Metal Developer Tools on Windows Offer New Gaming Opportunities

Game developers are now able to more easily develop games for Apple devices using Windows machines, thanks to a new set of Metal developer tools released by Apple (via Reddit).

metal og

Apple quietly released a set of Metal Developer Tools for Windows 10 at WWDC this year, which enables Metal Shading Language (MSL) compilation on Windows into Metal Library Objects targeting Apple platforms. This means that game production teams may now use PCs to compile games developed on Windows for macOS and other Apple operating systems.

Many game development studios have established game or graphics asset production pipelines that use the Microsoft Windows infrastructure. One of the key final steps in the asset creation process is compiling the graphics and compute shaders for inclusion in the game.

Since Apple is transitioning the Mac to custom silicon, developers that bring their games to Metal will be able to run them on iOS, iPadOS, tvOS, and macOS. Apple's API automatically translates all inputs to whatever the available input method may be, such as touch, controller, or keyboard and mouse. Developers targeting the Apple platform can now develop for iPad, iPhone, Mac, and Apple TV simultaneously. This may make the Apple platform more attractive to game developers as they will have access to a far larger market share than on macOS or iOS alone.

Although it is not possible to develop games for Apple devices on Windows entirely, since a Mac is still needed to sign software and for testing, the availability of gaming-oriented Apple developer tools for Windows marks a significant step in gaming on Apple devices.

As Apple moves the Mac to custom silicon, where it will no longer support Boot Camp, it is interesting that Apple is releasing developer tools specifically for gaming with regards to Windows. Seeing that these new developer tools allow Windows games to be compiled into Metal for Apple platforms, rather than being completely rebuilt, it should now be easier for developers to port native PC games and AAA titles to the Mac.

Update: Max Tech also has a good video covering the topic:

Popular Stories

Home Hub Command Center with Dome Base Feature

Apple Working on All-New Operating System

Saturday August 16, 2025 6:45 am PDT by
Apple is developing an all-new operating system codenamed "Charismatic," according to Bloomberg's Mark Gurman. Apple smart home hub concept This is likely Apple's long-rumored "homeOS" operating system. In a report this week, Gurman said both Apple's rumored smart home hub in 2026 and tabletop robot in 2027 will run the new operating system. He said the software platform will blend...
apple beta 26 lineup

Mark Gurman Responds to Last Week's Apple Device Leaks

Sunday August 17, 2025 7:03 am PDT by
Last week, Apple released and then pulled a software tool that accidentally contained identifiers for many unreleased devices and chips, according to MacRumors contributor Aaron Perris. His findings included new models of the Studio Display, Apple TV, Apple Watches, Apple Vision Pro, iPad mini, HomePod mini, and more. Here is what was uncovered in the file, according to MacRumors contributor ...
iOS 26 Feature

Here's Everything New in iOS 26 Beta 7

Monday August 18, 2025 11:59 am PDT by
The seventh developer beta of iOS 26 is now available. While we are now in the later stages of the iOS 26 beta cycle, there are still some changes. Below, we outline everything new that we have found in iOS 26 beta 7 so far. Redesigned Blood Oxygen Feature The seventh developer betas of iOS 26 and watchOS 26 include a redesigned Blood Oxygen feature on Apple Watch Series 9, Apple Watch ...
iPhone 17 Pro in Hand Feature Lowgo

iPhone 17 Pro Max's Internal Design With Metal Battery Allegedly Leaks

Friday August 15, 2025 9:13 am PDT by
Alleged images of the iPhone 17 Pro Max's internal design have surfaced, offering a potential look inside the device before it is announced by Apple next month. The images were shared by the account "yeux1122" this week, in a blog post on the Korean platform Naver. The account aggregates Apple rumors and leaks, so it is likely not the original source of the images, and it is unclear if they...
iPhone 16

No iPhone 18 in 2026, Another Report Claims

Monday August 18, 2025 7:34 am PDT by
Apple is expected to delay the launch of its base iPhone 18 model until spring 2027, marking a major shift in the company's long-established release cycle, according to South Korea's ETNews. The report claims that Apple has informed some of its suppliers that the iPhone 18 will not be part of the September 2026 iPhone lineup. Instead, the company will unveil only higher-end models in the...
Apple Watch Ultra 2 Complications

