MacRumors

Over the weekend, 9 to 5 Mac reported that Apple retail stores are now able to unlock any AT&T iPhone 4 purchased at the unsubsidized "no commitment" prices of $649/$749, offering Apple retail stores the ability to sell unlocked iPhones even if they have run out of the models specifically set aside for sale as unlocked devices. Apple began selling unlocked iPhone 4s in the United States for the first time earlier this month.

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But according to a document claimed to be from internal Apple sales training for the release of unlocked iPhone 4s and sent to MacRumors, the move is actually a broader one: All AT&T iPhone 4s sold at the no commitment pricing now automatically come unlocked, even if sold with an AT&T micro-SIM.

There are two ways customers can buy an unlocked iPhone 4 at the Apple Store.

1. Buy an unlocked iPhone without a micro-SIM card inside for $649 (16GB) or $749 (32GB). Here are the new part numbers:

- MC603LL/A iPhone 4 Black 16GB
- MC604LL/A iPhone 4 White 16GB
- MC605LL/A iPhone 4 Black 32GB
- MC606LL/A iPhone 4 White 32GB

This is the best option for a customer who will not be using AT&T.

These customers will need to contact their GSM carrier of choice to obtain a micro-SIM card and wireless service. Do not hand out micro-SIM cards to customers purchasing iPhone 4 without a micro- SIM card.

2. Buy any iPhone 4 with an AT&T micro-SIM card inside at full price. These models will also be unlocked whether the customer signs up for an AT&T service plan or chooses the Device Only purchase option.

Note: All devices sold at the unsubsidized prices of $649 and $749 will be unlocked and can be activated and used on supported GSM carrier networks.

The remainder of the 18-page document covers such topics as the use of a "floater" micro-SIM to activate unlocked iPhones and provide Personal Setup for customers buying devices without an AT&T service plan, purchase limits (five per transaction), exchange processes, and the use of queue cards to manage distribution if customer demand exceeds supply.

Over the past several days, a number of reports have been coming out about Apple and Google being pressured by the Taiwanese government to modify their app sales policies to comply with a law requiring a one-week return and refund window on all purchases. The first mention came on Saturday from WantChinaTimes, which reported that Apple will be complying with the order.

At the request of Taipei City Hall, Apple agreed to let their phone users have a trial period of seven days, within which a user can return the app for a full refund.

Until now, Apple has not allowed any trial period for paid apps, although refunds have been available on a case by case basis through iTunes support.

iphone 4 taiwan apps
A new report from The Economic Times of India offers additional information on the situation, confirming that Apple has indeed complied with the requirement while Google has been fined $34,600 over its continued refusal to offer a 7-day refund period. That report and another one from the Taipei Times reveal that Google has gone as far as to completely withdraw its paid app marketplace in Taiwan rather than comply with the regulations. The suspension is said to continue while discussions to resolve the impasse are underway.

It is unclear what changes were made by Apple in order to comply with the refund law, and we have received no word of obvious changes in the handling of purchases made through the App Store. Consequently, it is possible that Apple is simply addressing it through its usual iTunes support procedures and simply granting refunds upon request rather than building any specific refund functionality into the purchasing system. Also unknown is whether Apple will be extending the policy to other countries.

DNF GA BAN L3
Earlier this month, after 15 years of promises and delays, the long awaited sequel to Duke Nukem 3D was finally released. While Duke Nukem Forever was met with poor reviews, if you still wanted to relive the experience on your Mac, you'll have a chance this August.

Aspyr announced today that Duke Nukem Forever will be officially making its way to the Mac in August. Aspyr is offering it for 10% off pre-order for the boxed Mac version. The game will also be offered on Steam and will support Steam Play which allows purchasers of the game on different Steam platforms to also get the game for the Mac.

tsmcBack in March, a report suggested that Apple was preparing to shift production of its A5 system-on-a-chip for the iPad 2 from Samsung to Taiwan Semiconductor Manufacturing Company (TSMC), a deal that was claimed to span multiple generations of chips and would reduce Apple's reliance on competitor and legal foe Samsung for iOS device components. Early examinations of iPad 2 chips did, however, reveal that Samsung continued to be Apple's supplier for the brains of the popular tablet device.

