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Nintendo Planning Major Update for Fire Emblem Heroes and 'Broadening the Scope' of Animal Crossing: Pocket Camp

Nintendo this week held its financial results briefing aimed at the second quarter for the fiscal year ending in March 2019 (via Reuters), during which it discussed its smart device business and major updates coming to two of its iOS apps: Fire Emblem Heroes and Animal Crossing: Pocket Camp. Starting with Fire Emblem Heroes, Nintendo's director and president Shuntaro Furukawa said that the company is planning a major version 3.0 update to the iOS game that will arrive around the end of 2018. The president didn't divulge any more information on the update, but ensured that Nintendo will keep pouring effort into development and operation of Fire Emblem Heroes following its huge success on the iOS App Store. According to Furukawa, Animal Crossing: Pocket Camp will also be updated in the near future, but this one will be focused on "broadening the scope of the gameplay." The iOS game is a pared-down version of the full games found on consoles like Nintendo 3DS, DS, Wii, and GameCube, and focuses on a small campsite that players can redecorate and customize to their liking, with a few other mini locations that can be visited through an in-game map. Although details are still scarce, it sounds like Nintendo is planning to slightly expand the explorable area of the game with the update, and potentially add in new gameplay features. The company has consistently held new seasonal events and introduced new features -- like gardening -- over the past year, but its scope has largely stayed the same as when it first launched. It's doubtful that this means Animal

Nintendo's New Dragalia Lost Game Earned $16 Million in Two Weeks

In the two weeks following the launch of Dragalia Lost, Nintendo's newest title, the game has earned $16 million in revenue from the iOS App Store and Google Play, according to estimates from app analytics site Sensor Tower. $13.5 million of the $16 million in revenue has come from Japan and the United States, with the game now ranking third when it comes to revenue earned by Nintendo mobile titles. During the first two weeks of availability, Fire Emblem Heroes earned $34 million, Super Mario Run earned $15.6 million, and Animal Crossing earned $9.8 million. Dragalia Lost, unsurprisingly, is performing best in Japan. 69 percent of total revenue has come from Japan, while 16 percent has come from the United States. The remaining 15 percent has come from Hong Kong, Taiwan, and Macau. Dragalia Lost is the 19th most popular iOS app in Japan at the current time, and the number 512th most popular app in Japan. In terms of revenue, it is ranked number 10 in Japan and number 62 in the United States. Nintendo released Dragalia Lost two weeks ago on Thursday, September 27. The game is an original swipe-based action RPG developed in partnership with Cygames. Dragalia Lost tasks players with conquering their enemies using powerful attacks and special skills, with players able to control characters who can transform into dragons to unleash their power on enemies. In addition to battling monsters, players will also need to develop a holy citadel for dragon training. Limited time multiplayer raid battles are available for up to three players online, and an

Nintendo's New iOS Game 'Dragalia Lost' Now Available

Nintendo's newest mobile game, Dragalia Lost, is now available on both Android and iOS devices in the United States, Japan, Hong Kong, Taiwan, and Macau. Dragalia Lost is an original action RPG that was developed by Nintendo and Japanese mobile game developer Cygames. In the swipe-based game, players are tasked with conquering their enemies using powerful attacks and special skills. Players will control several characters who are able to transform into dragons to unleash their power on enemies. In addition to battling monsters, players will also need to develop a holy citadel for dragon training. Limited time multiplayer raid battles are available for up to three players online, and an internet connection is required to play. Nintendo has successfully launched several iOS games, including Fire Emblem Heroes, Animal Crossing: Pocket Camp, and Super Mario Run. Like Nintendo's most successful titles, Dragalia Lost is free to play and it is supported through in-app purchases. Dragalia Lost can be downloaded from the App Store for free. [Direct Link]

Nintendo DS Game 'Professor Layton and the Curious Village' Coming to iOS App Store in U.S.

