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Mario Kart Tour Multiplayer Beta Test to Launch in December

Nintendo has announced that it will begin testing a multiplayer option for its Mario Kart Tour mobile game in December, a step towards the full multiplayer mode that's considered essential to the mobile title's success. The announcement came on Friday via the Japanese video game giant's official Twitter account and explained that access to multiplayer would initially be limited to Mario Kart Tour Gold Pass subscribers. Mario Kart Tour for iOS and Android devices currently lacks the option to race against friends, leaving it shorn of the vital game mechanic that has helped make it one of Nintendo's longest running franchises on console. A real-time multiplayer beta test is planned for December and will be available to #MarioKartTour Gold Pass subscribers.Stay tuned here for more details coming soon. pic.twitter.com/xNIdJE44cI— Mario Kart Tour (@mariokarttourEN) November 1, 2019 Nintendo's latest smartphone app was downloaded over 90 million times in its first week, according to Sensor Tower. The number eclipses both Animal Crossing: Pocket Camp and Super Mario Run, which were downloaded a respective 14.3 million times and just under 13 million times in their debut week, making Mario Kart Tour Nintendo's biggest mobile game launch to date. Announced in January 2018, the game was delayed several times before its debut in September. The game's optional "Gold Pass" subscription introduces various in-game items and badges and also unlocks the faster 200cc mode. Nintendo is offering a two-week free trial, after which it costs $4.99 a month. Mario Kart Tour is

Mario Kart Tour is Nintendo's Biggest Mobile Launch to Date With 90 Million Downloads in First Week

Nintendo's latest smartphone app Mario Kart Tour has been downloaded over 90 million times since it launched last week, according to new download estimates shared by Sensor Tower. The number eclipses both Animal Crossing: Pocket Camp and Super Mario Run, which were downloaded a respective 14.3 million times and just under 13 million times in their debut week, making Mario Kart Tour Nintendo's biggest mobile game launch to date. Breaking down the figure across platforms, the free-to-play game was downloaded 36.5 million times on iOS devices, while the Android version was downloaded 53.3 million times. In terms of overall revenue driven by in-app purchases, Mario Kart Tour earned $12.7 million, so it hasn't reached the heights of Fire Emblem Heroes, which earned Nintendo $28.2 million in its first week. Super Mario Run meanwhile clocked up $16.1 million in its debut week, making Mario Kart Tour the company's third-biggest game. Across platforms, $9.6 million (75.5 percent) was spent in-game by iOS device users, while Android IAPs amounted to $3.1 million (24.5 percent). Most spending occurred in the U.S. with $5.8 million, followed by Japan ($4 million) and France ($752,000). Announced in January 2018, Mario Kart Tour was delayed several times before its debut last week. The game features an optional "Gold Pass" subscription, which introduces various in-game items and badges and also unlocks the faster 200cc mode. Nintendo is offering a two-week free trial, after which it costs $4.99 a month. Mario Kart Tour is a free download from the App Store,

'Mario Kart Tour' Now Available for iPhone and iPad

Nintendo's newest game, Mario Kart Tour, got its global rollout today for iPhone and iPad, following a closed beta test in the United States and Japan. The kart racer title for mobile is set in the Mushroom Kingdom, where players are tasked with racing to beat their rivals to the finish line using drifts and items to gain an edge. Players slide their fingers across the screen to turn, while tapping the screen unleashes stored items. For the first two weeks the tour takes place in a New York City-styled course, with other locations being rotated in every couple of weeks. Track shave been taken from prior versions of Mario Kart, including Super Mario Kart, Mario Kart 64, Mario Kart: Double Dash, and Mario Kart 7. Nintendo has also included Grand Prix cups that offer a collection of tracks to race through. Playable characters include Luigi, Toad, Shy Guy, Waluigi, Peach, Toadette, and others, and some characters are unlockable through in-app purchases. This is a freemium title that's free to download, which means Nintendo is monetizing it through in-game purchases. The game also has an optional "Gold Pass" subscription, which introduces various in-game items and badges and also unlocks the faster 200cc mode. Nintendo is offering a two-week free trial, after which it costs $4.99 a month. The five-minute video embedded below explains how it all works. Mario Kart is a free download from the App Store, requires iOS 10 or later to play, and officially supports iPhone 5s or ‌iPad‌ Air and later devices. A Nintendo Account is also required to play the game. [

