Apple's AR Team Includes Talent From Lucasfilm and Weta Digital, Smart Glasses Still 'A Ways Off' - MacRumors
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Apple's AR Team Includes Talent From Lucasfilm and Weta Digital, Smart Glasses Still 'A Ways Off'

It's been known that Apple has people working on augmented reality initiatives for future devices, which range from the technology's inclusion in a future version of the iPhone to separate "mixed reality" glasses. Today, a Bloomberg report has gathered all of the speculation surrounding Apple and AR together, while also providing some insight into a few lesser-known areas of Apple's AR project.

Apple's augmented reality team is said to combine "the strengths of its hardware and software veterans," along with new additions within the company, according to people familiar with Apple's plans. The team is run by Mike Rockwell, who came from Dolby, and also consists of Yury Petrov (formerly of Oculus), Avi Barzeev (formerly of HoloLens), Cody White (formerly of Amazon's VR project "Lumberyard"), Tomlinson Holman (formerly of Lucasfilm), and more.

iphone augmented reality

A concept image of what AR on future iPhones could look like.

The total scope of Apple's AR team is rounded out by many camera and optical lens engineers, as well as "people with experience in sourcing the raw materials for the glasses." Apple has even included talent from 3D animation company Weta Digital, which worked on films like Avatar and The Lord of the Rings. This team of individuals, along with AR advocate Tim Cook, see the new technology as a way for Apple "to dominate the next generation of gadgetry and keep people wedded to its ecosystem."

Apple has built a team combining the strengths of its hardware and software veterans with the expertise of talented outsiders, say the people, who requested anonymity to discuss internal strategy. Run by a former Dolby Laboratories executive, the group includes engineers who worked on the Oculus and HoloLens virtual reality headsets sold by Facebook and Microsoft as well as digital-effects wizards from Hollywood. Apple has also acquired several small firms with knowledge of AR hardware, 3D gaming and virtual reality software.

The separate glasses are said to still be "a ways off," but AR integrated iPhone devices could show up much sooner, said the inside sources. Bloomberg compared the AR glasses to the Apple Watch, mentioning that the technology would come with its own OS and likely be tethered to an iPhone to send images and content to the user while consuming a lot of power, forcing Apple to find a battery life solution that would fit in the wearable's small frame. In addition to battery problems, Apple will have to find a way to convince users to wear the glasses in the first place.

Explanations regarding the usefulness of AR on an iPhone remain scarce, but some feature details were also provided by Bloomberg today. The camera-specific abilities include ways for users to change the depth of an entire photo, or the depth of a specific object in the photo. In the past, Apple has cited interest in such technology, filing a patent for a digital camera with a refocusable imaging mode adapter that could be included in an iPhone. Former CEO Steve Jobs even met with a company, Lytro, who created the first light field camera.

Hundreds of engineers are now devoted to the cause, including some on the iPhone camera team who are working on AR-related features for the iPhone, according to one of the people. One of the features Apple is exploring is the ability to take a picture and then change the depth of the photograph or the depth of specific objects in the picture later; another would isolate an object in the image, such as a person's head, and allow it to be tilted 180 degrees. A different feature in development would use augmented reality to place virtual effects and objects on a person, much the way Snapchat works.

Apple is believed to be working on virtual reality technology, in addition to its interest in augmented reality, but with the success of apps like Pokémon Go the rumor cycle has taken to suggest that the company is betting more on AR. It's still unclear when a product including either piece of technology might launch. Recent concept images of the "iPhone 8" have taken a crack at visualizing AR features on an Apple smartphone, baking in "enhanced Siri" abilities and augmented reality directly into the user interface.

Although many companies continue to invest time and money into both AR and VR, data collected by a number of market research firms late last year suggested that sales for such devices were weakening amid consumer apathy, grown out of a lack of interesting content and expensive prices.

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Top Rated Comments

125 months ago
Just don't see a reason for AR, but to each is own. To me it seems like another big hyped addition that will fall flat with little to no updates. 3D Touch being the current front runner in that category.
You don't see any reason for AR? Imagine walking through the streets of Rome, pulling up your iPhone, pointing it at some random ruin, and then getting a full history of that ruin, it's name, and maybe checking it off some "to go see" list.

