MacRumors

145357 iphone developer agreement

The Electronic Frontier Foundation (EFF) yesterday announced that it had obtained a copy of Apple's iPhone Developer Program License Agreement and published it for public consumption. While the contents of the license agreement, which governs the relationship between Apple and App Store developers, should obviously not be a surprise to the many developers already participating in the program, details of the contract have until now been kept relatively shielded from the general public due to nondisclosure agreements associated with the contracts.

The EFF was able to work around this constraint by petitioning NASA, a U.S. government agency and developer of an official NASA iPhone application, under a Freedom of Information Act request. NASA responded with a copy of the 28-page March 2009 version of the agreement.

Overall, the Agreement is a very one-sided contract, favoring Apple at every turn. That's not unusual where end-user license agreements are concerned (and not all the terms may ultimately be enforceable), but it's a bit of a surprise as applied to the more than 100,000 developers for the iPhone, including many large public companies. How can Apple get away with it? Because it is the sole gateway to the more than 40 million iPhones that have been sold. In other words, it's only because Apple still "owns" the customer, long after each iPhone (and soon, iPad) is sold, that it is able to push these contractual terms on the entire universe of software developers for the platform.

The terms of the agreement are not particularly different from those discussed in many places since the iPhone developer program was initiated, but it is interesting to view the actual text of the agreement, and the EFF points to a couple of interesting terms included in it.

- Developers are prohibited from making any "public statements" about the terms of the developer agreement, which is obviously the driving factor that has kept the complete details out of publication for so long.

- Developers using the iPhone SDK may only distribute their applications via Apple's App Store. Use of any other competing App Store for the iPhone platform for distribution is forbidden, even if an application has been rejected from the App Store.

- Reverse engineering of the iPhone OS or SDK is not permitted, and developers are not permitted to "disable, hack, or otherwise interfere" with security provisions on any Apple technology, such as jailbreaking their iPhones.

- Apple's monetary liability to developers is limited to only $50.

The EFF is a donor-funded non-profit organization focused on digital rights, and has been critical of Apple in the past over some of the company's actions. The foundation has even gone so far as to offer legal defense to several sites sued by Apple over leaked product details.

Update: The EFF has now posted a January 2010 version of the agreement.

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Apple today released iPhone SDK 3.2 Beta 4 via the iPhone Dev Center, offering developers updated tools for building applications for the iPad. The last update to the SDK was issued two weeks ago, continuing a trend of biweekly revisions.

There is no word yet on changes in the new version, but users with access to the SDK are undoubtedly already looking through the software to document the revisions.

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Microsoft today issued a handful of updates for users of the company's Office productivity suite, primarily addressing security issues.

- Microsoft Office 2008 for Mac 12.2.4 Update (221 MB): The update offers several fixes related to stability and performance, as well as patches for security vulnerabilities.

- Microsoft Office 2004 for Mac 11.5.8 Update (9.7 MB): The update addresses security issues that could allow an attacker to inject malicious code into a system's memory.

- Open XML File Format Converter for Mac 1.1.4 (45.0 MB): An update to Microsoft's tool that allows documents saved in the new Office 2007/2008 formats to be opened on earlier versions of Office, the documentation does not appear to specify the exact changes included in this new version of the converter software.

- Microsoft Entourage 2008 for Mac, Web Services Edition (64.3 MB): The update to Microsoft's tools allowing users to communicate with Exchange Server brings several new features including calendaring improvements, diagnostic logging, and syncing of notes, tasks, and categories with Exchange Server.

Fueled by Friday's announcement of a shipping date for the iPad, Apple's stock price has jumped over 6% in recent trading, pushing the company beyond $200 billion in market value for the first time in its history. AAPL currently sits at over $223 per share.

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Apple currently holds the fifth-largest market capitalization among U.S. public companies, behind Exxon Mobil, Microsoft, Wal-Mart, and Berkshire Hathaway.

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Apple subsidiary FileMaker today announced the release of FileMaker Pro 11, the latest version of its popular database application. The updated version brings several new features, as well as streamlined productivity tools for simpler and faster database creation.

