Epic Games Began Planning Antitrust Lawsuit Against Apple Two Years Ago With 'Project Liberty'

Ahead of its upcoming bench trial against Epic Games, Apple today filed 500 pages of documents covering findings of fact and conclusions of law, which basically summarizes the information exchanged between Apple and Epic, presents the relevant facts to the judge, and argues for the logical conclusions that should be drawn when law is applied to the case.

fortnite apple logo 2
Apple sticks to many of the talking points that it has argued since the beginning of its dispute with ‌Epic Games‌. The App Store has remained unchanged in terms of general fee structure since it first debuted in 2008, and while policies have been updated, the development principles have remained the same.

Apple sees Epic's challenge as an attack on its fundamental ‌App Store‌ business model of 13 years. Apple maintains that its rigorous review guidelines for apps provide consumers with security, privacy, and reliability, something that its devices are also known for, leading to significant benefits for end users and developers.

The 30 percent fee that Apple charges is in line with the fees charged by other app marketplaces and software providers as demonstrated in a study that Apple had commissioned earlier this year, and Apple recently introduced the Small Business Program to drop fees to 15 percent for developers making under $1 million annually. Apple entered a market where 30 percent commissions were already accepted -- it did not set that rate when the ‌App Store‌ launched.

In response to claims that the ‌App Store‌ is anticompetitive because there are no alternate app stores allowed on the iPhone, Apple points to competition in the device and game transaction markets. There are other platforms that people can choose, along with other gaming options, and web apps are supported on ‌iPhone‌ and iPad as gaming alternatives that Microsoft and Google have already taken advantage of. Apple uses Epic's main title, Fortnite, to illustrate its point.

Epic's flagship game, Fortnite, illustrates the competitive landscape. Apple supports "cross-plat- form" play and cross-platform transactions. The same consumer can make in-app purchases of V-Bucks on her iPhone (through the browser) during a lunch break, and on a console at home in the evening. Apple (unlike some of its competitors) allows "cross-wallet" play, so that in-game purchases--called V-Bucks in Fortnite--can be made on one device and used on another. In other words, an iOS user can purchase V-Bucks on a PC and then (prior to Fortnite's removal) use them in Fortnite on their iPhone or iPad--with Epic owing not even a penny's commission to Apple.

Epic internal documents related to "Project Liberty" suggest that Epic has been plotting against Apple and Google since 2018. Epic began Project Liberty when it saw a decline in its average monthly active users and revenue, devising a strategy to pay less commission while still taking advantage of the benefits of the ‌App Store‌ and the money that Apple has invested into the ecosystem.

‌Epic Games‌ hired lawyers and a PR firm as part of its plan to launch a lawsuit against Apple, ultimately shelling out hundreds of thousands of dollars. Epic outlined its plan to get Fortnite approved with hidden alternate payment options, which was then activated by a hotfix, leading to the current dispute. Epic internal documents described the legal battle against Apple and Google as "fun!" and contemplated how to get Apple and Google to reconsider their fees without ‌Epic Games‌ looking like "the baddies."

This was all part of a pre-planned media strategy called "Project Liberty." Epic retained Cravath, Swaine & Moore LLP and a public relations firm in 2019, and this lawsuit is the culmination of that effort. Epic seeks to portray Apple as the bad guy so that it can revive flagging interest in Fortnite. Yet, ironically, when Epic got kicked off the iOS platform, it told players that they could continue playing on consoles, PCs, and other devices--demonstrating the existence of competition and the absence of monopoly.

Tim Sweeney, the CEO of ‌Epic Games‌, has confirmed Project Liberty in prior interviews and has said that Epic spent months preparing the lawsuit against Apple, though Apple's court filings provide new insight into the lengths that Epic went to in order to rope Apple and Google into an antitrust lawsuit.

Apple argues that an expansion of antitrust law is unwarranted and that Epic's product market descriptions are inaccurate because of the other platforms the ‌App Store‌ is competing with. Apple claims that Epic overstates the ‌App Store‌'s profitability, and that arguments that the review process is ineffective are inaccurate. Last year, Apple rejected 150,000 apps, and malware on iOS devices is almost unheard of compared to the high number of malicious apps found on PCs and Android devices.

