The number eclipses both Animal Crossing: Pocket Camp and Super Mario Run, which were downloaded a respective 14.3 million times and just under 13 million times in their debut week, making Mario Kart Tour Nintendo's biggest mobile game launch to date.
Breaking down the figure across platforms, the free-to-play game was downloaded 36.5 million times on iOS devices, while the Android version was downloaded 53.3 million times.
In terms of overall revenue driven by in-app purchases, Mario Kart Tour earned $12.7 million, so it hasn't reached the heights of Fire Emblem Heroes, which earned Nintendo $28.2 million in its first week. Super Mario Run meanwhile clocked up $16.1 million in its debut week, making Mario Kart Tour the company's third-biggest game.
Across platforms, $9.6 million (75.5 percent) was spent in-game by iOS device users, while Android IAPs amounted to $3.1 million (24.5 percent). Most spending occurred in the U.S. with $5.8 million, followed by Japan ($4 million) and France ($752,000).
Announced in January 2018, Mario Kart Tour was delayed several times before its debut last week. The game features an optional "Gold Pass" subscription, which introduces various in-game items and badges and also unlocks the faster 200cc mode. Nintendo is offering a two-week free trial, after which it costs $4.99 a month.
Mario Kart Tour is a free download from the App Store, requires iOS 10 or later to play, and officially supports iPhone 5s or iPad Air and later devices. A Nintendo Account is also required to play the game. [Direct Link]