MacRumors



Interactive Art and Technology student Mike Knuepfel has posted a teaser video for his thesis which asks if there are new ways that we can use the touchscreen to interface with tangible objects:

Touchscreens like those found on smartphones and tablets have enabled a new generation of versatile user interfaces. My thesis project, Extending the Touchscreen, aims to further this versatility by using conductive materials to construct a series of physical, mechanical, and electrical devices that touch, interact and communicate directly through the touchscreen interface. My goal in constructing these external devices is to make touchscreen interactions more tactile, physical and potentially more expressive and fun.

The video shows seven different objects which interact with the iPad in interesting ways. In particular, there are two pressure-sensitive styluses using different techniques. One takes advantage of multi-touch by extending a second touch stylus and using the distance between the two to measure pressure. The second uses audio feedback to determine pressure.

audio

At least one similar concept has already been brought to market. Ten One Design's fling is a simplistic touch-sensitive joystick that attaches to an iPad's screen. I'm sure we'll see more of these types of products as the popularity of touch screens continues to grow.

[via Creative Applications]

Related Forum: iPhone

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Last week, Forbes writer Jeff Bercovici asked what was it that changed that prompted Hearst and Conde Nast to suddenly agree to Apple's terms for iPad magazine subscriptions. The answer turned out to be surprisingly simple. Publishers had previously argued that the lack of subscriber information from iPad subscriptions was even a bigger hurdle than the 30% revenue share. Instead of automatically sharing the data, Apple asks individual subscribers to opt in. As it turns out, up to 50% of users agree.

Initially, publishers were worried, reasonably enough, that users would overwhelmingly say no. But they don't. In fact, about 50 percent opt in.

Apple's Eddy Cue confirmed the figure according to Bercovici. The author credits the trust in the App Store as the reason for the high opt-in rate.

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Apple today issued a new software update for the second-generation Apple TV, moving the software version to 4.2.2 as reported by the device. Apple's servers, however, register the update as a new build of iOS 4.3 carrying a build number of 8F305.

There is no word yet on changes included in the update, as Apple has yet to publish documentation on the new version.

Update: Apple's notes on the changes include:

- Audio: Addresses an issue in which audio is not output when playing some video content.
- Video playback: Addresses an issue in which video is not displayed when playing some content.
- Audio output setting: Adds an audio output setting for switching to 16-bit audio for compatibility with some TVs and AV receivers.
- Live FF/RW improvements: Improves the performance of fast-forwarding and rewinding live events.
- Movie description: Addresses an issue in which the description information is not displayed for some movies.
- YouTube video order: Addresses an issue in which YouTube subscription videos were not ordered by date.

Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

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On the second day of its I/O conference, Google has announced the June 15th launch of Chromebooks, small web-only notebooks running the company's browser-based Chrome OS.

These are not typical notebooks. With a Chromebook you won't wait minutes for your computer to boot and browser to start. You'll be reading your email in seconds. Thanks to automatic updates the software on your Chromebook will get faster over time. Your apps, games, photos, music, movies and documents will be accessible wherever you are and you won't need to worry about losing your computer or forgetting to back up files. Chromebooks will last a day of use on a single charge, so you don't need to carry a power cord everywhere. And with optional 3G, just like your phone, you'll have the web when you need it.

Chromebooks will initially launch with models from Samsung and Acer, typically checking in as dual-core Atom-based machines with displays in the 11-12 inch range and limited onboard storage of 16 GB. Pricing for early models is said to begin at $350 and range up to $500 for a Samsung model with integrated 3G connectivity and limited monthly data allowances from Verizon. Google is also offering monthly subscription pricing for students ($20) and businesses ($28), providing them with a manageable fee that includes full support, software updates, and even hardware upgrades.

According to Mashable, Google is "fully focused on notebooks" when it comes to Chrome OS, suggesting that the company will continue to utilize Android to drive tablet products, despite long-standing rumblings and evidence indicating that the company is contemplating bringing Chrome OS to tablet devices.

When asked about Google's future plans for Chrome OS beyond the notebook, Google SVP of Chrome Sundar Pichai said that Chrome OS is "agnostic" to the hardware it runs on. In other words, Chrome OS can easily be ported to tablets, desktops and other Internet-connected devices.

With that said, Pichai made it clear that Google is laser focused on Chrome OS for the notebook. He noted that Google wants to reach the greatest amount of people possible, and most people use notebooks rather than tablets or desktops. "We are fully focused on notebooks," Pichai said.

