In iOS 15 and macOS Monterey betas, Apple has quietly included a new audio feature called "Spatialize Stereo" that takes any non-Dolby stereo mix and creates a virtual spatial audio environment out of it.
The addition was first discovered by a Reddit user, who had this to say about it:
I assumed that if they ever did this it would warrant at the very least a mention in a Keynote, but unless I completely missed it today I don't think they said anything about it!
The greatest thing about this is that it supports EVERY audio track. Sure I'd pick Atmos Spatial Audio mixes over Spatialized Stereo every time, but for the moment there are only a dozen or so options for Atmos available on Apple Music, so this is such an amazing feature to have!
It's worth reiterating that Spatialize Stereo is different from Spatial Audio, which Apple brought to Apple Music subscribers earlier this week. Spatial Audio with support for Dolby Atmos creates a three-dimensional experience by moving sound all around you.
Spatialize Stereo meanwhile appears to be Apple's attempt to simulate the effect of having sound coming at you from different directions in a virtual environment. It doesn't utilize Dolby Atmos, but on the other hand it works with basically any content, although you do need AirPods Pro or AirPods Max headphones to access it. Here's how it works in the latest iOS 15 beta:
Connect your AirPods Pro or AirPods Max to your iPhone or iPad.
Play some non-Dolby audio content on your iOS device.
Bring up the Control Center.
Long press on the volume slider.
Tap the Spatialize Stereo button to enable it.
The same option can be found in macOS Monterey in the Control Center's Sound pane. In terms of sound quality, your mileage may vary, but it at least allows users to enjoy some of the benefits of spatialized sound on anything they listen to, and not just content that officially supports Spatial Audio. If you've been able to compare the two different modes, let us know what you think in the comments.
Monday September 15, 2025 12:00 am PDT by Eric Slivka
Update 10:06 a.m.: iOS 26 is rolling out now, though it may take a bit for all users to see it, so keep checking!
Today's the day! Apple is about to release iOS 26, which will deliver the biggest redesign since iOS 7 and bring a range of new features and improvements to iPhones worldwide. It's Apple's biggest software update of the year, and Apple announced at last week's iPhone event that...
Monday September 15, 2025 10:56 am PDT by Juli Clover
In the iOS 26 release notes, Apple is warning iPhone users that installing the new software might have a temporary impact on battery life, which is normal.
A new support document explains that major iOS updates require background setup like indexing data and files for search, downloading new assets, and updating apps.
Further, Apple says that new features could require more resources,...
Sunday September 14, 2025 8:45 am PDT by Joe Rossignol
Apple's annual September event is now in the rearview mirror, with the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max, iPhone Air, Apple Watch Series 11, Apple Watch Ultra 3, Apple Watch SE 3, and AirPods Pro 3 set to launch this Friday, September 19.
As always, there is more to come. In his Power On newsletter today, Bloomberg's Mark Gurman said Apple plans to release many products in the...
Monday September 15, 2025 10:50 am PDT by Juli Clover
Apple today released updated firmware for the AirPods Pro 2 and the AirPods 4, introducing support for the new AirPods features that are included in iOS 26, iPadOS 26, and macOS Tahoe.
The firmware has a build number of 8A356, and it replaces the current 7E93 firmware.
With Apple's new software updates, the AirPods Pro 2 and the AirPods 4 support better audio quality for phone calls and...
Monday September 15, 2025 5:45 am PDT by Joe Rossignol
Following three months of beta testing, iOS 26 was released today, September 15. The update is compatible with the iPhone 11 series and newer, and it is available to install via the Settings app, under General → Software Update.
Below, we have highlighted eight new features included in iOS 26. Even more new features and changes are outlined in Apple's release notes for the update.
Some of ...
Friday September 12, 2025 7:58 am PDT by Tim Hardwick
Apple will launch its new iPhone 17 lineup and ultra-thin iPhone Air in stores on Friday, September 19, and the company has already shown off the new devices at its fall event, which ran with the the tagline "Awe dropping."
The iPhone 17 series brings a host of new features and enhancements. Here's a rundown of the biggest upgrades and changes:
iPhone 17
Display Changes
The iPhone...
Am I the only one who finds that stereo sounds better than spatial audio? I played a song, then went into the music settings and switched it between “off” and “always on” as the track was playing and found stereo to be so much better. I’m using AirPods Pro btw.
As a music producer who spends a lot of time and effort mixing to get just the right stereo sound field and 'wall of sound,' putting this kind of crap on top of one of my tracks would make me cry. lol. Please don't dishonor the work of many audio engineers and technicians, mastering experts, etc. by applying this junk to their tracks.
Am I the only one who finds that stereo sounds better than spatial audio? I played a song, then went into the music settings and switched it between “off” and “always on” as the track was playing and found stereo to be so much better. I’m using AirPods Pro btw.
You're not alone. The thing is: Those headphones don't do real surround even if the the track is a native surround file. You just have left and right. What they do are audio effects that try to mimic the timing difference depending on the sound origin relative to your head. For that purpose, a "reference head" is taken and measurements are based on that. The more your head differs from that, the worse it works. Our ears are all slightly different and our brain is used to our own ears.
In the end, Spatial Audio is just a fancy name for "virtual surround" which exists since many years. It will and can never be on the same level as true surround with speakers in a room. It will always cause some distortion to the track. Also: Some headphones are better than others to playback virtual surround.