MacRumors

Fast Company today published an interview with Tim Cook after naming Apple the world's most innovative company yesterday.

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Image Credit: Fast Company/Ioulex Photography

Apple's CEO primarily reflected on the iPhone maker's culture and approach that has led to products such as the iPhone X, Apple Watch, AirPods, and HomePod, and as to be expected, he talked up the company he runs.

Cook said Apple's focus is always on "products and people," for example, rather than the company's earnings results or stock price.

Fast Company: What makes a good year for Apple? Is it the new hit products? The stock price?

Tim Cook: Stock price is a result, not an achievement by itself. For me, it's about products and people. Did we make the best product, and did we enrich people's lives? If you’re doing both of those things–and obviously those things are incredibly connected because one leads to the other—then you have a good year.

Apple is "not in it for the money" with Apple Music, for instance, according to Cook, who says the streaming music service is more about ensuring that artists are funded in order to have a "great creative community."

Fast Company: Music has always been part of the Apple brand. Apple Music has had a lot of user growth, but streaming is not a major money­maker. Do you think about streaming as a potential stand-alone profit area, or is it important for other reasons?

Tim Cook: […] Music is a service that we think our users want us to provide. It's a service that we worry about the humanity being drained out of. We worry about it becoming a bits-and-bytes kind of world, instead of the art and craft.

You're right, we're not in it for the money. I think it's important for artists. If we're going to continue to have a great creative community, [artists] have to be funded.

He added that Apple is an "outlier" in the sense that Wall Street has "little to no effect" on the company—which is the world's most valuable.

Fast Company: Do the investment markets make innovation harder? Or does Wall Street motivate change?

Tim Cook: The truth is, it has little to no effect on us. But we are an outlier. More generally, if you look at America, the 90-day clock [measuring results by each fiscal quarter] is a negative. Why would you ever measure a business on 90 days when its investments are long term?

Cook said what drives Apple is creating products that "change the world for the better" with innovative new features.

Tim Cook: Take iPhone X, the portrait-lighting feature. This is something that you had to be a professional photographer with a certain setup to do in the past. Now, iPhone X is not a cheap product, but a lighting rig–these things were tens of thousands, hundreds of thousands of dollars.

He added that one of Apple's unique qualities is patience in perfecting its products, rather than rushing to be first to the market.

Fast Company: Sometimes Apple takes the lead, introducing unique features–Face ID, for instance. Other times you're okay to follow, as long as you deliver what you feel is better, like HomePod, which is not the first home speaker. How do you decide when it's okay to follow?

Tim Cook: I wouldn't say "follow." I wouldn’t use that word because that implies we waited for somebody to see what they were doing. That's actually not what's happening. What's happening if you look under the sheets, which we probably don't let people do, is that we start projects years before they come out. You could take every one of our products–iPod, iPhone, iPad, Apple Watch–they weren't the first, but they were the first modern one, right?

In each case, if you look at when we started, I would guess that we started much before other people did, but we took our time to get it right. Because we don't believe in using our customers as a laboratory. What we have that I think is unique is patience. We have patience to wait until something is great before we ship it.

Cook's comments are similar to ones he has shared in the past, and the interview portrays Apple in the best possible way, but the full article is still a worthwhile read for those who want more perspective about the company's beliefs.

In December 2016, Facebook Messenger rolled out the ability for users to create group video chats with up to six members participating, and today the company has further streamlined the feature. Before today's update, if users were already in a one-on-one video or audio call they had to hang up, start a new conversation, and choose every member to invite to the new group chat.

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Now, while in a video chat or voice call, there will be a new "add person" icon so that users can simply scrub through a list of their Facebook Messenger friends, tap who to invite, and wait for them to join -- all without leaving the original call.

With the ability to add more people seamlessly to your calls, you can continue your conversation in the moment, just like if you were together in real life. Never again worry about skipping a beat when sharing your BFF’s spontaneous karaoke performance on Messenger. Sharing moments like these is now a few quick taps away.

Otherwise, the feature remains the same with six total users able to video chat at once and various filters and effects still supported. After the call ends, Facebook Messenger also creates a group chat automatically in each user's inbox, so that members can keep texting one another.