"FileMaker Pro 11 is designed for solving real-world business problems, such as the need for interpreting business data," said Ryan Rosenberg, vice president, marketing and services, FileMaker, Inc. "With easy-to-use integrated charting, we bring dynamic visual reporting to FileMaker Pro 11 users. We also provide new tools to boost all users' productivity, helping novice and expert users alike build, share and publish better databases."

Charts and reports are improved in FileMaker Pro 11 with the addition of more powerful, dynamic charts available as tabs within layouts or published to the web with FileMaker Pro Instant Web Publishing. New "Quick Reports" and an improved Layout/Report Assistant also aid users in generating easy-to-digest versions of their data.

FileMaker Pro 11 also includes several new productivity tools to assist users with database creation.

- Innovative Quick Find with iTunes style that searches across all fields within a layout
- Inspector, a master tool palette that controls layout objects and properties in one convenient place
- Object Badges to visually identify scripted fields in layouts with color-coded icons
- A new Invoices Starter Solution, one of more than 30 built-in solutions, designed to track product and customer details and create, manage and print customized invoices for every order
- An improved Quick Start Screen to help users create new databases, manage favorite files and find helpful resources
- Text highlighting to emphasize key words or numbers in fields

Finally, FileMaker Pro 11 offers several new collaboration tools, enabling users to create "Snapshot Links" of data presentation for sharing with others, as well as assisting with recurring data imports.

Also available today are FileMaker Pro 11 Advanced, offering additional development and customization tools, and FileMaker Server 11, bringing several new tools to the company's solution for centrally-hosted databases.

FileMaker Pro 11 is priced at $299 for new users and $179 for upgrade users, with FileMaker Pro 11 Advanced checking in at $499 and $299 respectively. The basic FileMaker Server 11 is priced at $999/$599, while FileMaker Server 11 Advanced carries a price tag of $2,999/$1,799. All versions are available today.

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Last month, speculation that a number of minor iPhone applications such as Stocks, Weather, Voice Memo, Clock, and Calculator "missing" from the iPad could reappear in some sort of "widget mode" similar to Dashboard on Mac OS X received a bit of publicity.

According to Daring Fireball's John Gruber's sources, however, there is no secret "widget mode" and these applications were in fact scrapped by Apple CEO Steve Jobs after internal "blown up" versions of them for the iPad were deemed unsatisfactory.

It's not that Apple couldn't just create bigger versions of these apps and have them run on the iPad. It wasn't a technical problem, it was a design problem. There were, internally to Apple (of course), versions of these apps (or least some of them) with upscaled iPad-sized graphics, but otherwise the same UI and layout as the iPhone versions. Ends up that just blowing up iPhone apps to fill the iPad screen looks and feels weird, even if you use higher-resolution graphics so that nothing looks pixelated. So they were scrapped by you-know-who. Perhaps they'll appear on the iPad in some re-imagined form this summer with OS 4.0, but when the iPad ships next month, there won't be versions of these apps. At least that's the story I've heard from a few well-informed little birdies.

(There is, alas, no secret "widget" mode for iPad in OS 3.2, either.)

Gruber further notes that, while some iPhone games will work well on the iPad, simpler non-game iPhone applications will just feel strange whether run full-screen or in the iPhone-sized box in the middle of the screen. Similar observations were made by a number of attendees at Apple's media event to introduce the iPad. In particular, the Facebook iPhone application was thought by many to look and feel slightly "off" at the expanded size.

Many developers will likely take advantage of the iPad's expanded screen real estate to offer enhanced versions of their iPhone applications, and Apple could easily due the same with its own minor applications if it so chooses, but it may take some time for those reworked versions to be completed.

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Valve Software today officially announced that it is bringing its Steam game distribution platform, as well as its own library of games, to Mac OS X next month.

Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.

"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."

Valve also confirmed reports that it will offer its forthcoming Portal 2 game as a simultaneous release for Mac and Windows.

Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."

Also included in the announcement is the addition of a new "Steam Play" feature for Steam, allowing purchasers of either the Mac or PC versions of Valve's games to play on the other system free of charge. Third-party game developers distributing through Steam are also widely expected to take advantage of the feature.

Valve leaked a series of teaser images hinting at its move to the Mac platform last week.

103801 flying apps

TechCrunch discusses a picture that is being pieced together from reports from App Store developers suggesting that Apple is looking to crack down on "cookie cutter" iPhone applications that offer little more than could be offered through a web app.