Talk of TSMC striking a deal with Apple revived late last week, with Merrill Lynch analyst Dan Heyler claiming that the chip manufacturer stands a good chance of winning orders for Apple's next-generation "A6" chip next year. And today Ars Technica weighs in, sharing word from a "plugged-in source" that chatter about an Apple-TSMC deal is "growing deafening".

While Apple continues to source components from Samsung for its mobile devices under contracts that were likely signed more than a year ago, Apple presented a huge pile of evidence that Samsung was attempting to copy at least some of the secret sauce that made its iPhone and iPad so successful. So Apple very likely sees moving production to a non-competitor as a strategic business move.

Dan Heyler, a semiconductor analyst with Merrill Lynch in Taipei, told the China-based Commercial Times newspaper on Friday that TSMC will most likely be producing "A6" processors for Apple, a next-generation ARM-based design, in 2012. That jibes with what Ars has heard from a plugged-in source -- that the chatter on the foundry grapevine about an impending Apple/TSMC deal is growing deafening.

Apple has surpassed Sony to become Samsung's biggest customer, making for an uneasy relationship that has seen Apple and Samsung have a strong reliance on each other even as Apple has been pursuing legal action against Samsung, claiming that Samsung has copied Apple's designs with its own products.

Fortune reports that Deutsche Bank analyst Chris Whitmore today released a new research note claiming that Apple may be preparing to release two new iPhone models later this year, with the usual iPhone revamp being joined by the debut of a cheaper model coming in at an unlocked, unsubsidized price of $349.

In a note issued early Monday, Deutsche Bank's Chris Whitmore is telling clients to expect both -- an iPhone 5 and an iPhone 4S.

"With Nokia and RIMM struggling," he writes, "the time is right for Apple to aggressively penetrate the mid range smart-phone market (i.e. $300-500 category) to dramatically expand its [total addressable market] and market share."

As Whitmore sees it, an iPhone 4S that is unlocked, priced around $349, and comes with a pre-paid voice plan would "drive significantly greater penetration" into an addressable market that has grown to include 1.5 billion potential customers in 98 countries, two thirds of whom prefer pre-paid plans.

Whitmore notes that while the market for prepaid smartphones is very small in the U.S., many other markets around the world have much higher levels of prepaid activity, and a cheaper iPhone would significantly lower the barrier to entry for those customers.

deutsche bank pre postpaid
A cheaper (and in many cases smaller) "iPhone nano" has been the subject of many rumors over the years, although it is unclear just how Apple will be able pare down the current iPhone's feature set to bring the unsubsidized pricing down to the $349 level suggested by Whitmore, or even lower price points as suggested in previous reports. Unsubsidized pricing for the iPhone 4 begins at $649, although the 8 GB iPhone 3GS still sold by Apple comes in at a much lower $449. With Apple's iPod touch line starting at $229, there may in fact be some flexibility to put together a somewhat stripped down iPhone coming in at a price point in the $350 range.

Also unclear is the basis of Whitmore's claim, whether it be concrete information obtained from Apple's supply chain or mere speculation on what Apple "should" do.

A separate note issued yesterday by Morgan Stanley's Katy Huberty claims that Apple is set to begin ramping production of a new iPhone in mid to late August, suggesting that a launch might not occur until late September. Rumors have increasingly pointed to a September launch for the next iPhone, although many have been hoping that Apple will introduce it at an early September event in line with the company's usual iPod-focused event.

Related Forum: iPhone

bestbuy1
BestBuy.com has stopped shipping MacBook Airs to customers ahead of expected revisions to the MacBook Air. 9to5Mac speculates this is to divert the limited MacBook Air stock to their retail locations:

This typically means that supplies are so constrained that they have to focus their remaining inventory on their popular physical retail stores. BestBuy.com does not provide a date for when they will be shipping the notebooks again, but these types of things are usually indicative of a product refresh.

Rumors have all pointed to an imminent refresh of the MacBook Air in the coming weeks. Apple also may be holding up new Macs in order to pre-install the final version of Mac OS X Lion on launch. Mac OS X Lion is due for release in July.

Related Roundup: MacBook Air
Related Forum: MacBook Air

In a lengthy article on DVCreators.net, Josh Mellicker revisits the Final Cut Pro X complaints and what Apple might have to do to address its limitations. The full article may be of interest to video editing professionals.

imovie
For the rest of us, the most interesting part of the article was a reference to how Apple's Chief Architect of Video Applications Randy Ubillos had originally created an application called "First Cut" which later evolved into iMovie '08. iMovie '08 was met with similarly mixed reactions due to the complete overhaul over iMovie 6.