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Facebook's refinement to group video chats in Messenger comes as a similar feature has yet to debut in Apple's FaceTime app. The long-requested, multi-person FaceTime call update is now being rumored for a potential launch within iOS 12 later this year, but Bloomberg has stated that it may not be ready for a debut in 2018.

If group video calls don't make it into iOS 12, other improvements to FaceTime are rumored to be coming in the update this fall. Mainly, Apple is planning to integrate Animoji into FaceTime, allowing people to use the animated emoji characters when making a video call.

For Facebook, the company said that the new Messenger update will be available today on iOS and Android devices worldwide.

things app iconPopular to-do app Things reached version 3.4 today and gained a trio of additional features made possible by the introduction of all-new Things URL links. Basically, the app now supports a special kind of link that starts with "things:" and enables users to send a variety of commands to the app.

For example, it's now possible to link to your Today list, as well as the contents of your Upcoming and Logbook lists, from anywhere, such as in another app or within Things itself. In addition, links can be tied to specific to-dos within lists.

On Mac, links can be generated within Things by right-clicking on any to-do or list in the sidebar and selecting Share -> Copy Link. On iOS, the same option can be found in the Share menu, accessed via the chevron button in the upper right corner of a list. Some examples of the new links users can generate include:

Apart from simple navigation, more advanced users can use Things URLs to execute powerful commands from outside of the app – to create to-dos, show tag filters, perform searches, and so on – while other apps will soon be able to use the URLs to send data to Things. For example, MindNode now lets users brainstorm on an empty canvas and then "hand it over" to Things as a project via a link.

kitchen remodelingThe popular Drafts app is planning support for Things URL links in its next version, and with the publication of Things' open source Swift library, more are likely to follow suit.

Things 3.4 can be downloaded from the Mac App Store for $49.99 and from the iOS App Store. The iPad version is priced at $19.99 [Direct Link] while the iPhone version (which includes Apple watch support) is priced at $9.99. [Direct Link] A 15-day trial of Things for Mac is available on the Cultured Code website.

It's been just over one year since Fire Emblem Heroes launched on the iOS App Store in the United States, Japan, and over 30 other countries, and this week new data researched by Sensor Tower has titled the app as Nintendo and DeNA's "most successful mobile game to date." Over the course of its first year, Fire Emblem Heroes earned an estimated $295 million in player spending worldwide, helped by the game's free-to-play structure that includes in-app purchases of various items like game-boosting "Orbs."

The other Nintendo/DeNA apps include the soon-to-be-discontinued Miitomo, Super Mario Run, and the most recent game, Animal Crossing: Pocket Camp, which has earned about $20 million across the iOS App Store and Google Play Store in the two months since release. In comparison, Fire Emblem Heroes earned $86 million in its first two months after launch, following an initial slow start in the first few days.

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Nintendo’s Fire Emblem Heroes is the Kyoto-based gaming giant’s most successful mobile game to date, earning an estimated $295 million in worldwide player spend during its first year of availability, according to Sensor Tower Store Intelligence data.

With players worldwide continuing to spend more than $10 million per month on “luck of the draw” character draws, Fire Emblem Heroes is a clearly a financial success for Nintendo and DeNA. The question now is whether the publisher-developer duo can progress to the next echelon of mobile gaming revenue with future titles, including the recently announced Mario Kart Tour.

In terms of worldwide mobile game revenue, Sensor Tower reported that Fire Emblem Heroes ranked at No. 34 in January on the iOS App Store, while Animal Crossing: Pocket Camp sat at No. 190. Furthermore, Fire Emblem Heroes is said to have been successful both in the U.S. and Japan, with 30 percent of the game's first year revenue coming from the former country and 60 percent from the latter. For Animal Crossing: Pocket Camp, 13 percent of its revenue so far has been made in the U.S., and more than 82 percent comes from Japan.

Although the games support different payment structures, Sensor Tower compared Fire Emblem Heroes with Super Mario Run, which earned $56 million across its first year in worldwide revenue. Super Mario Run was a bigger hit initially as many players downloaded the game in the first few weeks of launch -- earning $8.4 million on its first day -- but slacked off in subsequent months. The game is free-to-download so that users can play the first few levels, but a $9.99 payment is required to unlock everything.

