'BioShock' Coming to iOS Later This Summer

Award-winning first-person shooting game BioShock is making the transition to iOS later this summer, developer 2K Games tells Engadget. Originally launched in 2007, the game kicked off a trio of successful titles in the series, which is available on several platforms including PC, Mac, and consoles.

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While taking BioShock to iOS is a big move for the series, Engadget calls the experience "subpar" as the visuals have been reduced in quality to fit within Apple's app size requirements for the App Store. In addition the device size itself simply makes the game feel "distinctly less immersive". The game does, however, play well if users can adapt to the on-screen touch screen controls or take advantage of an external Bluetooth gamepad.

An exact launch date for the iOS version BioShock is yet to be announced, and 2K Games says it will carry "premium" pricing with no extra downloadable content.

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Posted: 7 weeks ago

Why?

Maybe when it goes free or $1 Ill take a look. Were talking a 20+ hour game.


Oh joy.

People want amazing games, but they want to pay Angry Birds prices. :|
Rating: 10 Votes
Posted: 7 weeks ago
This game with touch controls?


HHHAHAHAHAHAHAHA
Rating: 7 Votes
Posted: 7 weeks ago

Why?

Maybe when it goes free or $1 Ill take a look. Were talking a 20+ hour game.


... You want to pay $1 or less for over 20 hours of gameplay. That's insane. The typical rate is about $2/hour of gameplay. Some have lower prices, some hit $6/hour, but what you're saying is about 1/40th of a typical price. It'd be a complete steal at that price.
Rating: 5 Votes
Posted: 7 weeks ago
Nice! Would love to see more modern classics ported to iOS
Rating: 4 Votes
Posted: 7 weeks ago
Not interested if it doesn't have a decent wireless controller. Ill also add, that Apple need to get a rocket up their behinds and get iOS onto a decent upgraded ATV so we can play these games on a decent sized telly. No brainer.
Rating: 4 Votes
Posted: 7 weeks ago
Apple should take notice here. The last console they made, the Pippin, had barely 100 games for it and was awful in general. Nobody would develop for it.

The iOS platform today has people throwing themselves at it in all ways. The fact that 2K are porting a major contemporary console game mean that the Apple TV could easily fill in a simple casual/serious gaming niche that Nintendo have wholeheartedly lost with the disasterous Wii U.

With media content to rival the Xbox, and a developer community that nobody can beat, Apple could use the Apple TV to gain significant market share in the Console market.
Rating: 3 Votes
Posted: 7 weeks ago

Right? its going to be terrible to play. Maybe it would be alright with a bluetooth controller. But if anyone is playing this on iOS, they cant be that serious about getting the full experience of it anyway. Might be a good gateway to get new users to buy it for a good platform though.


I would say the reverse: BETTER with touch than with a console controller. IF the controls are done well, which can be done for an IOS touch-based FPS. (Aiming in the NOVA series for instance, and others that take a less traditional control approach.)

To each their own, of course—people learn to live with console controllers in FPS games. They love them! I know that. But here's why I say it could (and should) be better:

• Console controllers have always been the wrong solution for FPSs. A necessary evil to deliver a popular genre. The precision of mouse—DIRECT aiming—is superior and just plain more fun. Joystick control is so much worse that FPS games use auto-aim to compensate. But I want to play a game myself, without training wheels. Having the game "play itself a little" to compensate for bad controls is just less fun. (Albeit comfortable in the hands, I will grant you! And the movement side of a controller can be superior to WASD; but aiming is far more central. Put it this way: WASD isn't bad enough to make the game auto-walk for you. Aiming on a stick IS that bad.)

• Example: try using a console joystick to navigate the an arrow cursor around your desktop computer screen (or even a game menu with giant targets). Awful. You wish for a real pointer. Aiming a weapon is the same thing.

• There are other ways to get the same direct level of aiming: a trackball, trackpad, gyroscopes, gestures, etc. If done well, the weapon moves the way you move—just as with a mouse.

• Swiping to aim the camera on a touchscreen is one such method. Direct aiming much like a very accurate trackpad, and equivalent to what you do with a mouse: Want to aim a little up? Move your thumb/finger/hand a little up. (Rather than nudging the joystick a little up, holding it just the right amount, and letting go at the right moment while auto-aim holds your hand.)

So, I consider mouse superior to touchscreen (a little), but both superior to a joystick—for aiming in an FPS.

This title could be great or a mess. I have hope!

What device people choose to buy this game for won't be a matter of how "serious" the gamer is about the Bioshock franchise (why does that matter?)—it will be about what device they use and have with them. And if it's an iPad, they'll be enjoying a nice sized screen with portability and sofa-comfort that a laptop can't match.
Rating: 3 Votes
Posted: 7 weeks ago

Many blast this guy. But I feel the same way.

I've bought many 'premium' titles and do prefer it. Every Infinity Blade on release day, FTL, The Room, Plague Inc, Broken Age, Galaxy on Fire 2, etc etc.

But this port... that I've already played... that is graphics reduced... and controller handicapped... just does not excite. I didn't buy the GTA's either for the same reason.

A sub-par adaptation of an experience I've already had... is not enticing.


So you're saying that the work of bringing a console game to an iOS device just doesn't warrant spending more than a dollar? And people wonder why console games rarely come to iOS.
Rating: 3 Votes
Posted: 7 weeks ago

Why?

Maybe when it goes free or $1 Ill take a look. Were talking a 20+ hour game.


You seriously think this entire game is worth at most $1 dollar? The gaming industry is going to disappear if everybody starts thinking like you.
Rating: 2 Votes
Posted: 7 weeks ago
Apple really needs to increase the file size limit for the App Store. Does anyone know if that's a technical limitation of iOS or just a policy?

The thing is we have these fancy 64-bit chips in the A7, and the A8 is just around the corner. Combine that with the new Bare Metal stuff in iOS 8 and you end up with quite a mobile gaming powerhouse, probably getting up to par with the 360 and PS3 but with more ram. But we're hampered by muddy textures in the tiny 2GB file sizes, even though these iPads are outputting resolution higher than 1080p.

I've said it before and I'll say it again: I think Apple should sell two models of Apple TV. There could be Apple TV 4 this autumn, which uses the older A7, 1GB of ram, with an App Store and mic for Siri. It would retail for $99 or $129 (might cost more because of increase in storage space for App Store, maybe 16GB locally). Then sell an Apple Gaming box that is essentially the same form factor as Apple TV. Maybe sell it in a few fun colors. Price it at $199-249 with a quad-core A8, 2GB of ram, and bluetooth controller support. Most importantly Apple should release first-party controllers. I'm looking forward to seeing what comes out before Christmas from third-party vendors, but would love an Apple Controller because you know they would do it right. A lot of casual gamers would pick up such a console, and a lot of people who want an Apple TV but think "I may as well upgrade to the game box for my (kids/grandkids/etc)." I'd get one for my kid (if she was old enough) because the games on iOS are usually cheaper—and there are lots of kid friendly options available. Would be great to quickly switch between watching a movie and playing Minecraft or something while hanging out on the couch—while not ponying up for an Xbox One or PS4 and all the bloated interface and heat those machines put out.
Rating: 2 Votes

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