That's just a quick, contrived example. The possibilities are endless.
Score: 6 Votes (Like | Disagree)
nwcs Avatar
125 months ago
The future may be like this with AR if it takes off as people suspect. Everyone looking at their phone but one person who actually experiences the event:




[doublepost=1490026182][/doublepost]
Yup. And if one's imagination and curiosity are stunted, for whatever reason, there will not be much progress. I see lots of exciting applications ahead.
OK, one cannot debate about a theory of the future with any real credibility. We'll see what happens.
Score: 5 Votes (Like | Disagree)
nwcs Avatar
125 months ago
...It's a platform. Just like when the app store came out and there will thousands of "level" apps taking advantage of the accelerometer there will be "parlor tricks" at first, but if you can't seem to figure out how AR could redefine how we interact with the real world that's a lack of imagination on your part.

How about when I download the VW AR app point it at my engine and learn in real time layovers how to fix X or Y?

Maybe you work in an archive and you want to find an obscure reference material, take out your phone open the app and watch as it guides to the exact location of what you're looking for.

There is limitless potential as far as use cases go for overlaying data directly onto the real world, to say that's a parlor trick is to purposely blind yourself to how big this field is going to be in every aspect of life just a decade from now. Will we see downright stupid uses of it? Of course, look at the gaming industry. But it does detract from the power of that kind of platform.
[doublepost=1490025242][/doublepost]
Really? No reason at all huh.

Think about how many people even know how to use 3D touch now. One way to kill a feature is to make it overwhelming to use at launch. More than just contextual menus is coming to 3D touch.
Again, these are the same user stories that keep being trotted out yet they haven't really addressed a systemic user problem. "limitless potential?" I've been in software development for decades. So many times that term gets pulled out to justify something when in the end the market decides something totally different and unexpected.
[doublepost=1490025676][/doublepost]
Seeing the range of potential AR applications as "parlor tricks" speaks to one's level of imagination and curiosity.
Not really. It speaks to experience and realism. On the one side are the wide-eyed dreamers who see, with their hammer, nails everywhere. On the other side are those realists who say "show me something meaningful, practical, that really solves a problem for me."
Score: 3 Votes (Like | Disagree)
125 months ago
Just don't see a reason for AR, but to each is own. To me it seems like another big hyped addition that will fall flat with little to no updates. 3D Touch being the current front runner in that category.
Score: 3 Votes (Like | Disagree)
Santabean2000 Avatar
125 months ago
AR will be massive. Just not any time soon, it seems...
Score: 3 Votes (Like | Disagree)
NT1440 Avatar
125 months ago
That isn't really a user problem. That's more of a parlor trick of convenience. There are some limited applications of AR that are genuinely useful that solves specific user problems but, for the most part, it's a parlor trick with limited practical use.
...It's a platform. Just like when the app store came out and there will thousands of "level" apps taking advantage of the accelerometer there will be "parlor tricks" at first, but if you can't seem to figure out how AR could redefine how we interact with the real world that's a lack of imagination on your part.

How about when I download the VW AR app point it at my engine and learn in real time layovers how to fix X or Y?

Maybe you work in an archive and you want to find an obscure reference material, take out your phone open the app and watch as it guides to the exact location of what you're looking for.

There is limitless potential as far as use cases go for overlaying data directly onto the real world, to say that's a parlor trick is to purposely blind yourself to how big this field is going to be in every aspect of life just a decade from now. Will we see downright stupid uses of it? Of course, look at the gaming industry. But it does detract from the power of that kind of platform.
[doublepost=1490025242][/doublepost]

Thing is, a context menu doesn't really need to be slowly walked. Context menus have been around for a very long time and there's not much reason to have it so limited out of the gate.
Really? No reason at all huh.

Think about how many people even know how to use 3D touch now. One way to kill a feature is to make it overwhelming to use at launch. More than just contextual menus is coming to 3D touch.
Score: 2 Votes (Like | Disagree)
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