Nintendo's 'Mario Kart Tour' Game for iOS Launching on September 25

Nintendo's newest game, Mario Kart Tour, is set to launch on iOS devices on September 25, the company announced on Twitter this afternoon. Starting in May, Nintendo has offered a beta version of the game to a few limited users in the United States and Japan, but the title is nearly ready for a wider launch. As with the console version of the game, Mario Kart Tour is a kart racer title set in the Mushroom Kingdom. Players are tasked with racing to beat their rivals to the finish line using drifts and items to gain an edge. Based on reports from the beta, the game uses the same single-handed control scheme as Nintendo's first major iOS game, Super Mario Run. Players are able to swipe their thumb across the screen to control their kart while the kart accelerates on its own. The default controls cause karts to drift around corners, but those who want more of a challenge or more control can activate manual mode. There are four levels of difficulty to choose from, and the game features the same soundtrack used in previous Mario Kart titles. Tracks within the game were taken from prior versions of Mario Kart, including Super Mario Kart, Mario Kart 64, Mario Kart: Double Dash, and Mario Kart 7. Nintendo has also included Grand Prix cups that offer a collection of tracks to race through. Playable characters include Luigi, Toad, Shy Guy, Waluigi, Peach, Toadette, and others, and some characters will be unlockable through in-app purchases. This is a freemium title that's free to download, which means Nintendo is monetizing it through in-game purchases. Nintendo

Nintendo's Latest Mobile Game 'Dr. Mario World' Launches on iOS App Store

Nintendo has released its latest iOS game, Dr. Mario World, one day early. Players can head to the iOS App Store now [Direct Link] and download the game for free today in the United States and many other regions (via TouchArcade). Dr. Mario World is a puzzle game that tasks players with matching capsules with viruses in order to clear every virus on the board. In addition to Mario, other well-known Nintendo characters that appear in the game include Peach, Bowser, Koopa Troopa, Goomba, and more. Each character has specific skills related to eliminating the viruses, and players can assign each one to the doctor and assistant role to experiment with various character skill combinations. In total, Dr. Mario World has over 100 stages across a series of worlds, and Nintendo will update the game with new worlds, doctors, and more on a regular basis. The game also supports a multiplayer feature that lets you play with friends and family around the world in a versus mode, or help one another out by sending and receiving hearts that you can use in single player mode. Dr. Mario World is free to start, and includes optional in-game purchases [Direct Link].

Nintendo's Dr. Mario World Game Launching on iOS on July 10

Nintendo's newest mobile game, Dr. Mario World, is set to launch on iOS and Android devices on Wednesday, July 10, Nintendo announced on Twitter this evening. First announced in January, Dr. Mario World is based on the 1990 puzzle game Dr. Mario that tasked players with arranging different colored pills as they fell from the top of the screen to clear them from the game board and eliminate viruses. Nintendo has launched a website for Dr. Mario World, complete with videos on the gameplay. Like the original game, Dr. Mario World is a match three, where the goal is to clear viruses from the board by making matches. Players need to eliminate all of the viruses before running out of a set number of capsules. Scoring is based on how many capsules are left at the end of a level. Nintendo says there will be five worlds at launch, with more to be added in the future. Dr. Mario World is a freemium game and there will be in-app purchases that allow you to continue to play the game after your stamina diminishes (though it also refills over time). Diamonds can be purchased for adding more capsules, replenishing the aforementioned stamina meter, and purchasing items. #DrMarioWorld launches for iOS and Android devices on 7/10! Follow the official @DrMarioWorld_EN account to stay up to date on all the latest news, and pre-register today!💊 https://t.co/vE4HLDfW7p pic.twitter.com/sWAgFXKEBj— Nintendo of America (@NintendoAmerica) June 18, 2019 Dr. Mario can be pre-ordered via the iOS App Store starting today. [Direct Link]

'Mario Kart Tour' Gameplay Revealed in New Images and Video Shared From Beta Players

