MacRumors

Apple today added a new TV4 Play channel to the Apple TV in Sweden, giving Swedish customers access to the TV 4 Play service that includes live broadcasting, original programming, and full episodes of TV4 Group shows. While content is available for free, premium subscribers have access to additional shows and movies.

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With 'TV4 Play 'on Apple TV, full episodes of current TV4 Group shows are available to watch for up to 7 days after their original air date. 'TV4 Play Premium' subscribers in Sweden can access an extensive library of additional content with most current and previously aired episodes available for a longer time period.

Along with access to content, the channel offers a personalized list of favorite shows and a "resume play" option to allow a show to be paused and resumed at any time. While the number of HD shows are currently limited, TV4 Group expects to add additional HD shows in the coming months.

TV4 is a Swedish television network that broadcasts news, sports, sitcoms, films, documentaries, and more. TV4 Play is the video-on-demand service for the network and is also available via an iTunes app. [Direct Link]

In addition to the TV4 Play channel for Swedish users, there are several other country specific Apple TV channels, including Sky Sports in the U.K., Watchever in Germany, and CANALPLAY in France.

euflag.pngApple, Samsung and 19 other technology companies sent a letter to the European Union asking for limits on injunctions in patent infringement cases, reports Bloomberg. These limits would be incorporated into the future European Unitary Patent system and Unified Patent Court.

The letter requests that judges in the new EU patent court be given guidance on when to issue an injunction in cases where the validity of a patent is questionable. The guidelines would make it harder for patent holding companies to block the import and sales of devices by filing infringement lawsuits.

"Without this guidance, the potential exists for a court to order an injunction prohibiting the importation and sale of goods even though the patent may ultimately be found invalid."

These rules would be incorporated into the proposed Unitary Patent system and Unified Patent Court, which establishes one patent system and a single jurisdiction court for all participating European Union member states.

A similar group of technology companies are petitioning the U.S. Supreme Court for permission to collect legal fees when patent holding companies lose an infringement case. This change in the allocation of fees would cut down on the number of frivolous suits, argues the group.

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Portland, Oregon-based Grovemade today launched a pair of new domestically-sourced woods for its line of iPhone cases and docks. New Walnut and Maple options are available, going along with the Bamboo cases that the company has been making for years.

Grovemade also introduced a new iPhone dock with a three-pound steel base to hold the dock in place and allow one-handed removal and docking of phones. The base is available in black or steel, with Maple, Walnut or Bamboo wooden tops. The company also introduced a Walnut edition of its iPad Air and iPad mini cases.

"The addition of these new domestic woods and the debut of our new website underscores Grovemade's commitment to innovation, providing our customers with our signature craftsmanship and belief in superior quality," says Ken Tomita, Grovemade's co-founder. "These new case, dock, and cover options are just the beginning of the new product lines to be released in the coming months."

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The Grovemade Walnut and Maple iPhone 5/5s cases are available from the company's website for $99, with the Maple and Walnut iPhone docks also priced at $99. The new Walnut iPad Air and Mini cases are $129 and $109 respectively.

Buyers can use the discount code Walnut+Maple2014 to get 20% off the new collection at Grovemade's online store.

GT Advanced Technologies, Apple's partner in a new sapphire plant in Arizona, today announced earnings for the fourth quarter of 2013 while also providing a forward look at what will be a "transformational" year for the company. The company's comments help put into perspective just how large the deal with Apple is, with significant ramping heading into the second half of this year and into 2015.

"Our arrangement to supply sapphire materials to Apple is progressing well and we started to build out the facility in Arizona and staff the operation during the quarter," said Gutierrez. "We are pleased to have Apple as a sapphire customer and to be in a position to leverage our proprietary know-how to enable the supply of this versatile material. While our primary focus during the balance of the year is to continue to execute on our commitments in Arizona, our aim is to position GT not only as an exceptional sapphire supplier to Apple but also as an unparalleled world-class supplier of sapphire material and equipment to a variety of customers.

As part of the deal with Apple, GT halted sales of its sapphire production furnaces in order to focus on building out capacity for Apple, a move that resulted in a drastic reduction in GT's revenue for the latter half of 2013 and saw the company's full-year revenue drop to $299 million in 2013 from $733.5 million in 2012.