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Chart via Sensor Tower

During Nintendo's quarterly earnings report last fall, the company admitted that Super Mario Run had "not yet reached an acceptable profit point" ten months after launch, while Fire Emblem Heroes was on track to meet its business and profit objectives. For Super Mario Run, the company stated that it had "learned a lot in terms of game development and deployment," which it will "take advantage of moving forward." Nintendo is also reportedly looking for new mobile developers to partner with in addition to DeNA.

While Fire Emblem Heroes has been successful for Nintendo and DeNA, it's still lagging behind the breakout hits on the iOS App Store, like Clash Royale ($967 million in first year worldwide revenue) and Niantic's Pokémon Go ($1.1 billion). Nintendo's next mobile game Mario Kart Tour will be free-to-start, which is terminology that Nintendo has used to describe the in-app purchase model of Animal Crossing: Pocket Camp. Previous rumors have also stated the company could be working on a smartphone game set in The Legend of Zelda universe.

Apple has registered new tablets with the Eurasian Economic Commission this week, suggesting that an iPad refresh is likely on the horizon. The filings, uncovered by French website Consomac, are legally required for any devices with encryption sold in Armenia, Belarus, Kazakhstan, Kyrgyzstan, and Russia.

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Two of the tablets have model numbers A1893 and A1954, which don't correspond with any current iPad mini, iPad, or iPad Pro. There are also a handful of "sample" tablet and smartphone products listed that have model numbers starting with AA and CC, which is uncharacteristic, so it's unclear what those listings may pertain to.

Recent rumors and logical guesswork suggest Apple could be planning an annual refresh of its lower-cost 9.7-inch iPad, introduced last March for $329 in the United States, while the iPad mini has also gone a few years without an update.

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Eurasian Economic Commission listings via Consomac

A few months ago, supply chain informant DigiTimes claimed Apple is planning to release an even cheaper 9.7-inch iPad for around $259 this year. The website also said Apple's first new products of 2018 would be released in March, so next month is shaping up to see the arrival of at least one new budget iPad.

It's unclear what changes the new 9.7-inch iPad would have, but given its price point, it will likely retain a classic design with top and bottom bezels and a home button with Touch ID, rather than Face ID. Any refresh is likely to be a relatively minor one, with a focus on performance improvements.

The current 9.7-inch iPad is powered by an Apple A9 chip, and features an 8-megapixel rear camera, 1.2-megapixel front camera, two speakers, Lightning connector, 3.5mm headphone jack, Touch ID, 802.11ac Wi-Fi, and Bluetooth 4.2. Unlike the iPad Pro, it lacks Apple Pencil and Smart Keyboard support.

Given the 9.7-inch iPad is a niche product, a refresh could be announced via press release like last year. But with rumors swirling about a new iPhone SE, originally unveiled at a March 2016 event, perhaps Apple will have enough announcements on its docket to host a special event at Steve Jobs Theater.

Apple's rumored iPad Pro with Face ID is more likely to be unveiled at WWDC 2018 in June, but the discontinued 9.7-inch iPad Pro debuted in March 2016, so there's some precedence for an earlier introduction.

In the past, similar filings with the Eurasian Economic Commission have been submitted for the 10.5-inch iPad Pro and 12.9-inch iPad Pro, iPhone 7 and iPhone 7 Plus, Apple Watch Series 2, AirPods, and MacBook Pro with Touch Bar models, all within one to two weeks before each product was released.

All in all, the listings suggest Apple will introduce new products of some kind in March for the fourth consecutive year.

Related Roundup: iPad
Buyer's Guide: iPad (Buy Now)
Related Forum: iPad

Earlier in February, developer Snowman announced that "Alto's Odyssey" would be launching on iOS and tvOS Thursday, February 22, but the game has appeared one day early on both App Stores and is available to download right now for $4.99 [Direct Link] (via TouchArcade). Alto's Odyssey isn't featured yet on the United States App Store, but a search for it on both iOS and tvOS should surface the correct game.

Originally set to debut in summer 2017, Alto's Odyssey is the sequel to the original 2015 game "Alto's Adventure" and keeps the endless runner gameplay that the original was known for while introducing new features, controls, and a new desert location. Both games feature a "one-touch trick system" that players use to control the main character to chain together combos and complete various goals.

