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Real-Time Motion Capture Firm Faceshift May Have Been Acquired by Apple

Based on a few whispers and some research, MacRumors believes that Swiss real-time motion capture firm Faceshift may have been acquired by Apple in recent weeks. Faceshift has been working with game and animation studios, as well as smaller companies, on technology to quickly and accurately capture facial expressions using 3D sensors, including releasing Faceshift Studio software with plugins for animation software like Maya and Unity. More recently, the company has been working toward consumer-facing software such as a Skype plugin that would support real-time avatars for video chat.

faceshift_train_capture_animate
Faceshift was launched in 2011 out of the Computer Graphics and Geometry Laboratory at the Swiss Federal Institute of Technology in Lausanne and has shown off some impressive demos of its technology in a number of settings. In mid-2013, the company brought on industry veteran Doug Griffin, formerly of Industrial Light & Magic and Electronic Arts, to head up a San Francisco office.


Faceshift has clearly been acquired by another company in recent weeks, as noted in a Swiss company registry filing from August 19 showing the three original corporate directors having stepped down as of August 14 and being replaced by Baker & McKenzie mergers and acquisitions attorney Martin Frey. Frey does not appear to have any direct links with Apple, but Apple has frequently used Baker & McKenzie's services in a number of countries around the world, including management of some of Apple's Swiss trademarks.

MacRumors contacted several people in position to know about Faceshift's fate to ask if they could confirm whether Apple has acquired the company, and while none were willing to offer outright confirmation, we received no denials and in one case received confirmation of Apple's current interest in face-tracking technology. Apple did not respond to our request for comment on the possible acquisition.

faceshift_avatars
In one video from the Silicon Valley Virtual Reality expo in May, Griffin discusses Faceshift's technology, noting the demo is running using a Carmine 3D sensor from PrimeSense, which Apple acquired in 2013. Griffin is quick to point out he doesn't know whether Apple has interest in the area, but just three months later, something significant has happened at Faceshift as the company has for the most part shut down its website that formerly advertised its upcoming consumer effort and a partnership for integration with Intel's RealSense 3D camera systems.

So what we're showing right now is the PrimeSense Carmine. It's a camera that was originally the internal guts of the original Kinect. And actually they built a really cool camera a couple years ago -- a really tiny one that's embeddable -- and Apple bought that company. We don't know what's happening with Apple. We're kind of hoping they might do something in the future.
Griffin himself has very recently updated his LinkedIn profile to list his occupation as "Considering New Opportunities", suggesting he is no longer with Faceshift following its acquisition. A second Bay Area employee of Faceshift, Steve Macdonald, has also just changed his occupation to "Currently Looking For New Opportunities", showing his employment with the company ended in July.

Faceshift has removed nearly all mentions of its previous Faceshift Studio software from its website and has gone silent on Twitter and Facebook. The company is apparently still answering support requests, but offering no details on the fate of Faceshift Studio beyond its discontinuation.

Taken together, the evidence indicates Faceshift has indeed been acquired by another company that appears to be changing Faceshift's focus away from its current software products. While we have not been able to find a smoking gun linking the purchase to Apple, the highly secretive nature of the acquisition is typical of Apple and signs of Apple's ongoing interest in technology closely related to Faceshift's all make for a tantalizing possibility.

Back in 2010, Apple acquired Swedish facial recognition firm Polar Rose, and the company has filed several patent applications related to the technology. And of course real-time 3D motion capture is the key technology of PrimeSense, for which Apple reportedly paid nearly $350 million.

As for what Apple could do with Faceshift's technology, there are a number of possibilities ranging from the fun such as real-time avatars for FaceTime video chats to the more serious including biometrics for unlocking devices or authorizing payments via facial recognition.

Related Roundup: Apple VR Project
Tag: Faceshift


Top Rated Comments

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11 months ago
FaceKit?
Rating: 14 Votes
11 months ago
I can now look like Steve Balmer while talking to my boss over Facetime? Sweet!
Rating: 5 Votes
11 months ago

Faceshift. The only question, which side is the Orc on? ;)



I'm going to get Shift-Faced tonight, myself.
Rating: 5 Votes
11 months ago

iOS X, 2016 ;)

Aww, that's cute... you don't know Apple yet.
Rating: 5 Votes
11 months ago

I don't get it. And thats really not 2 words.

Two words, two-and-a-half, three, however you look at doesn't matter. I'm giving examples about how Apple has acquired companies in the past and used their technologies to develop their own products in a relatively short time, which is why I had said we could see something come out of this acquisition by 2016 in iOS X.
Rating: 4 Votes
11 months ago

biometrics for unlocking devices or authorizing payments via facial recognition


This makes the most sense to me. Just look at your iPhone or Mac and it unlocks for you. With a camera embedded in a television, just walk up to it and it automatically loads your shows and preferences.
Rating: 4 Votes
11 months ago

I can now look like Steve Balmer while talking to my boss over Facetime? Sweat!


Fixed that for you. ;)
Rating: 3 Votes
11 months ago
[MEDIA=youtube]RLfAmNDNgHk[/MEDIA]
This doesn't work.

The orc doesn't have headphones.
#ORCGATE
Rating: 3 Votes
11 months ago

cool! should make it easier for actors, but not much more i assume

Not a lot. Acting is still acting, no matter what mask you're wearing.
Rating: 2 Votes
11 months ago

I fondly remember the days of Shake, then Apple acquired it, sold it for a short while, then wished away into the cornfield. I hope we're not witnessing a repeat of that sad tale.


Shake was fantastic at the time. But it was very far behind the curve in a short space of time. Fusion and Nuke had it beat and a more open architecture and standard plugins. And the main problem was most of the key guys went to ILM and Pixar and was in dire need of a complete re-write.
Rating: 2 Votes

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