The iOS App Store Twitter account over the weekend revealed that the 2007 Nintendo DS game Professor Layton and the Curious Village will be making its way to the App Store in the United States in the near future (via Engadget). Japan received a port of the puzzle game on the iOS App Store and Google Play Store this past June. Of course, with just a single tweet there isn't much additional information about the iOS release for the original Professor Layton game in the United States. Given that this will be a direct port of the game, it appears that Professor Layton and the Curious Village will not be one of Nintendo's mainline apps that are taking established characters and franchises and making them into mobile-friendly titles, like Super Mario Run and Animal Crossing: Pocket Camp. Professor Layton and the Curious Village is coming to iOS 🎩 #NintendoStay tuned for more info. pic.twitter.com/UjE7fo28DQ— App Store (@AppStore) September 9, 2018 That's because the puzzle-based gameplay of the Professor Layton games should already be an easy transition to smartphones. In the first game, players take on the role of Professor Layton and his young assistant Luke as they navigate around a small village named St. Mystere. Originally developed by Level-5 and published by Nintendo worldwide, the game is mostly centered on solving puzzles and brainteasers presented by characters around the village. Since the first game, the Professor Layton series has seen numerous sequels over the years, with the last game coming out in 2017. That game, Layton's

'Animal Crossing: Pocket Camp' Reaches $50M Global Revenue, Which 'Fire Emblem Heroes' Achieved in 20 Days

Nintendo's latest smartphone app Animal Crossing: Pocket Camp has just reached $50 million in player spending across iOS and Android globally, according to data tracked by Sensor Tower. It took the game 289 days to reach this goal, becoming the slowest of Nintendo's latest apps to do so. Super Mario Run reached the $50 million mark 222 days after its release, while Fire Emblem Heroes achieved the $50 million milestone just 20 days after launching in February 2017. Fire Emblem Heroes has been called Nintendo and DeNA's "most successful mobile game" previously, and today's data cements the game's popularity. At the one year mark, Fire Emblem Heroes had grossed $295 million worldwide, and as of August 2018 Nintendo has earned $400 million from the game. In a report earlier this week, Sensor Tower noted that Fire Emblem Heroes had grossed $63 million between the months of July and August 2018 alone, a 34 percent jump year-on-year. While it had a slow start, the game's free-to-play structure built on in-app purchases of items like "Orbs" help keep it a consistent earner for Nintendo and DeNA. Animal Crossing: Pocket Camp is also free-to-play and includes in-app purchases for "Leaf Tickets," which can be used to reduce timers, craft items without the necessary materials, and more. While the tickets can be earned through regular gameplay, they are also available to buy with real-world money on the App Store. Still, the game has yet to match Fire Emblem Heroes' success, and Sensor Tower says that Animal Crossing: Pocket Camp has earned a majority of its revenue

Nintendo's New Smartphone Game 'Dragalia Lost' Launches September 27

Following an announcement in April, Nintendo's next mobile game Dragalia Lost will officially launch on iOS and Android devices on September 27 in the United States, Japan, Hong Kong, Taiwan, and Macau (via Engadget). The company tweeted the news late last night, also confirming that the mobile game will be getting a Nintendo Direct of its own later tonight at 8:30 p.m. PT. In the reveal earlier in the year, Nintendo described Dragalia Lost as an "original action RPG," co-developed by Nintendo and Japanese mobile developer Cygames. Otherwise, not much is known about the game besides that it will be an RPG, but we should know more tonight following the Nintendo Direct. This marks one of the first times Nintendo has not partnered with DeNA on a mobile game, the developer behind its original string of smartphone apps including Miitomo, Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp, and the upcoming Mario Kart Tour. Nintendo decided to expand its roster of smartphone game developers after its partnership with DeNA "fell behind schedule." The two companies originally claimed that their first app would launch in 2015, and five more would debut by March 2017. Eventually, Miitomo launched in March 2016, Super Mario Run launched in December 2016, Fire Emblem Heroes launched in February 2017, and Animal Crossing: Pocket Camp launched in November 2017. Besides Super Mario Run, every mobile game released by Nintendo and made by DeNA was delayed at some point. This year, Nintendo's new president Shuntaro Furukawa stated that mobile game apps will be