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GT projects that company revenue will remain low during the first half of 2014 as it continues to ramp up production for Apple, with revenue of just $20-30 million for the first quarter. But the company forecasts a massive increase in revenue for the latter half of the year, which should represent 85% of the company's full-year revenue of $600-800 million. That timing would appear to be in line with an Apple product launch such as an iPhone 6 with sapphire-covered display in the usual September-October timeframe.

The company expects that 2014 will be a transformational year, one in which it builds a sapphire materials business while continuing to invest in the new technologies that will drive its equipment business in 2015 and beyond.

The company expects that revenue and profitability will be back end loaded, with its sapphire materials business ramping as the year progresses, and with improving financial performance during the second half of 2014.

On an annualized basis, during 2014, the company expects revenues to range from $600 million to $800 million, with approximately 15% of total revenues occurring in the first half of the year. The company expects that its sapphire segment will account for more than 80% of total revenue in 2014. The sapphire segment includes the company's equipment and materials businesses in the LED, industrial and consumer electronics markets.

With sapphire estimated to account for 80% of GT's revenue for the year and Apple undoubtedly representing the lion's share of that segment, the deal with Apple could be generating in the range of $400-500 million for GT this year. Looking further ahead, GT sees even more growth with estimates of over $1 billion in total revenue for 2015.

Apple has been looking to rush its new sapphire plant into production this month to "create a critical new sub-component of Apple Products". Given the number of sapphire furnaces delivered to the facility and on order, the partnership between Apple and GT could be sufficient to produce 100-200 million sapphire-covered iPhone displays per year.

With Apple hiring numerous medical professionals for its rumored iWatch project, and many new fitness and other types of health-related devices coming to market, wearable health-data tracking devices are proving extremely popular.

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A new device launching today on IndieGogo is SunSprite, a wearable device that measures the amount of visible and UV light that the wearer is exposed to in order to help users avoid health issues related to a lack of exposure to sunlight, such as seasonal affective disorder or winter depression.

The solar-powered SunSprite tracks the amount of visible and UV light the wearer is exposed to. Because of its built-in solar sensors, it never needs recharging, using ambient light to gather electricity to power its Bluetooth LE connection to the iPhone. The company is planning to manufacturer the SunSprite at a factory in the United States, as well.

The company behind the SunSprite says that proper exposure to sunlight improves energy, sleep, mood, focus, stress, and more, with Harvard Medical School professors on staff to back up the science [PDF].

Getting bright light at the right time of day is clinically proven to boost your energy and help you sleep better. See Bright Light & the Human Brain below for more information on the science behind SunSprite and bright light.

SunSprite's dual sensors measure the brightness of both visible and UV light so you can make sure you’re getting the right amount of light — enough visible light to be healthy while avoiding too many harmful UV rays. SunSprite's LED display (as well as its smartphone app) can tell you if the light you're in is bright enough to be beneficial.

The SunSprite is available for preorder through IndieGoGo for $99, a 33 percent discount off its estimated $149 final retail price. The company estimates it will to ship to backers in June of this year.

Walt Disney Studios launched Disney Movies Anywhere, a new online service and companion iOS app that allows you to buy Disney, Pixar, and Marvel movies and watch them across multiple devices. The service has a catalog of over 420 films, with individual movies costing $19.99 each.

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Powered by Disney's Keychest video-on-demand service, the Disney Movies Anywhere app lets customers browse or search through Disney's vast mobile library and then purchase titles for playback from within the app. The app streams the movie to an iOS device, with an option to download content for offline viewing.

Disney Movies Anywhere will be popular among families, and Disney has added parental controls to the app. Parents using the app on multiple devices can restrict viewing on a per device basis, allowing a parent to access the full catalog on their personal iPad and only G-rated movies on a child's iPod touch.

Apple users can link their iTunes account to the Disney Movies Anywhere app and sync eligible films with their iTunes library. In a launch promotion, Disney is offering Pixar’s The Incredibles for free to customers who enable this iTunes integration.

