One of the first major surprises out of Apple's September 7 event was the appearance of game designer Shigeru Miyamoto, and the announcement of an all-new Mario game for iOS called Super Mario Run. In the game, players will help Mario navigate various worlds by tapping on the screen to help the plumber jump, dodge, and slide past obstacles and enemies until they reach the flag pole at the end of the stage.

During Apple's event, Miyamoto and senior product marketing manager for Nintendo, Bill Trinen, explained the mechanics of the game and its intent for quick burst, one-handed smartphone gaming. Now, in a recent interview with The Verge, Miyamoto divulged more information on the iPhone game, potentially hinting at what the company's outlook on mobile gaming could mean for the other two upcoming DeNA iOS games, Animal Crossing and Fire Emblem.

apple-iphone-watch-20160907-3512-0

Image via The Verge

In its time with Super Mario Run, The Verge commented that the game underscores the company's strategy of introducing addicting, but modest experiences on mobile in order to win more players over with full-fledged console games. Super Mario Run ultimately started as an idea that "was too simple for a home console device," Miyamoto said, and that the company's "main focus" is still convincing players to migrate over to its first-party hardware.

Still, Miyamoto said he hopes people are "going to want to play a much more in-depth and a more challenging Mario experience … it’s going to increase the population of people interested in coming to our platforms, which is of course is our main focus."

It looks to be everything a Super Mario game should be, but also, what it shouldn’t be. Miyamoto’s game has been carefully designed so that it’s simple enough to attract a new audience of iPhone lovers, but not satisfying enough to supplant a console experience.

As suspected, the success of Pokémon Go has helped Nintendo push forward in the smartphone space, and helped dictate the experience of Super Mario Run. In the way that Pokémon Go is inherently tied into the GPS and camera functions of a smartphone, Super Mario Run was built around a similar, play-anywhere universality, leading to its "simple... one-handed gameplay" and "shorter play time."

Miyamoto cited the success of Pokémon Go as validation of this smartphone-centric approach. "Pokémon Go is obviously a game that uses your GPS and it’s synced into the camera and Google Maps, so it’s a piece of software that’s really geared towards that mobile play experience," Miyamoto said. "So, similarly with Mario, what we’re looking at is simple game play, one-handed gameplay; shorter play time, playing in shorter bursts; and then really bringing the joy of Mario to that much larger audience."

With its new iOS Mario game -- which will eventually make it to Android -- Nintendo is also admitting that most kids' first interaction with technology is no longer with one of the company's consoles, but the smartphone or tablet of a parent. This convinced Nintendo to finally put its most famous IPs on mobile devices, and helped them decide to make Super Mario Run a one-time-only paid game, so parents don't have to worry about their kids spending large amounts of money on in-game ephemera.

super-mario-run-1

Miyamoto noted that there was a point in time when "[Nintendo’s] hardware system was really the first device that kids would interact with, and that’s starting to shift." The first device kids interact with now, he says? Their parent’s smartphone. This notion of the smartphone "being the first place this kids are encountering games, is what helped us to decide to bring this to smartphones," Miyamoto said.

The first Nintendo and DeNA partnership game was Miitomo, which launched earlier in the year, but failed to gain much traction due to its social-focused features that lacked much in the way of a main gameplay hook. Coming next, besides Super Mario Run, are Animal Crossing and Fire Emblem, but details on the games have been scarce. In the original announcement, Nintendo said that Fire Emblem will be "more accessible" in comparison to the console entries in the popular RPG series, and Animal Crossing "will be connected with the world of Animal Crossing for dedicated gaming systems."

With the new context of Miyamoto's interview for Super Mario Run, it's possible that the two other upcoming mobile games will continue Nintendo's focus on introducing a pared-down version of each franchise, so that players are encouraged to play the full-fledged titles on Nintendo's consoles. Animal Crossing and Fire Emblem are also said to support a free-to-play structure, so there still remains a chance that Nintendo will differentiate the two titles from its simplified mobile gaming strategy and present gameplay closer to the console titles.

Super Mario Run will launch in December, and Nintendo has said that Animal Crossing and Fire Emblem would debut sometime in the fall, but the company has yet to give more specific launch details for those games.

Read The Verge's full interview with Shigeru Miyamoto here.

Top Rated Comments

Koodauw Avatar
111 months ago
I don't understand how Nintendo always misses the mark. Kids who grew up playing Mario, want to play on their phones, when they have time, not sit down and play it on a console. Just make us an awesome Mario game for the iPhone. Let people buy items like the power up leafs, mushrooms, fireplants, Raccoon suits, sledgehammer suits, etc, or extra lives with some sort of in app currency, like other games do. Profit immensely. Everyone is happy.
Score: 6 Votes (Like | Disagree)
Dilster3k Avatar
111 months ago
I mean it is huge to have Mario join a non-Nintendo platform, this will draw in a lot of money for Nintendo. And I was pleasantly surprised to see Miyamoto on stage.

However, besides the graphics the game seems very basic sadly. I wish it had a bit more depth than your average run & jump iOS game... Maybe a more traditional side scroller would've been great.

Or something like that Super Mario 64 Fan remake?