Shigeru Miyamoto: Nintendo Will 'Continue Pushing' for Pay-Once Mobile Games Over Freemium Apps

Video game designer Shigeru Miyamoto wants the gaming industry to stop "nickel-and-diming" users, and launch games at fixed prices (via Bloomberg). As long as the upfront prices aren't too high, such "premium" games would create a more sustainable business model over the long term, Miyamoto says, seemingly referencing video games across mobile, console, and PC. The Super Mario creator made the comments during the Computer Entertainment Developers Conference on Wednesday in Yokohama, Japan. “We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits,” Miyamoto said at the Computer Entertainment Developers Conference (CEDEC) on Wednesday in Yokohama, Japan. Nintendo has tried both models on smartphones: in "Super Mario Run" it charged an upfront price of $9.99 to gain access to the full game, and in "Animal Crossing: Pocket Camp" and "Fire Emblem Heroes" it launched the games for free, with numerous opportunities for in-game purchases. Nintendo has previously said it prefers the pay-once structure of "Super Mario Run," but it still released two free-to-play apps in the year after that game launched. Additionally, even one year after launch "Super Mario Run" had yet to reach an "acceptable profit point," while stories about revenue from the freemium games were consistently more positive. Miyamoto admits that the "Super Mario Run" model hasn't exactly been a success, but says the company will "continue pushing" the pay-once model forward in an effort to avoid

Nintendo Has Earned $400M From Fire Emblem Heroes on Mobile Devices

In the 18 months since Nintendo released Fire Emblem Heroes on Android and iOS devices the game has raked in a total of $400 million worldwide, according to data shared today by Sensor Tower. That $400 million total includes earnings across both the iOS App Store and the Google Play store, and it's up from the $300 million the game had earned a year after its launch. Fire Emblem Heroes allows players to level up popular characters from the well-known Fire Emblem Nintendo game series, engaging in strategic battles as part of an original storyline developed for mobile devices. According to Sensor Tower, Fire Emblem Heroes is Nintendo and DeNA's most successful mobile game to date. Nintendo's mobile games have proven to be a lucrative venture for the company, and Fire Emblem Heroes is sold alongside two other games set in the Nintendo universe and adapted for mobile, Animal Crossing: Pocket Camp and Super Mario Run. At $400 million earned, Fire Emblem Heroes has significantly outperformed the other two games, with Super Mario Run earning Nintendo an estimated $64 million to date and Animal Crossing: Pocket Camp earning $42 million. Approximately 52 percent of the $400M spent on Fire Emblem Heroes is from Google Play, with the remaining 48 percent brought in by the App Store. Players in Japan spend the most on Fire Emblem Heroes accounting for 56 percent of revenue, followed by the United States at 31 percent. During the month of June, gamers spent more than $23 million on Fire Emblem Heroes, and according to Sensor Tower, momentum does not appear to be

Nintendo's Next President Sets Mobile Gaming Priority, Plans 'Game-Changing Hit' to Surge Business

