MacRumors

Apple appears to be getting even more serious about gaming on the iPhone and iPod Touch. We've long known that Apple has been positioning the iPod Touch as a gaming device, and Steve Jobs even acknowledged to the New York Times the success of this initiative:

"Originally, we weren't exactly sure how to market the Touch. Was it an iPhone without the phone? Was it a pocket computer? What happened was, what customers told us was, they started to see it as a game machine," he said. "We started to market it that way, and it just took off."

In the past couple of weeks, Apple held a "game day" for select media in which they demonstrated some high profile upcoming games, including Star Wars Trench Run and SGN's Skies of Glory. The platform has already attracted some high profile developers including id Software's John Carmack who believes it could be a serious threat to Nintendo's DS and Sony's PSP.

"I think mid- to long-term it's a significant threat," he says. "I don't carry a DS or a PSP around, but I've got my iPhone everywhere. So if it plays good games, I'm less likely to pick one of the others up. ... I think the stars could align and it could start to eclipse those other systems in terms of unit sales."

In fact, id Software is so positive about the iPhone platform, they are winding down their development of BREW/Java mobile games for other mobile phones in favor of focusing on the App Store. id Software recently ported Doom to the iPhone and has plans on bringing the entire Quake franchise as well as an original Rage-based game to the App Store.

Apple is now recruiting (via AppleInsider) for a game developer with "3-4 years of video game development experience" who has shipped at least one high profile title. Apple did ship one game (Texas Hold'em) for the original App Store launch but has yet not released any other games under their own brand. Apple has also recently hired Graeme Devine a notable game developer who was also the lead designer for Halo Wars. While the purpose of these hires is unclear, it seems Apple is starting to take gaming very seriously.

Related Forum: iPhone

Groklaw reports on the early outcome of the Apple vs. Psystar case from a report filed on Friday. According to the court documents, Apple's motion for summary judgment on copyright infringement and DMCA violation is granted.

So that means damages ahead for Psystar on the copyright issues just decided on summary judgment, at a minimum. The court asked for briefs on that subject. In short, Psystar is toast. Psystar's only hope now is Florida, and frankly I wouldn't bet the house on that one. Judges notice if you were just found guilty of a similar cause of action in another state.

Psystar and Apple have been in legal battle after Psystar began selling Mac clones back in April. Psystar provided modified versions of Mac OS X to run on their generic PC hardware, opening the door for lower-cost Mac clones. Psystar's efforts generated a massive amount of attention and Apple eventually filed suit in July citing copyright violations.

This judgement appears to end Psystar as a business despite continued efforts to establish a legitimate business on generic Mac OS X computers.

The delivery of the Core i7-based iMacs have generated the usual discussion threads about unboxing, impressions and benchmarks. The performance of the high-end iMacs have been of particular interest due to the new incorporation of desktop-class processors into Apple's consumer line.

Various Geekbench and Cinebench scores for the new i7 iMacs have been reported. The best visual representation is provided by this blog entry at Timon-Royer.com which compiled the Geekbench scores across all currently shipping iMacs:

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Longer bars are better with the new i7 iMac (green) performing significantly better than the Core 2 Duo 21.5" iMacs. The i7 even represents a sizable (35%) performance increase over the i5 model and costs only $200 more. In fact, the i7 iMac benchmarks compare favorably to 2.93Ghz Quad-Core Mac Pro which costs significantly more.

Update: Timon Royer has updated his blog post with a new chart correcting a minor error on the Core i5-based iMac data and adding results for the latest Mac Pro models for comparison purposes.

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Related Roundup: iMac
Buyer's Guide: iMac (Neutral)
Related Forum: iMac

The holiday season has become more relevant for those looking for a discount on Apple computers as there has been an increasing number of vendors willing to hold short term sales/rebates on Macs over the past few years.

Due to a variety of circumstances, this year's holiday season is likely to be particularly strong for Mac sales. Apple has recently revised the iMac, Mac mini, and MacBook, while the MacBook Pro revisions are only 5 months old -- and without an Apple attended Macworld looming in January, there is a low likelihood of any imminent updates to most of the Mac product line.