Nintendo today kicked off the beta for its mobile game Mario Kart Tour, limited to Android in Japan and the United States. Thanks to players starting to get their hands on the game, we now have a video and a few screenshots of Mario Kart Tour that provide a good idea of what you can expect from the mobile version of Mario Kart (via iGeneration). Images via iGeneration Like the console versions of the franchise, Mario Kart Tour is a kart racer set in the Mushroom Kingdom, tasking players with surpassing their rivals by using drifts and items to gain an edge. Mario Kart Tour appears to use the same single-handed control scheme as Super Mario Run, allowing players to swipe with their thumb to control their karts (or choose motion controls), while the kart accelerates on its own. Tracks are taken from previous iterations of Mario Kart, including the original Super Mario Kart, Mario Kart 64, Mario Kart: Double Dash, and Mario Kart 7. There are Grand Prix cups as well that contain a collection of tracks to race through, but each track only includes two laps (instead of the typical three lap structure of most Mario Kart races). The game's default controls automatically cause karts to drift around corners, but anyone wanting more of a challenge can turn on manual mode. There are four levels of difficulty (50cc, 100cc, 150cc, and 200cc) and the same soundtrack used in previous games in the franchise. In screenshots, many of the expected Mario characters can also be seen as playable: Luigi, Toad, Shy Guy, Waluigi, Peach, Toadette, and more. According to some beta

Nintendo Asks Developer Partners to Cut Back on In-App Purchases for Fear of Tarnishing the Brand

Nearly four years to the day since Nintendo announced it would be bringing its popular characters to iPhone and iPad, the company is now fearing how app-based microtransactions could be tarnishing its brand. According to a report by The Wall Street Journal, Nintendo is going so far as to ask its developer partners to "adjust" its games so that players don't spend too much on in-app purchases. One Nintendo official reiterated that the company uses its smartphone games to entice players into purchasing full-fledged console titles. Now, according to the unnamed official, Nintendo is concerned that it could be criticized for being greedy in the smartphone gaming market, ultimately hurting the company across divisions. As for individual games, Nintendo's plan is already affecting certain titles. Dragalia Lost developer CyberAgent slashed its fiscal year earnings forecast for the first time in 17 years, reportedly due in part to the game's underperformance. Although it has a lot of players downloading and interacting with the app, "revenue from each player has fallen short of projections," seemingly tied to Nintendo's new strategy. “Nintendo is not interested in making a large amount of revenue from a single smartphone game,” one CyberAgent official said. “If we managed the game alone, we would have made a lot more.” For DeNA, the original smartphone developer partner with Nintendo, the mobile gaming business is said to be in a "slump." Chief Executive Isao Moriyasu reported last month that many of the company's mobile games were struggling except for an original title

Nintendo's 'Fire Emblem Heroes' Crosses $500M in Player Spending on Two-Year Anniversary

Further cementing its status as Nintendo's most successful mobile game to date, Fire Emblem Heroes has officially crossed the half-a-billion-dollar revenue mark, which it hit just after the two-year anniversary of its launch in early February 2017. The game's $500 million in player spending includes players on both iOS and Android (via Sensor Tower). Fire Emblem Heroes is a free-to-play game that lets players spend real money inside the app once they download it. Most of Nintendo's apps have followed this structure, except Super Mario Run, which requires players to pay $9.99 to see the full game. In total, Fire Emblem Heroes has brought in "more than seven times the revenue" of Super Mario Run, and grossed more than twice the combined earnings of all of Nintendo's other mobile games, according to Sensor Tower. To date these include Miitomo (now defunct), Super Mario Run, Animal Crossing: Pocket Camp, and Dragalia Lost. Released just last September, Dragalia Lost has already become Nintendo's second most lucrative mobile game, surpassing Animal Crossing: Pocket Camp and Super Mario Run. In terms of platforms for Fire Emblem Heroes, players on Google Play/Android accounted for the majority of spending at 54 percent, while the iOS App Store made up 46 percent of player spending. Most players are located in Japan, which accounted for 56 percent of the game's $500 million total, while the United States is the game's second largest market at 31 percent of player spending. Despite Super Mario Run performing poorly in comparison to the free-to-play games, Shigeru

Nintendo's Next Mobile Game Will Be 'Dr. Mario World,' Developed in Partnership With LINE

Nintendo today announced that its next iOS and Android release will be Dr. Mario World, an action puzzle game set to be released later in 2019. Nintendo will be partnering with messaging app LINE to develop the new title. Little detail is available on the new game at this time, but Dr. Mario was a 1990 puzzle game that tasked players with rearranging different colored pills as they fall to clear them off of the game board and eliminate viruses. The gameplay of the original title was similar to Tetris, and it should translate well to mobile devices. Nintendo says that Dr. Mario World will be free to play with in-app purchases, with Nintendo aiming to release the game in “early summer 2019” in Japan, the United States, and dozens of other countries. Dr. Mario World may be Nintendo's first game of 2019, as its other title, Mario Kart Tour, won't be coming out until the summer. It was originally scheduled to launch right around March. Nintendo has released five mobile games thus far, four of which have been free-to-play and three of which have been highly successful. Fire Emblem Heroes, Animal Crossing: Pocket Camp, and Dragalia Lost are current free-to-play titles, while Miitomo, Nintendo's first mobile game, is now defunct. Nintendo's only paid app so far has been Super Mario