Apple says that Epic's claim that the market is only iOS apps will fail, and that the relief that Epic seeks would be harmful for consumers and developers as it would weaken the ‌App Store‌. Apple also sees the ‌App Store‌ as an integrated feature of the ‌iPhone‌ and in-app purchase as an integrated feature of the ‌App Store‌ that does not allow for third-party payment options, which is what Epic is aiming for.

At bottom, Epic is asking this Court to force alternative terms on Apple so that Epic can make more money. But Epic's request would harm other developers and consumers, in addition to imposing unprecedented obligations on Apple to open its proprietary systems and engineering to third parties.

The Epic v. Apple bench trial is set to start on May 3, and it will conclude the week of May 24. Both Epic and Apple will call high-profile witnesses, including Apple CEO Tim Cook, Apple Fellow Phil Schiller, Apple engineering chief Craig Federighi, and former iOS software chief Scott Forstall, who will be testifying on behalf of Apple.

Popular Stories

2024 iPhone Boxes Feature

Apple Adjusts Trade-In Values for iPhones, iPads, Macs, and More

Thursday November 6, 2025 11:12 am PST by
Apple today updated its trade-in values for select iPhone, iPad, Mac, and Apple Watch models. Trade-ins can be completed on Apple's website, or at an Apple Store. The charts below provide an overview of Apple's current and previous trade-in values in the U.S., according to its website. Maximum values for most devices either decreased or saw no change, but the iPad Air received a slight bump. ...
Liquid Glass General Feature

Apple Shares Liquid Glass Design Gallery

Thursday November 6, 2025 2:45 pm PST by
Apple is promoting the new Liquid Glass design in iOS 26, showing off the ways that third-party developers are embracing the aesthetic in their apps. On its developer website, Apple is featuring a visual gallery that demonstrates how "teams of all sizes" are creating Liquid Glass experiences. The gallery features examples of Liquid Glass in apps for iPhone, iPad, Apple Watch, and Mac. Apple...
airtag purple

Apple's Website Lists AirTag 4-Pack at Shockingly Low Price [Updated]

Friday November 7, 2025 6:40 am PST by
Apple's online store in the U.S. is suddenly offering a pack of four AirTags for just $29, which is the same price as a single AirTag. This is likely a pricing error, and it is unclear if orders will be fulfilled. Apple has not discounted the AirTag four-pack in any other countries that we checked. Delivery estimates are already pushing into late November to early December, suggesting...
iOS 26

iOS 26.1 Available Now With These 8 New Features

Monday November 3, 2025 5:54 am PST by
Following more than a month of beta testing, Apple released iOS 26.1 on Monday, November 3. The update includes a handful of new features and changes, including the ability to adjust the look of Liquid Glass and more. Below, we outline iOS 26.1's key new features. Liquid Glass Toggle iOS 26.1 lets you choose your preferred look for Liquid Glass. In the Settings app, under Display...
ikea smart home devices

IKEA Debuts 21 HomeKit-Compatible Smart Bulbs, Sensors, and Controls

Thursday November 6, 2025 4:08 pm PST by
IKEA today announced the upcoming launch of 21 new Matter-compatible smart home products that will be able to interface with HomeKit and the Apple Home app. There are sensors, lights, and control options, all of which will be reasonably priced. Some of the products are new, while some are updates to existing lines that IKEA previously offered. There are a series of new smart bulbs that are...
Early Black Friday Deals 1

The Best Early Black Friday Apple Deals on MacBook, Apple Watch, iPad, and More

Saturday November 8, 2025 6:16 am PST by
We're officially in the month of Black Friday, which will take place on Friday, November 28 in 2025. As always, this will be the best time of the year to shop for great deals, including popular Apple products like AirPods, iPad, Apple Watch, and more. In this article, the majority of the discounts will be found on Amazon. Note: MacRumors is an affiliate partner with some of these vendors. When ...
Apple fitness plus feature

