Super Mario Run


'Super Mario Run' Articles

'Animal Crossing: Pocket Camp' Reaches $50M Global Revenue, Which 'Fire Emblem Heroes' Achieved in 20 Days

Nintendo's latest smartphone app Animal Crossing: Pocket Camp has just reached $50 million in player spending across iOS and Android globally, according to data tracked by Sensor Tower. It took the game 289 days to reach this goal, becoming the slowest of Nintendo's latest apps to do so. Super Mario Run reached the $50 million mark 222 days after its release, while Fire Emblem Heroes achieved the $50 million milestone just 20 days after launching in February 2017. Fire Emblem Heroes has been called Nintendo and DeNA's "most successful mobile game" previously, and today's data cements the game's popularity. At the one year mark, Fire Emblem Heroes had grossed $295 million worldwide, and as of August 2018 Nintendo has earned $400 million from the game. In a report earlier this week, Sensor Tower noted that Fire Emblem Heroes had grossed $63 million between the months of July and August 2018 alone, a 34 percent jump year-on-year. While it had a slow start, the game's free-to-play structure built on in-app purchases of items like "Orbs" help keep it a consistent earner for Nintendo and DeNA. Animal Crossing: Pocket Camp is also free-to-play and includes in-app purchases for "Leaf Tickets," which can be used to reduce timers, craft items without the necessary materials, and more. While the tickets can be earned through regular gameplay, they are also available to buy with real-world money on the App Store. Still, the game has yet to match Fire Emblem Heroes' success, and Sensor Tower says that Animal Crossing: Pocket Camp has earned a majority of its revenue

Nintendo Celebrating Mario Day With 50% Price Drop on 'Super Mario Run' in iOS App Store

This Saturday, March 10 is "Mario Day," a day when Nintendo celebrates its mascot Mario "and his many awesome fans" around the world. Although the full plan for the company's celebrations on Saturday have not yet been revealed, one part has and it focuses on the iPhone and Android game Super Mario Run (via TouchArcade). On March 10, Nintendo will discount Super Mario Run's $9.99 in-app purchase that unlocks the full game down to $4.99, and that 50 percent discount will run for two weeks, through March 25. Nintendo has created a detailed table that shows the special discount price of Super Mario Run on the App Store and Google Play Store in every country of availability, which you can see on its website. The last IAP discount for Super Mario Run came in September 2017, alongside what Nintendo called the "biggest update ever," introducing a new gameplay mode called Remix 10, new character Princess Daisy, new world, and more. It's unclear if the game will be getting more content this weekend, like it did last September, alongside the price drop. For Mario Day last year, Nintendo celebrated in a variety of ways, including working with nonprofit Starlight Children's Foundation to provide hospitalized children with brightly colored hospital gowns featuring the company's well-known characters. There were also Mario-themed frames on Facebook, games on sale across Nintendo console platforms, and major events at PAX East in Boston and the Kids' Choice Awards on Nickelodeon. You can download and play the first few levels of Super Mario Run for free on the iOS App Store [

Nintendo Details Jump in Smartphone Game Profits Following 'Animal Crossing: Pocket Camp' Launch

Nintendo recently reported earnings for its fiscal third quarter of 2017, including data related to the company's two-year-old smartphone game business. In the report, Nintendo confirmed that its smart device and intellectual property related earnings increased from 10.6 billion yen (about $98 million) in the nine months ended December 31, 2016 to 29.1 billion yen (about $267 million) in the same period in 2017. While this includes income from Nintendo's smartphone games as well as royalty income, Bloomberg reported that Nintendo's smartphone game profits specifically grew from 8.8 billion yen in the year-ago quarter to 11.2 billion yen this fiscal quarter. The only smartphone game that launched this fiscal quarter for Nintendo was Animal Crossing: Pocket Camp, which is said to have generated $17 million globally and reached a download number of 22 million since its launch in November. The other major smartphone game to debut from Nintendo in 2017 was Fire Emblem Heroes. Nintendo said it plans to get its players to continue returning to and enjoying previously released iOS and Android games through ongoing updates, not including the recently confirmed imminent shut down of its first iOS app Miitomo. In our smart-device business, consumers not only continued to enjoy Super Mario Run and Fire Emblem Heroes, which became available for download during the previous fiscal year, but also had fun with Animal Crossing: Pocket Camp, released globally during October and November. Smart devices and IP related income were up to 29.1 billion yen (172% increase on a