Google's Chrome OS has been looked to as a lightweight operating system potentially capable of revolutionizing the netbook and tablet industries. Apple of course has continued moving forward with its own products in these areas, launching and even updating the iPad in the tablet market and sticking to the high end of the "netbook" market with its newly-redesigned MacBook Air finally extending into the sub-12 inch display range since Google first previewed Chrome OS in late 2009.

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BeamItDown Software, the company behind the popular iFlow Reader eBook application and store for iPhone and iPad, has announced that it will be closing down as of May 31st, citing Apple's recent enforcement of policies forcing content providers to offer content via Apple's in app purchasing mechanism at the same prices offered elsewhere. With that mechanism resulting in Apple taking a 30% of revenue, BeamItDown Software has determined that it is not possible for small eBook sellers to operate profitably given the squeeze of in app purchasing requirements and the agency model increasingly used by publishers that fixes sales prices.

The crux of the matter is that Apple is now requiring us, as well as all other ebook sellers, to give them 30% of the selling price of any ebook that we sell from our iOS app. Unfortunately, because of the "agency model" that has been adopted by the largest publishers, our gross margin on ebooks after paying the wholesaler is less than 30%, which means that we would have to take a loss on all ebooks sold. This is not a sustainable business model.

BeamItDown goes on to describe the steps it took during the development and rollout of the iFlow Reader application as it sought to ensure that it was on the right side of Apple's terms and conditions at a cost of over a million dollars.

We put our faith in Apple and they screwed us. This happened even though we went to great lengths to clear our plans with Apple because we did not want to make this substantial investment of time and money blindly. Apple's response to our detailed inquiries was to tell us that our plans did not infringe their rules in any way, which was true at the time, but there is one little catch. Apple can change the rules at any time and they did. Sadly they must have known full well that they were going to do this. Apple's iBooks was already in development when we talked to them and they certainly must have known that their future plans would doom us to failure no matter how good our product was. We never really had a chance.

BeamItDown's closure at the end of the month means that users who purchased content through the company's store will need to ensure that their content is backed up and downloaded to their computers for viewing through alternative software should the iFlow Reader software cease functioning on future versions of iOS, as the application will no longer be updated.

Related Roundup: iPad
Buyer's Guide: iPad (Buy Now)
Related Forums: iPad, iPhone

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With Amazon and now Google having rolled out cloud-based music hosting services without the consent of music labels, CNET reports that the labels are reportedly now looking for Apple to become the driving force to bring those companies back to the negotiating table for broader licensing deals.

Since neither company was either able or willing to obtain licenses from the four major labels, neither of them could deliver the same range of options that Apple will be able to offer with its upcoming cloud service, according to multiple music industry sources.

Exactly what those options are, the sources wouldn't say. Nonetheless, the hope in the music industry is that Apple's music service will make the competing offerings look shabby by comparison and force Amazon and Google to pay the licensing rates the labels are asking.

The major labels are reportedly hoping that Apple plans to unveil its licensed version of cloud-based music hosting at its Worldwide Developers Conference (WWDC) set for early next month, moving quickly to market with what many hope will be a superior offering before Amazon and Google's services can become entrenched.

Tag: CNET
Related Forum: Mac Apps

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MacStories reports on the experience of one App Store developer who recently saw the iAd fill rate for his Dex application for iOS drop to zero, discovering that Apple has essentially disabled iAds for kids-focused apps such as Dex in response to advertisers seeking to target their ads at other demographic segments. The developer reports:

Last Thursday I had a particularly awful iAd fill rate of 5%. This isn't new, I've had problems before. Then on Friday a 0% fill rate, then on Saturday another 0% fill rate. I emailed Apple and posted a question to the company's developer forums. Today I finally got a reply:

Follow-up: XXXXXXXXXXX

Hello Michael,

We periodically review the apps in the iAd Network to ensure that all apps receiving ads are aligned with the needs of our advertisers. Currently, our advertisers prefer that their advertising not appear in applications that are targeted for users that are young children, since their products are not targeted at that audience.

It is unclear whether the policy is a new one or if Dex had simply not been categorized as a kids app for iAd purposes until just last week, but the development does call into question of the viability of the iAd-supported business model for kids-focused apps given the low likelihood of companies seeking to target that market. Advertisers are of course keen to have their ads shown in front of those consumers most likely to be receptive to their campaigns, making the most efficient use of their advertising dollars.

