WebGL Support Begins to Arrive in WebKit
The WebGL working group is defining a JavaScript binding to OpenGL ES 2.0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards. The working group is developing the specification to provide content portability across diverse browsers and platforms, including the capability of portable, secure shader programs.
Opera, Mozilla and Google have already committed to WebGL and the inclusion of it in WebKit means it should eventually trickle down into Safari as well. These demos show them running in early versions of WebKit/Safari.Wolfire speculates that if it gains widespread adoption, "full-fledged 3d video games" could becoming more common on the web. Like many of the other emerging web technologies, this could threaten to dislodge Adobe's Flash technology.
WebGL is not yet available in the nightly builds of Webkit and is currently only available if you compile the source yourself.
Top Rated Comments
(View all)Must be good!
Wolfire speculates that if it gains widespread adoption, "full-fledged 3d video games" could becoming more common on the web. Like many of the other emerging web technologies, this could threaten to dislodge Adobe's Flash technology.
I'd be happy if it just didn't run like asssss the way Flash does on my Macs.What hardware is required, what's in the iPhone 3GS and the newest touch?
I hate Safari so much that I have switched to Chrome. Even freaking WebKit beachballs on me. :mad: Oh, why is Chrome so good? :(
I don't know what you mean. The differences in speed between Safari and Chrome are virtually nonexistent since the move that Safari has made to 64bit in Snow Leopard.
As for the demo I'm not only excited for gaming but for web design as well. The sooner we get rid of Flash the better. My only concern is that IE will not adopt these features and push Silverlight instead, therefore slowing down the pace of adoption. Flash is becoming too much of a security issue & lacks stability.
Google seems to be behind this movement, and yet they hold the key (Google Video and YouTube both use Flash). C'mon Google!
And re: Chrome, it's an great browser, I admit that I really do like it in spite of myself (I don't like the theme!) and if not for MobileMe (I likes me some bookmark syncing) I would probably be using it on Windows. Just to note; Chrome uses WebKit like Safari does, so either you use Chrome or Safari, we all win.
[ Read All Comments ]

Analytics firm Chitika today released a report showing that by its metrics iOS has now surpassed OS X in overall web traffic share in the United States. Chitika's methodology involves an analysis...
One of the most frequent reasons for an iPhone to go on a trip to the Apple Store's Genius Bar is because of water damage. Typically, a water damaged iPhone can be replaced for a flat $199...
TheVerge's Joshua Topolsky summarizes the iPad 3 casing findings reported earlier today, but also adds his own sources regarding some details of the iPad 3.
Image from RepairLabs
As...
Last July, Apple discontinued the white MacBook from its consumer lineup, pushing consumers toward the company's popular MacBook Air line or the 13-inch MacBook Pro. The company didn't kill...
Popular iPhone Twitter client Tweetbot has finally arrived on the iPad, with a user interface instantly familiar to any current Tweetbot user. Designed for the Twitter power-user, Tweetbot packs a...