Score: 5 Votes (Like | Disagree)
AngerDanger Avatar
111 months ago
I was initially disappointed with the prospect of another endless runner—it seemed like such a waste of the Mario IP. But on second thought, the endless running doesn't seem all that dissimilar to trying to speedrun a standard level of Mario. If anything, maybe Mario's game mechanics slate it to be one of the better versions of such games.
Score: 5 Votes (Like | Disagree)
Chuck Kostalnick Avatar
111 months ago
And I was pleasantly surprised to see Miyamoto "Son" on stage.
To be clear, it's Miyamoto-san, not "Son".
Score: 5 Votes (Like | Disagree)
napabar Avatar
111 months ago
I don't understand how Nintendo always misses the mark. Kids who grew up playing Mario, want to play on their phones, when they have time, not sit down and play it on a console. Just make us an awesome Mario game for the iPhone. Let people buy items like the power up leafs, mushrooms, fireplants, Raccoon suits, sledgehammer suits, etc, or extra lives with some sort of in app currency, like other games do. Profit immensely. Everyone is happy.
Nintendo doesn't "always" miss the mark. You have no idea what you're talking about. Nintendo has dominated handheld console sales since the 80's. They have 3 consoles that were the top sellers in their respective generation; NES, SNES, and the Wii. They are a multi-billion dollar company.

Nintendo's DNA is very similar to Apple's, in that they like to drive the entire experience. If Apple followed your suggestion, they would port the iOS over to Samsung phones to make a quick buck.

Bad idea.
Score: 4 Votes (Like | Disagree)
Porco Avatar
111 months ago
As long as the price is sensible they will sell millions of copies of this. I still think they are being too cautious, but still the right direction.
Score: 4 Votes (Like | Disagree)

Popular Stories

iOS 19 visionOS UI Elements

iOS 19 to Have Some of the 'Biggest' Design Changes in iPhone's History

Sunday March 16, 2025 10:35 am PDT by
Apple is planning some of the "biggest iOS and macOS redesigns in its history," according to Bloomberg's Mark Gurman. In his Power On newsletter today, Gurman reiterated that iOS 19 will have a visionOS-like design with more transparent interfaces:The new interfaces will adopt the design principles introduced in visionOS, the software for Apple's Vision Pro headset. That includes greater...
apple wallet drivers license feature iPhone 15 pro teal 1

Apple Says iPhone Driver's Licenses Coming to These 8 U.S. States, But Rollout Remains Slow

Wednesday March 19, 2025 6:55 am PDT by
In select U.S. states, residents can add their driver's license or state ID to the Wallet app on the iPhone and Apple Watch, providing a convenient and contactless way to display proof of identity or age at select airports and businesses, and in select apps. Unfortunately, this feature continues to roll out very slowly. It has been three and a half years since Apple first announced the...
iphone 16 pro ghost hand

Next Year's iPhone 18 Pro Already Rumored to Have Five New Features

Tuesday March 18, 2025 1:00 pm PDT by
While the iPhone 18 Pro models are still around a year and a half away from launching, there are already some early rumors about the devices. Below, we recap some key iPhone 18 Pro rumors so far. Under-Screen Face ID In April 2023, display industry analyst Ross Young shared a roadmap showing that iPhone 17 Pro models would feature under-display Face ID. In May 2024, however, Young said ...
iphone 16 pro models 1

Apple's First Foldable iPhone Estimated to Cost Nearly Twice as Much as iPhone 16 Pro Max

Monday March 17, 2025 6:42 am PDT by
In an investor research note today with British bank Barclays, analyst Tim Long said Apple's first foldable iPhone could have a starting price in the $2,300 range in the United States, which would make it by far the most expensive iPhone model ever. If the first foldable iPhone starts at $2,299, that means it would cost nearly twice as much as the iPhone 16 Pro Max, which starts at $1,199. ...
Bent iPhone Air Feature

Apple Canned Larger iPhone 17 Air Model Over Fears of Bendgate 2.0

Monday March 17, 2025 4:07 am PDT by
Apple prototyped a larger ultra-slim iPhone 17 Air with a 6.9-inch display, but ultimately decided not to go ahead with the device because of fears that it could be susceptible to bending, according to a new report. Bloomberg reporter Mark Gurman, writing in his latest Power On newsletter: When it first started work on the phone, it prototyped a device with a 6.9-inch screen — matching...
iphone 16 pro models 1

All Four iPhone 17 Models Rumored to Feature Upgraded 24-Megapixel Front Camera and More

Monday March 17, 2025 7:50 pm PDT by
All four iPhone 17 models launching later this year will feature an upgraded 24-megapixel front-facing camera, according to analyst Jeff Pu. In a research note today with investment firm GF Securities, Pu shared a chart in which he reiterated that the iPhone 17, iPhone 17 Air, iPhone 17 Pro, and iPhone 17 Pro Max will each be equipped with a 24-megapixel front camera. By comparison, all four ...
General iOS Mail Feature

iOS 18.3.2 Broke iCloud Mail Delivery

Monday March 17, 2025 3:31 pm PDT by
The iOS 18.3.2 update that Apple released last week appears to have broken iCloud Mail for some users. There are multiple complaints on Reddit and the MacRumors forums from users who say that iCloud Mail is not able to push new iCloud emails to their iPhones after the iOS 18.3.2 update. Affected users say that despite having the correct settings enabled, new iCloud emails are not showing up...
iphone 17 pro asherdipps

iPhone 17 Pro Max Rumors Allegedly Refer to 'iPhone 17 Ultra' Model

Friday March 14, 2025 7:56 am PDT by
If you've been following iPhone rumors over the last few years, you may remember reading reports that Apple flirted with the idea of introducing a super high-end "Ultra" model that would either replace its Pro Max device or sit above it in Apple's smartphone hirearchy. These reports appeared in the pre-launch iPhone 15 and iPhone 16 rumor cycles, but ultimately came to nothing. Now though, the...