Previewed at WWDC, launching in the fall.
Confirmed: Apple Acquired Real-Time Motion Capture Firm Faceshift
"Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans."
Prior to being acquired by Apple, Faceshift worked with game and animation studios on technology designed to quickly and accurately capture facial expressions using 3D sensors, including Faceshift Studio software with plugins for Maya and Unity. The company was also working toward consumer-facing software like a Skype plugin that would support real-time avatars for video chat.
Based on Swiss company registry filings discovered by MacRumors, Faceshift was acquired by Apple in mid-August. Several Faceshift employees have now joined Apple and are working out of the company's European offices. Apple is also hiring additional employees to work on related technology in Switzerland, including a senior software engineer that would focus on "cutting-edge imaging algorithms for both mobile and desktop photographic applications."
Faceshift launched in 2011 out of the Computer Graphics and Geometry Laboratory at the Swiss Federal Institute of Technology in Lausanne, and in mid-2013, the company expanded and brought on industry veteran Doug Griffin, formerly of Industrial Light & Magic and Electronic Arts, to head up a San Francisco office. Faceshift has demonstrated its motion capture technology multiple times in the past few years, most recently demoing it at GDC 2015.
It is not clear what Apple will use Faceshift's Technology for, but there are a wide range of possible use cases. Faceshift's real-time motion capture work in the gaming and chat arena could be used for things like real-time avatars for FaceTime video chats, but there are also more serious applications such as biometrics for unlocking devices or authorizing payments through facial recognition techniques.