Mac and iOS Writing App 'Ulysses' Transitions to Subscription Model - MacRumors
Skip to Content

Mac and iOS Writing App 'Ulysses' Transitions to Subscription Model

by

Ulysses Mac 1024Ulysses, the company behind the popular Ulysses writing apps for Mac, iPhone, and iPad, today announced that it is transitioning to a subscription model going forward.

Starting today, Ulysses will be priced at $4.99 per month or $39.99 per year, with a subscription plan unlocking Ulysses for use on all devices. Ulysses is also offering a student plan with six months of access for $10.99, and there are now two-week free trials available.

With a subscription model, Ulysses says the company will be able to do steady, small releases more often, focusing more on the needs of the user base rather than aiming for big updates to lure in new customers.

Co-founder Max Seelemann about the new subscription model: "This step was necessary to put Ulysses' future development on a solid foundation. We weighed several alternatives -- paid updates among them -- and concluded that the subscription model, as it is available with the App Store since 2016, is best suited to meet both our customers' needs and our needs as developers."

To encourage existing customers to switch over to the new subscription model, Ulysses is offering a permanent life-long discount on the yearly plan, dropping the price from $40 per year to $30 per year (50% off a monthly subscription).

Customers who recently purchased Ulysses for Mac can get up to 12 months of free use, while customers who have purchased the app on an iOS device can get up to six months of free use based on grace periods calculated from the date of purchase. Ulysses plans to inform customers about the offers from within the app.

The single-purchase versions of Ulysses have been removed from sale but will remain functional. The apps are updated for High Sierra and iOS 11, but going forward, new features will only be added to the subscription versions of the apps.

Ulysses for Mac can be downloaded from the Mac App Store for free. [Direct Link]

Ulysses for iOS can be downloaded from the App Store for free. [Direct Link]

Tag: Ulysses

Top Rated Comments

119 months ago
via the Ulysses Blog:

A tiny bit of history
Software purchases used to be very different from how they are today. Until not too long ago, you would purchase an application and get a physical copy on a bunch of floppies (or later a CD). The thing you got — that was it. No patches, no updates. Developers had to put forward an extreme amount of attention to get everything right, because once an app was out, development had to be done.

And that’s also what you paid for: A finished product. Essentially, you paid the development time spent up until the app’s release. New features were then delivered via a new version, and you had to pay again, if you wanted that new version.

Things changed with the advent of the internet, of course. As soon as we had dial-up connections, developers could offer small patches to fix issues that were found after shipping. And once broadband connections were ubiquitously available, larger and more frequent patches were possible. At first, these resulted in new features being added on-the-fly, but it quickly evolved into issuing more and more substantial patches — until today, where most v1.0s are mere sketches of a future product.


I disagree with the way things are today completely. I'm sick and tired of paying $70 for AAA Video games that spend the next 6 months patching bugs and AI issues long after I've beaten the broken game that shipped with thousands of bugs or the balls for that dev to charge me $50 in DLC to get all of the stuff they wanted to ship with the game.

The issue is compounded with Software where developers are shipping (to use Ulysses' words) "where most v1.0s are mere sketches of a future product." This also is ********. Just like when I bought a packaged version of Roxio Toast or Microsoft Office or iDVD back in 2001 and had a full expectation that every feature worked without having to call the developer to pay S&H to get them to mail me an updated version that works, I feel the same way about apps today.

Ship 1.0 feature-complete. Work on 2.0 and charge me an upgrade fee. Don't ship software until its done. If someone else beats you to market, you ship later but better than them because you took the time to perfect things.

Subscriptions are not the way you afford to release "1.0s that are mere sketches"

If your application isn't ready, don't ship it. I would greatly prefer to receive a new piece of software every 18 months that's feature complete and nearly bug-free (no software has 0 bugs). The only reasonable expectation I have in the Internet age is that developers patch security bugs, bugs that would cause instability of your app and file corruption on my computer. If your app works without any security issues, don't update anything and save it for 2.0 when I have to pay another $50 to have the latest version.

--

Imagine buying Roxio Toast and installing it and going to burn a DVR-RW and Roxio says "Coming soon, DVD-R only. Write us an email with a $5 payment to unlock DVD-RW burning. 1.0 was just a mere sketch of what we plan on doing with this app over the coming year"
Score: 32 Votes (Like | Disagree)
119 months ago
I own Pixelmator, Ulysses, 1 Password, DaisyDisk, AppZapper, Onyx, a better finder rename, Cyberduck, Transmission, Deliveries, iStat Menus, Img.urls, MacTracker, MarsEdit, Parallels, Reeder, Sequence, Skitch, Omni (focus, graffle), Tweetbot among dozens of other Mac apps.

I use some of these apps once a month and some I use once a week. I would prefer to pay $250 a year for all of them than $5 per month for each of these. An annual $5-$50 for major improvements to the app is worth it to me on these applications I rely on for some of my tasks.