Nintendo Says Super Mario Run Has Yet to Reach 'Acceptable Profit Point' Nearly One Year After Launch

Nintendo yesterday held its quarterly earnings report [PDF], launching off with details of its "Smart-Device Business" and telling investors how things have been going for Super Mario Run and Fire Emblem Heroes, while detailing the upcoming launch of Animal Crossing: Pocket Camp. Although Fire Emblem Heroes is on track to meet the company's "overall profit objectives," Super Mario Run appears to be a disappointment in the iOS App Store for Nintendo, which stated it has "not yet reached an acceptable profit point" for the game (via The Verge). The difference between the two apps lies in their payment structure, with Fire Emblem Heroes a free-to-download title with micro-transactions, and Super Mario Run priced at a fixed $9.99. The company noted that Super Mario Run has now hit the 200 million download mark, and Nintendo was even able to launch the app in countries "not previously reached by our dedicated video game platform business." Unfortunately, after about 10 months on mobile devices Super Mario Run still has not made the amount of money that Nintendo predicted for the title, which was its first foray into a mobile app built around one-time payments. Still, the company said that it has "learned a lot in terms of game development and deployment," which it plans to "take advantage of moving forward." Although we have not yet reached an acceptable profit point, we have learned a lot in terms of game development and deployment that we want to take advantage of moving forward. For Fire Emblem Heroes, Nintendo said that it "listened to the voices of our consumers,"

Animal Crossing: Pocket Camp Tops Australian iOS App Store Faster Than Super Mario Run

Nintendo's newly-announced iOS game, Animal Crossing: Pocket Camp, has soft launched in the Australian iOS App Store, a launch rollout that Nintendo has begun to favor as a way to test its iOS apps prior to a worldwide debut. According to new data gathered by Sensor Tower, Animal Crossing: Pocket Camp climbed to the top of the Australian App Store much faster than either Super Mario Run or Fire Emblem Heroes. Animal Crossing: Pocket Camp debuted quite high among all iPhone apps on the Australian App Store, hitting around number 2 within the first hour of its soft launch on October 25. Afterwards, the new game reached the number 1 spot on the Australian App Store within 12 hours of its debut. Animal Crossing: Pocket Camp is Nintendo's fourth smartphone game made in partnership with developer DeNA, following Miitomo, Super Mario Run, and Fire Emblem Heroes. Chart via Sensor Tower Hourly App Store category rankings from Sensor Tower App Intelligence show Nintendo’s third mobile game, Animal Crossing: Pocket Camp, off to a strong start in its Australian soft launch on iOS. According to the data, the game reached No. 1 among all iPhone apps faster than Nintendo’s previous mobile releases, Super Mario Run and Fire Emblem Heroes, hitting the impressive milestone within 12 hours of its launch on October 25. Comparatively, Super Mario Run debuted just below the number 40 ranking. It then hit number 2 after 12 hours on the App Store in Australia, and finally obtained the number 1 spot 14 hours after its soft launch in the country last December. Fire Emblem Heroes was ranked

Super Mario Run's 'Biggest Update Ever' Arrives on the iOS App Store One Day Early

Super Mario Run's "biggest update ever" has arrived one day early, with many players noticing the version 3.0.4 update is available to download as of this morning. One of the biggest new additions is "Remix 10," which lets players run through 10 super-short courses in a row to try to find and add Daisy -- the new playable character -- to their roster. There's also new full-size courses in the game, inhabiting "World Star," including a forest, a ship, and an airship armada. New customization items can be earned from playing Remix 10, and the game has been tweaked so that Toad Rally won't pit you against players whose Toad population is "significantly different" from your own. Nintendo has also added a subtle visual detail, giving Mario and his playable friends a pair of headphones any time you listen to your own music while playing the game. With the new update, Super Mario Run [Direct Link] is 50 percent off its full price of $9.99 from today until October 12, meaning you can unlock all six worlds for $4.99. The game is still free-to-start and lets you play the first world for free, with the in-app purchase unlocking the rest of the game's content. If you're looking for more iOS apps and games on sale, be sure to check out our Deals Roundup where we've listed some of the latest discounts happening now on the App