Steve Jobs told the story when he originally introduced iMovie during a keynote in August 2007, but left out some details. According to Mellicker, Ubillos returned from vacation and found that Final Cut wasn't ideal for organizing raw footage. From that experience, First Cut was born which would let you import your raw footage and quickly skip through, organizing and building a rough edit. The intention originally was to then export to Final Cut Pro. At some point, Apple officially latched onto the project and turned it into the new iMovie '08.

Ubillos was the creator of the first three versions of Adobe Premiere and later developed KeyGrip which was sold to Apple and released as Final Cut Pro. Ubillos continues to be the Chief Architect of Video Applications at Apple.

With the release of Final Cut Pro X, Ubillos has been answering emails and told one of our readers "I'm extremely proud of Final Cut Pro X, it's a huge step forward in digital storytelling." He went on to say suggest if the user gave it a fair shot, they may be pleasantly surprised. Ubillos also write "Final Cut Pro X 1.0 is the beginning of a road, not the end."

Apple's iOS 5 Beta 2 that was released to developers Friday contains a number of new findings. The biggest one we covered yesterday with the additional of Wi-Fi syncing.

AppleInsider posts a couple of screenshots from the new lock-screen notifications which show a slightly more prominent display:

notif
They also point out that the keyboard in iMessage now recedes when scrolling upwards into message history.

9to53g
3G download support for Over the Air updates appears to be confirmed with these strings found by 9to5mac. Apple had announced that the new version of iOS will support "Over the Air" updates which allows the operating system to be upgraded without syncing to your computer. These strings seem to indicate that this can occur over Wi-Fi or 3G.

Another more subtle tweak was posted by Johan Brook which reveals that Apple is now supporting a new CSS property that will allow web developers to get "native" iOS scrolling behavior in their web apps. This refers to the "momentum" inherent in native apps. DaringFireball previously described this behavior:

One area in particular where iPhone web apps fall short of native iPhone apps is scrolling. Take for example a long list, such as your full address book in Contacts, or all your songs in the iPod app. When you scroll these lists, you can fling the list, and the list will scroll at high speed after you let go. The effect is sort of like spinning a wheel with very little friction. With iPhone web apps, you can make a list that looks almost, maybe even exactly, like a native iPhone list view. But all web views on the iPhone scroll with almost no momentum. You can’t fling them. iPhone web views feel like they have a lot of scrolling friction.

While there have been javascript work-arounds floating around, with iOS 5 this functionality will be easily implemented for web apps.

Screen Shot 2011 06 24 at 6
As noted by ItsAllTech, Apple has released the first followup beta release to iOS developers. iOS 5 Build 9A5248d was just released this evening. The first changes noted include:

- Wireless syncing has been enabled for Mac OS X computers

WiFi Syncing

In iOS 5.0 beta 2, wireless syncing is now available for the Mac. It requires iTunes 10.5 beta 2 and OS X 10.6.8 or Lion. You will see an option to enable wireless syncing when you connect your device to iTunes with the USB cable. It is recommended you perform your initial sync with a cable after restoring your device.

Wireless syncing is triggered automatically when the device is connected to power and on the same network as the paired computer. Or, you can manually trigger a sync from iTunes or from Settings -> General -> iTunes Sync (same network as paired computer required). Be sure your device is plugged into a power source when performing Wireless syncs.
If you find issues with apps, media and/or photos synced to your device, you can reset then resync. From Settings -> General -> Reset, choose Erase all Content and Settings. Then reconnect to iTunes and sync again.

In this beta, iTunes may incorrectly report Photos as "Other" in the capacity bar. Photo syncing otherwise works as expected.

iTunes 10.5 beta 2 and Apple TV Software beta 2 has also been released.

iFans has release notes. Summarized here:

- iTunes 10.5b2 can’t sync iOS 5 Beta 1 devices
- iOS5 Beta 1 devices can’t iMessage iOS5 Beta 2 devices and vice-versa
- WiFi sync now works with OS X computers; it has to be enabled in iTunes 10.5 beta 2 first
- OTA updates have been released, though none are currently available
- iCloud has a new logo in the Settings.app
- You can now backup to iCloud or the computer when setting the device up
- If no notifications are available, Notification Center shows the text “No New Notifications”
- Stock widget in the Notification Center is now off by default
- Stock wallpapers are back, but are the same that were in iOS 4
- General speed improvements, kills bugs that were present in iOS 5 beta 1

Video of Wi-Fi Sync from iPhoneDownloadBlog:


We'll post updates as we hear more.