Between the developers I spoke to, the consensus was this: Apple doesn't appear to be opposed to 'app generators' and templates per se, but in the last month or so it has started cracking down on basic applications that are little more than RSS feeds or glorified business cards. In short, Apple doesn't want people using native applications for things that a basic web app could accomplish.

The report offers a lengthy quote from Medialets CEO Eric Litman, who notes that Apple is looking to ensure that iPhone applications offer high-quality experiences that set the iPhone apart from other devices.

Apple wants iPhone apps to be superior to Web experiences because they are extremely sticky and drive people specifically to buy the iPhone over competing smartphone platforms. Apps that are too simple or largely indistinguishable from the Web, other apps or particularly other apps on other platforms send the message to end users that the iPhone app ecosystem might not be particularly special.

In particular, Apple appears to be focusing on submissions from app-building services that utilize only basic templates to generate their products, many of which are little more than spammy regurgitations of Web content. Others involve partnerships with quality content providers but do not offer features that drive a compelling user experience.

According to the report, some app-building services like Appmakr have embraced the shift, working to incorporate more advanced tools such as in-app purchasing, push notifications, and offline access in order to offer the richer experience Apple is looking for. Appmakr hopes that its efforts will not go unnoticed by Apple, allowing it to become a "trusted" developer that could streamline the review process for its applications.

Related Forum: iPhone

031556 nano

A few times a year, MacRumors partners with MacHeist to promote their Mac application bundle deal. Their latest bundle delivers at least eight Mac applications for $19.95 (over $280 value if all purchased separately) including:

- MacJournal ($40) - Collect, brainstorm, write, and organize your thoughts all in one place.
- RipIt ($20) - Easily rip and convert your DVDs for iTunes, iPod or AppleTV
- Clips ($27) - Expands the built-in clipboard, so you can store and recall multiple things with a keystroke.
- CoverScout ($39.95) - Easily fill in all your missing album art in iTunes, including all the ones iTunes missed.
- Flow ($25) - FTP client for Mac, with built-in text editing and streamlined interface.
- Tales of Monkey Island ($34.95) - TellTale Games' revival of LucasArts' classic pirating adventure game series.
- RapidWeaver ($79) - Easy to use web creation tool; RapidWeaver will become unlocked for all customers once 50,000 bundles have been sold.
- Tweetie ($19.95) - Popular Mac Twitter client; Tweetie will become unlocked for all customers once a certain number of bundles (to be announced at the unlocking of RapidWeaver) have been sold, and customers will also receive exclusive early access to Tweetie 2 for Mac beta later this month.

In addition, nanoBundle customers have the opportunity to receive three more free applications (for a total value of over $320 for all 11 applications) by tweeting to spread the word about MacHeist.

- Tracks - Play your music library and browse the iTunes Music Store from your menu bar
- Airburst Extreme - Airborne "floating" survival game with multiple gameplay modes
- Burning Monkey Solitaire - Suite of solitaire card games enhanced with a singing gorilla, flaming arrows, hundreds of jokes and secret easter eggs

This $19.95 bundle sale runs through Wednesday night Eastern time.

MacRumors is a promotional partner with MacHeist. Bundle sales through these links benefit MacRumors financially, and provide a way for readers to directly support this site.

Update: With the MacHeist nanoBundle passing through 50,000 bundles sold, RapidWeaver has now been unlocked for all customers. Tweetie will be unlocked once 56,789 bundles have been sold.

Update 2: All applications are now unlocked.

Apple just aired their first iPad commercial during the 82nd Annual Academy Awards. A description of the ad by Doju:

The commercial was just on, depicted a person using the iPad on their lap, going through the various features (iBooks, Pages, Videos, etc. nothing new) with an upbeat song.

The ad ends with "April 3."


The Apple iPad will launch on April 3rd with pre-orders starting on March 12th.

Meanwhile, Steve Jobs is said to be spotted at the Oscars tonight as well. Confirmed by another attendant:

210314 jobsoscars

Photo by Jon Chu

Update: High quality version of ad available now at Apple.com.