Super Mario Run to Get 'Biggest Update Ever' and 50% Price Drop on Friday

Super Mario Run will receive its "biggest update ever" later this week, according to a sneak peek shared on the App Store this weekend. A new gameplay mode called Remix 10 will include a set of 10 super-short sections from Super Mario Run's existing levels in quick succession. The stages are remixed with each attempt, with rainbow-colored bonus medals throughout.Remix 10 has no Game Over screen, and even if you fail to complete a level, you'll just proceed to the next one without any penalty. This means new players can familiarize themselves with a variety of different levels easily and experts can attempt to collect every bonus medal for a perfect rating.Finishing stages and collecting medals in Remix 10 mode gives players the chance to collect new items to decorate their Mushroom Kingdom, and eventually rescue the newly added character Princess Daisy. Once rescued, Princess Daisy can be used as a playable character in all of Super Mario Run's other gameplay modes.Daisy's special ability is to perform a double jump, opening up a brand new way to beat the stages you find trickiest, collect the coveted black coins, or race against other players in Toad Rally.Super Mario Run will gain a brand new world called World Star, which has nine new levels that are unlocked once players have finished all of the existing stages in the six worlds of the World Tour.These new levels are filled with new enemies, gameplay mechanics, and of course include pink, purple, and black coin-collecting challenges. Nintendo is promising surprises for even the most seasoned Super Mario Run

'Super Mario Run' 2.1 Update Adds New Buildings and Game Center Achievements

Super Mario Run received a point one update late on Monday, bringing some additional enticements for newcomers and offering long-time fans new reasons to continue playing the game. Probably the biggest upgrade to the runner is the addition of several new buildings up for collection. These include the 8-bit Bowser Statue, Bullet Bill Statue, Bob-omb, and many more. Elsewhere, players can now use their Miitomo character as their player icon, Game Center achievements have been implemented, and it's now possible to find friends from a linked Nintendo account. In addition, the maximum number of Toads that can live in a player's kingdom has been increased to 99,999, providing plenty of reasons for gamers to keeping on running. Super Mario Run is a free download, with a $9.99 in-app purchas to unlock the full content, available for iPhone and iPad on the App Store. [Direct Link]

Nintendo Prefers Super Mario Run Pay-Once Model, Calls Freemium Structure of Fire Emblem Heroes an 'Outlier'

As Nintendo keeps launching new properties onto smartphones, the company has taken different strategies in regards to each app's payment model, including free-to-play (Miitomo, Fire Emblem Heroes) and pay-once-and-play (Super Mario Run). According to a senior official at the company, Nintendo actually "prefers" the Super Mario Run model over Fire Emblem Heroes, despite the more lucrative future that Fire Emblem Heroes' in-app purchases have in store for Nintendo (via Nikkei). According to Nintendo President Tatsumi Kimishima, Super Mario Run's revenue "did not meet" the company's expectations. Ahead of the game's release, it was reported that Nintendo was eyeing a pay-once model so that parents could download Super Mario Run for their kids without the added anxiety of in-app purchases appearing later in their iTunes purchase history. It appears that the gaming company still intends for most of its future apps to follow in Super Mario Run's footsteps and not those of Fire Emblem Heroes, with a senior company official referring to Heroes as "an outlier" in the grand scheme of Nintendo's mobile strategy. Yet [Super Mario Run] was less of a moneymaker for Nintendo than might have been expected, due to the pay-once-and-play model. Revenue from the game "did not meet our expectations," Nintendo President Tatsumi Kimishima said. Even so, Nintendo has no intention of switching focus to freemium games. "'Heroes' is an outlier," a senior company official said. "We honestly prefer the 'Super Mario Run' model." The company is believed to care more about expanding the

Nintendo's 'Super Mario Run' for iOS Updated With New Characters, Easy Mode and More Free Content

Nintendo today released version 2.0 of Super Mario Run, its popular Mario-themed platform game for iOS devices. Today's update adds a host of new features, including new playable characters, an easy mode, additional free content, and more. Starting today, players can get different colored Yoshis in Super Mario Run. Using a Yoshi of a particular color to play Toad Rally will result in more Toads of that color when a rally is won. For customers who have not purchased the full Super Mario Run game, Nintendo is adding more free content, in the form of Bowser's Challenges. Completing one of Bowser's challenges will unlock the previous locked 1-4 course. Clearing 1-4 will then unlock new courses to play in Toad Rally, new Toad colors, and new Shop buildings. For tough challenges and for players who aren't as skilled, an Easy Mode has been added to the game that can be selected when using World Tour mode. This will make the basic Mario levels easier to complete. Nintendo has also made adjustments to the tutorial to make it easier to understand special actions, pink coins, and more, and there have also been tweaks to the number of Rally Tickets received from the ? Block and it's now easier to get some of the buildings in the shop. For Toad Rally, the appearance rates of various Toads have been adjusted, making it easier to get Toads to purchase buildings. In the future, Nintendo also plans to add additional buildings that will be unlocked by an event. Super Mario Run can be downloaded from the App Store for free, but it will cost $9.99 to unlock the full

