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'Nintendo' Articles

New Data Suggests 'Users Didn't Really Get Miitomo,' Leading to its Decline

After a few weeks of news surrounding Nintendo's continued push into smartphone gaming, the company's first app -- Miitomo -- slowly started to disappear from the conversation as users began to abandon the app. Nintendo celebrated an impressive 10 million user downloads a few weeks after Miitomo's release, but since then little news or talk has been circling from Nintendo itself or the game's original downloaders. A new report by SurveyMonkey attempts to drill down to the reasoning behind Miitomo's rise and fall, which occurred all in the span of about two months. To do so, the site compared Miitomo to King's Candy Crush Saga and Supercell's Clash of Clans, two games which not only debuted big, but kept players engaged frequently on a week-by-week basis. All three games had a similar huge download spike at launch, with Candy Crush Saga topping the charts, followed by a downturn in downloads in the subsequent weeks. The difference between the games is that those belonging to King and Supercell saw continued user engagement by the gamers who originally downloaded them. According to SurveyMonkey's numbers, Clash Royale is played on average 4.2 days per week by its users, while Candy Crush Saga is played 3.3 days each week. Miitomo, on the other hand, sees users returning just 2.3 days per week. The site's leading theory on this low return rate statistic is a fanbase that "didn't really get Miitomo." In Miitomo’s case, this lower-than-peers engagement translates into higher churn. The game’s weekly churn more than 50% means that over half of the users of Miitomo

Nintendo's Next Two Mobile Games to Adopt Free-to-Play Model

Following the announcement that Nintendo's next two mobile gaming apps will center around the Animal Crossing and Fire Emblem franchises, DeNA Chief Executive Isao Moriyasu today mentioned to The Wall Street Journal that both games will be "free-to-start apps," which a Nintendo spokeswoman has now confirmed. DeNA is the Tokyo-based mobile gaming studio assisting with the creation of Nintendo's five smartphone titles, still on a planned trajectory for launch before March 2017. When Animal Crossing and Fire Emblem were announced for iPhone and Android last month, neither company confirmed the payment strategy the games would adopt for mobile platforms. Nintendo and DeNA's first game, Miitomo, rolled out with a similar free-to-play model where users could end up spending more money in-game on various outfits for their virtual Mii avatar. Although its popularity in the field died down somewhat after initial launch excitement, Nintendo confirmed Miitomo was downloaded and played by over 10 million users worldwide since its debut. In the original announcement, Nintendo said that Fire Emblem and Animal Crossing were both "pure game applications," especially in comparison to Miitomo's more socially-driven atmosphere. What's still unclear is how Nintendo plans to implement in-app purchases within each game, although it seems that the free-to-play model is a continuation of the company's hope to build up a user base consisting of a wide demographic of players, instead of a purely hardcore one who would be willing to pay outright for each title. In earlier announcements

Nintendo Explains Why It Chose 'Animal Crossing' and 'Fire Emblem' as Next Smartphone Games

Last week, Nintendo announced that the next two games launching on iPhone and Android devices will be Animal Crossing and Fire Emblem related applications, but didn't speak much to its reasoning behind that decision. In a subsequent financial results briefing Q&A, Nintendo president Tatsumi Kimishima gave some explanation as to why the company decided to prioritize these franchises as its next line of smartphone titles (via Engadget). Kimishima began by stating that Nintendo chose Animal Crossing and Fire Emblem as the first two "real" game applications "from the viewpoint of increasing the diverse types of consumers interested in Nintendo, and widening opportunities for game play." Animal Crossing, specifically, will net the company a wider swath of player demographics considering its titles in the past have won over non-gamers with its trademark laid-back gameplay. We chose Animal Crossing and Fire Emblem as titles to follow Miitomo from the viewpoint of increasing the diverse types of consumers interested in Nintendo, and widening opportunities for game play. The Animal Crossing series has been played by a wide range of consumers including children and women. I think there is a good chance that those consumers would enjoy this. Interestingly, Kimishima appeared to somewhat dodge the initial question asked (Is Animal Crossing a title that places emphasis on the synergy with dedicated video game systems?), which is the main concern of some series fans as Animal Crossing transitions to mobile. In the original announcement, Nintendo said the iPhone version of

