Updated models with AMD graphics options expected in early 2017.
Sling Media Denies Collaboration With AT&T on 3G Streaming
"The key for us is Sling Media was willing to work with us to revise the app to make it more bandwidth sensitive, "Ralph de la Vega, president and CEO, AT&T Mobility and Consumer Markets, said in a statement. "They made important changes to more efficiently use 3G network bandwidth and conserve wireless spectrum so that we were able to support the app on our 3G mobile broadband network."
De la Vega's statements, however, no longer appear in AT&T's official press release, and Ars Technica has heard from Sling Media, which claims that it did not work with AT&T on the application's approval.
"We didn't change anything," Sling Media's John Santoro told Ars. "AT&T never discussed any specific requirements with us."
Santoro explained that SlingPlayer Mobile has always contained code to adapt the stream quality to the given network conditions. AT&T has been in discussions with Sling since it was first released last year, but AT&T never asked the company to make specific modifications. No changes were made to the app's 3G streaming capabilities between its being barred from AT&T and now.