Super Mario Run Updated With 'Easy Mode', Has Made $53M Over 78M Downloads So Far

Nintendo today rolled out an update to Super Mario Run that includes a collection of feature additions and bug fixes, along with a new "Easy Mode." The relaxed mode turns off time limits for each course and provides players with unlimited bubbles, so they can take as long as they want to complete a course and die as many times as needed to get past tricky sections. The update comes the same day as Nintendo's third-quarter earnings call, where the company announced that Super Mario Run has been downloaded 78 million times globally since its release in December (via The Wall Street Journal). Although unspecified, Nintendo said that "more than 5 percent" of those users have gone on to pay the full $10 price tag required to unlock all of the content in the game, resulting in more than $53 million in revenue so far. “For a game that charges this much, the performance is pretty amazing,” said Serkan Toto, a Tokyo-based mobile game consultant. He said even games that charge only a dollar or two for in-game items usually convert fewer than 5% of downloaders into paying customers. Today's update to Super Mario Run also includes compatibility with Korean, new events, an adjustment to how many toads are lost and gained in Toad Rally, and more. A few days after the game launched last month, Nintendo began surveying some customers and asking their opinions on how much the game should cost, what modes they liked, and if they would play a sequel, suggesting that the company is willing to take constructive criticism regarding the largely negative feedback to the game's pay

'Super Mario Run' Survey Asks Players How Much Game Should Cost And If They Would Play a Sequel

Nintendo recently began sending email surveys to a few Super Mario Run players who linked the iOS game with their My Nintendo account, MacRumors has learned. The 10-minute long survey asks basic questions pertaining to how users found out about the game, what modes they liked, and how much they are willing to pay for a game like Super Mario Run. The survey fluctuates between multiple choice and written answers. The survey's construction and questions are similar to the ones Nintendo used to give out to Club Nintendo users so they could receive points to spend on exclusive merchandise from the company. Now, it appears Nintendo is aiming to discover for itself what players think of Super Mario Run, following a week of press that mostly centered around the opinion that $9.99 is too high a price for the amount of content presented within the game. With the new survey, players can now give Nintendo their own thoughts on the matter. One of the questions even asks if users would play a sequel to Super Mario Run "if one was released in the future." As of now, Nintendo is supposed to be gearing up to announce more information on the launch of Animal Crossing and Fire Emblem for iOS, both said to debut before March 2017 if the company's original plan from 2015 remains intact. The negative reactions to the pricing structure and online requirements of Super Mario Run have gone so far as to cause Nintendo's stock to lower earlier this week, with players rating the game a 2.5/5 on average on the App Store. Although news has been scarce, in May it was reported that Animal

Super Mario Run Sets App Store Record With 40 Million Downloads as New Game Mode Rolls Out

Popular iOS game Super Mario Run set a new download record yesterday, following its release last week on Thursday, December 15. According to app analyst Sensor Tower, the game hit 25 million downloads in just four days, which is faster than Pokémon Go, which took 11 days to reach the same number, although that game's initial launch was limited in terms of available territories. SensorTower's current estimate puts paid users at approximately 2.1 million worldwide. By comparison, the paid game Lara Croft Go, launched in August 2015, has been downloaded approximately 280,000 times worldwide on the App Store since release. Image via SensorTower "It can't be understated, however, that the vast majority of early Super Mario Run downloaders clearly find the full game pricing prohibitive, and we can only image how much better the conversion rate could be at $2.99 or even $4.99," said SensorTower in a blog post. Nintendo investors have so far expressed disappointment with Super Mario Run, causing share prices in the company to lose 11 percent since its release. The declines stem from negative user reviews of the game on the iOS App Store, where it is currently rated 2.5 stars out of 5 based on 4,919 reviews. This has led to concerns over the game's one-time payment model, which eschews the typical model of paying various small amounts for select in-game features. "Mario is arguably the most popular gaming franchise in the world, yet we see only about 8 percent of those who try the game actually purchasing it," Sensor Tower analyst Spencer Gabriel told Reuters. "I

