Apple Provides iPhone Developers with Daily Download Stats
Before today, most developers had been left in the dark about their applications performance, and had to wait until the first of the monthly reports. Apple had originally posted download numbers publicly but quickly removed this feature once it became clear that you could easily estimate a particular developer's revenue. Registered iPhone developers can find their daily stats at iTunes Connect.
Daily reports may help developers more quickly find proper price points. Larger developers must have already had access to their download stats, as Sega's president said that he expected that Sega would sell 1 million downloads for Super Monkey Ball, though no time-frame was given.
Other developers have already been making pricing adjustments due to the high level of competition in the App Store. Most recently, Pangea Software dropped the price of their Cro-Mag Rally racing game from $9.99 to $5.99.
Top Rated Comments
(View all)But OK...something to console them.
:D
This is such a crazy idea they should apply it to other things.
Still find it funny that iBeer is still going for $2.99 while iPint is FREE. Really iBeer.... you can't lower the price to $0.99 to compete with iPint?
There are some apps out there that I would love to have but I am not going to pay $9.99 for them.
Not really the kind of control that developers want.
But OK...something to console them.
:D
Actually this is exactly what I wanted, at least in terms of statistics.
Still find it funny that iBeer is still going for $2.99 while iPint is FREE. Really iBeer.... you can't lower the price to $0.99 to compete with iPint?
I think it's ridiculous that people pay $2.99 for iBeer too...but what incentive does the developer have to lower the price? It's been near the top of the paid downloads list since the store opened. It makes me want to both laugh and cry when I think of how much that guy is making for that stupid app.
However, at the same time there are too many developers selling small silly apps for $0.99. You have to provide me with some value before I purchase it.
I think it's ridiculous that people pay $2.99 for iBeer too...but what incentive does the developer have to lower the price? It's been near the top of the paid downloads list since the store opened. It makes me want to both laugh and cry when I think of how much that guy is making for that stupid app.
I'll bet it has something to do with the simple purchasing process of the App Store leading to "influenced" buyers :D :D :D
However, at the same time there are too many developers selling small silly apps for $0.99. You have to provide me with some value before I purchase it.
I paid $9.99 for Galcon and don't regret it one bit. But as you note, there are a ton of $0.99 apps that I'd feel dumb if I bought.
So it's all a matter of value. I would love to see MORE $10 apps if they're, you know, actually worth it. Not too many are, yet.
Developers are going to learn real quick that $4.99 might just be the most that people will pay for an iPhone app.
Still find it funny that iBeer is still going for $2.99 while iPint is FREE. Really iBeer.... you can't lower the price to $0.99 to compete with iPint?
There are some apps out there that I would love to have but I am not going to pay $9.99 for them.
exactly...you buy 4 games you're dropping 40 bucks!!! I'd rather pay 20 for the 4 games, that sounds more reasonable...can't wait for more prices to drop
[ Read All Comments ]

As Intuit's Quicken options for Mac users continue to falter in the wake of a stripped-down Quicken Essentials release and the company's ongoing efforts to make the more fully-functional...
Apple's vice president for iPhone and iPod engineering David Tupman has left the company, according to 9to5Mac. While not a member of the senior executive team, Tupman spent a decade at Apple...
9to5Mac reports that Apple is in "early discussions" with Sam's Club to bring the Apple store-within-a-store concept to the popular warehouse club chain that operates as a division of...