Nintendo's next president, Shuntaro Furukawa, will make smartphone gaming a priority when he takes the helm of the company this June. In a new interview with Nikkei, Furukawa said that he envisions a future where Nintendo's smartphone gaming arm can become a 100 billion yen ($910 million) business. In fiscal 2017, the segment including mobile games grossed 39.3 billion yen. To do this, Furukawa plans to increase the output of smartphone gaming apps for iOS and Android devices, as well as launch a singular app that surges in popularity. Outgoing Nintendo President Tatsumi Kimishima referenced Pokémon Go as an inspiration for this plan. Pokémon Go was a collaboration between developer Niantic and The Pokémon Company, which Nintendo has a joint investment in. "From what I can see, smartphone games are the ones I want to expand the most," said Shuntaro Furukawa. "The idea that something will emerge that transforms into something big, in the same manner as game consoles, is the defining motive of the Nintendo business," he said. When asked if any of the upcoming apps would adopt Pokémon Go's augmented reality gameplay, Furukawa said that he "can't say that there are any that are like that." It's also unclear if the plans for the singular, so-called "game-changing hit" would include existing Nintendo characters or be entirely original. Nintendo has already begun adding on new developer partners besides DeNA to work on games with new characters, while DeNA continues outputting those with Nintendo IPs like the upcoming Mario Kart Tour. According to Furukawa, Nintendo

Nintendo Reveals New Action RPG 'Dragalia Lost' Coming to Smartphones Later This Year

Nintendo this week revealed a new smartphone game coming to iOS and Android devices this summer, called "Dragalia Lost." The game was created through a partnership with Japanese mobile developer Cygames and is described as an all-new "original action RPG" for smartphones. Nintendo co-developed Dragalia Lost and will "jointly operate" the app with Cygames once it launches (via TouchArcade). For now, not much is known about the game's story or gameplay mechanics. The Japanese website includes a trailer, which shows off a few of the game's characters and glimpses of the RPG gameplay. The game is also up for pre-registration for users in Japan, Taiwan, Hong Kong, and Macau. The payment structure of the game is also unknown, but previous apps by Cygames have been reliant upon Japan's popular "gacha" system, which encourages players to spend real money on in-game currency that they can use to unlock random items. In terms of payment, most of Nintendo's other smartphone games so far have been reliant upon a free-to-play system, which helped turn Fire Emblem Heroes into Nintendo's "most successful mobile game to date." Nintendo's new partnership with Cygames confirms a previous rumor that the company is seeking additional game developers to add to its slate after its partnership with DeNA fell behind schedule. DeNA helped Nintendo launch Miitomo, Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp. The next smartphone game inspired by a Nintendo property will be Mario Kart Tour, expected to launch by March 2019. Draglia Lost will launch first in

Nintendo Celebrating Mario Day With 50% Price Drop on 'Super Mario Run' in iOS App Store

This Saturday, March 10 is "Mario Day," a day when Nintendo celebrates its mascot Mario "and his many awesome fans" around the world. Although the full plan for the company's celebrations on Saturday have not yet been revealed, one part has and it focuses on the iPhone and Android game Super Mario Run (via TouchArcade). On March 10, Nintendo will discount Super Mario Run's $9.99 in-app purchase that unlocks the full game down to $4.99, and that 50 percent discount will run for two weeks, through March 25. Nintendo has created a detailed table that shows the special discount price of Super Mario Run on the App Store and Google Play Store in every country of availability, which you can see on its website. The last IAP discount for Super Mario Run came in September 2017, alongside what Nintendo called the "biggest update ever," introducing a new gameplay mode called Remix 10, new character Princess Daisy, new world, and more. It's unclear if the game will be getting more content this weekend, like it did last September, alongside the price drop. For Mario Day last year, Nintendo celebrated in a variety of ways, including working with nonprofit Starlight Children's Foundation to provide hospitalized children with brightly colored hospital gowns featuring the company's well-known characters. There were also Mario-themed frames on Facebook, games on sale across Nintendo console platforms, and major events at PAX East in Boston and the Kids' Choice Awards on Nickelodeon. You can download and play the first few levels of Super Mario Run for free on the iOS App Store [

Fire Emblem Heroes Marked as Nintendo and DeNA's 'Most Successful Mobile Game to Date'