MacMall is kicking off early with a weekend sale that incorporate instant discounts as well as mail-in rebates across Apple's current lineup. This particular sale ends on Sunday at 11:59pm Pacific Time, and the Mac line-up is organized in this table. As an affiliate partner, sales through these links benefit this site directly.

Current Model Retail Rebate + Discount Final Price
13" White MacBook $999 -$64.01 $934.99
13" 2.26GHz MacBook Pro $1199 -$99.01 $1,099.99
13" 2.53GHz MacBook Pro $1499 -$119.01 $1,379.99
15" 2.53GHz MB Pro $1699 -$106 $1594.00
15" 2.66Ghz MB Pro $1999 -$155 $1,844.00
15" 2.8Ghz MB Pro $2299 -$205 $2,094.00
17" 2.8GHz MB Pro $2499 -$205 $2,294.00
1.86GHz MacBook Air $1499 -$105 $1,394.00
2.13GHz SSD MacBook Air $1799 -$105 $1,694.00
2.26GHz Mac mini $599 -$19 $579.98
2.53GHz Mac mini $799 -$29 $769.00
21" 3.06GHz iMac $1199 -$105.37* $1,093.63
27" 3.06GHz iMac $1699 -$145.82* $1,548.18
27" 2.66GHz Quad iMac $1999 -$159.83* $1,834.18
2.66Ghz Quad Core Mac Pro $2499 -$200.01 $2,298.99
2 x 2.26GHz "8-Core" Mac Pro $3299 -$220.01 $3,078.99
Click on prices to link directly to product.
* Additional discount applied at checkout.

Apple, themselves, will likely also hold a Black Friday sale both online and at their retail stores, though their discounts have always been very modest. Like last year, we'll organize the most interesting sales for a Black Friday summary.

Related Forum: Community Discussion

In yet another example of a high-profile developer team stepping back from Apple's App Store, Rogue Amoeba today announced in a lengthy blog post that it will no longer develop applications for the iPhone following an extended run-in with App Store reviewers over a bug fix update to the company's Airfoil Speakers Touch application. The application allows users to stream any audio content from a host computer directly to an iPhone or iPod touch.

In simplest terms, Apple's objections to the use of "Apple Logo and Apple-owned Graphic Symbols" in the application led to multiple rejections of an update designed to fix a critical performance bug, leading to a delay of over three and a half months before the updated version was finally approved and made available to the public.

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Original Airfoil Speakers Touch Screenshot

While Apple's objections to the use of Apple-owned images in iPhone applications are well-known, Rogue Amoeba's situation was rather unique in that the images did not originate from the iPhone application itself, but were being sent from the host computer sending audio to the device. Those images were generated using Mac OS X tools specifically designed to aid developers in this process.

As you can see, Airfoil Speakers Touch displays an image of the sending Mac, with a screenshot showing the source application. If you're sending from an iMac with Safari as your source (as pictured), it shows your iMac running Safari. If you're sending from a MacBook Pro, it shows a MacBook Pro, and so on. These computer images are provided by Mac OS X itself, using a public function expressly for this purpose.

We also show the source application's icon - Safari in the above example. This icon also comes from a public function provided by Apple as part of Mac OS X. These functions are expressly made to enable developers to get this artwork, and use it just as we are.

After multiple rejections, including one involving a sympathetic Apple employee who attempted to assist with the situation, Rogue Amoeba was finally able to satisfy Apple's reviewers by stripping out the "Apple-owned" images and substituting in an image of the Electronic Frontier Foundation (EFF) logo linked to an explanation page detailing the company's difficulties with Apple.

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Revised Airfoil Speakers Touch Screenshot

The lengthy and frustrating experience has clearly led the developers to reevaluate their efforts for the iPhone platform, and they have decided to step back from further App Store development.