Related Forum: iPhone

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Last week, we noted that Apple's new iMac models utilize Intel's latest Z68 chipset, a component that Intel had yet to even publicly introduce at the time of the iMac's debut. The chipset has been highly anticipated for its ability to support SSD caching, a software technology that pairs a small solid state drive (SSD) with a conventional hard drive to significantly improve performance in a manner virtually invisible to the user.

While Apple's new Z68-based iMac does not currently support SSD caching, now officially known as Smart Response Technology (SRT), it actually goes further in offering the option of a secondary 240 GB SSD to directly host the user's operating system and applications, leaving the conventional hard drive for media and other data. But with reports just prior to the most recent MacBook Pro refresh in late February incorrectly claiming that the updated models would offer the option of a small secondary SSD to essentially perform SRT functionality, there has been significant interest in the possibility of Apple adopting Intel's solution.

With Intel's embargo on Z68 information having lifted earlier today, AnandTech has posted a thorough review of the chipset and the SSD caching feature. On a basic level, the report notes that Z68 is the chipset Intel should have launched for its Sandy Bridge platform earlier this year, overcoming a number of limitations related to overclocking and graphics options.

Intel's Z68 should have been the one and only high end launch chipset offered with Sandy Bridge. It enables all of the configurations we could possibly want with Sandy Bridge and does so without making any sacrifices. Users should be able to overclock their CPU and use integrated graphics if they'd like. While Z68 gives us pretty much exactly what we asked for, it is troubling that we even had to ask for it in the first place.

But the most anticipated feature of Z68 is its support for Intel's SRT SSD caching, and AnandTech takes a close look at the technology. With support currently available for Windows 7, it allows users to dedicate up to 64 GB of SSD space for caching purposes.

With Intel's RST 10.5 drivers and a spare SSD installed (from any manufacturer) you can choose to use up to 64GB of the SSD as a cache for all accesses to the hard drive. Any space above 64GB is left untouched for you to use as a separate drive letter.

Intel limited the maximum cache size to 64GB as it saw little benefit in internal tests to making the cache larger than that. Admittedly after a certain size you're better off just keeping your frequently used applications on the SSD itself and manually storing everything else on a hard drive.

That latter scenario is of course what Apple has chosen to do in the iMac with the secondary 256 GB SSD, although the company could certainly seek to utilize SRT on future systems as an alternative to the $600 price premium the larger SSD requires.

For its part, Intel has released a new "SSD 311" drive checking in at 20 GB and codenamed "Larson Creek". The SSD 311 is specifically designed as a caching SSD for Z68, utilizing high-performance and long-lasting single-level cell (SLC) flash memory and expected to be priced at around $110.

AnandTech goes on to explain the difference between the more secure "enhanced" and faster "maximized" modes for Intel's SSD caching and offers a number of benchmarks for booting and application launching. Overall, SSD caching offers much of the performance improvement of a full SSD solution, but at a fraction of the cost. Consistency is an issue, however, as the technology obviously requires that information be cached in the first place before speed enhancements can be seen. This limits speed improvements for application installation and first-time runs of applications, but frequently-used tasks quickly see significant speed increases.

Intel's Smart Response Technology (SRT) is an interesting addition to the mix. For starters, it's not going to make your high end SSD obsolete. You'll still get better overall performance by grabbing a large (80 - 160GB+) SSD, putting your OS + applications on it, and manually moving all of your large media files to a separate hard drive. What SRT does offer however is a stepping stone to a full blown SSD + HDD setup and a solution that doesn't require end user management. You don't get the same performance as a large dedicated SSD, but you can turn any hard drive into a much higher performing storage device. Paired with a 20GB SLC SSD cache, I could turn a 4-year-old 1TB hard drive into something that was 41% faster than a VelociRaptor.

It of course remains to be seen if Apple will even adopt SSD caching technology as an alternative to pricier standard SSD options, but the company's embracing of the Z68 chipset at least opens the door to the possibility at some point down the road.

Related Roundup: iMac
Buyer's Guide: iMac (Neutral)
Related Forum: iMac

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As noted last week, Apple vice president Bud Tribble today participated in a U.S. Senate panel discussion of mobile privacy, particularly as it relates to location tracking. Tribble's appearance alongside Google's Alan Davidson and other experts and privacy advocates was supplemented with a new formal letter (PDF) from Apple to concerned legislators reiterating and expanding upon comments made several weeks ago as Apple sought to address public scrutiny of the issue.