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If anyone has yet to play the original, Snowman said that Alto's Odyssey is a standalone experience and doesn't require knowledge of Alto's Adventure. Other features of Alto's Odyssey include:

- Explore Biomes. From the dunes, to the canyons, to the temples, explore a rich and diverse landscape, with each area boasting unique visuals and gameplay.
- Newfound heights. Discover secrets in the sky with hot-air balloons, moving grind rails, and wall riding.
- Meet Alto and friends. Unlock six unique characters, each with their own attributes and abilities.
- Zen Mode. Complete with its own serene soundtrack, this relaxing mode distills Odyssey down to its purest elements: no scores, no coins, and no power-ups. Just you and the endless desert.
- Photo Mode. From the pause screen, get behind the lens and take stunning photos of your trip through the desert. Pinch, swipe, pan and zoom to frame the ideal shot, and share them with friends and family.

Alto's Odyssey is a universal app with iCloud support, so users can play the game on iPhone or iPad and have their progress synced across devices, even Apple TV. The game also supports a "purchase once, play forever" promise on its App Store description, and Snowman states that it has no ads or in-app purchases anywhere within the game. Those interested can purchase Alto's Odyssey for $4.99 starting today [Direct Link].

Parallels has released Parallels Toolbox 2.5 for Mac, bringing a handful of new features to the standalone application which aren't necessarily tied to virtualization. Essentially, the Toolbox places a drop-down menu in the Mac's menu bar, allowing users to do certain tasks more quickly. Tasks include the ability to record the screen, take screenshots, record audio, archive files, convert and download video, lock the screen, and more.

New one-click tools in this version include: a Screenshot Page function, which lets you capture and print lengthy web pages that don't fit on a single screen; a Free Memory tool for checking available RAM and quickly reclaiming memory; and a batch image resizing utility to convert multiple images to your desired file size and format.

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Elsewhere, Toolbox 2.5 includes enhancements to existing functions, such as Clean Drive live disk monitoring, extended Download Video and Record Video options, and new delay settings for Screen Capture. In addition to the above, Parallels has streamlined the video/photo capture and conversion process, and enhanced the presentation and screen sharing modes to make additional options available to the host user. This version also has Archive and Unarchive utilities bundled to improve workflows involving file compression.

Lastly, Parallels has announced Toolbox Business Edition, offering IT admins focused time-saving tools that aim to solve help tickets more efficiently, such as license and subscription management features, mass Toolbox deployment, and customizable Tool libraries for individual users.

Parallels Toolbox 2.5 for Mac is available at the Parallels website as a standalone product for $19.99 per year. Each annual license includes free updates of new and enhanced tools as they become available.

macos finder iconThe Finder is a classic Mac system component that's ever-present on your desktop, ready to help you find and organize your documents, media, folders, and other files. It's the smiling icon known as the Happy Mac logo on your Dock, and includes the Finder menu bar at the top of the screen.


A lot of hidden power resides in every Finder window. In this article, we've highlighted some of our favorite Finder tips and tricks to help you work more efficiently with files and folders on your Mac.

➜ Click here to read more...

Apple is in talks to purchase long-term supplies of cobalt directly from miners to ensure a steady supply of the key battery ingredient amid industry fears of a shortage, according to a report by Bloomberg today.

The companies that make batteries for Apple's iPads and iPhones depend heavily on the availability of cobalt, but Apple is said to have taken the issue into its own hands, prompted by fears that the electric vehicle boom could see supply of the raw material dwindle.

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Apple is seeking contracts to secure several thousand metric tons of cobalt a year for five years or longer, according to one of the people, declining to be named as the discussions are confidential. Apple's first discussions on cobalt deals with miners were over a year ago, and it may end up deciding not to go ahead with any deal, another person said.

About a quarter of global cobalt production is used in smartphones that use lithium-ion batteries, according to Bloomberg. Smartphones are said to use around eight grams of refined cobalt, but the battery for an electric car requires over 1,000 times more. That means Apple will be in fierce competition with carmakers like BMW and Volkswagen as well as battery producers like Samsung as the firms seek to secure supplies into the future.