It's been just over one year since Fire Emblem Heroes launched on the iOS App Store in the United States, Japan, and over 30 other countries, and this week new data researched by Sensor Tower has titled the app as Nintendo and DeNA's "most successful mobile game to date." Over the course of its first year, Fire Emblem Heroes earned an estimated $295 million in player spending worldwide, helped by the game's free-to-play structure that includes in-app purchases of various items like game-boosting "Orbs." The other Nintendo/DeNA apps include the soon-to-be-discontinued Miitomo, Super Mario Run, and the most recent game, Animal Crossing: Pocket Camp, which has earned about $20 million across the iOS App Store and Google Play Store in the two months since release. In comparison, Fire Emblem Heroes earned $86 million in its first two months after launch, following an initial slow start in the first few days. Nintendo’s Fire Emblem Heroes is the Kyoto-based gaming giant’s most successful mobile game to date, earning an estimated $295 million in worldwide player spend during its first year of availability, according to Sensor Tower Store Intelligence data. With players worldwide continuing to spend more than $10 million per month on “luck of the draw” character draws, Fire Emblem Heroes is a clearly a financial success for Nintendo and DeNA. The question now is whether the publisher-developer duo can progress to the next echelon of mobile gaming revenue with future titles, including the recently announced Mario Kart Tour. In terms of worldwide mobile game revenue,

Upcoming Mobile Game 'Mario Kart Tour' Will Be Free-to-Start

Nintendo last week announced that its next mobile game will be "Mario Kart Tour," but with a launch date aimed at any time before the company's fiscal year ending March 2019, not much information is known about the game. Today, DeNA CEO Isao Moriyasu was reported as saying that Mario Kart Tour will be free-to-start (via TouchArcade and The Wall Street Journal). The "free-to-start" terminology is somewhat vague, but when compared to Nintendo's previous use of the phrase it could suggest where Mario Kart Tour is headed. For example, Nintendo currently describes Animal Crossing: Pocket Camp as free-to-start on the game's website, while Super Mario Run's website explains that "you can download and enjoy a portion of Super Mario Run for free." DeNA CEO said "Mario Kart Tour," a Nintendo-DeNA smartphone game planned for FY18, will be free-to-start.— Takashi Mochizuki (@mochi_wsj) February 8, 2018 While far from a definitive answer, this suggests Nintendo might lean towards its recent trend and make Mario Kart Tour a game that's free to play, with in-app purchases that help with certain tasks. Out of Nintendo's four mobile games so far, three have followed this model (Miitomo, Fire Emblem Heroes, Animal Crossing: Pocket Camp), while only Super Mario Run has used the pay-once price

Nintendo Working on 'Mario Kart Tour' Game for Mobile Devices

Nintendo this evening announced that a new mobile game is in the works, and this time the company is planning to bring a major fan favorite series to iOS devices -- Mario Kart. According to Nintendo, a new Mario Kart game called "Mario Kart Tour" is in development. Little is known about the game at this time, but Nintendo says it will be released by March 2019. The checkered flag has been raised and the finish line is near. A new mobile application is now in development: Mario Kart Tour! #MarioKartTour Releasing in the fiscal year ending in March 2019. pic.twitter.com/8GIyR7ZM4z — Nintendo of America (@NintendoAmerica) February 1, 2018 Mario Kart is on of Nintendo's most popular titles, and a Mario Kart mobile game would follow successful mobile versions of games in the Super Mario, Animal Crossing, and Fire Emblem franchises. Nintendo's other mobile games include Super Mario Run, Animal Crossing: Pocket Camp, and Fire Emblem Heroes. The company's first game on iOS devices was Miitomo, which was released in March of 2016. Nintendo this week announced that it plans to shut down Miitomo on May 9, 2018. Though Miitomo was not a successful venture for the company given its imminent termination, Nintendo's other games have done better. Nintendo's smartphone profits reached 11.2 billion yen this fiscal quarter, seeing growth thanks to the recent launch of Animal Crossing: Pocket Camp. The game has generated an estimated $17 million globally. Nintendo also said back in October that Fire Emblem Heroes is on track to meet its business and profit objectives.