The chorus of disenchanted developers is growing and we're adding our voices as well. Rogue Amoeba no longer has any plans for additional iPhone applications, and updates to our existing iPhone applications will likely be rare. The iPhone platform had great promise, but that promise is not enough, so we're focusing on the Mac.

Related Forum: iPhone

AT&T today published a public response to a recent series of advertisements from rival Verizon attacking AT&T's 3G network coverage. The latest spat between the two companies began last month with Verizon ads using map-based representations of AT&T's and Verizon's 3G coverage areas, with Verizon's network being touted as covering five times the area of AT&T's.

Earlier this month, AT&T filed suit against Verizon for misleading advertising, claiming that the ads implied that AT&T offered no coverage outside of the highlighted 3G areas, when in fact the vast majority of those areas are covered by the company's EDGE network, which the company claims is virtually identical to its 3G coverage with the exception of data transfer speed.

Today's release from AT&T takes its argument directly to the public in an effort to "set the record straight" on what AT&T has to offer. While the release does not directly mention the iPhone, it is clear that the much of the dispute over AT&T's 3G coverage has centered on the popular device.

As the U.S. market leader in wireless data service, we typically don't respond to competitors' advertising. However, some recent ads from Verizon are so blatantly false and misleading, that we want to set the record straight about AT&T's wireless data coverage.

In the release, AT&T details the three types of technology used in its wireless networks (3G, EDGE, GPRS), the functionalities offered by each technology, and the respective coverage areas by population in the United States. The company also touts the breadth of popular smartphones available to customers and the availability of over 100,000 applications, both obvious references to the iPhone. Finally, AT&T notes that it has the "nation's fastest 3G network", which also offers the ability to handle voice and data simultaneously.

Related Forum: iPhone

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Macworld reports that Apple has quietly rolled out "iTunes Preview", a Web-based listing of iTunes Store content that allows users to browse the store's offerings without the need for an iTunes installed on their devices. While iTunes is still required for listening to song samples and purchasing content, the move to Web-based listings provides a convenient means for users to share links to iTunes content with others without depending on iTunes for viewing purposes.

Apple has quietly launched iTunes Preview, a feature that shows what music is available on iTunes from the convenience of your Web browser. Yes, even Internet Explorer 6. iTunes Preview lets anyone browse through the entire iTunes catalog's worth of music, info, and user reviews for any region.

The report notes that the feature is currently available only for music content, and it is unclear if or when it will be extended to additional iTunes Store offerings.

Apple is currently offering access to the iTunes Preview in several locations on its iTunes pages, including a feature near the bottom of its "What's On" page and through its "iTunes Charts" page. Links copied directly from the iTunes Store will also reportedly generate corresponding iTunes Preview pages on systems where iTunes is not installed.

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Related Forum: Mac Apps

Hints earlier this week regarding the release of an official beta version of Google's Chrome browser for Mac have been confirmed. TechCrunch contacted received the news yesterday from a Google spokesperson, who stood by earlier reports that the Mac beta of Chrome will be available by the end of the year.

We asked Google about it and here's what they had to say, "As I'm sure you know, we generally don't comment about timelines for releasing specific features or products. But we've been quoted a few times saying Chrome for mac should be out by the end of the year." I was then pointed to an Reuters article from September that quoted Google's Product Management Vice President, Sundar Pichai, as saying that Chrome for Mac would be released by year's end.

Google's spokesperson also confirmed that the Mac version will follow a similar model as the Windows version, launching initially as part of a Beta channel for active development, with refined versions periodically promoted to a Stable channel for users looking for "rock solid" performance without the need for the latest features still undergoing development.

In other Google news, TechCrunch also reports that the company's Chrome OS, a browser-based operating system built on Linux, is expected to be launched as an early beta or development version for download within the next week.

We expect Google will be careful with messaging around the launch, and endorse a small set of devices for installation. EEE PC netbooks, for example, may be one set of devices that Google will say are ready to use Chrome OS. There will likely be others as well, but don't expect to be able to install it on whatever laptop or desktop machine you have from day one. Google has previously said they are working with Acer, Adobe, ASUS, Freescale, Hewlett-Packard, Lenovo, Qualcomm, Texas Instruments, and Toshiba on the project.

