Metal Developer Tools on Windows Offer New Gaming Opportunities

Game developers are now able to more easily develop games for Apple devices using Windows machines, thanks to a new set of Metal developer tools released by Apple (via Reddit).

metal og

Apple quietly released a set of Metal Developer Tools for Windows 10 at WWDC this year, which enables Metal Shading Language (MSL) compilation on Windows into Metal Library Objects targeting Apple platforms. This means that game production teams may now use PCs to compile games developed on Windows for macOS and other Apple operating systems.

Many game development studios have established game or graphics asset production pipelines that use the Microsoft Windows infrastructure. One of the key final steps in the asset creation process is compiling the graphics and compute shaders for inclusion in the game.

Since Apple is transitioning the Mac to custom silicon, developers that bring their games to Metal will be able to run them on iOS, iPadOS, tvOS, and macOS. Apple's API automatically translates all inputs to whatever the available input method may be, such as touch, controller, or keyboard and mouse. Developers targeting the Apple platform can now develop for iPad, iPhone, Mac, and Apple TV simultaneously. This may make the Apple platform more attractive to game developers as they will have access to a far larger market share than on macOS or iOS alone.

Although it is not possible to develop games for Apple devices on Windows entirely, since a Mac is still needed to sign software and for testing, the availability of gaming-oriented Apple developer tools for Windows marks a significant step in gaming on Apple devices.

As Apple moves the Mac to custom silicon, where it will no longer support Boot Camp, it is interesting that Apple is releasing developer tools specifically for gaming with regards to Windows. Seeing that these new developer tools allow Windows games to be compiled into Metal for Apple platforms, rather than being completely rebuilt, it should now be easier for developers to port native PC games and AAA titles to the Mac.

Update: Max Tech also has a good video covering the topic:

Popular Stories

iOS 26

iOS 26.1 Coming Soon: New Features for Your iPhone and Release Date

Monday October 27, 2025 7:55 am PDT by
The upcoming iOS 26.1 update includes a handful of new features and changes for iPhones, including a toggle for changing the appearance of the Liquid Glass design, "slide to stop" for alarms in the Clock app, and more. Below, we outline key details about iOS 26.1. Release Date Given that Apple has yet to seed an iOS 26.1 Release Candidate, which is typically the final beta version, the...
maxresdefault

Apple TV 4K Could Still Launch Before 2025 Ends: All the Rumored Features

Monday October 27, 2025 4:51 pm PDT by
Apple is designing an updated version of the Apple TV 4K, and rumors suggest that it could come out sometime in the next couple of months. We're not expecting a major overhaul with design changes, but even a simple chip upgrade will bring major improvements to Apple's set-top box. Subscribe to the MacRumors YouTube channel for more videos. We've rounded up all the latest Apple TV rumors. ...
iOS 26 Maps Glass

Apple Reportedly Moving Ahead With Ads in Maps App

Sunday October 26, 2025 6:22 am PDT by
Apple Maps could feature integrated ads as soon as next year, Bloomberg's Mark Gurman reports. In his latest "Power On" newsletter, Gurman said that Apple's plan to bring more ads to iOS is moving "gaining traction," with the Maps app being next in line. The project will apparently give restaurants and other businesses the option to pay to have their details featured more prominently in...
iOS 26

6 New Things Your iPhone Can Do in iOS 26.1

Wednesday October 29, 2025 4:22 am PDT by
Apple is about to drop iOS 26.1, the first major point release since iOS 26 was rolled out in September, and there are at least six notable changes and improvements to look forward to. We've rounded them up below. Apple has already provided developers and public beta testers with the release candidate version of iOS 26.1, which means Apple will likely roll out the update to all compatible...
iOS 26 Battery Glass Feature

iOS 26.1 Beta Liquid Glass Battery Drain Test: Tinted vs Clear Mode

Friday October 24, 2025 2:30 pm PDT by
In the fourth iOS 26.1 beta, Apple added a "Tinted" option that reduces the translucency of Liquid Glass for those who prefer a more opaque look. I saw some comments wondering whether the setting might preserve battery life, so I thought I'd do some testing. Test Settings I did four separate tests using the iPhone 17 Pro Max, and I kept the parameters as similar as possible. Here are the...
M6 MacBook Pro Feature 1

M6 MacBook Pro: Release Date, Pricing, and What to Expect

Monday October 27, 2025 9:15 am PDT by
Apple this month refreshed the 14-inch MacBook Pro base model with its new M5 chip, and higher-end 14-inch and 16-inch MacBook Pro models with M5 Pro and M5 Max chips are expected to follow in early 2026. However, these machines will represent the final update to the current design, with Apple reportedly developing a completely new version of the MacBook Pro packed with next-generation hardware...
iOS 26