Future of Apple Fitness+ 'Under Review'

Sunday November 9, 2025 5:30 am PST by
The future of Apple Fitness+ is "under review" amid a reorganization of the service, according to Bloomberg's Mark Gurman. In the latest edition of his "Power On" newsletter, Gurman said that Apple Fitness+ remains one of the company's "weakest digital offerings." The service apparently suffers from high churn and little revenue. Nevertheless, Fitness+ has a small, loyal fanbase that...
maxresdefault

In-Depth iPhone Battery Experiment Pits Slow Charging Against Fast Charging

Friday November 7, 2025 1:19 pm PST by
HTX Studio this week shared the results from a six-month battery test that compared how fast charging and slow charging can affect battery life over time. Using six iPhone 12 models, the channel set up a system to drain the batteries from five percent and charge them to 100 percent over and over again. Three were fast charged, and three were slow charged. Another set of iPhones underwent...
apple watch se 3 always on

Apple to Remove iPhone-Apple Watch Wi-Fi Sync in EU With iOS 26.2

Thursday November 6, 2025 4:37 am PST by
Apple in iOS 26.2 will disable automatic Wi-Fi network syncing between iPhone and Apple Watch in the European Union to comply with the bloc's regulations, suggests a new report. Normally, when an iPhone connects to a new Wi-Fi network, it automatically shares the network credentials with the paired Apple Watch. This allows the watch to connect to the same network independently – for...

Top Rated Comments

ian87w Avatar
60 months ago
Wait, so Epic's decision when their revenue is declining is to hire lawyers and PR firms to bite Apple and Google? And they literally planned to break the ToS through a hot fix?

Do people still want to side with Epic?
Score: 54 Votes (Like | Disagree)
farewelwilliams Avatar
60 months ago
App Store has been more than fair. 30% pays for plenty of essential developer resources that indie developers rely on. Epic wants to stop funding these resources and keep the money to themselves.

Epic isn't doing it to help developers, they're stealing from developers.
Score: 37 Votes (Like | Disagree)
m4mario Avatar
60 months ago

The App store is still the only way to get apps on iOS
Thats not true. You can absolutely use HTML 5, Javascript and all the web technologies and develop a web app. Any user can add an app like that to Home Screen and use it like a regular app. HTML 5 is completely open and based on common standards. If HTML 5 standards specify Camera access, then iOS provides it.

What you cant do is use Apple in-house built technologies like Xcode, Swift, Apple's iOS API's and other Apple developed technologies for free and develop an app and distribute it without paying Apple a cut. That I think is fair. Sure Apple's technologies is far superior to HTML 5(which is an industry standard), that's what Apple worked hard for. Asking for these technologies without paying Apple anything is unfair.
Score: 37 Votes (Like | Disagree)
Krizoitz Avatar
60 months ago

The App store is still the only way to get apps on iOS
And? There’s nothing unprecedented or illegal about that. iOS isn’t a market, smartphones and devices are. The only way to get digital games on the Xbox is through Microsoft’s store. The only way to get them on PlayStation is through Sony’s store. Want to sell your game for Nintendo, Microsoft or Sony’s platform? You have to get their approval and follow their rules. Since none of them have a monopoly the consumer can choose which platform or platforms they want to engage with. Same with smartphones. Apple offers one approach, Google a different one. Consumers can choose which one they like. If you don’t like Apple walled garden model it’s really really easy to not buy an iPhone.
Score: 26 Votes (Like | Disagree)
BvizioN Avatar
60 months ago
I want them to fail in an epic way.
Score: 22 Votes (Like | Disagree)
Anson_431 Avatar
60 months ago

Wait, so Epic's decision when their revenue is declining is to hire lawyers and PR firms to bite Apple and Google? And they literally planned to break the ToS through a hot fix?

Do people still want to side with Epic?
I actually wonder how the court would perceive this deliberately planned and executed breach of contract when Epic is trying to play the victim here.

It wasn’t even 2 months. It’s TWO YEARS for crying out loud………
Score: 13 Votes (Like | Disagree)