Disney Movies Anywhere is available for free from the iOS App Store. [Direct Link]

Researchers from security firm FireEye have revealed a new bug in iOS that enables a malicious app to monitor and log a user's touch inputs and button uses while running in the background, reports Ars Technica. The exploit reportedly targets a flaw in iOS' multitasking capabilities to capture user inputs, and allows for them to be sent to a remote server.
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To demonstrate the flaw, the researchers created a proof-of-concept monitoring app and developed approaches to "bypass" Apple's App Store Review process effectively. Once the app was installed on an iOS device, actions including keyboard inputs, use of the volume, home, and power buttons, screen touches with exact coordinates, and Touch ID events were all captured. The researchers also noted that disabling iOS 7's "Background App Refresh" setting would not disable a malicious app from logging data, as the only present solution to the problem is to manually remove apps from the task switcher.

FireEye also spoke about the flaw being identified in current versions of iOS:

Note that the demo exploits the latest 7.0.4 version of iOS system on a non-jailbroken iPhone 5s device successfully. We have verified that the same vulnerability also exists in iOS versions 7.0.5, 7.0.6 and 6.1.x. Based on the findings, potential attackers can either use phishing to mislead the victim to install a malicious/vulnerable app or exploit another remote vulnerability of some app, and then conduct background monitoring.

The group added that it is actively working with Apple on the issue, although the company has yet to comment publicly. The news comes less than a week after Apple issued iOS 7.0.6 in response to a SSL vulnerability that allowed a hacker to capture or modify data from Safari in supposedly secure sessions.

The SSL security bug was also found to be present in OS X, as new research over the weekend revealed that additional apps such as FaceTime and iMessage could be compromised. Apple confirmed to Reuters that it will issue an OS X software update "very soon" to patch the bug.

Back in January, Imagination Technologies announced its next-generation Series6XT graphic architecture, providing a glimpse at the graphics capabilities likely to make their way into Apple's future A-series chips. Apple, a minority investor in Imagination Technologies, has used the company's integrated graphics since the original iPhone back in 2007, with Apple's latest A7 chip using the G6430 Series6 graphics package.

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AnandTech has now published an in-depth look at the so-called "Rogue" architecture used in Imagination's current and upcoming graphics packages. The piece was made possible by Imagination taking a rare step to provide increased transparency about its technology as part of an effort to compare and contrast its offerings with NVIDIA's highly publicized Tegra K1 processor with 192-core Kepler graphics.

Imagination’s principle blog, Graphics cores: trying to compare apples to apples, opens up with an argument over just what a “core” is and how it should be counted. Imagination doesn’t name any names, but from the context of their blog it’s clear that they’re worried about being in a core war and losing based on who’s counting cores and how.

The article is a fairly technical discussion of how GPUs in general and the Rogue architecture in particular function, but basically it outlines how Imagination is trying to redefine "cores" with respect to its designs. Imagination has historically described its graphics architectures in terms of Unified Shading Clusters (USCs), popularly referred to as "cores" as in the "quad-core" G6430. But with NVIDIA now advertising 192-core graphics, Imagination needs to show how its upcoming six-cluster GX6650 can equal or outperform NVIDIA's Tegra K1.

Imagination lays out its case for emphasizing the use of more efficient but less powerful 16bit Arithmetic Logic Units (FP16 ALUs) over FP32 (32bit) ALUs in its Rogue pipelines, a move that actually makes for improved overall performance in mobile-focused settings. With the upcoming Series6XT, Imagination has placed even greater focus on FP16 ALUs, improving performance even more. MacRumors forum member chrmjenkins provides an excellent summary of what all of the technical details mean:

In short, Rogue pipelines have wide FP16 (floating point 16 bit) ALUs (Arithmetic Logic Units), which allows them to do many FP16 operations in one cycle. Desktop GPUs have done away with FP16 ALUs all together and usually have 2 FP32 ALUs per pipeline (As does Rogue). This obviously saves space since they don't waste space with FP16 units, but ImgTec has determined that mobile workloads are better suited to using FP16 ALUs, which right away would make them more efficient since they're using less power to do a FP16 operation (which would waste power on a FP32 unit). In fact, ImgTec made it so that 6XT can execute even more FP16 operations per cycle with respect to 6, so they must really believe in this solution. 6XT can do four FP16 operations per cycle, in comparison to just the two FP32 operations it can do, along with its competitors.