Nintendo Delays Launch of 'Mario Kart Tour' Mobile Game Until Summer

Nintendo has announced that its upcoming Mario Kart Tour game for iOS devices won't be ready until the summer (via The Verge). The news came in Nintendo's quarterly earnings report released today, exactly a year since the company first revealed it was bringing the game to smartphones. Little is known about Mario Kart Tour, but the game was originally scheduled for launch before the company's fiscal year ending March 2019. Nintendo said the decision to delay it had been made "in order to improve the quality of the application and expand the content offerings after launch." When it eventually arrives, Mario Kart Tour is expected to use the same free-to-play model of other Nintendo mobile titles, with in-app purchases that help players with certain tasks. Out of Nintendo's five mobile games so far, four have followed this model (Miitomo, Fire Emblem Heroes, Animal Crossing: Pocket Camp, Draglia Lost). Only Super Mario Run has used the pay-once price

Nintendo's Mobile Games Earned $348 Million in 2018

Nintendo earned approximately $348 million from its iOS and Android apps in 2018, according to new estimates shared this week by analytics firm Sensor Tower. Player spending hit a new record of $117 million during the fourth quarter of 2018, a 47 percent increase over the fourth quarter of 2017. Overall, Nintendo increased its earnings 15 percent compared to 2017. Much of the money that Nintendo earned came from Fire Emblem Heroes, its most popular title. Fire Emblem Heroes accounted for approximately 66 percent of Nintendo's 2018 revenue, with more than $230 million spent in the game across the globe. Since its debut, Fire Emblem Heroes has earned more than $487 million. Though it is Nintendo's newest game, Dragalia Lost brought in an estimated $58.4 million worldwide, while Animal Crossing: Pocket Camp, which turned a year old in November, earned Nintendo $48.6 million during 2018. Nintendo's original mobile game and first paid title, Super Mario Run, brought in just $10 million in 2018, down from $31 million in 2017. In 2019, Nintendo plans to expand its portfolio of mobile titles with the launch of Mario Kart Tour, set to be released in March. Like Fire Emblem Heroes, Dragalia Lost, and Animal Crossing: Pocket Camp, Mario Kart Tour will be free to play and supported through in-app

Nintendo Planning Major Update for Fire Emblem Heroes and 'Broadening the Scope' of Animal Crossing: Pocket Camp

Nintendo this week held its financial results briefing aimed at the second quarter for the fiscal year ending in March 2019 (via Reuters), during which it discussed its smart device business and major updates coming to two of its iOS apps: Fire Emblem Heroes and Animal Crossing: Pocket Camp. Starting with Fire Emblem Heroes, Nintendo's director and president Shuntaro Furukawa said that the company is planning a major version 3.0 update to the iOS game that will arrive around the end of 2018. The president didn't divulge any more information on the update, but ensured that Nintendo will keep pouring effort into development and operation of Fire Emblem Heroes following its huge success on the iOS App Store. According to Furukawa, Animal Crossing: Pocket Camp will also be updated in the near future, but this one will be focused on "broadening the scope of the gameplay." The iOS game is a pared-down version of the full games found on consoles like Nintendo 3DS, DS, Wii, and GameCube, and focuses on a small campsite that players can redecorate and customize to their liking, with a few other mini locations that can be visited through an in-game map. Although details are still scarce, it sounds like Nintendo is planning to slightly expand the explorable area of the game with the update, and potentially add in new gameplay features. The company has consistently held new seasonal events and introduced new features -- like gardening -- over the past year, but its scope has largely stayed the same as when it first launched. It's doubtful that this means Animal