Macworld reports that Orbicule has updated its Undercover [App Store, $4.99] theft recovery application for the iPhone and iPod touch to include a tool that utilizes push notifications to entice thieves into opening the application to allow it to transmit the device's location to Orbicule's recovery center.

Now you have the ability to send push notifications with any message of your choosing directly to the iPhone - yes, just like MobileMe. But the comparisons end there. You can make the messages as enticing as you want - say, by having them pretend to be a notification from your bank account.

If the crook chooses to view the push notification, Undercover will launch, disguised either as a game that's taking its sweet time to load or loading any Website of your choosing, such as the aforementioned bank's. While the thief is distracted, Undercover will be happy to save the device's GPS coordinates and IP address to Orbicule's Website. Each time that Undercover launches, it will save a new set of coordinates that you can view in Google Maps. They'll also be sent directly to any police officer you've contacted to work on the case and registered in Orbicule's Undercover Center.

Orbicule has also posted a video preview of Undercover demonstrating the new push notification feature.

Related Forum: iPhone

CNET reports on recent discussion that indirectly reveals that Google is planning on releasing an official beta version of its Chrome browser for Mac in "early December". Developer builds of the Mac version of Chrome have been available for testing for several months, but the move to a beta designation implies a more polished version that could be considered acceptable for many mainstream users.

The disclosure came as part of a posting from Google Chrome product manager Nick Baum encouraging web developers to begin utilizing a feature called Browser Actions that allows them to place interactive icons in the main Chrome toolbar. Baum acknowledged that the functionality is currently only available on Windows and Linux versions of Chrome, but pointed to the benefits of being able to "polish" the experience ahead of the beta launch in early December, further noting that such a move would remove Mac compatibility until that time.

Why make the switch now? The earlier you switch, the more time you will have to polish your experience for our Beta launch in early December. We realize this means dropping Mac support for a couple of weeks, but we already have people working on that. If you prioritize the Windows and Linux versions, we'll bring you cross-platform parity as soon as we can!

Google currently offers three distribution channels for Chrome: Developer Preview for early-stage development, Beta for relatively stable but unpolished builds, and Stable for "rock solid" performance without the latest features still undergoing testing. The apparent move of the Mac version into Beta channel releases confirms that Google is continuing to push forward on Mac development despite having missed what appeared to have been a goal of a full launch of Chrome for Mac in the first half 2009.

CNET reports that TomTom has updated its turn-by-turn GPS navigation application for the iPhone with several highly-anticipated features, including text-to-speech and advanced lane guidance. The updated application has been submitted to Apple and is currently awaiting approval.

The update will add text-to-speech (TTS) for spoken street names and POIs as part of the device's directions, graphic lane guidance which displays a visual representation of complex highway intersections with indications of valid lanes for the route, and a "Help menu" offering a shortcut to emergency number and directions to the nearest emergency services.

Also included in the revised version are in-app iPod controls, map updates, and audio warnings to alert drivers when they are speeding or approaching safety cameras used to aid in ticketing drivers exceeding the speed limit.

The TomTom iPhone application is available in a number of countries and regions, with the U.S & Canada version [App Store] priced at $99.99.

Related Forum: iPhone

TechCrunch reported yesterday that Joe Hewitt, the developer behind the popular Facebook iPhone application, has resigned from the project over his dissatisfaction with the "gatekeeper" model of Apple's App Store review process. In response to a request for comment from TechCrunch, Hewitt explained his views:

My decision to stop iPhone development has had everything to do with Apple's policies. I respect their right to manage their platform however they want, however I am philosophically opposed to the existence of their review process. I am very concerned that they are setting a horrible precedent for other software platforms, and soon gatekeepers will start infesting the lives of every software developer.

The web is still unrestricted and free, and so I am returning to my roots as a web developer. In the long term, I would like to be able to say that I helped to make the web the best mobile platform available, rather than being part of the transition to a world where every developer must go through a middleman to get their software in the hands of users.