So, if you have an even number of "cores" with a Rogue design vs. a K1 design, you're probably talking about more actual throughput for a Rogue design in a mobile environment due to its ability to focus on those FP16 operations.

AnandTech compares the specifications of GX6650 to NVIDIA's Tegra K1 and Imagination's G6430 from the A7 chip, showing the significant improvements possible for future iOS devices.

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As for when Apple will be able to bring the new Series6XT graphics to its iOS devices, historical data on intervals between announcement of new designs from Imagination Technologies and their implementations suggests that A9 chips in 2015 would be the most likely target, but it is possible that Apple could surprise and bring the new graphics to the A8 later this year. As shown in delivering a 64-bit architecture for the A7 last year, Apple has shown that it is able and willing to be aggressive in its chip designs, and as a significant investor in Imagination Technologies likely is able to press forward more rapidly than other licensees.

A bust of Steve Jobs by famed Serbian sculptor Dragan Radenovic was unveiled in Belgrade today, the result of a competition covering more than 10,000 submitted works that will see the statue placed at Apple's headquarters in Cupertino.

The statue unveiled today is a maquette, a sculpture substantially smaller than the final version for demonstration purposes, that features Jobs' head at the top, with a pair of Cyrillic letters, the Latin letter A, and the binary digits one and zero. According to a report in the Serbian press [Google Translate], sketches of the proposed statue were sent to Apple executives, who said they were very interested in the sculpture and liked "the imperfections of his work".

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The statue features three letters, including the latin letter A, an older Serbian cyrillic letter similar to E from the Miroslav Gospel, and a cyrillic letter Ш at the bottom serving as an anchor for the statue. The sculptor, as translated by a MacRumors reader, described his letter choice as representative of a sort of "magnet".

I wanted to present some of the recognizable Serbian motifs such as a letter Ш which is the last letter of the Serbian alphabet and Apple rather liked the idea. I've also placed the Latin letter A and binary code 0.1 too. I've wanted it all to represent a sort of "magnet".

The sculptor will head to Apple HQ next to discuss the final version of the statue, which will be approximately 3 to 5 meters in height -- 10 to 16 feet -- and will be shipped to Cupertino upon completion.

Thanks Ivan!

Communications chip maker Broadcom today announced a new 5G Wi-Fi Multiple Input Multiple Output (MIMO) system-on-a-chip (SoC) designed for smartphones, bringing 802.11ac connectivity with 2x2 MIMO to mobile devices.

The Broadcom BCM4354 chip marks the first implementation of 2x2 MIMO for smartphones, bringing up to twice the Wi-Fi performance with 25 percent more power efficiency than the current 1x1 MIMO chips.

5g_wifi_logoSome smartphones, such as the Galaxy Note 3 from Samsung have previously incorporated 802.11ac Wi-Fi using single stream chips such as the BCM4335 from Broadcom, but the new chip uses two spatial streams for speeds up to 867 Mbps.

MIMO is a technology that uses multiple antennas for both the transmitter and the receiver to improve communication performance. Apple first adopted MIMO technology for the iPad Air and the iPad mini with Retina display.

Broadcom's chip also uses the newer 802.11ac Wi-Fi protocol for transferring data, which is considered "Gigabit Wi-Fi" with transfer speeds up to three times as fast as 802.11n networks. With the addition of Broadcom's Transmit Beamforming technology, photo and video uploads can be twice as fast at crowded events.

In addition, Broadcom's Transmit Beamforming (TxBF) technology further improves rate over range performance in congested environments for data-intense applications. Photo and video uploads to social networking sites, for example, will be twice as fast in crowded sporting events or concert venues.

Apple uses Broadcom's technology in its line of Macs that support 802.11ac, including the newest MacBook Air, Retina MacBook Pro, and iMac. Broadcom also provides the Wi-Fi/Bluetooth chips for Apple's iPhones, so it is possible that the iPhone 6 will feature Broadcom's newest chip, marking the first iPhone with 802.11ac support. Previous iPhone 6 rumors have also pointed to 802.11ac support.