Earlier today, we noted that LaCie is preparing to roll out its first Thunderbolt-enabled Little Big Disk external hard drives, although the initial models will be limited to higher-end SSD-based devices.

iLounge now reports that slow roll-out of Thunderbolt and the lack of consumer-based options may be due to high pricing for incorporating the technology, an issue that appears to also be affecting third-party peripherals compatible with Apple's AirPlay streaming technology. According to the report, the inclusion of Thunderbolt or AirPlay compatibility can add as much as $100 to the price of these devices, limiting their ability to address mainstream consumer markets.

Our sources have described the AirPlay technologies as considerably more expensive to incorporate than Apple's standard docking Made for iPod/iPhone/iPad Dock Connectors, and noted that Apple is very heavily pushing developers to adopt the wireless technologies despite the costs involved.

We similarly have learned that the price of the components required to add a Thunderbolt port to an external hard drive is roughly equal to the cost of a low-end hard drive itself, a high cost that one developer has suggested will limit Thunderbolt's near-term use to products aimed at the professional market.

For the time being, announced Thunderbolt products do seem to be coming in at price points above those typically within range of mainstream consumers, as evidenced by Promise's 8 TB Pegasus RAID R4, which briefly appeared on Apple's store priced at $1399.95 before being pulled. That price is only $100 more than for Promise's current 8 TB RAID offering, but it remains to be seen just how quickly Thunderbolt will be able to make its way into more mainstream products.

promise thunderbolt raid
iLounge suggests that there may at least be some hope for price drops for AirPlay devices in the relatively near future, noting that Philips earlier this week debuted AirPlay-compatible speaker systems with price tags as low as $229, a new floor in what has until now seen the feature primarily limited to higher-end receivers.

Tag: iLounge

SMALL IMG 0060Early Beta screenshot

Bungie has posted on their official blog an interview with iOS developer Daniel Blezek who has been working on porting Marathon to the iPad. Blezek has been working on this project for some time but there were initially questions about the legal issue related to distributing Marathon's original level packs.

Based on notes from the interview, however, it seems that this is now a Bungie-sanctioned port.

For many, Marathon will invoke a wave of nostalgia; for others, this will be the first experience with the seminal Mac FPS. I hope all players appreciate Bungie's commitment to their fans. It's not every company who would support bringing a 16 year old game back to life!

Marathon is a first person shooter developed by Bungie Software for the Macintosh in 1994. It was a Mac exclusive launch and was released shortly after Doom first debuted for the PC. Bungie later went on to be acquired by Microsoft and released the popular Halo game series for the Xbox. Halo was originally developed for the Mac as well, but the release was delayed after Microsoft's acquisition.

The iPad version of the game has reportedly been submitted and will be released for free.


A new video promoting a theretofore unreleased Skype for iPad app and demonstrates a stylish interface and video chat capabilities. The video, allegedly posted to Skype's YouTube channel and then quickly removed, was captured by Twitter user @trackizmy1 and reposted by RazorianFly.

Skype for iPhone supports voice chat, voice calling, and instant messaging but does not include a native iPad client, instead running in pixel doubled mode.

Update: TUAW confirms details of the new Skype for iPad app in an interview with Skype VP Rick Osterloh. There is no estimate of when the app will be available.

Since Apple and Intel introduced the Thunderbolt high-speed connectivity standard back in February, users have been waiting for third-party manufacturers to deliver compatible peripherals taking advantage of the significant speed boost over existing mainstream interfaces.

At the Thunderbolt debut, prominent external hard drive solution provider LaCie was one of the first to commit to the new connectivity standard, noting that it was planning to release Thunderbolt-enabled versions of its Little Big Disk external hard drives.


SlashGear today posted a hands-on video with the Thunderbolt-enabled Little Big Disk, showing off an SSD-based version packing two 160 GB drives. LaCie's setup saw two such drives daisy-chained in a RAID 0 configuration with a 24-inch display tacked on at the end of the chain, all connected to a Core i7-based MacBook Pro. The drive setup was able to handle impressive read speeds of over 825 MB/sec and write speeds of over 350 MB/sec.