Nintendo Share Prices Decline in Reaction to 'Super Mario Run' Pricing and Internet Connection Criticisms

Nintendo and developer DeNA's shares have declined over the weekend in reaction to negative user reviews facing the new mobile game Super Mario Run, which currently averages a 2.5/5 star rating on the iOS App Store, based on around 54,000 user reviews. Shares in DeNA have gone down 14 percent since Super Mario Run launched on December 15, while Nintendo's stock has fallen about 13 percent in the same time frame. Although many of the top reviews for the game remark on Super Mario Run's better qualities, the harshest criticism remains to be Nintendo's decision to make the game free-to-download, but $10 to unlock all of its content. Users can play nearly all of World 1 for free, but gaining deeper access to the remaining five Worlds, along with Toad Rally and Kingdom Builder modes, requires the $10 fee. Nintendo's argument has always been that the cost will help assuage parents' worries about their kids overspending on in-app purchases, but many users have now taken to the App Store to give the game a low score because of its cost. The always-on internet requirement has also been a sticking point for some players hoping to engage with the game during a commute. A day after its launch, App Annie reported on the initial download numbers for Super Mario Run, and estimated that 10 million people downloaded the game, and that it made $4 million total in its first day of worldwide availability. Some have taken to comparing the game to Pokémon Go and its initial success, but as App Annie mentioned, the payment models of each game -- along with Pokémon Go's GPS-based

Apple's 'Notify' Feature for the Release of Super Mario Run Was Far Too Late for Users

Shortly after Apple first revealed that Nintendo was bringing Super Mario Run to the iPhone and iPad, many users discovered that Cupertino was also using the game's highly anticipated release as a test run for a new "Notify" system in the App Store. Upon searching for the title on their devices before it was available, users were given the option of tapping an orange "Notify" button where the Get button or price usually appears. Undoubtedly many users tapped or clicked the button thinking they would be first to play Nintendo's debut title on iOS. But the delay between the game's appearance in the App Store and the actual delivery of notification prompts has left many users skeptical of the feature. Scumbag Super Mario: Asks you a million times to be notified for the app release.Doesn't notify you when app releases.#SuperMarioRun— Jared Mecham (@jaredmecham) December 15, 2016 For many, the notification came the day after the game had been officially released. Large numbers of people received it long after they had downloaded and purchased the full game. Others are apparently yet to receive the prompt they signed up to receive. It's possible that the sheer volume of users visiting the App Store in excitement for Super Mario Run caused a system-wide lag that prevented the notifications from being pushed to end-users' devices. If so, some may wonder why Apple chose to test the Notify service on such a hugely anticipated title in the first place. Conversely, Apple may have intentionally staggered the notifications to ease the load on its systems as gamers

Hands-On With Nintendo's New Super Mario Run Game

Nintendo today released its highly anticipated Mario-themed game, Super Mario Run. Super Mario Run offers simple one-handed gameplay in the form of a traditional runner crossed with platform game, but it adds complexity through coin-based score goals, competitions with friends, and a world building component. While Super Mario Run is free to download, it costs $9.99 to unlock the complete game, which is pricy for an iOS title. We went hands-on with Super Mario Run so you can find out just what you get for that $10 investment before you shell out the cash. The free component of Super Mario Run lets you try three levels of the standard Tour mode, which is a collection of Super Mario levels where the goal is to collect as many coins as possible. New and more difficult content goals are unlocked by collecting pink, purple, and black coins. For $9.99, you unlock all six worlds, each of which features three standard levels and then a boss level, for a total of 24 levels. That price tag also gives you 3,000 coins and 20 Rally tickets. Rally tickets are used for the Rally gameplay mode that lets you compete with other players to win Toad villagers. Rally mode is similar to Tour mode, but the goal is to get more coins and more applause than your opponents by doing tricks, defeating enemies, and grabbing bonuses. Toad villagers and coins are both used to build out your Kingdom, adding decorations and little mini games to play. Mini games are small add-on games that give you coins and Rally tickets to put towards expanding your kingdom. Super Mario Run is not a