During his testimony, Tribble took great pains to make clear that the iOS location database has not been tracking users' devices directly, instead containing information on nearby cell towers and Wi-Fi access points to aid the device itself in quickly determining its location for services relying on that information. Apple of course acknowledged several bugs that had allowed that local cache to grow larger than intended and prevented the information from being deleted when location services were disabled. Those bugs were addressed with last week's release of iOS 4.3.3.

Apple apparently plans to go further, however, noting that it will encrypt the downsized local cache as of the "next major release" of iOS. And Apple has already ceased backing up the cached access point location data to users' computers as part of the device backup process.

The local cache is protected with iOS security features, but it is not encrypted. Beginning with the next major release of iOS, the operating system will encrypt any local cache of the hotspot and cell tower location information.

Prior to the [iOS 4.3.3] update, iTunes backed up the local cache (stored in consolidated.db) as part of the normal device backup if there was a syncing relationship between the device and a computer. The iTunes backup, including consolidated.db, may or may not have been encrypted, depending on the customer's settings in iTunes. After the software update, iTunes does not back up the local cache (now stored in cache.db).

Senators also pressed Apple and Google on third-party applications, inquiring about how the companies address data collection and usage by third-party developers offering software for their platforms, as well as whether those developers should be required to publish explicit privacy policies regarding users' data.

In response, Tribble briefly explained Apple's App Store review process and noted that the company believes that developer privacy policies would not go far enough in informing users, sharing information on Apple's decision to include visual indicators within iOS telling users when their location is being accessed and which applications have accessed that information within the previous 24 hours.

On the topic of how Apple polices developers on what is done with that data after is collected, Tribble pointed to random audits of applications and their network traffic behavior, a reliance on user and blog reports of issues, and a fast response time to pull down apps exhibiting questionable behavior until those issues can be resolved.

Related Forum: iPhone

In early April, Taiwanese site Apple.pro posted a photo of what was claimed to be the rear case for the next-generation iPod nano, appearing to reveal that the device will add a rear-facing camera to its recently-reduced form factor.

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Claimed next-generation iPod nano case (left) vs. current generation (right)

While the previous shot showed that rear case from the front, thus showing the interior of the device, Apple.pro has now received a new photo [Google translation] appearing to show the same or similar part from the backside. The photo again clearly shows the camera hole, although there is obviously no camera module included with the case.

Interestingly, the new photo shows no clip attached to the rear of the case, with the Apple logo appearing directly on the case itself. We had pointed out in our earlier report that it was unclear how the camera would function in relation to the clip on the existing model that covers essentially the entire back of the iPod and would thus obscure the camera lens.

Removing the clip from the iPod nano entirely, however, would be a bit of a surprise given the device's small size and Apple's marketing of the current model as a sporty accessory to be worn on the outside of the user's clothing for quick access to device functions. The iPod nano and clip carry a similar functionality to that used with the iPod shuffle for many years, a design that Apple briefly deviated from before returning to the previous form factor last year.

Today's new report also claims that the iPod nano camera will check in with a resolution of 1.3 megapixels, a fairly low resolution compared to many devices like the iPhone but still higher than that found in the current iPod touch and even the iPad 2. Such cameras are generally intended more for capturing video than high-quality still photos. In fact, Apple's previous effort at packing a video camera into the iPod nano when it had a large form factor yielded a device capable of taking only video and not still images.

Related Forum: iPod touch and iPod

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As expected, Google today announced its new Music Beta service, offering users the ability to upload their music libraries to Google's servers for cloud-based hosting that allows users to access content from any device. The offering competes against Amazon's Cloud Drive and Cloud Player services, as well as Apple's expected MobileMe revamp.

Music Beta is currently available via invitation to U.S. users and will allow users to upload up to 20,000 songs using software for Mac or Windows. The service then offers a web-based interface and initial app support for Android devices. The service is free while in beta, and Google has yet to announce pricing for when the service exits beta.

Like Amazon's cloud-based system, Google has yet to achieve the cooperation of major music labels, forcing the company to rely on a "passive" system in which users are responsible for uploading their own content. Google had been working to reach agreements with record labels to roll out a more robust service, but those talks had stalled with the two sides at an impasse. With Apple reportedly having its own service ready to go and finalizing deals with record labels, Google has apparently shifted gears to more quickly launch the scaled back service without label support.