Nintendo Details Jump in Smartphone Game Profits Following 'Animal Crossing: Pocket Camp' Launch

Nintendo recently reported earnings for its fiscal third quarter of 2017, including data related to the company's two-year-old smartphone game business. In the report, Nintendo confirmed that its smart device and intellectual property related earnings increased from 10.6 billion yen (about $98 million) in the nine months ended December 31, 2016 to 29.1 billion yen (about $267 million) in the same period in 2017. While this includes income from Nintendo's smartphone games as well as royalty income, Bloomberg reported that Nintendo's smartphone game profits specifically grew from 8.8 billion yen in the year-ago quarter to 11.2 billion yen this fiscal quarter. The only smartphone game that launched this fiscal quarter for Nintendo was Animal Crossing: Pocket Camp, which is said to have generated $17 million globally and reached a download number of 22 million since its launch in November. The other major smartphone game to debut from Nintendo in 2017 was Fire Emblem Heroes. Nintendo said it plans to get its players to continue returning to and enjoying previously released iOS and Android games through ongoing updates, not including the recently confirmed imminent shut down of its first iOS app Miitomo. In our smart-device business, consumers not only continued to enjoy Super Mario Run and Fire Emblem Heroes, which became available for download during the previous fiscal year, but also had fun with Animal Crossing: Pocket Camp, released globally during October and November. Smart devices and IP related income were up to 29.1 billion yen (172% increase on a

Nintendo Announces Plans to Shut Down 'Miitomo' Two Years After Launch

Nintendo launched its first iOS mobile game, Miitomo, in March 2016, and this week the company has confirmed it will officially end support for the game on May 9, 2018 (via The Verge). The company posted a notice [Google Translate] on its Japanese website yesterday, warning Miitomo users of its decision to "terminate the service" on Wednesday, May 9 at 12:00 a.m. (PDT). Ahead of that closure, the company has already ended the sale of "Miitomo coins" through in-app purchases as of today, but coins and game tickets will be given to players as a login bonus so they can shop for items until May 9. In the lead-up to that date, Miitomo will hold "The Final Thank You Festival" with events that celebrate its fans through daily bonuses and sharing Miifotos on Twitter. Then, in the early morning of May 9 all of Miitomo's features will become inaccessible, including Miifotos, messages, and sidekick Miis. Head to Nintendo's website for more information on how to save some of the app's data before it closes. Nintendo apologized to customers who are fans of the app, and noted that it will issue a refund of unused Miitomo coins purchased through IAPs. The refunds will appear after termination this May. We recently decided to terminate the service on May 9, 2018 (Wednesday) on the application "Miitomo" for smartphones which started distribution on March 17, 2016. We are sorry for the customers who have enjoyed it, thank you for your understanding. As Nintendo's first game for iOS and Android devices, Miitomo was a social networking style game that allowed players to create

Nintendo Looking for Additional Mobile Software Developers After DeNA Partnership Falls Behind Schedule

Nintendo is looking to hire more software developers to help it create mobile video games in the vein of Super Mario Run and Animal Crossing: Pocket Camp. According to people familiar with the matter speaking with The Wall Street Journal, Nintendo has decided to expand its roster of smartphone game developers after its partnership with DeNA "fell behind schedule." Nintendo and DeNA first announced their partnership in March 2015, and then a few months later in May 2015 explained their schedule: the companies would release their first iOS game that year, and then five more before March 2017. By October 2015, the first Nintendo mobile app -- Miitomo -- was pushed back to 2016, marking the first delay of the company's long term smartphone strategy release plan. Eventually, Miitomo launched in March 2016, Super Mario Run launched in December 2016, Fire Emblem Heroes launched in February 2017, and Animal Crossing: Pocket Camp just launched in November 2017. Besides Super Mario Run, every mobile game released by Nintendo and made by DeNA was delayed at some point. Now, Nintendo is looking to introduce new collaborations with other software developers and "raise the pace of new titles" so that these games don't face as heavy delays as they did previously. While Nintendo took a 10 percent ownership stake in DeNA when it partnered with the company, sources knowledgeable of the new plan stated that it "isn't planning" to do that again with any new developer partners. Nintendo reported less than ¥20 billion ($176 million) in revenue in the year ended in March 2017 from

