Resident Evil Village for iPhone 15 Pro and iPad Launches October 30
Resident Evil Village will be released for iPhone 15 Pro and iPad on October 30, Capcom announced during the Tokyo Game Show over the weekend (via TouchArcade).
During the event, Capcom also revealed pricing for the mobile ports of Resident Evil 4 Remake and Resident Evil Village. While both games are free to start, they will require $59.99 and $39.99 in-app purchases, respectively, to unlock the full experience.
Pre-orders have since gone live for Resident Evil 4 Remake on the App Store, which still lists the game as "Coming Soon – Expected December 31, 2023." Both games will support on screen controls, game controllers, multi-touch, HDR, and more.
For those who haven't been following these games, Resident Evil 4 Remake and Resident Evil Village were showcased during Apple's iPhone 15 Pro announcement. The iPhone 15 Pro and iPhone 15 Pro Max are powered by an A17 Pro chip that features a brand new GPU with hardware-accelerated ray tracing, enabling ported console games to be played on the iPhone at near-equivalent performance.
DisplayPort support is built into the USB-C port on all iPhone 15 models, meaning that the devices can also output video at up to 4K/60Hz natively to a DisplayPort-equipped external display or TV with a supported USB-C to DisplayPort cable. On previous iPhones with a Lightning port, video mirroring is limited to 1080p with Apple's Lightning-to-HDMI or Lightning-to-VGA adapters.
Since Apple's iPhone 15 event, Capcom confirmed that Resident Evil 4 Remake will come to macOS and iPadOS devices with an M1 or better. Resident Evil Village is already available on macOS, so the iOS and iPadOS release will be an independent purchase when it arrives just before Halloween with support for M1 and M2 iPad models. As a result, Resident Evil 4 Remake will have cross-progression on iOS, iPadOS, and macOS, while Resident Evil Village will have cross-progression on iPadOS and iOS only.
Popular Stories
Apple is set to unveil iOS 18 during its WWDC keynote on June 10, so the software update is a little over six weeks away from being announced. Below, we recap rumored features and changes planned for the iPhone with iOS 18. iOS 18 will reportedly be the "biggest" update in the iPhone's history, with new ChatGPT-inspired generative AI features, a more customizable Home Screen, and much more....
Apple today released several open source large language models (LLMs) that are designed to run on-device rather than through cloud servers. Called OpenELM (Open-source Efficient Language Models), the LLMs are available on the Hugging Face Hub, a community for sharing AI code. As outlined in a white paper [PDF], there are eight total OpenELM models, four of which were pre-trained using the...
Apple has announced it will be holding a special event on Tuesday, May 7 at 7 a.m. Pacific Time (10 a.m. Eastern Time), with a live stream to be available on Apple.com and on YouTube as usual. The event invitation has a tagline of "Let Loose" and shows an artistic render of an Apple Pencil, suggesting that iPads will be a focus of the event. Subscribe to the MacRumors YouTube channel for more ...
Best Buy is discounting a collection of M3 MacBook Pro computers today, this time focusing on the 14-inch version of the laptop. Every deal in this sale requires you to have a My Best Buy Plus or Total membership, although non-members can still get solid second-best prices on these MacBook Pro models. Note: MacRumors is an affiliate partner with Best Buy. When you click a link and make a...
There are widespread reports of Apple users being locked out of their Apple ID overnight for no apparent reason, requiring a password reset before they can log in again. Users say the sudden inexplicable Apple ID sign-out is occurring across multiple devices. When they attempt to sign in again they are locked out of their account and asked to reset their password in order to regain access. ...
Apple used to regularly increase the base memory of its Macs up until 2011, the same year Tim Cook was appointed CEO, charts posted on Mastodon by David Schaub show. Earlier this year, Schaub generated two charts: One showing the base memory capacities of Apple's all-in-one Macs from 1984 onwards, and a second depicting Apple's consumer laptop base RAM from 1999 onwards. Both charts were...
Top Rated Comments
Resident Evil Village isn't even a universal purchase (the article points out that you need to purchase the iPad/iOS version even if you already have the macOS version).
Apple still has a long long way to go for AAA gaming. They might have the hardware but the software support is still lacking.
I'm glad they're getting somewhere but unless someone only owns Apple devices, it makes more sense to just buy games on Steams or similar stores if you're on PC, or whatever console you own instead.
Buying those same games on any of the Apple platforms feels like you're compromising somewhere (multiplayer support or cross play support, long term software support etc.). I can still play games on a Windows computer that I bought when I was a teen.
Whereas I'm pretty sure some apps on iOS haven't been updated in ages (e.g. a childhood favorite: Tiny Wings) or have been replaced by new version that require an entirely new purchase or subscription (e.g. the paid version of Doodle Jump I owned is no longer supported on the latest iOS releases and I have to pay up again for the newer versions of the app or use the free ad supported tier).
It's just a bit of a mess, which is why I assume Apple is venturing into mobile gaming with Apple Arcade to simplify things again.
Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.
Oh yea, visionOS will be another platform.
One code base. 4 platforms.
Yes I get that portability is a factor, but the people who already care about that will inevitably have a Steam Deck or something similar already.
Charging near full price for a 2 and a half year old game, albeit one that has had to have some work done to accommodate a phone, seems crazy to me.