Nintendo's New Dragalia Lost Game Earned $16 Million in Two Weeks

In the two weeks following the launch of Dragalia Lost, Nintendo's newest title, the game has earned $16 million in revenue from the iOS App Store and Google Play, according to estimates from app analytics site Sensor Tower. $13.5 million of the $16 million in revenue has come from Japan and the United States, with the game now ranking third when it comes to revenue earned by Nintendo mobile titles. During the first two weeks of availability, Fire Emblem Heroes earned $34 million, Super Mario Run earned $15.6 million, and Animal Crossing earned $9.8 million. Dragalia Lost, unsurprisingly, is performing best in Japan. 69 percent of total revenue has come from Japan, while 16 percent has come from the United States. The remaining 15 percent has come from Hong Kong, Taiwan, and Macau. Dragalia Lost is the 19th most popular iOS app in Japan at the current time, and the number 512th most popular app in Japan. In terms of revenue, it is ranked number 10 in Japan and number 62 in the United States. Nintendo released Dragalia Lost two weeks ago on Thursday, September 27. The game is an original swipe-based action RPG developed in partnership with Cygames. Dragalia Lost tasks players with conquering their enemies using powerful attacks and special skills, with players able to control characters who can transform into dragons to unleash their power on enemies. In addition to battling monsters, players will also need to develop a holy citadel for dragon training. Limited time multiplayer raid battles are available for up to three players online, and an

Nintendo's New iOS Game 'Dragalia Lost' Now Available

Nintendo's newest mobile game, Dragalia Lost, is now available on both Android and iOS devices in the United States, Japan, Hong Kong, Taiwan, and Macau. Dragalia Lost is an original action RPG that was developed by Nintendo and Japanese mobile game developer Cygames. In the swipe-based game, players are tasked with conquering their enemies using powerful attacks and special skills. Players will control several characters who are able to transform into dragons to unleash their power on enemies. In addition to battling monsters, players will also need to develop a holy citadel for dragon training. Limited time multiplayer raid battles are available for up to three players online, and an internet connection is required to play. Nintendo has successfully launched several iOS games, including Fire Emblem Heroes, Animal Crossing: Pocket Camp, and Super Mario Run. Like Nintendo's most successful titles, Dragalia Lost is free to play and it is supported through in-app purchases. Dragalia Lost can be downloaded from the App Store for free. [Direct Link]

Nintendo DS Game 'Professor Layton and the Curious Village' Coming to iOS App Store in U.S.

The iOS App Store Twitter account over the weekend revealed that the 2007 Nintendo DS game Professor Layton and the Curious Village will be making its way to the App Store in the United States in the near future (via Engadget). Japan received a port of the puzzle game on the iOS App Store and Google Play Store this past June. Of course, with just a single tweet there isn't much additional information about the iOS release for the original Professor Layton game in the United States. Given that this will be a direct port of the game, it appears that Professor Layton and the Curious Village will not be one of Nintendo's mainline apps that are taking established characters and franchises and making them into mobile-friendly titles, like Super Mario Run and Animal Crossing: Pocket Camp. Professor Layton and the Curious Village is coming to iOS 🎩 #NintendoStay tuned for more info. pic.twitter.com/UjE7fo28DQ— App Store (@AppStore) September 9, 2018 That's because the puzzle-based gameplay of the Professor Layton games should already be an easy transition to smartphones. In the first game, players take on the role of Professor Layton and his young assistant Luke as they navigate around a small village named St. Mystere. Originally developed by Level-5 and published by Nintendo worldwide, the game is mostly centered on solving puzzles and brainteasers presented by characters around the village. Since the first game, the Professor Layton series has seen numerous sequels over the years, with the last game coming out in 2017. That game, Layton's Mystery Journey, was the

'Animal Crossing: Pocket Camp' Reaches $50M Global Revenue, Which 'Fire Emblem Heroes' Achieved in 20 Days

Nintendo's latest smartphone app Animal Crossing: Pocket Camp has just reached $50 million in player spending across iOS and Android globally, according to data tracked by Sensor Tower. It took the game 289 days to reach this goal, becoming the slowest of Nintendo's latest apps to do so. Super Mario Run reached the $50 million mark 222 days after its release, while Fire Emblem Heroes achieved the $50 million milestone just 20 days after launching in February 2017. Fire Emblem Heroes has been called Nintendo and DeNA's "most successful mobile game" previously, and today's data cements the game's popularity. At the one year mark, Fire Emblem Heroes had grossed $295 million worldwide, and as of August 2018 Nintendo has earned $400 million from the game. In a report earlier this week, Sensor Tower noted that Fire Emblem Heroes had grossed $63 million between the months of July and August 2018 alone, a 34 percent jump year-on-year. While it had a slow start, the game's free-to-play structure built on in-app purchases of items like "Orbs" help keep it a consistent earner for Nintendo and DeNA. Animal Crossing: Pocket Camp is also free-to-play and includes in-app purchases for "Leaf Tickets," which can be used to reduce timers, craft items without the necessary materials, and more. While the tickets can be earned through regular gameplay, they are also available to buy with real-world money on the App Store. Still, the game has yet to match Fire Emblem Heroes' success, and Sensor Tower says that Animal Crossing: Pocket Camp has earned a majority of its revenue