'Super Mario Run' Launches on App Store for iPhone and iPad

Super Mario Run is now available on the App Store for iPhone, iPad, and iPod touch, becoming the first official smartphone and tablet game to feature the iconic Nintendo character. The game is a free download with a $10 in-app purchase required to unlock all 24 courses spanning six worlds. The game is a runner designed for one-handed gameplay. Mario runs forward automatically as players tap to jump, collect coins, pounce on Goombas, avoid obstacles, and reach the flagpole at the end of each course before the timer runs out. Ultimately, Mario must rescue Princess Peach from the infamous Bowser. Mario automatically vaults over small obstacles, including Goombas, while players can tap over enemies to perform a vault jump. As the levels get more difficult, players will be tasked with performing long jumps, walking over blocks that launch Mario in a particular direction, and other challenges. Mario can jump off walls and perform a number of stylish moves as players aim to collect pink or purple challenge coins along the way. Challenge coins are often placed near ledges or other difficult to reach areas, requiring an element of skill and precision to collect them all. A challenge mode called Toad Rally allows players to compete with friends or strangers to see who can obtain the highest score. Players must collect coins and perform stylish moves as usual to attract the largest crowd of Toad spectators in order to win. There is no flagpole in this mode, so players keep running until time runs out. Toad Rally requires Rally Tickets, which can be acquired in a

Shigeru Miyamoto: Apple and Nintendo See Eye to Eye on Simplicity

Ahead of the launch of Super Mario Run on iOS later this week, Nintendo video game designer Shigeru Miyamoto sat down with video game site Glixel to share some thoughts on what it was like working with Apple. According to Miyamoto, amid discussions about entering the mobile space, his team set out to build the simplest Mario game they could, doing away with a lot of the complexity that has been added over the years. Apple was an ideal partner because Nintendo felt development support was necessary, and the partnership has led to some heavy promotion of Super Mario Run in the App Store and at Apple retail stores. Apple also helped Nintendo settle on an ideal pricing model after Nintendo shied away from freemium pricing.For Nintendo, we have a lot of kids that play our products. It was important for us to be able to offer Super Mario Run in a way that parents would feel assured that they could buy the game and give it to their kids without having to worry about future transactions. From early on, I thought that Apple would be a good partner so we could work on this new approach.Miyamoto also believes that Apple and Nintendo have a lot of common ground between them, focusing on how people use products and marketing products to a wide range of people. "They put a lot of effort into the interface and making the product simple to use, and that's very consistent with Nintendo," he said, likening a story about a Super NES controller with colored buttons to Apple's colorful Apple logo.In the early days when computers were very complicated things, computer companies were

Super Mario Run Requires Always-On Internet Connection to Play Due to Piracy Concerns

Shigeru Miyamoto has confirmed that Nintendo's upcoming iPhone game Super Mario Run will require an always-on internet connection to play, which Miyamoto said is "a requirement that's been built into the game to support security." The security element is one of the big reasons why the company decided to launch on iPhone first, Miyamoto said, and it helps the game's three separate modes function together while always keeping the software secure and safe, preventing piracy in the process (via Mashable). Creating a standalone "World Tour" mode without the need for an internet connection was discussed, but the developers found that needing to reconnect to the internet when jumping back to the other two modes -- "Toad Rally" and "Kingdom Builder" -- complicated things. "And because those two modes are relying on the network save, we had to integrate the World Tour mode as well," Miyamoto said, through a translation by Nintendo's senior product marketing manager Bill Trinen. I learned today that Super Mario Run requires an internet connection to play. What's the reason for that? Are there any thoughts about an offline mode? For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we're able to offer it to them in a way that the software is secure, and that they're able to play it in a stable environment. We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a

Playable Demos of 'Super Mario Run' in Apple Stores From Today

iOS devices in brick-and-mortar Apple Stores around the world are running playable demos of Nintendo's highly anticipated Super Mario Run from today, December 7, for those eager to get an early taster of the new game. The announcement was made by Nintendo of America president Reggie Fils-Aime on Wednesday evening's The Tonight Show starring Jimmy Fallon, during which a playable version of the company's upcoming Switch console was also shown. Super Mario Run is Nintendo's first major attempt to crack mobile gaming and is the first of many titles planned for the platform. Driven by its iconic character, the game is expected to generate millions of dollars in revenue for the company. Engadget has posted a remarkably positive hands-on of the free runner title for anyone interested to learn more. Super Mario Run is set to debut on the App Store on December 15 for iPhone and iPad. The game will be a free download with a $10 in-app purchase required to unlock the full