Resident Evil Village for iPhone 15 Pro and iPad Launches October 30
Resident Evil Village will be released for iPhone 15 Pro and iPad on October 30, Capcom announced during the Tokyo Game Show over the weekend (via TouchArcade).

During the event, Capcom also revealed pricing for the mobile ports of Resident Evil 4 Remake and Resident Evil Village. While both games are free to start, they will require $59.99 and $39.99 in-app purchases, respectively, to unlock the full experience.
Pre-orders have since gone live for Resident Evil 4 Remake on the App Store, which still lists the game as "Coming Soon – Expected December 31, 2023." Both games will support on screen controls, game controllers, multi-touch, HDR, and more.
For those who haven't been following these games, Resident Evil 4 Remake and Resident Evil Village were showcased during Apple's iPhone 15 Pro announcement. The iPhone 15 Pro and iPhone 15 Pro Max are powered by an A17 Pro chip that features a brand new GPU with hardware-accelerated ray tracing, enabling ported console games to be played on the iPhone at near-equivalent performance.
DisplayPort support is built into the USB-C port on all iPhone 15 models, meaning that the devices can also output video at up to 4K/60Hz natively to a DisplayPort-equipped external display or TV with a supported USB-C to DisplayPort cable. On previous iPhones with a Lightning port, video mirroring is limited to 1080p with Apple's Lightning-to-HDMI or Lightning-to-VGA adapters.
Since Apple's iPhone 15 event, Capcom confirmed that Resident Evil 4 Remake will come to macOS and iPadOS devices with an M1 or better. Resident Evil Village is already available on macOS, so the iOS and iPadOS release will be an independent purchase when it arrives just before Halloween with support for M1 and M2 iPad models. As a result, Resident Evil 4 Remake will have cross-progression on iOS, iPadOS, and macOS, while Resident Evil Village will have cross-progression on iPadOS and iOS only.
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Top Rated Comments
Resident Evil Village isn't even a universal purchase (the article points out that you need to purchase the iPad/iOS version even if you already have the macOS version).
Apple still has a long long way to go for AAA gaming. They might have the hardware but the software support is still lacking.
I'm glad they're getting somewhere but unless someone only owns Apple devices, it makes more sense to just buy games on Steams or similar stores if you're on PC, or whatever console you own instead.
Buying those same games on any of the Apple platforms feels like you're compromising somewhere (multiplayer support or cross play support, long term software support etc.). I can still play games on a Windows computer that I bought when I was a teen.
Whereas I'm pretty sure some apps on iOS haven't been updated in ages (e.g. a childhood favorite: Tiny Wings) or have been replaced by new version that require an entirely new purchase or subscription (e.g. the paid version of Doodle Jump I owned is no longer supported on the latest iOS releases and I have to pay up again for the newer versions of the app or use the free ad supported tier).
It's just a bit of a mess, which is why I assume Apple is venturing into mobile gaming with Apple Arcade to simplify things again.
Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.
Oh yea, visionOS will be another platform.
One code base. 4 platforms.
Yes I get that portability is a factor, but the people who already care about that will inevitably have a Steam Deck or something similar already.
Charging near full price for a 2 and a half year old game, albeit one that has had to have some work done to accommodate a phone, seems crazy to me.