Hewitt remains employed at Facebook, but declined to discuss his new role in the company.

Apple has received significant criticism over apparently inconsistent review standards and impersonal communications that have left developers frustrated with the process. Hewitt's comments reveal, however, that his dissatisfaction extends beyond the simple mechanics of the process to the overall model used by Apple, clearly showing his preference for an open system unfettered by reviewers deciding what may and may not be included on the iPhone platform.

Related Forum: iPhone

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Ground Floor of Apple's Upper West Side Retail Store

Gizmodo reports on a number of tidbits offered by Apple Senior Vice President of Retail Ron Johnson at a media preview event held today at the company's Upper West Side store scheduled to open in New York City on Saturday. Among the most notable items of interest were comments that Apple is looking to move forward aggressively on store openings in the coming year and is adjusting its strategy to include larger stores and more "significant stores" offering iconic presences such as the Upper West Side store.

Apple realized they were going too small with their stores, so now all of their stores will be at least "three tables wide." In other words, they're going to be bigger. They're also going to be opening more stores next year, more like 50. More of them will be "significant stores," iconic ones like the Fifth Ave. store with the Apple Cube. And they'll be going more international, adding stores all over Europe, like the UK, Paris and two in Shanghai getting those "significant stores."

Johnson also noted that the company's retail stores are averaging approximately $26 million in yearly revenue, only slightly below that of Macy's, Target, and Best Buy, but with much smaller stores leading to per-square-foot sales five times that of Best Buy. On the topic of Microsoft's retail stores, Johnson acknowledged the competition but offered up a simple response to the challenge, claiming "It's nice to have a 10-year head start."

Finally, Gizmodo offers up an inside look at the Upper West Side store, calling it a "temple" to the company's products.

I can't tell you - and the pictures can't show you - how utterly open and expansive the room feels. Apple says it has more demo units than any other store in the world. To give you an idea of the space, the walls are 45 feet tall, and could fit 11 Apple 5th Avenue Cubes inside. It's the spareness that's breathtaking. It's cold. Not literally, but the stone walls, the glass, the sheer space rob it of any sense of warmth or feeling. The only sense of life in room is the products. It's a temple to them, really.

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Basement of Apple's Upper West Side Retail Store

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Glass Staircase in Apple's Upper West Side Retail Store

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Illustrative Diagram of "Tablet" Allowing Pen-Based Input and Output

Unwired View reports on a newly-published patent application from Apple disclosing software methods for processing pen-based computer input. While the patent application, which was filed on July 19th, 2009, is broadly written to apply to computers in general with pen-based input-only "tablets", the inventors also make reference to tablets with integrated display screens for both input and output, such as the company's much-rumored tablet device.

In particular, the described invention relates most specifically to handwriting recognition and the use of an "ink manager" to determine phrase being entered by the user before sending the phrases on to a handwriting recognition engine for deciphering.

To tell the truth, the patent app has little to do with a tablet computer per se. It's mostly concerned how to make digital ink recognition/interpretation process better, especially when filling out various forms. And it achieves that by trying to recognize full ink phrases, instead of a separate ink strokes: The ink manager collects separate ink strokes, determines when a whole phrase have been entered and passes that phrase to handwriting recognition engine.

Apple has placed a great deal of emphasis on its multi-touch technology used in the iPhone and iPod touch as a differentiator from what it has perceived as inferior stylus-based input methods. But the patent application published today indicates that the company has not completely abandoned such technologies and is in fact seeking to continue improving their functionality.

The patent application's lead inventor is Larry Yaeger, a former Apple researcher who was instrumental in designing the handwriting recognition software used in both the Apple Newton and the Inkwell feature of Mac OS X. He is currently a professor at Indiana University.

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Worldwide Smartphone Sales in 3Q09 in Thousands of Units (Source: Gartner)

Research firm Gartner today issued a report covering worldwide mobile phone sales for the third quarter of 2009. The highlight of the data for Apple is the company's third-place showing in the smartphone category, grabbing 17.1% of that market in finishing behind market leader Nokia and Research in Motion.