Nintendo Launching 'Animal Crossing' and 'Fire Emblem' on Smartphones This Fall

Nintendo of America has announced that it will release two more smartphone games, based on its popular, long-running franchises Animal Crossing and Fire Emblem, later this year, as part of the Japanese company's commitment to release five smartphone games by March 2017. Nintendo fans are cautiously optimistic about the upcoming titles, which will not be direct ports of the console-based games but rather mobile-optimized spinoffs that could involve a series of in-app purchases. Nintendo declined to say whether the games will be free to download on the App Store. Animal Crossing, based on a simulated world of animals, and Fire Emblem, a tactical RPG, are expected to be "more accessible" and "connected" versions of the traditional console-based games. The titles can currently be played on Nintendo 3DS, Wii U, and multiple other Nintendo platforms.As for the former app, while making it more accessible in comparison to the Fire Emblem games for Nintendo’s dedicated gaming systems, Nintendo aims to offer the great value of a role-playing strategy game. Nintendo will design the latter game so that it will be connected with the world of Animal Crossing for dedicated gaming systems. By playing both Animal Crossing games, users will find increased enjoyment.Nintendo's first iOS app Miitomo debuted on the App Store last month in partnership with Japanese developer DeNA. The social-based game allows players to create and customize avatars called "Miis," chat with other players, play mini games to earn coins and tickets that can be used towards purchasing new outfits, and more.

Nintendo's First iOS Game 'Miitomo' Now Available in the United States

After a soft launch in Japan earlier this month, Nintendo's first app designed for iOS devices, Miitomo, is available for download in the United States and other countries. Miitomo is a free-to-play social-based app that allows players to create and customize avatars known in the Nintendo world as Miis. Using their Mii, players can chat with one another through the Miitomo app and play mini games. The goal is to earn coins and tickets to work towards purchasing new outfits for one's Mii while also answering questions and creating Mii photos, with that information being shared with friends. Players are also able to use the app to earn My Nintendo rewards that can be exchanged for discounts on Nintendo's line of 3DS and Wii U games and console themes, which will be the main incentive to pick up Miitomo. My Nintendo is Nintendo's new rewards program, replacing the rewards program that it eliminated last year. Our sister site TouchArcade tried the Japanese version of Miitomo and shared some early thoughts on the app.So how is it? Well, it's more or less as it was described to us before. You start off by creating or importing a Mii. You then assign a voice and personality to it before moving on. From there, you'll be directed to answer your first question, which in my case was concerning my favorite food. After that, you can tinker around and do what you like. So far, that doesn't involve much more than buying clothes, dressing up my Mii, or answering more questions. I've earned some Game Tickets, which I can use to play a simple pachinko-style mini-game to try

The Pokémon Company Releases New Details and Screenshots for 'Pokémon GO'

The Pokémon Company today released more information about its upcoming augmented reality mobile game Pokémon GO, which blends the series' trademarked collectible gameplay with location-based discovery thanks to the technology of modern smartphones. As in its original September announcement, the company reiterated that the app itself will be free at launch, with in-app purchases available to round out the experience. Pokémon GO works by notifying players when they're near a catchable Pokémon, and now the company is explaining how the catching process works: gamers will use their smartphone to "take aim" at where the Pokémon is waiting and use one of their collected Poké Balls to capture it. As is normal in games of the series, there's a chance for the capture to fail or for the Pokémon to run away before it can be caught. There will also be a new feature called PokéStops, "located at interesting places, such as public art installations, historical markers, and monuments," that act as a sort of rest stop for users to restock on Poké Balls and Pokémon Eggs -- which use the pedometer of a smartphone to hatch after a certain number of steps. The more the game is played, the faster players can level up their Trainer and discover higher-level Pokémon in the wild while gaining access to more powerful items. Similar to PokéStops, Pokémon GO will use the well-known feature of the Gym to provide community hubs in certain locations around the globe. But these areas won't be as peaceful-minded as PokéStops, with players able to challenge the ownership of a Gym and

First Official Nintendo iOS Game 'Miitomo' Hits Japanese App Store

Nintendo's first official iOS game, Miitomo, made its long-awaited debut in the Japanese App Store yesterday. As promised, the company's first foray into smartphone apps is a free-to-play social title in which players can create and customise their own avatars, known as Miis, which can communicate with other Miis on the social network. Apart from the social angle, the main incentive to play is to earn points which can be exchanged for discounts on console and handheld games, console themes and other rewards through the company's new loyalty program, My Nintendo, which also launched in Japan alongside the game. MacRumors sister site Touch Arcade has posted its first impressions on Miitomo, which is currently limited to the Japanese App Store but expected to roll out to most countries by the end of the month. If you simply can't wait, Touch Arcade has also posted a helpful guide explaining how to download games from other regions. Nintendo has promised more games for smartphones, some of which are expected to be pay-to-download. Registrations have also gone live for Nintendo's new multiplatform account system, Nintendo Account, which connects PC, Nintendo hardware and smartphone users, and enables the transfer of game data between mobile and console games. Update: Nintendo has announced that Miitomo launches in the U.S. and "several other countries" on March

