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Sling Media Denies Collaboration With AT&T on 3G Streaming

Yesterday, AT&T announced that it had finally decided to allow Sling Media's SlingPlayer Mobile to stream video over the carrier's 3G network. As part of the announcement, AT&T claimed that it had "worked with" Sling Media to develop a version of the application that was optimized for performance on AT&T's network. Early reports on the approval also included specific quotes from AT&T Mobility CEO Ralph de la Vega claiming that Sling Media had modified the application in response to AT&T's requests.

"The key for us is Sling Media was willing to work with us to revise the app to make it more bandwidth sensitive, "Ralph de la Vega, president and CEO, AT&T Mobility and Consumer Markets, said in a statement. "They made important changes to more efficiently use 3G network bandwidth and conserve wireless spectrum so that we were able to support the app on our 3G mobile broadband network."


De la Vega's statements, however, no longer appear in AT&T's official press release, and Ars Technica has heard from Sling Media, which claims that it did not work with AT&T on the application's approval.

"We didn't change anything," Sling Media's John Santoro told Ars. "AT&T never discussed any specific requirements with us."

Santoro explained that SlingPlayer Mobile has always contained code to adapt the stream quality to the given network conditions. AT&T has been in discussions with Sling since it was first released last year, but AT&T never asked the company to make specific modifications. No changes were made to the app's 3G streaming capabilities between its being barred from AT&T and now.

Sling Media's claims and AT&T's apparent backtracking suggest that AT&T may simply have decided either that SlingPlayer Mobile's video streaming would no longer place an excessive burden on the carrier's network or that its continued refusal to allow such streaming was simply indefensible as expectations for wireless data networks have grown. Consequently, the carrier may have been looking to the SlingPlayer Mobile approval announcement as a venue to encourage future developers of bandwidth-intensive applications to reach out to AT&T to ensure from the very beginning that such applications are optimized for network performance.

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26 months ago
Wow. Another dirty little secret from AT&T.
Rating: 0 Positives / 0 Negatives
26 months ago
Why would Slingmedia even come out and say this? AT&T approving this will make Sling a ton of money but instead of just agreeing with them they try to make AT&T look bad and possibly piss them off. This is typical of the way Sling is run as a company. From top to bottom it is one of the worst. Simple fact is that they have the best product and that is why people continue to use them, because with the way they are run overall, they are a terrible company and make horrible decisions.
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26 months ago
Hahaha who cares why Sling would do it. I LOVE that they did it.

Keep rubbing AT&T's nose in its own poop, like a dog that needs to be disciplined. :D
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26 months ago
I'm confused. Did Slingmedia submit a revised app that works under 3G that is waiting to be approved or not?

Tony
Rating: 0 Positives / 0 Negatives
26 months ago

Wow. Another dirty little secret from AT&T.


So you side with Sling over AT&T just because Sling said so?
Rating: 0 Positives / 0 Negatives
26 months ago
AT&T is full of garbage...
Rating: 0 Positives / 0 Negatives
26 months ago
Who cares, just make it work.
Rating: 0 Positives / 0 Negatives
26 months ago

So you side with Sling over AT&T just because Sling said so?


No need to pick sides as the proof is in the pulled statement by AT&T. They knew it was BS and were just trying to save face.
Rating: 0 Positives / 0 Negatives
26 months ago
So when will this be updated? Please, hurry up...
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26 months ago
Is AT&T a mess, or what?
Rating: 0 Positives / 0 Negatives

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