I open Ulysses on a monthly basis when I'm working on something long-form that will eventually go into MS Word and be shared with colleagues in .docx format w/ fancy graphs. But the long-form writing, I'll do it in Ulysses. At $5 a month, that means I'm spending $5 per document to draft out a long-form idea that will be edited elsewhere. If I didn't already own it, I wouldn't subscribe to that model. I don't use Ulysses every day so my subscription isn't spread out in any meaningful way. It uses my iCloud drive for syncing and I've never emailed the company asking for support. There are no additional features I'm asking them for.

Subscriptions work in apps that I use every single day. I see Office 365 a valuable subscription. Lightroom, something I use every 2 weeks, I bought outright. I did the math on my blog last week ('https://adamchandler.me/blog/2017/07/25/technology-still-against-software-subscriptions/').

I looked at my Amazon History. I paid $144 for Lightroom 6 standalone in May of 2015. On a monthly basis, I’ve spent $5.50 a month to own Lightroom and if it’s ever updated to version 7, I could continue to run version 6 for the next decade as it suits my needs.

If I had spent $10 a month on Adobe Creative Cloud photographers, I’d have Photoshop which I never use and will have spent $260 for the same software.

For some applications, a subscription makes sense. But Onyx which I run twice a year to clean up my Mac or A Better Finder Rename I open every 3 months to mass-rename some files or Sequence I use to assemble a Time Lapse once a year when I go on my road trip, if those developers decide to charge $1-$10 a month to use their application, they can piss off.

Edit:

"But what about maintenance updates, coding the application to support new MacOS releases and keep it from crashing at launch and supporting the existing user base? These cost the developer money long after you've spent it"

If a developer doesn't want to patch bugs in their application, I'll just buy another application in 2-3 years when yours stops launching. If you want to release 1.0 for $25 and then abandon it and not write another line of code, that's fine, there are a lot of applications on Mac that perform similar tasks. I don't owe you $5 a month when I can save my pennies and give them to someone else in 2-3 years when your app finally craps the bed.

code gets stale, bugs pop up, OS upgrades break apps and competitors rise with cooler features. You can choose to remain competitive at a loss and accept an annualized major upgrade that causes all users to pay you for the cool new stuff or accept the money you got up front and never touch the code again

In fact, there is a lot of mediocre Open source software out there that costs nothing to use. If every single Macintosh application is a subscription in 10 years, I'll write my own apps or go 100% open source and deal with the rawness and unpredictability of them.
Score: 31 Votes (Like | Disagree)
119 months ago
As a developer I can honestly say subscriptions are the easy way out. Essentially you've run out of ideas and cash flow has dropped so you hit back at those who originally purchased or continue to use your product. Never ever do I agree with this route. I just create a new app and move on, it's my fault for not being able to add new features to keep things fresh. Unfortunately that's not how some other developers see it.. they don't care about the end user.. they just want the cash to keep coming in. Pretty sad. Most apps are half done anyway, that's just bad programming done on purpose.
Score: 30 Votes (Like | Disagree)
MirekEl Avatar
119 months ago
Subscriptions suck, but the devs gotta eat.

Take your boo-hoo's elsewhere people, if I were to create an application today I too would follow a similar model.
So, if I disagree with your opinion, I need to take my “boo-hoo” elsewhere?

Typical arrogance associated with the subscription model.
Score: 26 Votes (Like | Disagree)
119 months ago
Just four words: Scrivener
Score: 21 Votes (Like | Disagree)
119 months ago
I'm not mad, all i have to say is, "no thanks, I'll go elsewhere"
Score: 17 Votes (Like | Disagree)

Popular Stories

iphone 18 pro max prepare

iPhone 18 Pro Max Requires 'Prepare to Ship' Battery Drain Before Shipping

Friday September 18, 2026 4:27 pm PDT by
The iPhone 18 Pro Max has a battery capacity over 20 watt-hours, which means there are additional shipping requirements. If an iPhone 18 Pro Max needs to be shipped somewhere, its maximum battery capacity has to be limited through firmware. According to Apple, the iPhone 18 Pro Max uses an "innovative battery-firmware solution" that limits battery capacity to below 20Wh between when the...
imac video apple feature

Apple Releasing Two New Macs Next Week

Friday September 18, 2026 10:07 am PDT by
Last month, Apple announced new Mac mini and Mac Studio models, and the computers are finally set to launch this coming Tuesday, September 22. The new Mac mini is available with M6 and M5 Pro chip options, while the new Mac Studio can be configured with M5 Max or M5 Ultra chips. To learn more, read our coverage:Apple Announces New Mac Mini With M6 and M5 Pro Chips and More Apple Unveils ...
iphone duo weather