Samsung today revealed its next-generation Galaxy S5 flagship phone at its Unpacked 5 event at Mobile World Congress in Barcelona, Spain. As rumored, the 5.1-inch Galaxy S5 includes a fingerprint sensor built into the device's home button, mirroring Apple's own Touch ID introduced with the iPhone 5s.

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Unlike Touch ID, which utilizes a round home button that captures a motionless fingerprint, Samsung's sensor is activated using a swiping motion that scans the finger from base to tip as the phone utilizes a rectangular home button. SlashGear has a demonstration of the fingerprint scanner.

Samsung is working with PayPal on integrating it into mobile payments, too, so that you could effectively buy apps, products, and services and authorize the transaction with a fingertip rather than a password or PIN. We found the hit-rate for the scanner recognizing our fingers was relatively high, though you do have to line your fingertip up properly: the Galaxy S5 prefers a clean downward swipe, not a sideways movement such as if you're holding the phone one-handed and sweeping your thumb across the sensor.

Design-wise, the polycarbonate Samsung Galaxy S5 looks similar to previous models, though it has a unique soft-touch textured backing, a water resistant casing, and it comes in both blue and copper gold along with black and white.

The 5.1-inch Super AMOLED display features a resolution of 1920 x 1080 and the phone offers a 2.5GHz quad core processor with 2GB of memory. It runs Android KitKat 4.4.2 and includes an upgraded 16-megapixel camera with quick autofocus and real-time HDR. It has a 20 percent better battery life than the previous generation phone and includes a built-in power saving mode that will activate a black and white display with limited app access when the battery is low.

Taking a cue from Apple's reported interest in health-related applications, Samsung has included a heart rate sensor next to the camera's flash, able to measure heart rate with a finger on the sensor. The heart rate sensor accompanies the standard accelerometer, gyroscope, proximity sensor, compass and an IR-based gesture sensor.

Samsung's Galaxy S5 is also designed to work with a new fitness device, the Gear Fit, which accompanies Samsung's recently revealed Gear 2 and Gear 2 Neo smart watches. The Gear Fit is smaller than Samsung's other offerings and focuses on measuring heart rate and counting steps. It incorporates an AMOLED touchscreen panel and offers smartphone notifications and alerts, but it does not include a camera, a microphone, or a speaker.

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The Galaxy S5 and the Gear Fit will both be released in April, but Samsung has yet to announce pricing.

Details on Apple CEO Tim Cook's early life in Robertsdale, Alabama have been shared by Alabama news site AL.com, giving readers a look at Cook's high school years and detailing the place where one of the most well-known CEOs in the world grew up.

Don and Geraldine, Cook's parents, moved to the small town of Robertsdale, Alabama with Tim and his three brothers in 1971, when Cook was 11 years old. Cook attended the local schools and is said to have had a "studious nature." He joined the yearbook staff, taking care of the business end of things, and was a part of the band, where he played the trombone.

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Tim Cook's senior yearbook photo, 1978

"You didn't go around calling him a nerd," said Barbara Davis, who taught Cook math. "He was just the kind of person you liked to be around." She added, "He was a reliable kid. He was always meticulous with his work, so I knew it would be done right."

Cook, who was salutatorian of his graduating class, was voted "most studious" and he was also selected as a Baldwin EMC Youth Tour candidate to take a trip to Washington, D.C. in 1977.

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Tim Cook and yearbook staff, 1978

The Robertsdale school yearbook staff started its tasks very early, in the summer months. In his senior year, Cook was the staff's business manager, keeping the books and reeling in the ads. He was, said Davis, "the kind of person you need" for such a job.

Following his graduation from Robertsdale High School, Cook went on to attend Auburn University, a longtime goal of his. After working at IBM, Intelligent Electronics, and Compaq, he moved on to Apple in 1998. Following Steve Jobs' illness and subsequent death in 2011, Cook took over as CEO of the company, aiming to continue on with Jobs' legacy.

