App Store Small Business Program's Lower Fees Cost Apple Less Than 5% of Revenue

Apple in November launched the App Store Small Business Program, which drops App Store fees from 30 percent to 15 percent for all developers who earn less than $1 million from the ‌App Store‌, and it turns out the price drop isn't costing Apple much money.

app store 15 percent feature
According to estimates from app analytics company Sensor Tower shared by CNBC, had Apple's program been in place for all of 2020, Apple would have missed out on $595 million, or approximately 2.7 percent of the estimated $21.7 billion in ‌App Store‌ fees in 2020. The apps that earn the most money in the ‌App Store‌ are still subject to the full 30 percent fee and make up most of the money that Apple collects.

Google today also announced a similar price drop for developers, and starting on July 1, Google will collect 15 percent in Play Store fees from developers earning under $1 million. Google too stands to lose little money. Sensor Tower estimates that if Google's lowered fees had been available across 2020, Google would have missed out on $587 million, or about five percent of the $11.6 billion in Google Play fees for the year.

If the 15% fee schedule on revenue up to $1 million had been in place on Google Play in 2020, Google would have missed out on $587 million, or about 5% of Sensor Tower's estimate of $11.6 billion in Google Play fees for the year.

If Apple's program had been in place for 2020, Sensor Tower estimates that it would have missed out on $595 million, or about 2.7% of its estimated $21.7 billion in App Store fees in 2020.

Neither Apple nor Google share specific data on ‌App Store‌ sales, so Sensor Tower's data is based on estimates and is a rough calculation rather than an exact number. Apple lumps revenue collected from the ‌App Store‌ alongside other services, and Apple collected $54.76 billion in fiscal 2020.

All developers who earn less than $1 million from the ‌App Store‌ in a calendar year are eligible for reduced fees, which applies to approximately 98 percent of developers. Developers who exceed $1 million in sales will face the standard 30 percent fees. The fee reduction applies to app purchases, in-app purchases, and subscriptions.

Sensor Tower in January estimated that 2020 ‌App Store‌ spending hit $72 billion, with users spending the most on games and entertainment.

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Top Rated Comments

omenatarhuri Avatar
56 months ago
I think a lot of people would be surprised with just how small some of us devs are.

If you don't believe me, ask my wife, she'll sigh and confirm.
Score: 31 Votes (Like | Disagree)
Eso Avatar
56 months ago

I'm surprised small or large companies complained about 30%... the only other option is to invest into an enormous amount of money to create your own phones and ecosystem.
I'm really so tired of this stupid way of thinking. Without developers (developers, developers, developers!), the iPhone is dead in the water. Just go ask Windows Phone about that.

Apple created a digital store - wow (they already had one). So did Valve in 2003. So did Amazon in 1999. Apple spent 3 years selling iPhones off the back of "there's an app for that" and flexing App Store statistics. So cut the BS, because Apple is not some miracle worker turning arm chair developers into Zuckerburgs. Comprehensive developer tools and an app repository is a minimum viable product.

I haven't seen anyone argue that there should be no fees in the App Store. Any arguments about the cut are also just semantics. The biggest issue is the exclusivity of distribution, as it hurts competition. Because let's say I come to the market and say, "you know what? I can distribute iPhone apps better than Apple can." I'm only going to charge a 15% fee, and only 10% for subscriptions from day one. Tired of these news stories that you see every week about this app getting caught doing X, and that app getting caught doing Y? Well, I'll vet apps much more throughly than Apple does. This will include not bloating my store with all these child-gambling-simulator mobile games. My store will have higher quality apps with less fluff.

What would happen if I did that? Well, that creates competition for the App Store. It may drive Apple to lower fees, provide better service, and increase innovation in App Store features. The consumer wins, because they get a better quality product and lower prices. But that can't happen, now can it.
Score: 21 Votes (Like | Disagree)
paradox00 Avatar
56 months ago

I'm surprised small or large companies complained about 30%... the only other option is to invest into an enormous amount of money to create your own phones and ecosystem.

EDIT: To put my comment in context, I'm a developer and never take for granted that I can get 70% (now 85%) of something versus 100% of nothing.
But without developers such as yourself, Apple wouldn't have an app ecosystem, or even sell 30% of the phones they do now. Their only other option would be to create every app themselves. This one-sided narrative of Apple perpetually owed something doesn't hold up to scrutiny.
Score: 19 Votes (Like | Disagree)
ersan191 Avatar
56 months ago
I’m looking forward to the day where I think 600 million dollars is “not much money”
Score: 12 Votes (Like | Disagree)
szw-mapple fan Avatar
56 months ago
I doubt anyone is surprised by this. It benefits small devs much more than it cost Apple. It was a good move all around.
Score: 11 Votes (Like | Disagree)
funman895 Avatar
56 months ago
Small percentages of very large numbers are still large numbers. Not sure many companies want to lose $595 million dollars...
Score: 8 Votes (Like | Disagree)