the attention and media requests became overwhelming. At the height of its popularity, Flappy Bird was generating upwards of $50,000 per day. Nguyen also expressed concern over the response he was getting from parents and children, causing him to believe the game was simply too addictive. One woman reportedly told him he was "distracting the children of the world."
Nguyen has said that he would ensure that any future version of Flappy Bird would be "less addictive." He also suggested it would include multiplayer gameplay, but Swing Copters does not appear to include multiplayer capabilities at this time.
Swing Copters is set to be released this Thursday, August 21. The game will be a free download with a $0.99 in-app purchase to remove ads.