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After Valve's series of teaser images, it's now been revealed that their upcoming sequel Portal 2 will also be coming to the Mac. The above image comes from a series of scans from the latest issue of Gameinformer magazine which carries a cover story about the much anticipated sequel.

The original Portal game was originally released as part of the Orange Box compilation for Xbox and PC. It was a relatively short game featuring physics based puzzles in which the player manipulated two different teleporting portal entrances:


The original game was a critical success and has resulted in the full-length sequel planned this fall. Portal 2 will presumably be distributed on a Mac version of Steam which has been hinted at over the past week.

Swedish site Slashat.se reportedly emailed Steve Jobs asking the simple question "Will the wifi-only version somehow support tethering thru my iPhone?" Steve Jobs' reply was a simple "no" and was sent from his iPhone.

Tethering is the process by which you can share an internet connection from a cellular device (such as the iPhone) to a non cellular device such as a notebook, or in this case an iPad. If tethering were allowed, the iPad could share the iPhone's 3G connection removing the need for purchasing wireless service on the iPad itself. The answer is not a surprise as Apple had given no indication that the iPad could service this function.

Meanwhile, Jobs has been busy answering emails as he had also responded to disbelief that the iPad's IPS display could support 10 hours of battery life in such a small form factor. To these inquiries, Jobs replied:

"... yes, we are getting 10 hours in 1.5 pounds."

Notably, in this email, he actually responded using the iPad.

The iPad launches in the U.S. on April 3rd with pre-orders starting on March 12th.

165004 ereader future

Last week, RBC Capital Markets analyst Mike Abramsky released the results of a survey showing pent-up demand for the iPad exceeding that of the original iPhone, highest customer demand for low-capacity Wi-Fi-only and high-capacity 3G-enabled iPads, and moderate cannibalization of other Apple products by the iPad.

ChangeWave today released additional data from the survey, showing Apple poised to take the top spot among e-reader purchasers over the next 90 days, with 40% of purchasers in the survey planning to opt for an iPad. Amazon's Kindle holds the second spot in the survey at 28%, with Barnes and Noble's Nook placing third at only 6%.

In short, while the iPad launch is likely to strengthen overall e-Reader demand, the survey suggests Amazon and its competitors could well find themselves relegated to playing catch-up within just a few quarters if they don't preemptively move quickly to upgrade their own e-Readers.

Also of interest is ChangeWave's data from customers who already own an e-reader, 27% of whom would have purchased an iPad had it been available when they made their purchase. 45% of purchasers would still have purchased their current e-reader, while 30% registered as undecided.

Finally, in looking at timing for iPad purchasing, the survey found that many potential iPad customers are looking beyond the usual 90-day window typically used by ChangeWave for its data, with purchasing windows actually peaking in the 4-6 month post-launch timeframe and considerable numbers of customers planning to hold off even longer.

165004 ipad timing

It is important to note that ChangeWave's research focuses mainly on business, technical and medical professional, as well as early-adopter consumers, so its results are not necessarily indicative of broader consumer buying patterns. Its data does, however, offer a glimpse into the thinking of those who are frequently considered to be at the forefront of such trends.

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Daring Fireball's John Gruber claims to have heard from his sources that the slight shipping delay (about a week in the U.S. and on the order of a month in the first batch of international markets) for the Wi-Fi iPad is due not to hardware production issues but to Apple putting the final touches on the software for the device.

It was the software, not the hardware, that took a week or two longer to finish than they'd hoped. Nothing extraordinary or unusual, just the usual hard-to-predict timing of turning software that's almost ready to ship into software that's ready to ship. In the grand history of major OS release date slips, one week is pretty tame.

A report early this week indicated that a "manufacturing bottleneck" would be responsible for limited iPad quantities at launch and possibly a delay of the entire launch. Another analyst claim yesterday offered similar information, but noted that the issues were not related to "glass or manufacturing process". If Gruber's sources are correct and the delays were simply due to software, Apple should be able to quickly deploy the final software version to units in production and rapidly fill its sales channels for launch.

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Apple today seeded yet another version of Mac OS X 10.6.3, termed Build 10D567, to developers. iPhone in Canada offers some details on the new version, which has seen only minor refinements as development appears to be wrapping up. Developers are reportedly asked to focus their testing on Graphics Drivers, iChat, QuickTime, Printing and Rosetta.

