Apple to Track iPhone Gaming High Scores?
Now, a look back at an Apple patent application entitled "Media management system for management of games acquired from a media server" reveals an interesting possibility for iPhone gaming.
While the bulk of the patent details the downloading and syncing of games between iTunes and iPhones/iPods, Apple proposes extending this functionality even further. Apple describes a method for transmitting iPhone/iPod high scores and other achievements to a central community game server:
"The media purchase system can also be utilized to facilitate a community of game players. These game players acquire games via a client device and media management application, and then play the games on portable electronic devices. The game play data, including game performance data for specific games, can be transfered from the portable electronic devices to the client devices. The client devices can then transfer such game play data over the data network to a game community server. For example, the game performance data can pertain to a high score that a user achieved while playing the game on the portable electronic device."
By compiling high score data, players can compete amongst each other for prizes. All data can be digitally signed so that scores are authenticated.
Besides EA and Sega, Gameloft has committed to 15 game titles for release on the iPhone in 2008. Meanwhile, iPodHacks reveals the iPhone's hardware compares favorably to the Sony PSP and Nintendo DS gaming devices.
Top Rated Comments
(View all)I dont think they would want to manage all of that data. Plus, I know iPhones are cool and everything, but I see gaming as more of a novelty on them.
Every story regarding this so far as well as the SDK event itself has shown that Apple is taking gaming seriously (finally)... this will NOT be a novelty thing for them.
Did you actually see the SDK event? Two of the five companies that demoed what they were able to do with the SDK in two weeks were big gaming companies (EA and Sega.) Sounds more than a novelty to me...
Is that all Apple can or might consider tracking on the iPhone? :eek:
Every story regarding this so far as well as the SDK event itself has shown that Apple is taking gaming seriously (finally)... this will NOT be a novelty thing for them.
Did you actually see the SDK event? Two of the five companies that demoed what they were able to do with the SDK in two weeks were big gaming companies (EA and Sega.) Sounds more than a novelty to me...
I understand they are *trying* to take it seriously, but I just don't see people sitting down and playing a game on their iphone for hours on ends, thats all
I understand they are *trying* to take it seriously, but I just don't see people sitting down and playing a game on their iphone for hours on ends, thats all
Casual gaming is a huge market. Lots of people have cell phones. Lots of people have time to kill (on subway, etc...).
http://www.metrics2.com/blog/2007/01/04/mobilephone_gaming_market_to_grow_at_272_annual_cl.html
As wireless handsets continue to gain computing power, the number of mobile-gaming users worldwide will increase threefold during the next five years, reaching 134 million average users a month by 2010, up from 38 million average users in 2005, according to iSuppli.
arn
Casual gaming is a huge market. Lots of people have cell phones. Lots of people have time to kill (on subway, etc...).
arn
Point taken
Then again, how many "casual gamers" care about what their high score is compared to someone else's? That was my point
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