New in OS X: Get MacRumors Push Notifications on your Mac

Resubscribe Now Close

Popular 'Monument Valley' Game Earned More Than $5.8M, Saw 1.7M Sales on iOS

Ustwo, the developers behind the hit game Monument Valley today published a detailed infographic that gives a rare inside look at what it takes to develop an ultra popular game and the rewards developers can reap from creating an app that soars to the top of the App Store charts.

For those unfamiliar, Monument Valley is a highly popular indie puzzle game that asks players to lead the main character through a series of mazes spanning 10 separate levels. The game was highly praised for its design, which included a unique and striking art style.


According to Ustwo's infographic, it took Ustwo's eight person team 55 weeks and $852,000 to develop the original version of Monument Valley ahead of its April 2014 launch. The app's Forgotten Shores expansion, released in late November, took an additional 29 weeks and $549,000 to develop.

developmentcosts
Monument Valley received some negative attention after the expansion was priced at $1.99 in-app by users who believed that the update should be free, but the half a million in development costs for the Android and iOS apps explain why it would have been largely unreasonable for the team to release an expansion at no cost.

The more than $1 million that Ustwo poured into the development of Monument Valley paid off, and the game earned a total of $5,858,625 from 2,440,076 sales. 81.7 percent of all revenue came from iOS from 1,736,431 sales while Google Play and Amazon represented a combined 18.2 percent of revenue. The game's highest one day revenue was $145,530, which it earned on the first day it launched.

monumentvalleysales
Monument Valley saw upticks in sales after earning an Apple Design Award in June, following the launch of the Forgotten Shores expansion, at Christmas, and after the December announcement of its status as iPad Game of the Year.

The majority of iOS sales came from the United States at 38 percent, and the game ended up being translated into 13 local languages. 12 percent of sales came from China, five percent from the U.K., and 4.4 percent came from Japan. Half of the players who purchased Monument Valley finished the game, and 24 percent of players went on to purchase Forgotten Shores.

Ustwo's full Monument Valley infographic can be seen over at the company's blog. Monument Valley can be downloaded from the App Store for $3.99. [Direct Link]



Top Rated Comments

(View all)

22 months ago
Well deserved, it's a truly innovative game. Also the difference in revenue between iOS and Android is just insane.
Rating: 42 Votes
22 months ago
Goes to show how market share doesn't mean much.

Funny how this game made the most revenue from iOS, despite Android having a significantly greater mobile device market share. I guess this just proves that market share isn't much of a competitive advantage.
Rating: 26 Votes
22 months ago
More objective, statistical proof that Android's market share means absolutely nothing in terms of revenue or ROI.
Rating: 25 Votes
22 months ago
I play a lot of iOS games, it's my primary gaming platform. Most are retreads of other games, a few are designed for iOS, occasionally one will rise above the rest and be more interesting.

Then every once in a while a game will appear, almost always from some Indie developer, that is wonderful, way beyond anything else I've seen. The kind of game you play through and then feel,sad that it's over so you play it all over again. That's what Monument Valley was.

It was beautiful and creative, and frustrating, and rewarding.
All kudos were well deserved
I didn't begrudge them the money for the expansion pack.
It was all worth every penny.

I can't wait to see what they are working on next.
Rating: 23 Votes
22 months ago

Well deserved, it's a truly innovative game. Also the difference in revenue between iOS and Android is just insane.


But I thought android was winning the OS battle.
Rating: 11 Votes
22 months ago

There has been a lot of talk and articles published saying how iOS developers are going to need to stop ignoring Android and start developing for both iOS AND Android simultaneous if they want to sustain high revenue. This looks to contradict that, over 80% on iOS alone? Crazy.

I'd choose the iOS only path, over the headache of Android any day with those numbers.


Android with the fragmentation would be longer to develop for and give you 5 to 10 times less money, sure sounds like a "winner" ;-). And this is for games/apps that has good word of mouth coming from IOS.

The breakdown must be even more brutal for more niche and marginal apps.

Considering that most apps don't even break even on IOS, devellopping for Android phones seems insane unless you already have a success on IOS to publicize your game.
Rating: 10 Votes
22 months ago

Well deserved, it's a truly innovative game. Also the difference in revenue between iOS and Android is just insane.


There has been a lot of talk and articles published saying how iOS developers are going to need to stop ignoring Android and start developing for both iOS AND Android simultaneous if they want to sustain high revenue. This looks to contradict that, over 80% on iOS alone? Crazy.

I'd choose the iOS only path, over the headache of Android any day with those numbers.
Rating: 10 Votes
22 months ago

Meanwhile, the previous company I was working at made apps for iOS and Android and had ~60% of their revenue from Android.
I guess it depends of the apps :)


I know many people working accross the industry) and your case is very atypical.
Rating: 9 Votes
22 months ago
Entitlement

"Monument Valley received some negative attention after the expansion was priced at $1.99 in-app by users who believed that the update should be free..." As a (former) shareware developer who sometimes gave away my software and sometimes charged (very little) for it, I was always amazed by the sense of entitlement some people had. :mad: The vast majority of users were great, but there were a surprising number that seemed to think they simply deserved awesome software for free, complained about the free stuff not having more features and were outraged at having to pay for the paid stuff. Tip: you don't have to pay for anything, if you don't think its worth the price, don't buy it. And no, nobody "deserves" free software. Be grateful for the awesome stuff developers do, and ask yourself when was the last time you gave away hundred or thousands of hours of your own labour to people you don't know.
Rating: 9 Votes
22 months ago

So, how many pirated versions are out there?


According to this tweet (https://twitter.com/us*******s/status/552136427904184320): from Ustwo:

Only 5% of Monument Valley installs on Android are paid for. 40% on iOS.

Rating: 9 Votes

[ Read All Comments ]