Greg Joswiak


'Greg Joswiak' Articles

Apple's Greg Joswiak Speaks About Screen Time in New Podcast

Greg Joswiak, Apple's VP of iOS, iPad, and iPhone Product Marketing, recently sat down with Arianna Huffington on the Thrive Global Podcast to discuss the new Screen Time feature that Apple implemented for the iPhone 5s and later in iOS 12. According to Joswiak, information is the "cornerstone" of what Apple is doing with Screen Time. The company's goal is to provide people with information about how they're using their apps so they can come to their own conclusions about whether they're happy with their usage statistics. If you ask people how much they're using their devices, they can only guess. If you ask them how much they're using a particular app or category of app, they can only guess. I almost guarantee you their guesses are wrong. So what we wanted to do was provide people with the real information about how much they're using devices, apps, categories of apps, and how many notifications they're getting. These things are very measurable.With Screen Time, built into iOS 12, users can get a complete overview on how much time is spent on each of their devices on a daily or weekly basis, with Apple offering up a weekly report. Joswiak says Apple wanted to make it as easy as possible, which is why iOS 12 asks people to opt in at sign up and delivers automatic reports each week. Apple is hoping people will be "more cognizant" of what they're doing on their devices, using the Screen Time information to make better choices. Joswiak believes the vast majority of people will turn Screen Time on and will use the information to regulate behavior. That's how he uses

Apple Executive Greg Joswiak Dismisses Planned Obsolescence as 'Craziest Thinking in the World'

Daring Fireball writer John Gruber sat down with Apple's VP of marketing Greg Joswiak and VP of AR/VR engineering Mike Rockwell at the California Theatre on Tuesday for a live recording of his The Talk Show podcast. MacRumors was in attendance during the interview, which reflected on a wide range of topics, including augmented reality, privacy, the latest software updates, and other announcements from the WWDC keynote on Monday. A replay of the event is also available on YouTube, starting around the 29:40 mark. One of those announcements, revealed by software engineering chief Craig Federighi, was that iOS 12 more quickly ramps up peak performance when needed for a faster and more responsive experience on all supported devices, going all the way back to the iPhone 5s and iPad Air, both released in 2013. On an iPhone 6 Plus running iOS 12, for example, Apple says the keyboard appears up to 50 percent faster, apps launch up to twice as fast under heavy load, and the camera opens up to 70 percent faster from the lock screen. Gruber expressed that part of Apple's emphasis on those performance improvements on stage must be to counter the notion of planned obsolescence, or the idea that it deliberately slows down older iPhones with software updates to drive customers to upgrade to the latest and greatest models. Joswiak quickly dismissed the idea as "about the craziest thinking in the world," and talked up iOS 12 as a "really good update." "Which is about the craziest thinking in the world, where I give you a shitty experience so you go buy our new

Apple's Greg Joswiak Talks Mobile Gaming

In a piece covering growing consumer interest in mobile gaming, TechCrunch's Matthew Panzarino spoke to Apple's vice president of product marketing, Greg Joswiak, and several prominent game developers to get opinions on the state gaming on iOS. According to Joswiak, with developers now able to bring full multiplayer console-style experiences to iOS devices, like the recently released Fortnite and PUBG mobile games, mobile gaming is at a tipping point. Platforms like iOS are able to offer unique combinations of hardware and software that see regular updates and improvements, which has led to impressive new gaming technology over the course of the last few years. "Every year we are able to amp up the tech that we bring to developers," he says, comparing it to the 4-5 year cycle in console gaming hardware. "Before the industry knew it, we were blowing people away [with the tech]. The full gameplay of these titles has woken a lot of people up."Joswiak says Apple is able to bring a "very homogenous customer base to developers" with 90 percent of devices running the current version of iOS, which allows developers to introduce new features and target the capabilities of new devices more quickly than on other platforms like Android, giving Apple's App Store a competitive edge. Ryan Cash, one of the developers behind the newly released Alto's Odyssey game, told TechCrunch that there's a "real and continually growing sense that mobile is a platform to launch compelling, artful experiences.""This has always been the sentiment among the really amazing community of