According to the Alabama newspaper, Cook still returns home to Robertsdale for holidays, and visited last December. That month, Auburn University also presented Cook with a lifetime achievement award at an event in New York City, and he gave a speech to attendees on equality. The full account of Tim Cook's childhood, which has additional details on both his high school years and his later impact, can be read at AL.com.

Apple is suing both a Chinese government agency and a Shanghai technology business over patents involving the company's Siri voice assistant, said Xinhua, the official state press agency of the People's Republic of China (via AFP).

Apple launched the case against the State Intellectual Property Office, which is in charge of patent rights protection in China, and Shanghai's Zhizhen Network Technology, which developed software similar to Siri, the report said.

This lawsuit involves a voice recognition patent owned by Zhizhen that covers its Xiaoi chat robot system. Xiaoi began in 2003 as a chat bot for MSN, Yahoo Messenger, and other similar chat networks. It has expanded to other platforms including iOS and Android, where it bears a striking similarity to Siri.


Zhizhen was awarded patent rights for the underlying Xiaoi technology in 2006 and used these rights in 2012 to sue Apple for patent infringement. The case was heard in July 2013, but a decision from the Shanghai court was never announced. Apple failed to block Zhizhen's infringement claim when a request to invalidate the company's voice recognition patent was denied by the State Intellectual Property Office

The first hearing in this latest case will be held later this week.

ResoundhearingaidsA new hearing aid launched today connects directly to iPhones and other iOS devices, allowing wearers to talk on the phone or listen to music, by GN ReSound, a Danish hearing aid manufacturer.

The ReSound LiNX is the first Apple-certified "MFi" or Made for iPhone hearing aid that connects directly to the iPhone or other iOS device without any intermediary devices.

Launching alongside the LiNX is a new iOS app that works as a remote for the hearing aid, allowing wearers to adjust volume levels, equalizers, and switch between preset environments for the hearing aid, allowing the device to optimize to the user's environment. Hearing aids can have several different modes, adjusting to the acoustics of each environment -- the app even uses geofencing to automatically change sound profiles based on the location of the wearer, changing for work, home, or a favorite restaurant. There is also a "Find My Hearing Aid" function to help users find their device if it's lost.

A company representative told MacRumors that the app was an attempt to connect the hearing aid to the Internet for the first time. By using GPS geofencing, the hearing aid can change and adapt to its environment for the first time without user intervention. The 2.4GHz protocol used by the LiNX is also unique -- the company worked closely with Apple to develop a special protocol specifically for communication between iPhones and hearing aids, and that GN built a new hearing aid processor to support it. It is much smarter about turning on and off quickly, saving battery life and delivering five to six days of battery life in normal use, even with the added technology.

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ReSound LiNX launches in global markets today as a revolutionary hearing aid capable of streaming high-quality stereo sound from an iPhone, iPad and iPod touch without the need for an additional pendant-like device. Users can also customize their hearing experience through the ReSound Smart App. ReSound LiNX advances a number of ReSound technologies which already lead the hearing aid industry.

"We saw an opportunity to create the world’s best hearing aid by combining the capability of GN ReSound’s life-changing technologies with the compatibility and global prevalence of iPhone, iPad and iPod touch," said GN ReSound CEO Lars Viksmoen. "We are committed to improving people’s lives through use of innovative technology and look forward to more people correcting their hearing with this new technology – a triumph in accessibility for the hearing impaired."


Previously, hearing aid wearers would need to carry a cumbersome pendant or other wireless device in order to make changes to settings on a tiny hearing aid -- adjusting volume or switching between profiles -- now, users can make those changes directly on the iPhone, a device that many are carrying anyway in a significant quality of life improvement. It also allows users to listen directly to games, calls, FaceTime conversations, music, and any other audio directly from the iOS device, without a handheld dongle or other intermediary devices.

The technology will be available in hearing aids from both GN ReSound and its sister-brand Beltone, available through the company's network of dealer audiologists. Interested parties can sign up for the company's mailing list on its website.

World Wrestling Entertainment today announced that its WWE Network channel is now live on the Apple TV and its updated WWE app is available in the iOS App Store [Direct Link]. WWE subscribers will have full access to the 24/7 live streaming network, which includes replays of classic matches, pay-per-view events like WrestleMania and other original programming.