The last developer build of 10.6.3 was seeded last week Wednesday, and we continue to expect a public release of the third maintenance update to Snow Leopard in the relatively near future. Mac OS X 10.6.2 was released in early November.

114829 ad bundles

Patently Apple points to an interesting Apple patent application published yesterday describing methods of incorporating commercials into video content such that viewing of the commercials interspersed throughout the video presentation would be required in order to "unlock" portions of the content. The methods would allow users to freely navigate within a video presentation such as a television show while still requiring them to view commercials.

For example, a downloaded television episode may have multiple commercial breaks encoded into the file, and should a user attempt to navigate to a "locked" portion of the episode, they could be redirected to a commercial that, after viewing, would allow the user to "unlock" the desired content for viewing. Such implementations could allow for such options as one-time unlocking or limited-time unlocking after which the user would have to view commercial content again in order to access the locked segment.

As ad breaks are viewed, a segment of the episode associated with that ad break becomes an unlocked segment 310. The unlocked segment can remain unlocked indefinitely, can remain unlocked for a fixed, limited duration, or can remain unlocked for an unknown, but limited duration, such as until the viewer has finished viewing the entire episode.

Alternatively, the user's desired content could play immediately, but content from the required "unlocking" ad break could be displayed back-to-back with the following ad break at the next opportunity. A third option could be that the user's navigation request would simply be denied until they had reached the appropriate ad break to unlock the segment.

The system also offers the availability of ad "bundles" which can either be included with the downloaded content or offered separately, allowing for certain "bundles" of ads to expire at the end of a campaign and be replaced by new advertising.

Amid growing video downloads from the iTunes Store and reports of Apple developing a subscription-based package of television shows, it is clear that the company is thinking about ways of moving television content to its portable devices while providing methods for content providers to receive sustainable revenue streams. Whether that comes from per-download or subscription fees from users, advertising dollars, or some combination of those sources remains to be seen.

085848 ipad preorder

Apple today announced that Wi-Fi models of the iPad will go on sale in the United States on Saturday, April 3rd. 3G-capable models in the U.S., as well as both Wi-Fi and 3G models for a number of other countries, will be available in late April. U.S. preorders for all iPad models begin on March 12th.

Apple today announced that its magical and revolutionary iPad will be available in the US on Saturday, April 3, for Wi-Fi models and in late April for Wi-Fi + 3G models. In addition, all models of iPad will be available in Australia, Canada, France, Germany, Italy, Japan, Spain, Switzerland and the UK in late April.

Beginning a week from today, on March 12, US customers can pre-order both Wi-Fi and Wi-Fi + 3G models from Apple's online store (www.apple.com) or reserve a Wi-Fi model to pick up on Saturday, April 3, at an Apple retail store.

Apple also noted that its free iBooks application offering access to the iBookstore will be available in the U.S. App Store on April 3rd, with other countries to follow "later this year".

Apple had initially announced worldwide availability of Wi-Fi models for late March, with 3G-capable models to follow in April. Several reports from analysts this week claimed, however, that Apple's manufacturing partner Foxconn has been experiencing production delays that will result in limited initial availability. Based on the iPad's U.S. launch slipping into April and the delay of international availability of the Wi-Fi models, it appears that those reports may have been correct.

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After a brief outage on Thursday, Apple's developer site returned with a dramatically restructured developer program for the Mac that is modeled after the $99/year iPhone developer program:

"Modeled after the highly successful iPhone Developer Program, we've relaunched the Mac Developer Program to offer members technical resources, support, access to pre-release software, developer forums and more, all for just $99 per year. As our developer base continues to grow in leaps and bounds, we're working hard to ensure we provide our developers with everything they need to create innovative applications for both the iPhone OS and Mac OS X."

Previously, Apple offered multiple tiers (Select, Premier) at significantly higher prices ($499, $3499) but also included hardware discounts and other perks to membership. It appears Apple may be looking to tempt the large number of iPhone developers to easily jump to Mac development. Existing ADC members accounts will continue as is until they expire, at which time members can then join the new $99/year program. Prospective Mac developers can still download the Xcode tools for free, but without access to the pre-release software and technical support.