Apple Progressing Toward Full Support for OpenGL 3.0 in Mac OS X 10.6.3

The public release of Mac OS X 10.6.2 supports only 15 of the 23 OpenGL 3.0 extensions, suggesting that Apple is moving rapidly toward full support for OpenGL 3.0, which would offer increased graphics performance for the company's Mac computers. The graphics cards used in current Mac models already support OpenGL 3.0, which was released in July 2008, but the required software support in Snow Leopard to take advantage of the specification has not yet appeared.
Top Rated Comments
(View all)Most people tend to think that OS X sucks at anything 3D which is not the case obviously... it's the crappy porting of games from DirectX to OpenGL.
I wish that all game developers switched to OpenGL instead of DirectX crap. If everyone made games with OpenGL, there would be a lot more games on OS X that run at native speeds.
Most people tend to think that OS X sucks at anything 3D which is not the case obviously... it's the crappy porting of games from DirectX to OpenGL.
thank you!!! want to see some latest PC games made for mac :)
3.2 on August 3, 2009...
http://en.wikipedia.org/wiki/Opengl#OpenGL_3.0
I wish that all game developers switched to OpenGL instead of DirectX crap. If everyone made games with OpenGL, there would be a lot more games on OS X that run at native speeds.
Most people tend to think that OS X sucks at anything 3D which is not the case obviously... it's the crappy porting of games from DirectX to OpenGL.
The graphics cards used in current Mac models already support OpenGL 3.0, which was released in July 2008, but the required software support in Snow Leopard to take advantage of the specification has not yet appeared.
Is there a list of supported cards/machines floating about anywhere?
The real missing GPU-stuff in OSX is an API like DXVA (Windows) or VDPAU (Linux) that allow the GPU to hardware accelerate x.264 MKVs in third party players.
The MacMini would be a lot better HTPC with such an API.
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