With two thirds of all supplies sourced from the Democratic Republic of Congo, which has a history of political instability and child labor, the price of cobalt has more than tripled in the past 18 months and now trades more than $80,000 a metric ton.

In recent years, Apple has responded to criticism from human rights groups for its metal supply chain, which in the past has bought cobalt from mines that use child labor. Last year the tech giant published a list of companies that supply the cobalt used in its batteries for the first time, and said it would not allow cobalt from smaller Congo mines into its supply chain unless they could prove that "appropriate protections" to safeguard against child labor were in place.

Fast Company today published its annual rankings of the 50 most innovative companies in the world, and this year, Apple is the number one company on the list for "delivering the future today."

Apple was picked for its impressive list of accomplishments in 2017, which included the iPhone X, the Apple Watch Series 3, ARKit, and its unique focus on hardware and software integration that sets it apart from its competitors. Apple designs its own chips that are optimized for its operating systems, resulting in performance that blows the competition away.

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But creativity is more than skin deep--and Apple's approach to the hardware and software engineering that creates its experiences has never been more ambitious. Other makers of phones and tablets buy the same off-the-shelf chips as their competitors. Apple, by contrast, designs its own chips--so an iPhone packs a processor designed specifically optimized for Apple's operating system, apps, display, camera, and touch sensor. The company has gotten so good at chip design that the A10 Fusion inside the iPhone 7 trounces rival processors in independent speed benchmarks.

Apple also topped the list for its focus on privacy-based artificial intelligence advancements, its growing entertainment business, and its work to improve medical care with CareKit and ResearchKit. Its accomplishments boosted it up three spots from last year, when it was ranked the number four most valuable company in the 2017 list.

To create these rankings, Fast Company says that more than three dozen editors, reporters, and contributors surveyed thousands of companies to identify the most notable innovations of the year and trace their impact on businesses, industries, and the larger culture.

Other companies that made the top 10 list include Netflix, Square, Tencent, Amazon, Patagonia, CVS Health, The Washington Post, Spotify, and the NBA.

In addition to a master list, Fast Company publishes a breakdown of most innovative companies by sector. Apple also topped the list in the "Consumer Electronics" category, beating out companies like Amazon, Nintendo, and Sony.

Apple this afternoon updated its YouTube channel with three new tutorials designed to walk people through using various photography features on the iPhone.

The videos cover shooting an overhead photo on iPhone using the level feature, shooting in black and white, and adjusting slo-mo timing on iPhone to change the slow motion effect of a previously captured slo-mo video.




Each video is approximately 30 seconds in length and shows step-by-step instructions on using each feature, with the actual recording done on an iPhone's display to effectively demonstrate each action.

Apple regularly shares iPhone photography tutorials in this ongoing tutorial video series to provide users with tips and tricks on using various Photos and Camera features. Like many of Apple's tutorial videos, these new tutorials are aimed at people who aren't particularly familiar with the feature set of the iPhone.

Apple does, however, sometimes highlight features that even some seasoned users might not be aware of or remember, so these videos are often worth the 30 seconds it takes to watch them.

Early AirPlay 2 functionality, which was present in initial iOS 11.3 and tvOS 11.3 betas, has been removed from the third beta that was provided to developers this morning.

With the first betas of iOS 11.3 and tvOS 11.3, when you installed these updates on an iOS device and two or more fourth or fifth-generation Apple TVs, AirPlay 2 could be used to stream music to multiple devices at the same time.

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As an example, with two Apple TVs running tvOS 11.3 set up in different rooms of the house, you could use an iPhone to play the same song on both through AirPlay 2's multi-room audio feature.

Installing tvOS 11.3 also added the Apple TV to your HomeKit setup, with the Apple TV present in the Home app.

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As noted by iDownloadBlog, all of these features are now missing in iOS 11.3 and tvOS 11.3 beta 3. There are no options to play audio to multiple sources and the Apple TV has been removed from the Home app.

The AirPlay 2 feature was buggy and not fully functional, which may be why it's been removed. It is not clear at this time if Apple plans to re-introduce the AirPlay 2 functionality in later iOS 11.3 and tvOS 11.3 betas.

AirPlay 2 was first announced as part of iOS 11 in June, but it did not show up in the launch version of the new operating system. When officially released, AirPlay 2 will allow HomePod, Apple TV, and supported third-party speakers to work together.