The first demo was a raw speed test, reading and writing to the drives with 4GB files. As you can see in the video, the MBP was able to write at up to 352.5 MB/s, while read speeds reached 827.2 MB/s. The company told us that the same setup had hit 870 MB/s peaks in their own testing.

The second test was playing back three simultaneous video files stored on the drives, each coming in at 1080p Full HD resolution. Again, as in the video, playback was stutter-free whether windowed or full-screen. We were also able to scrub back and forth through the clip - with the two others running in the background - with no lag or pauses.

SSD models of the Little Big Disk with Thunderbolt are due to ship this summer ("a question of weeks from now", according to the LaCie representative), but pricing has not yet been released. More budget-friendly models based on traditional hard drives are also in the works, although LaCie has yet to offer a release timeline for those models.

tf2free
Team Fortress 2, Valve's class-based cartoonish first-person shooter, which was one of the first Steam-powered games to arrive on the Mac, is now totally free. Valve will generate revenue from TF2 by selling the many items available through random drops in the game via microtransactions in a TF2 store.

Players can purchase new weapons and upgrades through the Steam Wallet, Steam's microtransaction service. For players who don't want to spend any money (and don't mind waiting), TF2 will keep its random drop system, which will eventually hand out all the upgrades the game has to offer.

Many of the new items that the company adds to the game are created by community members, and Valve splits revenue from community-designed items with the creator, much like Apple's App Store.

Team Fortress 2 manager Robin Walker said in an interview with Develop that for multiplayer games in particular, the more folks playing the game, the better.

The more players, the more available servers in your area, the wider variety of other players you'll find, the greater the opportunity for new experiences, and so on.

Another way we think of it is that there are a class of players who will never pay us a dime, for a variety of reasons. We're not upset by that, it's just a constraint we need to design around. The interesting problem to solve is how to make those freeloaders produce value for our paying customers. Obviously, getting those free players into the game is the first step to doing that.

Team Fortress 2 is a free download through Steam.

There has been some debate over whether Apple will be providing web app functionality for iCloud services such as Mail once the transition from MobileMe is complete, and while we had previously noted that it appeared that at least some of the web functionality was likely to make the transition, Apple has posted a new transition guide (via TechCrunch) confirming that the web apps will continue to exist with iCloud.

Will I be able to access iCloud services on the web?

Yes. Web access to iCloud Mail, Contacts, Calendar, and Find My iPhone will be available at icloud.com this fall.

Apple also confirms that the existing iWeb publishing, Gallery, and iDisk services from MobileMe will not be making the transition to iCloud. Some of these functionalities will, however, be replaced and/or enhanced with the already-announced photo and cloud services in iCloud.

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All existing MobileMe services will continue to be available through June 30, 2012, although some such as syncing of Mac Dashboard widgets, keychains, Dock items, and System Preferences will become unavailable if users transfer their existing MobileMe accounts to iCloud before that deadline. Other MobileMe services not transitioning to iCloud such as iWeb publishing, Gallery, and iDisk will continue to be available until June 30, 2012 regardless of whether users maintain their existing MobileMe accounts or transition them to iCloud.

FCPIt's been three days since Apple released Final Cut Pro X, a complete redesign of its flagship video editing suite. Early reaction has been mixed at best, with users giving poor marks to the software on the Mac App Store and in reviews. Even Conan O'Brien poked fun at the new release.

Apple seems to be addressing concerns through David Pogue's column at the New York Times, assisting David with an extensive Q&A covering what's missing from Final Cut Pro X and giving some workarounds as well. One of the biggest complaints in FCP X was the lack of multicamera editing. Apple promises many more features and fixes, and notes that adding multicam is a "top priority":

Complaint: There’s no multicamera editing. In the old FCP, you could import the footage from various cameras that covered an event (say, a concert) from different angles simultaneously, and then easily cut back and forth between them while editing. It was a star feature of Final Cut, and it’s gone from FCP X.

Answer: Apple intends to restore this feature in an update, calling it “a top priority.” Until it does, here’s a stopgap facsimile of multicam editing: If you drag two clips into parallel timeline tracks, you can choose Clip->Synchronize Clips. By comparing their audio tracks, the program aligns the clips exactly. Now, each time you select a piece of the upper video track and press the V key (“disable”), you are effectively cutting to what’s on the lower video track.