Apple's Greg Joswiak Talks iPhone X Face ID, Display and A11 Chip

Tom's Guide today shared its list of "2017 Innovation Award Winners," which of course includes the iPhone X, among other products like the Nintendo Switch, the DJI Spark, and the Amazon Echo. Apple's iPhone X took the Tom's Guide "Best Overall" award for its Super Retina Display, Face ID, and A11 Bionic chip, and the site's iPhone X writeup includes some interesting commentary from Greg Joswiak, Apple's vice president of product marketing. For the iPhone X's Super Retina Display, which incorporates the first-ever OLED panel in an iOS device, Joswiak says Apple had to "do a lot of engineering" to come up with "panels that were better" to address traditional OLED issues like oversaturated colors. The iPhone X is using its own color management system, a folding panel design that stacks circuits for minimal bezel, and other technology improvements to outshine competing smartphone displays. Reiterating previous comments from Apple executives on Face ID, Joswiak says Touch ID was never planned for the iPhone X. Prior to the launch of the device, there were rumors suggesting Apple had tried and failed to embed Touch ID both under the display. Apple execs say Face ID was planned for the iPhone X from the beginning. "We had a line of sight on how to do real facial recognition, in a way never done before," said Joswiak. The "notch" on the iPhone X, which some believe is a questionable design decision, houses what Joswiak says is "one of the most densely packed technology areas" Apple has done. The notch includes a 7-megapixel camera, an infrared camera, a flood

Apple Marketing Lead Greg Joswiak Talks ARKit in New Interview

Apple's vice president of product marketing Greg Joswiak this week sat down for an interview with The Australian, where he spoke about the company's augmented reality efforts, including ARKit and the response that its gotten from developers so far. Enthusiasm about ARKit has been "unbelievable" says Joswiak, who went on to describe some of the things developers have built so far, including virtual tape measures that can accurately measure real-world objects. "It's absolutely incredible what people are doing in so little time," he said. Joswiak declined to speak about Apple's future AR plans, but said the company is going to "start at zero" with the iPhone and the iPad. Subscribe to the MacRumors YouTube channel for more videos. Apple was not talking about any plan to build AR glasses or a headset, but would instead promote its use on the iPhone and iPad, he said. "I think there is a gigantic runway that we have here with the iPhone and the iPad. The fact we have a billion of these devices out there is quite an opportunity for developers. "Who knows the kind of things coming down the road, but whatever those things are, we're going to start at zero."Joswiak also spoke about HomeKit, where he said he expects "plenty" of compatible HomeKit devices to be in homes in Australia before the HomePod speaker launches in December, and he highlighted both the new Siri voices in iOS 11 and Apple's work on machine learning. Apple has been using machine learning techniques since 2007, when the original iPhone launched. "We used machine learning to learn what you typed back in

Apple SIM Included With iPad for Customer Convenience, but iPhone Not Likely to Join In

Apple had the consumer in mind when it added a multi-carrier SIM card to its new iPads, said Apple vice president of iPhone, iPod and iOS product marketing Greg Joswiak in a recent Re/code interview (via Fierce Wireless). But that motivation does not mean the Apple SIM will be making its way to the iPhone any time soon, as Joswiak noted most consumers go directly to their carriers to buy iPhones, while the iPad more often is sold through Apple's retail channels."It's about the customer experience," he said during an appearance here at Re/code's Code/Mobile conference. "We ultimately don't know who you are going to use as the carrier, [and] we want to make it as easy as possible." Joswiak said Apple has not discussed putting the Apple SIM into iPhones, but said that because of the way most customers buy an iPhone--through a carrier directly--the Apple SIM is not as well suited. "I don't think you're going to go to the Verizon store and say, 'Can you hook me up with AT&T?,'" he said.With most iPhone customers committed to their carriers for a significant period of time, either through contracts subsidizing the phone cost or through payment plans, multi-carrier SIM cards make less sense for iPhones. Apple's new universal SIM in theory allows customers to activate with one carrier and then switch to another carrier as needed, but there are some limitations. The Apple SIM is currently only compatible with AT&T, T-Mobile, Sprint and UK carrier EE. Verizon confirmed that is not adopting Apple's new SIM, instead requiring customers to activate with a Verizon-specific SIM.