Nintendo Launches First Holiday Event in Animal Crossing: Pocket Camp

Nintendo last week launched its newest iOS game, a mobile version of Animal Crossing called Pocket Camp, and it's already being updated with new content in the form of a special holiday event. Typical Animal Crossing games feature special events that take place on a regular basis, and it appears Animal Crossing: Pocket Camp is no exception. The new Christmas-themed event will allow players to earn limited-time clothing items and craft holiday-themed furniture. To get the holiday items, players need to fulfill timed goals and complete quests for visiting animals to earn candy canes, so the holiday gameplay is essentially identical to standard gameplay, but with the ability to earn special items. It takes a lot of candy canes to unlock items, but Nintendo's event will last from November 29 to December 25. Animal Crossing: Pocket Camp can be downloaded from the App Store for free. [Direct Link]

'Animal Crossing: Pocket Camp' Begins Early Worldwide Rollout on the iOS App Store [Update]

One month after its announcement during a Nintendo Direct in late October, Nintendo today has begun rolling out Animal Crossing: Pocket Camp onto iOS [Direct Link] and Android devices worldwide, following a limited soft launch in Australia. The game was announced to be coming out tomorrow, November 22, but it has begun appearing on the iOS App Store for some users in the United States, United Kingdom, Austria, and France, and potentially other markets where it is launching. The new game is Nintendo's fourth mobile app created in partnership with developer DeNA and follows Miitomo (launched March 2016), Super Mario Run (December 2016), and Fire Emblem Heroes (February 2017). Similar to the latter two games, Animal Crossing: Pocket Camp is a mobile-optimized version of its franchise's larger console games, and introduces a few new features into the traditional Animal Crossing gameplay to streamline certain actions for one-handed smartphone sessions. For example, both fishing and bug hunting are as simple as tapping on the screen, and the world that the player occupies -- centered around a campsite -- is scaled down from the villages of games like New Leaf and Wild World. The main mechanic of Animal Crossing: Pocket Camp centers on convincing animal villagers to stick around at your campsite by foraging for materials and crafting their favorite furniture. Outside of the camp, there is also a beach, river, island, and other areas that are accessible through your camper, which you can also customize and decorate to your liking. Additionally, you can visit your real

Nintendo Sets 'Animal Crossing: Pocket Camp' Release Date for November 22

Nintendo on Twitter today confirmed that the company's upcoming iOS game, Animal Crossing: Pocket Camp, will launch worldwide on November 22. The confirmation of a release date comes nearly one month after the game was first unveiled in late October, after which it soft launched on the Australian iOS App Store and climbed to the top of the charts there faster than either Super Mario Run or Fire Emblem Heroes. When it launches later this week, Animal Crossing: Pocket Camp will be a miniaturized version of the main games in the series, allowing players to visit and manage a campsite in lieu of a full village. At the camp, players can decorate the location with furniture to attract certain animal characters, as well as go fishing, hunt for bugs, shop, and more to complete quests and craft items to further deck out the camp. Have you heard the news? Animal Crossing: Pocket Camp will be coming to mobile devices worldwide on 11/22! #PocketCamp pic.twitter.com/jShJwDgnls— Nintendo of America (@NintendoAmerica) November 20, 2017 Just like the other games in the series, time passes in real time so when you open the app the game will reflect the time of day in the real world, subsequently affecting certain bug and fish spawns and allowing for upcoming seasonal events. There's also a social aspect that allows players to visit the camps of their friends to get inspired by their designs, and sell or exchange items with them. Animal Crossing: Pocket Camp will be free-to-play, and uses optional "Leaf Tickets" so players can bypass long wait times when they build structures,