Once AirPlay 2-compatible products are widely available, you will be able to use AirPlay 2 to control all of the different speakers and devices throughout your home, for a full multi-room audio experience.

This kind of multi-room audio support was a main feature advertised for the HomePod, but Apple opted to ship the speaker without it.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Apple's new HomePod is late to the smart speaker market, which is already crowded with speakers from companies like Amazon, Google, and Sonos. The latter two companies, Google and Sonos, have released speakers with high-quality sound and robust voice assistants, giving the HomePod some serious competition.

We decided to pit Apple's $349 HomePod against both the $399 Google Home Max, which comes with Google Assistant, and the $199 Alexa-powered Sonos One to see how the HomePod measures up.


To compare the three speakers, we focused on design, sound quality, and the overall performance of Siri, Alexa, and Google Assistant.

When it comes to design -- and this is certainly subjective -- we preferred the look of the HomePod with its fabric-wrapped body and small but solid form factor. The Sonos One looks a little more dated with its squarer body and standard speaker mesh, while the Google Home Max has a much larger footprint that's going to take up more space.

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Apple's HomePod

All three offer touch-based controls at the top of the device, but the Google Home Max has one design edge - a USB-C port and a 3.5mm audio jack for connecting external music sources. The Sonos One has a single Ethernet port, while the HomePod has no ports.

Though we liked the HomePod's design, Siri, as you might expect, did not perform as well as Alexa on Sonos One or Google Assistant on Google Home Max.

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Google Home Max

On questions like "Is Pluto a planet?" or "What's the fastest car?" both Alexa and Google Assistant were able to provide satisfactory answers, while Siri said those weren't questions that could be answered on HomePod.

Siri was not able to sing happy birthday, create a calendar event, or even provide the release date of the HomePod itself, directing users to Apple.com for more information, while the other smart assistants were able to do these things.

Apple execs have said in the past that Siri was not engineered to be Trivial Pursuit, but it would be nice if Siri had a more competitive feature set.

Though only briefly touched on in the video, Siri does, in fact, do well with HomeKit commands and controlling music playback on the HomePod through an accompanying Apple Music subscription.

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Sonos One

Sound quality is a controversial topic because there's a heavy amount of personal preference involved when judging these three speakers. We thought the HomePod sounded the best, with the Google Home Max at a close second, followed by the Sonos One.

The Google Home Max gets the loudest, but sound becomes somewhat distorted at the highest volumes, while the Sonos One offers robust sound that's not quite as good at a lower price point. HomePod does have one major benefit: a fantastic microphone that picks up Siri commands even when you're across the room.

All three of these speakers offer great sound, and if you're attempting to pick one based on reviews, make sure to read several. We thought the HomePod sounded best, but other sources, like Consumer Reports and Yahoo's David Pogue found that the Google Home Max and the Sonos One sounded better than the HomePod.

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So which speaker is better? The answer to that question depends on the other products you own. If you're an Apple Music subscriber with a HomeKit setup, the HomePod is going to work great. It only works natively with Apple Music, iTunes Match, and iTunes purchases, so if you have a Spotify subscription, for example, support isn't as robust.

For that reason, if you're not locked into Apple's ecosystem already, or if you have Apple devices but subscribe to Spotify, HomePod probably isn't the best choice for you.

Related Roundup: HomePod
Buyer's Guide: HomePod (Neutral)

Apple today seeded the third beta of an upcoming iOS 11.3 update to developers for testing purposes, two weeks after seeding the second beta and one month after releasing iOS 11.2.5, an update that focused primarily on bug fixes and security improvements. The update also comes just a day after the release of iOS 11.2.6, which fixed a bug that caused iPhones and iPads to crash when a character from the Indian language Telugu was rendered improperly.

Registered developers can download the new iOS 11.3 beta from Apple's Developer Center or over-the-air once the proper configuration profile has been installed from the Developer Center.


iOS 11.3 is a major update that introduces a long list of new features, like Messages on iCloud for storing your iMessages in the cloud, and ARKit 1.5, a new, upgraded version of ARKit that can more accurately map irregularly shaped surfaces and recognize and place objects on vertical surfaces like walls.