The Q&A goes on for quite a while, and those FCPX users who have concerns would do well to give it a read.

Before the software came out, Final Cut Pro guru Larry Jordan warned against adopting Final Cut Pro X too quickly:

Whenever you've got something which is that big a re-write, stuff gets changed, stuff gets left out, stuff gets added later because they can't get it all re-written and I guarantee you that on day one when the dot zero release ships it will not be ready for professional use.

His advice seems especially prescient in the aftermath of the Final Cut Pro X launch.

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Apple is preparing to release new "Mid 2011" Mac Pro models, according to 9 to 5 Mac who cites internal Apple documents reportedly mentioning options ranging from six to sixteen processor cores. According to the source, Apple has begun putting together product manuals for the new Mac Pros, which are said to begin shipping in late July or early August.

Following a report from earlier this week that claims that Apple is gearing up to launch a new Mac Pro in late July or early August, a reliable source tells 9to5Mac that Apple has referenced a mid-2011 Mac Pro in multiple internal documents.

The late July/early August timeframe for the new Mac Pro release was first reported over the weekend by CNET's Brian Tong, whose sources had previously accurately pinpointed the latest iMac release within a small window six weeks ahead of time.

The primary question surrounding a Mac Pro release within the rumored timeframe is just which processors Apple will be using. A 16-core configuration would almost certainly come as a pair of 8-core processors, and 8-core Sandy Bridge processors of the server class used in the Mac Pro line aren't scheduled to appear until the fourth quarter of this year as Intel's Xeon E5 line. While Apple has been known to receive early access to Intel processors in the past, it seems ambitious to suppose that Apple would have that much advance access to be able to ship new Mac Pros by early August given Intel's production plans.

One intriguing report from M.I.C gadget surfacing last weekend claimed that Apple will be using a "unique CPU" in the new Mac Pros. Intel has in the past provided custom processors for Apple, pushing out a specially-designed mobile chip for the original MacBook Air back in 2008. M.I.C gadget does not, however, have a track record for Apple hardware records, so the reliability of the claim is unknown.

Related Roundup: Mac Pro
Tag: 9to5Mac
Buyer's Guide: Mac Pro (Caution)
Related Forum: Mac Pro

Earlier this month, new references to unreleased iPad models were discovered in iOS 5, but the lack of any mention of unreleased iPod touch models led to some concern that Apple might not be planning an update to the popular line this year.

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But a bit more digging by iFans has in fact turned up a reference to an unreleased iPod touch model designated as "iPod4,2". The current iPod touch is designated "iPod4,1".

Up until now, only mentions of “iPod4,1,” the current iPod touch model, have been discovered in iOS 5 property lists. However, some snooping by iFans forum user shamrock has indeed yielded mention of an unreleased iPod touch model: “iPod4,2″ in the file /System/Library/LaunchDaemons /com.apple.fairplayd.N81.plist

What's more interesting is the use of the "iPod4,2" reference instead of "iPod5,1", suggesting that Apple considers the new model to only be a minor update to the existing iPod touch. Apple briefly used this naming convention once before in its iPod touch line when an "iPod2,2" reference showed up in iOS 3.0 betas in early 2009. No such product was ever released, however, as all of the third-generation iPod touch models released later that year carried the "iPod3,1" designation, which had also been found in the iOS 3.0 code. Consequently, it is possible that Apple could still have an "iPod5,1" in the works as the next update, but no signs of such of a device have yet been found in iOS 5.

To find an instance of Apple actually shipping an "X,2" product as a minor update, we can turn to the iPhone where Apple dubbed the iPhone 3G as "iPhone1,2", considering it a minor update update over the original iPhone despite a redesigned case and new 3G compatibility, among other changes. The iPhone 3GS released the following year interestingly warranted a major new "iPhone2,1" designation despite a nearly identical external appearance to the iPhone 3G, although the device's internals were significantly upgraded.

Update: TUAW notes that this iPod4,2 reference is also in iOS 4.3, not just iOS 5.

Update 2: TUAW has retracted its earlier claim of the iPod4,2 reference being present in iOS 4.3.3. The reference does in fact appear to be new in iOS 5.

Tag: iFans
Related Forum: iPod touch and iPod