Apple Exec Says 'Hold Us Accountable' on iPhone Duo Crease

Friday September 18, 2026 9:51 pm PDT by
Apple hardware engineering VP Tom Marieb spoke with TechRadar and shared some candid thoughts about Apple's upcoming iPhone Duo. The iPhone Duo uses a matte nano-texture display, which is meant to cut down on glare and minimize the visibility of the crease. When asked if the iPhone Duo's crease would be more visible over time, as that's what tends to happen on other foldables, Marieb said...
Latest Stories
iPhone 20 Pro Display Sizes Leak Ahead of 2027 Launch
iPhone 20 Pro Display Sizes Leak Ahead of 2027 Launch
28 minutes ago
Apple Watch Series 12 and Ultra 4 Owners Report Unexpected Reboots
Apple Watch Series 12 and Ultra 4 Owners Report Unexpected Reboots
3 hours ago
iFixit Shares iPhone 18 Pro Teardown With Inside Look at New Features
iFixit Shares iPhone 18 Pro Teardown With Inside Look at New Features
8 hours ago
Apple Fitness+ Layoffs Reported Ahead of Potential 'Major' Changes
Apple Fitness+ Layoffs Reported Ahead of Potential 'Major' Changes
9 hours ago
A Shorter Apple Pencil Was Supposed to Launch Alongside iPhone Duo
A Shorter Apple Pencil Was Supposed to Launch Alongside iPhone Duo
9 hours ago
Siri AI Settlement Website Now Live: Apple to Pay Some iPhone Owners
Siri AI Settlement Website Now Live: Apple to Pay Some iPhone Owners
10 hours ago
M6 Pro Chip Result on Geekbench is Likely Fake
M6 Pro Chip Result on Geekbench is Likely Fake
2 days ago
Apple Watch Ultra 4 Sees First Discount After Launch, Now $779.99 on Amazon
Apple Watch Ultra 4 Sees First Discount After Launch, Now $779.99 on Amazon
2 days ago
Top Stories: iOS 27 and macOS Golden Gate Out Now, Siri AI Waitlist, and More
Top Stories: iOS 27 and macOS Golden Gate Out Now, Siri AI Waitlist, and More
2 days ago
Apple Exec Says 'Hold Us Accountable' on iPhone Duo Crease
Apple Exec Says 'Hold Us Accountable' on iPhone Duo Crease
2 days ago
iPhone 18 Pro Max Requires 'Prepare to Ship' Battery Drain Before Shipping
iPhone 18 Pro Max Requires 'Prepare to Ship' Battery Drain Before Shipping
3 days ago
Hands-On With the Apple Watch Series 12
Hands-On With the Apple Watch Series 12
3 days ago
M5 Ultra and M6 Chip Benchmark Results Reveal Graphics Performance
M5 Ultra and M6 Chip Benchmark Results Reveal Graphics Performance
3 days ago
iPhone 18 Pro Max in U.S. Has Qualcomm's Snapdragon X80 Modem
iPhone 18 Pro Max in U.S. Has Qualcomm's Snapdragon X80 Modem
3 days ago
Apple Releases Xcode 27.1 Beta With iPhone Duo Support
Apple Releases Xcode 27.1 Beta With iPhone Duo Support
3 days ago
Apple Watch Series 12 vs. Ultra 4 Buyer's Guide
Apple Watch Series 12 vs. Ultra 4 Buyer's Guide
3 days ago
MacRumors Giveaway: Win an iPhone Duo From iMazing
MacRumors Giveaway: Win an iPhone Duo From iMazing
3 days ago
'Shop Different': Apple Retail Pioneer Ron Johnson Shares the Inside Story
'Shop Different': Apple Retail Pioneer Ron Johnson Shares the Inside Story
3 days ago
Apple Teams Up With ROSÉ for iPhone 18 Pro Camera Ad
Apple Teams Up With ROSÉ for iPhone 18 Pro Camera Ad
3 days ago
The MacRumors Show: Is the iPhone Duo Actually Worth It?
The MacRumors Show: Is the iPhone Duo Actually Worth It?
3 days ago
Apple Designers Explain the Thinking Behind iPhone Duo
Apple Designers Explain the Thinking Behind iPhone Duo
3 days ago
Are iPhone 17 Pro Cases Compatible With iPhone 18 Pro? Here's What Apple Says
Are iPhone 17 Pro Cases Compatible With iPhone 18 Pro? Here's What Apple Says
3 days ago
Apple Supplier Subsidiary Considering U.S. Flash Memory Factory
Apple Supplier Subsidiary Considering U.S. Flash Memory Factory
3 days ago
Apple Launch Day Deals on iPhone 18 Pro, AirPods 5, Apple Watch Series 12, and More
Apple Launch Day Deals on iPhone 18 Pro, AirPods 5, Apple Watch Series 12, and More
3 days ago
iPhone 18 Pro Teardown Reveals How Apple Shrunk the Dynamic Island
iPhone 18 Pro Teardown Reveals How Apple Shrunk the Dynamic Island
3 days ago
iPhone 18 Pro Demand Stronger Than Expected
iPhone 18 Pro Demand Stronger Than Expected
3 days ago
Fan Site Lets You 'Design the Next iPhone'
Fan Site Lets You 'Design the Next iPhone'
3 days ago
Apple Stores Have a New 'Hello' Easter Egg, Here's Why
Apple Stores Have a New 'Hello' Easter Egg, Here's Why
3 days ago
iPhone 18 Pro: The New Features You Should Try First
iPhone 18 Pro: The New Features You Should Try First
3 days ago
iPhone 18 Pro: Using the New Variable Aperture Lens
iPhone 18 Pro: Using the New Variable Aperture Lens
3 days ago