There are four new Animoji on the iPhone X (dragon, bear, skull, and lion), and in the Health app, there's a new Health Records feature that aggregates all of your medical records in one easy-to-access place. Health Records are limited to participating institutions, though.

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AirPlay 2 features have been introduced in iOS 11.3 and tvOS 11.3, allowing audio to be played to multiple Apple TVs, and for HomeKit, iOS 11.3 introduces official support for HomeKit software authentication options.

As of iOS 11.3 beta 2, the update includes a new "Battery Health" feature that's designed to provide iOS users with more information about their batteries.


Battery Health offers details on maximum battery capacity and peak performance capability, and for devices with degraded batteries, it provides information on if and when a device is being throttled with performance management features. It also provides a way for customers who do have a device with a degraded battery to turn off performance management all together.

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By default, iOS 11.3 disables performance management on the iPhone, and the feature is only re-enabled once a device experiences an unexpected shutdown.

Other features in iOS 11.3 include a new "For You" section in Apple News that displays the top videos of the day, support for Advanced Mobile Location (AML) for more accurate location when placing an emergency call in a supported country, more information about app size in the Updates tap in the App Store, and a new Privacy screen and icon that will show up whenever Apple asks you for info.

iBooks has also had the "i" removed from its name, so it's just "Books" now, and the App Store now lets you sort reviews by most helpful, most favorable, most critical, and most recent, a handy change for better finding the app info you're looking for.

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Business Chat, which will let you interface with businesses like Wells Fargo, Delta, Hilton and Lowe's right in the Messages app is coming when iOS 11.3 is released, and improvements to Apple Music will bring better support for music videos. Users will be able to stream music videos without ads and create and view music video playlists.

iOS 11.3 will be released to the public in the spring. Spring kicks off on March 20, so iOS 11.3 will be in testing for at least another month.

What's new in iOS 11.3 beta 3: The newest beta of iOS 11.3 adds support for the iPod touch, and it removes AirPlay 2 features that were present in previous betas. There's also a new option in the Settings app under Privacy --> Analytics to share Health Record analytics with Apple.

Related Forum: iOS 11

Apple today seeded the third beta of an upcoming tvOS 11.3 update to developers for testing purposes, two weeks after seeding the second beta and just a day after releasing the tvOS 11.2.6 update.

Designed for the fourth and fifth-generation Apple TV models, the tvOS 11.3 developer beta can be downloaded onto the Apple TV via a profile that's installed using Xcode and Apple Configurator.

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The tvOS 11.3 update introduces support for AirPlay 2, allowing the Apple TV to be added to the Home app as part of a HomeKit setup.

With AirPlay 2, you can play the same song on multiple Apple TVs in different rooms, and when AirPlay 2 officially launches, that functionality will extend to other AirPlay 2 devices like HomePod and AirPlay 2 compatible speakers.

Other new features in tvOS 11.3 include enhancements to Match Content support, automatic frame rate switching on the fourth-generation Apple TV (a feature that was added to Apple TV 4K in a past tvOS update), and automatic mode switching for AirPlay video sessions.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

Apple today seeded the third beta of an upcoming macOS High Sierra 10.13.4 update to developers, two weeks after seeding the second beta and a month after releasing macOS High Sierra 10.13.3. The update also comes one day after the release of a 10.13.3 Supplemental Update to address a bug that could cause apps to crash when receiving a character from the Indian language Telugu.

The new macOS High Sierra 10.13.4 beta can be downloaded from the Apple Developer Center or through the Software Update mechanism in the Mac App Store with the proper profile installed.

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macOS High Sierra 10.13.4 includes bug fixes and performance improvements for issues that weren't addressed in macOS High Sierra 10.13.3.

The update also offers support for some features that are available in iOS 11.3, like Messages on iCloud, which uploads all of your iMessages to the cloud. It will also support Business Chat, a feature coming when iOS 11.3 and macOS 10.13.4 are released to the public, and it includes improved support for eGPUs.

The macOS 10.13.4 brings the smoke cloud wallpaper that was previously only available on the iMac Pro, it replaces the "iBooks" app with the new renamed "Books" app, and it introduces a warning when opening up a 32-bit app as part of an effort to phase them out.