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YouTube yesterday announced the launch of streaming movie rentals, taking on Apple's iTunes Store offerings that have grown to include a variety of streaming and downloadable rental options as well as digital purchases. YouTube's new rental service, which comes at "industry standard pricing" typically in the range of $2.99-$3.99, builds upon free movie offerings the site has offered for several years.

Today, we're announcing another step in our goal to bring more of the video you love to YouTube: the addition of thousands of full-length feature films from major Hollywood studios available to rent in the US at youtube.com/movies. In addition to the hundreds of free movies available on the site since 2009, you will be able to find and rent some of your favorite films. From memorable hits and cult classics like Caddyshack, Goodfellas, Scarface, and Taxi Driver to blockbuster new releases like Inception, The King's Speech, Little Fockers, The Green Hornet and Despicable Me. Movies are available to rent at industry standard pricing, and can be watched with your YouTube account on any computer. The new titles will begin appearing later today and over the coming weeks to www.youtube.com/movies, so keep checking back.

YouTube is also offering "Movie Extras" for a number of its films, including free behind-the-scenes clips, interviews and other content, as well as integrated movie ratings and reviews from Rotten Tomatoes. Similar to Apple's policies for iTunes movie rentals, YouTube rentals give users up to 30 days to view a rented film after initiating access and 24 hours to complete watching the film once viewing is started.

YouTube began discussions with major movie studios about movie rentals over a year and a half ago, rolling out a trial of the service to thousands of Google employees, but it has apparently taken until now to work through any licensing and technical issues to go live in a market that Apple has dominated.

Related Forum: Mac Apps

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Late last week, Daring Fireball's John Gruber helped draw some attention to that fact that Apple had yet to release the source code for components of its iOS 4.3 WebKit implementation as required under the Lesser GNU Public License (LGPL) due to Apple's use of LGPL code in the project. Apple initially released iOS 4.3 on March 10th, and LGPL licensing requires that the source code be released simultaneously with the functional binaries.

As noted by TUAW, Apple has finally relented under the growing pressure and posted the required source code for JavaScriptCore and WebCore for all iOS versions through the latest iOS 4.3.3 pushed out last week.

Reports suggest that this is not the first time Apple has stalled in releasing source code required to be made public, although the company has a support system in place for open source code projects and its engineers have contributed to a number of such projects over the years.

Related Forum: iPhone

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Rumors of the acquisition broke last night, and this morning Microsoft has confirmed that they are acquiring Skype for $8.5 billion.

Microsoft Corp. (Nasdaq: MSFT) and Skype Global S. r.l today announced that they have entered into a definitive agreement under which Microsoft will acquire Skype, the leading Internet communications company, for $8.5 billion in cash from the investor group led by Silver Lake. The agreement has been approved by the boards of directors of both Microsoft and Skype.

Skype is the popular voice over internet service that also offers a Mac and iOS App version.

Microsoft reports that Skype will support Microsoft devices like Xbox and Kinect, Windows Phone and a wide array of Windows devices, and Microsoft will connect Skype users with Lync, Outlook, Xbox Live and other communities. The press release also states that they will continue to invest in and support Skype clients on non-Microsoft platforms.

Adobe has released its first three Photoshop CS5 companion apps for the iPad. The apps were originally announced in April as a demonstration of what could be accomplished with their new Photoshop Touch Software Development Kit.


The three apps include:

Adobe Eazel ($4.99)

With Adobe Eazel, you can use your iPad and your fingertips to paint beautiful works of art. Paint across your entire iPad screen, and easily access the tools you need. Send your artwork directly to Photoshop CS5 from any locationall you need is a network connection between your iPad and computer. Or do all your painting in the app, and share via email.

Adobe Nav ($1.99)

With Adobe Nav and a network connection between your iPad and computer, you can customize the Photoshop CS5 toolbar on iPad to easily access the tools you use most. Browse, reorder, view, and zoom in on up to 200 open Photoshop documents on iPad. Tap a document on iPad to make it the active document in Photoshop CS5. Disconnect from the network and use iPad to easily share files in person with others.