Apple Seeds iOS 26.1, iPadOS 26.1, and macOS Tahoe 26.1 Release Candidates

Tuesday October 28, 2025 1:07 pm PDT by
Apple today provided developers and public beta testers with the release candidate versions of upcoming iOS 26.1, iPadOS 26.1, macOS Tahoe 26.1, tvOS 26.1, watchOS 26.1, and visionOS 26.1 updates for testing purposes. The RCs betas come a week after Apple released the fourth betas. The new betas can be downloaded from the Settings app on a compatible device by going to General > Software...
iOS 26

iOS 26.1 Coming Soon With These 8 New Features for Your iPhone

Wednesday October 22, 2025 6:15 am PDT by
The upcoming iOS 26.1 update includes a handful of new features and changes for iPhones, including a toggle for changing the appearance of the Liquid Glass design, "slide to stop" for alarms in the Clock app, and more. iOS 26.1 is currently in beta testing. The update will likely be released in the first half of November, and it is compatible with the iPhone 11 series and newer, but some...
swift for android

Developers Can Now Make Android Apps With Apple's Swift

Sunday October 26, 2025 4:23 am PDT by
The first preview release of the Swift SDK for Android was published this week, allowing developers to build Android apps in Swift with official tooling and making it easier to share code across iOS and Android. The SDK enables Android apps to be built in Swift using officially supported tooling rather than community workarounds. In June, it was announced that Apple's Swift programming...

Top Rated Comments

mi7chy Avatar
69 months ago
Why not adopt industry standard Vulkan ('https://www.khronos.org/vulkan/') instead of making developers learn another API?
Score: 31 Votes (Like | Disagree)
robinp Avatar
69 months ago
Apple game console incoming? All that controller / keyboard support. Apple silicon with GPUs surely competing / surpassing the current generation consoles. Seems kind of inevitable that the Apple TV becomes a serious gaming platform.
Score: 24 Votes (Like | Disagree)
mingistech Avatar
69 months ago

Why not adopt industry standard Vulkan ('https://www.khronos.org/vulkan/') instead of making developers learn another API?
Metal provides a 10 times increase in draw calls compared to OpenGL ES 3,1 while Vulkan provides a 3.5 times increase in draw calls compared to OpenGL ES 3,1 ('http://www.androidauthority.com/opengl-vs-vulkan-performance-706408/').

Essentially Metal is faster.
Score: 16 Votes (Like | Disagree)
topdrawer Avatar
69 months ago

Why not adopt industry standard Vulkan ('https://www.khronos.org/vulkan/') instead of making developers learn another API?
why not adopt C# instead of swift? why move to sillicon? why be anything other than a PC? plus lazy game developers don't need to learn another anything. most use unity or unreal which spits out metal games automagically. most will never make or touch custom shaders
Score: 15 Votes (Like | Disagree)
Merode Avatar
69 months ago
If you've developed anything with low level graphics API, you'll know compiling shaders is just tiny piece of whole story. Without full Metal support for Windows or Linux these tools will be useless.
Score: 14 Votes (Like | Disagree)
Merode Avatar
69 months ago

Metal provides a 10 times increase in draw calls compared to OpenGL ES 3,1 while Vulkan provides a 3.5 times increase in draw calls compared to OpenGL ES 3,1 ('http://www.androidauthority.com/opengl-vs-vulkan-performance-706408/').

Essentially Metal is faster.
You know OpenGL is a standard and it is up to each developer/manufacturer to implement it? That's why a lot of games that have native macOS clients perform much worse on macOS than in Boot Camp. Sometimes Windows (Boot Camp) client is even up to twice as fast (FPS).

What I'm getting at - if Apple is comparing Metal to its own OpenGL implementation then of course it's going to be A LOT faster. You know why? Because Apple's implementation of OpenGL was lackluster since its conception. That's why this comparison is the way it is - Vulkan is compared to OpenGL on Android. It's not apples to apples comparison.

In essence Vulkan, Metal and DirectX 12 should perform equally as good because they function very similarly. Vulkan has richer feature set than Metal at the moment but Metal is catching up quickly. However in reality Metal performance leaves much to be desired. There's no way to compare those two APIs fairly because there's no Vulkan for macOS (MoltenVK is just a wrapper around Metal). However there are games with native clients on macOS that use Metal renderer (World of Warcraft, Starcraft 2) and in Boot Camp they still perform much better on DirectX (11 and 12).

I like Apple but let's be honest for a minute. Their graphics performance was lackluster for decades now and it's not going to change overnight. They no longer compare themselves to PCs like in 90's and early 00's. They compare their devices to previous generations of their devices.
Score: 12 Votes (Like | Disagree)