In the future, Apple plans to phase out 32-bit Mac apps, just like it did with 32-bit iOS apps. Apple says macOS High Sierra is the last version of macOS that will support 32-bit apps without compromises.

Related Forum: macOS High Sierra

We've already heard multiple rumors suggesting Apple will unveil a so-called iPhone SE 2 later this year, and a new supply chain report from Chinese news website QQ.com claims to have knowledge of the device's tech specs.

iPhone SE four colors
First, the report says the new iPhone SE won't look like the iPhone X, which would make sense given it's a lower-end device. Instead, the new model will purportedly have a similar design as the original iPhone SE, with a metal back and frame, top and bottom bezels on the front, and a home button.

A key difference would supposedly be a larger 4.2-inch display, but this is questionable given it could make it harder to use the iPhone SE in one hand, which is preferred by a subset of customers. However, it's certainly possible Apple could trim down the bezels of the new iPhone SE slightly.

Apple is likely more focused on making under-the-hood improvements to the iPhone SE, as the device is now outdated by a few years. The report claims the new model will be powered by a faster A10 Fusion chip, although it will supposedly still have 2GB of RAM with 32GB or 128GB of storage available.

The report suggests Apple is planning to unveil the iPhone SE 2 at WWDC 2018 in June, which is certainly possible, but Apple hasn't introduced a smartphone at the event since the iPhone 4 in 2010. If history repeats itself, the new iPhone SE could be introduced at a smaller media event around March.

While most of these tech specs would make sense, the source doesn't have an established track record, so this rumor should be viewed with some skepticism. KeyforWeb.it spotted the report earlier.

There have been many rumors about Apple launching a new iPhone SE in 2018, with many of the sources based in Asia, including research firm TrendForce and publications like the Economic Daily News. One of the latest rumors suggested a new iPhone SE with wireless charging could launch in May-June.

KGI Securities analyst Ming-Chi Kuo, who relays information from Apple's supply chain in Asia, recently cast some doubt on rumors about a second-generation iPhone SE launching in the second quarter of 2018.

If there really is a so-called iPhone SE 2 on Apple's roadmap, Kuo expects it will have few outward-facing changes. He predicts the device would likely have a faster processor and a lower price, rather than iPhone X-like features like a nearly full screen design, 3D sensing for Face ID, or wireless charging.

The current iPhone SE looks much like the iPhone 5s, including its smaller four-inch display preferred by a subset of customers. The device is powered by Apple's A9 chip, like the iPhone 6s and iPhone 6s Plus, and it has 2GB of RAM, a 12-megapixel rear camera, a 3.5mm headphone jack, and Touch ID.

Apple hasn't fully refreshed the iPhone SE since it launched in March 2016, but it did double its available storage capacities to 64GB and 128GB last March. It also dropped the device's starting price to $349 last September.

Tag: QQ
Related Forum: iPhone

Snapchat 1Over the past few weeks Snapchat has been rolling out a major user interface overhaul to more and more users on its iOS and Android apps. Most users have responded negatively to the app redesign, which separates friends from brands so that users can focus on people they actually know, but condenses stories and text chats into one page.

Today, Snap Inc. announced an additional update to Friends and Discovery pages that should help make it easier for users to navigate between stories and chats.

On the Friends section of Snapchat, users will be able to cycle through tabs related to active stories, group chats, and "all" content. The Discovery section's tabs will focus on separating publishers, creators, and the community. Snapchat said tabs will be launching fairly soon on iOS, and Android will follow in the coming weeks.

In addition to tabs, today Snapchat users will have many more GIF sticker options to choose from thanks to full support from GIPHY. Snapchat has partnered with GIPHY and greatly expanded its library of GIF stickers that users can discover and place into a story. Previously, the only GIF stickers available in Snapchat were in-house designed stickers that launched late in 2017.

snapchat giphy update
Users can tap the sticker icon, type in the search field, and a new GIPHY section in results will showcase GIF stickers related to the search query. Like other stickers, GIF stickers can be scaled, rotated, pinned to a video story, and more than one can be added to a snap. Snapchat's GIPHY support launches one month after Instagram announced a similar wide-scale support for GIF stickers in its own version of stories.