Got a tip for us? Share it...

WebGL Support Begins to Arrive in WebKit

Wolfire Games' blog reveals that WebGL has quietly been integrated into the latest WebKit sources. WebGL is a standards based initiative which is bringing hardware accelerated 3D graphics to web browsers without the need for browser plug-ins.

The WebGL working group is defining a JavaScript binding to OpenGL ES 2.0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards. The working group is developing the specification to provide content portability across diverse browsers and platforms, including the capability of portable, secure shader programs.

Opera, Mozilla and Google have already committed to WebGL and the inclusion of it in WebKit means it should eventually trickle down into Safari as well. These demos show them running in early versions of WebKit/Safari.


Wolfire speculates that if it gains widespread adoption, "full-fledged 3d video games" could becoming more common on the web. Like many of the other emerging web technologies, this could threaten to dislodge Adobe's Flash technology.

WebGL is not yet available in the nightly builds of Webkit and is currently only available if you compile the source yourself.

Top Rated Comments

(View all)

32 months ago
Wow. The concept of 3d web based games is amazing. And I would love to see how far developers can take this!

Rating: 0 Positives / 0 Negatives
32 months ago
Lol. The first teapot demo ran at 'infinity' FPS for a split second.

Must be good!
Rating: 0 Positives / 0 Negatives
32 months ago
This looks amazing. I hope web developers start using this within in the next year.
Rating: 0 Positives / 0 Negatives
32 months ago
I hate Safari so much that I have switched to Chrome. Even freaking WebKit beachballs on me. :mad: Oh, why is Chrome so good? :(
Rating: 0 Positives / 0 Negatives
32 months ago
I bet I would be excited if I knew what this was.
Rating: 0 Positives / 0 Negatives
32 months ago
I'm lovin' the future of gaming. This with the ideas from Project Natal, ya, heaven.
Rating: 0 Positives / 0 Negatives
32 months ago

Wolfire speculates that if it gains widespread adoption, "full-fledged 3d video games" could becoming more common on the web. Like many of the other emerging web technologies, this could threaten to dislodge Adobe's Flash technology.

I'd be happy if it just didn't run like asssss the way Flash does on my Macs.

What hardware is required, what's in the iPhone 3GS and the newest touch?
Rating: 0 Positives / 0 Negatives
32 months ago

I hate Safari so much that I have switched to Chrome. Even freaking WebKit beachballs on me. :mad: Oh, why is Chrome so good? :(


I don't know what you mean. The differences in speed between Safari and Chrome are virtually nonexistent since the move that Safari has made to 64bit in Snow Leopard.

As for the demo I'm not only excited for gaming but for web design as well. The sooner we get rid of Flash the better. My only concern is that IE will not adopt these features and push Silverlight instead, therefore slowing down the pace of adoption. Flash is becoming too much of a security issue & lacks stability.
Rating: 0 Positives / 0 Negatives
32 months ago
The arrival of WebGL is huge, as it will soon emerge as a game changer for 3D rendering and design on the web.
Rating: 0 Positives / 0 Negatives
32 months ago
I wholly support the push to marginalize Flash. If only YouTube would get rid of Flash and switch to another standard, it will be a *huge* boon to this movement.

Google seems to be behind this movement, and yet they hold the key (Google Video and YouTube both use Flash). C'mon Google!

And re: Chrome, it's an great browser, I admit that I really do like it in spite of myself (I don't like the theme!) and if not for MobileMe (I likes me some bookmark syncing) I would probably be using it on Windows. Just to note; Chrome uses WebKit like Safari does, so either you use Chrome or Safari, we all win.
Rating: 0 Positives / 0 Negatives

[ Read All Comments ]