Insight into Apple's Design Process
As noted by Arstechnica, a Businessweek article reports on an interesting presentation at the SXSW conference by Apple senior engineering manager Michael Lopp. He describes Apple's design approach in coming up with their products:
Pixel Perfect Mockups - While it adds time upfront, it "removes all ambiguity" and the need to correct mistakes later down the line.
10 to 3 to 1 - Designers mock up 10 different unrestricted designs for a given feature. From these, 3 are chosen for further development until a final one is chosen.
Paired Design Meetings - Two meetings. One is for free thinking ("go crazy") without worries about any technical constraints, while the other meeting addresses implementation and practical considerations. Both of these meetings continue throughout product development.
Pixel Perfect Mockups - While it adds time upfront, it "removes all ambiguity" and the need to correct mistakes later down the line.
10 to 3 to 1 - Designers mock up 10 different unrestricted designs for a given feature. From these, 3 are chosen for further development until a final one is chosen.
Paired Design Meetings - Two meetings. One is for free thinking ("go crazy") without worries about any technical constraints, while the other meeting addresses implementation and practical considerations. Both of these meetings continue throughout product development.
Top Rated Comments
(View all)51 months ago
This is how development works at every company I've ever worked at or freelanced with. Pretty standard.
51 months ago
They forgot the part where Steve comes in and says "Wow... I like this one!". :D
Someone said this is pretty standard... It is to a point... from what I see here Apple seems to take conceptual design much more seriously than others. This seems to lead to more innovation. Most companies I've worked at (and I've been with some of the bigger players in the past) there is too much of engineering keeping the reins on the design process. This builds too many fences and keeps innovation low.
Either way... it seems to work!
Someone said this is pretty standard... It is to a point... from what I see here Apple seems to take conceptual design much more seriously than others. This seems to lead to more innovation. Most companies I've worked at (and I've been with some of the bigger players in the past) there is too much of engineering keeping the reins on the design process. This builds too many fences and keeps innovation low.
Either way... it seems to work!
51 months ago
This is how development works at every company I've ever worked at or freelanced with. Pretty standard.
True… as described in the article there is not much different from bog standard design/development.
The "Paired Design meetings" might be slightly less industry standard.
51 months ago
I don't think it is particularly standard. Otherwise, Apple would be lost among the myriad of companies out there creating innovative products :D
I do think that Apple has got many things right as they keep delivering and everyone tends to follow. The fact that PCs in general a little nicer to the eye, and the various features in the gadget marketplace... many of these things are copies/evolutions from Apple's products.
Although I can imagine Steve walking in, liking something, and then everyone dropping everything to get that thing made no matter anyone else's opionion... :D I think possibly the MacBook Air and the new folder icons in Leopard fall into this category.
I do think that Apple has got many things right as they keep delivering and everyone tends to follow. The fact that PCs in general a little nicer to the eye, and the various features in the gadget marketplace... many of these things are copies/evolutions from Apple's products.
Although I can imagine Steve walking in, liking something, and then everyone dropping everything to get that thing made no matter anyone else's opionion... :D I think possibly the MacBook Air and the new folder icons in Leopard fall into this category.
51 months ago
I indeed find it interesting how Apple designs it products, from concept to manufacturing, the time it takes and the many designs. And the final one Steve chooses hehe.
51 months ago
I don't think it is particularly standard. Otherwise, Apple would be lost among the myriad of companies out there creating innovative products :D
The process is very much standard… up to the point you describe below: :pAlthough I can imagine Steve walking in, liking something, and then everyone dropping everything to get that thing made no matter anyone else's opionion... :D
:D
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