Nintendo's New Smartphone Game 'Dragalia Lost' Launches September 27

Following an announcement in April, Nintendo's next mobile game Dragalia Lost will officially launch on iOS and Android devices on September 27 in the United States, Japan, Hong Kong, Taiwan, and Macau (via Engadget). The company tweeted the news late last night, also confirming that the mobile game will be getting a Nintendo Direct of its own later tonight at 8:30 p.m. PT. In the reveal earlier in the year, Nintendo described Dragalia Lost as an "original action RPG," co-developed by Nintendo and Japanese mobile developer Cygames. Otherwise, not much is known about the game besides that it will be an RPG, but we should know more tonight following the Nintendo Direct. This marks one of the first times Nintendo has not partnered with DeNA on a mobile game, the developer behind its original string of smartphone apps including Miitomo, Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp, and the upcoming Mario Kart Tour. Nintendo decided to expand its roster of smartphone game developers after its partnership with DeNA "fell behind schedule." The two companies originally claimed that their first app would launch in 2015, and five more would debut by March 2017. Eventually, Miitomo launched in March 2016, Super Mario Run launched in December 2016, Fire Emblem Heroes launched in February 2017, and Animal Crossing: Pocket Camp launched in November 2017. Besides Super Mario Run, every mobile game released by Nintendo and made by DeNA was delayed at some point. This year, Nintendo's new president Shuntaro Furukawa stated that mobile game apps will be

Shigeru Miyamoto: Nintendo Will 'Continue Pushing' for Pay-Once Mobile Games Over Freemium Apps

Video game designer Shigeru Miyamoto wants the gaming industry to stop "nickel-and-diming" users, and launch games at fixed prices (via Bloomberg). As long as the upfront prices aren't too high, such "premium" games would create a more sustainable business model over the long term, Miyamoto says, seemingly referencing video games across mobile, console, and PC. The Super Mario creator made the comments during the Computer Entertainment Developers Conference on Wednesday in Yokohama, Japan. “We’re lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits,” Miyamoto said at the Computer Entertainment Developers Conference (CEDEC) on Wednesday in Yokohama, Japan. Nintendo has tried both models on smartphones: in "Super Mario Run" it charged an upfront price of $9.99 to gain access to the full game, and in "Animal Crossing: Pocket Camp" and "Fire Emblem Heroes" it launched the games for free, with numerous opportunities for in-game purchases. Nintendo has previously said it prefers the pay-once structure of "Super Mario Run," but it still released two free-to-play apps in the year after that game launched. Additionally, even one year after launch "Super Mario Run" had yet to reach an "acceptable profit point," while stories about revenue from the freemium games were consistently more positive. Miyamoto admits that the "Super Mario Run" model hasn't exactly been a success, but says the company will "continue pushing" the pay-once model forward in an effort to avoid

Nintendo Has Earned $400M From Fire Emblem Heroes on Mobile Devices

In the 18 months since Nintendo released Fire Emblem Heroes on Android and iOS devices the game has raked in a total of $400 million worldwide, according to data shared today by Sensor Tower. That $400 million total includes earnings across both the iOS App Store and the Google Play store, and it's up from the $300 million the game had earned a year after its launch. Fire Emblem Heroes allows players to level up popular characters from the well-known Fire Emblem Nintendo game series, engaging in strategic battles as part of an original storyline developed for mobile devices. According to Sensor Tower, Fire Emblem Heroes is Nintendo and DeNA's most successful mobile game to date. Nintendo's mobile games have proven to be a lucrative venture for the company, and Fire Emblem Heroes is sold alongside two other games set in the Nintendo universe and adapted for mobile, Animal Crossing: Pocket Camp and Super Mario Run. At $400 million earned, Fire Emblem Heroes has significantly outperformed the other two games, with Super Mario Run earning Nintendo an estimated $64 million to date and Animal Crossing: Pocket Camp earning $42 million. Approximately 52 percent of the $400M spent on Fire Emblem Heroes is from Google Play, with the remaining 48 percent brought in by the App Store. Players in Japan spend the most on Fire Emblem Heroes accounting for 56 percent of revenue, followed by the United States at 31 percent. During the month of June, gamers spent more than $23 million on Fire Emblem Heroes, and according to Sensor Tower, momentum does not appear to be