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Apple Progressing Toward Full Support for OpenGL 3.0 in Mac OS X 10.6.3

Hardmac today points to a netkas.org posting revealing that Apple has built nearly all of the required support for OpenGL 3.0 into Mac OS X 10.6.3, with 22 out of 23 extensions now supported. Most of the associated OpenGL 3.0-specific functions, however, are reportedly not yet supported.


The public release of Mac OS X 10.6.2 supports only 15 of the 23 OpenGL 3.0 extensions, suggesting that Apple is moving rapidly toward full support for OpenGL 3.0, which would offer increased graphics performance for the company's Mac computers. The graphics cards used in current Mac models already support OpenGL 3.0, which was released in July 2008, but the required software support in Snow Leopard to take advantage of the specification has not yet appeared.

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27 months ago
So, is this sort of a confirmation that the next MacBook and Mac mini won't go back to having crappy GPUs such as the GMA950 in my Core 2 Duo Mac mini?
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27 months ago
I wish that all game developers switched to OpenGL instead of DirectX crap. If everyone made games with OpenGL, there would be a lot more games on OS X that run at native speeds.

Most people tend to think that OS X sucks at anything 3D which is not the case obviously... it's the crappy porting of games from DirectX to OpenGL.
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27 months ago
Will OpenGL 3.0 offer increased performance for OpenGL 2.0 supporting software?
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27 months ago

I wish that all game developers switched to OpenGL instead of DirectX crap. If everyone made games with OpenGL, there would be a lot more games on OS X that run at native speeds.

Most people tend to think that OS X sucks at anything 3D which is not the case obviously... it's the crappy porting of games from DirectX to OpenGL.


thank you!!! want to see some latest PC games made for mac :)
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27 months ago
Let's hope that Mac OS X gets OpenGL drivers that are good, too. I've heard people say on these forums that the current drivers are total ****. I'm not much of a gamer or anything, so I don't know. Just want Macs to run 3D apps (and every kind of app for that matter) great so that more people & the big development companies write more native apps for Macs.
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27 months ago
Want to hear less fan noise when I open a full screen picture or video. My MPB sounds like a hoover vacuum watching Justin.tv and my Mac pro makes a "wheeeeeee" whine which has the 2600XT.
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27 months ago
Better late than never, Open GL 3.0 was released July 11, 2008...

3.2 on August 3, 2009...

http://en.wikipedia.org/wiki/Opengl#OpenGL_3.0
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27 months ago
Then developers should develop natively, instead of porting.


I wish that all game developers switched to OpenGL instead of DirectX crap. If everyone made games with OpenGL, there would be a lot more games on OS X that run at native speeds.

Most people tend to think that OS X sucks at anything 3D which is not the case obviously... it's the crappy porting of games from DirectX to OpenGL.

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27 months ago

The graphics cards used in current Mac models already support OpenGL 3.0, which was released in July 2008, but the required software support in Snow Leopard to take advantage of the specification has not yet appeared.


Is there a list of supported cards/machines floating about anywhere?
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27 months ago
Don't care.

The real missing GPU-stuff in OSX is an API like DXVA (Windows) or VDPAU (Linux) that allow the GPU to hardware accelerate x.264 MKVs in third party players.

The MacMini would be a lot better HTPC with such an API.
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