"Today is a historic day for WWE as we transform and reimagine how we deliver our premium live content and 24/7 programming directly to our fans around the world," said Vince McMahon, WWE Chairman & Chief Executive Officer. "WWE Network will provide transformative growth for our company and unprecedented value for our fans."

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At launch, WWE Network programming is available only to U.S. customers, with access coming to other countries such as the United Kingdom, Canada, Australia, New Zealand, Singapore, Hong Kong and the Nordics before early 2015. The service requires a $9.99 monthly subscription with a six-month minimum commitment. Customers can demo the channel using a free one-week trial, which is available for a limited time.

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Fans can sign up for the newly launched WWE Network on the service's website or via iTunes from the Apple TV or WWE app. Customers who signup for the WWE Network automatically receive one free week before they are billed for the service.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Today marks what would have been Steve Jobs' 59th birthday, and Apple fans around the world are once again remembering the Apple co-founder and CEO more than two years after his death.

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Apple CEO Tim Cook is unsurprisingly one of those remembering Jobs today, and Cook has acknowledged the day in a pair of Tweets honoring Jobs and vowing to continue "the work he loved so much".

While remembering Jobs' legacy, Cook may also be indirectly addressing Apple's lack of significant announcements so far in 2014, reminding his followers of Jobs' philosophy on making sure all details are taken care of.

Cook has promised that Apple is working on "some really great stuff" in new product categories, with a smart watch and new television-related products topping the list of rumors. With Apple rarely being a company to rush to market, Cook may be quietly asking for patience as the company continues work on its upcoming products and services.

Coincidentally, today also marks the 14th birthday of MacRumors. Founded in February 2000 before the introduction of the iPad, iPhone, and even the iPod and OS X, the site has grown enormously and fostered the creation of our sister sites TouchArcade and AppShopper. As always, we are grateful to our readers, contributors, sponsors, and all those for whom MacRumors is an online home or a regular stop.

whatsapp.pngWhatsApp CEO Jan Koum has announced at Mobile World Congress 2014 that the company will add voice calling to its popular messaging platform in Q2 2014, reports TechCrunch. The voice service will be added to iOS and Android first, with other platforms receiving the update at an unannounced future date.

We use the least amount of bandwidth and we use the hell out of it,” he said. “We will focus on simplicity.” Voice will come to Android and iOS first and then following on some Nokia and BlackBerry phones, he added.

Koum also announced the popular cross-platform messaging service has grown to 465 million monthly active users and 330 million daily users, an increase of 15 million from the statistics released last December. The company recently was acquired by Facebook in a deal worth up to $19 billion, including $4 billion in cash, $12 billion in Facebook stock and an additional $3 billion in employee restricted stock units.

Little will change for WhatsApp users following the Facebook acquisition. Koum assured users the service will remain autonomous and operate independently of Facebook. It also won't change its "no marketing, no ads" strategy and will continue to remain reasonably priced with a $0.99 annual fee after the first free year.

Google and LG are working on a smart watch that will likely be unveiled at the Google I/O developer conference in June, reports CNET. Google will reveal details on the device's operating system in advance of the hardware announcement, giving developers time to create apps for the device's retail launch.

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Google's smart watch endeavor will mirror its Nexus line of mobile devices, with Google providing the software and a manufacturer partner designing the hardware. Google is said to be working with LG on the smart watch, continuing a partnership established with the development of the Nexus 4 and Nexus 5. Similar to their work on the Nexus devices, Google will lead the marketing and sale of the smart watch, while LG will focus on developing the hardware.

Google's smart watch will be powered by a version of Android that will integrate the company's Google Now voice assistant and search feature. The Wall Street Journal also adds that Google's smart watch will be compatible with a variety of Android devices, setting it apart from other smart watches such as the Samsung Galaxy Gear and Gear 2.

Apple is rumored to be working on its own iWatch smart watch that could debut later this year. Recent reports suggest the device may include advanced sensors to track several health-related functions, such as blood glucose and hydration levels. Other rumors also suggest that Apple is developing Healthbook, an iOS 8 app that would utilize both the iPhone and iWatch for monitoring health statistics like weight, heart rate, calories and step counts.