Apple Watch Reportedly Set to Receive 'Significant Redesign' Next Year

Friday August 15, 2025 1:31 pm PDT by
At least one new Apple Watch model launching next year will feature a "significant redesign," according to Taiwanese supply chain publication DigiTimes. In a paywalled report this week, citing supply chain insiders, DigiTimes claimed that a high-end 2026 Apple Watch model will feature "exterior design" changes, including but not limited to "eight sensors arranged in a ring pattern visible...
apple design award 2025

Apple Announces 2025 Design Award Winners Ahead of WWDC 2025

Tuesday June 3, 2025 10:14 am PDT by
As we wait for WWDC to kick off next Monday, Apple today announced the winners of its annual Apple Design Awards, recognizing apps and games for their innovation, ingenuity, and technical achievement. The 2025 Apple Design Award winners are listed below, with one app and one game selected per category: Delight and Fun - CapWords (App) and Balatro (Game) Innovation - Play (App) and PBJ -...

Top Rated Comments

mi7chy Avatar
67 months ago
Why not adopt industry standard Vulkan ('https://www.khronos.org/vulkan/') instead of making developers learn another API?
Score: 31 Votes (Like | Disagree)
robinp Avatar
67 months ago
Apple game console incoming? All that controller / keyboard support. Apple silicon with GPUs surely competing / surpassing the current generation consoles. Seems kind of inevitable that the Apple TV becomes a serious gaming platform.
Score: 24 Votes (Like | Disagree)
mingistech Avatar
67 months ago

Why not adopt industry standard Vulkan ('https://www.khronos.org/vulkan/') instead of making developers learn another API?
Metal provides a 10 times increase in draw calls compared to OpenGL ES 3,1 while Vulkan provides a 3.5 times increase in draw calls compared to OpenGL ES 3,1 ('http://www.androidauthority.com/opengl-vs-vulkan-performance-706408/').

Essentially Metal is faster.
Score: 16 Votes (Like | Disagree)
topdrawer Avatar
67 months ago

Why not adopt industry standard Vulkan ('https://www.khronos.org/vulkan/') instead of making developers learn another API?
why not adopt C# instead of swift? why move to sillicon? why be anything other than a PC? plus lazy game developers don't need to learn another anything. most use unity or unreal which spits out metal games automagically. most will never make or touch custom shaders
Score: 15 Votes (Like | Disagree)
Merode Avatar
67 months ago
If you've developed anything with low level graphics API, you'll know compiling shaders is just tiny piece of whole story. Without full Metal support for Windows or Linux these tools will be useless.
Score: 14 Votes (Like | Disagree)
Merode Avatar
67 months ago

Metal provides a 10 times increase in draw calls compared to OpenGL ES 3,1 while Vulkan provides a 3.5 times increase in draw calls compared to OpenGL ES 3,1 ('http://www.androidauthority.com/opengl-vs-vulkan-performance-706408/').

Essentially Metal is faster.
You know OpenGL is a standard and it is up to each developer/manufacturer to implement it? That's why a lot of games that have native macOS clients perform much worse on macOS than in Boot Camp. Sometimes Windows (Boot Camp) client is even up to twice as fast (FPS).

What I'm getting at - if Apple is comparing Metal to its own OpenGL implementation then of course it's going to be A LOT faster. You know why? Because Apple's implementation of OpenGL was lackluster since its conception. That's why this comparison is the way it is - Vulkan is compared to OpenGL on Android. It's not apples to apples comparison.

In essence Vulkan, Metal and DirectX 12 should perform equally as good because they function very similarly. Vulkan has richer feature set than Metal at the moment but Metal is catching up quickly. However in reality Metal performance leaves much to be desired. There's no way to compare those two APIs fairly because there's no Vulkan for macOS (MoltenVK is just a wrapper around Metal). However there are games with native clients on macOS that use Metal renderer (World of Warcraft, Starcraft 2) and in Boot Camp they still perform much better on DirectX (11 and 12).

I like Apple but let's be honest for a minute. Their graphics performance was lackluster for decades now and it's not going to change overnight. They no longer compare themselves to PCs like in 90's and early 00's. They compare their devices to previous generations of their devices.
Score: 12 Votes (Like | Disagree)