Nintendo Confirms Second Mobile Game Will Be Focused on a 'Familiar' Character

Nintendo today gave new hints regarding its mobile game plans, which will see the gaming giant release five games in total before March 2017 in a partnership with developer DeNA. During a quarterly profit meeting, the gaming company confirmed that its second mobile experience will be built around one of its popular and established characters, but no word was given specifically on which Nintendo franchise that would be (via The Wall Street Journal). “The second game won’t be another communication app, and we plan to adopt one of our characters that fans are very familiar with,” Nintendo CEO Tatsumi Kimishima said. In October, Nintendo revealed details about the first game to be released from its DeNA partnership, an app called "Miitomo" that will focus on social network-like interactions with the company's customizable Mii avatars. Miitomo will be a free-to-play experience, but the company has said that subsequent games will be pay-to-download games. The partnership with DeNA was announced in March of 2015, with initial expectations suggesting the first official Nintendo-published mobile game to be released before the end of 2015. Nintendo decided to push back Miitomo's launch to better explain what the app is and earn the mobile game a better promotional push. Miitomo is expected to launch sometime in March, and there was no time window given for the company's second

Nintendo Announces First Mobile Game 'Miitomo,' Arrives March 2016

During a strategy meeting with its investors tonight, Nintendo announced its first smartphone game, according to The Wall Street Journal. The game is called Miitomo and will the the first of five games that'll be released by March 2017. The game will be a free-to-play title with "attractive add-ons" that people can pay for. Users will create their own avatars, known as Miis, that can communicate with other users. Miis can communicate with other people's Miis without a users knowledge, and Nintendo says the game will find ways "to encourage people who are hesitant to talk to share things about themselves" with other users. However, Nintendo says that the game has been delayed until March 2016; the game was originally intended to launch this year. The company says that one reason for the delay is the need to fully promote and explain what Miitomo is, but that it wants to currently concentrate its marketing efforts on other titles in its product pipeline. As noted by The WSJ, Nintendo's partner DeNA will focus on the operations of the games, indicating that Nintendo may be designing the games. While Miimoto is a free-to-play game, Nintendo says that other games will be pay-to-download. The company also announced a new membership service called Nintendo Account, which will connect PC, Nintendo hardware and smartphone users. It'll also enable the transfer of game data between mobile and console

Nintendo's First Smartphone Game Due This Year, 5 Planned by March 2017

In Nintendo's financial results briefing posted today, which relays the company's past fiscal year ending in March 2015 and looks ahead to the future, Nintendo president Satoru Iwata provided a few more details regarding the company's future release plans with mobile gaming partner DeNA. Essentially, the first game in the lineup will launch "by the end of this calendar year," with the current long-term plan to release five games in total by the end of the company's next fiscal year ending in March of 2017, just under two years away. Iwata promises that while that estimation for a release schedule seems low, the company hopes to retain its well-known degree of polish and customer satisfaction when transitioning to mobile, and taking a quality over quantity approach is its way of doing that. You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business. During the briefing, Iwata also went further into detail regarding the actual strategy for creating games on a mobile device, such as an iPhone and iPad. While the initial announcement of the deal with DeNA had fans excited, Nintendo was quick to specify that the experiences provided on mobile wouldn't simply be ports of existing franchises and would be more tailored for a smaller, bite-sized experience. Although that dashed most fan hopes for full-fledged Pokemon, The Legend of

Nintendo Bringing Mario and Other Games to Smartphones and Tablets

Nintendo announced on Tuesday that it has partnered with Japanese mobile game maker DeNA to jointly develop games for smartphones, tablets and PCs, meaning that new titles based on iconic franchises such as Mario, Pokemon and Zelda could soon be available on devices such as iPhone, iPad and Mac. Nintendo will purchase a 10% stake in DeNA for $182 million as part of a cross-shareholding deal, according to The Wall Street Journal. Nintendo consistently refused to license its intellectual property to other platforms, fearing that doing so may threaten its traditional, console-based business model. Nevertheless, as the mobile gaming industry has grown into an estimated $25 billion market, and competitors such as Sony begin making more games available on other consoles, it appears that Nintendo has caved into the pressure.“The company seems to have totally changed its mind-set, after having resisted against mobile game development, publicly complained about the low quality of content in mobile and played down its role in the game world overall,” said Serkan Toto, a Tokyo-based game consultant. “This is about the most drastic, bold shift in strategy Nintendo could have undertaken.”Nintendo and DeNA will team up to develop a “multi-device membership service for the global market," available next fall for PCs, smartphones, tablets and also Nintendo gaming consoles, according to the report. Nintendo President Satoru Iwata said at a news conference on Tuesday that he hopes the service will allow the company to reach hundreds of millions of new users, while the company remains