Apple's worldwide smartphone share reached 17 per cent as iPhone sales totalled 7 million units in the third quarter of 2009 following the continued rollout of the iPhone 3GS in new countries. Its ASP is holding steady and sales in the fourth quarter should be even stronger as Apple starts selling in China, through one additional carrier in the UK, and in an additional 16 countries.

Overall, the mobile phone market experienced only 0.1% growth over the year-ago quarter, but smartphones continued their strong performance, growing 12.8% year-over-year.

Apple's share of the smartphone market has fluctuated significantly since the device's 2007 introduction as purchasing patterns have been affected by the company's product release cycle, seasonal variations in the industry, and introductions into new countries or wireless carriers. The general trend, however, indicates that Apple continues to outperform its competitors in the mobile phone industry as it builds market share in the fastest growing segment in the industry.

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Related Forum: iPhone

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ifoAppleStore notes that Apple has taken the wraps off the company's new Upper West Side retail store in New York City in advance of the public opening scheduled for Saturday morning.

At night the store is a beacon visible for several blocks, especially for those approaching by car or on foot from the south. The glow of the ceiling lights, the backlit logo and the back-lit wall graphics are brighter than anything on Broadway. As you approach closer, the towering height of the storefront becomes apparent. Once in front of the building, you realize that Apple opted not to create another Boston or Regent Street (London) store, with a mezzanine level. They took the Scottsdale Quarter (Arizona) store and did it one better -- this single space is about two and one-half times the volume of the Scottsdale building, and with a second level hidden away below ground like Fifth Avenue (NYC).

Numerous workers were busy Wednesday night cleaning the interior and exterior of the building in preparation for the store's opening. ifoAppleStore has also posted a gallery of photos of the new store, demonstrating the sparsely-arranged ground floor, towering ceiling, and low-profile spiral staircase to the lower level.

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Apple will be opening several other retail stores this Saturday, with one in Montpellier becoming the second French store after the Paris store that opened last week, and a second opening in Chermside, Australia, a suburb of Brisbane.

Update: Apple has published a press release announcing the store opening.

Set beneath a breathtaking all-glass arched roof, the street level of the Apple Store Upper West Side offers more Macs, iPods and iPhones than any store in the world for an incredible hands-on experience. The lower level features the largest area ever created by Apple for personal training and technical support, including a 45-foot Genius Bar. Located on Broadway at 67th Street, the Apple Store Upper West Side is just minutes from Lincoln Center and Central Park.

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Wired reports that Apple has recently rolled out a new feature for iPhone developers, offering a history of status updates for each application submitted for inclusion in the company's App Store.

In Apple's Dev Center website, iPhone app developers can view Apple's progress on reviewing their apps from start to finish. When an app is in line to be reviewed, the status will read "Waiting for Review." And when it's actually being reviewed, the status reads "In Review." Finally, when the app is launched, the status will read "Ready for Sale." Each status update is accompanied with a time and date.

While the new system provides only limited updates and does not appear to offer any specific information regarding unusual delays in the review process for a given application, it is regarded as a significant improvement over the previous system in which developers were provided with only generalized wait times for all submissions and generally received no specific updates regarding their applications until review decisions had been made.

Related Forum: iPhone

Apple today released Safari 4.0.4, bringing improvements for JavaScript and History search performance, stability improvements in a number of areas including third-party plug-ins, and fixes for a handful of security issues.

This update is recommended for all Safari users and includes improvements to performance, stability, and security including:

- Improved JavaScript performance
- Improved Full History Search performance for users with a large number of history items
- Stability improvements for 3rd-party plug-ins, the search field and Yahoo! Mail

For detailed information on the security content of this update, please visit this site: http://support.apple.com/kb/HT1222.

Safari 4.0.4 is available via Software Update and Apple's Safari download page. Versions for Mac OS X Snow Leopard, Leopard, and Tiger are available, as well as a single version for Windows 7, Vista, and XP.