Adobe Color Lava ($2.99)

With Adobe Color Lava, you can use your fingertips to mix colors on your iPad and create custom swatches and five-swatch themes. Instantly access them in Photoshop CS5all you need is a network connection between your iPad and computer. Or use the app wherever inspiration strikes, and then bring your colors into Photoshop CS5 when you're connected. Share colors via email, too.

Meanwhile, 3rd party developers are also working on their own apps to take advantage of the new Adobe SDK. Adobe Photoshop CS5 version 12.0.4 (released last week) or later is required.

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Late last week, we reported on claims that Apple is in discussions with voice recognition firm Nuance Communications regarding some sort of partnership presumably linked to rumors that Apple is integrating significant voice capabilities into iOS 5.

TechCrunch now follows up to report that the deal seems to revolve around Apple utilizing Nuance's technology in its new North Carolina data center to drive centrally-hosted voice services. The partnership is said to likely be introduced at Apple's Worldwide Developers Conference (WWDC) early next month.

In digging into the information about the relationship between the two companies, we had heard that Apple might actually already be using Nuance technology in their new (but yet to be officially opened) massive data center in North Carolina. Since then, we've gotten multiple independent confirmations that this is indeed the case. And yes, this is said to be the keystone of a partnership that Apple is likely to announce with Nuance at WWDC next month.

More specifically, we're hearing that Apple is running Nuance software - and possibly some of their hardware - in this new data center. Why? A few reasons. First, Apple will be able to process this voice information for iOS users faster. Second, it will prevent this data from going through third-party servers. And third, by running it on their own stack, Apple can build on top of the technology, and improve upon it as they see fit.

As was reported previously, Nuance is a leader in voice recognition technology and holds a number of key patents in the field, making Apple's interest in a partnership a natural fit given its acquisition of Siri last year and rumors of the company trying to incorporate aspects of voice recognition and artificial intelligence into its systems.

Related Forum: iPhone

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As noted by Engadget, doubleTwist has released a new version of its Android app offering support for Apple's AirPlay streaming standard.

As of version 1.4 it will stream music, videos or pictures to the Apple TV or other compatible devices while also claiming beta support for Sonos hardware. The DoubleTwist player is free, but using AirPlay means purchasing the $4.99 AirSync add-on that also enables wireless sync with your media library (iTunes) and streaming to DLNA or uPnP compatible devices.

Details are available in the updated app description for doubleTwist Player for Android:

Recent changes:

- doubleTwist now supports AirPlay for users who have upgraded to AirSync. Stream to Apple TV (music, videos and photos) and DLNA devices (music and videos). Beta support for Sonos.
- When a supported device such as the Apple TV is recognized on the same WiFi network as your Android device, you can start streaming to it from the doubleTwist playback controls if you are an AirSync user.

doubleTwist has a long history with Apple, having been founded by Jon Lech Johansen ("DVD Jon"), who gained fame for reverse engineering both Apple's FairPlay digital rights management component for iTunes Store content and the Content Scramble System used to encrypt DVDs.

In 2008, the company debuted software for Windows and Mac that sought to replace iTunes as the media management hub for computer users, expanding its offerings in late 2009 to include an integrated version of the Amazon MP3 Store. The company has since focused considerable effort on the Android platform, seeking to simplify media management, integrating with the Android Market, and rolling out wireless media syncing via Wi-Fi.

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As noted by All Things Digital reports, Conde Nast has followed through on last week's claims that the publisher would begin offering subscriptions to its stable of magazines via the iPad App Store using Apple's in app subscription mechanism. As previously reported, The New Yorker is the first title to debut with subscriptions, but another seven titles should be rolling out soon.

An updated version of that magazine's iPad app gives lets users subscribe to the weekly magazine for $5.99 a month, or the equivalent of a $1.50 an issue. That's a steep discount from the app's old model, which only sold individual issues for $4.99 a pop.

Conde Nast is selling an annual subscription to the iPad app for $59.99; a yearly subscription to the print version of the magazine costs $69.95. Very important: Conde says print subscribers will get iPad access for free.

Several reports over the weekend had pointed to a $19.99 annual subscription rate and $1.99 per-issue pricing, but those figures appear to be for the publisher's other titles that are published on a monthly basis. As a weekly magazine, The New Yorker requires a substantial higher subscription fee. Still, single issues of The New Yorker remain priced at $4.99, a significant premium over even the monthly subscription option.

Related Roundup: iPad
Buyer's Guide: iPad (Buy Now)
Related Forum: iPad